Search Results

Search found 28301 results on 1133 pages for 'external process'.

Page 431/1133 | < Previous Page | 427 428 429 430 431 432 433 434 435 436 437 438  | Next Page >

  • Why would some $_POST variables go missing for a form with PHP?

    - by Chad Johnson
    Sometimes, multiple times a day in fact, users of my web application are submitting a certain form which has about a dozen form fields, half of which are hidden fields, and half of the $_POST data is simply not present in the processing script. Note that the fields that are not present are at the very bottom of the form. I know this because this raises a fatal error, and an email is dispatched to me which includes the post data. And of course, neither I nor any of the developers on my team can reproduce the problem. Flash is involved in the process, as I'm using a library called Uploadify to display a progress meter. Here is the flow...does anyone have ANY ideas at all why some of the post data would be getting wiped out? User visits edit screen for a page in the CMS I am using. Record id for the page is put into a form as a hidden value. User clicks the Uploadify browse button and selects a file (only single file selection is allowed). User clicks Submit button for my form. jQuery intercepts the form submit action, triggers Uploadify to start uploading, and returns false for the submit action (manually cancelling the form submit event so that Uploadify can take over). Uploadify uploads to a custom process script. Uploadify finishes uploading and triggers the Javascript completion callback. The Javascript callback calls $('#myForm').submit() to submit the form. This happens on multiple browsers (Firefox 3.5, 3.6, Safari, Internet Explorer 7, 8) and multiple platforms (Mac OS 10.5, 10.6 and Windows XP, 7).

    Read the article

  • [Toplink] How to add c3p0 or DBCP Connection pool?

    - by Jean N.T.
    Hello, Could you please explain to me how to add a standalone c3pO or DBCP connection pool to my toplink-based JPA project? I have a persistence.xml file, and everytime I want to query the database, I'm doing this: EntityManagerFactory emf = this.getEntityManagerFactory(); // Surely using persistence.xml to set up the factory EntityManager em = emf.createEntityManager(); ... Where do I build the bridge between my external connection pool manager and Toplink? Any ideas or links are welcomed. Regards, Jean

    Read the article

  • What is the relationship between Turing Machine & Modern Computer ?

    - by smwikipedia
    I heard a lot that modern computers are based on Turing machine. I just cannot build a bridge from a conceptual Turing Machine to a real modern computer. Could someone help me build this bridge? Below is my current understanding. I think the computer is a big general-purpose Turing machine. Each program we write is a small specific-purpose Turing machine. The classical Turing machine do its job based on the input and its current state inside and so do our programs. Let's take a running program (a process) as an example. We know that in the process's address space, there's areas for stack, heap, and code. A classical Turing machine doesn't have the ability to remember many things, so we borrow the concept of stack from the push-down automaton. The heap and stack areas contains the state of our specific-purpose Turing machine (our program). The code area represents the logic of this small Turing machine. And various I/O devices supply input to this Turing machine.

    Read the article

  • Migration of .NET COM object to 64 bit.

    - by Victor Ronin
    Hi, We have C++ application which uses several COM object. COM object are .NET based (using COM Interop). I need to migrate application to 64 bit. I specifically need C++ application to be 64 bit. I don't want to recompile all of .NET com object to 64 bit and deliver two sets of DLL's (32 bit and 64 bit). I was investigating and found that I can load 32 bit COM Dll's in 32 bit surrogate process using (DllSurrogate in registry). I know how to do that, but it means that all COM objects will become out of process. In the C++ I had the code: CoCreateInstance(CLSID_SomeClass, NULL, CLSCTX_INPROC_SERVER, IID_SomeInterface, (void**)&pobj); It worked fine, but as soon as I switch to CLSCTX_LOCAL_SERVER (and add registry keys for DllSurrogate), it can't find interfaces (error 0x80004002). I checked registry and found out that when .NET COM DLL is registered, it adds ClsID registry keys, but doesn't add Interface and TypeLib registry key. The question is, how to create these registry keys for .NET COM? Regards, Victor

    Read the article

  • Key Navigation Not Working With SL3 Treeview

    - by Chris
    I have a treeview in SL3 that is bound to a hierarchical list. Something has changed with regards to being able to navigate through the list using the up and down arrow keys. At one point, during the development of this application, I could start at the root process in the tree view, press the Enter key, and the root process would expand, showing all children processes. Some of the child processes are parent nodes for other processes. So, that functionality would work fine. Then, if I would navigate to a child node that is a parent, and press Enter, that node would expand. From that point, if I would navigate to a child node of the parent node, and then press the Up arrow key, it should select whatever item is directly above it, in this case, the corresponding parent node, but won't. It's like you can't navigate, using the UP Arrow key, to a child's parent, if you have selected the child. You can navigate down, just not UP, if the next item above it is a folder/parent node. I have no clue as to how this happened, as this functionality used to work fine, and now it doesn't. Any help would be appreciated. Thanks! Chris

