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  • GUI tool to extract iso file contents on Linux (KDE)

    - by extropy
    I have an ISO CD image file and want to extract it's contents to a folder. I know there are ways to mount the image and stuff, but it's complicated. I'm looking for a GUI tool to open up the contets and extract needed files. On windows I would use WinRar to do this. K3B only allows me to burn the stuff, Arch does not work with ISO files :( Is there a similar tool on Linux, preferably from KDE world?

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  • Mass Checksumming tool for Windows?

    - by Daniel Magliola
    Hi, I'm looking for a command line tool for windows that will go over a directory tree (recursively) and output a list of all the files in there, and a checksum for each file (can be CRC, MD5, whatever). Esentially, what I want is to compare 2 big directory trees in 2 machines. I'm planning to take the outputs of running this tool in both, and diffing them to make sure they're identical. I appreciate any ideas.

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  • Best windows tool to scan and repair harddisk

    - by ICTdesk.net
    Does anybody know a good software tool to scan and repair sectors on harddisks (an alternative to the standard that is included with windows e.g. scandisk/chkdsk)? I know already about all emergency/ultimate boot cd's, I am looking for a tool that is not on one of the boot-cd's. Thank you, Kindest regards, Marcel

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  • XXClone as a tool for migrating Windows XP Home from PATA to SATA HD

    - by raw_noob
    Has anybody had any experience using XXClone as a tool for cloning an existing installation of Windows in order to move it from an old PATA drive to a new, larger SATA without having to reinstall everything? Did you have any problems? Or can you recommend an alternative (free) software tool that you know - preferably from repeated experience - is reliable? I'm looking to move Windows XP Home SP3 to a new disk: same file system, same partition size. Thanks for looking.

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  • Etch a Circuit Board using a Simple Homemade Mixture

    - by ETC
    If you’ve been dabbling in DIY electronics projects but you’re not so excited about keeping strong acids around to etch your circuit boards, this simple DIY recipe uses common household chemicals in lieu of strong acid. Electronics hobbyist Stephen Hobley wanted to see if he could create an etching solution that wasn’t as dangerous and noxious smelling at traditional muriatic acid solutions. By combining regular white vinegar, hydrogen peroxide, and table salt, he created a homemade etching solution from ingredients safe enough to store in your pantry. The only downside to his recipe is that, compared to traditional etching solutions, the process takes a little bit longer so you’ll have to leave your board in the solution longer. Not a bad trade off for the ability to skip using any oops-I-burned-my-skin-off acids. Check out the process in the video below: Hit up the link below for more information and and interesting explanation of the chemical process (he talks about not quite understanding it in the video but two chemists write in and give him the full run down). DIY Etching Solution [Stephen Hobley via Make] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic] Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video]

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  • Upgraded Linux, now CMS Made Simple is spewing errors

    - by Paul Tomblin
    I upgraded my host from Debian Lenny to Debian Squeeze, and now my CMS Made Simple site is spewing PHP errors all over the screen. I thought I'd upgrade the CMS because I haven't done so in a while, but Google Chrome tells me that the CMS Made Simple site is infested with malware. What are my options now? Example errors: Deprecated: Assigning the return value of new by reference is deprecated in /www/danmurn/cms/include.php on line 73 Deprecated: Assigning the return value of new by reference is deprecated in /www/danmurn/cms/include.php on line 162 Deprecated: Assigning the return value of new by reference is deprecated in /www/danmurn/cms/include.php on line 240 Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /www/danmurn/cms/include.php:73) in /www/danmurn/cms/include.php on line 34 Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /www/danmurn/cms/include.php:73) in /www/danmurn/cms/include.php on line 34 Deprecated: Function set_magic_quotes_runtime() is deprecated in /www/danmurn/cms/include.php on line 62 Deprecated: Assigning the return value of new by reference is deprecated in /www/danmurn/cms/lib/classes/class.global.inc.php on line 184 Deprecated: Assigning the return value of new by reference is deprecated in /www/danmurn/cms/lib/classes/class.global.inc.php on line 196

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  • Introducing Kiddo: A Ruby DSL for building simple WPF and Silverlight applications

    - by fdumlao
    Read the original article here... As a long time Ruby lover and deep rooted .NET supporter, I was probably more psyched than anyone I knew when IronRuby 1.0 was finally released. I immediately grabbed and started building some apps with it to see where the boundaries were going to lie between IronRuby and ruby.exe, and so far I've been pleasantly surprised by how many things just work as I'd expect. I then started to try out some of my favorite libs that I was sure would not work with IronRuby, and I wasn't surprised at all when _why's amazing Shoes library didn't work. Being somewhat familiar with Shoes (it's a great DSL for building simple UIs in Ruby) I felt it wouldn't be that difficult to port it over and as it turned out, someone else had already started the work. As cool as this was, I was never quite satisfied with good 'ol shoes. While it was quite complete, it lacked simple extensibility points, and although easy, it wasn't quite "kid friendly". At the same time on the .NET side of the fence, IronRuby could easily compile XAML to create WPF and Silverlight UIs, but trying to do it declaratively in plain Ruby was no fun at all. And so, the Shoes-inspired, WPF/Silverlight GUI DSL was born. (and it lives here: http://bitbucket.org/fdumlao/kiddo/src) Introducing Kiddo Tell you what. Let's start with a quick code example first. We'll build a useful app that we can use to quickly reverse strings whenever we need it. Read the complete article here...

