Search Results

Search found 22900 results on 916 pages for 'pascal case'.

Page 432/916 | < Previous Page | 428 429 430 431 432 433 434 435 436 437 438 439  | Next Page >

  • Doing a mysql dump causes swapping issues

    - by DFischer
    I do a mysqldump manually every night. I just noticed that after it is done and I try to access the website it is very slow. After I take a look at the free -mh I notice that the server is now swapping when it otherwise wasn't before the mysqldump. What am I to do in this case? Just restart the server every time I backup? That doesn't seem very effective. My database file raw is 1.1gb after the dump.

    Read the article

  • Capturing BizTalk 2004 SQLAdapter failures

    - by DanBedassa
    I was recently working on a BizTalk 2004 project where I encountered an issue with capturing exceptions (inside my orchestration) occurring from an external source. Like database server down, non-existing stored procedure, …   I thought I might write-up this in case it might help someone …   To reproduce an issue, I just rename the database to something different.   The orchestration was failing at the point where I make a SQL request via a Response-Request Port. The exception handlers were bypassed but I can see a warning in the event log saying: "The adapter failed to transmit message going to send port "   After scratching my head for a while (as a newbie to BTS 2004) to find a way to catch the exceptions from the SQLAdapter in an orchestration, here is the solution I had.   ·         Put the Send and Receive shapes inside a Scope shape ·         Set the Scope’s transaction type to “Long Running” ·         Add a Catch block expecting type “System.Exception” ·         Set the “Delivery Notification” of the associated Port to “Transmitted” ·         Change the “Retry Count” of the associated port to 0 (This will make sure BizTalk will raise the exception, instead of a warning, and you can capture that) ·         Now capture and do whatever with the exception inside the Catch block

    Read the article

  • Make Gameobject Stand On Surface Facing Certain Direction

    - by Julian
    I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector pointing directly away from the cube. If my character is facing "forward" and I click on a surface which is to the left or right of me ( left or right walls), I want my character to now be standing on that surface but still be facing in the direction he initially was. If I click on a wall which is in the forward path of my character i want him to now be standing on that surface and his forward to now be what was once "up" relative to my character. Here is the code I am working with now. void Update() { if (Input.GetMouseButtonUp (0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 upVectBefore = transform.up; Vector3 forwardVectBefore = transform.forward; Quaternion rotationVectBefore = transform.rotation; Vector3 hitPosition = hit.transform.position; transform.position = hitPosition; float lookDifference = Vector3.Distance(hit.transform.up, forwardVectBefore); if(Vector3.Distance(hit.transform.up, upVectBefore) < .23) //Same normal { transform.rotation = rotationVectBefore; } else if(lookDifference > 1.412 && lookDifference <= 1.70607) //side wall { transform.up = hit.transform.up; transform.forward = forwardVectBefore; } else //head on wall { transform.up = hit.transform.up; transform.forward = upVectBefore; } } } } The first case "Same normal" works fine, however the other two do not work as I would like them to. Sometimes my character is laying down on the surface or on the wrong side of the surface. Does anyone know nice way of solving this problem?

    Read the article

  • EDQ Technical Enablement for OPN (Prague - June 17-19)

    - by milomir.vojvodic
    Oracle Enterprise Data Quality (EDQ) Technical Enablement and Partner Training Trusted Data for Your Enterprise Applications Oracle Enterprise Data Quality helps organizations achieve maximum value from their business-critical applications by delivering fit-for-purpose data. These products also enable individuals and collaborative teams to quickly and easily identify and resolve any problems in underlying data. With Oracle Enterprise Data Quality, customers can identify new opportunities, improve operational efficiency, and more efficiently comply with industry or governmental regulation. Oracle Enterprise Data Quality is designed to serve as a very channel friendly platform to OPN.  This means that pre-built extensions, components and even complete business solutions can readily be built and shared.  This allows our customers/partners to be highly efficient in how they deploy custom business solutions, but also allows our partners to develop specialized components, domain knowledge and even complete business solutions. Training is suitable for: · Database administrators · Architects · Technical staff Objectives of the training: After completing this course, participants should: · Have an understanding of the core functionality of EDQ across profiling, auditing, transforming, parsing and matching data · Be able to describe some of the key capabilities and benefits delivered by EDQ · Be able to create and run standalone EDQ processes and jobs · Be ready to start working with data from customers and (with practice) be able to demonstrate EDQ to customers Agenda 17th June Fundamentals For Demoing (Profile, Audit, Transform and More) Profiling Auditing Transforming Writing and exporting data Jobs and scheduling Publishing, packaging and copying EDQ processes Introduction to the Customer Data Extension Pack Realtime Processing via Web Services The Server Console Run Profiles Data Interfaces Sampling Publishing metrics to the Dashboard Users and security 18th June Matching Matching overview Basic matching configuration Matching rule hierarchies Clustering Merging Reviewing possible matches Outputting Match Data Case study 19th June Address Verification Address Verification Overview Configuration Accuracy Flags Parsing Parsing Overview Phrase profiling Tailoring a CDEP Parser Base Tokenization Classification Reclassification Selection Resolution Register Here Don’t miss this FREE event. Space is limited. Oracle University V Parku 2294/4 148 00 Praha 4 17.6. – 19.6. 2014 09:00 a.m.– 17:30 p.m.

