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  • GUI Agent accepts statuses from Daemon and shows it using progress indicator

    - by Pavel
    Hi to all! My application is a GUI agent, which communicate with daemon through the unix domain socket, wrapped in CFSocket.... So there are main loop and added CFRunLoop source. Daemon sends statuses and agent shows it with a progress indicator. When there are any data on socket, callback function begin to work and at this time I have to immediately show the new window with progress indicator and increase counter. //this function initiate the runloop for listening socket - (int) AcceptDaemonConnection:(ConnectionRef)conn { int err = 0; conn->fSockCF = CFSocketCreateWithNative(NULL, (CFSocketNativeHandle) conn->fSockFD, kCFSocketAcceptCallBack, ConnectionGotData, NULL); if (conn->fSockCF == NULL) err = EINVAL; if (err == 0) { conn->fRunLoopSource = CFSocketCreateRunLoopSource(NULL, conn->fSockCF, 0); if (conn->fRunLoopSource == NULL) err = EINVAL; else CFRunLoopAddSource(CFRunLoopGetCurrent(), conn->fRunLoopSource, kCFRunLoopDefaultMode); CFRelease(conn->fRunLoopSource); } return err; } // callback function void ConnectionGotData(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void * data, void * info) { #pragma unused(s) #pragma unused(address) #pragma unused(info) assert(type == kCFSocketAcceptCallBack); assert( (int *) data != NULL ); assert( (*(int *) data) != -1 ); TStatusUpdate status; int nativeSocket = *(int *) data; status = [agg AcceptPacket:nativeSocket]; // [stWindow InitNewWindow] inside [agg SendUpdateStatus:status.percent]; } AcceptPacket function receives packet from the socket and trying to show new window with progress indicator. Corresponding function is called, but nothing happens... I think, that I have to make work the main application loop with interrupting CFSocket loop... Or send a notification? No idea....

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  • WYSIWYG with Qt - font size woes

    - by Rob
    I am creating a custom Qt widget that mimics an A4 printed page and am having problems getting fonts to render at the correct size. My widget uses QPainter::setViewport and QPainter::setWindow to mimic the A4 page, using units of 10ths of a millimetre which enables me to draw easily. However, attempting to create a font at a specific point size doesn't seem to work and using QFont:setPixelSize isn't accurate. Here is some code: View::View(QWidget *parent) : QWidget(parent), printer(new QPrinter) { printer->setPaperSize(QPrinter::A4); printer->setFullPage(true); } void View::paintEvent(QPaintEvent*) { QPainter painter(this); painter.setWindow(0, 0, 2100, 2970); painter.setViewport(0, 0, printer->width(), printer->height()); // Draw a rect at x = 1cm, y = 1cm, 6cm wide and 1 inch high painter.drawRect(100, 100, 600, 254); // Create a 72pt (1 inch) high font QFont font("Arial"); font.setPixelSize(254); painter.setFont(font); // Draw in the same box // The font is too large painter.drawText(QRect(100, 100, 600, 254), tr("Wg\u0102")); // Ack - the actual font size reported by the metrics is 283 pixels! const QFontMetrics fontMetrics = painter.fontMetrics(); qDebug() << "Font height = " << fontMetrics.height(); } So I'm asking for a 254 high font (1 inch, 72 pts) and it's too big and sure enough when I query for the font height via QFontMetrics it is 283 high. Does anyone else know how to use font sizes in points when using custom mapping modes like this? It must be possible. Note that I cannot see how to convert between logical/device points either (i.e. the Win32 DPtoLP/LPtoDP equivalents.)

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  • Attempted to render a circle in opengl es 1.1, renders as oval

    - by eipxen
    Hi all, I attempted to render a circle in opengl es 1.1 as a test before building a larger program, but it renders as an oval. Here is the code I use to generate and render my vertices: static const int numVerts = 40; static GLfloat myFirstCircle[82]; myFirstCircle[0] = 0.0f; myFirstCircle[1] = 0.0f; for (int i = 2; i < (numVerts+1)*2; i+=2) { myFirstCircle[i] = .5 * cosf(i*2*3.14159/numVerts); myFirstCircle[i+1] = .5 * sinf(i*2*3.14159/numVerts); } glVertexPointer(2, GL_FLOAT, 0, myFirstCircle); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 22); I'm still somewhat new to this system, so I may have a silly error that I do not see, but it seems to me like this should generate 40 vertices on a circle of radius .5. When it renders, the shape on screen appears to be an oval, significantly taller than it is wide. My question is thus: why is my circle rendering this way, and what could I do to fix it? This is the first question on stackoverflow, so I'm not sure how to share an image of my output.

