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  • iPad: How Do I Limit the Number of Tabs in UITabBarController?

    - by Chris_K
    I'm converting an iPhone app to a universal app, which leaves me with a UITabBarController as the root view controller for a UISplitViewController. That is, the tab bar appears at the bottom of the left-hand view when the iPad is in landscape mode. On the iPhone, the system automatically limited the number of tabs shown in the tab bar to 5. But on the iPad simulator (which is all I have at the moment), my tab bar has 8 tabs, including the More tab. What gives? Thanks. Update: Since I had no luck finding an answer to this question, I gave up on using a tab bar interface in my iPad-flavored app. Instead, I added one more level to the navigation controller drill-down. That ends up working fine for this app.

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  • Definitive method for sizing font in css

    - by David
    Hi there, I would like to know some opinions from experienced developers on what they think the definitive way to size fonts (in a base sense). I know that working with ems is considered best but im referring to the best way to set the base font size. There is the technique of setting font to 10px using 62.5 method but i think ie has an issue with rounding which throws this out slightly (perhaps not) YUI framework uses body { font:13px/1.231 arial,helvetica,clean,sans-serif; /* for IE6/7 */ *font-size:small; /* for IE Quirks Mode */ *font:x-small; } which really confuses me! Tripoli uses html { font-size:125%; } body { font-size:50%; } a list apart suggest something along the lines of : body { font-size: 16px; *font-size: 100%; } So which is the best either out of these methods or any alternatives. The best being the easiest to work with and the most reliable cross browser.

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  • Implementing backspace using outtextxy in graphics.h in c

    - by vinit
    Yersterday I was trying to create a text editor in c. but i am facing a problem with the backspace character. and when i am trying to print this with outtextxy a strange character is appearing. i tried following code for this backspace: str[2]="\b "; outtextxy(x,y,str); This is working fine under textmode but not working under graphics mode. If you r having any solution please help me I hav to submit my program on monday. And Thanks in advance

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  • App engine downtime

    - by DutrowLLC
    I've noticed that google app engine seems to have a fair amount of downtime where they place the datastore into read-only mode. Frequently this downtime is in the middle of the day. Is this something that is happening only during early development, or is this something that I can expect to be always be occurring? I've developing an application that helps small businesses handle their operations. One thing that it does is take appointments, another is route phone calls. I'd like some suggestions on how to handle times when the datastore is in read-only such as: What if our client is on the phone with the customer and is taking down an appointment and the datastore is in read-only? It would not be acceptable to ask the client to come back later to save, especially if its in the middle of the day. What if there is an incoming call and the application can not store the record or properly route the call due to database writes being unavailable? How are these types of issues normally handled?

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  • C# regex: negative lookahead fails with the single line option

    - by Sylverdrag
    I am trying to figure out why a regex with negative look ahead fails when the "single line" option is turned on. Example (simplified): <source>Test 1</source> <source>Test 2</source> <target>Result 2</target> <source>Test 3</source> This: <source>(?!.*<source>)(.*?)</source>(?!\s*<target) will fail if the single line option is on, and will work if the single line option is off. For instance, this works (disables the single line option): (?-s:<source>(?!.*<source>)(.*?)</source>(?!\s*<target)) My understanding is that the single line mode simply allows the dot "." to match new lines, and I don't see why it would affect the expression above. Can anyone explain what I am missing here?

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  • CakePHP Shell issue

    - by aboxy
    Hello, I am just getting started with Cakephp shell and running into issues. My cake core library is under path d:/libs/cake My app is setup under d:/servers/htdocs/myapp I wrote a test shell under d:/servers/htdocs/myapp/vendor/shells class ReportShell extends Shell { var $uses = array('Appt'); function main() { echo $this->Appt->find('first'); } } When I try to run this code from d:/servers/htdocs/myapp , It gives me an error Warning: include_once(d:/servers/htdocs/myapp/config/database.php): failed to open stream: No such file or directory in d:/libs/cake\libs\mode l\connection_manager.php on line 23 Warning: include_once(): Failed opening 'd:/servers/htdocs/myapp/config/database.php' for inclusion (include_path='.;D:\work\xampp\php\PEAR') in d:/libs/cake\libs\model\connection_manager.php on line 23 Fatal error: ConnectionManager::getDataSource - Non-existent data source default in d:/libs/cake\libs\model\connection_manager.php on line 102 Reason is that it is trying to find database.php under 'd:/servers/htdocs/myapp/config/' and the correct path is 'd:/servers/htdocs/myapp/app/config/database.php' What am I doing wrong here? thanks

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  • OGRE: Non-Standard Resolution

    - by Rafid K. Abdullah
    I am using OGRE to make a re-rendering of the film, which has a wide aspect ratio (around 1.85). The OGRE dialog seems to be showing the standard full screen resolution by default (800/600, 1024/768, etc.), but those obviously have aspect ratios of 1.333 or around that. But as long as I am not running full screen mode, why should I be restricted to these screen sizes only? I can definitely change the viewport size, but that would make it difficult for me to generate the video later. Any idea?