    Read the article

  • How to optimize a box2d simulation in action game?

    - by nathan
    I'm working on an action game and i use box2d for physics. The game use a tiled map. I have different types of body: Static ones used for tiles Dynamic ones for player and enemies Actually i tested my game with ~150 bodies and i have a 60fps constantly on my computer but not on my mobile (android). The FPS drop as the number of body increase. After having profiled the android application, i saw that the World.step took around 8ms in CPU time to execute. Here are few things to note: Not all the world is visible on screen, i use a scrolling system Enemies are constantly moving toward the player so there is alaways to force applied to their body Enemies need to collide between each others Enemies collide with tiles I also now that i can active/desactive or sleep/awake bodies. Considering the fact that only a part of the enemies are possibly displayed on screen, is there any optimizations i can do to reduce the execution time of box2d simulation? I found a guy trying an optimization based on distance of enemies from the player (link). But i seems like he just desactives far bodies (in my case, i could desactive bodies that are not visible). But my enemies need to move even when they are not visible on screen, and applying forces will not workd on inactive bodies. Should i play with sleeping bodies here? Also, enemies are composed by two fixtures and are constantly colliding with each others and with tiles but i really never need to get notified about that. Is there anything i can do to optimize this kind of scenario? Finally, am i wrong to try to run simulation at 60FPS on mobile and should i try to make it run at 30FPS?

    Read the article

  • Quicker alternative to gnome-screenshot? (no animation!, quick!, no frills)

    - by humanityANDpeace
    I want to take screenshots in Ubuntu. This is normally no big problem with the standard gnome-screenshot program is working good. But just now I ran into trouble because I need to take a screenshot of some window which appears only for about 0.5 seconds. The Problem is that the gnome-screenshot is using a (from me at least disappreciated animation when used... this fancy thing kind of delays all and I really cannot manage to take the picture..) So what I need is a "no frills" "down to the ground" alternative to the gnome-screenshot. I really disklike the animation - now because it makes me so much trouble. I also hate it that there appears to be no way to disable it after all. Everybody is forced to accept this animation that looks like "a flash light is going on". I am not against being fancy... but this animation in gnome-screenshot is impacting/reducing its functionality. Indeed in my case the shortly appearing window hides when loosing focus. The animaiton -as I assume- triggers the "loosing of focus". So because of the animation I cannot take the screenshot. Anyhow I have looked for "less frills" alternatives and I have found that shutter is a programme that commes with quite some baggage.. But maybe somebody knows a very light-weight programm that serves the very sinple (do nothing else) purpose of just taking a screenshot...

    Read the article

  • Web server suddenly stopped working

    - by wezten
    I have a web server, which was working fine. It also was an FTP server and a Windows Remote Desktop server, all working fine. Someone called our ISP to increase the internet speed, and suddenly nothing works - I can connect with Teamviewer, but HTTP, FTP & RD doesn't work. Disabled firewall. Ran Wireshark - the packets don't come through at all. Set the webserver to port 20111, in case the ISP is blocking port 80, and again, the packets didn't come through at all. (localhost:20111 works fine) Port forwarding is set up for ports 80, 21, 3389 & 20111 to 10.0.0.32 (which is the correct address - checked with ipconfig). Restarted router and computer. I would be very grateful for any help.

