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  • Declaration, allocation and assignment of an array of pointers to function pointers

    - by manneorama
    Hello Stack Overflow! This is my first post, so please be gentle. I've been playing around with C from time to time in the past. Now I've gotten to the point where I've started a real project (a 2D graphics engine using SDL, but that's irrelevant for the question), to be able to say that I have some real C experience. Yesterday, while working on the event system, I ran into a problem which I couldn't solve. There's this typedef, //the void parameter is really an SDL_Event*. //but that is irrelevant for this question. typedef void (*event_callback)(void); which specifies the signature of a function to be called on engine events. I want to be able to support multiple event_callbacks, so an array of these callbacks would be an idea, but do not want to limit the amount of callbacks, so I need some sort of dynamic allocation. This is where the problem arose. My first attempt went like this: //initial size of callback vector static const int initial_vecsize = 32; //our event callback vector static event_callback* vec = 0; //size static unsigned int vecsize = 0; void register_event_callback(event_callback func) { if (!vec) __engine_allocate_vec(vec); vec[vecsize++] = func; //error here! } static void __engine_allocate_vec(engine_callback* vec) { vec = (engine_callback*) malloc(sizeof(engine_callback*) * initial_vecsize); } First of all, I have omitted some error checking as well as the code that reallocates the callback vector when the number of callbacks exceed the vector size. However, when I run this code, the program crashes as described in the code. I'm guessing segmentation fault but I can't be sure since no output is given. I'm also guessing that the error comes from a somewhat flawed understanding on how to declare and allocate an array of pointers to function pointers. Please Stack Overflow, guide me.

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  • jboss cache as hibernate 2nd level - cluster node doesn't persist replicated data

    - by Sergey Grashchenko
    I'm trying to build an architecture basically described in user guide http://www.jboss.org/file-access/default/members/jbosscache/freezone/docs/3.2.1.GA/userguide_en/html/cache_loaders.html#d0e3090 (Replicated caches with each cache having its own store.) but having jboss cache configured as hibernate second level cache. I've read manual for several days and played with the settings but could not achieve the result - the data in memory (jboss cache) gets replicated across the hosts, but it's not persisted in the datasource/database of the target (not original) cluster host. I had a hope that a node might become persistent at eviction, so I've got a cache listener and attached it to @NoveEvicted event. I found that though I could adjust eviction policy to fully control it, no any persistence takes place. Then I had a though that I could try to modify CacheLoader to set "passivate" to true, but I found that in my case (hibernate 2nd level cache) I don't have a way to access a loader. I wonder if replicated data persistence is possible at all by configuration tuning ? If not, will it work for me to create some manual peristence in CacheListener (I could check whether the eviction event is local, and if not - persist it to hibernate datasource somehow) ? I've used mvcc-entity configuration with the modification of cacheMode - set to REPL_ASYNC. I've also played with the eviction policy configuration. Last thing to mention is that I've tested entty persistence and replication in project that has been generated with Seam. I guess it's not important though.

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  • Dropping not working on Chrome Mac version

    - by user600641
    I tried to work with html5 drag&drop api, and it works very well on my chrome 20.0.1132 on windows machine, but most fun - that the same version of chrome on mac os lion is not working. I mean dragstart is working, but drop event, dragleave, dragover is not fired. Here is html: <form id="fake_form" action="#" > <div id="canvas_wrapper" style="overflow: hidden;width: 600px; position: relative;border: 1px solid black; margin-left: 30px;"> <canvas width="600" height="300" > </canvas> </div> </form> Here is javascript: var canvas = $('canvas')[0]; canvas.addEventListener('dragenter', function(e){ console.log('dragenter'); }, false); canvas.addEventListener('dragleave', function(){ console.log('dragleave'); }, false) canvas.addEventListener('dragover', function(e){ console.log('dragover'); if(e.preventDefault){ e.preventDefault(); } return false; }, false); canvas.ondrop = function(e){ console.log('ondrop'); /** OTHER CODE **/ If it helps: on safari on the same mac - it works, i`m dragging image tags some of them have draggable attribute, some of them - not. Just checked - on canary mac version 22 it works. UPDATE: i figured out that there is some magic with dragstart event, if i delete line with this e.dataTransfer.setData('src', src_var) everythings become working

