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  • Is key 'chord' functionality provided by Win32/.net?

    - by John
    Several MS apps support the concept of chords, like "CTRL+X,Y" which means "holding down CTRL, press X, then Y". Is this a bespoke thing they (and other companies) implement, or is it built into any APIs? It would be nice to be able to set up event handlers or accelerators based on chords rather than write code to do it.

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  • Program ends abruptly even in debugger - how did that happen?

    - by Mick
    I am trying to debug a program that unexpectedly shuts down. When I say "shuts down, I mean one moment I am seeing all the windows being displayed, each of which is showing all the right data,then suddenly all the windows disappear. The is no messagebox reporting anything wrong. So I tried running the program in the debugger hoping that it would somehow trap whatever was causing the program to abort, but even within the debugger the program simply ends abruptly. The last line in the debugger is: The program '[5500] test.exe: Native' has exited with code 0 (0x0). My program which is extremely large and extremely old has a lot of self diagnostics. My suspicion is that perhaps a self test has failed and maybe I just called "exit()", forgetting to pop up a dialog explaining why. My question now is, how can I find out from which point in the code, my program quit?

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  • How can i return dataset perfectly from sql?

    - by Phsika
    i try to write a winform application: i dislike below codes: DataTable dt = new DataTable(); dt.Load(dr); ds = new DataSet(); ds.Tables.Add(dt); Above part of codes looks unsufficient.How can i best loading dataset? public class LoadDataset { public DataSet GetAllData(string sp) { return LoadSQL(sp); } private DataSet LoadSQL(string sp) { SqlConnection con = new SqlConnection(ConfigurationSettings.AppSettings["ConnectionString"].ToString()); SqlCommand cmd = new SqlCommand(sp, con); DataSet ds; try { con.Open(); cmd.CommandType = CommandType.StoredProcedure; SqlDataReader dr = cmd.ExecuteReader(); DataTable dt = new DataTable(); dt.Load(dr); ds = new DataSet(); ds.Tables.Add(dt); return ds; } finally { con.Dispose(); cmd.Dispose(); } } }

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Yet another C# Deadlock Debugging Question

    - by Roo
    Hi All, I have a multi-threaded application build in C# using VS2010 Professional. It's quite a large application and we've experienced the classing GUI cross-threading and deadlock issues before, but in the past month we've noticed the appears to lock up when left idle for around 20-30 minutes. The application is irresponsive and although it will repaint itself when other windows are dragged in front of the application and over it, the GUI still appears to be locked... interstingly (unlike if the GUI thread is being used for a considerable amount of time) the Close, Maximise and minimise buttons are also irresponsive and when clicked the little (Not Responding...) text is not displayed in the title of the application i.e. Windows still seems to think it's running fine. If I break/pause the application using the debugger, and view the threads that are running. There are 3 threads of our managed code that are running, and a few other worker threads whom the source code cannot be displayed for. The 3 threads that run are: The main/GUI thread A thread that loops indefinitely A thread that loops indefinitely If I step into threads 2 and 3, they appear to be looping correctly. They do not share locks (even with the main GUI thread) and they are not using the GUI thread at all. When stepping into the main/GUI thread however, it's broken on Application.Run... This problem screams deadlock to me, but what I don't understand is if it's deadlock, why can't I see the line of code the main/GUI thread is hanging on? Any help will be greatly appreciated! Let me know if you need more information... Cheers, Roo -----------------------------------------------------SOLUTION-------------------------------------------------- Okay, so the problem is now solved. Thanks to everyone for their suggestions! Much appreciated! I've marked the answer that solved my initial problem of determining where on the main/UI thread the application hangs (I handn't turned off the "Enable Just My Code" option). The overall issue I was experiencing was indeed Deadlock, however. After obtaining the call-stack and popping the top half of it into Google I came across this which explains exactly what I was experiencing... http://timl.net/ This references a lovely guide to debugging the issue... http://www.aaronlerch.com/blog/2008/12/15/debugging-ui/ This identified a control I was constructing off the GUI thread. I did know this, however, and was marshalling calls correctly, but what I didn't realise was that behind the scenes this Control was subscribing to an event or set of events that are triggered when e.g. a Windows session is unlocked or the screensaver exits. These calls are always made on the main/UI thread and were blocking when it saw the call was made on the incorrect thread. Kim explains in more detail here... http://krgreenlee.blogspot.com/2007/09/onuserpreferencechanged-hang.html In the end I found an alternative solution which did not require this Control off the main/UI thread. That appears to have solved the problem and the application no longer hangs. I hope this helps anyone who's confronted by a similar problem. Thanks again to everyone on here who helped! (and indirectly, the delightful bloggers I've referenced above!) Roo -----------------------------------------------------SOLUTION II-------------------------------------------------- Aren't threading issues delightful...you think you've solved it, and a month down the line it pops back up again. I still believe the solution above resolved an issue that would cause simillar behaviour, but we encountered the problem again. As we spent a while debugging this, I thought I'd update this question with our (hopefully) final solution: The problem appears to have been a bug in the Infragistics components in the WinForms 2010.1 release (no hot fixes). We had been running from around the time the freeze issue appeared (but had also added a bunch of other stuff too). After upgrading to WinForms 2010.3, we've yet to reproduce the issue (deja vu). See my question here for a bit more information: 'http://stackoverflow.com/questions/4077822/net-4-0-and-the-dreaded-onuserpreferencechanged-hang'. Hans has given a nice summary of the general issue. I hope this adds a little to the suggestions/information surrounding the nutorious OnUserPreferenceChanged Hang (or whatever you'd like to call it). Cheers, Roo