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • Getting value of "System.Windows.Controls.TextBlock" when binding to Silverlight ComboBox

    - by sipwiz
    I'm attempting to use a Silverlight ComboBox with a static list of elements in a very simple binding scenario. The problem is the selected item is not returning me the Text of the TextBlock within the ComboBox and is instead returning "System.Windows.Controls.TextBlock". My XAML is: <ComboBox SelectedValue="{Binding Country, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}"> <TextBlock FontSize="11" Text="Afghanistan" /> <TextBlock FontSize="11" Text="Albania" /> <TextBlock FontSize="11" Text="Algeria" /> </ComboBox> In my C# file I'm binding to the ComboBox using: Customer customer = new Customer() { Country = "Albania" }; DataContext = customer; The binding does not result in Albania as the selected country and updating the ComboBox choice results in the Country being set to "System.Windows.Controls.TextBlock". I've tried fiddling around with DisplayMemberPath and SelectedValuePath but haven't found the answer. I suspect it's something really simple I'm missing.

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  • Can't correctly stream x264 video to mobile via RTSP

    - by Andrew
    Hello! I'm trying to stream video compressed with x264 and NeroAAC and hinted with MP4Box. When i'm playing it with VLC player streaming works fine, as expected. When i'm trying to open URL with my HTC Hero, it switches to player mode, then starts "loading video" animation, then after some time it shows "unable to connect to server". Sample movies provided with DSS streamed fine regardless bitrate. I tried few encoding options, but always the same result. I suspect nocabac and level=11 but it didn't changed nothing. Is there some more specific encoding options for such type? Thank You!

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  • Get the current location of the Gps? Showing the default one

