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  • I want to use 960 or Blueprint, but I also want to use lots of Padding and Borders, is it a good fit

    - by viatropos
    I started using 960 today and thought it would be really easy. However, trying to translate a site to 960 quickly proved tough for many reasons. The first is that I can't use any padding or borders. Unless of course I add many more divs. Same thing with borders. Question is, if I want to use lots of padding and borders (where padding and borders are either 5px "thin" or 10px "thick" styles), are 960 and blueprint overkill? It seems pretty easy to create a custom grid, but once I add padding and borders, 99% of the work is making sure the grid doesn't break. I still am going to end up lining everything up to a 960 grid with 12 columns, but I want to have padding and borders included in the width, and it seems that's not easily possible with 960 or blueprint. What are your thoughts?

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  • Rotation towards an object in 3d space

    - by retoucher
    hello, i have two coordinates on a 2d plane in 3d space, and am trying to rotate one coordinate (a vector) to face the other coordinate. my vertical axis is the y-axis, so if both of the coordinates are located flat on the 2d plane, they would both have a y-axis of 0, and their x and z coordinates determine their position length/width-wise on the plane. right now, i'm calculating the angle like so (language agnostic): angle = atan2(z2-z1,x2-x1); and am rotating/translating in space like so: pushMatrix(); rotateY(angle); popMatrix(); this doesn't seem to be working though. are my calculations/process correct?

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  • Why display SELECT value is not changing?

    - by I'll-Be-Back
    When the page load, I expected <option value="B">B</option> value to change to red. It didn't work. Why? jQuery $(document).ready(function () { $('[name=HeaderFields] option[value="B"]').val('red'); } Dropdown: <select name="HeaderFields" style="width:60px"> <option value="A">A</option> <option value="B">B</option> <option value="C">C</option> </select>

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  • can't get rid of top and bottom drop shadows

    - by Jawad
    Why with the following code, I still can't get rid of drop shadows at the top and bottom. Although the drop shadows are "small", yet still they are there. div#inner_container { width: 960px; margin: 0px auto; background-color: rgb(255, 255, 255); box-shadow: 0 9px 0px 0px transparent, 0 -9px 0px 0px transparent, 12px 0 15px -4px rgba(255, 255, 255, 0.5), -12px 0 15px -4px rgba(255, 255, 255, 0.5); position: relative; z-index: 5000; }

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  • Linking IronPython to WPF

    - by DonnyD
    I just installed VS2010 and the great new IronPython Tools extension. Currently this extension doesn't yet generate event handlers in code upon double-clicking wpf visual controls. Is there anyone that can provide or point me to an example as to how to code wpf event handlers manually in python. I've had no luck finding any and I am new to visual studio. Upon generating a new ipython wpf project the auto-generated code is: import clr clr.AddReference('PresentationFramework') from System.Windows.Markup import XamlReader from System.Windows import Application from System.IO import FileStream, FileMode app = Application() app.Run(XamlReader.Load(FileStream('WpfApplication7.xaml', FileMode.Open))) and the XAML is: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="WpfApplication7" Height="300" Width="300"> <Button>Click Me</Button> </Window> Any help would be appreciated.

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  • Resizing an Binarized image in C#

    - by mouthpiec
    Hi, I have the following code to resize a Binarized image (hence pixel value is 0[black] or 255[white]) with the following code Bitmap ResizedCharImage = new Bitmap(newwidth, newheight); using (Graphics g = Graphics.FromImage((Image)ResizedCharImage)) { g.CompositingQuality = CompositingQuality.HighQuality; g.InterpolationMode = InterpolationMode.HighQualityBilinear; g.SmoothingMode = SmoothingMode.HighQuality; g.PixelOffsetMode = PixelOffsetMode.HighQuality; g.DrawImage(CharBitmap, new Rectangle(0, 0, newwidth, newheight), new Rectangle(0, 0, CharBitmap.Width, CharBitmap.Height), GraphicsUnit.Pixel); } The problem that I am having is that when resizing (i am enlarging the image) some of the pixel values become 254, 253, 1, 2 etc. I need that this do not occur. Is this possible, maybe by changing one of the Graphins properties?

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  • how to wrap report for word output in jasper report?

