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  • file system that allow to specify different RAID level per directory and change it afterward

    - by Adam Ryczkowski
    I have 5 hard drives, where I want to keep my data. Some of my files are more important, and some of them are less. So some of them I wish to put on RAID-6, and for some it RAID-5 is sufficient. It is difficult to predict at the moment of creation of the arrays how much space of each type to declare. What I would do if I didn't hear about zfs, is partition the hard drives into identical 100GB partitions, and as my needs grow, assemble those partitions into md devices using linux-raid. Then, I'd combine those devices using lvm into logical volumes where I'd put my data. So when I'd need more space of e.g. RAID-6, I'd take 100GB partition from each hard drive and assemble them into another RAID-6 md device and would use it as physical storage for the logical volume group dedicated for RAID-6 data. Then I could grow the file system on this logical volume. On top of RAID-6 and RAID-5 Volume Groups (managed by lvm) would reside completely independent file systems, which I'd later merge with multiple mount --bind into a single directory structure that would reflect the logical structure of data rather that of the storage. But now, when I heard about the ZFS with all the performance, data-healing and compression capabilities I cannot stop thinking if it can help me. If so, what do you think would be the best setup?

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  • Unable to Align Layers in Photoshop Properly with CS2

    - by Jonathan Sampson
    Cannot Align Semi-Transparent Items? Windows Vista, Photoshop CS2. Steps to repeat: Create new document Fill a circle on a new layer Drop opacity of filled circle to 10% Create new empty layer below circle layer Merge empty layer with filled circle layer Select entire canvas Attempt to align layers to selectionlayer > align layers to selection > vertical centers I get the following error: Could not complete the Vertical Centers command because there are no layers to be moved. Clearly this is not true, as I'm selecting the layer with the semi-translucent ball on it. Now, if you had tried this same command prior to step 5 (when the layer was at 10% opacity) it would have worked. Is there some way around this problem? I need to move layers around that begin as transparent items, with a layer opacity at 100% where 100% of the layers opacity results in showing objects that are themselves not-very opaque. I've confirmed on another machine that this problem doesn't exist in CS3. I may exist in earlier copies of Photoshop, but I only have access to CS2 (has the problem) and CS3 (does not have the problem).

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  • Mesh Networked servers via vpn

    - by microspino
    I got a design idea and I would like to have some advice from SF about It. I have 5 customers with small real-estate databases. I've built for them a desktop app and now they would like to merge their database to share their data. I don't want to centralize everything in one place nor I want to do maintenance for servers. They told me also, that all of them in their offices, have little servers and maintenance guys available. Although everything seems suitable for web application, I had the idea to experiment something new: Any customer small-server wild be connected to the others in a sort of mesh network without a single point of failure and through VPNs. If one of the servers went down the customers could still connect to their databases from one of the other mesh networked servers instead of from the local one that is down. During normal operations all the servers sync the db with the others through VPNs. I can accept a half-day timing window of NON synched data, in other words, since I don't need real time synchronization, the server don't have to always stay in synch. I can migrate my data over to other Non-Sql technologies like CouchDB or Redis or whatever you suggest. As you can see I don't have a lot of constraints and although I could go with a web application I would like to delegate and decentralize support, data-privacy and management, as more as I can to my customers offices. Is that a crazy idea? Do you know If something similar exist? Which technology would you suggest?

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  • Creating a new variable versus assigning an existing one

    - by rwallace
    Which is more common, creating a new variable versus assigning an existing variable (field, array element etc - anything that syntactically uses the assignment operator)? The reason I ask is that I'm designing a new language, and wondering which of these two operations should get the shorter syntax. It's not intended to be a pure functional language, or the question wouldn't arise, so I'd ideally like to count usage across large existing code bases in procedural and object-oriented languages like C, C++ and Java, though as far as I can see there isn't an easy way to do this automatically, and going by memory and eyeball, neither is obviously more common than the other.

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  • pop up html as javascript string instead of hidden div for seo [closed]

    - by user1324762
    Possible Duplicate: How bad is it to use display: none in CSS? I have heard that using display:none or visibility:hidden css properties are not a very good idea for seo purposes. I have about 4 different pop up windows to display and each one has about 20 words inside it. I can create hidden divs. Another option is to store div html elements as javascript string. In this way pop up html elements will be generated from javascript string. This will be still faster than using ajax since the data is static. Is this method absolutely safe for SEO? P.S.: I was just asking about similar question on http://stackoverflow.com/questions/12389075/storing-data-in-javascript-array-for-further-use, but this one is different, it is about static data and about SEO.