    Read the article

  • Unable to do Port Forwarding in Virtual Box

    - by dewbot
    I'm using Mac OS X 10.6. I have installed Virtual Box 4.1.0 in it. My Guest OS is Ubuntu Server 11.04. I have added a rule in Port Forwarding in Virtual Box - "guestssh" TCP 127.0.1.1 8080 127.0.0.1 1337 Inside Guest OS I'm running nodejs server. Code is nothing but simple helloworld code found on their site http://nodejs.org/. In short I'm running server on 127.0.0.1 on 1337 Port. Now according to rule I have given, from Host Machine all the requests for 127.0.1.1:8080 should be forwarded to 127.0.0.1:1337 of Guest OS. From Host I'm doing curl http://127.0.1.1:8080 and I'm getting curl: (7) couldn't connect to host Is there something am I doing wrong? Note- Don't give me suggestion to do ssh n all. As my ISP does not provide Internal LAN so its not possible in my case. All I can do it Port Forwarding.

    Read the article

  • Is my website running on an iPhone?

    - by Stefano Borini
    Provocative question, but in any case, this is what it would appear... unless there's some other reason, of course. In my cystat wordpress log, I obtained the following entry IP Browser OS Date Method Type URL 127.0.0.1 Safari 419.3 iPhone July 30, 2009 7:39 pm GET BLOG /blog/ The IP address is the IP of the visiting client. It's clear that this is not possible. Why do I get 127.0.0.1 as IP? cystat bug? some weird network trick I am not aware of? or is my website really running on an iPhone, and the guy at the applestore is reading my blog ?

    Read the article

  • What to do when you can not type a letter in Cygwin/bash

    - by Stenemo
    I had a very strange issue that happened as I was editing .bashrc or possible .profile, which made it impossible to press the letter "a" (it is not showing up on screen, although I am able to type it in all other programs as usual. I am not sure, but I was trying to get aliases to work on my computer at the time, so it is possible that I somehow aliased a to "", although I am not sure how that would have happened. I solved this by copying all the files in "cygwin\etc\skel\" (these are the backup starting files in case you ever need to replace them) into my home folder. Just leaving this question here so that other people which run into the same problem know what to do, not sure why I am unable to press "solve your question" at the moment, but I hope that someone who reads this knows how to edit this question so that the next person with this problem knows what to do. Also, not sure if this belongs in this forum or another one, but guess it is more of a unix question.

    Read the article

  • For an ORM supporting data validation, should constraints be enforced in the database as well?

    - by Ramnique Singh
    I have always applied constraints at the database level in addition to my (ActiveRecord) models. But I've been wondering if this is really required? A little background I recently had to unit test a basic automated timestamp generation method for a model. Normally, the test would create an instance of the model and save it without validation. But there are other required fields that aren't nullable at the in the table definition, meaning I cant save the instance even if I skip the ActiveRecord validation. So I'm thinking if I should remove such constraints from the db itself, and let the ORM handle them? Possible advantages if I skip constraints in db, imo - Can modify a validation rule in the model, without having to migrate the database. Can skip validation in testing. Possible disadvantage? If its possible that ORM validation fails or is bypassed, howsoever, the database does not check for constraints. What do you think? EDIT In this case, I'm using the Yii Framework, which generates the model from the database, hence database rules are generated also (though I could always write them post-generation myself too).

    Read the article

  • RDP locks up login, doesn't unlock on Windows

    - by private_meta
    From time to time, my system, when I try to login TRHOUGH or AFTER a remote connection, locks up the login session. I can't login anymore, the screen turns black (the monitor is still active, the image is black). Especially in the recent case, the system did not come back from the lock-up, and I had to reset the computer. Any idea what might be the issue here? More information: Both Computers are Windows 7, The RDP Server has a wired connection, the Client has either Wireless or Wired. The network card involved on the server is a "Realtek RTL8168C(P)/8111C(P) Family PCI-E Gigabit Ethernet NIC (NDIS 6.20)" card built-in on an ASRock Mainboard. I'm using either local LAN or internet connection through NAT/Router.

    Read the article

  • Computer Says No: Mobile Apps Connectivity Messages

    - by ultan o'broin
    Sharing some insight into connectivity messages for mobile applications. Based on some recent ethnography done my myself, and prompted by a real business case, I would recommend a message that: In plain language, briefly and directly tells the user what is wrong and why. Something like: Cannot connect because of a network problem. Affords the user a means to retry connecting (or attempts automatically). Mobile context of use means users use anticipate interruptibility and disruption of task, so they will try again as an effective course of action. Tells the user when connection is re-established, and off they go. Saves any work already done, implicitly. (Bonus points on the ADF critical task setting scale) The following images showing my experience reading ADF-EMG Google Groups notification my (Android ICS) Samsung Galaxy S2 during a loss of WiFi give you a good idea of a suitable kind of messaging user experience for mobile apps in this kind of scenario. Inline connection lost message with Retry button Connection re-established toaster message The UX possible is dependent on device and platform features, sure, so remember to integrate with the device capability (see point 10 of this great article on mobile design by Brent White and Lynn Hnilo-Rampoldi) but taking these considerations into account is far superior to a context-free dumbed down common error message repurposed from the desktop mentality about the connection to the server being lost, so just "Click OK" or "Contact your sysadmin.".

