Search Results

Search found 17420 results on 697 pages for 'static urls'.

Page 428/697 | < Previous Page | 424 425 426 427 428 429 430 431 432 433 434 435  | Next Page >

  • Windows 2003 - RAS service - VPN client can only connect to server, not internal network

    - by Gk
    Here is my diagram http://imageshack.us/photo/my-images/263/vpnt.png/ Server has two NIC: One connect to Internet, one connect to internal network. RAS service is configured with static IP pool on the same subnet of internal network (10.10.0.x). The problem is when a client connect to server, client can connect to server(10.10.0.10), but cannot connect to another host locate in internal network (10.10.0.11) even cannot ping to 10.10.0.50. RAS configured with IP routing enabled, client connect with options: Use default gateway on remote network. I'm messed up and can not figure out what wrong. Please help me T_T. TIA, giobuon

    Read the article

  • how get collision callback of two specific objects using bullet physics?

    - by sebap123
    I have got problem implementing collision callback into my project. I would like to have detection between two specific objects. I have got normall collision but I want one object to stop or change color or whatever when colides with another. I wrote code from bullet wiki: int numManifolds = dynamicsWorld->getDispatcher()->getNumManifolds(); for (int i=0;i<numManifolds;i++) { btPersistentManifold* contactManifold = dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i); btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); int numContacts = contactManifold->getNumContacts(); for (int j=0;j<numContacts;j++) { btManifoldPoint& pt = contactManifold->getContactPoint(j); if (pt.getDistance()<0.f) { const btVector3& ptA = pt.getPositionWorldOnA(); const btVector3& ptB = pt.getPositionWorldOnB(); const btVector3& normalOnB = pt.m_normalWorldOnB; bool x = (ContactProcessedCallback)(pt,fallRigidBody,earthRigidBody); if(x) printf("collision\n"); } } } where fallRigidBody is a dynamic body - a sphere and earthRigiBody is static body - StaticPlaneShape and sphere isn't touching earthRigidBody all the time. I have got also other objects that are colliding with sphere and it works fine. But the program detects collision all the time. It doesn't matter if the objects are or aren't colliding. I have also added after declarations of rigid body: earthRigidBody->setCollisionFlags(earthRigidBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); fallRigidBody->setCollisionFlags(fallRigidBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); So can someone tell me what I am doing wrong? Maybe it is something simple?

    Read the article

  • private subnet nat (openvpn / racoon)

    - by Jonas Schnelli
    I have a openvpn subnet 10.8.0.0/24 running one server and one client (laptop). openvpn works fine. Browsing the web over openvpn from the laptop works also fine. Now on the server there is a private subnet with 10.7.8.128/28. The subnet is set up with racoon (IPSEC s2s vpn). The s2s vpn allows me to access the subnet 10.3.5.0/24 at the other s2s vpn end. Works all fine when I'm connected with ssh to my server. From my laptop i can ping 10.7.8.129 (the servers ipsec local ip) but i cannot reach the net 10.3.5.0/24. I tried to add a static route on my laptop 10.3.5.0/24 over gw 10.7.8.129 with no success. Any ideas how i do setup the nat / routing? Thanks

    Read the article

  • Dim (NEARLY blank) laptop screen, secondary screen works - why?

    - by LIttle Ancient Forest Kami
    My laptop screen is (almost) black while my secondary screen is fine. I believe it to be backlight / brightness related. Problem description it starts when I start the laptop system loads and works fine, just screen has problems I can see the screen though very faintly / dimly - it's hard to see anything which ain't very white e.g. starting screen has big Thinkpad logo in white, large font - I can see it, though very dimly second screen works very well Official backligtht debugging: using acpi setting as prescribed there for Thinkpads didn't help I can see an entry in /sys/class/backlight/ and it changes when I press hotkeys for brightness (current backlight power for instance goes up or down) acpi-off didn't helpm neither did acpi_backlight=vendor Hardware data Laptop is Thinkpad Edge with glossy screen. 4 processors, 2 cores, exemplary CPU data from cat /proc/cpuinfo reports Genuine Intel i5 (M 480 @ 2.67GHz). OS is Ubuntu Lucid, 10.04 LTS, 64-bit, with Linux generic kernel (2.6.32-44) and GNOME 2.32.2 (though I doubt there lies the problem). $ lspci | grep VGA 01:00.0 VGA compatible controller: ATI Technologies Inc M92 [Mobility Radeon HD 4500 Series] $ lshw -C display *-display description: VGA compatible controller product: M92 [Mobility Radeon HD 4500 Series] vendor: ATI Technologies Inc physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:33 memory:c0000000-dfffffff(prefetchable) ioport:2000(size=256) memory:f0300000-f030ffff memory:f0320000-f033ffff(prefetchable) Driver I was NOT running any proprietary drivers, just checked with "Hardware drivers". There is one for ATI that is suggested there, though I didn't need it so far. UPDATE: changing the driver to proprietary one (ATI/AMD FGLRX) didn't help. Tried and failed Resetting / running on power or battery / charging / getting rid of static electricity / warming up *doesn't help* This is NOT a blank-screen problem, at least it isn't following official Ubuntu black-screen diagnostics - I can see my screen, though barely. What I will try next: - check last updates I've made - IIRC I am running on nomodeset already, but will verify this Any ideas how to proceed best? What is most probable cause?