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  • create a simple game board android

    - by user2819446
    I am a beginner in Android and I want to create a very simple 2D game. I've already programmed a Tic-Tac-Toe game. The drawing of the game board and connecting it with my game and input logic was quite difficult (as it was done separately, canvas drawing, calculating positions, etc). By now I figured out that there must be a simpler way. All I want is a simple grid; something like this: http://www.blelb.com/deutsch/blelbspots/spot29/images/hermannneg.gif. The edges should be visible and black, and each cell editable, containing either an image or nothing, so I can detect if the player is on that cell or not, move it... Think of it as Chess or something similar. Searching the internet during the last days, I am a bit overwhelmed of all the different options. After all, I think Gridview or Gridlayout is what I am searching for, but I'm still stuck. I hope you can help me with some good advice or maybe a link to a nice tutorial. I have checked several already, and none were exactly what I was searching for.

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  • What to think about when designing a simple GUI for a quiz game

    - by PeterK
    I am coming close to finish my first iPhone game ever, as a matter of fact also my first programming experience ever, which is a quiz game. I have all the functionality i want and is currently polishing it both from a code point of view as well as looking at the GUI. My initial idea was not to use any specific graphics but rather focus on the game experience and simplicity and by that only using background color, orange, and white text as well as buttons. The design is based on that all ages, from learning to read, should be able to host and play this game. However, as i am now getting close to the finish line i am starting to think what is needed from a GUI point of view. I would like to ask for some advice what to think about when designing a GUI. Is it considered OK without any 'fancy' graphics, what is the risk without it etc.? Also, what colors goes well together if i choose to use a simple GUI. I am thinking about color blindness etc. In other words how do i design a good and effective GUI for a simple game as mine? Thanks

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  • Representing and executing simple rules - framework or custom?

    - by qtips
    I am creating a system where users will be able to subscribe to events, and get notified when the event has occured. Example of events can be phone call durations and costs, phone data traffic notations, and even stock rate changes. Example of events: customer 13532 completed a call with duration 11:45 min and cost $0.4 stock rate for Google decreased with 0.01% Customers can subscribe to events using some simple rules e.g. When stock rate of Google decreases more than 0.5% When the cost of a call of my subscription is over $1 Now, as the set of different rules is currently predefined, I can easily create a custom implemention that applies rules to an event. But if the set of rules could be much larger, and if we also allow for custom rules (e.g. when stock rate of Google decreses more than 0.5% AND stock rate of Apple increases with 0.5%), the system should be able to adapt. I am therefore thinking of a system that can interpret rules using a simple grammer and then apply them. After som research I found that there exists rule-based engines that can be used, but I am unsure as they seem too complicated and may be a little overkill for my situation. Is there a Java framework suited for this area? Should we use framework, a rule engine, or should we create something custom? What are the pros and cons?

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  • Freemake–Incredibly Simple, Yet Powerful Free Video Convertor

    - by Gopinath
    Are you looking for an easy to use and powerful video convertor that lets you to convert any video to iPad, iPhone, iPod, PSP, PS3 or Android smartphones format? Here is Freemake Video Convertor. Freemake Video Convertor belongs to the few set of apps that we love on first use – like love at first sight. It’s user interface clean, colourful and very friendly. Like Apple products “it just works” without any learning curve. It’s a one stop application for all your video processing needs- converting, editing, and burning. The predefined profiles offered by the application makes it simple to convert a video to fit into devices like iPad, iPhone, iPod, blackberry and any other smartphone out there. It works with 200+ input video formats, converts to almost all the popular formats we need. You can extract MP3 audio from videos, convert a bunch of photos to a beautiful video, add subtitles to a video, remix video with a music track, upload to YouTube, burn them to DVD, create an ISO and the list goes on. You can read them over here. This application is simply the best video conversion tool available in the market. Need a proof – check out the awards this application received on their home page: Lifehacker Best of 2010, PC Mag Best of 2011, Download Squad Top 2010, Softpedia 5 Stars. Download Freemaker Free Video Convertor This article titled,Freemake–Incredibly Simple, Yet Powerful Free Video Convertor, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • DIY Halloween Decoration Uses Simple Silohuettes

