Search Results

Search found 44902 results on 1797 pages for 'call naive true'.

Page 429/1797 | < Previous Page | 425 426 427 428 429 430 431 432 433 434 435 436  | Next Page >

  • Limiting the number of threads executing a method at a single time.

    - by Steve_
    We have a situation where we want to limit the number of paralell requests our application can make to its application server. We have potentially 100+ background threads running that will want to at some point make a call to the application server but only want 5 threads to be able to call SendMessage() (or whatever the method will be) at any one time. What is the best way of achieving this? I have considered using some sort of gatekeeper object that blocks threads coming into the method until the number of threads executing in it has dropped below the threshold. Would this be a reasonable solution or am I overlooking the fact that this might be dirty/dangerous? We are developing in C#.NET 3.5. Thanks, Steve

    Read the article

  • Is this implementation truely tail-recursive?

    - by CFP
    Hello everyone! I've come up with the following code to compute in a tail-recursive way the result of an expression such as 3 4 * 1 + cos 8 * (aka 8*cos(1+(3*4))) The code is in OCaml. I'm using a list refto emulate a stack. type token = Num of float | Fun of (float->float) | Op of (float->float->float);; let pop l = let top = (List.hd !l) in l := List.tl (!l); top;; let push x l = l := (x::!l);; let empty l = (l = []);; let pile = ref [];; let eval data = let stack = ref data in let rec _eval cont = match (pop stack) with | Num(n) -> cont n; | Fun(f) -> _eval (fun x -> cont (f x)); | Op(op) -> _eval (fun x -> cont (op x (_eval (fun y->y)))); in _eval (fun x->x) ;; eval [Fun(fun x -> x**2.); Op(fun x y -> x+.y); Num(1.); Num(3.)];; I've used continuations to ensure tail-recursion, but since my stack implements some sort of a tree, and therefore provides quite a bad interface to what should be handled as a disjoint union type, the call to my function to evaluate the left branch with an identity continuation somehow irks a little. Yet it's working perfectly, but I have the feeling than in calling the _eval (fun y->y) bit, there must be something wrong happening, since it doesn't seem that this call can replace the previous one in the stack structure... Am I misunderstanding something here? I mean, I understand that with only the first call to _eval there wouldn't be any problem optimizing the calls, but here it seems to me that evaluation the _eval (fun y->y) will require to be stacked up, and therefore will fill the stack, possibly leading to an overflow... Thanks!

    Read the article

  • How can I consolidate deferred/delayed calls in Objective-C ?

    - by thrusty
    I'd like to ensure that certain maintenance tasks are executed "eventually". For example, after I detect that some resources might no longer be used in a cache, I might call: [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5]; However, there might be numerous places where I detect this, and I don't want to be calling cleanupCache continuously. I'd like to consolidate multiple calls to cleanupCache so that we only periodically get ONE call to cleanupCache. Here's what I've come up with do to this-- is this the best way? [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(cleanupCache) object:nil]; [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5];

    Read the article

  • [R] multiple functions in one R script

    - by Philipp
    Hi, I guess it's a stupid question, but I don't get it :-( I wrote an R script, which creates heatmaps out of xls files. I am calling this R script with a Perl system call and pass over all the arguments. This all works fine. Now I wanted to make the R script less confusing by writing different functions in the R script, for example: args <- commandArgs(TRUE) parsexls <- function(filepath) { data <- read.xls(...) assign("data", data, globalenv()) } reorder <- function(var) { data <- data[order...] assign("data", data, globalenv()) } When I want to call the functions with parsexls(args[1]) reorder(args[2]) nothing happens. But when I place the parsexls(args[1]) in the script between the two functions shown above, the file is parsed correctly! The reorder(args[2]) seems never to be read. Any ideas what I am doing wrong? Phil

    Read the article

  • c#: RedirectStandardOutput prevents exit exception?

    - by user1743977
    All I want is to redirect standard output of a process to a file. Sounds easy, but everything I tried doesn't work: 1) putting a dos-style redirection in the list of arguments (e.g. "param1 param2 output.txt") doesn't work, 2) using RedirectStandardOutput = true works, BUT, apparently the process does not through an exception when it exists. So the handler defined via process.Exited += ... doesn't catch anything. To be clear, once I remove the 'RedirectStandardOutput = true ' statement, it DOES catch an exception. What am I doing wrong ? Thanks, Ofer

    Read the article

  • How to programatically set cell.textLabel.text from a different view?