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  • Convert CString to string (VC6)

    - by Yan Cheng CHEOK
    I want to convert CString to string. (Yup. I know what am I doing. I know the returned string will be incorrect, if CString value range is outside ANSI, but That's Is OK!) The following code will work under VC2008. std::string Utils::CString2String(const CString& cString) { // Convert a TCHAR string to a LPCSTR CT2CA pszConvertedAnsiString (cString); // construct a std::string using the LPCSTR input std::string strStd (pszConvertedAnsiString); return strStd; } But VC6 doesn't have CT2CA macro. How I can make the code to work as well in both VC6 and VC2008?

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  • Upgrading website from VS2005(2.0 Framework) to VS2008(2.0 Framework)

    - by Sravan
    We have a website that is created in VS2005 Recently we upgraded the website to VS2008 with 2.0 framework. While compiling the website Compilation errors are occuring i.e Licenses.licx file is not compiling, if it compile than it will reproduces an AppLicenses.dll. In the licensing.licx file containing one class and a namespace(i.e. OSADirectLicensing.OSADirectLicensedClass, OSADirectLicensing). The compilation error is as follows: Error 1 C:\Program Files\Sharp\Sharp Developer Tools\OSA SDK\Samples\DirectOSA\ExternalAuthority\licenses.licx: Could not transform licenses file into a binary resource. (1) : error LC0004 : Exception occurred creating type 'OSADirectLicensing.OSADirectLicensedClass, OSADirectLicensing, Version=1.0.4006.31768, Culture=neutral, PublicKeyToken=null System.ComponentModel.LicenseException: Invalid License at System.ComponentModel.LicenseManager.CreateWithContext(Type type, LicenseContext creationContext, Object[] args) at System.ComponentModel.LicenseManager.CreateWithContext(Type type, LicenseContext creationContext) at System.Tools.LicenseCompiler.GenerateLicenses(String fileContents, String targetPE, ITypeResolutionService resolver, DesigntimeLicenseContext ctx)' . Does VS2008 support licenses.licx or not? We should not remove this file from website. How can we solve this issue?

