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  • How is the implicit segment register of a near pointer determined?

    - by Daniel Trebbien
    In section 4.3 of Intel 64® and IA-32 Architectures Software Developer's Manual. Volume 1: Basic Architecture, it says: A near pointer is a 32-bit offset ... within a segment. Near pointers are used for all memory references in a flat memory model or for references in a segmented model where the identity of the segment being accessed is implied. This leads me to wondering: how is the implied segment register determined? I know that (%eip) and displaced (%eip) (e.g. -4(%eip)) addresses use %cs by default, and that (%esp) and displaced (%esp) addresses use %ss, but what about (%eax), (%edx), (%edi), (%ebp) etc., and can the implicit segment register depend also on the instruction that the memory address operand appears in?

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  • LinQ optimization

    - by Budda
    Here is a peace of code: void MyFunc(List<MyObj> objects) { MyFunc1(objects); foreach( MyObj obj in objects.Where(obj1=>obj1.Good)) { // Do Action With Good Object } } void MyFunc1(List<MyObj> objects) { int iGoodCount = objects.Where(obj1=>obj1.Good).Count(); BeHappy(iGoodCount); // do other stuff with 'objects' collection } Here we see that collection is analyzed twice and each time the value of 'Good' property is checked for each member: 1st time when calculating count of good objects, 2nd - when iterating through all good objects. It is desirable to have that optimized, and here is a straightforward solution: before call to MyFunc1 makecreate an additional temporary collection of good objects only (goodObjects, it can be IEnumerable); get count of these objects and pass it as an additional parameter to MyFunc1; in the 'MyFunc' method iterate not through 'objects.Where(...)' but through the 'goodObjects' collection. Not too bad approach (as far as I see), but additional parameter is required to be passed. Question: is there any LinQ out-of-the-box functionality that allows any caching during 1st Where().Count(), remembering a processed collection and use it in the next iteration? Any thoughts are welcome. Thanks.

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  • Should we use p(..) or (*p)(..) when p is a function pointer?

    - by q0987
    Reference: [33.11] Can I convert a pointer-to-function to a void*? #include "stdafx.h" #include <iostream> int f(char x, int y) { return x; } int g(char x, int y) { return y; } typedef int(*FunctPtr)(char,int); int callit(FunctPtr p, char x, int y) // original { return p(x, y); } int callitB(FunctPtr p, char x, int y) // updated { return (*p)(x, y); } int _tmain(int argc, _TCHAR* argv[]) { FunctPtr p = g; // original std::cout << p('c', 'a') << std::endl; FunctPtr pB = &g; // updated std::cout << (*pB)('c', 'a') << std::endl; return 0; } Question Which way, the original or updated, is the recommended method? Thank you Although I do see the following usage in the original post: void baz() { FredMemFn p = &Fred::f; ? declare a member-function pointer ... }

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  • Hot to set class variable to be visible to its public static methods?

    - by RCola
    Why I can noy access my variable p in mull form iterate method? How to resolve a problem? Hot to set class variable to be visible to its public static methods? public class mull { public static void main(String[] args) throws InterruptedException { final JPanel p = createAndShowGUI(); Timer timer = new Timer(1000, new MyTimerActionListener()); timer.start(); try { Thread.sleep(10000); } catch (InterruptedException e) { } timer.stop(); public static void iterate(){ for (int i = 0; i < 55; i++){ // "p cannot be resolved" p.moveSquare(i*10, i*10); p.setParamsRing(i*5, i*7, 200, 200); // p.repaint(); } } } class MyPanel extends JPanel { .... } How to access variable set in another method (in this example main())? Why Eclipse forces me to use this ((MyPanel) p).setParamsRing(i*5, i*7, 200, 200); instead of this p.setParamsRing(i*5, i*7, 200, 200);?