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  • need to change TextBox.Text inside TextChanged, something forces form close

    - by Istrebitel
    I am making a TextBox behave like if it could store a null value. In order to do that, i have a variable NullMode that indicates wether the value is stored is Null, and in TextChanged i set that to false, and on specific user action i set it to true and Text to a value that indicates that there is null inside the textbox. Then, based on NullMode, textbox is drawn differently. Now, i have a semaphore-like approach in order to prevent event handle from firing when i dont need it. Here is how it looks: private void input_TextChanged(object sender, EventArgs e) { if (_preventTextBoxEvents) return; _preventTextBoxEvents = true; //if (NullMode) // Text = ""; NullMode = false; ValidateInput(); _preventTextBoxEvents = false; } Now, if i need to set a textbox text to something that should show while in nullmode, i just set _preventTextBoxEvents before i do to true and it works all right. BUT! I need to also remove the text when user tries to input something into the textbox! So i need to set Text to "". Problem is, if i uncomment that, form is closed after the event handler exits. I cannot prevent it (e.Cancel = true in FormClosing doesnt help!) and do not understand what can be causing it. There is no error message too (and i'm not doing try-catch). My logic, when i do Text="". OnTextChanged should fire, it should call my TextChanged and it will see _preventTextBoxEvents is true and exit, so there would be no stack overflow / infinite recursion. What is going on?

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  • jquery, manipulate content inserted by ajax, without using the callback

    - by Cody
    I am using ajax to insert a series of informational blocks via a loop. The blocks each have a title, and long description in them that is hidden by default. They function like an accordion, only showing one description at a time amongst all of the blocks. The problem is opening the description on the first block. I would REALLY like to do it with javascript right after the loop that is creating them is done. Is it possible to manipulate elements created ofter an ajax call without using the callback? <!-- example code--> <style> .placeholder, .long_description{ display:none;} </style> </head><body> <script> /* yes, this script is in the body, dont know if it matters */ $(document).ready(function() { $(".placeholder").each(function(){ // Use the divs to get the blocks var blockname = $(this).html(); // the contents if the div is the ID for the ajax POST $.post("/service_app/dyn_block",'form='+blockname, function(data){ var divname = '#div_' + blockname; $(divname).after(data); $(this).setupAccrdFnctly(); //not the actual code }); }); /* THIS LINE IS THE PROBLEM LINE, is it possible to reference the code ajax inserted */ /* Display the long description in the first dyn_block */ $(".dyn_block").first().find(".long_description").addClass('active').slideDown('fast'); }); </script> <!-- These lines are generated by PHP --> <!-- It is POSSIBLE to display the dyn_blocks --> <!-- here but I would really rather not --> <div id="div_servicetype" class="placeholder">servicetype</div> <div id="div_custtype" class="placeholder">custtype</div> <div id="div_custinfo" class="placeholder">custinfo</div> <div id="div_businfo" class="placeholder">businfo</div> </body>

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  • problems with scanf

    - by lego69
    hello, I've got some problems with this snippet of the code while(scanf("%d",&numOfPlayers)!=1){ printf("Please enter the right number of players"); } my purpose is to take the number from the user but if number is not int, I must ask him one more time, when I check this snippet and print 'r' for example I receive eternal loop, what may be the problem, how can I improve it? thanks in advance

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  • Windows repair console, imposible?