    - by Bihag Raval
    Hi, I have report where report width is more than 2000px; it is working fine with pdf and excel output but when we export for word it is showing 550px; report only other part we are not able to see. We have one report which contains ... abcdefghijklmnopqrstuvwxyz when we export for excel or pdf it's working fine but when we export for word it's coming like abcdefg other parts are not visible. I am exporting word report with JRRtfExporter object. is there any property i have to set to see full report or any suggestions ? we are using jasper reports 1.2.0 Any Help Appreciated ...

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  • how to get the top left coordinates of the screen with javascript on firefox

    - by artsince
    I have a <div> element with position: absolute and z-index something big. I would like to cover the entire screen with this div with javascript. This is what I do and it works: document.getElementById('mydiv').style.top = 0; document.getElementById('mydiv').style.left = 0; document.getElementById('mydiv').style.width = '100%'; document.getElementById('mydiv').style.height = '100%'; However, when I scroll down with long webpages, this code displays my div at the top of the page, so the div renders above the region I currently view. How can I change the top and left values so that my div always covers the active field I am viewing? I work on firefox 3.6.*. Thank you

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  • How does Bitmap.Save(Stream, ImageFormat) format the data?

    - by Matt Jacobsen
    I have a non transparent, colour bitmap with length 2480 and width 3507. Using Bitmap.GetPixel(int x, int y) I am able to get the colour information of each pixel in the bitmap. If I squirt the bitmap into a byte[]: MemoryStream ms = new MemoryStream(); bmp.Save(ms, ImageFormat.Bmp); ms.Position = 0; byte[] bytes = ms.ToArray(); then I'd expect to have the same information, i.e. I can go to bytes[1000] and read the colour information for that pixel. It turns out that my array of bytes is larger than I anticipated. I thought I'd get an array with 2480 x 3507 = 8697360 elements. Instead I get an array with 8698438 elements - some sort of header I presume. In what format the bytes in my array stored? Is there a header 1078 bytes long followed by Alpha, Red, Green, Blue values for every byte element, or something else?

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  • How to hide the label (CCLabel) after a certain time in cocos2d ?

    - by srikanth rongali
    I added a label by using CCLabel to my layer. Now I want it do disappear after some time like (2sec). How can I make it to disappear? CCLabel *labelPerfectDraw = [CCLabel labelWithString:@"Perfect Draw" fontName:@"Marker Felt" fontSize:30 ]; labelPerfectDraw.color = ccc3(0x00, 0x00, 0xff); labelPerfectDraw.position = ccp(windowSize.width/2, windowSize.height/2+80); [self addChild:labelPerfectDraw]; I added label in above way. Please give me the idea how can I work on it?

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  • Putting WPF Control (ComboBox) into canvas with Visuals

    - by Mikhail
    I am writing a WPF chart and use Visuals for performance. The code looks like: public class DrawingCanvas2 : Canvas { private List<Visual> _visuals = new List<Visual>(); protected override Visual GetVisualChild( int index ) { return _visuals[index]; } protected override int VisualChildrenCount { get { return _visuals.Count; } } public void AddVisual( Visual visual ) { _visuals.Add( visual ); base.AddVisualChild( visual ); base.AddLogicalChild( visual ); } } Beside DrawingVisual elements (line, text) I need a ComboBox in the chart. So I tried this: public DrawingCanvas2() { ComboBox box = new ComboBox(); AddVisual( box ); box.Width = 100; box.Height = 30; Canvas.SetLeft( box, 10 ); Canvas.SetTop( box, 10 ); } but it does not work, there is no ComboBox displayed. What I am missing?

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  • html form using input as a submit button

    - by Mike
    Hello onlookers, A web site I've been using has some interesting behavior... There is a form, but there is no button for submission. Instead, there is an input: <input id="ctl00_pageContent_loginButton" type="image" style="border-width: 0px;" alt="Login" src="images/btn_login.gif" name="ctl00$pageContent$loginButton"/> and when you hover over it the cursor turns into a hand, like an anchor tag -- however I do not see any css (in firebug) showing that the input should have a hover attribute. Further, the input does not have any sign of being an actual link/submission button. I'm stumped -- would love to know how they were able to do this. The web page is: https://my.sa.ucsb.edu/gold/Login.aspx Thank you!

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  • Print a bitmap without printing a sprite?

