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  • Sync ERROR!! LOST MY WORK!

    - by Pedro Pisandelli
    Sorry my English... hope you understand me... I had a document. Edited it yesterday. But today, when i open it, it was desync. It show an one month earlier version!! I LOST A LOT OF WORK!! And i can't recover my right version of the document! I have a paid plan for Ubuntu One, but this made me very angry. And i don't see a way to recover and don't see a way to talk to somebody! There's no recovery mode like Dropbox... Man, i'm really ANGRY!! REALLY! I'll not recomend Ubuntu One services anymore! I don't know what to do... I lost my work and now i'm one month late! Thanks!!!

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  • smbmount returns "operation not permitted"

    - by Petriborg
    I use the smbfs tools package to mount my SMB shares. I wrote a quick script to mount the share: #!/bin/sh /usr/bin/smbmount "\\\\somehost.local\\hostshare" /media/hostshare -o user=smbuser,dom=WORKGROUP,uid=localuser,gid=localgroup This script used to work in 9.10 when called by the "localuser" account, but in my fresh-installed 10.04 it fails giving me the error: mount error(1): Operation not permitted Refer to the mount.cifs(8) manual page (e.g. man mount.cifs) The /media/hostshare directory is empty and has these perms: drwxrwxr-x 2 localuser localgroup 4096 2010-12-12 12:04 hostshare/ The "localuser" is in these groups: localgroup adm dialout cdrom plugdev lpadmin admin sambashare Any idea what is going on here? Google seems to suggest that the "sticky" bit needs to be set on /sbin/mount.cifs /sbin/mount.smbfs and /sbin/umount.cifs Is this a bug?

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  • OpenGL doesn't draw (3.3+) [on hold]

    - by Dhiego Magalhães
    Brief: I've been following this tutorial about OpenGL for 2 days, and I still can't have a triangle drawn, so I'm asking for help here. The tutorial is turned to OpenGL version 3.3 programing, using vertex arrays, buffers, etc. The libraries are: GLFW3 and GLEW, and I setted them by myself. The screen keeps black all the time. Full code: link here (It's just like a Hello World opengl program) Further Details: I get no errors at all. I downloaded a software to test my video card, and it supports OpenGL 4.1+ Standard OpenGL code for drawing (from earlier version) such as this one works normally. I'm using Microsoft Visual Studio 10.0 I presume all the OpenGL implementation was dune right: I added Additional Dependences to the linker as glew32.lib, opengl32.lib, glfw3.lib. The glew.dll was placed at SysWOW64 - because I'm running window 64bits, and glew is 32. Notes: I've been working hard to find out what this is, but I can't find. I would appreciate if anyone could test this code for me, so I can know if I implemented something wrong, and that its not my code.

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  • how to find 3g modem signal strength with out AT commands?

    - by neckTwi
    when i try to find signal strength of my modem using AT+CSQ, the usb device is locked by the network manager. To find the signal strength with AT+CSQ i have to first disable network connection using #nmcli nm wwan off to unlock the device inode /dev/ttyUSBX. Is there any nmcli option to get signal strength or any other option? EDIT The gdbus object for NetworkManager don't have any method like getSignalStrength. Network manager is locking device file preventing to use AT commands. nm-applet was able to display signal strength in system tray. so there should be a way to get signal strength form network manager! nmcli is command line counter part of nm-applet. Can i get signal strength using nmcli? nothing about signal strength is mentioned in its man pages.

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  • why specular light is not running?

