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  • One executable with cmd-line params or just many satellite executables?

    - by Nikos Baxevanis
    I design an application back-end. For now, it is a .NET process (a Console Application) which hosts various communication frameworks such as Agatha and NServiceBus. I need to periodically update my datastore with values (coming from the application while it's running). I found three possible ways: Accept command line arguments, so I can call my console app with -update. On start up a background thread will periodically invoke the update method. Create an updater.exe app which will do the updates, but I will have code duplication since in some way it will need to query the data from the source in order to save it to the datastore. Which one is better?

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  • How to select the nth row in a SQL database table?

    - by Charles Roper
    I'm interested in learning some (ideally) database agnostic ways of selecting the nth row from a database table. It would also be interesting to see how this can be achieved using the native functionality of the following databases: SQL Server MySQL PostgreSQL SQLite Oracle I am currently doing something like the following in SQL Server 2005, but I'd be interested in seeing other's more agnostic approaches: WITH Ordered AS ( SELECT ROW_NUMBER() OVER (ORDER BY OrderID) AS RowNumber, OrderID, OrderDate FROM Orders) SELECT * FROM Ordered WHERE RowNumber = 1000000 Credit for the above SQL: Firoz Ansari's Weblog Update: See Troels Arvin's answer regarding the SQL standard. Troels, have you got any links we can cite?

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  • Implement INotifyPropertyChanged

    - by yossharel
    Hi all, I want to have Dictionary that would be 'Observable' in order to throw events when its item changing.(Remove or Add). In other class I created such dictionary and set Binding to ListBox.ItemsSourseProperty. The Binding work well. I can see the items. But something wrong. the event 'PropertyChanged' always null. Can anyone help? Thanks in advance! class ObservableDictionary<TKey, TValue>:Dictionary<TKey, TValue>, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public new void Remove(TKey obj) { base.Remove(obj); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("Remove")); } } }

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  • calculate distance with linq or subsonic

    - by minus4
    i have this MySQL statement from a search page, the user enters there postcode and it finds the nearest stiocklist within 15 MIles of the entered postcode. SELECT * , ( ( ACOS( SIN( "+SENTLNG +" * PI( ) /180 ) * SIN( s_lat * PI( ) /180 ) + COS( " + SENTLNG +" * PI( ) /180 ) * COS( s_lat * PI( ) /180 ) * COS( ( " + SENTLANG + " - s_lng ) * PI( ) /180 ) ) *180 / PI( ) ) *60 * 1.1515 ) AS distance_miles FROM new_stockists WHERE s_lat IS NOT NULL HAVING distance_miles <15 ORDER BY distance_miles ASC LIMIT 0 , 15 but now i am using linq and subsonic and not got a clue how do do this in linq or subsonic your help would be much appreciated, please also not that i have to sent in a dynamic from address, thats the postcode mentioned at the top of the page, i do a call to google to get then lng and lat from them for the postcode given.

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  • i want to search my database for example i want to search the word "google yahoo"

    - by user2926370
    i want to search my database for example i want to search the word "google yahoo" and when i enter that i should able to look the rows which has google and yahoo. It is not required to be in the same order and google besides yahoo. No matter wherever it is in the line and give me a simple logic to it. i can able to query that thing.something like select * from table where column like("%google%yahoo%"). I want to develop this thing in php but how can i insert %. Do i need to use if statement so that i can insert % in between the words whenever i find spaces orelse is there any other logic to do it simpler?

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  • Wordpress: Sort posts by meta value after AFTER querying from database

    - by Joseph Carrington
    Hello, I am pulling posts from my database by using Wordpress' WP_Query object like so: $shows_query = new WP_Query("category_name=shows&meta_key=band&meta_value=$artist_id"); I have another meta value I would like to sort the posts by, however. The meta key is 'date'. The WP_Query object can no work with multiple meta_keys, so this does not work: $shows_query = new WP_Query("category_name=shows&meta_key=band&meta_value=$artist_id&meta_key=date&orderby=meta_value&order=DESC"); So now I have to figure out a way to sort the posts in $shows_query['posts'] by one of their meta_values, which are not even IN their array. Any other, more sensible approach would also be appreciated.