    Read the article

  • Resource Acquisition is Initialization in C#

    - by codeWithoutFear
    Resource Acquisition Is Initialization (RAII) is a pattern I grew to love when working in C++.  It is perfectly suited for resource management such as matching all those pesky new's and delete's.  One of my goals was to limit the explicit deallocation statements I had to write.  Often these statements became victims of run-time control flow changes (i.e. exceptions, unhappy path) or development-time code refactoring. The beauty of RAII is realized by tying your resource creation (acquisition) to the construction (initialization) of a class instance.  Then bind the resource deallocation to the destruction of that instance.  That is well and good in a language with strong destructor semantics like C++, but languages like C# that run on garbage-collecting runtimes don't provide the same instance lifetime guarantees. Here is a class and sample that combines a few features of C# to provide an RAII-like solution: using System; namespace RAII { public class DisposableDelegate : IDisposable { private Action dispose; public DisposableDelegate(Action dispose) { if (dispose == null) { throw new ArgumentNullException("dispose"); } this.dispose = dispose; } public void Dispose() { if (this.dispose != null) { Action d = this.dispose; this.dispose = null; d(); } } } class Program { static void Main(string[] args) { Console.Out.WriteLine("Some resource allocated here."); using (new DisposableDelegate(() => Console.Out.WriteLine("Resource deallocated here."))) { Console.Out.WriteLine("Resource used here."); throw new InvalidOperationException("Test for resource leaks."); } } } } The output of this program is: Some resource allocated here. Resource used here. Unhandled Exception: System.InvalidOperationException: Test for resource leaks. at RAII.Program.Main(String[] args) in c:\Dev\RAII\RAII\Program.cs:line 40 Resource deallocated here. Code without fear! --Don

    Read the article

  • XNA 2D Top Down game - FOREACH didn't work for checking Enemy and Switch-Tile

    - by aldroid16
    Here is the gameplay. There is three condition. The player step on a Switch-Tile and it became false. 1) When the Enemy step on it (trapped) AND the player step on it too, the Enemy will be destroyed. 2) But when the Enemy step on it AND the player DIDN'T step on it too, the Enemy will be escaped. 3) If the Switch-Tile condition is true then nothing happened. The effect is activated when the Switch tile is false (player step on the Switch-Tile). Because there are a lot of Enemy and a lot of Switch-Tile, I have to use foreach loop. The problem is after the Enemy is ESCAPED (case 2) and step on another Switch-Tile again, nothing happened to the enemy! I didn't know what's wrong. The effect should be the same, but the Enemy pass the Switch tile like nothing happened (They should be trapped) Can someone tell me what's wrong? Here is the code : public static void switchUpdate(GameTime gameTime) { foreach (SwitchTile switch in switchTiles) { foreach (Enemy enemy in EnemyManager.Enemies) { if (switch.Active == false) { if (!enemy.Destroyed) { if (switch.IsCircleColliding(enemy.EnemyBase.WorldCenter, enemy.EnemyBase.CollisionRadius)) { enemy.EnemySpeed = 10; //reducing Enemy Speed if it enemy is step on the Tile (for about two seconds) enemy.Trapped = true; float elapsed = (float)gameTime.ElapsedGameTime.Milliseconds; moveCounter += elapsed; if (moveCounter> minMoveTime) { //After two seconds, if the player didn't step on Switch-Tile. //The Enemy escaped and its speed back to normal enemy.EnemySpeed = 60f; enemy.Trapped = false; } } } } else if (switch.Active == true && enemy.Trapped == true && switch.IsCircleColliding(enemy.EnemyBase.WorldCenter, enemy.EnemyBase.CollisionRadius) ) { //When the Player step on Switch-Tile and //there is an enemy too on this tile which was trapped = Destroy Enemy enemy.Destroyed = true; } } } }