    - by Gagandeep
    Need help Urgent!!!!! Did changes with help but still unsuccessful... I have to request location updates, but I am unsuccessful in implementing that... i modified the code but need help so that i can see the current location. PLEASE look through my code and help please.. I am learning this and new to this concept and android.. any help would be appreciated here is my code: package com.GoogleMaps; import java.util.List; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.Overlay; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Point; import android.graphics.drawable.Drawable; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.os.Bundle; import android.widget.Toast; public class MapsActivity extends MapActivity { /** Called when the activity is first created. */ private MapView mapView; private LocationManager lm; private LocationListener ll; private MapController mc; GeoPoint p = null; Drawable defaultMarker = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mapView = (MapView)findViewById(R.id.mapview); //show zoom in/out buttons mapView.setBuiltInZoomControls(true); //Standard view of the map(map/sat) mapView.setSatellite(false); // get zoom tool mapView.setBuiltInZoomControls(true); //get controller of the map for zooming in/out mc = mapView.getController(); // Zoom Level mc.setZoom(18); lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); ll = new MyLocationListener(); lm.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, ll); //Get the current location in start-up lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); ll = new MyLocationListener(); lm.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, ll); //Get the current location in start-up if (lm.getLastKnownLocation(LocationManager.GPS_PROVIDER) != null){ GeoPoint p = new GeoPoint( (int)(lm.getLastKnownLocation(LocationManager.GPS_PROVIDER).getLatitude()*1000000), (int)(lm.getLastKnownLocation(LocationManager.GPS_PROVIDER).getLongitude()*1000000)); mc.animateTo(p); } MyLocationOverlay myLocationOverlay = new MyLocationOverlay(); List<Overlay> list = mapView.getOverlays(); list.add(myLocationOverlay); } protected class MyLocationOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { Paint paint = new Paint(); super.draw(canvas, mapView, shadow); GeoPoint p = null; // Converts lat/lng-Point to OUR coordinates on the screen. Point myScreenCoords = new Point(); mapView.getProjection().toPixels(p, myScreenCoords); paint.setStrokeWidth(1); paint.setARGB(255, 255, 255, 255); paint.setStyle(Paint.Style.STROKE); Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher); canvas.drawBitmap(bmp, myScreenCoords.x, myScreenCoords.y, paint); canvas.drawText("I am here...", myScreenCoords.x, myScreenCoords.y, paint); return true; } } private class MyLocationListener implements LocationListener{ public void onLocationChanged(Location argLocation) { // TODO Auto-generated method stub p = new GeoPoint((int)(argLocation.getLatitude()*1000000), (int)(argLocation.getLongitude()*1000000)); Toast.makeText(getBaseContext(), "New location latitude [" +argLocation.getLatitude() + "] longitude [" + argLocation.getLongitude()+"]", Toast.LENGTH_SHORT).show(); mc.animateTo(p); mapView.invalidate(); // call this so UI of map was updated } public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } } protected boolean isRouteDisplayed() { return false; } } catlog: 11-29 17:40:42.699: D/dalvikvm(371): GC_FOR_MALLOC freed 6074 objects / 369952 bytes in 74ms 11-29 17:40:42.970: I/MapActivity(371): Handling network change notification:CONNECTED 11-29 17:40:42.980: E/MapActivity(371): Couldn't get connection factory client 11-29 17:40:43.190: D/AndroidRuntime(371): Shutting down VM 11-29 17:40:43.190: W/dalvikvm(371): threadid=1: thread exiting with uncaught exception (group=0x4001d800) 11-29 17:40:43.280: E/AndroidRuntime(371): FATAL EXCEPTION: main 11-29 17:40:43.280: E/AndroidRuntime(371): java.lang.NullPointerException 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.PixelConverter.toPixels(PixelConverter.java:71) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.PixelConverter.toPixels(PixelConverter.java:61) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.GoogleMaps.MapsActivity$MyLocationOverlay.draw(MapsActivity.java:106) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.OverlayBundle.draw(OverlayBundle.java:42) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.MapView.onDraw(MapView.java:494) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.View.draw(View.java:6740) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1640) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1638) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.View.draw(View.java:6743) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.widget.FrameLayout.draw(FrameLayout.java:352) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1640) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1638) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.View.draw(View.java:6743) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.widget.FrameLayout.draw(FrameLayout.java:352) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1842) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewRoot.draw(ViewRoot.java:1407) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewRoot.performTraversals(ViewRoot.java:1163) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewRoot.handleMessage(ViewRoot.java:1727) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.os.Handler.dispatchMessage(Handler.java:99) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.os.Looper.loop(Looper.java:123) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.app.ActivityThread.main(ActivityThread.java:4627) 11-29 17:40:43.280: E/AndroidRuntime(371): at java.lang.reflect.Method.invokeNative(Native Method) 11-29 17:40:43.280: E/AndroidRuntime(371): at java.lang.reflect.Method.invoke(Method.java:521) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 11-29 17:40:43.280: E/AndroidRuntime(371): at dalvik.system.NativeStart.main(Native Method) 11-29 17:40:45.779: D/dalvikvm(371): GC_FOR_MALLOC freed 5970 objects / 506624 bytes in 1179ms 11-29 17:40:45.779: I/dalvikvm-heap(371): Grow heap (frag case) to 3.147MB for 17858-byte allocation 11-29 17:40:45.870: D/dalvikvm(371): GC_FOR_MALLOC freed 56 objects / 2304 bytes in 92ms 11-29 17:40:45.960: D/dalvikvm(371): GC_EXPLICIT freed 3459 objects / 196432 bytes in 74ms 11-29 17:40:48.310: D/dalvikvm(371): GC_EXPLICIT freed 116 objects / 41448 bytes in 68ms 11-29 17:40:49.540: I/Process(371): Sending signal. PID: 371 SIG: 9

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  • How can I make my search more broad?

    - by user1804952
    I created this search mysql string and it is to literal or maybe un-literal? If I search for Dave for example it will only find items like "Dave something" and not find Dave. $queryArtist = mysql_query("SELECT * FROM artists WHERE artist LIKE '%$ArtistNameSearch%' ORDER BY artist ASC"); I know mysql_query is out dated and will change it to mysqli soon as I get this worked out. Stuck here. An example of it no working is Example of search Could it be becasue the %20 space? I got it figured out, but it still does NOT find one direction or other things even those exist. here is what I have now $queryArtist = mysql_query("SELECT * FROM artists WHERE match(artist) against('$SafeSearchTerm' in boolean mode)");

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  • Metadata file ... could not be found error when building projects

    - by Robert Höglund
    Every time I start Visual Studio 2008, the first time I try to run the project I get the error CS0006 The metadata file ... could not be found. If I do a rebuild of the complete solution it works. Some information about the solution: I'm building in debug mode and Visual Studio complains about not finding dll:s in the release folder. The projects Visual Studio complains about are used by many other projects in the solution. I have changed the default output path of all projects to a ......\build\debug\ProjectName and ......\build\release\ProjectName respectively. (Just to get all build files in one directory) I have the same problem with a another solution. The solution was created from scratch. There are 9 projects in the solution. One WPF and 8 class libraries using dotnet 3.5. Any ideas on what is causing this problem?