    - by Andy
    I've got a view controller, call it VC1, that's a table view. When I tap a cell in the table view, I am presented with a new view controller, call it VC2, which is a short list of choices. After making a choice, I want to dismiss VC2 and set the cell.textLabel.text property of the VC1 cell I originally tapped to the value I selected in VC2. Conceptually speaking, what is the proper way to do this? I've tried a handful of different approaches, but all of them seem wonky at best, and only one of them actually worked - although it was the most cumbersome of all, passing references to both view controllers and table view cells and all kinds of things. It just feels like I'm making a mountain out of what is probably a mole hill. This is such a common paradigm that I find it hard to believe there's not a simple method for doing it. Thanks in advance for any input you can offer.

    Read the article

  • VB.Net List.Find. Pass values to predicate

    - by Beta033
    Having a bit of trouble using the List.Find with a custom predicate i have a function that does this private function test () Dim test As Integer = keys.Find(AddressOf FindByOldKeyAndName).NewKey here's the function for the predicate Private Shared Function FindByOldKeyAndName(ByVal k As KeyObj) As Boolean If k.OldKey = currentKey.OldKey And k.KeyName = currentKey.KeyName Then Return True Else Return False End If End Function by doing it this way means i have to have a shared "currentKey" object in the class, and i know there has to be a way to pass in the values i'm interested in of CurrentKey (namely, keyname, and oldkey) ideally i'd like to call it by something like keys.Find(AddressOf FindByOldKeyAndName(Name,OldVal)) however when i do this i get compiler errors. How do i call this method and pass in the values?

    Read the article

  • How to read a (SharePoint) custom web part property before the page loads?

    - by Josh
    I have a custom web part in SharePoint that has one property. Here is it: // Specify report path private string _report_path = string.Empty; [WebBrowsable(true), Personalizable(true), WebDisplayName("Enter Path"), WebDescription("Embeds an OBIEE Report in the portal"), SPWebCategoryName("Report")] public string ReportPath { get { return _report_path; } set { _report_path = value; } } The problem is that, I have to refresh the page manually a second time for the property to get set. Apparently, I need to put the method inside a PreRender event. Does anyone know how I can do this? Thanks.

    Read the article

  • Embedding Python and adding C functions to the interpreter

    - by monoceres
    I'm currently writing an applications that embedds the python interpreter. The idea is to have the program call user specified scripts on certain events in the program. I managed this part but now I want the scripts to be able to call functions in my program. Here's my code so far: #include "python.h" static PyObject* myTest(PyObject* self,PyObject *args) { return Py_BuildValue("s","123456789"); } static PyMethodDef myMethods[] = {{"myTest",myTest},{NULL,NULL}}; int main() { Py_Initialize(); Py_InitModule("PROGRAM",myMethods); PyRun_SimpleString("print PROGRAM.myTest()"); Py_Finalize(); } Thanks!

    Read the article

  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

    Read the article

  • How to "serialize" and "deserialize" command line arguments to string in bash?

    - by Vi
    I call my script: $ ./script 'a!#*`*& ^$' "sdf sdf\"qw sdsdf" 1 -- 2 3 It gets arguments: 1: a!#*`*& ^$ 2: sdf sdf"qw sdsdf 3: 1 4: -- 5: 2 6: 3 If I need to call something with the same arguments locally, I do this: someprogram "$@" But how can I put all that array to a string (to store in file or in environment variable or pass over TCP eaisly) and then turn it back to command line arguments somewhere? I want it to be simple, short and secure. export CMDLINE="$@" # What is in CMDLINE now? Escaped or not? sh -c "someprogram $CMDLINE" # Will it do what I mean? Ideally I want two bash subroutines: the first turns turns any Bash array into a [a-zA-Z0-9_]* string, the other turns it back to Bash array I can use.

    Read the article

  • LoaderContext and ApplicationDomain changes with Adobe AIR ?