    - by Jason Fitzpatrick
    While many of the Halloween decorating tricks we’ve shared over the years involve lots of wire, LEDs, and electronic guts, this one is thoroughly analog (and easy to put together). A simple set of silhouettes can cheaply and quickly transform the front of your house. Courtesy of Matt over at GeekDad, the transformation is easy to pull off. He explains: It’s really just about as simple as you could hope for. The materials needed are: black posterboard or black-painted cardboard; colored cellophane or tissue paper; and tape. The only tools needed are: measuring tape; some sort of drawing implement — chalk works really well; and scissors and/or X-Acto knife. And while you need some drawing talent, the scale is big enough and the need for precision little enough that you don’t need that much. For a more thorough rundown of the steps hit up the link below or hit up Google Images to find some monster silhouette inspiration. Window Monsters [Geek Dad] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • Simple dependency tree diagram generator

    - by foampile
    I have a need to produce a simple dependency tree diagram. The input data would be in the following simple format: ITEM_NAME DEPENDENCY ---------------------------- ITEM_101 ITEM_75 ITEM_102 ITEM_77 ITEM_102 ITEM_61 ITEM_102 ITEM_11 This means that ITEM_101 depends on ITEM_75 and ITEM_102 depends on items ITEM_77, ITEM_61 and ITEM_11. So the diagram would have items ITEM_77, ITEM_61 and ITEM_11 in one vertical level and ITEM_102 would be below it with a line connecting each of the three dependencies to ITEM_102. The same would be for ITEM_101, ITEM_75 would be somewhere above it and there would be a line connecting it. In the real world this tree represents a hierarchy of scheduling jobs. We have a very extensive workload automation hierarchy in Autosys and I have heard that its front end utility has something like this tree visual representation, however, for some reason, that utility has been disabled by admins. My business users want to see this hierarchy in an easy-to-consume format. I was hoping that I won't have to program something like this from scratch because it seems like quite a common reporting requirement and the input data is simply formatted. My question is: is there a FOSS tool that takes standardized data input and produces such a hierarchical tree? Thanks

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  • Extremely simple online multiplayer game

    - by Postscripter
    I am considering creating a simple multiplayer game, which focuses on physics and can accommodate up to 30 players per session. Very simple graphics, but smart physics (pushing, weight and gravity, balance) is required. After some research I found a good java script (framework ??) called box2d.js I found the demo to be excellent. this is is kind of physics am looking for in my game. Now, what other frameworks will I need? Node.js?? Prototype.js?? (btw, I found the latest versoin of protoype.js to be released in 2010...?? is this still supported? Should I avoid using it?) What bout HTML 5 and Canvas? would I need them? websockets? Am a beginner in web programming + game programming world. but I will learn fast, am computer science graduate. (but no much web expeience but know essentionals javascript, html, css..). I just need a guiding path to build my game. Thanks

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  • SQL to XML open data made simple

    - by drrwebber
    The perennial question for people is how to easily generate XML from SQL table content?  The latest CAM Editor release really tackles this head on by providing a powerful and simple toolset.  Firstly you can visually browse your SQL tables and then drag and drop from columns and tables into the XML structure editor.   This gives you a code-free method of describing the transformation you require.  So you do not need to know about the vagaries of XML and XSD schema syntax. Second you can map directly into existing industry domain XML exchange structures in the XML visual editor, again no need to wrestle with XSD schema, you have WYSIWYG visual control over what your output will look like. If you do not have a target XML structure and need to build one from scratch, then the CAM Editor makes this simple.  Switch the SQL viewer into designer mode, then take your existing SQL table and drag and drop it into the XML structure editor.  Automatically the XML wizard tool will take your SQL column names and definitions and create equivalent XML for you and insert the mappings. Simply save the structure template, and run the Open Data generator menu option, and your XML is built for you. Completely code-free template driven development. To see this in action, see our video demonstration links and then download the tools and samples and try it yourself.

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  • creative & complex vs simple and readable

    - by Shirish11
    Which is a better option? Its not always that when you have something creative your code is going to look ugly. But at times it does go a bit ugly. e.g. if ( (object1(0)==object2(0) && (object1(1)==object2(1) && (object1(2)==object2(2) && (object1(3)==object2(3)){ retval = true; else retval = false; is simple and readable bool retValue = (object1(0)==object2(0)) && (object1(1)==object2(1)) && (object1(2)==object2(2)) && (object1(3)==object2(3)); but having something like this will make some newbies scratch their heads. So what do I go for? including simple code everywhere might sometime hamper my performance. what I could think of was commenting wherever necessary but at times u get too curious to know what is actually happening. Any suggestions are welcome.

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  • Build-Essentials installation failing