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  • Generic callbacks

    - by bobobobo
    Extends So, I'm trying to learn template metaprogramming better and I figure this is a good exercise for it. I'm trying to write code that can callback a function with any number of arguments I like passed to it. // First function to call int add( int x, int y ) ; // Second function to call double square( double x ) ; // Third func to call void go() ; The callback creation code should look like: // Write a callback object that // will be executed after 42ms for "add" Callback<int, int, int> c1 ; c1.func = add ; c1.args.push_back( 2 ); // these are the 2 args c1.args.push_back( 5 ); // to pass to the "add" function // when it is called Callback<double, double> c2 ; c2.func = square ; c2.args.push_back( 52.2 ) ; What I'm thinking is, using template metaprogramming I want to be able to declare callbacks like, write a struct like this (please keep in mind this is VERY PSEUDOcode) <TEMPLATING ACTION <<ANY NUMBER OF TYPES GO HERE>> > struct Callback { double execTime ; // when to execute TYPE1 (*func)( TYPE2 a, TYPE3 b ) ; void* argList ; // a stored list of arguments // to plug in when it is time to call __func__ } ; So for when called with Callback<int, int, int> c1 ; You would automatically get constructed for you by < HARDCORE TEMPLATING ACTION > a struct like struct Callback { double execTime ; // when to execute int (*func)( int a, int b ) ; void* argList ; // this would still be void*, // but I somehow need to remember // the types of the args.. } ; Any pointers in the right direction to get started on writing this?

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  • Virtual destructor - How does it work?

    - by Prabhu
    Hello All, Few hours back I was fiddling with a Memory Leak issue and it turned out that I really got some basic stuff about virtual destructor wrong!! Let me put explain my class design. class Base { virtual push_elements()<br>{}<br> }; class Derived:public Base { vector<int> x; public: void push_elements(){ for(int i=0;i <5;i++) x.push_back(i); } }; void main() { Base* b = new Derived(); b->push_elements(); delete b; } The bounds checker tool reported a memory leak in the derived class vector. And I figured out that the destructor is not virtual and the derived class destructor is not called.And it surprisingly got fixed when I made the destructor virtual. But my question is "isn't the vector deallocated automatically even if the derived class destructor is not called"? Is that a quirk in BoundsChecker tool or is my understanding of virtual destructor is wrong:)

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  • How can I demonstrate the benefits of abstractions to an old-time C programmer?

    - by Zaban Khuli
    Hi, there's this senior developer in my company that programs in C. I happen to be from functional background (ML, to be specific). This senior C programmer refuses to use abstractions because "abstraction is for lame programmers and _real_ programmers do not need it." I can not seem to convince him otherwise Is it a problem with only this programmer or do all C (and other lower level language) programmers have this opinion that abstraction is for lame programmers?

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  • TFS: Choose which Team Project to add a solution too.

    - by Patricker
    I have a solution which I developed in VS2008 and which I am trying to add to Source Control (TFS 2010, though the issue happened in TFS 2008 as well). I have several TFS workspaces on my computer and I have access to several Team Projects. When I right click the solution in my Solution Explorer and choose the "Add Solution to Source Control" option I am never given an option of choosing which Workspace or which Team Project to add the existing solution too. VS2008 then proceeds to add it to the same team project every time. I have tried selecting an alternate workspace/team project in every window where I can see an option for it but it always adds it back to the same one. I even tried changing the name of my new workspace so that alphabetically it was the first thinking that it might be somehow related to that... no luck. I then tried goign to the Change Source Control window where you can add/remove bindings on a solution/project but that window also defaults to the same Team Project as trying to add the solution directly does... Any help would be greatly appreciated with this, maybe I'm just missing something?

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  • alternative to strdup

    - by Alexander
    I am using strdup here to copy the value of the parameter name into nm in the constructor... is there an alternative of achieving the same result without using strdup and without using the C++ STL library and using the keyword new instead? Book::Book(const char *name, int thickness, int weight):nm(NULL), thck(thickness), wght(weight){ if(name) nm = strdup(name); } class Book { private: char* nm; .......... ............ .......... ........... };

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  • Algorithm for non-contiguous netmask match