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  • Parallel.For Batching

    - by chibacity
    Is there built-in support in the TPL for batching operations? I was recently playing with a routine to carry out character replacement on a character array which required a lookup table i.e. transliteration: for (int i = 0; i < chars.Length; i++) { char replaceChar; if (lookup.TryGetValue(chars[i], out replaceChar)) { chars[i] = replaceChar; } } I could see that this could be trivially parallelized, so jumped in with a first stab which I knew would perform worse as the tasks were too fine-grained: Parallel.For(0, chars.Length, i => { char replaceChar; if (lookup.TryGetValue(chars[i], out replaceChar)) { chars[i] = replaceChar; } }); I then reworked the algorithm to use batching so that the work could be chunked onto different threads in less fine-grained batches. This made use of threads as expected and I got some near linear speed up. I'm sure that there must be built-in support for batching in the TPL. What is the syntax, and how do I use it? const int CharBatch = 100; int charLen = chars.Length; Parallel.For(0, ((charLen / CharBatch) + 1), i => { int batchUpper = ((i + 1) * CharBatch); for (int j = i * CharBatch; j < batchUpper && j < charLen; j++) { char replaceChar; if (lookup.TryGetValue(chars[j], out replaceChar)) { chars[j] = replaceChar; } } });

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  • Identity.Name is disposed in a IIS7 Asp.NET MVC application Thread

    - by vIceBerg
    I have made the smallest demo project to illustrate my problem. You can download the sources Here Visual Studio 2008, .NET 3.5, IIS7, Windows 7 Ultimate 32 bits. The IIS Website is configured ONLY for Windows Authentication in an Integreated pipeline app pool (DefaultAppPool). Here's the problem. I have an Asp.NET MVC 2 application. In an action, I start a thread. The View returns. The thread is doing it's job... but it needs to access Thread.CurrentPrincipal.Identity.Name BANG The worker process of IIS7 stops. I have a window that says: "Visual Studio Just-In-Time Debugger An unhandled exception ('System.Object.DisposedException') occured in w3wp.exe [5524]" I checked with the debugger and the Thread.CurrentPrincipal.Identity is valid, but the Name property is disposed. If I put a long wait in the action before it returns the view, then the Thread can do it's job and the Identity.Name is not disposed. So I think the Name gets disposed when the view is returned. For the sake of the discussion, here's the code that the thread runs (but you can also download the demo project. The link is on top of this post): private void Run() { const int SECTOWAIT = 3; //wait SECTOWAIT seconds long end = DateTime.Now.Ticks + (TimeSpan.TicksPerSecond * SECTOWAIT); while (DateTime.Now.Ticks <= end) continue; //Check the currentprincipal. BANG!!!!!!!!!!!!! var userName = Thread.CurrentPrincipal.Identity.Name; } Here's the code that starts the thread public void Start() { Thread thread = new Thread(new ParameterizedThreadStart(ThreadProc)); thread.SetApartmentState(ApartmentState.MTA); thread.Name = "TestThread"; thread.Start(this); } static void ThreadProc(object o) { try { Builder builder = (Builder)o; builder.Run(); } catch (Exception ex) { throw; } } So... what am i doing wrong? Thanks

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  • Intel MKL memory management and exceptions

