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  • Can I use a project code which has New BSD license but uses a GPL license library?

    - by Alok Kulkarni
    I want to use the ICSOpenVpn project source code in my commercial application. If we see the ICSOpenVpn project, it states that its license is New BSD but the libopenvpn.so library it uses is under GNU GPLv2 license. As per FAQ for version 2 of GNU GPL "If a library is released under the GPL (not the LGPL), does that mean that any program which uses it has to be under the GPL?" The answer says: "Yes, because the program as it is actually run includes the library." Also, how could ICSOpenVpn change the license to New BSD?

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  • Do More, Spend Less, Speed Time to Market – All with Oracle Database Appliance.

    - by jgelhaus
    Do More, Spend Less, Speed Time to Market – All with Oracle Database Appliance. Join Oracle for a first hand experience that will highlight how your business can lower TCO for hardware and software, do more with your existing personnel and resources, and get your products to market faster with Oracle Database Appliance. Learn how you can take advantage of the world's most popular database – Oracle Database 11g – in a single solution that's affordable, provides automated installation, is easy to manage, and is supported end-to-end by Oracle. Oracle Database Appliance is the complete package: software, server, storage, and networking, all designed by Oracle to simplify your technology and let you get down to business. Webcast Schedule Wednesday, April 4 1:00pm Eastern Webcast Link Teleconference: 1-866-753-5684 Conference Code: 61908866 Passcode: oda Add meeting to your calendar Wednesday, April 11 1:00pm Eastern Webcast Link Teleconference: 1-866-753-5684 Conference Code: 61909590 Passcode: oda Add meeting to your calendar Wednesday, April 18 1:00pm Eastern Webcast Link Teleconference: 1-866-753-5684 Conference Code: 61910385 Passcode: oda Add meeting to your calendar

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  • How do I approach large companies if I have a killer mobile game idea?

    - by Balázs Dávid
    I have an idea for a game that has potential, but I'm not a programmer. How do I tell this to development companies without having my idea stolen? All I want from the company is for somebody to watch a three minute long video presentation about my idea and if they see potential in it then we can talk about the details. I have already sent an e-mail to several big companies that have the expertise needed to code the game, they haven't answered me. Actually the idea is nothing fancy, no 3D, but fun and unique.

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  • DB API for shell scripting (any shell)

    - by foampile
    I am faced with some legacy shell scripts that run batch data processing jobs in Oracle using SQL+. For the most part, the data tier does not have to communicate back to the script with retrieved data to be passed for shell-level processing but in a few cases it does. The problem is, SQL+ is really meant to be an end user app and not an API that can communicate with other clients programmaticaly. That is why people have invented APIs such as DBD::DBI for Perl, JDBC for Java, ODBC etc. The way it is done is they invoke SQL+ and then parse the output, which is clearly designed for human eye consumption, using tools like sed and awk. The whole thing is at best a hack and very prone to bugs. Since this client is rather conservative with their technology, they don't want to scale their scripts up to Perl or Python where there are data access APIs. So I am wondering whether there are similar APIs for shell, e.g. K or bash. What I would like is if an API would return data in a 2-dimensional array or strings (for the lack of type setting) so that I can just read DB data like that. The way they do it now is akin to parsing regular web page HTML to get a single stock quote rather than cleanly calling a web service and be done with it. Anybody know of a product I can use? Thanks

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  • Review the New Migration Guide to SQL Server 2012 Always On

    - by KKline
    I had the pleasure of meeting Mr. Cephas Lin, of Microsoft, last year at the SQL Saturday in Indianapolis and then later at the PASS Summit in the fall. Cephas has been writing content for SQL Server 2012 Always On. Cephas has recently published his first whitepaper, a migration guide to SQL Server AlwaysOn. Read it and then pass along any feedback: HERE Enjoy, -Kev - Follow me on Twitter !...(read more)

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  • MySQL vs. SQL Server Go daddy, What is the difference bewteen hosted DB and App_Data Db