    - by Brickman
    I am having trouble accessing the several critical header files that show to be a part of the build process. The "Ubuntu Software Center" shows "Build Essentials" as installed: Next I did the following two commands, which did not improve the problem: ~$ sudo apt-get install build-essential [sudo] password for: Reading package lists... Done Building dependency tree Reading state information... Done build-essential is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. :~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. :~$ Dump of headers after installation attempts. > /usr/include/boost/interprocess/detail/atomic.hpp > /usr/include/boost/interprocess/smart_ptr/detail/sp_counted_base_atomic.hpp > /usr/include/qt4/Qt/qatomic.h /usr/include/qt4/Qt/qbasicatomic.h > /usr/include/qt4/QtCore/qatomic.h > /usr/include/qt4/QtCore/qbasicatomic.h > /usr/share/doc/git-annex/html/bugs/git_annex_unlock_is_not_atomic.html > /usr/src/linux-headers-3.11.0-15/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-15/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-15/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-15/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-15/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-15-generic/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-17/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-17/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-17/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-17/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-17-generic/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-18/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-18/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-18/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-18/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-18-generic/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-19/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-19/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-19/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-19/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-19-generic/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-20/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-20/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-20/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-20/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-20-generic/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-22/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-22/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-22/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-22/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-22-generic/include/linux/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/include/asm-generic/atomic.h > /usr/src/linux-headers-3.14.4-031404/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.14.4-031404/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.14.4-031404/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.14.4-031404/include/linux/atomic.h > /usr/src/linux-headers-3.14.4-031404-generic/include/linux/atomic.h > /usr/src/linux-headers-3.14.4-031404-lowlatency/include/linux/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/alpha/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/arc/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/arm/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/arm64/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/avr32/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/blackfin/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/cris/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/frv/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/h8300/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/hexagon/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/ia64/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/m32r/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/m68k/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/metag/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/microblaze/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/mips/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/mn10300/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/parisc/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/powerpc/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/s390/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/score/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/sh/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/sparc/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/tile/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/x86/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/xtensa/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/include/asm-generic/atomic.h > /usr/src/linux-lts-saucy-3.11.0/include/asm-generic/bitops/atomic.h > /usr/src/linux-lts-saucy-3.11.0/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-lts-saucy-3.11.0/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-lts-saucy-3.11.0/include/linux/atomic.h > /usr/src/linux-lts-saucy-3.11.0/ubuntu/lttng/lib/ringbuffer/vatomic.h > /usr/src/linux-lts-saucy-3.11.0/ubuntu/lttng/wrapper/ringbuffer/vatomic.h > /usr/src/linux-lts-saucy-3.11.0/ubuntu/lttng-modules/lib/ringbuffer/vatomic.h > /usr/src/linux-lts-saucy-3.11.0/ubuntu/lttng-modules/wrapper/ringbuffer/vatomic.h Yes, I know there are multiple headers of the same type here, but they are different versions. Version "linux-headers-3.14.4-031404" shows to be the latest. Ubuntu shows "Nothing needed to be installed." However, the following C/C++ headers files show to be missing for Eclipse and QT4. #include <linux/version.h> #include <linux/module.h> #include <linux/socket.h> #include <linux/miscdevice.h> #include <linux/list.h> #include <linux/vmalloc.h> #include <linux/slab.h> #include <linux/init.h> #include <asm/uaccess.h> #include <asm/atomic.h> #include <linux/delay.h> #include <linux/usb.h> This problem appears on my 32-bit version of Ubuntu and on both of my 64-bit versions. What I am doing wrong?

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  • SQL SERVER – Signal Wait Time Introduction with Simple Example – Wait Type – Day 2 of 28

    - by pinaldave
    In this post, let’s delve a bit more in depth regarding wait stats. The very first question: when do the wait stats occur? Here is the simple answer. When SQL Server is executing any task, and if for any reason it has to wait for resources to execute the task, this wait is recorded by SQL Server with the reason for the delay. Later on we can analyze these wait stats to understand the reason the task was delayed and maybe we can eliminate the wait for SQL Server. It is not always possible to remove the wait type 100%, but there are few suggestions that can help. Before we continue learning about wait types and wait stats, we need to understand three important milestones of the query life-cycle. Running - a query which is being executed on a CPU is called a running query. This query is responsible for CPU time. Runnable – a query which is ready to execute and waiting for its turn to run is called a runnable query. This query is responsible for Signal Wait time. (In other words, the query is ready to run but CPU is servicing another query). Suspended – a query which is waiting due to any reason (to know the reason, we are learning wait stats) to be converted to runnable is suspended query. This query is responsible for wait time. (In other words, this is the time we are trying to reduce). In simple words, query execution time is a summation of the query Executing CPU Time (Running) + Query Wait Time (Suspended) + Query Signal Wait Time (Runnable). Again, it may be possible a query goes to all these stats multiple times. Let us try to understand the whole thing with a simple analogy of a taxi and a passenger. Two friends, Tom and Danny, go to the mall together. When they leave the mall, they decide to take a taxi. Tom and Danny both stand in the line waiting for their turn to get into the taxi. This is the Signal Wait Time as they are ready to get into the taxi but the taxis are currently serving other customer and they have to wait for their turn. In other word they are in a runnable state. Now when it is their turn to get into the taxi, the taxi driver informs them he does not take credit cards and only cash is accepted. Neither Tom nor Danny have enough cash, they both cannot get into the vehicle. Tom waits outside in the queue and Danny goes to ATM to fetch the cash. During this time the taxi cannot wait, they have to let other passengers get into the taxi. As Tom and Danny both are outside in the queue, this is the Query Wait Time and they are in the suspended state. They cannot do anything till they get the cash. Once Danny gets the cash, they are both standing in the line again, creating one more Signal Wait Time. This time when their turn comes they can pay the taxi driver in cash and reach their destination. The time taken for the taxi to get from the mall to the destination is running time (CPU time) and the taxi is running. I hope this analogy is bit clear with the wait stats. You can check the Signalwait stats using following query of Glenn Berry. -- Signal Waits for instance SELECT CAST(100.0 * SUM(signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%signal (cpu) waits], CAST(100.0 * SUM(wait_time_ms - signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%resource waits] FROM sys.dm_os_wait_stats OPTION (RECOMPILE); Higher the Signal wait stats are not good for the system. Very high value indicates CPU pressure. In my experience, when systems are running smooth and without any glitch the Signal wait stat is lower than 20%. Again, this number can be debated (and it is from my experience and is not documented anywhere). In other words, lower is better and higher is not good for the system. In future articles we will discuss in detail the various wait types and wait stats and their resolution. Read all the post in the Wait Types and Queue series. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL DMV, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • SQL SERVER – Single Wait Time Introduction with Simple Example – Wait Type – Day 2 of 28