    Read the article

  • ReSharper-like addon for NetBeans

    - by Ondrej Slinták
    Hello, is there any ReSharper-like addon for NetBeans (preferably 6.8)? I'm using NetBeans for PHP. I need following features: add some kind of code analysis add some intelligent refactoring interface enhance current code completion system add more options to code highlighting Currently I'm using multiple external tools, which aren't exactly user-friendly and I'd like to, preferably, have it all in one tool. Perhaps some other PHP IDE have something like this. EDIT: Bit more details in my answer to Jani Hartikainen.

    Read the article

  • Account for simple url rewriting in ASP.NET MVC redirect

    - by Kevin Montrose
    How would you go about redirecting in ASP.NET MVC to take into account some external URL rewriting rules. For example: What the user enters: http://www.example.com/app/route What ASP.NET MVC sees: /route What I want to redirect to: http://www.example.com/app/other_route What actually happens when I do a simple RedirectToAction: http://www.example.com/other_route (which doesn't exist, from the outside anyway) This seems like it should be simple, but I'm drawing a blank.

    Read the article

  • Doing large updates against indexed view

    - by user217136
    We have an indexed view that runs across three large tables. Two of these tables (A & B) are constantly getting updated with user transactions and the other table (C) contains data product info that is needs to be updated once a week. This product table contains over 6 million records. We need this view across these three tables for our core business process and unfortunately we cannot change this aspect. We even had a sql server MVP come in to help test under load to make sure we have the most efficient configuration. There is one column in the product table that gets utilized in the view and has to be updated each week. The problem we are now encountering is that as volume is increasing on our transactions against tables A & B, the update to Table C is causing deadlocks. I have tried several different methods to no avail: 1) I was hoping that we could change the view so that table C could be a dirty read "WITH (NOLOCK)" but apparently that functionality is not available with indexes views. 2) I thought about updating a new column in Table C and then just renaming it when the process is done but you cannot do that due to the dependency in the view. 3) I also entertained the idea of writing this value to a temporary product table, and then running an ALTER statement against the view to have it point to my new table. however when i did that the indexes on my view were dropped and it took quite a bit of time to recreate them. 4) we tried to do the weekly update in small chunks (as small as 100 records at a time) but we still run into dead locks. questions: a) we are using sql server 2005. Does sql server 2008 have a new functionality with their indexed views that would help us? Is there now a way to do dirty reads w/ an indexed view? b) a better approach to altering an existing view to point to a new table? thanks!

    Read the article

  • How would I go about sharing variables in a class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

    Read the article

  • How can I get nexus to proxy springsource maven repository on s3?

    - by Peter Kahn
    I have nexus 1.5.0 setup to proxy springsource repositories but it's not working. The repositories are on s3 that nexus doesn't seem to understand how to deal with that. What's the right pattern? Here are the repositories I'm told I need, but I cannot access the maven paths with in them http://repository.springsource.com/maven/bundles/release http://repository.springsource.com/maven/bundles/external Do, I need to mirror these locally?

    Read the article

  • DirectShow Filter I wrote dies after 10-24 seconds in Skype video call

    - by Robert Oschler
    I've written a DirectShow push filter for use with Skype using Delphi Pro 6 and the DSPACK DirectShow library. In preview mode, when you test a video input device in the Skype client Video Settings window, my filter works flawlessly. I can leave it up and running for many minutes without an error. However when I start a video call after 10 to 24 seconds, never longer, the video feed freezes. The call continues fine with the call duration counter clicking away the seconds, but the video feed is dead, stuck on whatever frame the freeze happened (although after a long while it turns black which I believe means Skype has given up on the filter). I tried attaching to the process from my debugger with a breakpoint literally set on every method call and none of them are hit once the freeze takes place. It's as if the thread that makes the DirectShow FillBuffer() call to my filter on behalf of Skype is dead or has been shutdown. I can't trace my filter in the debugger because during a Skype call I get weird int 1 and int 3 debugger hard interrupt calls when a Skype video call is in progress. This behavior happens even with my standard web cam input device selected and my DirectShow filter completely unregistered as a ActiveX server. I suspect it might be some "anti-debugging" code since it doesn't happen in video input preview mode. Either way, that is why I had to attach to the process after the fact to see if my FillBuffer() called was still being called and instead discovered that appears to be dead. Note, my plain vanilla USB web cam's DirectShow filter does not exhibit the freezing behavior and works fine for many minutes. There's something about my filter that Skype doesn't like. I've tried Sleep() statements of varying intervals, no Sleep statements, doing virtually nothing in the FillBuffer() call. Nothing helps. If anyone has any ideas on what might be the culprit here, I'd like to know. Thanks, Robert