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  • Obtain distances to nearest landmarks (Mall, Hospital, and Airport etc.) using google map

    - by user227290
    I am working on a project in which I have around 100000 addreses in major cities in India(it is a table in a database). I want to know if it is possible to obtain the distances to to nearest landmarks (Mall, Hospital, and Airport etc.). Ideally I want these distances to be mergeed to the parent table. We have Java and Php coders to get it done once we find out how to go about it. Any pointers will be of great help. Thank you.

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  • Returning a lua table on SWIG call

    - by Tom J Nowell
    I have a class with a methodcalled GetEnemiesLua. I have bound this class to lua using SWIG, and I can call this method using my lua code. I am trying to get the method to return a lua table of objects. Here is my current code: void CSpringGame::GetEnemiesLua(){ std::vector<springai::Unit*> enemies = callback->GetEnemyUnits(); if( enemies.empty()){ lua_pushnil(ai->L); return; } else{ lua_newtable(ai->L); int top = lua_gettop(ai->L); int index = 1; for (std::vector<springai::Unit*>::iterator it = enemies.begin(); it != enemies.end(); ++it) { //key lua_pushinteger(ai->L,index);//lua_pushstring(L, key); //value CSpringUnit* unit = new CSpringUnit(callback,*it,this); ai->PushIUnit(unit); lua_settable(ai->L, -3); ++index; } ::lua_pushvalue(ai->L,-1); } } PushIUnit is as follows: void CTestAI::PushIUnit(IUnit* unit){ SWIG_NewPointerObj(L,unit,SWIGTYPE_p_IUnit,1); } To test this I have the following code: t = game:GetEnemiesLua() if t == nil then game:SendToConsole("t is nil! ") end The result is always 't is nil', despite this being incorrect. I have put breakpoints in the code and it is indeed going over the loop, rather than doing lua_pushnil. So how do I make my method return a table when called via lua?

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  • Creating a textarea with auto-resize

    - by DisgruntledGoat
    There was another thread about this, which I've tried. But there is one problem: the textarea doesn't shrink if you delete the content. I can't find any way to shrink it to the correct size - the clientHeight value comes back as the full size of the textarea, not its contents. The code from that page is below. I'd appreciate any help or pointers. function FitToContent(id, maxHeight) { var text = id && id.style ? id : document.getElementById(id); if ( !text ) return; var adjustedHeight = text.clientHeight; if ( !maxHeight || maxHeight > adjustedHeight ) { adjustedHeight = Math.max(text.scrollHeight, adjustedHeight); if ( maxHeight ) adjustedHeight = Math.min(maxHeight, adjustedHeight); if ( adjustedHeight > text.clientHeight ) text.style.height = adjustedHeight + "px"; } } window.onload = function() { document.getElementById("ta").onkeyup = function() { FitToContent( this, 500 ) }; }

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  • How to verify multiple properties on an object passed as parameter?

    - by Sandbox
    I want to verify multiple properties on an object passed as parameter. Mock<IInternalDataStore> mockOrder = new Mock<IInternalDataStore>(); I can think of doing it this way. Is this correct? Does a better way exist? mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order.Id == 1))); mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order.type == OrderType.Qucik))); mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order.UnitName == "NYunit"))); mockDataStore.VerifyAll(); Another way of acheiving this would be to create a fake order object, expectedOrderObj with expected properties and do something like this: mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order == expectedOrderObj ))); But, I don't want to override ==. Do we have a solution for this in moq? My classes look something like this: public interface IInternalDataStore { void PlaceQuickOrder(IOrder order); void PlaceUltraFastOrder(IOrder order); } public interface IOrder { public int Id { get; } public OrderType type { get; set; } public string UnitName { get; set; } } public enum OrderType { Qucik = 1, UltraFast = 2 }

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  • Associate activity with database ID

    - by Mohit Deshpande
    I have a main ListView that is based on an adapter from my database. Each database id is "assigned" to an Activity via the ListView. And in my AndroidManifest, each activity has an intent filter with a custom action. Now with this, I have had to create this class: public final class ActivityLauncher { private ActivityLauncher() { } public static void launch(Context c, int id) { switch(id) { case 1: Intent intent = new Intent(); intent.setAction(SomeActivity.ACTION_SOMEACTIVITY); c.startActivity(intent); break; case 2: ... break; ... } } private static void st(Context context, String action) { Intent intent = new Intent(); intent.setAction(action); context.startActivity(intent); } } So I have to manually create a new case for the switch statement. This would get troublesome if I have to rearrange or delete an id. Is there any way to get around this?