    - by Nate Gates
    I'm using Goddady for site hosting, and I'm currently using MySQL, because there are less limits on size,etc. My question is what is the difference between using a hosted Godaddy Db such as MySQL vs. creating a SQL Serverdatabase in the the App_Data folder? My guess is security? Would it be a bad idea to use a SQL ServerDB thats located in the App_Data folder? Additional Well I am able to create a .mdf (SQL Server DB file) in the App_Data folder, but I'm really unsure if should use that or not, If I did use it it would simplify using some of the Microsoft tools. Like I said my guess is that it would be less secure, but I don't really know. I know I have a 10gb, file system limit, so I'm assuming my db would have to share that space.

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  • Configuring SQL Server Audit Logging with Powershell

    - by Jonathan Kehayias
    One of the standard configuration options that I set on all SQL Server installs is to log Failed Login Attempts to the SQL Server Error Log.  I recently inherited an environment that this option wasn’t standardized across all of the servers and needed to configure it for multiple servers in a scripted manner.  There are a couple of ways to handle this kind of task.  First I could log on to every server in SSMS, open the Server Properties, and set the option on the Security sheet for...(read more)

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  • Technique to have screen independent grid based puzzle with sprite animation

    - by Yan Cheng CHEOK
    Hello all, let's say I have a fixed size grid puzzle game (8 x 10). I will be using sprites animation, when the "pieces" in the puzzle is moving from one grid to another grid. I was wondering, what is the technique to have this game being implemented as screen resolution independent. Here is what I plan to do. 1) The data structure coordinate will be represented using double, with 1.0 as max value. // Puzzle grid of 8 x 10 Environment { double width = 0.8; double height = 1.0; } // Location of Sprite at coordinate (1, 1) Sprite { double posX = 0.1; double posY = 0.1; double width = 0.1; double height = 0.1; } // scale = PYSICAL_SCREEN_SIZE drawBitmap ( sprite_image, sprite_image_rect, new Rect(sprite.posX * Scale, sprite.posY * Scale, (sprite.posX + sprite.width) * Scale, (sprite.posY + sprite.Height) * Scale), paint ); 2) A large size sprite image will be used (128x128). As sprite image shall look fine if we scale from large size down to small size, but not vice versa. Besides the above mentioned technique, is there any other consideration I had missed out?

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  • Changing Recovery Model in Replicated Database

    - by Rob
    I now am the proud owner of two servers that replicate with each other. I had nothing to do with the install, but (of course), now i have to support the databases. Both databases are in the Simple recovery model, but the users want to ensure as little data loss as possible so I'm thinking that I should change the recovery model over to full and start doing transaction log backups. I wasn't planning on backing up the subscribing database, only the publisher. Is this the right plan? Do I need to switch both the Subscriber and and the publisher to Full, or can I leave the subscriber in Simple, but have the Publisher in Full? When I change the recovery model in one (or both) do the databases need to be offline? Thanks

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  • What is the best way to design a table with an arbitrary id?

    - by P.Brian.Mackey
    I have the need to create a table with a unique id as the PK. The ID is a surrogate key. Originally, I had a natural key, but requirement changes have undermined this idea. Then, I considered adding an auto incrementing identity. But, this presents problems. A. I can't specify my own ID. B. The ID's are difficult to reset. Both of these together make it difficult to copy over this table with new data or move the table across domains, e.g. Dev to QA. I need to refer to these ID's from the front end, JavaScript...so they must not change. So, the only way I am aware of to meet all these challenges is to make a GUID ID. This way, I can overwrite the ID's when I need to or I can generate a new one without concern for order (E.G. an int based id would require I know the last inserted ID). Is a GUID the best way to accomplish my goals? Considering that a GUID is a string and joining on a string is an expensive task, is there a better way?

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  • Do you have Standard Operating Procedures in place for SQL?