    Read the article

  • Weird Issues with WPMU I Can't Figure Out

    - by HollerTrain
    I know I should post this on the WPMU forum, but no one writes me back and I'm just trying to find a larger audience hoping you have run into this issue as well. I have built a WPMU site for a client, and I am able to upload media into the Media Library and within a Post or Page perfectly. I thought my job was finished, yet the client can't upload any media at all. I'm located in Kentucky, they are located in New England (if that even matters). I had the client record their process of uploading as I thought they were simply not following my instructions for uploading, yet they are doing everything correctly. When uploading a file it goes through the process of allowing them to select a file and it says it uploads it, yet when it is finished uploading nothing is in the Media Library or in the Post. Video of the client trying to upload in Media Manager (http://www.screencast.com/users/CatherineWeber/folders/Jing/media/945d33fa-a752-45fd-9bc1-f76fc5a1814a) Video of the client trying to upload within a Post (http://www.screencast.com/users/CatherineWeber/folders/Jing/media/b5c60e25-f0b5-40c0-a820-c2fc9eb00906) Asking the client to disable Flash Uploader didn't work :( Yet, I can login to the WPMU site, access their blog's backend and can easily upload a ton of files. I am so lost at to what the issue is here. I am running version 2.8.4a, and will try to upgrade to latest release hoping this will fix things.

    Read the article

  • NonStop ODBC: how the connections (ODBC servers) are assigned to CPUs?

    - by Vladimir Dyuzhev
    We have an ODBC pool running on a NonStop server. The pool is connected to SQL/MX. This pool is used by a few external Java applications, each of which has an JDBC pool connected to ODBC pool (e.g. 14 connections per application). With time (after a few application recycles) we see an imbalance between CPUs -- some have 8 ODBC processes running, some only 5. That leads to CPU time imbalance too. Up to this point we assumed that a CPU is assigned to ODBC process in round-robin fashion. That would maintain the number of ODBC processes more or less equally distributed. It's not the case though. Is there any information on how ODBC pool decided which CPU to choose for every new allocated process? Does it look at CPU load? Available memory? Something else? Sadly, even HP's own people (available to us, that is) couldn't answer those questions with certainty. :-(

    Read the article

  • Channel Audio from .mp4?

    - by Kyle
    Hi there. I am at a loss here after searching around with no results. I am attempting to channel the audio specifically from an .mp4 for use in a driver. I am aware that there are programs which extract the audio from .mp4's, but I am looking for another approach without using external applications such as those.. is there any direction that someone can point me towards to solve this problem? Thanks, -K

    Read the article

  • Is it possible to use OAuth starting from the service provider website?

    - by Brian Armstrong
    I want to let people create apps that use my API and authenticate them with OAuth. Normally this process starts from the consumer service website (say TwitPic) and they request an access token from the service provider (Twitter). The user is then taken to the service provider website where they have to allow/deny access to to the consumer. I'm wondering if it's possible to initiate this process from the service provider website instead. So in this example you would start on Twitter's site, and maybe there is a section marked "do you want to turn on access for TwitPic?". If you click yes, it passes the access token directly to TwitPic which now has access to your account. Basically, fewer steps. I'm looking at the OAuth docs and it looks like the request token is generated on the consumer side and used later to turn it into an access token. So it's not really designed with what I described above in mind, but I thought there might be a way. http://oauth.net/core/1.0/ (Search for "steps") Thanks!

    Read the article

  • What should be the ideal number of parallel java threads for copying a large set of files from a qua

    - by ukgenie
    What should be the ideal number of parallel java threads for copying a large set of files from a quad core linux box to an external shared folder? I can see that with a single thread it is taking a hell lot of time to move the files one by one. Multiple threads is improving the copy performance, but I don't know what should be the exact number of threads. I am using Java executor service to create the thread pool.

    Read the article

  • How do I use unsafe values in an enum?