    - by user276345
    Hi guys, I found an old Windows XP SP2 in my -trash- cd can and tryed it on a 30 gb FAT32 partition. Installation went fine till the copying operation was completed and XP asked for reboot. After that either it starts over again or throws invalid disk. Starting over is an infinite loop the only way I see is to choose the "Repair console" but i'm not used to a dos box. Can anyone help me through this harmful instalation? Cheers, Daniel

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  • Qt cross thread call

    - by QLatvia
    I have a Qt/C++ application, with the usual GUI thread, and a network thread. The network thread is using an external library, which has its own select() based event loop... so the network thread isn't using Qt's event system. At the moment, the network thread just emit()s signals when various events occur, such as a successful connection. I think this works okay, as the signals/slots mechanism posts the signals correctly for the GUI thread. Now, I need for the network thread to be able to call the GUI thread to ask questions. For example, the network thread may require the GUI thread to request put up a dialog, to request a password. Does anyone know a suitable mechanism for doing this? My current best idea is to have the network thread wait using a QWaitCondition, after emitting an object (emit passwordRequestedEvent(passwordRequest);. The passwordRequest object would have a handle on the particular QWaitCondition, and so can signal it when a decision has been made.. Is this sort of thing sensible? or is there another option?

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  • VB.NET: Dialog exits when enter pressed?

    - by Camilo Martin
    Hi all; My problem seems to be quite simple, but it's not working the intuitive way. I'm designing a Windows Forms Application, and there is a dialog that should NOT exit when the enter key is pressed, instead it has to validate data first, in case enter was pressed after changing the text of a ComboBox. I've tried by telling it what to do on KeyPress event of the ComboBox if e is the Enter key: Private Sub ComboBoxSizeChoose_KeyPress(ByVal sender As System.Object, ByVal e As System.Windows.Forms.KeyPressEventArgs) Handles ComboBoxSizeChoose.KeyPress If e.KeyChar = Convert.ToChar(Keys.Enter) Then Try TamanhoDaNovaFonte = Single.Parse(ComboBoxSizeChoose.Text) Catch ex As Exception Dim Dialogo2 As New Dialog2 Dialog2.ShowDialog() ComboBoxSizeChoose.Text = TamanhoDaNovaFonte End Try End If End Sub But no success so far. When the Enter key is pressed, even with the ComboBox on focus, the whole dialog is closed, returning to the previous form. The validation is NOT done at all, and it has to be done before exiting. In fact, I don't even want to exit on the form's enter KeyPress, the only purpose of the enter key on the whole dialog is to validate the ComboBox (but only when in focus, for the sake of an intuitive UI). I've also tried appending the validation to the KeyPress event of the whole dialog's form, if the key is Enter. NO SUCCESS! It's like my code wasn't there at all. What should I do? (Visual Studio 2008, VB.NET)

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  • MS Access (Jet) transactions, workspaces & scope

    - by Eric G
    I am having trouble with committing a transaction (using Access 2003 DAO). It's acting as if I never had called BeginTrans -- I get error 3034 on CommitTrans, "You tried to commit or rollback a transaction without first beginning a transaction"; and the changes are written to the database (presumably because they were never wrapped in a transaction). However, BeginTrans is run, if you step through it. I am running it within the Access environment using the DBEngine(0) workspace. The tables I'm updating are all opened via a Jet database connection (to the same database) and updated using DAO.Recordset.update. The connection is opened before starting BeforeTrans. I'm not doing anything weird in the middle of the transaction like closing/opening connections or multiple workspaces etc. There is one nested transaction level (basically it's wrapping multiple transacted updates in an outer transaction, so if any fail they all fail). The inner transactions run without errors, it's the outer transaction that doesn't work. Here are a few things I've looked into and ruled out: The transaction is spread across several methods and BeginTrans and CommitTrans (and Rollback) are all in different places. But when I tried a simple test of running a transaction this way, it doesn't seem like this should matter. I thought maybe the database connection gets closed when it goes out of local scope, even though I have another 'global' reference to it (I'm never sure what DAO does with dbase connections to be honest). But this seems not to be the case -- right before the commit, the connection and its recordsets are alive (I can check their properties, EOF = False, etc.) My CommitTrans and Rollback are done within event callbacks. (Very basically, a parser program is throwing an 'onLoad' or 'onLoadFail' event at the end of parsing, which I am handling by either committing or rolling back the inserts I made during processing.) However, again, trying a simple test, it doesn't seem like this should matter. Any ideas why this isn't working for me? Thanks.

