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  • Problems with testing in app purchases

    - by sashaeve
    I am trying to test my application with in app purchases. I created features, test user, logged out from iTunes on the iPhone and used developer certificate. Load app from XCode in debug mode. When I click "Buy" button I pass all checks for internet availability, canMakePayments and call SKPayment *payment = [SKPayment paymentWithProductIdentifier:featureId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; But all what I see is a pending view and after some minutes it failed in - (void) failedTransaction: (SKPaymentTransaction *)transaction { if (transaction.error.code != SKErrorPaymentCancelled) { NSLog(@"failedTransaction"); } [[MKStoreManager sharedManager] paymentCanceled]; [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } Please advice in what direction I should go to figure out the problem and what else I should check. P.S. All related questions on SO were checked with no luck.

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  • There's a way to avoid AppleStore?

    - by Grassino87
    Hi, i need to develop an iPhone application that is a Client of serverside application. This application is not for customer but for sell agents. I know that if i try to send to Apple to put on Apple Store they reject it because the application have no sense for Apple Store. The company is small so i can't use the Enterprise program. The only way i can use now is to use Ad Hoc mode but in this case if i made an update you need iTunes and i must find a way to avoid this. Thanks for the help.

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  • Switch from a View (Login) to another View with a TabBarController

    - by Raphael
    Hi, i'm new at Iphone SDK Developing and now i need some help. I have a LoginView where the User have to authentificate his legitimacy. After he enter his Username and Passwort he click on the "Sign In" Button. Then i want to load my "Real-App". Here is the Problem because i can't switch from the LoginScreen to the TabBarController. I found many solutions but only for switching to other views. Is there a way to do it ?

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  • Why does UIImageView "darken"/saturate PNG images, and can I stop it?

    - by Ben
    I have a PNG file in a UIImageView, and next to that I have an EAGLView which displays the continuation of that same image (long story) as a texture, carved from the same original PNG. The point is, that these images, which should match up flawlessly, actually have somewhat differing color saturation. Normally I'd blame my handling of the PNG texture load in GL, but when I hold Preview (with the PNG) up to the iPhone simulator, it's GL that's spot on, and the UIImageView that's wrong! It's taken the image and made it ever-so-slightly more saturated. The image view is opaque with 100% alpha. I verified this on a clean UIImageView with another PNG file when put next to Preview. Anyone know what's up?

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  • PList Chicken/Egg Scenario

    - by David van Dugteren
    Hi, I want to read/write to cache.plist If I want to read an existing premade plist file stored in the resources folder I can go: path = [[NSBundle mainBundle] bundlePath]; NSString *finalPath = [path stringByAppendingPathWithComponent@"cache.plist"]; NSMutableDictionary *root = ... But then I wish to read it from the iPhone. Can't, the Resources folder is only readable. So I need to use: NSDocumentDirectory, NSUserDomain,YES So how can I have my plist file preinstalled to the Document Directory location? Thus meaning I don't have to mess around with untidy code copying the plist file over at startup. (Unless that's the only way).

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  • touches event handler for UIImageView

    - by madmik3
    I am just getting stated with iPhone development and can't seem to find the answer I am looking for what I want to do. It seems like I should be able to programmatically create a UIImageView and then set up an event handler for it's touch functions. in c# i would have something that looks like Button b = new Button(); b.Click+= my handler code right now I have this CGRect myImageRect = CGRectMake(0.0f, 0.0f, 141.0f, 151.0f); UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect]; myImage.userInteractionEnabled = YES; [myImage setImage:[UIImage imageNamed:@"myImage.png"]]; myImage.opaque = YES; // explicitly opaque for performance [self.view addSubview:myImage]; [myImage release]; What do I need to do to override the touch events? thanks

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  • How to exit SW quickly

    - by Yigang Wu
    I have a SW which reside in external HDD, it will run automatically when user plug external HDD, of course, the SW have to close automatically when user unplug the external HDD. I can receive the device lost message, however my SW will not be respond druing releasing all objects, if I call exit(0) directly, the SW will show a crash message. Is there any way to quickly exit SW?