    - by Andrew
    Hello everyone, I am trying out Intel MKL and it appears that they have their own memory management (C-style). They suggest using their MKL_malloc/MKL_free pairs for vectors and matrices and I do not know what is a good way to handle it. One of the reasons for that is that memory-alignment is recommended to be at least 16-byte and with these routines it is specified explicitly. I used to rely on auto_ptr and boost::smart_ptr a lot to forget about memory clean-ups. How can I write an exception-safe program with MKL memory management or should I just use regular auto_ptr's and not bother? Thanks in advance. EDIT http://software.intel.com/sites/products/documentation/hpc/mkl/win/index.htm this link may explain why I brought up the question UPDATE I used an idea from the answer below for allocator. This is what I have now: template <typename T, size_t TALIGN=16, size_t TBLOCK=4> class aligned_allocator : public std::allocator<T> { public: pointer allocate(size_type n, const void *hint) { pointer p = NULL; size_t count = sizeof(T) * n; size_t count_left = count % TBLOCK; if( count_left != 0 ) count += TBLOCK - count_left; if ( !hint ) p = reinterpret_cast<pointer>(MKL_malloc (count,TALIGN)); else p = reinterpret_cast<pointer>(MKL_realloc((void*)hint,count,TALIGN)); return p; } void deallocate(pointer p, size_type n){ MKL_free(p); } }; If anybody has any suggestions, feel free to make it better.

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  • Warning: cast increases required alignment

    - by dash-tom-bang
    I'm recently working on this platform for which a legacy codebase issues a large number of "cast increases required alignment to N" warnings, where N is the size of the target of the cast. struct Message { int32_t id; int32_t type; int8_t data[16]; }; int32_t GetMessageInt(const Message& m) { return *reinterpret_cast<int32_t*>(&data[0]); } Hopefully it's obvious that a "real" implementation would be a bit more complex, but the basic point is that I've got data coming from somewhere, I know that it's aligned (because I need the id and type to be aligned), and yet I get the message that the cast is increasing the alignment, in the example case, to 4. Now I know that I can suppress the warning with an argument to the compiler, and I know that I can cast the bit inside the parentheses to void* first, but I don't really want to go through every bit of code that needs this sort of manipulation (there's a lot because we load a lot of data off of disk, and that data comes in as char buffers so that we can easily pointer-advance), but can anyone give me any other thoughts on this problem? I mean, to me it seems like such an important and common option that you wouldn't want to warn, and if there is actually the possibility of doing it wrong then suppressing the warning isn't going to help. Finally, can't the compiler know as I do how the object in question is actually aligned in the structure, so it should be able to not worry about the alignment on that particular object unless it got bumped a byte or two?

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  • C++: Efficiently adding integers to strings

    - by Shinka
    I know how to add integers to strings, but I'm not sure I'm doing it in an efficient matters. I have a class where I often have to return a string plus an integer (a different integer each time), in Java I would do something like public class MyClass { final static String S = "MYSTRING"; private int id = 0; public String getString() { return S + (id++); } } But in C++ I have to do; class MyClass { private: std::string S; // For some reason I can't do const std::string S = "MYSTRING"; int id; public: MyClass() { S = "MYSTRING"; id = 0; } std::string getString() { std::ostringstream oss; oss << S << id++; return oss.str(); } } An additional constraint: I don't want (in fact, in can't) use Boost or any other librairies, I'll have to work with the standard library. So the thing is; the code works, but in C++ I have to create a bunch of ostringstream objects, so it seems inefficient. To be fair, perhaps Java do the same and I just don't notice it, I say it's inefficient mostly because I know very little about strings. Is there a more efficient way to do this ?

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  • Is it possible to get the parsed text of a SqlCommand with SqlParameters?

    - by Burg
    What I am trying to do is create some arbitrary sql command with parameters, set the values and types of the parameters, and then return the parsed sql command - with parameters included. I will not be directly running this command against a sql database, so no connection should be necessary. So if I ran the example program below, I would hope to see the following text (or something similar): WITH SomeTable (SomeColumn) AS ( SELECT N':)' UNION ALL SELECT N'>:o' UNION ALL SELECT N'^_^' ) SELECT SomeColumn FROM SomeTable And the sample program is: using System; using System.Data; using System.Data.SqlClient; namespace DryEraseConsole { class Program { static void Main(string[] args) { const string COMMAND_TEXT = @" WITH SomeTable (SomeColumn) AS ( SELECT N':)' UNION ALL SELECT N'>:o' UNION ALL SELECT @Value ) SELECT SomeColumn FROM SomeTable "; SqlCommand cmd = new SqlCommand(COMMAND_TEXT); cmd.CommandText = COMMAND_TEXT; cmd.Parameters.Add(new SqlParameter { ParameterName = "@Value", Size = 128, SqlDbType = SqlDbType.NVarChar, Value = "^_^" }); Console.WriteLine(cmd.CommandText); Console.ReadKey(); } } } Is this something that is achievable using the .net standard libraries? Initial searching says no, but I hope I'm wrong.