    - by nkint
    hi, i'm on JOGL this is my method for lighting: private void lights(GL gl) { float[] LightPos = {0.0f, 0.0f, -1.0f, 1.0f}; float[] LightAmb = {0.2f, 0.2f, 0.2f, 1.0f}; float[] LightDif = {0.6f, 0.6f, 0.6f, 1.0f}; float[] LightSpc = {0.9f, 0.9f, 0.9f, 1.0f}; gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, LightPos, 0); gl.glLightfv(GL.GL_LIGHT1, GL.GL_AMBIENT, LightAmb, 0); gl.glLightfv(GL.GL_LIGHT1, GL.GL_DIFFUSE, LightDif, 0); gl.glLightfv(GL.GL_LIGHT1, GL.GL_SPECULAR, LightSpc, 0); gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, LightSpc, 0); gl.glEnable(GL.GL_LIGHT0); gl.glEnable(GL.GL_LIGHT1); gl.glShadeModel(GL.GL_SMOOTH); gl.glEnable(GL.GL_LIGHTING); } and i see my objects flat, no specular light.. any ideas? ps. to render my objects: gl.glColor3f(1f,0f,0f); gl.glBegin(GL.GL_TRIANGLES); for(Triangle t : tubeModel.getTriangles()) { gl.glVertex3f(t.v1.x, t.v1.y, t.v1.z); gl.glVertex3f(t.v2.x, t.v2.y, t.v2.z); gl.glVertex3f(t.v3.x, t.v3.y, t.v3.z); } gl.glEnd();

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  • Java Phones: How to set up JTAPI?

    - by Adam Tannon
    I want to use JTAPI (1.4 - latest) to create an app that will call my phone whenever I need it to. I downloaded JSR043 (JTAPI specification) and have been reading the API docs and it seems pretty straight forward with respect to how to code JTAPI. However I seriously doubt that getting a Java app on my laptop to call my cell phone doesn't require some 3rd party or middle man service provider and possibly other entities/configurations as well. So I ask: besides using the JTAPI in my Java code, what do I need to install or set up to have a Java app that calls my phone? Thanks in advance!

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  • career change : non-functional to test automation

    - by centennial
    I started my Career as core-Java developer 6 years ago and stayed as developer for 6-7 month and then moved to performance testing (actualy pushed into this for short term and later I started liking it). I have done all sort of non-functional testing like performance, load, stress, soak, compatibility, failover etc on many performance test tools accross many industries. I was doing contracting all these years which means I kept moving to new projects after every 3-6 months. Now personal situation has been changed, married man now so looking for something long term. Performance testing generally comes at the end of the development life cycle hence very short term contracts so I was wondering if I can move into functional/test automation side I can earn myself good length of contract. I had some exposure of QTP but I am sure to learn all other tools very quickly as I am quite good in programming and concept of testing. in short I want to move into functional test automation to get long term contract without leaving my love for programming . any thoughts please ?

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  • How to Use Google Chrome as Your Default PDF Reader (the Easy Way)

    - by The Geek
    If you’re anything like 99% of everybody, you have some sort of PDF viewing software installed on your PC—but did you realize that you can use Google Chrome to view PDFs from your PC? It’s easy! We’re showing off how to do this in Windows, but theoretically it would work for OS X or Linux as well. If you’ve tried it, let us know in the comments Latest Features How-To Geek ETC How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7

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  • Is it OK to push my code to GitHub while it is still in early development?

    - by marco-fiset
    I have some projects that are in a very early development state. They are nowhere nearing completion but I do host them (as public repos) on GitHub because: I have multiple computers and I want access to my code everywhere I want a backup for my code I want it to be easy if someone wants to collaborate in some way I use GitHub Issues as a poor man's project management software Is it OK to publish a project on GitHub even when it is very early in the development? I am a bit concerned about someone to come by and say OMG this is total BS, this code is so bad! while looking at unpolished/still in development/not tested code. What are your practices when you start new public projects? Do you wait until you have something substantial to show or you create a bare repo directly on GitHub and start from there? I used GitHub throughout this post but this applies to every code hosting service out there.

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  • How can I undo this key mapping?

    - by user273872
    First of all sorry my punctuation will be bad. its hard to type when keys are not doing what you expect. Eg it keeps scaring the **** out of me by taking a screen shot when I push the up arrow lolol So anyways, I broke a key on my keyboard and used xkeycaps to remap it to an unused key which worked. But then I realized it screwed up other keys... I think this is the program I used http://www.jwz.org/xkeycaps/man.html And then after doing the modifications I found out how to save them from the second answer in this question How to Map my enter key to a different key down where it says this "When you are happy with your current keymap and want to use it in future X-sessions, run the following command to save it: xmodmap -pke ~/.Xmodmap"

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  • To canvas, or not to canvas, when building browser-based games?