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  • Partitioning with preseed help

    - by kostasp
    I have a server that has 4 hds inside all in stadalone configurations (no hardware raid). I want using preseed to create a "regular" partition on disk1 on which i ll install ubuntu and create a raid 0 array with the remainning three disks. Is this possible? Can i use partman-auto/method twice inside the preseed file once for regular and once for raid? I need to use this for unattended provisioning so i need to set my disks inside the preseed file. Thanking you all in advance for your time. Costas

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  • How to implement time traveling into a game?

    - by Billy
    I was wondering how to implement time travel into a game. Nothing super complex, just time-reversal like what's in Braid, where the user can rewind/fast forward time by 30 seconds or whatever. I searched around the web a lot, but my results usually referred to using time as in like "it's 3:00" or a timer and such. The only thing I could think of was using 2 arrays, one for the player's x position and the other for the player's y position, and then iterating through those arrays and placing the character at that position as they rewind/fast forward time. Could that work? If it would work, how large would the array have to be and how often should I store the player's x and y? If it doesn't work, what else could I try? Thanks in advance!

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  • What is the correct way to implement hit detection with non-rectangular sprites?

    - by hogni89
    What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As of now, we have implemented the "detection" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, or is it a limitation when using sprites based on .png's? If so, how should I proceed?

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  • Alternatives to voxel-based terrain

    - by Neomex
    Are there any alternatives to voxel based terrains? Such terrain should be fully destructable, allow for arches, overhangs, preserve sharp features where needed and keep consistent topology. Maybe you can explain the problem that makes you ask this question? Voxel based terrain is basically just using a 3D grid of data to store data. There are lots of ways to render that data, but it doesn't get much simpler for storing it. – Byte56 Current isosurface extraction methods aren't most effective/bug-free. Cubical Marching Squares seem to solve most of the issues, however it is a relatively new method and there aren't too many resources about it. (I've found single university paper) Even if we stick to CMS, when we want to add multi-material support, we can either divide surface into multiple meshes, or pass a texture array or texture atlas to shaders, then we are limited to set amount of textures and additionally increase memory-usage alot.

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  • Outlook 2010 PST not indexing

    - by kellyllek
    I've had this problem for months: Outlook is unable to search recent items in the inbox. I was running Outlook 2010 Beta. I've just moved to the Trial version, hoping to solve the issue. I have tons of PST files but one central one I'm mainly concerned with. As of now it seems none of it is indexing. I've been through all the sites and made all the changes; rebuilt the index, changed the name of the PST files, run scanpst, stopped and started the search services, made sure the Windows features under programs and features has the indexing option checked, etc... Status now says 'zero items left to index', and 150,000 have been indexed. I think I have a lot more files than that, and also nothing is showing up on any search. I'm not sure what else to do? Side question. I'm going to be moving out of Outlook. However I have 10Gigs+ of PST files over the years. I want to merge them and make them search-able in the easiest way possible. Any idea on how to do that? Could I even move over to Thunderbird right now and be able to index and search my PST files? Also, Google Desktop won't index Outlook 2010 email either...

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  • In Search Data Structure And Algorithm Project Title Based on Topic

    - by Salehin Suhaimi
    As the title says, my lecturer gave me a project that i needed to finish in 3 weeks before final semester exams. So i thought i will start now. The requirement is to "build a simple program that has GUI based on all the chapter that we've learned." But i got stuck on WHAT program should i build. Any idea a program that is related to this chapter i've learned? Any input will help. list, array list, linked list, vectors, stacks, Queues, ADT, Hashing, Binary Search Tree, AVL Tree, That's about all i can remember. Any idea where can i start looking?

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  • Spawning bullets on command in Box2D

    - by recharge330
    I'm making a simple bullet hell game but I can't figure out how to get my character to shoot. Lets say I have bulletBody and shipBody, how would I continually spawn bulletBodies using the shipBody coordinates. I've tried a function that uses an array of b2bodies and just assigns them the bodydef and fixture but that causes the game to crash. C++ sample code would be best but any help is appreciated. EDIT: It looks like any reference to my b2World in a function will cause the game to crash. How do I declare the bodies without using a b2World as an argument in the function.

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  • TGA loader: reverse y-axis

    - by aVoX
    I've written a TGA image loader in Java which is working perfectly for files created with GIMP as long as they are saved with the option origin set to Top Left (Note: Actually TGA files are meant to be stored upside down - Bottom Left in GIMP). My problem is that I want my image loader to be capable of reading all different kinds of TGA, so my question is: How do I flip the image upside down? Note that I store all image data inside a one-dimensional byte array, because OpenGL (glTexImage2D to be specific) requires it that way. Thanks in advance.

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  • What is the correct way to reset and load new data into GL_ARRAY_BUFFER?