    - by Gianluca
    Hi, I have to write a really really fast algorithm to match an IP address to a list of groups, where each group is defined using a notation like 192.168.0.0/252.255.0.255. As you can see, the bitmask can contain zeros even in the middle, so the traditional "longest prefix match" algorithms won't work. If an IP matches two groups, it will be assigned to the group containing most 1's in the netmask. I'm not working with many entries (let's say < 1000) and I don't want to use a data structure requiring a large memory footprint (let's say 1-2 MB), but it really has to be fast (of course I can't afford a linear search). Do you have any suggestion? Thanks guys. UPDATE: I found something quite interesting at http://www.cse.usf.edu/~ligatti/papers/grouper-conf.pdf, but it's still too memory-hungry for my utopic use case

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  • Code Review "ToDo" Follow Up Items

    - by Blake Blackwell
    I am trying to institute code reviews at my company, and recently we had our first code review meeting. During the meeting, several positive suggestions were made and I added TODO comments in my code for following up. After reading suggestions on here on best practices for code reviews, I would like to follow up on all the items I corrected at the start of the next meeting. Is there a way to add a similar type of comment to the code such as FOLLOWUP so that I can quickly highlight through those code segments in the next meeting?

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  • What does a linux device need to be seen by Hal?

    - by Jaime Soriano
    I'm trying to learn about device drivers on Linux Kernel, for that I've created three modules with: A bus type A device driver A fake device that does nothing now, only is registered Everything works fine, I can load the bus, the driver and the module that creates the device. Everything appears on sysfs, including the link between the device and the device driver that indicates that they are binded. And when the driver and device are loaded, I can see using udevadm monitor that also some events are provoked: KERNEL[1275564332.144997] add /module/bustest_driver (module) KERNEL[1275564332.145289] add /bus/bustest/drivers/bustest_example (drivers) UDEV [1275564332.157428] add /module/bustest_driver (module) UDEV [1275564332.157483] add /bus/bustest/drivers/bustest_example (drivers) KERNEL[1275564337.656650] add /module/bustest_device (module) KERNEL[1275564337.656817] add /devices/bustest_device (bustest) UDEV [1275564337.658294] add /module/bustest_device (module) UDEV [1275564337.664707] add /devices/bustest_device (bustest) But after everything, the device doesn't appear on hal. What else need a device to be seen by hal?

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  • Finding Local IP via Socket Creation / getsockname

    - by BSchlinker
    I need to get the IP address of a system within C++. I followed the logic and advice of another comment on here and created a socket and then utilized getsockname to determine the IP address which the socket is bound to. However, this doesn't appear to work (code below). I'm receiving an invalid IP address (58.etc) when I should be receiving a 128.etc Any ideas? string Routes::systemIP(){ // basic setup int sockfd; char str[INET_ADDRSTRLEN]; sockaddr* sa; socklen_t* sl; struct addrinfo hints, *servinfo, *p; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_DGRAM; if ((rv = getaddrinfo("4.2.2.1", "80", &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return "1"; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return "2"; } // get information on the local IP from the socket we created getsockname(sockfd, sa, sl); // convert the sockaddr to a sockaddr_in via casting struct sockaddr_in *sa_ipv4 = (struct sockaddr_in *)sa; // get the IP from the sockaddr_in and print it inet_ntop(AF_INET, &(sa_ipv4->sin_addr.s_addr), str, INET_ADDRSTRLEN); printf("%s\n", str); // return the IP return str; }

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  • assembly of pdp-11(simulator)