    - by Jonathan Kehayias
    The last two weeks, I have been Active Duty for the Army completing the last phase of BNCOC (Basic Non-Commissioned Officers Course) for my MOS (Military Occupational Specialty).  While attending this course a number of things stood out to me that have practical application in the civilian sector as well as in the military.  One of these is the necessity and purpose behind Standard Operating Procedures, or as we refer to them SOPs.  In the Army we have official doctrines, often in...(read more)

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  • Lightning Wallpaper Collection for Your Nexus 7

    - by Akemi Iwaya
    Lightning can be frightfully powerful and eerily beautiful at the same time, a force of nature that is not to be taken lightly. Harness the ‘power of nature’ by electrifying your Nexus 7′s screen with the first in our series of Lightning Wallpaper collections. Lightning Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.

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  • Switching my collision detection to array lists caused it to stop working

    - by Charlton Santana
    I have made a collision detection system which worked when I did not use array list and block generation. It is weird why it's not working but here's the code, and if anyone could help I would be very grateful :) The first code if the block generation. private static final List<Block> BLOCKS = new ArrayList<Block>(); Random rnd = new Random(System.currentTimeMillis()); int randomx = 400; int randomy = 400; int blocknum = 100; String Title = "blocktitle" + blocknum; private Block block; public void generateBlocks(){ if(blocknum > 0){ int offset = rnd.nextInt(250) + 100; //500 is the maximum offset, this is a constant randomx += offset;//ofset will be between 100 and 400 int randomyoff = rnd.nextInt(80); //500 is the maximum offset, this is a constant randomy = platformheighttwo - 6 - randomyoff;//ofset will be between 100 and 400 block = new Block(BitmapFactory.decodeResource(getResources(), R.drawable.block2), randomx, randomy); BLOCKS.add(block); blocknum -= 1; } The second is where the collision detection takes place note: the block.draw(canvas); works perfectly. It's the blocks that don't work. for(Block block : BLOCKS) { block.draw(canvas); if (sprite.bottomrx < block.bottomrx && sprite.bottomrx > block.bottomlx && sprite.bottomry < block.bottommy && sprite.bottomry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } // bottom left touching block? if (sprite.bottomlx < block.bottomrx && sprite.bottomlx > block.bottomlx && sprite.bottomly < block.bottommy && sprite.bottomly > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } // top right touching block? if (sprite.toprx < block.bottomrx && sprite.toprx > block.bottomlx && sprite.topry < block.bottommy && sprite.topry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } //top left touching block? if (sprite.toprx < block.bottomrx && sprite.toprx > block.bottomlx && sprite.topry < block.bottommy && sprite.topry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } } The values eg bottomrx are in the block.java file..

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  • How do I make my rain effect look more like rain and less like snowfall?

    - by Nikhil Lamba
    I am making a game in that game I want a rain effect. I am little bit far from this right now. I am creating the rain effect like below: particleSystem.addParticleInitializer(new ColorInitializer(1, 1, 1)); particleSystem.addParticleInitializer(new AlphaInitializer(0)); particleSystem.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE); particleSystem.addParticleInitializer(new VelocityInitializer(2, 2, 20, 10)); particleSystem.addParticleInitializer(new RotationInitializer(0.0f, 30.0f)); particleSystem.addParticleModifier(new ScaleModifier(1.0f, 2.0f, 0, 150)); particleSystem.addParticleModifier(new ColorModifier(1, 1, 1, 1f, 1, 1, 1, 3)); particleSystem.addParticleModifier(new ColorModifier(1, 1, 1f, 1, 1, 1, 1, 6)); particleSystem.addParticleModifier(new AlphaModifier(0, 1, 0, 3)); particleSystem.addParticleModifier(new AlphaModifier(1, 0, 1, 125)); particleSystem.addParticleModifier(new ExpireModifier(50, 50)); scene.attachChild(particleSystem); But it looks like snowfall! What changes can I do for it to look more like rain? EDIT Here is a screenshot:

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  • How to Set Background for Racing Game

    - by Nathiya
    I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried with andengine autoparallax background. But I didn't got the correct answer. I need to do a background like these screenshots in SpeedMoto. Can anyone help me to set the background.