    - by Tyn
    Hello, I'm currently experimenting with loading external SWF files from both an standard AS3 application, and an AIR application. It seems that the AIR application doesn't act the same way a standard SWF run by the Flash Player does. According to the documentation, the applicationDomain property of LoaderContext is usable in an AIR application too, but it just seems to be not working. I have the following code : package { import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.net.URLRequest; import flash.system.ApplicationDomain; import flash.system.LoaderContext; public class Invoker extends Sprite { private var _ldr : Loader; public function Invoker() { _ldr = new Loader(); _ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, onChildOneComplete); var ldrC : LoaderContext = new LoaderContext(false, new ApplicationDomain(ApplicationDomain.currentDomain) ); _ldr.load(new URLRequest("otherSwf.swf"), ldrC); } private function onChildOneComplete(e : Event) : void { var c1ad : ApplicationDomain = (e.target as LoaderInfo).applicationDomain; var inad : ApplicationDomain = ApplicationDomain.currentDomain; trace("Child One parentDomain : " + c1ad.parentDomain); trace("Invoker parentDomain : " + inad.parentDomain); trace("Child One has Invoker : " + c1ad.hasDefinition("Invoker")); trace("Invoker has Invoker : " + inad.hasDefinition("Invoker")); } } } Compiling this code as an SWF file and launching it with the Flash Player does this output, which seems right : Child One parentDomain : [object ApplicationDomain] Invoker parentDomain : null Child One has Invoker : true Invoker has Invoker : true But the same code as an AIR application does a different output : Child One parentDomain : null Invoker parentDomain : null Child One has Invoker : false Invoker has Invoker : true According to the documentation, the first output (using a SWF with Flash Player, and not an AIR application) is the right one. Also, playing around with this snippet and changing the application domain to others possible configurations (like new ApplicationDomain(null), or ApplicationDomain.currentDomain) does exaclty what the documentation says with the SWF, but does not change the output of the AIR application. Any clue why AIR is simply ignoring the application domain passed to the loader context ? Any documentation about this particular issue ? Thank you very much.

    Read the article

  • Get positions for NAs only in the "middle" of a matrix column

    - by Abiel
    I want to obtain an index that refers to the positions of NA values in a matrix where the index is true if a given cell is NA and there is at least one non-NA value before and after it in the column. For example, given the following matrix [,1] [,2] [,3] [,4] [1,] NA 1 NA 1 [2,] 1 NA NA 2 [3,] NA 2 NA 3 the only value of the index that comes back TRUE should be [2,2]. Is there a compact expression for what I want to do? If I had to I could loop through columns and use something like min(which(!is.na(x[,i]))) to find the first non-NA value in each column, and then set all values before that to FALSE (and the same for all values after the max). This way I would not select leading and trailing NA values. But this seems a bit messy, so I'm wondering if there is a cleaner expression that does this without loops.

    Read the article

  • Where are the function literals in c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

    Read the article

  • Android Admob is not Showing Up

    - by Brandon
    Admob is not showing up on my emulator or on the device it self. I tried with testing mode on and off. Relevant Manifest data: permissions: <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.WRITE_INTERNAL_STORAGE" /> meta data: <meta-data android:value="true" android:name="AD_REQUEST" /> The x's are actually my ID. My whole main.xml: <com.admob.android.ads.AdView android:id="@+id/ad" android:layout_width="fill_parent" android:layout_height="wrap_content" android:visibility="visible" android:layout_alignParentTop="true"/> Hopefully I can get this solved soon...

    Read the article

  • jQuery/Asp.Net mvc username lookup

    - by MD_Oppenheimer
    OK, for the life of me I can't uderstand why the follwing code is always returning false?? I have debugged with firefox to see what going on, but the function seems to always return false even when the condition username taken is 0(false), here is the jquery code: function CheckAvailability() { showLoader(); $.post("/Account/CheckUsernameAvailability", { userName: $(profile_username).val() }, function(data) { var myObject = eval('(' + data + ')'); var newid = myObject; if (newid == 0) { profile_username_error.removeClass("field_not_valid"); profile_username_error.addClass("field_valid"); $("#validUserName_msg").html("<font color='green'>Available</font>") return true; } else { profile_username_error.addClass("field_not_valid"); profile_username_error.removeClass("field_valid"); $("#validUserName_msg").html("<font color='red'>Taken</font>") return false; } }); } I'm using the /Account/CheckUsernameAvailability to check if a given name is take or not, it not taken(0) should return true, false otherwise.