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  • How to use boost::transform_iterator to iterate over modifed std::map values?

    - by Frank
    I have an std::map, and I would like to define an iterator that returns modified values. Typically, a std::map<int,double>::iterator iterates over std::pair<int,double>, and I would like the same behavior, just the double value is multiplied by a constant. I tried it with boost::transform_iterator, but it doesn't compile: #include <map> #include <boost/iterator/transform_iterator.hpp> #include <boost/functional.hpp> typedef std::map<int,double> Map; Map m; m[100] = 2.24; typedef boost::binder2nd< std::multiplies<double> > Function; typedef boost::transform_iterator<Function, Map::value_type*> MultiplyIter; MultiplyIter begin = boost::make_transform_iterator(m.begin(), Function(std::multiplies<double>(), 4)); // now want to similarly create an end iterator // and then iterate over the modified map The error is: error: conversion from 'boost ::transform_iterator< boost::binder2nd<multiplies<double> >, gen_map<int, double>::iterator , boost::use_default, boost::use_default >' to non-scalar type 'boost::transform_iterator< boost::binder2nd<multiplies<double> >, pair<const int, double> * , boost::use_default, boost::use_default >' requested What is gen_map and do I really need it? I adapted the transform_iterator tutorial code from here to write this code ...

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  • I can't get RedirectToAction to work

    - by DaveDev
    I have the following Action Method that I'm trying to redirect from if the user is valid. But nothing happens. The breakpoint in the redirected-to action method never gets hit. [AcceptVerbs(HttpVerbs.Post)] public ActionResult Login(User user) { try { if (ModelState.IsValid) { if (userRepository.ValidUser(user)) { return RedirectToAction("Index", "Group"); } else { return Json("Invalid"); } } } catch (Exception) { return Json("Invalid"); } } And in another Controller, I have the following Action Method that I'm trying to redirect to: // HttpVerbs.Post doesn't work either [AcceptVerbs(HttpVerbs.Get)] public ActionResult Index(int? page) { const int pageSize = 10; IEnumerable<Group> groups = GetGroups(); var paginatedGroups = new PaginatedList<Group>(groups, page ?? 0, pageSize); return View(paginatedGroups); } private IEnumerable<Group> GetGroups() { return groupRepository.GetGroups(); } Is there anything obviously wrong with what I'm doing? Could somebody suggest a different approach I could take?

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  • Storing header and data sections in a CSV file

    - by morpheous
    This should be relatively easy to do, but after several hours straight programming my mind seems a bit frazzled and could do with some help. I have a C++ class which I am currently using to store read/write data to file. I was initially using binary data, but have decided to store the data as CSV in order to let programs written in other languages be able to load the data. The C++ class looks a bit like this: class BinaryData { public: BinaryData(); void serialize(std::ostream& output) const; void deserialize(std::istream& input); private: Header m_hdr; std::vector<Row> m_rows; }; I am simply rewriting the serialize/deserialize methods to write to a CSV file. I am not sure on the "best" way to store a header section and a "data" section in a "flat" CSV file though - any suggestions on the most sensible way to do this?

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  • How do the operators < and > work with pointers?

    - by Øystein
    Just for fun, I had a std::list of const char*, each element pointing to a null-terminated text string, and ran a std::list::sort() on it. As it happens, it sort of (no pun intended) did not sort the strings. Considering that it was working on pointers, that makes sense. According to the documentation of std::list::sort(), it (by default) uses the operator < between the elements to compare. Forgetting about the list for a moment, my actual question is: How do these (, <, =, <=) operators work on pointers in C++ and C? Do they simply compare the actual memory addresses? char* p1 = (char*) 0xDAB0BC47; char* p2 = (char*) 0xBABEC475; e.g. on a 32-bit, little-endian system, p1 p2 because 0xDAB0BC47 0xBABEC475? Testing seems to confirm this, but I thought it'd be good to put it on StackOverflow for future reference. C and C++ both do some weird things to pointers, so you never really know...

