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  • Need help finding a good curriculum/methodology for self-teaching to program from scratch

    - by BrotherGA2
    My friend and I have both dedicated ourselves to learning the essentials of programming by June of this year from nearly no programming experience. I have done some research and have come to the conclusion that using the Python language will be the best for us, but I am open to suggestions with good reasoning behind them. My motives for learning programming are: Potential Career Path to be able to create programs that can: solve problems; entertain, i.e. useful applications and games. Online college lectures + book (which I am willing to purchase) sounds like a good combination, but I do not know which would be most suitable for me. tl;dr: What I would like to find from the excellent people here is the following: a good, potentially best, programming course and/or book that is well structured and uses good pedagogy so that a person dedicated to learn programming may do so by following its curriculum (or use it to develop a curriculum) over the course of a few months. Thanks! (I apologize if this type of question is not considered proper etiquette, but I haven't found a consensus on this, and would like some guidance beyond the research I've already done)

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  • How can I render a custom view in a UIScrollView at varying zoom levels without distorting the view?

    - by eczarny
    The scenario: I have a custom view (a subclass of UIView) that draws a game board. To enable the ability to zoom into, and pan around, the board I added my view as a subview of UIScrollView. This kind of works, but the game board is being rendered incorrectly. Everything is kind of fuzzy, and nothing looks right. The question: How can I force my view to be redrawn correctly ay varying scales? I'm providing my view with the current scale and sending it a setNeedsDisplay message after the scroll view is done zooming in/out, but the game board is still being rendered incorrectly. My view should be redrawing the game board depending on the zoom level, but this isn't happening. Does the scroll view perform a generic transformation on subviews? Is there a way to disable this behavior?

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  • postmessage for directinput

    - by kevin
    can someone PLEASE point me in the right direction all i want to do is simulate a mouse click in a video game that is minimized the video game i am doing this for allows macroing like this, so its all good however, the game uses directinput so using postmessage and sendmessage is not working

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  • How to reset the value of NSInterval ?

    - by srikanth rongali
    I am writing a small game. After the completion of the game we get the previous screen. So, we can play again. But problem is that the time interval (NSTime Interval)started first time while running game is still continuing. For example the time interval of my touch when I first started game is 3.0 seconds. When again I played (not quitting the application) the time interval is 3.0 seconds + interval till the present touch ? Hoe can I make it work ? Please help me with solution for my problem.

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  • Probability Random Number Generator

    - by Excl
    Let's say I'm writing a simple luck game - each player presses Enter and the game assign him a random number between 1-6. Just like a cube. At the end of the game, the player with the highest number wins. Now, let's say I'm a cheater. I want to write the game so player #1 (which will be me) has a probability of 90% to get six, and 2% to get each of the rest numbers (1, 2, 3, 4, 5). So, how can I generate a number random, and set the probability for each number? Thanks.

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  • Stop 2 identical queries from executing almost simultaneously?

    - by James Simpson
    I have developed an AJAX based game where there is a bug caused (very remote, but in volume it happens at least once per hour) where for some reason two requests get sent to the processing page almost simultaneously (the last one I tracked, the requests were a difference of .0001 ms). There is a check right before the query is executed to make sure that it doesn't get executed twice, but since the difference is so small, the check hasn't finished before the next query gets executed. I'm stumped, how can I prevent this as it is causing serious problems in the game. Just to be more clear, the query is starting a new round in the game, so when it executes twice, it starts 2 rounds at the same time which breaks the game, so I need to be able to stop the script from executing if the previous round isn't over, even if that previous round started .0001 ms ago.

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  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

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  • Non-blocking MySQL updates with java?

    - by justkevin
    For a multiplayer game I'm working on I'd like to record events to the mysql database without blocking the game update thread so that if the database is busy or a table is locked the game doesn't stop running while it waits for a write. What's the best way to accomplish this? I'm using c3p0 to manage the database connection pool. My best idea so far is to add query update strings to a synchronized list with an independent thread checking the list every 100ms and executing the queries it finds there.