    Read the article

  • MySQL Unions/Subselects not utilizing keys from associated tables

    - by Brett
    I've noticed by doing EXPLAINs that when a MySQL union between two tables is used, mysql creates a temporary table, but the temp table does not use keys, so queries are slowed considerably. Here is an example: SELECT * FROM ( SELECT `part_number`, `part_manufacturer_clean`, `part_number_clean`, `part_heci`, `part_manufacturer`, `part_description` FROM `new_products` AS `a` UNION SELECT `part` as `part_number`, `manulower` as `part_manufacturer_clean`, `partdeluxe` as `part_number_clean`, `heci` as `part_heci`, `manu` as `part_manufacturer`, `description` as `part_description` FROM `warehouse` AS `b` ) AS `c` WHERE `part_manufacturer_clean` = 'adc' EXPLAIN yields this: id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY <derived2> ALL (NULL) (NULL) (NULL) (NULL) 17206 Using where 2 DERIVED a ALL (NULL) (NULL) (NULL) (NULL) 17743 3 UNION b ALL (NULL) (NULL) (NULL) (NULL) 5757 (NULL) UNION RESULT <union2,3> ALL (NULL) (NULL) (NULL) (NULL) (NULL) In this case, part_manufacturer_clean and manulower are keys in both tables. When I don't use the subselects and union, and just use one table, everything works fine. I'm not sure if the issue is with the union or with the subselects. Is there any way to union two tables and still use keys/indexes for performance?

    Read the article

  • How to find what is written to filesystem under linux

    - by bardiir
    How can i find out what processes write to a specific disc over time? In my particular case I got a little homeserver running 24/7 and I included a script in the crontab to shutdown all drives that are not used (no change in /proc/diskstats for 15 minutes). But my system disc won't come down at all. I'm suspecting logs but it's probably not only logs writing to the filesystem on the system disk and I don't want to go all the way moving the logfiles to something else just to find out the disc still doesn't spin down and there's nothing i can do against it.

    Read the article

  • Box2D `ApplyLinearImpulse` is not working whereas `SetLinearVelocity` works

    - by Narek
    I need to mimic jumping behavior for the player in my game. Player consists of two fixtures with circle and rectangle shapes. Rectangle I use to detect ground and it is a sensor. Is some point for jumping I do this: float impulseY = body->GetMass() * PLAYER_JUMPING_VEOCITY / PTM_RATIO * std::sin(PLAYER_JUMPING_ANGLE * PI / 180); body->ApplyLinearImpulse(b2Vec2(0, impulseY), body->GetWorldCenter(), true); and player does not jump. But when I do this: body->SetLinearVelocity(b2Vec2(0, PLAYER_JUMPING_VEOCITY / PTM_RATIO * std::sin(PLAYER_JUMPING_ANGLE * PI / 180))); my player jumps. Also when I change the rectangle shape to be normal (not sensor) shape, its works again. Why? Just in case here are the parameters of my rectangular sensor: b2PolygonShape boxShape; boxShape.SetAsBox(width * 0.5/2/PTM_RATIO, height * 0.2/2/PTM_RATIO, b2Vec2(0, -height * 0.4 /PTM_RATIO), 0); b2FixtureDef boxFixtureDef; boxFixtureDef.friction = 0; boxFixtureDef.restitution = 0; boxFixtureDef.density = 1; boxFixtureDef.isSensor = true; boxFixtureDef.userData = static_cast<void*>(PLAYER_GROUP);

