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  • Too sell or give for free

    - by QAH
    Hello everyone! I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, but the game itself remains free. I need some advice on whether or not I should sell my game, release it for free with advertisements, or ask for donations and keep the game free. I feel that my game is fun, but of course the graphics aren't tip top because I am a programmer, not an artist. I just take screenshots of 3D models I get from Turbosquid and crop around it to make a sprite. Also, and I could be very wrong about this, it seems that there are more legal issues surrounding selling a game than making it free and generating revenue from advertisement, or asking for donations. If I am wrong, someone please correct me. Also, I am very interested in generating some revenue for my work, but that isn't at the very top of my list. I am in my last year of high school, soon to be going to college, and I am going to major in computer science/software engineering. So I am trying to gain some preliminary experience at home by coding stuff every day. One way of getting this experience is by making this game. So what do you think? What route should I take? What has worked well with other indie games? Thanks in advance.

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  • To sell or give for free

    - by QAH
    Hello everyone! I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, but the game itself remains free. I need some advice on whether or not I should sell my game, release it for free with advertisements, or ask for donations and keep the game free. I feel that my game is fun, but of course the graphics aren't tip top because I am a programmer, not an artist. I just take screenshots of 3D models I get from Turbosquid and crop around it to make a sprite. Also, and I could be very wrong about this, it seems that there are more legal issues surrounding selling a game than making it free and generating revenue from advertisement, or asking for donations. If I am wrong, someone please correct me. Also, I am very interested in generating some revenue for my work, but that isn't at the very top of my list. I am in my last year of high school, soon to be going to college, and I am going to major in computer science/software engineering. So I am trying to gain some preliminary experience at home by coding stuff every day. One way of getting this experience is by making this game. So what do you think? What route should I take? What has worked well with other indie games? Thanks in advance.

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  • Directx vs XNA - Which is better for me? [closed]

    - by tristo
    Recently I got Visual Studio 2012 from visual studio 2010, although did not expect Visual Studio to 2012 to designed the way it was. Anyway I am pleased with some of VS 2012 technology and have moved all of my projects to it. At this point of time since I got VS 2012 I have been into making windows applications and other non-game activities. ALTHOUGH have recently gotten into the spirit of game development and I am planning to make a 3d comical game, shader effects, not too complicated meshes, but it requires alot of lighting effects to emphasise certain parts of the game. When I was using VS 2010 I had a great time making 2d games with XNA, it uses a great language, and has a very awesome system. But I no longer have XNA with me, and the workarounds described in stackoverflow always gives me errors while using xna. Anyway it seems that microsoft have stuffed themselves up with xna anyway with the weirdness of Windows 8, and it being only avaliabe on pc and xbox. Due to these reasons I have decided to work with Directx and Direct3d to produce my new game, although the overflowing credits after each directx game gives me the shivers, and the low-level coding of directx also puts me on thin ice with my games, left in a confusional mess with what decision I should make. I don't know anything about directx or direct3d. I am an indie developer, but I am planning to take on alot of professional aspects of games. I don't have heaps of time(2-3 hours a day) I don't mind the complexity of how directx works, as long as I can learn how to make the fundementals of a game in a week. I am also unsure if directx is really for my situation, and keep with xna game development. Anyone can tell me the best technology for me would be great.

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  • Skype Video Calling Comes To iPhone And iPod Touch

    - by Gopinath
    Skype 3.0 app for iPhone/iPod Touch lets you make video calls right from your iOS device to another iOS device or computer running Skype application. Skype blog post says This season is very special as we are releasing a new version of Skype for iPhone and iPod Touch with video calling. Skype video calling is supported over WiFi and 3G* data connections. You can enjoy video calls with users on all Skype desktop versions and with other Skype for iPhone, iPod Touch, and iPad users. You can make video calls in both portrait and landscape mode and use both front and back cameras. Users on iPhone 4, 3GS and iPod Touch (4th Generation) can enjoy full 2-way video calling. Users with iPod Touch (3rd Generation) and iPads can receive video. Download the app straight from AppStore This article titled,Skype Video Calling Comes To iPhone And iPod Touch, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Can VLC stream a YouTube video?