    - by Letharion
    Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game — Tetris, Pac-man, or something of that complexity level. Question: It seems to me that a fundamental choice I need to make is whether I should render on a <canvas> element or not. With a canvas, I have basic tools for rendering points, lines, and more complex things on top of that. Presumably there are, or will be, also various frameworks to help with this. Without a canvas, I could keep my objects in the DOM-tree, like a regular webpage, only quite complex, with many overlapping elements. Is one approach better than the other? Are they mutually exclusive? How do I know which to pick?

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  • What is the correct way to use glTexCoordPointer?

    - by RubyKing
    I'm trying to work out how to use this function glTexCoordPointer. The man page states that I must set a pointer to the first element of the array that uses the texture cordinate. Here is my array: static const GLfloat GUIVertices[] = { //FIRST QUAD 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.94f, 0.0f, 1.0f, 1.0f, 1.0f, //2ND QUAD // x y z w X Y 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, -0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, -0.94f, 0.0f, 1.0f, 1.0f, 1.0, }; But how do I set the pointer correctly for the fifth element on the 2nd quad first row? I was thinking something like this: glTexCoordPointer(1, GL_FLOAT, 6, reinterpret_cast<const GLvoid *>(29 * sizeof(float)));

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  • Polygon is rotating too fast

    - by Manderin87
    I am going to be using a polygon collision detection method to test when objects collide. I am attempting to rotate a polygon to match the sprites rotation. However, the polygon is rotating too fast, much faster than the sprite is. I feel its a timing issue, but the sprite rotates like it is supposed to. Can anyone look at my code and tell me what could be causing this issue? public void rotate(float x0, float y0, double angle) { for(Point point : mPoints) { float x = (float) (x0 + (point.x - x0) * Math.cos(Utilities.toRadians(angle)) - (point.y - y0) * Math.sin(Utilities.toRadians(angle))); float y = (float) (y0 + (point.x - x0) * Math.sin(Utilities.toRadians(angle)) + (point.y - y0) * Math.cos(Utilities.toRadians(angle))); point.x = x; point.y = y; } } This algorithm works when done singly, but once I plug it into the update method the rotation is too fast. The Points used are: P1 608, 368 P2 640, 464 P3 672, 400 Origin x0 is: 640 400 The angle goes from 0 to 360 as the sprite rotates. When the codes executes the triangle looks like a star because its moving so fast. The rotation is done in the sprites update method. The rotation method just increases the sprites degree by .5 when it executes. public void update() { if(isActive()) { rotate(); mBounding.rotate(mPosition.x, mPosition.y, mDegree); } }

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  • where does the discrepancy between \# in PS1 and n in !n come from?

    - by Cbhihe
    Something has been gnawing at me for a while now and I can't seem to find a relevant answer either in man pages or using your 'Don't be evil' search engine. My .bashrc has the following: shopt -s histappend HISTSIZE=100 HISTFILESIZE=0 # 200 previous value Putting HISTFILESIZE to 0 allows me to start with a clean history slate with each new term window. I find it practical in conjunction with using a prompt that contains \#, because when visualizing a previous command before recalling it with !n or !-p, one can just do: $ history | more to see its relevant "n" value In my case, usually the result of: $ \history | tail -1 | awk '{print $1}' # (I know this is an overkill, don't flame me) equals the expanded value of # in PS1 minus 1, which is how I like it to be at all times. But then, sometimes not. At times the expanded value of # sort of "runs away". It's incremented in such a a manner that it becomes than $(( $(\history | tail -1 | awk '{print $1}')+1 )) Any pointers, anyone?