    - by pinaldave
    In this post, let’s delve a bit more in depth regarding wait stats. The very first question: when do the wait stats occur? Here is the simple answer. When SQL Server is executing any task, and if for any reason it has to wait for resources to execute the task, this wait is recorded by SQL Server with the reason for the delay. Later on we can analyze these wait stats to understand the reason the task was delayed and maybe we can eliminate the wait for SQL Server. It is not always possible to remove the wait type 100%, but there are few suggestions that can help. Before we continue learning about wait types and wait stats, we need to understand three important milestones of the query life-cycle. Running - a query which is being executed on a CPU is called a running query. This query is responsible for CPU time. Runnable – a query which is ready to execute and waiting for its turn to run is called a runnable query. This query is responsible for Single Wait time. (In other words, the query is ready to run but CPU is servicing another query). Suspended – a query which is waiting due to any reason (to know the reason, we are learning wait stats) to be converted to runnable is suspended query. This query is responsible for wait time. (In other words, this is the time we are trying to reduce). In simple words, query execution time is a summation of the query Executing CPU Time (Running) + Query Wait Time (Suspended) + Query Single Wait Time (Runnable). Again, it may be possible a query goes to all these stats multiple times. Let us try to understand the whole thing with a simple analogy of a taxi and a passenger. Two friends, Tom and Danny, go to the mall together. When they leave the mall, they decide to take a taxi. Tom and Danny both stand in the line waiting for their turn to get into the taxi. This is the Signal Wait Time as they are ready to get into the taxi but the taxis are currently serving other customer and they have to wait for their turn. In other word they are in a runnable state. Now when it is their turn to get into the taxi, the taxi driver informs them he does not take credit cards and only cash is accepted. Neither Tom nor Danny have enough cash, they both cannot get into the vehicle. Tom waits outside in the queue and Danny goes to ATM to fetch the cash. During this time the taxi cannot wait, they have to let other passengers get into the taxi. As Tom and Danny both are outside in the queue, this is the Query Wait Time and they are in the suspended state. They cannot do anything till they get the cash. Once Danny gets the cash, they are both standing in the line again, creating one more Single Wait Time. This time when their turn comes they can pay the taxi driver in cash and reach their destination. The time taken for the taxi to get from the mall to the destination is running time (CPU time) and the taxi is running. I hope this analogy is bit clear with the wait stats. You can check the single wait stats using following query of Glenn Berry. -- Signal Waits for instance SELECT CAST(100.0 * SUM(signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%signal (cpu) waits], CAST(100.0 * SUM(wait_time_ms - signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%resource waits] FROM sys.dm_os_wait_stats OPTION (RECOMPILE); Higher the single wait stats are not good for the system. Very high value indicates CPU pressure. In my experience, when systems are running smooth and without any glitch the single wait stat is lower than 20%. Again, this number can be debated (and it is from my experience and is not documented anywhere). In other words, lower is better and higher is not good for the system. In future articles we will discuss in detail the various wait types and wait stats and their resolution. Read all the post in the Wait Types and Queue series. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL DMV, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • Virtualbox on Ubuntu 12.04 and 3.5 kernel