    Read the article

  • Processing files from a Content Distribution Network problem

    - by Derek
    From what I understand that CDNs are meant to physically cache your static files in multiple regions closer to your users. However, I've noticed a few websites that when a page is requested from their server, they grab the asset files from their cdn, process them (compress, minify, etc.) cache the results on their server and then send them to the user requesting the page. This doesn't make too much sense to me. Wouldn't processing the files on your server eliminate the gains from using a cdn? Is this a normal way of doing things, or am I not understanding the whole asset management concept?

    Read the article

  • Ubuntu Server 12.04, NAT, Router, DNS. It just doesnt work

    - by Bjørnar Kibsgaard
    I recently inherited some server hardware from work and decided that it could be my main router at home (among other things). Ubuntu 12.04 server installation harware wise goes well and everything is found and working when I boot up. So I begin with setting up eth1 with DHCP. This works fine and it gets a public IP address from my modem and we have a working internet connection. Then I set up my other NIC (eth0) as static (192.168.0.1) and this also works fine. I can access it from other computers in the network. The problems are coming when I am trying to set up a DHCP server with isc-dhcp-server. It seems like it is working and giving the computers IP adresses but after one reboot it stops working. After the reboot eth1 will get a public ip from the modem but it doesnt have internet access. I have to manually run dhcpcd eth1 to get it to work again. As far as I know I havent made any changes to DNS. What am I doing wrong? I have never really had problems with this before. :)

    Read the article

  • Single CAS web application in a cluster

    - by Dolf Dijkstra
    Recently a customer wanted to set up a cluster of CAS nodes to be used together with WebCenter Sites. In the process of setting this up they realized that they needed to create a web application per managed server. They did not want to have this management burden but would like to have one web application deployed to multiple nodes. The reason that there is a need for a unique application per node is that the web-application contains information that needs to be unique per node, the postfix for the ticket id.  My customer would like to externalize the node specific configuration to either a specific classpath per managed server or to system properties set at startup.It turns out that the postfix for ticket ids is managed through a property host.name and that this property can be externalized.The host.name property is used in: /webapps/cas/WEB-INF/spring-configuration/uniqueIdGenerators.xmlIt is set in /webapps/cas/WEB-INF/spring-configuration/propertyFileConfigurer.xmlin a PropertyPlaceholderConfigurer.The documentation for PropertyPlaceholderConfigurer:http://static.springsource.org/spring/docs/2.0.x/api/org/springframework/beans/factory/config/PropertyPlaceholderConfigurer.htmlThis indicates that the properties defined through the PropertyPlaceHolderConfigurer can be externalized.To enable this externalization you would need to change host.properties so it is generic for all the managed servers and thus can be reused for all the managed servers: host.name=${cluster.node.id}Next step is to change the startup scripts for the managed servers and add a system property for -Dcluster.node.id=<something unique and stable>.Viola, the postfix is externalized and the web application can be shared amongst the cluster nodes.