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  • sqlite3 DELETE problem "Library Routine Called Out Of Sequence"

    - by Michael Bordelon
    Here is my second stupid Noob problem. I am trying to do a simple Delete and I keep blowing up on the prepare step. I already have other Deletes, Inserts, Updates and Selects working. I am sure it is something simple. I appreciate your help. + (void)flushTodaysWorkouts { sqlite3_stmt *statement = nil; //open the database if (sqlite3_open([[BIUtility getDBPath] UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to opendatabase"); } NSArray *woList = [self todaysScheduledWorkouts]; for (Workout *wo in woList) { NSInteger woID = wo.woInstanceID; if(statement == nil) { const char *sql = "DELETE FROM IWORKOUT WHERE WOINSTANCEID = ?"; if(sqlite3_prepare_v2(database, sql, -1, &statement, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating delete statement. '%s'", sqlite3_errmsg(database)); } //When binding parameters, index starts from 1 and not zero. sqlite3_bind_int(statement, 1, woID); if (SQLITE_DONE != sqlite3_step(statement)) NSAssert1(0, @"Error while deleting. '%s'", sqlite3_errmsg(database)); sqlite3_finalize(statement); } if(database) sqlite3_close(database); }

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  • How can I exclude words with apostrophes when reading into a table of strings?

    - by rearden
    ifstream fin; string temp; fin.open("engldict.txt"); if(fin.is_open()) { bool apos = false; while(!fin.eof()) { getline(fin, temp, '\n'); if(temp.length() > 2 && temp.length() < 7) { for(unsigned int i = 0; i < temp.length(); i++) { if(temp.c_str()[i] == '\'') apos = true; } if(!apos) dictionary.insert(temp); } } } This code gives me a runtime error: Unhandled exception at 0x00A50606 in Word Jumble.exe: 0xC0000005: Access violation reading location 0x00000014. and throws me a break point at: size_type size() const _NOEXCEPT { // return length of sequence return (this->_Mysize); } within the xstring header. This exception is thrown no matter what character I use, so long as it is present within the words I am reading in. I am aware that it is probably a super simple fix, but I just really need another set of eyes to see it. Thanks in advance.

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  • Mysql partitioning: Partitions outside of date range is included

    - by Sturlum
    Hi, I have just tried to configure partitions based on date, but it seems that mysql still includes a partition with no relevant data. It will use the relevant partition but also include the oldest for some reason. Am I doing it wrong? The version is 5.1.44 (MyISAM) I first added a few partitions based on "day", which is of type "date" ALTER TABLE ptest PARTITION BY RANGE(TO_DAYS(day)) ( PARTITION p1 VALUES LESS THAN (TO_DAYS('2009-08-01')), PARTITION p2 VALUES LESS THAN (TO_DAYS('2009-11-01')), PARTITION p3 VALUES LESS THAN (TO_DAYS('2010-02-01')), PARTITION p4 VALUES LESS THAN (TO_DAYS('2010-05-01')) ); After a query, I find that it uses the "old" partition, that should not contain any relevant data. mysql> explain partitions select * from ptest where day between '2010-03-11' and '2010-03-12'; +----+-------------+------------+------------+-------+---------------+------+---------+------+------+-------------+ | id | select_type | table | partitions | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+------------+------------+-------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | ptest | p1,p4 | range | day | day | 3 | NULL | 79 | Using where | +----+-------------+------------+------------+-------+---------------+------+---------+------+------+-------------+ When I select a single day, it works: mysql> explain partitions select * from ptest where day = '2010-03-11'; +----+-------------+------------+------------+------+---------------+------+---------+-------+------+-------+ | id | select_type | table | partitions | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+------------+------------+------+---------------+------+---------+-------+------+-------+ | 1 | SIMPLE | ptest | p4 | ref | day | day | 3 | const | 39 | | +----+-------------+------------+------------+------+---------------+------+---------+-------+------+-------+