    Read the article

  • Choosing an open source license such that maximum value is added to a startup

    - by echo-flow
    There are many companies that produce open source software products, and many business models that these companies can use. I'm particularly interested in companies like 280 North, the company behind Objective-J and Cappucino frameworks. My understanding of this organization's business model is that they: worked to develop a tool which added significant value to developers, released the tool under an open source license, built a community around the tool (which was helped by the project's open source licensing), created interesting demos illustrating the project's value All of these things added value to the project, and the company that owned it. Finally, 280 North was sold to Motorola. My question has to do with the role of software licensing in this particular business model. 280 North licensed their software projects under the LGPL, which gave them some proprietary control over how the project could be used. I believe that the LGPL is what's known as a "weak copyleft" license, meaning that the project can be linked to, without the linking code also being licensed under the LGPL; but software derived directly from the project would need to be licensed under the LGPL. For web-oriented libraries in particular, weak copyleft, or non-copyleft licensing seems to be quite common; I can't think of a single example of a popular or well-known web-oriented library that is licensed under the GPL (or AGPL). The question then, is, how much value would a weak copyleft license like the LGPL add to a software venture like 280 North, versus a non-copyleft license, such as the BSD license or the Apache Software License? I'd really appreciate any insight anyone can offer into this, but I'd be most interested in answers that can cite other companies as case studies or examples.

    Read the article

  • Setting up a Google Analytics Campaign

    - by Ashfame
    I will be doing a bunch of things to give one of my projects (main app) a big initial push for which I will be building a few small Facebook apps which will help in promoting the main apps. Traffic from these apps need to be tracked individually. My main app will be posting on the walls when the user needs to be notified. Traffic from these posts need to be tracked. Traffic from emails sent by the main app need to be tracked, like different types of email. I need to track all of these & possibly a couple of more but I need to be sure that I build my campaign URLs correctly as I won't get another chance to fix it. Correct me where I am wrong: Campaign Name: Launch Campaign Medium: Email Campaign Source: Type1 or Type2 (I can break it down for different types of email, right?) For apps: Campaign Name: Launch Campaign Medium: Apps Campaign Source: App1 or App2 (I can break it down here for different apps, right?) What if I want to track two different links within a single email or a single app? Any way of tracking them individually too but still keeping to track them as one because tracking them as one makes more sense for me. Campaign Term & Campaign content is irrelevant in my case, or I can/should use them for something? And I will also be tracking traffic of different apps. Should I do more? Let me know if my scenario wasn't clear enough & I need to explain more.

    Read the article

  • Best way to troubleshoot apache not starting?

    - by lowgain
    We have recently gotten a backup server to mirror all our data onto in case the primary server goes down. I've gotten all the sites data updated through rsync, and all the apache config and databases updated. Both machines are on Ubuntu 9 (9.04 on the primary, 9.10 on the backup). So everything seems synced up for the most part at this point (still need to figure out user syncing), and I try to start Apache. I get * Starting web server apache2 [fail] Nothing else indicating what the problem could be. I know I don't have enough info to expect a solution from you guys, so I'd just like to know where I can go from here to further investigate this issue. Would there be any error logs for this? Thanks!

    Read the article

  • latex page number position

    - by anton
    I am working on a long document in latex with documentclass book. I need the page number to always be in the upper right corner of each page, even if that page is the first page of a chapter (right now on 1st pages of chatpers, the page number is bottom-centered, on all other pages it's top-right). I control the position of the page number with fancyheader: \usepackage{fancyhdr} \pagestyle{fancy} \lhead{} \chead{} \rhead{\thepage} \lfoot{} \cfoot{} \rfoot{} \renewcommand{\headrulewidth}{0pt} Also, I don;t know if the problem is realted but my chapters do not start from the top of the page. There is a white area, then comes chapter X, then a newline with the chapter line. What I also want is the chapter to start from the top of the page. The main question here is how I can get the page number to always appear in the upper right corner, I mention the thing with the chapter title position only in case that might be related. Thanks.

    Read the article

  • scp -q isn't quiet between different hosts

    - by pythonic metaphor
    So scp -q file host:file and scp -q host:file file are both quiet, i.e. don't give the progress meter. But when I run scp -q host1:file host2:file, I still get the progress meter as well as a Connection to host1 closed. message. The progress meter can be gotten rid of by redirected stdout to /dev/null (although I'd rather not have to), but the connection closed messages comes on stderr, which I definitely want to keep in case there's a real error. How can I make scp quiet? Do I have to run ssh host1 "scp -q file host2:file"?