    - by Geto
    I am using an array buffer for colors data. If I want to load different colors for the current mesh in real time what is the correct way to do it. At the moment I am doing: glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, colorBuffer); glBufferData(GL_ARRAY_BUFFER, SIZE, colorsData, GL_STATIC_DRAW); glEnableVertexAttribArray(shader->attrib("color")); glVertexAttribPointer(shader->attrib("color"), 3, GL_FLOAT, GL_TRUE, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, 0); It works, but I am not sure if this is good and efficient way to do it. What happens to the previous data ? Does it write on top of it ? Do I need to call : glDeleteBuffers(1, colorBuffer); glGenBuffers(1, colorBuffer); before transfering the new data into the buffer ?

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  • It's Alive!

    - by Oracle OpenWorld Blog Team
    See what leading-edge, provocative, and fascinating new content will be featured at Oracle OpenWorld in 2012. by Karen Shamban It’s what you’ve been waiting for. The Oracle OpenWorld Content Catalog—the central repository for information on sessions, demos, labs, user groups, exhibitors, and more—is live. Right now. In the Content Catalog you can search on tracks, session types, session categories, keywords, and tags. Or, you can search for your favorite speakers to see what they’re presenting this year. And, directly from the catalog, you can share sessions you’re interested in with friends and colleagues through a broad array of social media channels. Start checking out Oracle OpenWorld content now to plan your week at the conference. Then you’ll be ready to sign up for all of your sessions in mid-July when the scheduling tool goes live. Thinking of cross-registering for JavaOne? The JavaOne Content Catalog is also live at this very minute so you can see what great content is on offer there.

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  • How to (properly) back up a live QEMU/KVM VM?

    - by Roman
    I'm currently engineering a backup solution for KVM VM's as an additional measure to traditional backups. Unfortunately, all currently (August 2013) existing solutions I came across so far either: do not ensure a consistent backup of the VM (losing RAM state, creating a dirty image, or other things), or require lengthy downtime (complete VM shutdown while backing up). I'm aware of QEMU/libvirt's functionality of taking snapshots, however, it's not yet usable since: image-internal snapshots present you with an ever-changing image file, resulting in a likely dirty backup (assuming one uses qcow2 images at all). one cannot yet merge a currently active external snapshot into the original backing image ("blockcommit"). Out of the above reasons, I'm now implementing a script that: Saves the VM's state and halts it Sets up a devicemapper snapshot(s) where the VM's disk images and state reside Resumes the VM Mount the snapshot(s) of step 2. Backs up the VM's disk and state (configuration for convenience) Merges back the snapshot(s). If I got everything right, this will take consistent backups of VM's with only seconds (if at all, since 1-3 is fast, possibly sub-second) of downtime. Of course, when restoring, the VM will be way in the past, but at least giving me the option of an orderly shutdown/reboot. Am I missing something with this solution? Or has someone indeed already implemented this?

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  • How Would You Design This Table?

    - by sooprise
    I have to create a table where each row needs to store 50 number values. Each row will always need to store 50 number values. If this was a smaller number of values, I would just make fields for each of the values, but because there are 50, this approach seems a bit cumbersome (but since it will always be 50 values, maybe this is the correct approach?). Is there a way to store an array of values in a field? This seems like a nice solution, but the concept is almost identical to creating a relational database.

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  • HTML5 Canvas Tileset Animation

    - by Veyha
    How to do in HTML5 canvas Image animating? I am have this code now: http://jsfiddle.net/WnjB6/1/ In here I am can add animations something like - Animation.add('stand', [0, 1, 2, 3, 4, 5]); But how to play this animation? My image drawing function is - drawTile(canvasX, canvasY, tile, tileWidth, tileHeight); Animation['stand']; return 0, 1, 2, 3, 4, 5 I am need something like when I am run Animation.play('stand') run animation from 'stand' array. I am try to do this something like one day, but no have more idea how. :( Thanks and sorry for my bad English language.

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  • OpenGL VBOs are slower then glDrawArrays.

    - by Arelius
    So, this seems odd to me. I upload a large buffer of vertices, then every frame I call glBindbuffer and then the appropriate gl*Pointer functions with offsets into the buffer, then I use glDrawArrays to draw all of my triangles. I'm only drawing about 100K triangles, however I'm getting about 15FPS. This is where it gets weird, if I change it to not call glBindBuffer, then change the gl*Pointer calls to be actual pointers into the array I have in system memory, and then call glDrawArrays the same, my framerate jumps up to about 50FPS. Any idea what I weird thing I could be doing that would cause this? Did I maybe forget to call glEnable(GL_ALLOW_VBOS_TO_RUN_FAST) or something?

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  • DOMDocument programming: a lot of little dilemmas, how to solve them?