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  • Undefined return value

    - by yynneejj
    what's wrong to my code..where my return value found undefind... var so; var imgid_callback1; const DIV_ID = 'locationsample'; function setup(){ try { so = device.getServiceObject("Service.Location", "ILocation"); } catch (e) { alert('<setup> ' +e); } } function getLocation(imgId) { var updateoptions = new Object(); // Setting PartialUpdates to 'FALSE' ensures that user get atleast // BasicLocationInformation (Longitude, Lattitude, and Altitude.) updateoptions.PartialUpdates = false; var criteria = new Object(); criteria.LocationInformationClass = "BasicLocationInformation"; criteria.Updateoptions = updateoptions; try { var result = so.ILocation.GetLocation(criteria); if(!checkError("ILocation::getLocation",result,DIV_ID,imgId)) { document.getElementById(DIV_ID).innerHTML = showObject(result.ReturnValue); } } catch (e) { alert ("getLocation: " + e); } } function getLocationAsync(imgId) { var updateoptions = new Object(); updateoptions.PartialUpdates = false; var criteria = new Object(); criteria.LocationInformationClass = "BasicLocationInformation"; criteria.Updateoptions = updateoptions; imgid_callback1 = imgId; try { var result = so.ILocation.GetLocation(criteria, callback1); if(!checkError("ILocation::getLocationAsync",result,DIV_ID,imgId)) { showIMG(imgId,""); } } catch (e) { alert ("getLocationAsync: " + e); } } function callback1(transId, eventCode, result){ var latitude = result.ReturnValue.Latitude; //<-----Error: Undefined Value var longitude = result.ReturnValue.Longitude; var req = null; try { req = new XMLHttpRequest(); if (typeof req.overrideMimeType != "undefined") { req.overrideMimeType("text/xml"); } req.onreadystatechange = function() { if (req.readyState == 4) { if (req.status == 200) { } } else { alert("Error"); } } req.open("POST","http://localhost:8080/GPS/location",true); req.setRequestHeader("longitude",+longitude); req.setRequestHeader("latitude",+latitude); req.send(); } catch (ex) { alert(ex); } }

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  • C++/CLI : Interop window is not properly configured

    - by raytaller
    Hi, I'm trying to load a WPF control in a C++/CLI application, using the HwndSource class. Here is my code : UBOOL MyWindowWrapper::Init(const HWND InParentWindowHandle) { Interop::HwndSourceParameters sourceParams( "WindowName" ); sourceParams.PositionX = 0; sourceParams.PositionY = 0; sourceParams.ParentWindow = (IntPtr)InParentWindowHandle; sourceParams.WindowStyle = (WS_VISIBLE | WS_CHILD); sourceParams.HwndSourceHook = nullptr; InteropWindow = gcnew Interop::HwndSource(sourceParams); Control = gcnew MyWPFUserControl(); InteropWindow-RootVisual = Control; InteropWindow-AddHook( gcnew Interop::HwndSourceHook( this, &MyWindowWrapper::MessageHookFunction ) ); return TRUE; } And I define a Hook function so the keyboard events are passed to the window : IntPtr MyWindowWrapper::MessageHookFunction( IntPtr HWnd, int Msg, IntPtr WParam, IntPtr LParam, bool% OutHandled ) { IntPtr Result = (IntPtr)0; OutHandled = false; if( Msg == WM_GETDLGCODE ) { OutHandled = true; // This tells Windows that we'll need keyboard events for this control Result = IntPtr( DLGC_WANTALLKEYS | DLGC_WANTCHARS | DLGC_WANTMESSAGE ); } return Result; } And here are my problems : The window title is empty (so the "WindowName" parameter is not taken in account) Only some keyboard events are transferred : space, control, arrows are ok, but I can't type any character in all the text boxes What am I doing wrong ? Thanks !

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  • Zend Framework Form Element Validators - validate a field even if not required

    - by Jeremy Hicks
    Is there a way to get a validator to fire even if the form element isn't required? I have a form where I want to validate the contents of a texbox (make sure not empty) if the value of another form element, which is a couple of radio buttons, has a specific value selected. Right now I'm doing this by overriding the isValid() function of my form class and it works great. However, I'd like to move this to either its on validator or use the Callback validator. Here's what I have so far, but it never seems to get called unless I change the field to setRequired(true) which I don't want to do at all times, only if the value of the other form element is set to a specific value. // In my form class's init function $budget = new Zend_Form_Element_Radio('budget'); $budget->setLabel('Budget') ->setRequired(true) ->setMultiOptions($options); $budgetAmount = new Zend_Form_Element_Text('budget_amount'); $budgetAmount->setLabel('Budget Amount') ->setRequired(false) ->addFilter('StringTrim') ->addValidator(new App_Validate_BudgetAmount()); //Here is my custom validator (incomplete) but just testing to see if it even gets called. class App_Validate_BudgetAmount extends Zend_Validate_Abstract { const STRING_EMPTY = 'stringEmpty'; protected $_messageTemplates = array( self::STRING_EMPTY => 'please provide a budget amount' ); public function isValid($value) { echo 'validating...'; var_dump($value); return true; } }