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  • Browser freezes when try to call a JS function along with submission of a form.

    - by Waseem
    I have form in my view like following 1 <div> 2 <% form_tag facebook_user_path do %> 3 <label>Use my photo and name from facebook?</label><br /> 4 <%= check_box_tag 'use_name_and_photo', 'yes', true %> 5 <img src="<%= @user.pic %>" /><% @user.name %> 6 7 <%= submit_tag "Finish", :id => "use_name_and_photo_submit" %> 8 <% end %> 9 </div> I have attached some JS handlers using Jquery to this form. 1 var fb = { 2 extendedPermissions: function () { 3 $("#use_name_and_photo_submit").click(function (event) { 4 FB.Connect.showPermissionDialog("email,read_stream,publish_stream", function (perms) { 5 if (!perms) { 6 alert("You have to grant facebook extended permissions to further browse the application."); 7 } else { 8 $("form").submit(function () { 9 $.post($(this).attr("action"), $(this).serialize(), null, "script"); 10 }); 11 } 12 }); 13 event.preventDefault(); 14 return false; 15 }); 16 } 17 }; 18 19 $(document).ready(function () { 20 fb.extendedPermissions(); 21 }); What I want is that when the user clicks on the "Finish" button, he is prompted for the facebook permissions dialogue and when he gives the permissions, the form is submitted to FacebookUsersController. Right now when I click the "Finish" button, facebook permissions dialogue is initiated but before I am prompted for the actual permission submission window, the browser freezes. Just like I have pressed Esc during the process. In fact status bar of the browser says "Stopped". Any help is highly appreciated.

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  • Check if something is a list

    - by 8EM
    What is the easiest way to check if something is a list? A method doSomething has the parameters a and b. In the method, it will loop through the list a and do something. I'd like a way to make sure a is a list, before looping through - thus avoiding an error or the unfortunate circumstance of passing in a string then getting back each letter. This question must have been asked before - however my googles failed me. Cheers.

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  • convert htmlelement to string for comparison javascript

    - by Jamex
    Hi, I am using a function that obtains a target element id at onclick. Example, if I click on the text element that has the id of 'help'. var click = (e && e.target) || (event && event.srcElement); The var click would contain the ref to the id of "help". I want to compare the var click to the string 'help' using the if statement below. if (click == 'about') {do something} The comparison does not work because the var click is not a string. When I use the alert(click) to debug, it shows click as "object HTMLElement". How would you compare whether the id 'help' is obtained from var click? I could write out something like if (click == document.getElementById('help')) {do something} but that would make a long statement. also if the var click is document.getElementById('help'), how would you make a new var "show" as document.getElementById('showhelp') basically, I want to use the same function to generate dynamic responses to each element that was clicked on, and not having to create a separate function for each element.

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  • Strings Generation

    - by sikas
    Hi,I would like to know how can I create various string from some given characters eg: given characters: a, b I would like to generate the following strings: aa ab ba bb What I have thought of is having (for 2 inputs only) two for-loops one inside another, and then loop each to the number of inputs which in this case is 2 and the output strings will be 2*2 = 4 strings and as the number increases the number of output strings will increase by multiplying n*n (n-times)

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  • How to execute a page's javascript function in perl?

    - by Andrei dela Cruz
    I am trying to extract data from a website using PERL. Below is the description of the site: site displays data dependent on a date a calendar is displayed that is used to change the date upon clicking the dates in the calendar, it calls a javascript function that passes in the date and refreshes the part of the page that displays the data My question is, how do I execute that JS function so that I could loop through the dates that I need data from? Thanks in Advance

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  • Java Package - To create a button and import one when needed.