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  • Advice on e-commerce logging strategy

    - by yalestar
    I recently inherited an e-commerce app (Java/Struts) that I'm porting to Rails. The thing is, we frequently have to do forensics on orders by poring through the log files, and with the old app's logs (log4j wall of text) it's pretty hard to make sense of the individual orders when several people are placing orders simultaneously. So I'm soliciting advice on a good strategy for logging of these orders, like maybe logging each individual order to its own MongoDB collection based on unique cart ID? Or maybe group them by IP address? Something different entirely? Essentially, what is the best approach for logging of an online store so that it's easy to backtrace each user's interaction with the site?

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  • Marionette multi user/roles application

    - by Fabrizio Fortino
    I have to build a pretty complex application using Backbone Marionette. The user interface has to handle multiple users with different roles. For example the 'admin' user will see the complete menu whereas the 'guest' user will access a subset of the same menu. Moreover some views will be accessible to all the users but the functions inside them (add, edit, delete) need to be profiled on the different roles. I am not sure about the right approach to use in order to solve this issue. I could have different templates for the different roles but in this case plenty of code will be duplicated inside them. Is there any best practice (or maybe some example) to sort my problem out using Marionette? Thanks in advance, Fabrizio

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  • Puzzled with nib files...

    - by Michael
    I know nib files are serialized objects and they have owner, outlets to make connections. Using XCode Navigation window template I created application, which in its order created 2 nib files - MainWindow and SecondView. I can't understand how MainWindow is referring to SecondView, there is no connection between those two as far as I can see. SecondView's owner is UIViewController and in MainWindow there is a navigation tab which is also UIViewController. But how they are connected in IB I can't understand... Also I don't understand who is instanciating MainWindow's owner object and where that object is being kept, where is the variable which is UIApplication myApp = [[UIApplication alloc] init]. If I create 10 nib files with UIViewController owner, who will trigger their deserialization? If some class is nib file's owner, what is the essential responsibilities of that class? Is it deserializing nib file into memory? Sorry for unorganized questions, I've been reading numerous articles and docs about nib files, but it is still confusing.

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  • C++ 'ClassName Not Declared' Error

    - by Arjun Nayini
    I have this cpp file. dsets.cpp: #ifndef DSETS_CPP #define DSET_CPP //Adds elements to the DisjointSet data structure. This function adds //x unconnected roots to the end of the array. void DisjointSets::addelements(int x){ } //Given an int this function finds the root associated with that node. int DisjointSets::find(int x){ return 0; } //This function reorders the uptree in order to represent the union of two //subtrees void DisjointSets::setunion(int x, int y){ } #endif and this header file dsets.h: #ifndef DSETS_H #define DSET_H #include <iostream> #include <vector> using namespace std; class DisjointSets { public: void addelements(int x); int find(int x); void setunion(int x, int y); private: vector<int> x; }; #include "dsets.cpp" #endif And I keep getting an error that is saying that "DisjointSets has no been declared" ~ ~

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  • Statement hierarchy in programming languages

    - by sudo
    I quickly wrote an interpreter for some sort of experimental programing language i came up with, in PHP (yes, in PHP). The language itself doesn't have anything really special, I just wanted to give it a try. I got the basic things working (Hello World, input to output, string manipulation, arithmetics) but I'm getting stuck with the management of blocks and grouped statements. What I mean is: PHP and most other languages let you do this: ((2+2)*(8+2)+2), of course not only with mathematical computations. My program structure currently consists of a multidimensional array built like this: ID => Type (Identifier, String, Int, Newline, EOF, Comma, ...) Contents (If identifier, int or string) How could I allow statements to be executed in a defined order like in the PHP example above?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Shrink database after removing extra data

    - by Sergey Osypchuk
    We have a need to fit database in 4G in order to use ms sql express edition. I started from 7G database, and found a lot of not needed records, and deleted them. After Shrink database size is 4.6G, and 748MB is free (according to database properties). However, when i execute exec sp_spaceused i am having interesting results: DatabaseName Database_size unallocation space xxxxxx 4726.50 MB 765.42 MB Reserved Data index_size unused 3899472 KB 1608776 KB 1448400 KB 842296 KB Any ideas, how can i bite at least some of this unused space? Also I know table, which occupied it. update: is it worth to try to rebuild table indexes? ALTER INDEX ALL ON Production.Product REBUILD

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  • How to avoid timestamp issue in a long query?