    - by Jon Tackabury
    I need to use this enum in my C# application, but it won't let me use these values. When I specify the type as uint I can use the -1 value, and when I specify int I can't use the last 2 values. Is there a way to use the unchecked keyword here to allow me to define all of these values? These values are coming from an external source, so I can't change them. internal enum MyValues : int { value1 = -1, value2 = 0, value3 = 0x80000000, value4 = 0xFFFFFFFF }

    Read the article

  • Fastest PNG decoder for .NET

    - by sboisse
    Our web server needs to process many compositions of large images together before sending the results to web clients. This process is performance critical because the server can receive several thousands of requests per hour. Right now our solution loads PNG files (around 1MB each) from the HD and sends them to the video card so the composition is done on the GPU. We first tried loading our images using the PNG decoder exposed by the XNA API. We saw the performance was not too good. To understand if the problem was loading from the HD or the decoding of the PNG, we modified that by loading the file in a memory stream, and then sending that memory stream to the .NET PNG decoder. The difference of performance using XNA or using System.Windows.Media.Imaging.PngBitmapDecoder class is not significant. We roughly get the same levels of performance. Our benchmarks show the following performance results: Load images from disk: 37.76ms 1% Decode PNGs: 2816.97ms 77% Load images on Video Hardware: 196.67ms 5% Composition: 87.80ms 2% Get composition result from Video Hardware: 166.21ms 5% Encode to PNG: 318.13ms 9% Store to disk: 3.96ms 0% Clean up: 53.00ms 1% Total: 3680.50ms 100% From these results we see that the slowest parts are when decoding the PNG. So we are wondering if there wouldn't be a PNG decoder we could use that would allow us to reduce the PNG decoding time. We also considered keeping the images uncompressed on the hard disk, but then each image would be 10MB in size instead of 1MB and since there are several tens of thousands of these images stored on the hard disk, it is not possible to store them all without compression.

    Read the article

  • Signals and Variables in VHDL - Problem

    - by Morano88
    I have a signal and this signal is a bitvector. The length of the bitvector depends on an input n, it is not fixed. In order to find the length, I have to do some computations. Can I define a signal after defining the variables ? It is ggiving me errors when I do that. It is working fine If I keep the signal before the variables .. but I don't want that .. the length of Z depends on the computations of the variables. What is the solution ? library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity BSD_Full_Comp is Generic (n:integer:=8); Port(X, Y : inout std_logic_vector(n-1 downto 0); FZ : out std_logic_vector(1 downto 0)); end BSD_Full_Comp; architecture struct of BSD_Full_Comp is Component BSD_BitComparator Port ( Ai_1 : inout STD_LOGIC; Ai_0 : inout STD_LOGIC; Bi_1 : inout STD_LOGIC; Bi_0 : inout STD_LOGIC; S1 : out STD_LOGIC; S0 : out STD_LOGIC ); END Component; Signal Z : std_logic_vector(2*n-3 downto 0); begin ass : process Variable length : integer := n; Variable pow : integer :=0 ; Variable ZS : integer :=0; begin while length /= 0 loop length := length/2; pow := pow+1; end loop; length := 2 ** pow; ZS := length - n; wait; end process; end struct;

    Read the article

  • How do I add an icon as a classpath resource to an SWT window created with WindowBuilder?

    - by Zoot
    I'm trying to add an external icon from an *.ico file to a window that I'm creating using the WindowBuilder design window. I can select the shell, which brings up an "image" properties field. That brings up the image chooser dialog box: How do I make my icon show up in this menu as a classpath resource? The image works if an absolute path is given, but I don't want to use that option in my application. Thanks!

    Read the article

  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

    Read the article

  • PocketPC c++ windows message processing recursion problem

    - by user197350
    Hello, I am having a problem in a large scale application that seems related to windows messaging on the Pocket PC. What I have is a PocketPC application written in c++. It has only one standard message loop. while (GetMessage (&msg, NULL, 0, 0)) { { TranslateMessage (&msg); DispatchMessage (&msg); } } We also have standard dlgProc's. In the switch of the dlgProc, we will call a proprietary 3rd party API. This API uses a socket connection to communicate with another process. The problem I am seeing is this: whenever two of the same messages come in quickly (from the user clicking the screen twice too fast and shouldn't be) it seems as though recursion is created. Windows begins processing the first message, gets the api into a thread safe state, and then jumps to process the next (identical ui) message. Well since the second message also makes the API call, the call fails because it is locked. Because of the design of this legacy system, the API will be locked until the recursion comes back out (which also is triggered by the user; so it could be locked the entire working day). I am struggling to figure out exactly why this is happening and what I can do about it. Is this because windows recognizes the socket communication will take time and preempts it? Is there a way I can force this API call to complete before preemption? Is there a way I can slow down the message processing or re-queue the message to ensure the first will execute (capturing it and doing a PostMessage back to itself didnt work). We don't want to lock the ui down while the first call completes. Any insight is greatly appreciated! Thanks!!

    Read the article

< Previous Page | 427 428 429 430 431 432 433 434 435 436 437 438  | Next Page >