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  • Combo box items tool tip not displayed

    - by SriniWeb
    Hello, I have written a combo box populated with items in ExtJs framework. I could not able to get the tooltips when the user hovers over the items. Below is the code: $formPanel .= " new Ext.form.ComboBox({ tpl:'<tpl for =\".\"><div ext:qtip=\"{abbr}\" class=\"x-combo-list-item\">{state}</div></tpl>', id:'type_blackout_weekly', store: sstore, displayField:'state', typeAhead: true, mode: 'local', triggerAction: 'all', emptyText:'Select a state...', selectOnFocus:true, forceSelection: true, width:135 }),"; var statedata = [ ['AL', 'Alabama'], ['AK', 'Alaska'], ['AZ', 'Arizona'], ['WV', 'West Virginia'], ['WI', 'Wisconsin'], ['WY', 'Wyoming'] ]; var sstore = new Ext.data.SimpleStore({ fields: ['abbr', 'state'], data : statedata }); Any guidance is highly appreciated.

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  • How to check offline for Facebook permissions

    - by oshafran
    Hey all, I have Facebook Toolkit for .NET and I am trying to check whether my application has permissions for a user. I have the userId of the user, and I am trying to do: _facebookAPI.Session.RequiredPermissions = listExtended; _facebookAPI.Session.SessionKey = Resources.FbApplicationKey; _facebookAPI.Session.SessionSecret = Resources.FbSecretKey; _facebookAPI.Session.Login(); if (_facebookAPI.Users.HasAppPermission(Enums.ExtendedPermissions.publish_stream) && _facebookAPI.Users.HasAppPermission(Enums.ExtendedPermissions.offline_access)) I get session is invalid error. How can I check permissions in offline mode? thank you

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  • TeamCity Multi-Part Build - How to checkout the code just once

    - by Jeff D
    I am trying to create 1 package with multiple build configurations. The first will checkout the code, build it (Solution File configuration), and run nunit tests. If that succeeds, another will then build in release mode. If that succeeds, a final script witll package up the output, and mark it as an artifact. The problem I'm having is that I don't know how to tell TeamCity not to create new directories for each step, and as a result, the steps are failing. Is there a setting for this? It seems like the dependencies tab would be an appropriate place to look, but I don't seem to understand the instructions, and my tinkering so far has been fruitless.

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  • What are the advantages of a distributed version control for a team that is effectively never distri

    - by Luke CK
    When working remotely, our team only has access to our source code by remote desktop into our office PCs so we never really work in offline mode. Does a distributed version control system like Mercurial or Git still give us advantages over our current centralized Subversion set up? If so, what are they? Are there any drawbacks or pitfalls? I've read in numerous places that shifting to distributed version control requires a change in thinking. Can someone explain what needs to change in this regard?

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  • Remove binding to FrameworkElementFactory

    - by Damien
    I am currently creating a datatemplate to display data in a listview control in a specific manner and bound to the data. This works fine. But I need to be able to remove the bindings when the screen is closed and control is being disposed. How can I do this? I am thinking of just passing null as the second parameter of SetBinding and not sure if this will fix the issue. Also I have tried BindingOperation.ClearBindings, but I have a FrameworkElementFactory object and not a DependancyObject. Any help would be appricaited. //Create a Element Factory object to save the elements that make //up the DataTemplate cellTemplateFactory = new FrameworkElementFactory(typeof(TextBlock)); //Set the binding to the text property of the textblock element var binding = new Binding(dispColumn.BindingField) { TargetNullValue = string.Empty, Mode = BindingMode.OneTime };

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  • <transport> tag within the ServicesReferences.ClientConfig

    - by jdiaz
    I've created a WCF service and added it to an existing Silverlight application that I am working on. When I run the silverlight application in debug mode it fails when I reference the WCF web service. Unrecognized element '' in service reference configuration. Note that only a subset of the Windows Communication Foundation configuration functionality is available in Silverlight. After searching around apparently the following line is causing the app to fail: <transport> <extendedProtectionPolicy policyEnforcement="Never" /> </transport> After removing the above lines everything works. What is the issue here? Should I believing this code in and configuring something else?