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  • How to configure background image to be at the bottom OpenGL Android

    - by Maxim Shoustin
    I have class that draws white line: public class Line { //private FloatBuffer vertexBuffer; private FloatBuffer frameVertices; ByteBuffer diagIndices; float[] vertices = { -0.5f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f }; public Line(GL10 gl) { // a float has 4 bytes so we allocate for each coordinate 4 bytes ByteBuffer vertexByteBuffer = ByteBuffer.allocateDirect(vertices.length * 4); vertexByteBuffer.order(ByteOrder.nativeOrder()); // allocates the memory from the byte buffer frameVertices = vertexByteBuffer.asFloatBuffer(); // fill the vertexBuffer with the vertices frameVertices.put(vertices); // set the cursor position to the beginning of the buffer frameVertices.position(0); } /** The draw method for the triangle with the GL context */ public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, frameVertices); gl.glColor4f(1.0f, 1.0f, 1.0f, 1f); gl.glDrawArrays(GL10.GL_LINE_LOOP , 0, vertices.length / 3); gl.glLineWidth(5.0f); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } It works fine. The problem is: When I add BG image, I don't see the line glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); glView.setRenderer(new mainRenderer(this)); // Use a custom renderer glView.setBackgroundResource(R.drawable.bg_day); // <- BG glView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); glView.getHolder().setFormat(PixelFormat.TRANSLUCENT); How to get rid of that?

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  • Upstart: sense of "stop on..." stanza when job is a task

    - by Binarus
    Hi, an upstart question (I think I have read all relevant man pages but could not find the answer there): What is the sense of using a "stop on ..." stanza in the definition of a job which is a task? The manuals tell us that such a job, after being started, just waits until its script (or exec stanza) is executed completely, and then stops automatically. Given that, what is the point in using "stop on ..." stanzas in such job definitions? For example, this is the job definition for Upstart's (very important) rc job in Natty 11.04 (leaving out comments and empty lines): start on runlevel [0123456] stop on runlevel [!$RUNLEVEL] export RUNLEVEL export PREVLEVEL console output env INIT_VERBOSE task exec /etc/init.d/rc $RUNLEVEL IMHO, the job, after being started by a runlevel event, will be stopped automatically as soon as /etc/init.d/rc $RUNLEVEL has finished. Thank you very much for any explanation!

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  • 3 SQL Join Concepts to Help You Choose the Right Join

    What do SQL joins and the "teach a man to fish" Chinese proverb have in common? SQL joins, like regular expressions, are one of those commonplace programming tasks in which true success is entirely dependent upon your ability to conceptualize the outcome. Fail to do so and you'll likely wind up spending a few hours in a frustrating round of trial and error. Like regular expressions, the proliferation of online examples has actually contributed to the frustration, providing the equivalent of a day's worth of fish rather than the proverbial fishing pool. The Future of SQL Server MonitoringMonitor wherever, whenever with Red Gate's SQL Monitor. See it live in action now.

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  • How to prioritize tasks when you have multiple programming projects running in parallel?

    - by Vinko Vrsalovic
    Say you have 5 customers, you develop 2 or 3 different projects for each. Each project has Xi tasks. Each project takes from 2 to 10 man weeks. Given that there are few resources, it is desired to minimize the management overhead. Two questions in this scenario: What tools would you use to prioritize the tasks and track their completion, while tending to minimize the overhead? What criteria would you take into consideration to determine which task to assign to the next available resource given that the primary objective is to increase throughput (more projects finished per time unit, this objective conflicts with starting one project and finishing it and then moving on to the next)? Ideas, management techniques, algorithms are welcome

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  • Modern workflow / project architecture with PHP

    - by Sprottenwels
    I wonder how one professional developer would design the backend-part of his application. I try to use PHP as seldom as possible and only for data serving/saving purposes. To do so, i would create a module/class for every greater part of my application, then write some single script files which are called by javascript. E.g: User clicks a "retrieve data" button javascript will call retrieveData.php retrieveData.php will create an instance of the needed class, then executes myInstance-retrieve() the data is returned to my JS by retrieveData.php However, i see some disadvantages in this practice: I will need a single scipt file for every action, (e.g retrieveData.php, saveData.php etc) I need a man-in-the-middle step: from JS to my single script, to my classes How are modern applications designed to accomplish what i need to do?