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  • directory traversal in Java using different regular and enhanced for loops

    - by user3245621
    I have this code to print out all directories and files. I tried to use recursive method call in for loop. With enhanced for loop, the code prints out all the directories and files correctly. But with regular for loop, the code does not work. I am puzzled by the difference between regular and enhanced for loops. public class FileCopy { private File[] childFiles = null; public static void main(String[] args) { FileCopy fileCopy = new FileCopy(); File srcFile = new File("c:\\temp"); fileCopy.copyTree(srcFile); } public void copyTree(File file){ if(file.isDirectory()){ System.out.println(file + " is a directory. "); childFiles = file.listFiles(); /*for(int j=0; j<childFiles.length; j++){ copyTree(childFiles[j]); } This part is not working*/ for(File a: childFiles){ copyTree(a); } return; } else{ System.out.println(file + " is a file. "); return; } } }

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  • Running a groovy script created in STS(Spring Tool Suite) using the command line

    - by user1811107
    I have used the STS(Spring Tool Suite) to create a compiled groovy script which exists as a file on windows called Test.class. I am able to right click on the file in STS and execute it which works well. However - I want to be able to execute the script on the windows command line, so far I have tried various ways but have not been successful. I have tried the following... java -cp C:\Users\MyName\springsource\sts- 3.1.0.RELEASE\plugins\org.codehaus.grails.bundle_2.1.1\content\lib\ org.codehaus.groovy\groovy-all\jars\groovy-all-1.8.8.jar Test.class But that does not work it gives me an error -- Error: Could not find or load main class Test.class Any Pointers?

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  • C# XNA: What can cause SpriteBatch.End() to throw a NPE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm....

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  • How can I create an array of random numbers in C++

    - by Nick
    Instead of The ELEMENTS being 25 is there a way to randomly generate a large array of elements....10000, 100000, or even 1000000 elements and then use my insertion sort algorithms. I am trying to have a large array of elements and use insertion sort to put them in order and then also in reverse order. Next I used clock() in the time.h file to figure out the run time of each algorithm. I am trying to test with a large amount of numbers. #define ELEMENTS 25 void insertion_sort(int x[],int length); void insertion_sort_reverse(int x[],int length); int main() { clock_t tStart = clock(); int B[ELEMENTS]={4,2,5,6,1,3,17,14,67,45,32,66,88, 78,69,92,93,21,25,23,71,61,59,60,30}; int x; cout<<"Not Sorted: "<<endl; for(x=0;x<ELEMENTS;x++) cout<<B[x]<<endl; insertion_sort(B,ELEMENTS); cout <<"Sorted Normal: "<<endl; for(x=0;x<ELEMENTS;x++) cout<< B[x] <<endl; insertion_sort_reverse(B,ELEMENTS); cout <<"Sorted Reverse: "<<endl; for(x=0;x<ELEMENTS;x++) cout<< B[x] <<endl; double seconds = clock() / double(CLK_TCK); cout << "This program has been running for " << seconds << " seconds." << endl; system("pause"); return 0; }

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  • Hibernate many-to-many relationship