    - by kas
    I have installed the 3.5 kernel under Ubuntu 12.04. When I install virtualbox I recieve the following error. Setting up virtualbox (4.1.12-dfsg-2ubuntu0.2) ... * Stopping VirtualBox kernel modules [ OK ] * Starting VirtualBox kernel modules * No suitable module for running kernel found [fail] invoke-rc.d: initscript virtualbox, action "restart" failed. Processing triggers for python-central ... Setting up virtualbox-dkms (4.1.12-dfsg-2ubuntu0.2) ... Loading new virtualbox-4.1.12 DKMS files... First Installation: checking all kernels... Building only for 3.5.0-18-generic Building initial module for 3.5.0-18-generic Error! Bad return status for module build on kernel: 3.5.0-18-generic (x86_64) Consult /var/lib/dkms/virtualbox/4.1.12/build/make.log for more information. * Stopping VirtualBox kernel modules [ OK ] * Starting VirtualBox kernel modules * No suitable module for running kernel found [fail] invoke-rc.d: initscript virtualbox, action "restart" failed. Setting up virtualbox-qt (4.1.12-dfsg-2ubuntu0.2) ... Does anyone know how I might be able to resolve this? Edit -- Here is the make.log DKMS make.log for virtualbox-4.1.12 for kernel 3.5.0-18-generic (x86_64) Mon Nov 19 12:12:23 EST 2012 make: Entering directory `/usr/src/linux-headers-3.5.0-18-generic' LD /var/lib/dkms/virtualbox/4.1.12/build/built-in.o LD /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/built-in.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/linux/SUPDrv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/SUPDrv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/SUPDrvSem.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/alloc-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/initterm-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/memobj-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/mpnotification-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/powernotification-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/assert-r0drv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/alloc-r0drv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/initterm-r0drv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.o /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.c: In function ‘rtR0MemObjLinuxDoMmap’: /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.c:1150:9: error: implicit declaration of function ‘do_mmap’ [-Werror=implicit-function-declaration] cc1: some warnings being treated as errors make[2]: *** [/var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.o] Error 1 make[1]: *** [/var/lib/dkms/virtualbox/4.1.12/build/vboxdrv] Error 2 make: *** [_module_/var/lib/dkms/virtualbox/4.1.12/build] Error 2 make: Leaving directory `/usr/src/linux-headers-3.5.0-18-generic'

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  • Soluto’s New Quick Question Button Makes Family Tech Support Simple

    - by Jason Fitzpatrick
    Soluto, a computer and boot management tool, now features a Quick Question button that allows the people you help out to easily click a button and send you both a short message and a screenshot of the problem. Any time your friend or family member presses F8, Soluto will take a screenshot of the screen, the Task Manager history, and a note from the user highlighting what issue they’re experiencing, and then email it all to you. After reviewing the email you can easily login to Soluto to remotely manage your friend’s computer and help with the problem. For more information about Soluto you can check out our previous reviews of the service here and here, or just hit up the link below to read more and take Soluto for a test drive. Soluto is a free service (for the first 5 computers), Windows only. Introducing Quick Question [The Soluto Blog] Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For? HTG Explains: What is DNS?

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  • Simple VIN API for decoding Vehicle Identification Numbers

    - by kerry
    Ever see a nifty tool that solves a problem for a particular domain that you may never encounter but wish you had a reason to use it? I did that recently with this VIN API by the people at the PullMonkey blog.  It will easily decode a VIN, returning the make, model, year, and other useful information about the vehicle.  It was developed for Mr Quotey, a new free online insurance service. Check out the post if you would like to try it out, it even provides a simple example written in Ruby.

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  • Simple Excel Export with EPPlus

    - by Jesse Taber
    Originally posted on: http://geekswithblogs.net/GruffCode/archive/2013/10/30/simple-excel-export-with-epplus.aspxAnyone I’ve ever met who works with an application that sits in front of a lot of data loves it when they can get that data exported to an Excel file for them to mess around with offline. As both developer and end user of a little website project that I’ve been working on, I found myself wanting to be able to get a bunch of the data that the application was collecting into an Excel file. The great thing about being both an end user and a developer on a project is that you can build the features that you really want! While putting this feature together I came across the fantastic EPPlus library. This library is certainly very well known and popular, but I was so impressed with it that I thought it was worth a quick blog post. This library is extremely powerful; it lets you create and manipulate Excel 2007/2010 spreadsheets in .NET code with a high degree of flexibility. My only gripe with the project is that they are not touting how insanely easy it is to build a basic Excel workbook from a simple data source. If I were running this project the approach I’m about to demonstrate in this post would be front and center on the landing page for the project because it shows how easy it really is to get started and serves as a good way to ease yourself in to some of the more advanced features. The website in question uses RavenDB, which means that we’re dealing with POCOs to model the data throughout all layers of the application. I love working like this so when it came time to figure out how to export some of this data to an Excel spreadsheet I wanted to find a way to take an IEnumerable<T> and just have it dumped to Excel with each item in the collection being modeled as a single row in the Excel worksheet. Consider the following class: public class Employee { public int Id { get; set; } public string Name { get; set; } public decimal HourlyRate { get; set; } public DateTime HireDate { get; set; } } Now let’s say we have a collection of these represented as an IEnumerable<Employee> and we want to be able to output it to an Excel file for offline querying/manipulation. As it turns out, this is dead simple to do with EPPlus. Have a look: public void ExportToExcel(IEnumerable<Employee> employees, FileInfo targetFile) { using (var excelFile = new ExcelPackage(targetFile)) { var worksheet = excelFile.Workbook.Worksheets.Add("Sheet1"); worksheet.Cells["A1"].LoadFromCollection(Collection: employees, PrintHeaders: true); excelFile.Save(); } } That’s it. Let’s break down what’s going on here: Create a ExcelPackage to model the workbook (Excel file). Note that the ‘targetFile’ value here is a FileInfo object representing the location on disk where I want the file to be saved. Create a worksheet within the workbook. Get a reference to the top-leftmost cell (addressed as A1) and invoke the ‘LoadFromCollection’ method, passing it our collection of Employee objects. Behind the scenes this is reflecting over the properties of the type provided and pulling out any public members to become columns in the resulting Excel output. The ‘PrintHeaders’ parameter tells EPPlus to grab the name of the property and put it in the first row. Save the Excel file All of the heavy lifting here is being done by the ‘LoadFromCollection’ method, and that’s a good thing. Now, this was really easy to do, but it has some limitations. Using this approach you get a very plain, un-styled Excel worksheet. The column widths are all set to the default. The number format for all cells is ‘General’ (which proves particularly interesting if you have a DateTime property in your data source). I’m a “no frills” guy, so I wasn’t bothered at all by trading off simplicity for style and formatting. That said, EPPlus has tons of samples that you can download that illustrate how to apply styles and formatting to cells and a ton of other advanced features that are way beyond the scope of this post.