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  • set date error on uidatepicker

    - by Matt Facer
    Hi guys, I've been stumped by the code below. I pass a string date to a UIDatePicker which seems to work on most devices, yet on some, it crashes the app. here's the code NSDateFormatter *dateFormat = [[NSDateFormatter alloc] init]; [dateFormat setDateFormat:@"HH:mm"]; NSDate *date = [dateFormat dateFromString:dateStr]; [timePicker setDate:date]; [dateFormat release]; I have a function which passes the "dateStr" variable, as follows, dateStr = @"0:0"; I cannot see what's wrong - as it works for me! (iphone 3.1.3) but it doesnt work for my tester (ipod touch 3.1.3) Can anyone see anything wrong with the code? Thanks v much. any ideas?

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  • Detecting when Bluetooth is disabled on iOS5

    - by Non Umemoto
    I'm developing blog speaker app. I wanna pause the audio when bluetooth is disabled like iPod app. I thought it's not possible without using private api after reading this. Check if Bluetooth is Enabled? But, my customer told me that Rhapsody and DI Radio apps both support it. Then I found iOS5 has Core Bluetooth framework. https://developer.apple.com/library/ios/documentation/CoreBluetooth/Reference/CoreBluetooth_Framework/CoreBluetooth_Framework.pdf CBCentralManagerStatePoweredOff status seems like the one. But, the description says this api only supports Bluetooth 4.0 low energy devices. Did anyone try doing the same thing? I want to support current popular bluetooth headsets, or bluetooth enabled steering wheel on the car. I don't know if it's worth trying when it only supports some brand new bluetooth.

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  • -sizeWithFont Functions Differently on Device

    - by LucasTizma
    So I am seemingly encountering some strange behavior when using NSString's -sizeWithFont family of method calls depending on whether or not I'm invoking it on the iPhone Simulator or an actual device. Simply enough, when the receiver of the -sizeWithFont method call is nil, the resulting CGSize passed back on the Simulator is {0, 0}. However, on the device, it is the size of the bounding rectangle I specified in the method call. See the following log statements: Simulator: someString: (null) someStringSize: {0, 0} Device: someString: (null) someStringSize: {185, 3.40282e+38} The behavior on the Simulator is what I would expect. Not that this issue is difficult to circumvent, but 1) I'm a little confused why this family of functions would behave differently on the Simulator and an actual device, and 2) why does calling a method on a nil receiving return a particular result? Thanks for any pointers or insight you guys can provide! EDIT: I suppose I should mention that I'm building against the 3.1 SDK.

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  • Image coding library

    - by Dmitry
    Is there any good library for lossless image encoding/decoding that has compression rate more or less similar to PNG but decoding to raw RGB bitmap data would be much faster than PNG? Also alpha transparency is needed, but not essential because, alpha channel could be taken from separate image. Original problem lies in slowness of reading and decoding PNG files on iPhone using standard libraries. Obvious and the simples solution would have been storing raw RGB bitmap data, but then size of unpacked ipa is too large - 4 times larger than PNG files. So, I am trying to find some compromise solution.

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  • The Reason of Service Termination

    - by Mariusz
    I use a service application I created in Delphi. My problem is that it is sometimes terminated by the operating system and I don't know why this happens. When I go the the system events, I can find a piece of information like this one: Event ID: 7034, The [...] service terminated unexpectedly. It has done this [...] time(s). I know you can't give me an answer why this happens, but could you please give me a clue what to pay attention to to find the reason of that behaviour? For instance what kind of exceptions could make the OS close an application. Thank you in advance.