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  • Assign multiple Emacs keybindings to a single command?

    - by Dan
    I'm giving ErgoEmacs mode a try to see if I can use Emacs more comfortably. Some of its keybindings are fairly intuitive, but in many cases I don't want to outright replace the defaults. For example, in the context of ErgoEmacs' navigation shortcut structure, M-h makes sense as a replacement for C-a--but I want to be able to use both, not just M-h. I tried simply duplicating the commands: ;; Move to beginning/ending of line (defconst ergoemacs-move-beginning-of-line-key (kbd "C-a")) ; original (defconst ergoemacs-move-end-of-line-key (kbd "C-e")) ; original (defconst ergoemacs-move-beginning-of-line-key (kbd "M-h")) ; ergoemacs (defconst ergoemacs-move-end-of-line-key (kbd "M-H")) ; ergoemacs But Emacs simply overwrites the first keybinding with the second. What's the best way to address this?

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  • How to save the content of Textbox into a textfile

    - by Owais Wani
    I have a textbox which has some content. I also have a button (SAVE) which shud open the FileSaveDialog and allow the content to be saved in a .txt file. XAML: <TextBox Height="93" IsReadOnly="True" Text="{Binding Path=ReadMessage, Mode=TwoWay}" Name="MessageRead" /> <Button Content="Save" Command="{Binding Path=SaveFileCommand}" Name="I2CSaveBtn" /> ViewModel: private string _readMessage = string.Empty; public string ReadMessage { get { return _readMessage; } set { _readMessage = value; NotifyPropertyChanged("ReadMessage"); } } public static RelayCommand SaveFileCommand { get; set; } private void RegisterCommands() { SaveFileCommand = new RelayCommand(param => this.ExecuteSaveFileDialog()); } private void ExecuteSaveFileDialog() { //What To Do HERE??? } What I basically need is to read the content of textbox, open a file save dialog and store it in a text file to be saved in my system.

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  • Read from POS Devices

    - by Garhwali Bhai
    Hi Experts, What would be the best design for a Java web based application to read Check or Credit Card from POS Devices which are configured/installed at client machine? The design which I have decided is: When cashier selects payment mode as 'Check' or 'Credit Card' open a pop-up. From pop-up, I am calling an Applet through JNLP which implements JPOS API to communicate with POS devices at client machine. When cashier swipes or inserts check, Applet class read them and send the information back to the pop-up window. Pop up window call the parent window, populate all the required field and close the pop-up.

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  • css opacity not working in IE7

    - by Alsciende
    I have this test page : http://jsfiddle.net/VWnm9/7/. The image is correctly faded on all my computers running IE6, 7 or 8, except for one computer that runs IE7 and doesn't fade the flower, even in noext mode. The page is : <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <style type="text/css"> body { background: blue; } img { filter: alpha(opacity=10); opacity: 0.1; } </style> </head> <body> <img src="http://upload.wikimedia.org/wikipedia/commons/c/c3/Extracted_pink_rose.png" /> </body> </html> Does anybody have an idea why?

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  • Android Admob is not Showing Up

    - by Brandon
    Admob is not showing up on my emulator or on the device it self. I tried with testing mode on and off. Relevant Manifest data: permissions: <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.WRITE_INTERNAL_STORAGE" /> meta data: <meta-data android:value="true" android:name="AD_REQUEST" /> The x's are actually my ID. My whole main.xml: <com.admob.android.ads.AdView android:id="@+id/ad" android:layout_width="fill_parent" android:layout_height="wrap_content" android:visibility="visible" android:layout_alignParentTop="true"/> Hopefully I can get this solved soon...

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  • Access to path denied when saving an image with ASP.NET 4.0 project

    - by user161276
    I have an existing application that was written in .NET 3.5. The piece of code in question is using the FileUpload control and its SaveAs method. Its worked perfectly for the past six months, but I've recently upgraded the project to .NET 4.0 and I'm now receiving an "Access to path (...) is denied" every time the method is called. It works fine locally in dev mode but fails on my prod server. I've upgraded the website to run under .NET 4.0 and I've made sure the account (Network Service) it runs under in the app pool has full control. Other than upgrading to .NET 4.0, nothing has changed for the project. Any ideas or suggestions? Thanks in advance.

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