    Read the article

  • Solving the puzzle in javascript [on hold]

    - by Gandalf StormCrow
    I've recently try to brush up my javascript skills, so I have a friend who gives me puzzles from time to time to solve. Yesterday I got this : function testFun() { f = {}; for( var i=0 ; i<3 : i++ ) { f[i] = function() { alert("sum='+i+f.length); } } return f; } Expected Results: testFun()[0]() should alert “sum=0” testFun()[1]() should alert “sum=2” testFun()[2]() should alert “sum=4” I did this which does like requested above: function testFun() { var i, f = {}; for (i = 0; i < 3; i++) { f[i] = (function(number) { return function() { alert("sum=" + (number * 2)); } }(i)); } return f; } Today I got new puzzle : Name everything wrong with this javascript code, then tell how you would re-write it. function testFun(fInput) { f = fInput || {}; // append three functions for( var i=0 ; i<3 : i++ ) { f[i] = function() { alert("sum='+i+f.length); } } return f; } // Sample Expected Results (do not change) myvar = testFun(); myvar[0](); // should alert “sum=0” myvar[1](); // should alert “sum=2” testFun(['a'])[2](); // should alert “sum=5”`enter code here How do I accomplish the third case testFun(['a'])[2]()? Also could my answer from yesterday be written better and what can be improved if so?

    Read the article

  • GLES2.0 3D Android game performance and multi threading the update?

    - by Ofer
    I have profiled my mixed Java\C++ Android game and I got the following result: https://dl.dropbox.com/u/8025882/PompiDev/AndroidProfile.png As you can see, the pink think is a C++ functions that updates the game. It does things like updating the logic but it mostly it generates a "request list" for rendering. The thing is, I generate DrawLists on C++ and then send them to Java to process and draw using GLES2.0. Since then I was able to improve update from 9ms down to about 7ms, but I would like to ask if I would benefit from multi threading the update? As I understand from that diagram is that the function that takes the most time is the one you see it's color on the timeline. So the pink area is taken mostly by update. The other area has MainOpenGL.Handle as it's main contributor(whch is my java function), but since it's not drawn to the top of the diagram I can conclude other things are happening at the same time that use the CPU? Or even GPU stuff that isn't shown in this diagram. I am not sure how the GPU works on this. Does it calculate stuff in parallel to the CPU? Or is it part of the CPU usage as in SoC? I am not sure. Anyway, in case GPU things DO happen in parallel to CPU, then I would guess that if I do this C++ Update in parallel to the thread that makes the OpenGL calls, I might make use of "dead CPU time" due to GPU stalling or maybe have the GPU calls getting processed earlier because it won't have to wait for Update to finish? How do you suggest to improve performance based on that? Thanks.

    Read the article

  • Unity gizmos vs. referenced game objects

    - by DuckMaestro
    I'm designing a Unity script that I intend to be highly reusable and as easy as possible to setup within the editor. To this end, a number of properties of this script really need some kind of visual representation on screen. It is an unresolved question to me whether the design of the script should require references to placeholder game objects, OR just Vector3's and float's that have associated gizmos drawn for them. Normally a gizmo would be a natural choice, except that Unity gizmos are not directly manipulable (as far as I can tell). Because of this shortcoming I'm having to consider whether depending on references to placeholder game objects is a more designer-friendly approach ultimately, in spite of the extra setup required, and that it might be counter-intuitive when the placeholder game objects disappear at run-time (which my script would do). Is there a community standard or preference here in this case? Can a Unity-experienced game programmer / designer speak to which approach they feel is more intuitive or more convenient to setup, when using a 3rd party script? Or is this just splitting hairs as long as I ship an example prefab with my script?

    Read the article

  • Moviebarcodes Showcases Entire Movies as Frame-based Barcodes

    - by Jason Fitzpatrick
    If you’ve ever wanted a chance to look at at an entire movie in a single glance, here’s your chance. Moviebarcodes shares mock-barcodes generated by turning each frame of a movie into a thin stripe, offering a glimpse into the color choices and shot lengths in popular movies. The barcode seen above was generated from The Matrix; you can see where the green indicates scenes that were shot inside the matrix and thus given a subtle green tint. In the barcode below, generated from the movie Pleasantville you can see the transition in the movie between the color and black and white scenes. In the case of Pleasantville, elements of the black and white world turning to color represent pivotal moments in the plot development which are now neatly mapped out below: Check out the hundreds of barcodes at the link below; you can even order prints of your favorite movies. Find a great rendering in the mix? Share a link in the comments below. Moviebarcodes [via Cool Inforgraphics] How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

    Read the article

< Previous Page | 428 429 430 431 432 433 434 435 436 437 438 439  | Next Page >