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  • Where can I find statistics / figures on how long testing should / could take?

    - by NoCarrier
    I'm trying to convince management that testing/QA takes considerably longer than non-developers think. Some smaller shops don't have budgets for testers and phbs automatically assume the developer will spend a few minutes after every build "testing" and deliver a perfectly functional system. Can someone point me to some numbers? e.g. Testing should be XX% of your total man hour count , etc etc? Or perhaps some real world experience? My goal is to have some numbers that are grounded in real life so I can make time/effort allocation justifications for "proper" testing when preparing estimates and timelines for applications. Maybe not full blown 100% TDD, but pragmatically close to it. I apologize if I seem vague.

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  • Why is git-svn useful?

    - by Wes
    I have read these related questions: I'm a Subversion geek, why should I consider or not consider Mercurial or Git or any other DVCS? git for personal (one-man) projects. Overkill? ...and I understand why git is useful. What I don't understand is why tools like git-svn that allow git to integrate with svn are useful. When, for example, a team is working with svn, or any other centralised SCM, why would a member of the team opt to use git-svn? Are there any practical advantages for a developer that has to synchronize with a centralized repository?

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  • Programming C++ using Qt4

    - by DaGhostman Dimitrov
    Hey guys I am really new to the C++ programing I have a little knowledge in C and a bit more in C++, but I do not know them enough to call myself a programmer. I am working as a PHP Web Developer I like being a crafts man and creating things so that is the reason to combine the programming with web development. I think that I could really benefit from both of them and so... My question is: Is it a good Idea to learn C++ with Qt or not? Can you give me pros and cons of both? Note: I do not want to become a programmer and give up the web development I want to combine them both.

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  • Programming Language Family Tree?

    - by user134353
    As a man interested in programming, I must ask if there is a cataloged hierarchy of languages. I'd like to learn to actually understand what's happening- that is to say, I don't want to use a compiler until I understand what a compiler does and how to make my own. I really do want to start from total scratch. I'm told that means "machine code"? I don't know. What I do know is that "C++" is not the start. I'm not interested in learning that until I can actually break software down to its very base and see how the pieces go together.

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  • Certain grid lines not rendering as expected

    - by row1
    I am drawing a simple quad (a triangle strip with 4 vertices) as the floor and then drawing an 8x8 grid over top (a collection of vertex pairs for a line list). The vertical grid lines work fine (apart from being very aliased), but some of the horizontal lines do not get rendered. The grid renders fine if I do not draw the quad. foreach (EffectPass pass in _Effect.CurrentTechnique.Passes) { pass.Apply(); CurrentGraphicsDevice.SetVertexBuffer(_VertexFloorBuffer); _Engine.CurrentGraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); //Some of the horizontal lines seems to disappear if we draw the above quad. CurrentGraphicsDevice.SetVertexBuffer(_VertexGridBuffer); CurrentGraphicsDevice.DrawPrimitives(PrimitiveType.LineList, 0, _VertexGridBuffer.VertexCount / 2); } What could be causing these lines to not be rendered? Update: I added the below code after I draw my quad and grid and it started working. But I am not sure why that works as I thought this code was to draw the WPF controls elementRenderer.Render(); spriteBatch.Begin(); spriteBatch.Draw(elementRenderer.Texture, Vector2.Zero, Color.White); spriteBatch.End();

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  • YELP does not work right

    - by DWolfman
    When I click on DashHome then click on the questionmark, It brings up the help system. However when I enter a command to search on it tells me this does not exist. From what I understand the engine is YELP and is suppose to search everything including the man pages. However, I can't get it to find anything. I tried to install the yelp package but it tells me the one that is installed is the latest version. Am I doing something wrong? Everything I read says hitting the F1 key is suppose to bring up yelp but Thanks in advance. Dave

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