    - by Zopyrus
    This is more like a package/import test. We'll start with my base folder at .../javaf/test.java My goal is to create subcategory and create a class with a button that I can import to test.java when I need a button. I feel like I've done it right, I know that the button doesn't do anything as of now, but I just want to make the whole thing work and expand the code thereafter. So here goes - This is test.java import paket.*; // importing classes from subcategory paket! import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; public class test { public test() { JFrame myFrame; JPanel myPanel; myFrame = new JFrame("Hello FramWorld"); myPanel = new JPanel(); // Here I want to add the object created in paket/myButts.java // The problem is how to make these two lines work. myButts myButton = new myButts(); myPanel.add(myButton); myFrame.setVisible(true); myFrame.getContentPane().add(myPanel, BorderLayout.CENTER); myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); myFrame.pack(); } public static void main(String args[]) { new test(); } } And here is my .../javaf/paket/myButts.java package paket; // Here is the package function (ought to work like a link) import javax.swing.*; import java.awt.*; import java.awt.event.*; // This class should only create a button. public class myButts { public myButts() { JButton myButt = new JButton(); } } I've compiled myButts.java with no errors. But then I compile test.java and it gives me the following error: test.java:19: cannot find symbol symbol : method add(paket.myButts) location: class javax.swing.JPanel myPanel.add(myButton); Thanks for reading, Z

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  • Difference in clientX and clientY when going out of the browser on ie/ff

    - by Py
    I just ran into a little problem with clientX and clientY. I put a little event to detect if the mouse goes out of the window and to know where it exits. And there come the trouble, it works fine with firefox, but only sends -1 as an answer in IE. Does someone know if there is a way to solve easily that problem and that without using a framework? A little bit of code to reproduce that: <html> <head> <script type="text/javascript"> document.onmouseout=function(e){ if (!e) var e = window.event; var relTarg = e.relatedTarget || e.toElement; if (!relTarg){ document.getElementById('result1').innerHTML="e.clientY:"+e.clientY+" e.clientX:"+e.clientX; } }; </script> </head> <body> <div id="result1">Not Yet</div> </body> </html> the results if I exit through the left of the window are: e.clientY:302 e.clientX:-130 on firefox e.clientY:-1 e.clientX:-1 on ie. Thanks in advance.

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  • Easier way to add lots of images to an array

    - by Sam Jarman
    Hey Guys In an effort to 'clean up' my code - I was wondering if this could be made simpler. I have 32 images and I was adding them like this [theCarPics addObject:[UIImage imageNamed:@"1.jpg"]]; [theCarPics addObject:[UIImage imageNamed:@"2.jpg"]]; //... [theCarPics addObject:[UIImage imageNamed:@"32.jpg"]]; is there a simpler way? loop perhaps? Any ideas would be appreciated guys Thanks Sam

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  • MUD (game) design concept question about timed events.

    - by mudder
    I'm trying my hand at building a MUD (multiplayer interactive-fiction game) I'm in the design/conceptualizing phase and I've run into a problem that I can't come up with a solution for. I'm hoping some more experienced programmers will have some advice. Here's the problem as best I can explain it. When the player decides to perform an action he sends a command to the server. the server then processes the command, determines whether or not the action can be performed, and either does it or responds with a reason as to why it could not be done. One reason that an action might fail is that the player is busy doing something else. For instance, if a player is mid-fight and has just swung a massive broadsword, it might take 3 seconds before he can repeat this action. If the player attempts to swing again to soon, the game will respond indicating that he must wait x seconds before doing that. Now, this I can probably design without much trouble. The problem I'm having is how I can replicate this behavior from AI creatures. All of the events that are being performed by the server ON ITS OWN, aka not as an immediate reaction to something a player has done, will have to be time sensitive. Some evil monster has cast a spell on you but must wait 30 seconds before doing it again... I think I'll probably be adding all these events to some kind of event queue, but how can I make that event queue time sensitive?

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