    - by Capitan
    I have two mapped types, related many-to-many. @Entity @Table(name = "students") public class Student{ ... @ManyToMany(fetch = FetchType.EAGER) @JoinTable( name = "students2courses", joinColumns = { @JoinColumn( name = "student_id", referencedColumnName = "_id") }, inverseJoinColumns = { @JoinColumn( name = "course_id", referencedColumnName = "_id") }) public Set<Course> getCourses() { return courses; } public void setCourses(Set<Course> courses) { this.courses = courses; } ... } __ @Entity @Table(name = "courses") public class Course{ ... @ManyToMany(fetch = FetchType.EAGER, mappedBy = "courses") public Set<Student> getStudents() { return students; } public void setStudents(Set<Student> students) { this.students = students; } ... } But if I update/delete Course entity, records are not created/deleted in table students2courses. (with Student entity updating/deleting goes as expected) I wrote abstract class HibObject public abstract class HibObject { public String getRemoveMTMQuery() { return null; } } which is inherited by Student and Course. In DAO I added this code (for delete() method): String query = obj.getRemoveMTMQuery(); if (query != null) { session.createSQLQuery(query).executeUpdate(); } and I ovrerided method getRemoveMTMQuery() for Course @Override @Transient public String getRemoveMTMQuery() { return "delete from students2courses where course_id = " + id + ";"; } Now it works but I think it's a bad code. Is there a best way to solve this problem?

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  • Spring security with database and multiple roles?

    - by Joe
    I'm trying to make an application using spring 3.0. Now I've decided to try my hand at spring-security and hibernate. I've already seen that it's possible to back it with a databasem and I've seen a reference to defining your own queries? Now the problem I have is that the tutorials I've been finding aren't too clear and that they assume that a user can only have one role. I want to give some users multiple roles. So I was thinking about a database scheme along the lines of: User: user_id username password registrationDate User_Role: user_id role_id Role: role_id rolename Now I was wondering if anyone had some pointers to some usefull tutorials/advice/comments.

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  • How to use custom front at SimpleCursorAdapter for a list view at Searchable Dictionary App??? please help me

    - by user1877275
    I am new in android. this is my frist project.I am tring to make a Name dictionary in bangla so i need to change the front. I already add front into the asset folder.. private void showResults(String query) { Cursor cursor = managedQuery(DictionaryProvider.CONTENT_URI, null, null, new String[] {query}, null); if (cursor == null) { // There are no results mTextView.setText(getString(R.string.no_results, new Object[] {query})); } else { // Display the number of results int count = cursor.getCount(); String countString = getResources().getQuantityString(R.plurals.search_results,count, new Object[] {count, query}); mTextView.setText(countString); // Specify the columns we want to display in the result String[] from = new String[] { DictionaryDatabase.KEY_WORD, DictionaryDatabase.KEY_DEFINITION }; // Specify the corresponding layout elements where we want the columns to go int[] to = new int[] { R.id.word, R.id.definition }; // Create a simple cursor adapter for the definitions and apply them to the ListView SimpleCursorAdapter words = new SimpleCursorAdapter(this, R.layout.result, cursor, from, to); mListView.getAdapter(); // Define the on-click listener for the list items mListView.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // Build the Intent used to open WordActivity with a specific word Uri Intent wordIntent = new Intent(getApplicationContext(), WordActivity.class); Uri data = Uri.withAppendedPath(DictionaryProvider.CONTENT_URI, String.valueOf(id)); wordIntent.setData(data); startActivity(wordIntent); } }); } }

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  • Multiple locking task (threading)

    - by Archeg
    I need to implement the class that should perform locking mechanism in our framework. We have several threads and they are numbered 0,1,2,3.... We have a static class called ResourceHandler, that should lock these threads on given objects. The requirement is that n Lock() invokes should be realeased by m Release() invokes, where n = [0..] and m = [0..]. So no matter how many locks was performed on single object, only one Release call is enough to unlock all. Even further if o object is not locked, Release call should perform nothing. Also we need to know what objects are locked on what threads. I have this implementation: public class ResourceHandler { private readonly Dictionary<int, List<object>> _locks = new Dictionary<int, List<object>>(); public static ResourceHandler Instance {/* Singleton */} public virtual void Lock(int threadNumber, object obj) { Monitor.Enter(obj); if (!_locks.ContainsKey(threadNumber)) {_locks.Add(new List<object>());} _locks[threadNumber].Add(obj); } public virtual void Release(int threadNumber, object obj) { // Check whether we have threadN in _lock and skip if not var count = _locks[threadNumber].Count(x => x == obj); _locks[threadNumber].RemoveAll(x => x == obj); for (int i=0; i<count; i++) { Monitor.Exit(obj); } } // ..... } Actually what I am worried here about is thread-safety. I'm actually not sure, is it thread-safe or not, and it's a real pain to fix that. Am I doing the task correctly and how can I ensure that this is thread-safe?