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  • Beginning OS X & iPhone Development: Reference texts

    - by twinbornJoint
    My programming experience is limited to xhtml, css, php, sql and some javascript. The books I have are: Programming in Objective-C 2nd Edition Beginning iPhone Development Cocoa(R) Programming for Mac(R) OS X (Paperback) Is there anything else I will need to get started on my journey into iPhone/OS X development?

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  • Winforms vs WPF

    - by m0s
    I am a student and I do freelance here and there when I have opportunity. I believe my strongest language is C#. I don't really know what is going on in real programming world, so I was wondering if WPF did take over WinForms? I know the differences between two and how two can be used simultaneously but, I just don't want to invest my time in learning dying technologies, I hope you understand. So, for windows desktop programming what would you recommend to master WinForms, WPF or maybe both? I also get a lot that desktop programming is dead already and one should only care about learning web programming.

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  • Garbage collection - manually wiping EVERYTHING!

    - by Glycerine
    I have been building a game for a while (nearly done) - But the game needs a replay button and its a big task. I know the GC is dreadful in flash, but I wanted to know if there is a way to wipe EVERYTHING as if the flash app has just begun. Clearing memory, game data - I haven't to worry about game loading as its not really heavy on data. Everything pretty much lives in a DataModel - but I fear if I just clear the all variables, I'll have pockets of orphaned memory. Any forwarding idea would be great. cheers guys.

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  • Soundpool sample not ready

    - by SteD
    I have a .wav file that I'd like to use across my game, currently I am loading the sound in onCreate() of each activity in the game. soundCount = soundpool.load(this,R.raw.count, 1); The sound will be played once the activity starts. soundpool.play(soundCount, 0.9f, 0.9f, 1, -1, 1f); Problem is at times I will hit the error "sample x not ready". Is it possible to load the .wav file once upon starting the game and keep it in memory and use it later across the game? Or is it possible to wait for 1-2 seconds for the sound to load finish?

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  • Xml add element node using PHP

    - by user560411
    Hello I would like to add an element node in my entire XML file using PHP. I can not get it right and I add it below root. Please share me a clean code so that I understand how it works.. Thank you! My xml is <?xml version="1.0" encoding="utf-8"?> <GameStore> <Game type="adventure"> <TITLE>Assassin's Creed: Brotherhood</TITLE> <PUBLISHER>Ubisoft</PUBLISHER> </Game> <Game type="adventure"> <TITLE>Batman: Arkham Asylum</TITLE> <PUBLISHER>Eidos</PUBLISHER> </Game> </GameStore>

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  • Checking online users with Facebook Javascript SDK

    - by Roman
    Hi, I'm trying to build some kind of a social game in facebook, where I need that every user that has approved my APP is able to receive notifications from me. When the user approves my App, I save his UID in the DB for future reference. At some later time, I want to make it possible for other users find partners for a game - so I need a way to pick randomly some user from my DB and check if he's online. Then, send him a message and propose to play with the current player. So 2 questions: How can I check if some user is online, using Javascript SDK? It seems that in the new Graph API I can't get the users' online status. How can I then send him a message and propose to play the game? When he approves to play - he is being forwarded to the game page. Many thanks in advance, Roman

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • How to implement a Google-chrome-like title bar for Java SWT application

    - by MartyC
    I have inherited development of a Java/SWT application running on Windows only. One of the feature requests that I need to scope is a Google-chrome-type title bar in place of the SWT windows title bar. The application's tabs appear at the same level as the window control buttons. My understanding is that I will need to: write a Windows widget capable of rendering the custom look and managing tabs as opposed to menus. expose the Windows widget as a dll for use in Java via JNI write a custom SWT widget to wrap it and expose the tab management interface. I have a lot of experience with Java programming, GUI programming with Swing/AWT, and non-GUI C# programming. Windows GUI programming and SWT are new to me so I'm not sure where to start. The best I have found so far is a 2001 article on writing your own SWT widget. My biggest unknown is the best way to implement a custom Windows application-window.