    Read the article

  • JDeveloper does not recognize existing subversion working directory

    - by Bob Webster
    Just a quick note about an issue where JDeveloper no longer recognized an existing subversion working directory. Symptom:  JDeveloper Versioning menu offers to Version an Application that is already versioned in svn. Cause: The repository url contained in the hidden .svn folders of the working directory is no longer valid. Solution: Determine the correct url for the Subversion repository and update the .svn working directory.Fix the url contained in the svn folders of the working directory using the svn switch command. Example:           In a shell change directory to the Application folder.           Run the svn info command to confirm the current settings.                $ svn info                   Path: .                   URL: http://192.168.1.128/repos/jdeveloperrepo/AsyncExamples/BPELCallAsync/trunk                   Repository Root: http://192.168.1.128/repos/jdeveloperrepo                   Repository UUID: 3dc5eb88-3001-0010-8d6e-fd6f73825647                   Revision: 145                   Node Kind: directory                   Schedule: normal                   Last Changed Rev: 145                   Last Changed Date: 2012-06-07 07:15:56 -0700 (Thu, 07 Jun 2012)            In this case, the IP address in the repository URL is incorrect,           the svn server is located at 192.168.56.1           Note: The IP Address currently set is displayed after the Project Name in the            Application Navigator.  See the screen snapshot above.            Run the svn switch command with the --relocate option            Provide as much of the urls as necessary to correctly rewrite the url from current to new.            For example,            to change the repository server address from 192.168.1.128   to   192.168.56.1                     $  svn switch --relocate  http://192.168.1.128   http://192.168.56.1  .                               (Note the trailing period in the above command)           When the url is correct, JDeveloper should recognize the Subversion Working Directory.

    Read the article

  • Have Free website Hosting with Google App Engine

    - by mickthompson
    I'm reading about Google App Engine. I'm creating a bunch of simple dynamic websites in java. I'm considering to use Google App Engine and setup my clients' website on it. In this way I've only to register a domain www.myclietdomain.com and then point that to the GoogleAppEngine application... In this way I plan to avoid hosting costs. Infact I'm paying even for hosting few static html pages... Do you think that is possible to use Google App Engine for this scope?

    Read the article

  • How to automount NTFS usb sticks on Xubuntu 12.10?

    - by netimen
    I'm running the Xubuntu 12.10 on a Lenovo T520 laptop. If I plug a FAT formatted usb stick, it's mounted automatically, but if I plug in a NTFS formatted one, I have to mount it manually. How to make NTFS usb sticks to mount automatically when plugged? My /etc/fstab in case it helps: # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 /dev/sda1 / ext4 errors=remount-ro,user_xattr 0 1 # swap was on /dev/sda5 during installation UUID=cd221c3e-44a8-459e-9dfb-04787f1cd0b6 none swap sw

    Read the article

  • How to make local apache server public/visible ?

    - by George
    Hello. I am running an Apache2 server on a Fedora 13. I'd like to make it publicly accessible(visible).For example I'd like when somebody types http://my.ip.numbes/ that they would see what I have in my document root folder. Just for a presentation of a course work at university. Permissions are set to 755. User owning the document root is apache. SELinux is temporarily disabled. But port 80 is closed. I tried to open it by adding an entry to iptables and restarting them, no change. I guess I am missing something big here. Help would be greatly appreciated. Note: I have a static (public, real) IP address.

    Read the article

  • XNA 4: RenderTarget2D textures getting transparent on fullscreen

    - by Shashwat
    I'm generating a Texture2D object using RenderTarget2D as in the following code public static Texture2D GetTextTexture(string text, Vector2 position, SpriteFont font, Color foreColor, Color backColor, Texture2D background=null) { int width = (int)font.MeasureString(text).X; int height = (int)font.MeasureString(text).Y; GraphicsDevice device = Settings.game.GraphicsDevice; SpriteBatch spriteBatch = Settings.game.spriteBatch; RenderTarget2D renderTarget = new RenderTarget2D(device, width, height, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8, device.PresentationParameters.MultiSampleCount, RenderTargetUsage.DiscardContents); device.SetRenderTarget(renderTarget); device.Clear(backColor); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque); if (background != null) spriteBatch.Draw(background, new Rectangle(0, 0, 70, 70), Color.White); spriteBatch.End(); spriteBatch.Begin(); spriteBatch.DrawString(font, text, position, foreColor, 0, new Vector2(0), 0.8f, SpriteEffects.None, 0); spriteBatch.End(); device.SetRenderTarget(null); ResetGraphicsDeviceSettings(); return (Texture2D)renderTarget; } It's working all fine. But when I ToggleFullScreen() (and vice-versa), the previous textures are getting transparent. However, the new textures after that are being generated correctly. What can be the reason for this?

    Read the article

  • Why does my mic boost automatically go to 100 on every boot?