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  • How to select random image of specific size using Django / Python?

    - by Jonathan
    I've been using this little snippet to select random images. However I would like to change it to select only images of a certain size. I'm running into trouble checking against image size. If I use get_image_dimensions() I need to use a conditional statement, which then requires that I allow exceptions. So, I guess I need some pointers on just limiting by image dimensions. Thanks. import os import random import posixpath from django import template from django.conf import settings register = template.Library() def is_image_file(filename): """Does `filename` appear to be an image file?""" img_types = [".jpg", ".jpeg", ".png", ".gif"] ext = os.path.splitext(filename)[1] return ext in img_types @register.simple_tag def random_image(path): """ Select a random image file from the provided directory and return its href. `path` should be relative to MEDIA_ROOT. Usage: <img src='{% random_image "images/whatever/" %}'> """ fullpath = os.path.join(settings.MEDIA_ROOT, path) filenames = [f for f in os.listdir(fullpath) if is_image_file(f)] pick = random.choice(filenames) return posixpath.join(settings.MEDIA_URL, path, pick)

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  • How can I get a default value in some instances but not others?

    - by Connor Wagner
    I am making an iPhone app and want to use an 'if' statement and a boolean to set default values in some instances but not others... is this possible? Are there alternative options if it is not possible? In the MainViewController.m I have: @interface MainViewController (){ BOOL moveOver; } [...] - (void)viewDidLoad { [super viewDidLoad]; _label.text = [NSString stringWithFormat:@"%i", computerSpeed]; } } [...] - (void)flipsideViewControllerDidFinish:(FlipsideViewController *)controller { [self dismissViewControllerAnimated:YES completion:nil]; moveOver = true; } The problem that it is redefined when the ViewDidLoad runs... I need a statement that will not redefine when the ViewDidLoad runs. I have something that I feel like is much closer to working... In the ViewDidLoad I have: if (playToInt != 10 || computerMoveSpeed != 3) { moveOver = TRUE; } which connects to my created method, gameLoop. It has if (moveOver == false) { computerMoveSpeed = 3; playToInt = 10; } I have tried putting the code in the gameLoop into the ViewDidLoad, but it had the same effect. When moveOver was false, the computerMoveSpeed and the playToInt were both seemingly 0. I have two UITextFields and typed 10 and 3 in them... does this not set it to the default? It seems to set the default to 0 for both, how do I change this? THIS IS A DIFFERENT ISSUE THAN THE THREE BOOLEAN VALUES QUESTION

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  • Linq2Sql - attempting to update but the Set statement in sql is empty