    Read the article

  • ActionScript 2.0 problem with the object's _visible parameter

    - by GMan
    Hey guys, I've been trying to build something simple in Flash 8, and I stumbled across something weird I cannot explain: I have an object, and at some point of the program, I want it to be visible (it is invisible at first), so I write: _root.myObj._visible = true; _root.gameOver.swapDepths(_root.getNextHighestDepth()); //so it will be on the top and this works fine, the object becomes visible and etc. What I planned to happen next is that the user presses a button on that same object, and the object will go invisible: on(release) { trace(_root.myObj._visible); _root.myObj._visible = false; trace(_root.myObj._visible); _root.gotoAndPlay("three"); } The trace returns at first true and later on false, so the command works, but oddly the object stays visible, that's what I don't understand. Thanks everybody in advance.

    Read the article

  • Solr spellcheck configuration

    - by Bogdan Gusiev
    I am trying to build the spellcheck index with IndexBasedSpellChecker <lst name="spellchecker"> <str name="name">default</str> <str name="field">text</str> <str name="spellcheckIndexDir">./spellchecker</str> </lst> And I want to specify the dynamic field "*_text" as the field option: <dynamicField name="*_text" stored="false" type="text" multiValued="true" indexed="true"> How it can be done?

    Read the article

  • Creating a new plugin for mpld3

    - by sjp14051
    Toward learning how to create a new mpld3 plugin, I took an existing example, LinkedDataPlugin (http://mpld3.github.io/examples/heart_path.html), and modified it slightly by deleting references to lines object. That is, I created the following: class DragPlugin(plugins.PluginBase): JAVASCRIPT = r""" mpld3.register_plugin("drag", DragPlugin); DragPlugin.prototype = Object.create(mpld3.Plugin.prototype); DragPlugin.prototype.constructor = DragPlugin; DragPlugin.prototype.requiredProps = ["idpts", "idpatch"]; DragPlugin.prototype.defaultProps = {} function DragPlugin(fig, props){ mpld3.Plugin.call(this, fig, props); }; DragPlugin.prototype.draw = function(){ var patchobj = mpld3.get_element(this.props.idpatch, this.fig); var ptsobj = mpld3.get_element(this.props.idpts, this.fig); var drag = d3.behavior.drag() .origin(function(d) { return {x:ptsobj.ax.x(d[0]), y:ptsobj.ax.y(d[1])}; }) .on("dragstart", dragstarted) .on("drag", dragged) .on("dragend", dragended); patchobj.path.attr("d", patchobj.datafunc(ptsobj.offsets, patchobj.pathcodes)); patchobj.data = ptsobj.offsets; ptsobj.elements() .data(ptsobj.offsets) .style("cursor", "default") .call(drag); function dragstarted(d) { d3.event.sourceEvent.stopPropagation(); d3.select(this).classed("dragging", true); } function dragged(d, i) { d[0] = ptsobj.ax.x.invert(d3.event.x); d[1] = ptsobj.ax.y.invert(d3.event.y); d3.select(this) .attr("transform", "translate(" + [d3.event.x,d3.event.y] + ")"); patchobj.path.attr("d", patchobj.datafunc(ptsobj.offsets, patchobj.pathcodes)); } function dragended(d, i) { d3.select(this).classed("dragging", false); } } mpld3.register_plugin("drag", DragPlugin); """ def __init__(self, points, patch): print "Points ID : ", utils.get_id(points) self.dict_ = {"type": "drag", "idpts": utils.get_id(points), "idpatch": utils.get_id(patch)} However, when I try to link the plugin to a figure, as in plugins.connect(fig, DragPlugin(points[0], patch)) I get an error, 'module' is not callable, pointing to this line. What does this mean and why doesn't it work? Thanks. I'm adding additional code to show that linking more than one Plugin might be problematic. But this may be entirely due to some silly mistake on my part, or there is a way