    - by Ben
    When my computer turns on, it automatically sets the "mic boost" sound setting to 100. This causes a loud static sound in my speakers. I can manually go to alsamixer and turn the mic boost down manually, but I would prefer it if I didn't have to do this every time I turn the computer on. I've tried running sudo alsactl store after fixing the settings, and this does save them, but I have to run sudo alsactl restore to restore the settings. This means that I have to manually fix the sound every time I start the computer anyway, so it isn't really a fix. I tried putting sudo alsactl restore in my startup programs, but that didn't seem to fix anything. I'm running Ubuntu 12.04, but I started having this problem before upgrading from 11.10. I'm using a Sony Vaio laptop. I'm not really sure what made it start; it seemed like I just started having the problem randomly one day. Any help would be appreciated! Edit: here is the output from running amixer: http://paste.ubuntu.com/1060080/

    Read the article

  • Unable to change IP address for eth0 without restart in Ubuntu

    - by Rodnower
    I have Ubuntu 12.04.1 installed. I tried to change the IP address of the interface eth0 in /etc/network/interfaces from 192.168.1.3 to 192.168.1.4 auto lo iface lo inet loopback pre-up iptables-restore < /etc/iptables.up.rules auto eth0 iface eth0 inet static address 192.168.1.4 gateway 192.168.1.1 netmask 255.255.255.0 network 192.168.1.0 broadcast 192.168.1.255 sudo service networking status When I issue: sudo service networking restart I get this response: stop: Unknown instance: networking stop/waiting And IP remains 192.168.1.3: eth0 Link encap:Ethernet HWaddr 00:1e:33:71:cd:a4 inet addr:192.168.1.3 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21e:33ff:fe71:cda4/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3861 errors:0 dropped:0 overruns:0 frame:0 TX packets:3291 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3423285 (3.4 MB) TX bytes:521854 (521.8 KB) Interrupt:45 Base address:0x4000 Only after restart does the IP change. Any ideas?

    Read the article

  • What is the best way to auto failover to backup WAN link for web server

    - by user66735
    Hi Iam looking for the best way to ensure my server ( application ) remains available for all my users (on web/LAN/WAN ), when my primary ISP link fails. My server is behind a firewall on which both my primary & secondary links land. I have already assigned multiple IPs (both ISP's static IP) to the 'A' record ( host.example.com ) in the DNS. However in a round robin scenario is there a way I can ensure that my web user will not see a "cannot dislay web page" error ever ?? What are the better methods to achieve this??

    Read the article

  • Are Java's public fields just a tragic historical design flaw at this point?

    - by Avi Flax
    It seems to be Java orthodoxy at this point that one should basically never use public fields for object state. (I don't necessarily agree, but that's not relevant to my question.) Given that, would it be right to say that from where we are today, it's clear that Java's public fields were a mistake/flaw of the language design? Or is there a rational argument that they're a useful and important part of the language, even today? Thanks! Update: I know about the more elegant approaches, such as in C#, Python, Groovy, etc. I'm not directly looking for those examples. I'm really just wondering if there's still someone deep in a bunker, muttering about how wonderful public fields really are, and how the masses are all just sheep, etc. Update 2: Clearly static final public fields are the standard way to create public constants. I was referring more to using public fields for object state (even immutable state). I'm thinking that it does seem like a design flaw that one should use public fields for constants, but not for state… a language's rules should be enforced naturally, by syntax, not by guidelines.

    Read the article

  • www.domain redirecting to google?