    - by MrTortoise
    This is weird ... done updates loads of times before but cannot spot why this is different. I have a client class from the dbml I added a method called update public void UpdateSingle() { L2SDataContext dc = new L2SDataContext(); Client c = dc.Clients.Single<Client>(p => p.ID == this.ID); c.CopyToMe(this); c.updatedOn = DateTime.Now; dc.SubmitChanges(); dc.Dispose(); } The CopytoMe method public void CopyToMe(Client theObject) { if (ID != theObject.ID) { ID = theObject.ID; } /// this is redundant as generated code checks field for a change. deleted = theObject.deleted; deletedBy = theObject.deletedBy; deletedOn = theObject.deletedOn; insertedBy = theObject.insertedBy; insertedOn = theObject.insertedOn; name = theObject.name; updatedBy = theObject.updatedBy; updatedOn = theObject.updatedOn; } Im taking a client that was selected, changing its name and then calling this update method. The generated sql is as follows exec sp_executesql N'UPDATE [dbo].[tblClient] SET WHERE ([ID] = @p0) AND ([name] = @p1) AND ([insertedOn] = @p2) AND ([insertedBy] = @p3) AND ([updatedOn] = @p4) AND ([updatedBy] = @p5) AND ([deletedOn] IS NULL) AND ([deletedBy] IS NULL) AND (NOT ([deleted] = 1))',N'@p0 int,@p1 varchar(8000),@p2 datetime,@p3 int,@p4 datetime,@p5 int',@p0=103,@p1='UnitTestClient',@p2=''2010-05-17 11:33:22:520'',@p3=3,@p4=''2010-05-17 11:33:22:520'',@p5=3 I have no idea why this is not working ... used this kind of select object, set field to new value submit the selected object pattern many times and not had this problem. there is also nothing obviously wrong with the dbml - although this is probably a false statement any ideas?

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  • C++ Segmentation Fault when Iterating through a Vector

    - by user1790374
    I have a program that maintains an integer vector. I have three functions that add an integer, remove an integer and check whether an integer is already in the vector. The problem is with the last one. vector<int> children; void CtpTestingApplication::addChild(int child) { for (int i=0; i<children.size(); i++) { //already a child if (children[i]==child) return; } //child not yet recorded children.push_back(child); received.push_back(false); cout<<"added child "<<child; } void CtpTestingApplication::removeChild(int child) { Enter_Method("removeChild"); for (int i=0; i<children.size(); i++) { //already a child, remove it if (children[i]==child) { children.erase(children.begin()+i); received.erase(received.begin()+i); cout<<"removed child "<<child; } } //not recorded, no need to remove } bool CtpTestingApplication::isChild(int child) { Enter_Method("isChild"); vector<int>::iterator ic; bool result = false; for (ic= children.begin(); ic < children.end(); ic++) { cout<<*ic<<" vs "<<child; // if (child==*ic) result = true; } return result; } I always get segmentation fault when I uncomment "if (child==*ic)", even though printouts show that the vector is not empty and contains the expected integers. For example, with the if statements commented, I can see 1 vs 4, 2 vs 4, 4 vs 4, 12 vs 4 I also attempted looping using children[i] and so on, but to no avail. Any help would be appreciated. Thank you.

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  • C++ - Where do i start?

    - by richzilla
    Hi All, As a bit of a side project while I'm on my summer break from uni, I've decided to have a look at C++, and get the hang of the basics. I'm by no means a programming novice, I've done web development before with PHP and Ruby, and I've done a fair bit of work with compiled languages (Java / C#). However, C++ seems to be a more significant undertaking. Basically I'm wanting pointers to the best resources for learning C++, as well as some idea as to areas I could do with reading up on (That I might not have come across before). Any help would be hugely appreciated. Thanks

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  • Problem in data binding in NSString?