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  • Building Simple Workflows in Oozie

    - by dan.mcclary
    Introduction More often than not, data doesn't come packaged exactly as we'd like it for analysis. Transformation, match-merge operations, and a host of data munging tasks are usually needed before we can extract insights from our Big Data sources. Few people find data munging exciting, but it has to be done. Once we've suffered that boredom, we should take steps to automate the process. We want codify our work into repeatable units and create workflows which we can leverage over and over again without having to write new code. In this article, we'll look at how to use Oozie to create a workflow for the parallel machine learning task I described on Cloudera's site. Hive Actions: Prepping for Pig In my parallel machine learning article, I use data from the National Climatic Data Center to build weather models on a state-by-state basis. NCDC makes the data freely available as gzipped files of day-over-day observations stretching from the 1930s to today. In reading that post, one might get the impression that the data came in a handy, ready-to-model files with convenient delimiters. The truth of it is that I need to perform some parsing and projection on the dataset before it can be modeled. If I get more observations, I'll want to retrain and test those models, which will require more parsing and projection. This is a good opportunity to start building up a workflow with Oozie. I store the data from the NCDC in HDFS and create an external Hive table partitioned by year. This gives me flexibility of Hive's query language when I want it, but let's me put the dataset in a directory of my choosing in case I want to treat the same data with Pig or MapReduce code. CREATE EXTERNAL TABLE IF NOT EXISTS historic_weather(column 1, column2) PARTITIONED BY (yr string) STORED AS ... LOCATION '/user/oracle/weather/historic'; As new weather data comes in from NCDC, I'll need to add partitions to my table. That's an action I should put in the workflow. Similarly, the weather data requires parsing in order to be useful as a set of columns. Because of their long history, the weather data is broken up into fields of specific byte lengths: x bytes for the station ID, y bytes for the dew point, and so on. The delimiting is consistent from year to year, so writing SerDe or a parser for transformation is simple. Once that's done, I want to select columns on which to train, classify certain features, and place the training data in an HDFS directory for my Pig script to access. ALTER TABLE historic_weather ADD IF NOT EXISTS PARTITION (yr='2010') LOCATION '/user/oracle/weather/historic/yr=2011'; INSERT OVERWRITE DIRECTORY '/user/oracle/weather/cleaned_history' SELECT w.stn, w.wban, w.weather_year, w.weather_month, w.weather_day, w.temp, w.dewp, w.weather FROM ( FROM historic_weather SELECT TRANSFORM(...) USING '/path/to/hive/filters/ncdc_parser.py' as stn, wban, weather_year, weather_month, weather_day, temp, dewp, weather ) w; Since I'm going to prepare training directories with at least the same frequency that I add partitions, I should also add that to my workflow. Oozie is going to invoke these Hive actions using what's somewhat obviously referred to as a Hive action. Hive actions amount to Oozie running a script file containing our query language statements, so we can place them in a file called weather_train.hql. Starting Our Workflow Oozie offers two types of jobs: workflows and coordinator jobs. Workflows are straightforward: they define a set of actions to perform as a sequence or directed acyclic graph. Coordinator jobs can take all the same actions of Workflow jobs, but they can be automatically started either periodically or when new data arrives in a specified location. To keep things simple we'll make a workflow job; coordinator jobs simply require another XML file for scheduling. The bare minimum for workflow XML defines a name, a starting point, and an end point: <workflow-app name="WeatherMan" xmlns="uri:oozie:workflow:0.1"> <start to="ParseNCDCData"/> <end name="end"/> </workflow-app> To this we need to add an action, and within that we'll specify the hive parameters Also, keep in mind that actions require <ok> and <error> tags to direct the next action on success or failure. <action name="ParseNCDCData"> <hive xmlns="uri:oozie:hive-action:0.2"> <job-tracker>localhost:8021</job-tracker> <name-node>localhost:8020</name-node> <configuration> <property> <name>oozie.hive.defaults</name> <value>/user/oracle/weather_ooze/hive-default.xml</value> </property> </configuration> <script>ncdc_parse.hql</script> </hive> <ok to="WeatherMan"/> <error to="end"/> </action> There are a couple of things to note here: I have to give the FQDN (or IP) and port of my JobTracker and NameNode. I have to include a hive-default.xml file. I have to include a script file. The hive-default.xml and script file must be stored in HDFS That last point is particularly important. Oozie doesn't make assumptions about where a given workflow is being run. You might submit workflows against different clusters, or have different hive-defaults.xml