    - by aayush
    Note: A while back i had no place to host my domain, then via namecheap i set it to forward my domain to google I bought webhosting again today and everything was working fine. I set up vhosts and set up www.domain as the server alias. Both worked. Then i tried to set up a alternate subdomain test.domain, but failed (I did it by creating a alternate vhost right below the current one) as it kept redirecting to google. As a test, i replaced the www with test in serveralias, it still redirected to google but now even www redirects to google. I am using cloudflare, and i am really confused how to go about this. I tried listing www as a cname and as a A record, still redirecting to google. I tried checking via proxies e.t.c, its universal and hence not a problem of my PC. Please help, i am really distressed by this. I am running a ubuntu 13.10 x32 stack with LAMP. Here is what my domain.com.conf file looks like <VirtualHost *:80> # The ServerName directive sets the request scheme, hostname and port that # the server uses to identify itself. This is used when creating # redirection URLs. In the context of virtual hosts, the ServerName # specifies what hostname must appear in the request's Host: header to # match this virtual host. For the default virtual host (this file) this # value is not decisive as it is used as a last resort host regardless. # However, you must set it for any further virtual host explicitly. ServerName domain.com ServerAlias www.domain.com ServerAdmin webmaster@localhost DocumentRoot /var/www/domain.com/public_html # Available loglevels: trace8, ..., trace1, debug, info, notice, warn, # error, crit, alert, emerg. # It is also possible to configure the loglevel for particular # modules, e.g. #LogLevel info ssl:warn ErrorLog ${APACHE_LOG_DIR}/error.log CustomLog ${APACHE_LOG_DIR}/access.log combined # For most configuration files from conf-available/, which are # enabled or disabled at a global level, it is possible to # include a line for only one particular virtual host. For example the # following line enables the CGI configuration for this host only # after it has been globally disabled with "a2disconf". #Include conf-available/serve-cgi-bin.conf </VirtualHost> There is a valid index.php file at the end of the documentroot aswell. The website in question is aayushagra.com Edit: On cloudflare i tried removing the www entirely, and it still sent me to google Edit: Zone file ;; Domain: aayushagra.com ;; Exported: 2013-11-03 07:37:52 ;; ;; This file is intended for use for informational and archival ;; purposes ONLY and MUST be edited before use on a production ;; DNS server. In particular, you must: ;; -- update the SOA record with the correct authoritative name server ;; -- update the SOA record with the contact e-mail address information ;; -- update the NS record(s) with the authoritative name servers for this domain. ;; ;; For further information, please consult the BIND documentation ;; located on the following website: ;; ;; http://www.isc.org/ ;; ;; And RFC 1035: ;; ;; http://www.ietf.org/rfc/rfc1035.txt ;; ;; Please note that we do NOT offer technical support for any use ;; of this zone data, the BIND name server, or any other third-party ;; DNS software. ;; ;; Use at your own risk. ;; $ORIGIN aayushagra.com. @ 3600 IN SOA aayushagra.com. root.aayushagra.com. ( 2013110301 ; serial 7200 ; refresh 3600 ; retry 86400 ; expire 3600) ; minimum ;; MX Records aayushagra.com. 300 IN MX aayushagra.com. ;; CNAME Records direct.aayushagra.com. 300 IN CNAME aayushagra.com. ;; A Records (IPv4 addresses) www.aayushagra.com. 300 IN A 146.185.140.31 aayushagra.com. 300 IN A 146.185.140.31

    Read the article

  • Find possible variations of one item out of multiple baskets.

    - by tugberk
    I have three baskets of balls and each of them has 10 balls which have the following numbers: Basket 1: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Basket 2: 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 Basket 3: 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 What would be the possible variations If I were to pick one ball from each basket? I guess this is called as Probability in Mathematics but not sure. How would you write this code in C# (or any other programming language) to get the correct results? Edit: Based on @Kilian Foth's comment, here is the solution in C#: class Program { static void Main(string[] args) { IEnumerable<string> basket1 = new List<string> { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" }; IEnumerable<string> basket2 = new List<string> { "11", "12", "13", "14", "15", "16", "17", "18", "19", "20" }; IEnumerable<string> basket3 = new List<string> { "21", "22", "23", "24", "25", "26", "27", "28", "29", "30" }; foreach (var item1 in basket1) foreach (var item2 in basket2) foreach (var item3 in basket3) { Console.WriteLine("{0}, {1}, {2}", item1, item2, item3); } Console.ReadLine(); } }

    Read the article

  • Dynamic (C# 4.0) &amp; Var in a nutshell.

    - by mbcrump
    A Var is static typed - the compiler and runtime know the type. This can be used to save some keystrokes. The following are identical. Code Snippet var mike = "var demo"; Console.WriteLine(mike.GetType());  //Returns System.String   string mike2 = "string Demo"; Console.WriteLine(mike2.GetType()); //Returns System.String A dynamic behaves like an object, but with dynamic dispatch. The compiler doesn’t know anything about it at compile time. Code Snippet dynamic duo = "dynamic duo"; Console.WriteLine(duo.GetType()); //System.String //duo.BlowUp(); //A dynamic type does not know if this exist until run-time. Console.ReadLine(); To further illustrate this point, the dynamic type called “duo” calls a method that does not exist called BlowUp(). As you can see from the screenshot below, the compiler is reporting no errors even though BlowUp() does not exist. The program will compile fine. It will however throw a runtimebinder exception after it hits that line of code in runtime. Let’s try the same thing with a Var. This time, we get a compiler error that says BlowUp() does not exist. This program will not compile until we add a BlowUp() method.  I hope this helps with your understand of the two. If not, then drop me a line and I’ll be glad to answer it.