    - by Rajendra Bhole
    Hi, I selecting the row of the table. The text of the row i stored in the application delegate object as a NSString. That NSString i want to retrieving or binding in SELECT statement of SQLite query, For that i written code in the TableView Class (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { selectedText = [appDelegate.categoryArray objectAtIndex:indexPath.row]; appDelegate.selectedTextOfRow = selectedText; ListOfPrayersViewController *listVC = [[ListOfPrayersViewController alloc] init]; [self.navigationController pushViewController:listVC animated:YES]; [listVC release]; } and database class class code is. + (void) getDuas:(NSString *)dbPath{ if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK){ SalahAppDelegate *appDelegate = (SalahAppDelegate *)[[UIApplication sharedApplication] delegate]; NSString *categoryTextForQuery =[NSString stringWithFormat:@"SELECT Category FROM Prayer WHERE Category ='%s'", appDelegate.selectedTextOfRow ]; NSLog(@"The Text %@", categoryTextForQuery); //const char *sqlQuery1 = (char *)categoryTextForQuery; //const char *sqlQuery = "SELECT Category FROM Prayer WHERE Category = 'Invocations for the beginning of the prayer'"; sqlite3_stmt *selectstmt; if(sqlite3_prepare_v2(database, [categoryTextForQuery UTF8String], -1, &selectstmt, NULL) == SQLITE_OK){ appDelegate.duasArray =[[NSMutableArray alloc] init]; while(sqlite3_step(selectstmt) == SQLITE_ROW){ NSString *dua = [[NSString alloc] initWithCString:(char *)sqlite3_column_text(selectstmt,0) encoding:NSASCIIStringEncoding]; Prayer *prayerObj = [[Prayer alloc] initwithDuas:dua]; prayerObj.DuaName = dua; [appDelegate.duasArray addObject:prayerObj]; } } } } The code is comes out of loop on the statement or starting the loop of the while(sqlite3_step(selectstmt) == SQLITE_ROW) Why? How i bind the table selected text in SELECT statement of sqlite?

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  • image list, listview,picturebox

    - by user548694
    I wanted to show my pics in picturebox. but also wanted to show a preview of pics. When user select a pic, it is shown in picbox but i have problem in resoulution. Here is my code private void openToolStripMenuItem_Click(object sender, EventArgs e) { ofd = new OpenFileDialog(); ofd.Title = "Open an Image File"; ofd.FileName = ""; ofd.Filter = "Image Files(*.jpg; *.jpeg; *.gif; *.bmp)|*.jpg; *.jpeg; *.gif; *.bmp"; if (ofd.ShowDialog() == DialogResult.OK) { DirectoryInfo dir = new DirectoryInfo(@"c:\pic"); foreach (FileInfo file in dir.GetFiles()) { this.imageList1.Images.Add(Image.FromFile(file.FullName)); } this.listView1.View = View.LargeIcon; this.imageList1.ImageSize = new Size(40, 40); this.listView1.LargeImageList = this.imageList1; for (int j=0; j < this.imageList1.Images.Count; j++) { ListViewItem item = new ListViewItem(); item.ImageIndex = j; listView1.Items.Add(item); ListViewItem item2 = new ListViewItem(); item2.SubItems.Add(j.ToString()); } private void listView1_SelectedIndexChanged(object sender, EventArgs e) { int i = this.listView1.FocusedItem.Index; this.PicBox1.Image = this.imageList1.Images[i]; } On click i see only image of resolution of (40,40) becuse i have set it this.imageList1.ImageSize = new Size(40, 40); and not orignal size. How can I have it. 2- I want to write also image names and index(image no) under each images. Its it possible. reagrsd,

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  • write a function using generic

    - by user296551
    hi,guy, i want write a function using c#, and it accept any type parameter,i want use generic list to do, but i can't finish, it's wrong, how to do it? perhaps there are other ways?? thinks! public class City { public int Id; public int? ParentId; public string CityName; } public class ProductCategory { public int Id; public int? ParentId; public string Category; public int Price; } public class Test { public void ReSortList<T>(IEnumerable<T> sources, ref IEnumerable<T> returns, int parentId) { //how to do like this: /* var parents = from source in sources where source.ParentId == parentId && source.ParentId.HasValue select source; foreach (T child in parents) { returns.Add(child); ReSortList(sources, ref returns, child.Id); } */ } public void Test() { IList<City> city = new List<City>(); city.Add(new City() { Id = 1, ParentId = 0, CityName = "China" }); city.Add(new City() { Id = 2, ParentId = null, CityName = "America" }); city.Add(new City() { Id = 3, ParentId = 1, CityName = "Guangdong" }); IList<City> results = new List<City>(); ReSortList<City>(city, ref results, 0); //error } }

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