    - by pcampbell
    Is it possible to stream a particular YouTube video's content with VLC? The scenario is that you could paste a YouTube URL into a VLC dialog, and then have VLC stream the video as if it were a local media file. Any existing features in VLC, or workarounds that you know of to accomplish this streaming idea?

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  • Video-editing software for Windows 7

    - by Fuxi
    I'm looking for good software (free or commercial) for video editing. I tried Magix Video Deluxe but didn't like it that much. The application I'm looking for shouldn't be too professional, but not overly simple either. I'm looking for an easy way to cut out scenes quickly and reorder them, as well as naming or tagging them.

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  • Video Editing Software

    - by stanigator
    I would like to add some text labels certain segments of a video. I have had a lot of trouble using Windows Movie Maker for video editing. I know a friend of mine who uses adobe premiere and adobe after effects, but I don't know what's the easiest software to use to achieve my goal. What are your thoughts?

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  • Linux Kernel Driver for video capture

    - by Stoopkid
    I have this EasyCap video capture thing with a USBTV007 chip and I really would like to get it working on my little linux mint 17 laptop so that I can capture video for my RC stuff. But I do not know what to do with this linux kernel driver. I don't even know how to get these files, I assume it is something like git. http://linuxtv.org/wiki/index.php/Easycap#USBTV007_EasyCAP I am looking for a beginner friendly explanation on what to do with this: https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/drivers/media/usb/usbtv

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  • Flash video has become jittery in Karmic

    - by creamcheese
    When I first installed Karmic, I must have installed a Flash player or else it came with Karmic. It worked fine and I have been running the Ubuntu updates whenever requested by the OS. However, now my Flash video is extremely jittery and the whole computer kinds of slows down whenever I try to play a Flash video file. I have no idea what type of Flash player is running or what is the best one to use. Would appreciate any recommendations. Thanks.

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  • Creating a dynamic (video) Overlay on Google Maps on Android 2.1

    - by Soumya
    I'm trying to create a map overlay for displaying a video stream (MJPEG) on top of a Mapview. Currently I've a standalone activity that creates a data thread for fetching MJPEG video frames. I'm using a handler to send a frame (as a Bitmap) from the data thread to the main activity which then updates the UI. I'm not sure how I can implement "refresh" for updating my "overlayed" video stream. EDIT: What I mean by "refresh" is - how can I update the video portion (not the mapview) of my UI whenever I get a new video frame. I plan to paint the video frame (bitmap) in the "draw method" of my implementation of the Overlay subclass. But the "draw" method is not invoked by me directly. Thanks.

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  • Edit a video to embed a bitmap.

    - by Rajkumar R
    I would like to edit a video so that i can embed a small bitmap image at any corner. The bitmap image has to be replaced with another image, for every two video frames. If somehow it is possible to covert a group of pictures into slideshow video then i want that video to be embedded at the corner of the main video. The size of the bitmap is about the size of a channel logo and that is exact space it will occupy in the video. Please guide me in accomplishing. Is there any existing libraries available to do this. I am working on .Net 4 platform but i do

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  • Game Review: God of Light