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  • Unable to register achievements

    - by abe
    I've been unable to register any achievements. I keep getting the following: {"error":{"message":"(#3502) Object at achievement URL is not of type game.achievement","type":"OAuthException","code":3502}} When I run my URL through the linter, I get: Open Graph Warnings That Should Be Fixed Inferred Property: The 'og:url' property should be explicitly provided, even if a value can be inferred from other tags. Inferred Property: The 'og:title' property should be explicitly provided, even if a value can be inferred from other tags. Although when I load the URL myself I clearly see those set in the meta tags. My HTML looks like: <html> <head prefix="og: http://ogp.me/ns# fb: http://ogp.me/ns/fb# game: http://ogp.me/ns/game#"> <meta property="fb:app_id" content="<MY_APP_ID>" /> <meta property="og:type" content="game.achievement" /> <meta property="og:url" content="http://<MY_DOMAIN>/ach10.html" /> <meta property="og:title" content="Title" /> <meta property="og:description" content="Description" /> <meta property="og:image" content="http://placekitten.com/g/200/300" /> </head> <body> Hmm.. </body> </html> Also interesting, is the graph API sees it as: { "url": "http://<MY_DOMAIN>/ach10.html", "type": "website", "title": "http://<MY_DOMAIN>/ach10.html", "updated_time": "2012-03-09T19:49:14+0000", "id": "<ID>" } And the scraped URL returns nothing ... anyone have any ideas? I've also tried adding the Game Achievement object in the Open Graph settings and every combination of Sandbox Mode/Social Discovery enabled and disabled.

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  • 396 desktop Python apps [closed]

    - by Delirium tremens
    http://sourceforge.net/develop/ - Project Finder - Programming Language - Python ( * 16596 * ) - even so, All Anys - Go - Programming Language - Python ( * 11847 * ) - Desktop ( * 572 * ) - All Desktop Categories (7 + 1 + 67 + 35 + 286 = * 396 * )

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  • How do I use Criteria to make a join on a date field (in DB2) based on the year.

    - by HtmlTableGuru
    I have a java.util.Date field in my Object. I would like to use Criteria to select all rows that have a date field with a given year. The SQL would look like the following: SELECT * FROM GAME GM WHERE YEAR(GM.GAME_DATE) = 2010 How can I use Criteria to accomplish this? Thanks in advance. public Collection<Game> getGamesByDate(Date date){ Collection<Game> games = null; try { session.beginTransaction(); Criteria criteria = session.createCriteria(Game.class); criteria .... ... ... games = criteria.list(); } catch (HibernateException e) { e.printStackTrace(); } return games; }

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • Communicating to Parent SWF

    - by Glycerine
    Hey guys I'm having such a hard time of it today. I have a game, I've loaded into a parent SWF - I would like my parent SWF to accept events I dispatch from within the game, or have the ability to talk both ways. -- Reason is, I would like to unload and load the game back in, once the end screen is active. Any help and I'll give you beer. thanks in advance.

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  • why make said no rule to make target

    - by guilin ??
    Isn't Makefile syntax is target: require_files cmd... Why I got this problem? Makefile MXMLC = /opt/flex/bin/mxmlc MXMLC_RELEASE = $(MXMLC) -debug=false -compiler.optimize=true release: bin-release/Wrapper.swf, bin-release/Application.swf bin-release/Application.swf: src/**/*.as, lib/*.swc $(MXMLC_RELEASE) -output bin-release/Application.swf src/Application.as @@-rm ../server/public/game/Application.swf $(CP) bin-release/Application.swf ../server/public/game/Application.swf bin-release/Wrapper.swf: src/*.as, src/engine/**/*.as, lib/*.swc $(MXMLC_RELEASE) -output bin-release/Wrapper.swf src/Wrapper.as @@-rm ../server/public/game/Wrapper.swf $(CP) bin-release/Wrapper.swf ../server/public/game/Wrapper.swf $: make bin-release/Application.swf ~/workspace/project/src/flash [2]19:20 make: * No rule to make target src/constant/*.as,', needed bybin-release/Application.swf'. Stop.

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  • Lua and C++: separation of duties

    - by topright
    Please hel to classify ways of organizing C++/Lua game code and to separate their duties. What are the most convenient ways, which one do you use? For example, Lua can be used for initializing C++ objects only or at every game loop iteration. It can be used for game logic only or for graphics, too. Thank you.

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