    Read the article

  • Rendering multiple squares fast?

    - by Sam
    so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to the screen and I'm getting framerates of ~7FPS. The squares are 9px in size right now with one pixel border in between, so I get a few thousand of them. I have a class "Square" and the Renderer iterates over all Squares every frame and calls the draw() method of each (just the iteration is fast enough, with no openGL code the whole thing runs smootlhy at 60FPS). Right now the draw() method looks like this: // Prepare the square coordinate data GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); // Set color for drawing the square GLES20.glUniform4fv(mColorHandle, 1, color, 0); // Draw the square GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length, GLES20.GL_UNSIGNED_SHORT, drawListBuffer); So its actually only 3 openGL calls. Everything else (loading shaders, filling buffers, getting appropriate handles, etc.) is done in the Constructor and things like the Program and the handles are also static attributes. What am I missing here, why is it rendering so slow? I've also tried loading the buffer data into VBOs, but this is actually slower... Maybe I did something wrong though. Any help greatly appreciated! :)

    Read the article

  • How to optimize a box2d simulation in action game?

    - by nathan
    I'm working on an action game and i use box2d for physics. The game use a tiled map. I have different types of body: Static ones used for tiles Dynamic ones for player and enemies Actually i tested my game with ~150 bodies and i have a 60fps constantly on my computer but not on my mobile (android). The FPS drop as the number of body increase. After having profiled the android application, i saw that the World.step took around 8ms in CPU time to execute. Here are few things to note: Not all the world is visible on screen, i use a scrolling system Enemies are constantly moving toward the player so there is alaways to force applied to their body Enemies need to collide between each others Enemies collide with tiles I also now that i can active/desactive or sleep/awake bodies. Considering the fact that only a part of the enemies are possibly displayed on screen, is there any optimizations i can do to reduce the execution time of box2d simulation? I found a guy trying an optimization based on distance of enemies from the player (link). But i seems like he just desactives far bodies (in my case, i could desactive bodies that are not visible). But my enemies need to move even when they are not visible on screen, and applying forces will not workd on inactive bodies. Should i play with sleeping bodies here? Also, enemies are composed by two fixtures and are constantly colliding with each others and with tiles but i really never need to get notified about that. Is there anything i can do to optimize this kind of scenario? Finally, am i wrong to try to run simulation at 60FPS on mobile and should i try to make it run at 30FPS?

    Read the article

  • vps running out of memory, 200MB free

    - by demon
    At the beginning of this year I took a VPS for my website because I was running against the resource limits from a shared hosting. Here are the things I know: 2GB memory, with 1GB swap Debian X64 server ED installed Software running on the webserver: mysql apache postfix pop3 imap amavisd clamd cron fail2ban munin-node pure-ftpd spamd nginx Now for the setup: Nginx listens on port 80 and handles the static files, the php side is done by apache2 running mod_php in combi with apc(no var caching!). Iam using a pretty 'busy' drupal and phpbb stack on the server, for drupal iam using boost and authcache to handle of the server load with a pressflow stack. phpbb is just phpbb3 with some mods installed, but has at max 30 users online at a time.. The problem is that its staring to use the swap after a few days after a reboot and thus the site becomes slower. I'v added pictures of monit and munin, so maybe somebody can help me out... Monit: Munin:

    Read the article

  • Software that can identify and remove foreground objects from image

    - by Antonio2011a
    I am interested in removing extraneous objects from an image. More specifically the situation is that there is a series of images of a particular background. In each image there are objects in the foreground, however these objects differ across the series of images in terms of their location. Note that some objects always exists in the foreground. The background is static. An example might be a busy tourist spot and you want to remove the people or tourist buses from the image. I'd like the software to take the series of images and as much as possible reconstruct the background. Is there software available that has this capability? If so what are the steps necessary to use that functionality? Similarly if anyone knows a lot about image processing, are there any image processing algorithms that could handle this? Thanks.

    Read the article

< Previous Page | 424 425 426 427 428 429 430 431 432 433 434 435  | Next Page >