    - by pingi
    Hi, I have the following 2 tables: items: id int primary key bla text events: id_items int num int when timestamp without time zone ble text composite primary key: id_items, num and want to select to each item the most recent event (the newest 'when'). I wrote an request, but I don't know if it could be written more efficiently. Also on PostgreSQL there is a issue with comparing Timestamp objects: 2010-05-08T10:00:00.123 == 2010-05-08T10:00:00.321 so I select with 'MAX(num)' Any thoughts how to make it better? Thanks. SELECT i.*, ea.* FROM items AS i JOIN ( SELECT t.s AS t_s, t.c AS t_c, max(e.num) AS o FROM events AS e JOIN ( SELECT DISTINCT id_item AS s, MAX(when) AS c FROM events GROUP BY s ORDER BY c ) AS t ON t.s = e.id_item AND e.when = t.c GROUP BY t.s, t.c ) AS tt ON tt.t_s = i.id JOIN events AS ea ON ea.id_item = tt.t_s AND ea.cas = tt.t_c AND ea.num = tt.o;

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  • Rails HABTM Scoping to current subdomain

    - by Rabbott
    I have the following associations: class User < ActiveRecord::Base has_and_belongs_to_many :brands, :join_table => 'brands_users' has_and_belongs_to_many :companies, :join_table => 'companies_users' end class Brand < ActiveRecord::Base belongs_to :company has_and_belongs_to_many :users, :join_table => 'brands_users' end class Company < ActiveRecord::Base has_and_belongs_to_many :users, :join_table => 'companies_users' has_many :brands, :order => :name end While editing a user I am using the checkbox list of brands. So that I can assign users 'access' to brands, the brands that show up are only the brands that belong to the current company (defined by the subdomain [using subdomain_fu]). The problem I am running into is that when using the default HABTM functionality and the checkbox list, upon save, Rails removes ALL user-brand associations, then re-adds just the ones for the form I just submitted.. How do I scope that to only remove associations of brands who belong to the current company, defined in the subdomain?

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  • IIS reveals internal IP address in content-location field - fix

    - by saille
    Referring: http://support.microsoft.com/kb/q218180/, there is a known issue in IIS4/5/6 whereby it will reveal the internal IP of a web server in the content-location field of the HTTP header. We have IIS 6. I have tried the fix suggested, but it has not worked. The website is configured to send all requests to ASP.NET, and I am wondering if this is why the fix, which addresses IIS configuration, has not worked for us. If this is the case, how would we fix this in ASP.NET? We need to fix this issue in order to pass a security audit.

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  • SQL Where clause in ORACLE

    - by ArneRie
    Hi, does someone has an idea, how to get END_DATE / START_DATE where TO_DATE('06/1/2010','MM/DD/YYYY') ? SELECT "PROJECT"."ID", "PROJECT"."CLIENT", "PROJECT"."NAME", "PROJECT"."STATE", "PROJECT"."EARLIEST_START", "PROJECT"."LATEST_END", "PROJECT"."EFFORT", "PROJECT"."LINK", "PROJECT"."STATUS", "PROJECT"."DESCRIPTION", (SELECT SUM((END_DATE - START_DATE + 1) * (WORKLOAD / 100)) FROM WORKITEM WHERE PROJECT = PROJECT.ID ) AS "P_A", (SELECT COUNT(*) FROM PUBLIC_HOLIDAY WHERE HOLIDAY_DATE BETWEEN TO_DATE('06/1/2010','MM/DD/YYYY') AND TO_DATE('06/2/2010','MM/DD/YYYY')) AS P_B, "PROJECT_STATE"."STATE", "PERSON"."DISPLAY_NAME" AS "RESPONSIBLE" FROM "PROJECT" INNER JOIN "PROJECT_STATE" ON PROJECT.STATE = PROJECT_STATE.ID INNER JOIN "PERSON" ON RESPONSIBLE = PERSON.ID WHERE (PROJECT.CLIENT = '1') AND (PROJECT.STATE = 1) ORDER BY "PROJECT"."NAME" ASC

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  • Handle Transaction on differents EARs

    - by rfders
    Hello, what is the best practice to handle multiple EARs and the same transaction, as far as we know we need to apply XA concepts in order transaction works correctly. but apparently in currents project that we've been working on, this is not strictly necessary for creates and updates; however if we try to retrieve any collection from an entity we get an error that say there its not an active transaction or it was closed, but if we update Entity A in Ear A and update Entity B in Ear B it works perfectly when Entity A and Entity B has different datasources, at this point we are so confused about that, because we haven't configure any xa datasource yet. how is the best approach to work with this. transaction are handles by beans and not by the container and datasource are different between EAR A and EAR B