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  • CFSocketConnectToAddress and unrecognized selector sent to instance

    - by madmik3
    Hello, I am somewhat new to iPhone dev and I have been getting unrecognized selector when I call CFSocketConnectToAddress in this code. I think it might be something basic that I am doing wrong. Any idea? this is the complete error I get. NSInvalidArgumentException unrecognized selector sent to instance 0x3922170 0x3922170 is the calling class. - (BOOL)connect { CFSocketRef mySocket = CFSocketCreate(kCFAllocatorDefault, PF_INET, SOCK_DGRAM,IPPROTO_UDP, 0, socketCallback, NULL); @try { CFDataRef data = (CFDataRef)[_netService addresses]; CFSocketConnectToAddress(mySocket, data, 500); } @catch (NSException * e) { NSLog([e name]); NSLog([e reason]); } //char joke[] = "Why did the chicken cross the road?"; //CFSocketError err = CFSocketSendData(mySocket, joke, (strlen(joke)+1), 10); return true; } void socketCallback ( CFSocketRef s, CFSocketCallBackType callbackType, CFDataRef address, const void *data, void *info) { }

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  • how to play video files by using UITableView?

    - by srikanth rongali
    Hi, In my iPhone application I need to show a video image in UITableView. Each tableViewCell have video and some labels. I used the MPMoviePlayerController for showing video in full screen when the cell is selected. But, I am getting error that MPMoviePlayerController class is not there. I tried using UIWebView. But, I could not make it. How can I play a video, when the cell is selected. Some say that videos do not play in simulator. They only play when we test in device. Is it right ? Please help me with the solution. Thank You.

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  • Problem generating APN SSL certificate after submitting to apple store

    - by MikeQ
    I'm having trouble getting Apple to generate an APN SSL certificate for my app ID. I've submitted the application to the Apple store, and it is pending review. I tested the application using an Ad Hoc app ID "${bundle_id}.adHoc" and everything went fine. I submitted to the Apple store with app ID "${bundle_id}.release". Now I want to generate my production APN SSL certificate for use with my release application ID - but the developer portal doesn't want to. When I upload my certificate request, it sits for about a minute before telling me: "We are not able to generate your Profile at this time. Please try again later or try using the Provisioning Portal" Is it impossible to generate your certificate while the application is under review or something? Should I have generated it prior to submission?

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  • Weird Scrolling Issue Using UITableView

    - by Scott Elder
    I am a working UINavigationController pushing two different UITableViews on and off the stack. All of my functionality is working correctly except scrolling. When either table is scrolled above the top row, or below the bottom row, it stays there exposing the margin above/below the table. I am looking for the table to "bounce" back so that only the table is visible and not the white space area beyond - just like any other iPhone app. One of my UITableViews is being loaded by NIB and the other is being created programatically - both of which have the exact same result. I have tried all the bounce and scrolling settings in the Nib, but nothing seems to work. Can someone tell me what I am doing wrong? Please let me know if I can be more specific in detailing my problem. Thanks, -Scott

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  • Does SQLite handle non-English locales out of the box?

    - by Andrey Tarantsov
    I have noticed that Google Toolbox for Mac replaces several SQLite built-in functions (LOWER/UPPER, LIKE, GLOB) with its own versions that handle string locales better. So, question to everyone who has SQLite experience: have you ever had any problems with non-English locales in SQLite? Does one really have to do something to properly handle non-English alphabets? What kinds of problems are expected if I use SQLite APIs as-is? (I'm going to use SQLite on the iPhone, but I guess it's the same across all platforms. I've been using Core Data previously and never had any problems, but this time I want to switch to non-ORMed db access.)

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  • Saving data so it can be loaded locally

    - by Thomas Joos
    hi guys, i'm working on iphone application which needs to run offline at an exhibition. It should present data, stored local because there is no internet at the booth. Still, to easily have content updates it should be able to update it's content once connected to internet. It's quite some data ( around 300 full lines of text ) and I want it to be loaded, stored and visualized as optimized as possible. What's the best way to load in content once connected and how should I store it on the device?