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  • Open Source Errors on Apple Cruch

    - by BluFire
    I've been looking around and I finally got the full source code called Apple-Crunch from google code. But when I put it into my project, the source code included so many errors in the class files such as: cannot be resolved into a type the constructor is undefined the method method() is undefined for the type Sprite class.java I downloaded the source directly from the command-line and noticed errors popping up on my project. Since i couldn't figure out how to import the actual folder into my workspace(it wouldn't show up on existing projects) I decided to copy and overwrite the folders into the project. The Errors were still there so I looked at the class files and noticed that the classes with errors extended from 'RokonActivity'. I then proceeded to add to the libs folder the rokon library in hopes to fix the errors. Sadly it didn't work and now I don't what to do to fix the errors. How do i fix the errors without having to manually change the code? The source code should be fully functional so why is there errors?

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  • drda protocol specs

    - by Alon Rew
    When connecting to a server using the DRDA protocol, is it true that the first Client-To-Server command MUST be EXCSAT chained with ACCSEC? I found 2 different answers when I googled it. If you look at The Open Group web site (https://collaboration.opengroup.org/dbiop/) it can be understood that the answer is NO. However, if you look at the IBM website (http://publib.boulder.ibm.com/infocenter/dzichelp/v2r2/index.jsp?topic=%2Fcom.ibm.ims11.doc.apr%2Fims_ddm_excsat.htm) you can understand the answer is YES. So which is it?

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  • IBM System i Permissions on Database views

    - by Big EMPin
    We have an IBM System i running IBM i OS v6r1. On this system, I have created some database views. What I want to do is give a particular user group access to ONLY these views and nothing else within the library in which the views reside. Is this possible? I had a user group that had read only permissions to all tables and views in the library in which my views are located, and access works when the user is under this usergroup. I tried copying the user group, and then assigning permissions to only include the views I have created, and access is denied. Does a user or usergroup also have to have permissions on the table from which the view originates in order to access the view?

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  • Is it customary to write Java domain objects / data transfer objects with public member variables on mobile platforms?

    - by Sean Mickey
    We performed a code review recently of mobile application Java code that was developed by an outside contractor and noticed that all of the domain objects / data transfer objects are written in this style: public class Category { public String name; public int id; public String description; public int parentId; } public class EmergencyContact { public long id; public RelationshipType relationshipType; public String medicalProviderType; public Contact contact; public String otherPhone; public String notes; public PersonName personName; } Of course, these members are then accessed directly everywhere else in the code. When we asked about this, the developers told us that this is a customary performance enhancement design pattern that is used on mobile platforms, because mobile devices are resource-limited environments. It doesn't seem to make sense; accessing private members via public getters/setters doesn't seem like it could add much overhead. And the added benefits of encapsulation seem to outweigh the benefits of this coding style. Is this generally true? Is this something that is normally done on mobile platforms for the reasons given above? All feedback welcome and appreciated -

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  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

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  • DBMS agnostic - What to name the COUNT column from a SQL Query

    - by cyberkiwi
    I have trouble naming the COUNT() column from SQL queries and will swap between various variants _Count [Count] (sql, or "count" or backticks for MySQL etc) C Cnt CountSomething (where "something" is the field being counted, or "CountAll") NoOfRows RowCount etc Has anyone come up with any name that you are happy with and always use without hesitation? This is bothering me because after joining SO just recently, my answers have shown this tendency of flip-flopping with no consistency. I need to get this sorted. Please help. (While we're at it, what do you use for SUM etc?) Note: Before you close this question, consider that this one was not: What's the best name for a non-mutating “add” method on an immutable collection?