    - by lego69
    I have this code on pdp-11 tks = 177560 tkb = 177562 tps = 177564 tpb = 177566 lcs = 177546 . = torg + 2000 main: mov #main, sp mov #kb_int, @#60 mov #200, @#62 mov #101, @#tks mov #clock, @#100 mov #300, @#102 mov #100, @#lcs loop: mov @#tks,r2 aslb r2 bmi loop halt clock: tst bufferg beq clk_end mov #msg,-(sp) jsr pc, print_str tst (sp)+ clr bufferg bic #100,@#tks clr @#lcs clk_end:rti kb_int: mov r1,-(sp) jsr pc, read_char movb r1,@buff_ptr inc buff_ptr bis #1,@#tks cmpb r1,#'q bne next_if mov #0, @#tks next_if:cmpb r1,#32. bne end_kb_int clrb @buff_ptr mov #buffer,-(sp) jsr pc, print_str tst (sp)+ mov #buffer,buff_ptr end_kb_int: mov (sp)+,r1 rti ;############################# read_char: tstb @#tks bpl read_char movb @#tkb, r1 rts pc ;############################# print_char: tstb @#tps bpl print_char movb r1, @#tpb rts pc ;############################# print_str: mov r1,-(sp) mov r2,-(sp) mov 6(sp),r2 str_loop: movb (r2)+,r1 beq pr_str_end jsr pc, print_char br str_loop pr_str_end: mov (sp)+,r2 mov (sp)+,r1 rts pc . = torg + 3000 msg:.ascii<Something is wrong!> .byte 0 .even buff_ptr: .word buffer buffer: .blkw 3 bufferg: .word 0 Can somebody please explain how this part is working, thanks in advance movb r1,@buff_ptr inc buff_ptr bis #1,@#tks cmpb r1,#'q bne next_if mov #0, @#tks next_if:cmpb r1,#32. bne end_kb_int clrb @buff_ptr mov #buffer,-(sp) jsr pc, print_str tst (sp)+ mov #buffer,buff_ptr

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  • ASP.NET files necessary for development

    - by apollo-creed
    I am just getting started in ASP.NET and have some existing projects to maintain. I have read that ASP.NET projects include a folder called app_data, a code behind DLL, .sln project files, .proj files etc Which of these files are necessary for the continued development of a ASP.NET website? Also, are there others which are key to building ASP.NET applications?

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  • Getting error when compiling debug mode: C++/CLI - error LNK2022

    - by Yochai Timmer
    I've got a CLI code wrapping a C++ DLL. When i try to compile it in debug mode, i get the following error: Error 22 error LNK2022: metadata operation failed (8013118D) : Inconsistent layout information induplicated types .... MSVCMRTD.lib (locale0_implib.obj) The weird thing is that on Release mode it compiles OK and works OK. The only difference i can see that causes the problem is when i change: Configuration Properties - C/C++ - Code Generation - Runtime Library When it's set to: Multi-threaded Debug DLL (/MDd) it throws the error. When it's set to: Multi-threaded DLL (/MD) it compiles fine. The same settings work for all the other DLLs in the project (CLI and C++) and they inherit the same properties. I'm using VS2010. So, how can i solve this ? And can I get some explanation to WHY this is happening ? Update: I've basically tried changing every option in the project's properties with no luck. I've read somewhere that this might be caused from duplicate declarations of a type of the same name. But in the CLI file i'm calling std::string etc. explicitly from std. Any other ideas ?

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  • Create pdf file dynamically in vb.net for .net 1.1 framework

    - by Urbycoz
    I need to create a pdf file dynamically in vb.net. It needs to contain several images and lines of text. I am using VS 2003, so whatever solution I use will need to be compatible with the .net 1.1 framework. The current method I am using is wpcubed, but this requires that all images be converted to bmp format before adding them to the pdf, which can be extremely slow when dealing with a large number of images. I am aware that there are an awful lot of other 3rd party products that claim to do this, and I have had a search through them. But without registering, downloading, installing and writing code to use each of them in turn, it is very difficult to differentiate between them. So far I have looked into evo pdf and pdfsharp but neither seem to work with .net 1.1. (Although they don't make this abundantly clear.) Has anyone else found a method that works and they would recommend (a free one-if possible)?

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  • how to insert record in database with each date of month on single button click ?

    - by Mr. Goo
    I have two textbox .... textbox1 and textbox2 textbox1 == choose from date textbox2 == choose to date if user select from date in textbox1 as 01-May-2011 and in textbox2 as 30-May-2011 then all the dates from 01-MAy-2011 to 30-May-2011 will be inserted in each row of mssql2005 datatable... example. . : IN database Table1 structure ... ID Date 1 01-MAy-2011 2 02-MAy-2011 3 03-MAy-2011 4 04-MAy-2011 5 05-MAy-2011 and so on till 30-May-2011

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