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  • Problem with Sphinx resultset larger than 16 MB in MySQL

    - by gmemon
    Hello All, I am accessing a large indexed text dataset using sphinxse via MySQL. The size of resultset is on the order of gigabytes. However, I have noticed that MySQL stops the query with following error whenever the dataset is larger than 16MB: 1430 (HY000): There was a problem processing the query on the foreign data source. Data source error: bad searchd response length (length=16777523) length shows the length of resultset that offended MySQL. I have tried the same query with Sphinx's standalone search program. It works fine. I have tried all possible variables in both MySQL and Sphinx, but nothing is helping. I am using Sphinx 0.9.9 rc-2 and MySQL 5.1.46. Thanks

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  • How is Java Platform independent when it needs JVM to run ?

    - by happysoul
    Just started learning Java and I am confused about this whole independent platform thingy. Doesn't independent means that Java code should be able to run on any machine and would need no special software to be installed (JVM in this case has to be present in the machine)? Like, for example, we need to have Turbo C Compiler in order to compile C/C++ source code and then execute it.. The machine has to have the C compiler. guess I am confused..Somebody please explain in simple language or may be direct me to a tutorial that explain things in simple language ? that would be great I am just not getting the concept.

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  • Problem in Closing Exe

    - by chandruswami
    In C#, I am using form1 as homescreen,.. while running exe from Debug folder, form1.exe appears in Process tab in task manager,... The problem is: Through form1 at runtime, i may create more instances of form1 while trying to close particular instance, the instances closed,.. but still exe appears in task manager. what i found: If i close the instances in the order what we created,.. all exe closes correctly,.. but if close the 4th instance and then 3rd instance,.. exe remains in task manager. (instead of 3rd and then 4th instance) I also used Application.Exit() but still the Exe remains in taskmanager,......

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  • Do you use enums in your data applications and how?

    - by Ivan
    My practice shows that a general enterprise application has a lot of entities which's nature corresponds to an elementary enumeration. For example We may have an Order entity which may have such fields as "OrderType", "OrderStatus", "Currency", etc. referencing corresponding Entities which are nothing more than just a textual name bound to a key to be referenced. Using enums would look very natural here. But entities have to be defined in application code at design-time, am I right? While in we need to be able to CRUD enum value variants at runtime and use enums in server-side SQL queries (like stored procedures and views). What are you practices and thoughts on this subject? I am particularly interested in C#4, linq and T-SQL.

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  • Magento Flash + XML frontend

    - by Nick Dima
    Hi guys, I'm working on a Flash frontend for a Magento powered store. This frontend will be an alternative to the HTML shop so it will sit in a subdirectory and use the same Magento installation as the main HTML site. The Flash application will get the data from dynamic XML files. It needs to get almost everything as the HTML site (categories, products, cart, etc). I want this to be a Magento module that can be installed on an already existing Magento installation. I would like to use the Block classes available in Magneto's core code as they already provide a lot of the functionality needed. What steps would you take in order to achieve this? Do you know any examples or articles related to this? Thanks!

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  • Best practices for using Amazon SQS - Polling the queue

    - by alex
    I'm designing a service for sending out emails for our eCommerce site (order confirmations, alerts etc...) The plan is to have a "SendEmail" method, that generates a chunk of XML representing the email to be sent, and sticks it on an Amazon SQS queue. My web app(s) and other applications will use this to "send" emails. I then require a way of checking the queue, and physically sending out the email messages. (I know how I'm going to be dispatching emails) I'm curious as to what the best way to "poll" the queue would be? Should I create a windows service, and use something like Quartz.net to schedule it to check the queue every x number of minutes for example? Is there a better way of doing this?

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  • Build custom error messages in model files (example: using the 'pluralize' method)

    - by user502052
    I am using Ruby on Rails 3.0.7 and I would like to use the pluralize method in a my model file in order to properly build custom error messages. For example, I would like to do something like the following: NAME_MIN_LENGHT = 2 # Is 2 but I plan to change that (maybe dynamically... if it is possible) in future development validates :name, :length => { :minimum => NAME_MIN_LENGHT, :too_short => "is too short (minimum is #{pluralize(NAME_MIN_LENGHT, "character")})", }, How can I do that? Is it advisable? Why?

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