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  • Building MobileVLCKit from git.videolan.org repository on macOsX with XCode

    - by ztepsic
    I would like to make an application for iOS(iPhone and iPad) that can play streaming videos through RTSP protocol (that includes mms). I imagined to achive a specified application using VLC player or libVLC library. On the official vlc git repository (http://git.videolan.org/?p=vlc.git;a=tree) in projects/macosx/framework/ folder there is xcode project MobileVLCKit.xcodeproj for which I assume that is a somewhat usable VLC framework for iOS. Now the problem is that I can't/don't know how to build this project. When I try to build MobileVLCKit.xcodeproj I get an error that says it can't find files inside extras/contrib/hosts/i686-apple-darwin10/ios/ folder. I have looked within that folder (extras/contrib) and managed to create folder (with files) extras/contrib/hosts/i686-apple-darwin10/ with make, but there is no ios folder. So, does anybody knows how to successfully build MobileVLCKit?

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  • Interface Builder "Simulate Interface" not working

    - by bpapa
    I am using Interface Builder to play around with some ideas. I never noticed that there is a "Simulate Interface" feature which apparently will render the nib in the iPhone simulator. So, I created a view, put one component in there (a Segmented Control), saved it, selected "Simulate Interface", the simulator launched but... nothing rendered in the simulator. Just a black screen. I thought maybe my nib wasn't complete enough, so I've tried it with all of my old nibs and I'm having the same problem with all of them. None of them render in the simulator at all. Is there some trick that I'm missing?

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  • Sprite backgrounds

    - by Mattias Akerman
    I use cocos2d for iphone and in my game I'm using a sprite as static background image. I've noticed that when removing code for adding the sprite the framerate goes from ~30fps to over 40fps. Is it any other way to show a static background that is less expensive? I'm not moving the background sprite at all. To code right now: background = [Sprite spriteWithFile:@"t1_5.jpg"]; [self addChild:background z:0]; background.position = ccp(240, 160);

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  • [OpenGL] I'm having an issue to use GLshort for representing Vertex, and Normal.

    - by Xylopia
    As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering. Eventually, I've dearly searched around and have found following advices from stackoverflow. Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array How do you represent a normal or texture coordinate using GLshorts? Advice on speeding up OpenGL ES 1.1 on the iPhone Simple experiments show that switching from "FLOAT" to "SHORT" for vertex and normal isn't tough, but what troubles me is when you're to scale back verticies to their original size (with glScalef), normals are multiplied by the reciprocal of the scale. Then how do you use "short" for both vertex and normal at the same time? I've been trying this and that for about a full day, but I could only go for "float vertex w/ byte normal" or "short vertex w/ float normal" so far. Your help would be truly appreciated.

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  • Streaming audio - where to start?

    - by Adam Davis
    I need to develop an embedded audio streaming server. Requirements: Voice quality or better Intended for low power wifi transmission Broad support in existing software and devices (ie, windows media player, quicktime, vlc, iPhone, Android, etc). Royalty/patent free, or cheap to license Preferences: Low overhead TCP/IP based streaming protocol Voice grade codec (easy to implement in software, no DSP, 32bit CPU if needed) Would be nice if it supported HTML5 browsers, but is there any codec (such as raw) that is supported by the latest browsers that is lower overhead than MP3? Therefore: What are the relevant streaming protocols I should be looking at? What are the relevant codecs I should be looking at? What transport streams should I be looking at? What am I missing, or where else should I be looking for this type of need?

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  • get SSL Broken pipe error when try to make push notification

    - by emagic
    We develop an iPhone app, and have push notification for development and ad hoc version working properly. But when we try to send push notification to real user devices in our database, we got SSL connection reset, then Broken pipe error. We think maybe there are too many devices in our database (more than 70000), so it is failed to send all messages at the same time. So we try to send messages to 1000 devices once, but still got this "Broken pipe" error for around 100 messages. And we are not sure whether the messages have been send. Any suggestion?

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  • OAuth2 Flow for Mobile Devices

    - by Bart Jedrocha
    We're currently working on an API that will be consumed by a variety of different devices. We want to use the OAuth2 spec as it defines several flows which were not available in the original OAuth spec. My question is, what flow would work best for a mobile device such as the iPhone or iPad? What flow does an application like TweetDeck use? Looking around the web it seems clients like TweetDeck use the 'Username and Password Credentials Flow" (browserless token exchange). Can anyone provide more information on this topic?

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