on different clusters (e.g. MySQL or Postgres-backed metastores). A quick way to ensure that all the assets end up in the right place in HDFS is just to make a working directory locally, build your workflow.xml in it, and copy the assets you'll need to it as you add actions to workflow.xml. At this point, our local directory should contain: workflow.xml hive-defaults.xml (make sure this file contains your metastore connection data) ncdc_parse.hql Adding Pig to the Ooze Adding our Pig script as an action is slightly simpler from an XML standpoint. All we do is add an action to workflow.xml as follows: <action name="WeatherMan"> <pig> <job-tracker>localhost:8021</job-tracker> <name-node>localhost:8020</name-node> <script>weather_train.pig</script> </pig> <ok to="end"/> <error to="end"/> </action> Once we've done this, we'll copy weather_train.pig to our working directory. However, there's a bit of a "gotcha" here. My pig script registers the Weka Jar and a chunk of jython. If those aren't also in HDFS, our action will fail from the outset -- but where do we put them? The Jython script goes into the working directory at the same level as the pig script, because pig attempts to load Jython files in the directory from which the script executes. However, that's not where our Weka jar goes. While Oozie doesn't assume much, it does make an assumption about the Pig classpath. Anything under working_directory/lib gets automatically added to the Pig classpath and no longer requires a REGISTER statement in the script. Anything that uses a REGISTER statement cannot be in the working_directory/lib directory. Instead, it needs to be in a different HDFS directory and attached to the pig action with an <archive> tag. Yes, that's as confusing as you think it is. You can get the exact rules for adding Jars to the distributed cache from Oozie's Pig Cookbook. Making the Workflow Work We've got a workflow defined and have collected all the components we'll need to run. But we can't run anything yet, because we still have to define some properties about the job and submit it to Oozie. We need to start with the job properties, as this is essentially the "request" we'll submit to the Oozie server. In the same working directory, we'll make a file called job.properties as follows: nameNode=hdfs://localhost:8020 jobTracker=localhost:8021 queueName=default weatherRoot=weather_ooze mapreduce.jobtracker.kerberos.principal=foo dfs.namenode.kerberos.principal=foo oozie.libpath=${nameNode}/user/oozie/share/lib oozie.wf.application.path=${nameNode}/user/${user.name}/${weatherRoot} outputDir=weather-ooze While some of the pieces of the properties file are familiar (e.g., JobTracker address), others take a bit of explaining. The first is weatherRoot: this is essentially an environment variable for the script (as are jobTracker and queueName). We're simply using them to simplify the directives for the Oozie job. The oozie.libpath pieces is extremely important. This is a directory in HDFS which holds Oozie's shared libraries: a collection of Jars necessary for invoking Hive, Pig, and other actions. It's a good idea to make sure this has been installed and copied up to HDFS. The last two lines are straightforward: run the application defined by workflow.xml at the application path listed and write the output to the output directory. We're finally ready to submit our job! After all that work we only need to do a few more things: Validate our workflow.xml Copy our working directory to HDFS Submit our job to the Oozie server Run our workflow Let's do them in order. First validate the workflow: oozie validate workflow.xml Next, copy the working directory up to HDFS: hadoop fs -put working_dir /user/oracle/working_dir Now we submit the job to the Oozie server. We need to ensure that we've got the correct URL for the Oozie server, and we need to specify our job.properties file as an argument. oozie job -oozie http://url.to.oozie.server:port_number/ -config /path/to/working_dir/job.properties -submit We've submitted the job, but we don't see any activity on the JobTracker? All I got was this funny bit of output: 14-20120525161321-oozie-oracle This is because submitting a job to Oozie creates an entry for the job and places it in PREP status. What we got back, in essence, is a ticket for our workflow to ride the Oozie train. We're responsible for redeeming our ticket and running the job. oozie -oozie http://url.to.oozie.server:port_number/ -start 14-20120525161321-oozie-oracle Of course, if we really want to run the job from the outset, we can change the "-submit" argument above to "-run." This will prep and run the workflow immediately. Takeaway So, there you have it: the somewhat laborious process of building an Oozie workflow. It's a bit tedious the first time out, but it does present a pair of real benefits to those of us who spend a great deal of time data munging. First, when new data arrives that requires the same processing, we already have the workflow defined and ready to run. Second, as we build up a set of useful action definitions over time, creating new workflows becomes quicker and quicker.

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