around it. The following code based on LinkedViewPlugin generates three panels, in which the top and the bottom panel are supposed to be identical. Mouseover in the middle panel was expected to control the display in the top and bottom panels, but updates occur in the bottom panel only. It would be nice to be able to figure out how to reflect the changes in multiple panels. Thanks. import matplotlib import matplotlib.pyplot as plt import numpy as np import mpld3 from mpld3 import plugins, utils class LinkedView(plugins.PluginBase): """A simple plugin showing how multiple axes can be linked""" JAVASCRIPT = """ mpld3.register_plugin("linkedview", LinkedViewPlugin); LinkedViewPlugin.prototype = Object.create(mpld3.Plugin.prototype); LinkedViewPlugin.prototype.constructor = LinkedViewPlugin; LinkedViewPlugin.prototype.requiredProps = ["idpts", "idline", "data"]; LinkedViewPlugin.prototype.defaultProps = {} function LinkedViewPlugin(fig, props){ mpld3.Plugin.call(this, fig, props); }; LinkedViewPlugin.prototype.draw = function(){ var pts = mpld3.get_element(this.props.idpts); var line = mpld3.get_element(this.props.idline); var data = this.props.data; function mouseover(d, i){ line.data = data[i]; line.elements().transition() .attr("d", line.datafunc(line.data)) .style("stroke", this.style.fill); } pts.elements().on("mouseover", mouseover); }; """ def __init__(self, points, line, linedata): if isinstance(points, matplotlib.lines.Line2D): suffix = "pts" else: suffix = None self.dict_ = {"type": "linkedview", "idpts": utils.get_id(points, suffix), "idline": utils.get_id(line), "data": linedata} class LinkedView2(plugins.PluginBase): """A simple plugin showing how multiple axes can be linked""" JAVASCRIPT = """ mpld3.register_plugin("linkedview", LinkedViewPlugin2); LinkedViewPlugin2.prototype = Object.create(mpld3.Plugin.prototype); LinkedViewPlugin2.prototype.constructor = LinkedViewPlugin2; LinkedViewPlugin2.prototype.requiredProps = ["idpts", "idline", "data"]; LinkedViewPlugin2.prototype.defaultProps = {} function LinkedViewPlugin2(fig, props){ mpld3.Plugin.call(this, fig, props); }; LinkedViewPlugin2.prototype.draw = function(){ var pts = mpld3.get_element(this.props.idpts); var line = mpld3.get_element(this.props.idline); var data = this.props.data; function mouseover(d, i){ line.data = data[i]; line.elements().transition() .attr("d", line.datafunc(line.data)) .style("stroke", this.style.fill); } pts.elements().on("mouseover", mouseover); }; """ def __init__(self, points, line, linedata): if isinstance(points, matplotlib.lines.Line2D): suffix = "pts" else: suffix = None self.dict_ = {"type": "linkedview", "idpts": utils.get_id(points, suffix), "idline": utils.get_id(line), "data": linedata} fig, ax = plt.subplots(3) # scatter periods and amplitudes np.random.seed(0) P = 0.2 + np.random.random(size=20) A = np.random.random(size=20) x = np.linspace(0, 10, 100) data = np.array([[x, Ai * np.sin(x / Pi)] for (Ai, Pi) in zip(A, P)]) points = ax[1].scatter(P, A, c=P + A, s=200, alpha=0.5) ax[1].set_xlabel('Period') ax[1].set_ylabel('Amplitude') # create the line object lines = ax[0].plot(x, 0 * x, '-w', lw=3, alpha=0.5) ax[0].set_ylim(-1, 1) ax[0].set_title("Hover over points to see lines") linedata = data.transpose(0, 2, 1).tolist() plugins.connect(fig, LinkedView(points, lines[0], linedata)) # second set of lines exactly the same but in a different panel lines2 = ax[2].plot(x, 0 * x, '-w', lw=3, alpha=0.5) ax[2].set_ylim(-1, 1) ax[2].set_title("Hover over points to see lines #2") plugins.connect(fig, LinkedView2(points, lines2[0], linedata)) mpld3.show()

    Read the article

  • Getting "stack level too deep" error when deploying with Capistrano, Rails 3.1 ruby 1.9.2