    - by Carlos Barbosa
    Following up from: http://stackoverflow.com/questions/3021557/as3-printing-problem-blanks-swf-after-print-or-cancel I am trying to comeup with a function to print without creating a sprite, because that's what it seems to be causing my problem: public function printScreen():void { var pJob:PrintJob = new PrintJob(); var options:PrintJobOptions = new PrintJobOptions(); options.printAsBitmap = true; var bitmapData:BitmapData = new BitmapData(root.width, root.height); bitmapData.draw(root); var printThis:Bitmap = new Bitmap(bitmapData); try { pJob.start(); pJob.addPage(printThis, null, options); pJob.send(); } catch(e:Error) { trace("Error Printing") } } This is coming up with an: Error: Description Implicit coercion of a value of type flash.display:Bitmap to an unrelated type flash.display:Sprite. So how do you print a bitmap without creating a Sprite?

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  • Exit Tks mainloop in Python?

    - by Olof
    I'm writing a slideshow program with Tkinter, but I don't know how to go to the next image without binding a key. import os, sys import Tkinter import Image, ImageTk import time root = Tkinter.Tk() w, h = root.winfo_screenwidth(), root.winfo_screenheight() root.overrideredirect(1) root.geometry("%dx%d+0+0" % (w, h)) root.focus_set() root.bind("<Escape>", lambda e: e.widget.quit()) image_path = os.path.join(os.getcwd(), 'images/') dirlist = os.listdir(image_path) for f in dirlist: try: image = Image.open(image_path+f) tkpi = ImageTk.PhotoImage(image) label_image = Tkinter.Label(root, image=tkpi) # ? label_image.place(x=0,y=0,width=w,height=h) root.mainloop(0) except IOError: pass root.destroy() I would like to add a time.sleep(10) "instead" of the root.mainloop(0) so that it would go to the next image after 10s. Now it changes when I press ESC. How can I have a timer there?

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  • margin at the top that i dont want

    - by Luke
    For some reason, I am getting a gap at the top of the page. The html: <body> <div id="main"> <div id="topcontainer"> <div id="topmenu"> asdasdsa </div> </div> The css: body { background-color:#FFF; font-family:Arial, Helvetica, sans-serif; } #main { width: 1024px; margin: 0 auto 0 auto; } #topcontainer { height: 80px; } #topmenu { height:40px; background-image:url('../siteimages/topmenu.jpg'); } #secondmenu { height:40px; } There is just a small amount of white space at the top, any ideas?

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  • How do I make lines scale when using GLOrtho?

    - by Mason Wheeler
    I'm using GLOrtho to set up a 2D view that I can render textures onto. It works really well, up until I try to zoom in on the image. If I pass half the width and half the height of the viewport to GLOrtho, I end up with all my textures displayed twice as big as normal, which is exactly what I expect. But then I try to draw a box around part of the image and it all falls apart. I call glBegin(GL_LINE_LOOP), place the four vertices, and call glEnd, and I expect to see the same thing I would see if I drew it at normal zoom level, doubled. Instead, I get lines that are all the right length, but they all come out one pixel wide, instead of two, and it looks really bad. What am I missing?

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  • Use jQuery Fancybox(lightbox type dialog) with dynamically loaded links

    - by Pjack
    I'm trying to bind Fancy box links so that when the new links are created it will still work. I've seen a few other question on here but not really answered. This is what I'm trying to do. jQuery("a#[id^='domore_']").fancybox({ 'autoDimensions' : false, 'width' : 'auto', 'height' : 'auto' }); This works fine but when the page or links are reloaded by ajax it doesn't work. I tried using live() but I couldn't get it to work. How do you rebind or implement live on fancybox? Any way to do this? Thanks

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  • maintain dialog center with dynamic content

    - by mcgrailm
    I would have a dialog with the following $("#statusbox").dialog({ autoOpen: false, bgiframe: true, modal: true, width: 'auto', height:'auto', title:"Check Order Status", buttons: { Find: function() { get_status(); }, Close: function() { $(this).dialog('close'); } } }); and when the user hits the find button it runs ajax and returns orders to the dialog and it get dynamically re-sized but it only extends the box down. Is there way to make the box extend up and down so that the dialog remains centered ? also if there was enough content then it could potentially go beyond the bounds of the page so I would think I could use a max height to prevent that but what do I do if they re-size the window ? thanks for any help

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  • draw an arc given 3 points in SWT

    - by Ahmed Kotb
    iam using the swt java library and iam having a problem. the gc draw arc method takes the following arguments GC.drawArc(int x, int y, int width, int height, int startAngle, int endAngle); but i want to be able to draw the arc using 3 arguments : the source ,destination and control points. is there any formula to convert between those parameters ? QuadCurve2D class do exactly what i want but it is not AWT not swt ...and i tried to use java2d under swt but it was very slow .... any solutions ?