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  • Extend DOMElement object

    - by Comma
    How could I exdend objects provided with Document Object Model? Seems that there is no way according to this [issue][2]. class Application_Model_XmlSchema extends DOMElement { const ELEMENT_NAME = 'schema'; /** * @var DOMElement */ private $_schema; /** * @param DOMDocument $document * @return void */ public function __construct(DOMDocument $document) { $this->setSchema($document->getElementsByTagName(self::ELEMENT_NAME)->item(0)); } /** * @param DOMElement $schema * @return void */ public function setSchema(DOMElement $schema){ $this->_schema = $schema; } /** * @return DOMElement */ public function getSchema(){ return $this->_schema; } /** * @param string $name * @param array $arguments * @return mixed */ public function __call($name, $arguments) { if (method_exists($this->_schema, $name)) { return call_user_func_array( array($this->_schema, $name), $arguments ); } } } $version = $this->getRequest()->getParam('version', null); $encoding = $this->getRequest()->getParam('encoding', null); $source = 'http://www.w3.org/2001/XMLSchema.xsd'; $document = new DOMDocument($version, $encoding); $document->load($source); $xmlSchema = new Application_Model_XmlSchema($document); $xmlSchema->getAttribute('version'); I got an error: Warning: DOMElement::getAttribute(): Couldn't fetch Application_Model_XmlSchema in C:\Nevermind.php on line newvermind

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  • cocoa/c++ relative path to load resources

    - by moka
    Hi, I am currently working directly with cocoa for the first time, to built a screen saver. Now I came across a problem when trying to load resources from within the .saver bundle. I basically have a small c++ wrapper class to load .exr files using freeImage. That works as long as I use absoulte paths, but thats not very useful, is it? So basically I tried everything, putting the .exr file on the level of the .saver bundle itself, inside the bundles Resources folder and so on. Then I simply tried to load the .exr like this without success particleTex = [self loadExrTexture: "ball.exr"]; I also tried making it go to the .saver bundles location like this: particleTex = [self loadExrTexture: "../../../ball.exr"]; to maybe load the .exr from that location but without success. I then came across this: NSString * path = [[NSBundle mainBundle] pathForResource:@"ball" ofType:@"exr"]; const char * pChar = [path UTF8String]; which seems to be a common way to find resources in cocoa, but for some reason its emty in my case. any ideas about that? I really tried out anything that came to my mind without success so I would be glad about some input!

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  • Update multiple progress bar with gtk c++

    - by Yadira Suazo
    I need to output the i progress bars and update them all. But only the last one updates i times. This is the code: static void calculaPi (GtkButton * boton, Datos * dDatos){ const char * threads; GtkWidget * barra, *bot2, *button, *progress, *vbox; threads = gtk_entry_get_text(GTK_ENTRY(dDatos->dthreads )); gint ithreads = 1; ithreads = atoi(threads); barra = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title((GtkWindow *) barra, "Loteria de Threads"); gtk_window_set_default_size(GTK_WINDOW(barra), 300, ithreads*30); gtk_window_set_position(GTK_WINDOW(barra), GTK_WIN_POS_CENTER); button = gtk_button_new_with_label ("Click me!"); vbox = gtk_vbox_new (FALSE, 5); gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 5); gtk_container_add (GTK_CONTAINER (barra), vbox); for (gint i = 1 ; i <= ithreads; i++) { progress = gtk_progress_bar_new (); gtk_box_pack_start (GTK_BOX (vbox), progress, FALSE, FALSE, 5); g_object_set_data (G_OBJECT (barra), "pbar", (gpointer) progress); g_signal_connect (G_OBJECT (button), "clicked", G_CALLBACK (button_clicked), (gpointer) barra); } bot2 = gtk_button_new_with_label("Salir"); gtk_box_pack_start (GTK_BOX (vbox), bot2, FALSE, FALSE, 5); gtk_widget_set_size_request(bot2, 100, 35); g_signal_connect (G_OBJECT (bot2), "clicked", G_CALLBACK (destroy), G_OBJECT (barra)); gtk_widget_show_all(barra); gtk_main(); } static void button_clicked (GtkButton *button, GtkWidget *barra) { GtkProgressBar *progress; gdouble percent = 0.0; gtk_widget_set_sensitive (GTK_WIDGET (button), FALSE); progress = GTK_PROGRESS_BAR (g_object_get_data (G_OBJECT (barra), "pbar")); while (percent <= 100.0) { gchar *message = g_strdup_printf ("%.0f%% Complete", percent); gtk_progress_bar_set_fraction (progress, percent / 100.0); gtk_progress_bar_set_text (progress, message); while (gtk_events_pending ()) gtk_main_iteration (); g_usleep (500000); percent += 5.0; } }