    - by Victor S
    Here is the log for the cap deploy script output around where the error occurs. Anny suggestions why this might be happening? Thanks! [yup.la] executing command [yup.la] sh -c 'cd /srv/www/portrait/releases/20120406051647 && bundle exec rake RAILS_ENV=production RAILS_GROUPS=assets assets:precompile' ** [out :: yup.la] rake aborted! ** [out :: yup.la] ** [out :: yup.la] stack level too deep ** [out :: yup.la] (in /srv/www/portrait/releases/20120406051647/app/assets/stylesheets/mobile.css.scss) ** [out :: yup.la] ** [out :: yup.la] Tasks: TOP => assets:precompile:primary ** [out :: yup.la] (See full trace by running task with --trace) ** [out :: yup.la] command finished in 30868ms *** [deploy:update_code] rolling back * executing "rm -rf /srv/www/portrait/releases/20120406051647; true" servers: ["yup.la"] [yup.la] executing command [yup.la] sh -c 'rm -rf /srv/www/portrait/releases/20120406051647; true' command finished in 288ms failed: "sh -c 'cd /srv/www/portrait/releases/20120406051647 && bundle exec rake RAILS_ENV=production RAILS_GROUPS=assets assets:precompile'" on yup.la /Users/victorstan/Sites/portrait ?

    Read the article

  • How to disable expand sign in Swing JTree?

    - by user2899630
    I'm working in Swing and I would like to disable the expand (plus [+]) sign on a certain type of nodes. Not sure how to do it because my nodes aren't leaves and I also cannot use setShowsRootHandles (which is only for the root). I'm referring to to JTree: suppose i got this structure: Root --[+] node1 --[+] node2 when I load this structure i would like not to see the [+] sign on node2 (because it a special type node). But I also would like to expand it by using a special command. I've overridden isLeaf() (method from DefaultMutableTreeNode) so it would set to to TRUE when i'm in the special type node, but then when I'm trying to expand it, it wouldn't expand because isLeaf() == TRUE... Hope this will make things more clear.

    Read the article

  • Why "do...while" does not exist in F#

    - by Kev
    I cannot find "do...while..." I have to code like this: let bubbleSort a= let n = Array.length a let mutable swapped = true let mutable i = 0 while swapped do swapped <- false for j = 0 to n-i-2 do if a.[j] > a.[j+1] then let t = a.[j] a.[j] <- a.[j+1] a.[j+1] <- t swapped <- true i <- i+1 The code is bad without "do...while". Sadly, "break/continue" are also not available. Is F# not suitable for non-functional-programming?

    Read the article

  • Validation.HasError attached property

    - by Nima
    Did I miss something? 1- Style <Style TargetType="{x:Type TextBox}"> <Style.Triggers> <DataTrigger Binding="{Binding Path=Validation.HasError}" Value="true"> <Setter Property="BorderBrush" Value="Blue" /> </DataTrigger> </Style.Triggers> <Setter Property="MinWidth" Value="160" /> <Setter Property="Margin" Value="0 7 0 0"/> </Style> 2 - Viewmodel implement IDataErrorInfo 3- textBox in view <TextBox x:Name="FirstName" Text="{Binding Person.FirstName, UpdateSourceTrigger=PropertyChanged, ValidatesOnDataErrors=true}"></TextBox> 3 - I use Caliburn MVVM I got " BindingExpression path error: 'Validation' property not found on 'object' ''PersonWindowViewModel' (HashCode=38783181)'. BindingExpression:Path=Validation.HasError; DataItem='PersonWindowViewModel' (HashCode=38783181); target element is 'TextBox' (Name='FirstName'); target property is 'NoTarget' (type 'Object')"S

    Read the article

  • Problem with notification bar in fullscreen app

    - by Mathias Lin
    I run an app in fullscreen mode where fullscreen is defined as a theme in xml for the entire app. <style name="AskTingTingTheme" parent="android:Theme"> <item name="android:windowNoTitle">true</item> <item name="android:windowFullscreen">true</item> <item name="android:windowBackground">@null</item> </style> Generally it works ok, but there are some issues in some cases: 1) when I open the search dialog via search button - Screenshot: http://tinyurl.com/3xzadft 2) when I open spinner widgets that are very long and fill the screen (so that the list is usually scrollable) - Screenshot: http://tinyurl.com/39q5ya2 The problem is that when I open the search dialog or spinner widget, the system notification bar occurs for a few millisecs and then scrolls off the screen again. Please see the screenshots linked above. I'm currently on 2.2 with NexusOne, but same thing happened on 2.1update1 (esp. case 2) as well before.

    Read the article

< Previous Page | 425 426 427 428 429 430 431 432 433 434 435 436  | Next Page >