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  • Cocos2D TouchesEnded not allowing me to access sprites?

    - by maiko
    Hey Guys! Thanks so much for reading! - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; CGPoint location = [[CCDirector sharedDirector] convertToGL: [touch locationInView:touch.view]]; CGRect myRect = CGRectMake(100, 120, 75, 113); int tjx = sprite.position.x; if(CGRectContainsPoint(myRect, location)) { tjx ++; } } For some reason, ccTouchesEnded isn't allowing me to access my "sprite". I also tried to use CGRectMake like so : CGRectMake( sprite.position.x, sprite.position.y, sprite.contentSize.Width, sprite.contentSize.Height) But I couldn't access my sprites position or height. I keep getting "sprite" undeclared when it is declared in the init method, and added to the child. Please help!! I'm sure i'm missing something really simple here.

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  • rails validate_format_of non-negative integers

    - by ash34
    Hi, I am trying to validate the format of non-negative integers with the following validates_format_of :fundays, :with => /\A[\d]+\Z/, :message => "invalid fundays" And here is the form field used in the view <%= f.text_field :fundays, :maxlength => 3, :style => 'width:50px;' %> However, when I input a non-digit into this field and submit the form, it does not fail the validation. Instead it saves a value of 0 in the database. How do I make it write to the list of error messages. thanks

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  • How do I pass a reference type to Control.Invoke / display a form centered on the main form

    - by Rubio
    I'm on a thread other than the UI thread and need to display a modal form that's centered on the application's main form. What I usually do is use the width and height of the main form and the modal form to calculate the location, then use the PointToScreen method of the main form to get the location of the modal form. Since I'm on another thread I need to use Control.Invoke to call this method. I just can't figure out how to pass a parameter of type Point to Control.Invoke (params object[]). Value types and String works fine. Or, if someone can find a better way to display a form centered on the main form regardless of thread, that would be great. MessageBox seems to be able to do this (although not modally).

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  • Invite friends from facebook on my application using facebook api

    - by Seema
    Hello all, I create a application which allow user integration through facebook(connect with facebook).when user sign-in in application , i want to show all facebook friends of sign-in user for invite them to join my application. In current i am using multi friend selector for invite friends. <fb:serverfbml width="615"> <script type="text/fbml"> <fb:request-form action="action url" method="POST" invite="true" type="invite" content=" my message"> <fb:multi-friend-selector showborder="true" bypass="cancel" cols=3 email_invite="false" import_external_friends="false" actiontext="Invite your friend from facebook"/> </fb:request-form> </script> </fb:serverfbml> I want to customize mult friend selector 1 Can change css and show all friend in a single column? 2 can i show disable the friends whose are already connect with my application? please give your suggestion or if any other option for this. Thanks

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  • Problem resizing image using Code Ignitor1.7.3

    - by Yashwant Chavan
    Following is the code which resize the image, but here i am not able to resize the image function processHome(){ $this->load->library('image_lib'); $img_path = base_url().'img/image/50X50/ori.jpeg'; $config['image_library'] = 'gd2'; $config['source_image'] = $img_path; $config['create_thumb'] = TRUE; $config['maintain_ratio'] = TRUE; $config['width'] = 50; $config['height'] = 50; $this->load->library('image_lib', $config); $this->image_lib->resize(); if ( ! $this->image_lib->resize()){ echo $this->image_lib->display_errors(); } echo "No error"; exit; $this->load->view('index', $data); }

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  • (C#) graphics.drawImage has a size limit? How to deal with it?

    - by DGH
    I am attempting to display a very large graphical representation of some data. I am using a bitmap for persistent storage of the image and e.Graphics.DrawImage(myBitmap, new Point(0,0)) in the onPaint of a PictureBox control on my form. I have noticed (and heard mentioned on other sites) that if my image has a height or width greater than 2^15, I get a Parameter not Valid exception, but I have not found any official documentation of this limit. Is this 2^15 image size limit a definite, official part of Graphics.DrawImage? Are there any simple workarounds to render my entire image onto the form? (Yes, the pictureBox is set to the same size as the image, or bigger. Side question though, should I just be using the onPaint of the form itself instead of a picture box?)

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