    - by Peter Krauss
    I need elegance and performance: how to decide by the "best implementation" for each DOM algorithm that I face. This simple "DOMNodeList grouper" illustrate many little dilemmas: use iterator_to_array or "populate an array", when not all items need to be copied. use clone operator, cloneNode method or import method? use parentNode::method() or documentElement::method? (see here) first removeChild or first replaceChild, no avoids "side effects"? ... My position, today, is only "do an arbitrary choice and follow it in all implementations" (like a "Convention over configuration" principle)... But, there are another considerations? About performance, there are some article showing benchmarks? PS: this is a generic DOM question, any language (PHP, Javascript, Python, etc.) have the problem.

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  • Oracle Open World 2012 Call For Papers

    - by Lionel Dubreuil
    At Oracle OpenWorld, more than a thousand people demonstrate their mastery and expertise by leading sessions on a vast array of Oracle technologies and products.Now’s the time to submit your SOA Governance success story presentation abstract for review by the selection panel.Don’t delay—submit your abstract now as the Call for Papers is open through next Monday,  April 9th.The competition is strong: roughly 18% of entries are accepted each year from more than 3,000 submissions. Review panels are made up of experts both internal and external to Oracle. Successful submissions often (but not exclusively) focus on customer successes, how-tos, or technical topics.What’s in it for you? Recognition, for one thing. Accepted sessions are publicized in the content catalog, which goes live in mid-June, and sessions given by external speakers often prove the most popular.Plus, accepted speakers get a complimentary pass to Oracle OpenWorld with access to all sessions and networking events-that could save you up to $2,595!For more information, please look here.

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  • How do I swap two objects in a GC language without triggering GC?

    - by TenFour04
    I have two array lists. that I want to swap each frame. My question is, does the variable 'temp' need to be a member variable to avoid triggering GC, assuming this method is called on dozens of objects each frame? I'm not creating a new object, just a new reference to an object. public void LateUpdate(){ ArrayList<int> temp = previousFrameCollisions; previousFrameCollisions = currentFrameCollisions; currentFrameCollisions = temp; currentFrameCollisions.clear(); } I've been told there's no reason to make a primitive into a member variable just to avoid GC, so my best guess is that this also applies to object references.

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  • Unix sort 10x slower with keys specified

    - by KenFar
    My data: It's a 71 MB file with 1.5 million rows. It has 6 fields, four of which are strings of avg. 15 characters, two are integers. Three of the fields are sometimes empty. All six fields combine to form a unique key - and that's what I need to sort on. Sort statement: sort -t ',' -k1,1 -k2,2 -k3,3 -k4,4 -k5,5 -k6,6 -o a_out.csv a_in.csv The problem: If I sort without keys, it takes 30 seconds. If I sort with keys, it takes 660 seconds. I need to sort with keys to keep this generic and useful for other files that have non-key fields as well. The 30 second timing is fine, but the 660 is a killer. I could theoretically move the temp directory to SSD, and/or split the file into 4 parts, sort them separately (in parallel) then merge the results, etc. But I'm hoping for something simpler since these results are so bad as-is. Any suggestions?

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  • I can't get a native resolution of 1920x1080 on 11.10 (AOC f22 on a Nvidia Geforce GTS 450)

    - by Mikeeeee
    I have a problem were the highest resolution I can get is 1360x769, this is a 22 inch LCD monitor with a native resolution of 1920x1080_60 I have tried numerous drivers but nothing changed I tried editing the xorg.conf scipt with no success (I am a noob with linux though). Running many commands in terminal witch I got from people with similar problems only gives me errors like "Failed to get size of gamma for output default. I get edid checksum is invalid error on boot down also. I think there maybe a communication problem between my screens EDID and ubuntu although xp and windows 7 detect my screen without any errors and automatically set native resolution. also when I am installing ubuntu I get a horrible screen flashing every few seconds until I have installed the nvidia driver. pc specks if it helps x64 os, mainboard N68PV-GS, 4 gig ram, AMD Phenom(tm) 9350e Quad-Core Processor × 4, Nvidia Geforce gts450 512mb, hard drives set up in a onboard nvidia raid array striped. realy need to get a better resolution, 1360x769 does not look nice on a 22 inch screen. ty

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  • Using T[1] instead of T for functions overloaded for T(&)[N]

    - by Abyx
    The asio::buffer function has (void*, size_t) and (PodType(&)[N]) overloads. I didn't want to write ugly C-style (&x, sizeof(x)) code, so I wrote this: SomePacket packet[1]; // SomePacket is POD read(socket, asio::buffer(packet)); foo = packet->foo; But that packet-> looks kinda weird - the packet is an array after all. (And packet[0]. doesn't look better.) Now, I think if it was a good idea to write such code. Maybe I should stick to unsafe C-style code with void* and sizeof? Upd: here is another example, for writing a packet: SomePacket packet[1]; // SomePacket is POD packet->id = SomePacket::ID; packet->foo = foo; write(socket, asio::buffer(packet));

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