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  • Interesting sessions/tips from RMOUG

    - by jean-pierre.dijcks
    One of the sessions I was at at last week's RMOUG was a session on Temp Tablespace Groups. I had a look because I had no experience with this and it seemed to help with parallel processing and the allocation/usage of temp. You can read the excellent write-up at Kellyn Pedersen's blog - who did the session and all the work - here. So for all of those who may be seeing lot's of waits like enq: TS - Contention when you are doing hash joins and sorts, do have a look at the above blog post. I also had the chance to listen in at Stewart Bryson's session on Restartability (he had 3 R-s) where he gave very useful tips about how to deal with your data warehouse loads. Questions like archive log mode - should I or should I not were well covered. Flashback archives, also nice to hear about. Very nice talk, very interesting. Unfortunately he hasn't blogged about it yes, so no pointers to that one. Got to see a couple of other interesting sessions, and as conferences go got to meet some interesting Oracle folks from the region. As usual RMOUG was useful and fun. Off to the drawing boards to design next year's session!

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  • rotate sprite and shooting bullets from the end of a cannon

    - by Alberto
    Hi all i have a problem in my Andengine code, I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of the cannon) The cannon rotates perfectly but when I touch the screen the bullet is not created at the end of the turret This is my code: private void shootProjectile(final float pX, final float pY){ int offX = (int) (pX-canon.getSceneCenterCoordinates()[0]); int offY = (int) (pY-canon.getSceneCenterCoordinates()[1]); if (offX <= 0) return ; if(offY>=0) return; double X=canon.getX()+canon.getWidth()*0,5; double Y=canon.getY()+canon.getHeight()*0,5 ; final Sprite projectile; projectile = new Sprite( (float) X, (float) Y, mProjectileTextureRegion,this.getVertexBufferObjectManager() ); mMainScene.attachChild(projectile); int realX = (int) (mCamera.getWidth()+ projectile.getWidth()/2.0f); float ratio = (float) offY / (float) offX; int realY = (int) ((realX*ratio) + projectile.getY()); int offRealX = (int) (realX- projectile.getX()); int offRealY = (int) (realY- projectile.getY()); float length = (float) Math.sqrt((offRealX*offRealX)+(offRealY*offRealY)); float velocity = (float) 480.0f/1.0f; float realMoveDuration = length/velocity; MoveModifier modifier = new MoveModifier(realMoveDuration,projectile.getX(), realX, projectile.getY(), realY); projectile.registerEntityModifier(modifier); } @Override public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) { if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_MOVE){ double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); return true; } else if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN){ final float touchX = pSceneTouchEvent.getX(); final float touchY = pSceneTouchEvent.getY(); double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); shootProjectile(touchX, touchY); } return false; } Anyone know how to calculate the coordinates (X,Y) of the end of the barrel to draw the bullet?

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  • Restore SQL Server 2008 db without affecting users

    - by Chris Moschini
    When I restore a db in Sql Server 2008 R2 from data on another server, it makes a mess of the users. I have a Windows User and MsSql Login named Web_SqlA on both machines. Before the Restore, Web_SqlA is properly mapped to the right Windows user in the database. After the Restore, Web_SqlA is still listed as a user for the db, but it's no longer tied to the Windows user, causing Trusted Connections to it to fail. How can I Restore the db without breaking this user each time? I see that this: Sql Server Database Restore And this: Sql Server Database Restore Address fixing these orphaned users after the fact; I'm looking to prevent overwriting the users during the Restore in the first place - everything else should be restored, but leave my users be. How can I go about that?

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  • Conditions for a traditional friends system vs. open following system

    - by Dan
    I'm just curious for everyone who is developing social sites out there. When you build a method for connecting users, do you prefer to use a following-style system (follow me, you can see all of my information and I can just choose to follow you back), or instead do you choose to have a friends-style system (I have to allow you see all of my information on your homepage, even if it is open to the public, vise versa). Why and under what circumstances do you use each? How do you manage privacy between your users? Have you use another way to connect your users? Examples of what methods you've choose and how you manage the user's privacy (private by default vs open to the web) are awesome; it could show correlation and provides an actual look.

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