    Luckily I came across this title at a very early stage. If I remember correctly, I took notice of God of Light on Twitter right on the weekend it has been published on the Play Store. "Sit back and become immersed into the world of God of Light, the game that rethinks the physics puzzle genre with its unique environment exploration gameplay, amazing graphics and exclusive soundtrack created by electronic music icon UNKLE. Join cute game mascot, Shiny, on his way to saving the universe from the impending darkness. Play through a variety of exciting game worlds and dozens of levels with mind-blowing puzzles. Your goal is to explore game levels, seek for game objects that reflect, split, combine, paint, bend and teleport rays of light energy to activate the Sources of Life and bring light back to the universe." Mastering the various reflection items in God of Light is very easy to learn and new elements are introduced during the game. Amazing puzzle game Here's the initial review I posted on the Play Store: "Great change in puzzles Fantastic and refreshing concept of puzzle solving. The effects and the music match very well, putting the player in the right mood to game. Get enlightened and grow your skills until you are a true God of Light." And it remains true, even after completing the first realm completely. Similar to Quell it took me only a couple of hours during the evening to complete all levels in the available three realms, unfortunately. God of Light currently consists of 75 levels, well it's 25 in each realm to be precise, and the challenges are increasing. Compared to the iOS version from the AppStore, God of Light is available for free on Android - at least the first realm (25 levels). Unlocking the other two remaining realms is done through an in-app purchase. The visual appearance, the sound effects and the background music provided by UNKLE makes God of Light a superb package for any puzzle gamer. Whether it is simply reflecting light over multiple mirrors, or later on bending the rays of light with black holes, or using prisms to either split, enforce, or colourise your beam, God of Light is great fun and offers a good amount of joy. Check out the following screenshots for some impressions. God of Light: Astonishing graphics and visual appeal throughout the game God of Light - Introduction to the game during the first levels. New light items are introduced at each stage during the game play God of Light: Increasing complexity and puzzle fun Hopefully, Playmous is going to provide more astonishing looking realms and interesting gimmicks in future versions. Play Store: God of Light Also, check out the latest game updates on the official web site of Playmous

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  • How to input live video Stream to Microsoft Encoder.

    - by GautamB
    There is a facility in Microsoft Encoder to give input from a file or from a device such as webcam for streaming. But i haven't found a way to give live video stream to encoder. i.e. How to make encoder listen to particular UDP port. From which encoder will take input stream and encode it and push to windows media server. Any help will be appreciated. Thanks, Gautam B.

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  • How to convert video to images?

    - by Liam
    How can I convert a video file to a sequence of images, for example one frame every N seconds. Can mplayer or ffmpeg do this? I have used MPlayer to grab screenshots manually but I would like to automate this for a long video.

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  • Recommended method towards making custom maps for a 2d game?

    - by Qasim
    I am planning on making a 2D game, however different from my last personal projects I want this one to have enhanced graphics, with custom-designed levels. My previous 2d platformers were tile-based, in which I made a map editor for to create levels. However, I am wondering the best way to implement custom designed maps? For say, some grass is a litter higher than others, flowers here and there, cool drawings and structures along the way, etc. instead of just the same old tiles over and over again. I am thinking but I just can't grasp the idea of how to implement it. I have seen it done in other games and am interested to see how they accomplish it, but can't get my hands on some source code. :(

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  • Protect video with password

    - by Ruben
    Are they any method to protect video files with password, so player will ask for the pasword before playback? Currently I am protecting private video files using zip compression with password but it is very inconvenient. I am forced to uncompress huge files each time before watching, and than erase it using special utilities (to avoid further restoring). Please advice.

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  • What Type of Options should be on the Game Settings Menu?

    - by A13X
    I have seen a post about the main menu options here: UI: Main Menu options for mobile games. What options should be listed? What do users want to see? But I want to know what kind of options should/need to be available on the settings screen. I am making a rather simple 2D game for Android, but really I haven't found many aspects that warrant an options button or a check box besides turning the sound and music on/off. I was thinking graphics settings but then again, how many apps really need graphics settings besides immersive 3D ones?

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  • Youtube "unable to convert video file"

    - by Alexandra
    I encoded some videos from a dvd format (mpeg 2 I think) to h246 (using a .mkv container). When I upload them to youtube, most of them work, but there are a few that don't. After I upload it, I get the message "Failed (unable to convert video file)" What could be the problem because all the videos are the same format, and only a few of them fail. When I click upload details, while uploading, the file seems to be recognized by youtube: Format: MATROSKA Dimensions: 704 x 480 px Video codec: H264 Audio codec: AAC

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  • What technologies allow bidirectional streaming of video?

    - by Roman
    Wikipedia says that Flash allows "bidirectional streaming of audio and video". Is it possible to do that with other technologies (for example with JavaScript)? In other words, I want to transfer video from one user of web-site to another one in real time. I want to have something that is already installed by many users or easy to install (Flash fulfills this requirements). And I want to have something free.

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  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games?

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