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  • Recursive templates: compilation error under g++

    - by Johannes
    Hi, I am trying to use templates recursively to define (at compile-time) a d-tuple of doubles. The code below compiles fine with Visual Studio 2010, but g++ fails and complains that it "cannot call constructor 'point<1::point' directly". Could anyone please shed some light on what is going on here? Many thanks, Jo #include <iostream> #include <utility> using namespace std; template <const int N> class point { private: pair<double, point<N-1> > coordPointPair; public: point() { coordPointPair.first = 0; coordPointPair.second.point<N-1>::point(); } }; template<> class point<1> { private: double coord; public: point() { coord= 0; } }; int main() { point<5> myPoint; return 0; }

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  • Extremely CPU Intensive Alarm Clock

    - by SoulBeaver
    For some reason my program, a console alarm clock I made for laughs and practice, is extremely CPU intensive. It consumes about 2mB RAM, which is already quite a bit for such a small program, but it devastates my CPU with over 50% resources at times. Most of the time my program is doing nothing except counting down the seconds, so I guess this part of my program is the one that's causing so much strain on my CPU, though I don't know why. If it is so, could you please recommend a way of making it less, or perhaps a library to use instead if the problem can't be easily solved? /* The wait function waits exactly one second before returning to the * * called function. */ void wait( const int &seconds ) { clock_t endwait; // Type needed to compare with clock() endwait = clock() + ( seconds * CLOCKS_PER_SEC ); while( clock() < endwait ) {} // Nothing need be done here. } In case anybody browses CPlusPlus.com, this is a genuine copy/paste of the clock() function they have written as an example for clock(). Much why the comment //Nothing need be done here is so lackluster. I'm not entirely sure what exactly clock() does yet. The rest of the program calls two other functions that only activate every sixty seconds, otherwise returning to the caller and counting down another second, so I don't think that's too CPU intensive- though I wouldn't know, this is my first attempt at optimizing code. The first function is a console clear using system("cls") which, I know, is really, really slow and not a good idea. I will be changing that post-haste, but, since it only activates every 60 seconds and there is a noticeable lag-spike, I know this isn't the problem most of the time. The second function re-writes the content of the screen with the updated remaining time also only every sixty seconds. I will edit in the function that calls wait, clearScreen and display if it's clear that this function is not the problem. I already tried to reference most variables so they are not copied, as well as avoid endl as I heard that it's a little slow compared to \n.

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  • How do I wait for a C# event to be raised?

    - by Evan Barkley
    I have a Sender class that sends a Message on a IChannel: public class MessageEventArgs : EventArgs { public Message Message { get; private set; } public MessageEventArgs(Message m) { Message = m; } } public interface IChannel { public event EventHandler<MessageEventArgs> MessageReceived; void Send(Message m); } public class Sender { public const int MaxWaitInMs = 5000; private IChannel _c = ...; public Message Send(Message m) { _c.Send(m); // wait for MaxWaitInMs to get an event from _c.MessageReceived // return the message or null if no message was received in response } } When we send messages, the IChannel sometimes gives a response depending on what kind of Message was sent by raising the MessageReceived event. The event arguments contain the message of interest. I want Sender.Send() method to wait for a short time to see if this event is raised. If so, I'll return its MessageEventArgs.Message property. If not, I return a null Message. How can I wait in this way? I'd prefer not to have do the threading legwork with ManualResetEvents and such, so sticking to regular events would be optimal for me.

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