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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • Retrieving a specific value from "df -h" using shell

    - by Diego Dias
    When I use df -h, I get the following output: Filesystem Size Used Avail Use% Mounted on /dev/mapper/VolGroup00-LogVol00 59G 2.2G 54G 4% / /dev/sda1 122M 38M 78M 33% /boot tmpfs 1.1G 0 1.1G 0% /dev/shm 10.10.0.105:/somepath 11T 8.4T 2.1T 81% /storage4 10.11.0.101:/somepath 15T 8.9T 5.9T 61% /storage1 /dev/mapper/patha 5.0T 255G 4.8T 5% /storage5_vol0 /dev/mapper/pathb 5.0T 195G 4.9T 4% /storage5_vol1 /dev/mapper/pathc 5.0T 608G 4.5T 12% /storage5_vol2 I want to write a script that gets the value of Avail column on a specific storage. I used to use df -k /storage_name | tail -1 | awk '{print $3}' But the FileSystem column can have a value or not .. which would change the variable of my script from $3 to $4. How can I get the Avail on a single command line even if there are no values on the previous columns?

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  • Batch renaming 32000 files - splitting into multiple subdirectories

    - by Gareth
    I've got a web server which has files uploaded to it. There is a script which assigns them numeric IDs and stores them in a corresponding subdirectory. I've now got 32000 of these uploads and that's too many for the server to handle in one directory. The script I'm using does have a way to "namespace" uploads so that ID 12345 - instead of sitting in /files/12345 - would sit in /files/namespaced/000/012/345. The code can deal with this just fine, but I now have 32000 subdirectories in the wrong naming style. What's the easiest way to go through my existing files and put them in the right place?

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  • Help parsing long (3.5mil lines) text file, line by line and storing data, need a strategy

    - by Jarrod
    This is a question about solving a particular problem I am struggling with, I am parsing a long list of text data, line by line for a business app in PHP (cron script on the CLI). The file follows the format: HD: Some text here {text here too} DC: A description here DC: the description continues here DC: and it ends here. DT: 2012-08-01 HD: Next header here {supplemental text} ... this repeats over and over for a few hundred megs I have to read each line, parse out the HD: line and grab the text on this line. I then compare this text against data stored in a database. When a match is found, I want to then record the following DC: lines that succeed the matched HD:. Pseudo code: while ( the_file_pointer_isnt_end_of_file) { line = getCurrentLineFromFile title = parseTitleFrom(line) matched = searchForMatchInDB(line) if ( matched ) { recordTheDCLines // <- Best way to do this? } } My problem is that because I am reading line by line, what is the best way to trigger the script to start saving DC lines, and then when they are finished save them to the database? I have a vague idea, but have yet to properly implement it. I would love to hear the communities ideas\suggestions! Thank you.

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  • How should I implement an email circuit test?

    - by lukecyca
    I want a high-level test that ensures that both incoming and outgoing email services are operating normally. I've achieved this by writing a python script which does this: Send a message with a unique hash through my mail server to [email protected] The gmail account is configured to auto-reply back to the same address and then delete the message. My script polls IMAP until it finds an email with the correct hash sitting in its inbox, or times out. It reports the elapsed time to my monitoring software (Zabbix) My question: Is gmail the best third-party to use? Should I add a couple others as well such as hotmail and yahoo? Is there anyone more official that will auto-reply to these sorts of "mail pings"? Any other recommendations for this type of test?

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  • Why can't tuxboot and ubuntu play well together?

    - by mmr
    I'm trying to get clonezilla to run off of a usb stick, and it seems that the right way to do that is via tuxboot. Tuxboot is not compilable on ubuntu. I used git to get it from the repository, and then when I run the 'install' script (because building it is apparently not allowed, since the build script just tries to install windows things). Qmake-linux wants my qmake executable to be in the same directory as the stuff I pulled down, and let's just say that if there's a way to do this easily, I ain't seein' it. So then I download the linux file, the most recent of which is tuxboot-linux-25. Try to run it, get a failure that libpng12.so.0 isn't found. OK, then I go to install that via the instructions I found on the web but firefox seems to have already deleted from my history (yay!) Then I add the /usr/local/lib directory to ldconfig via emacs (had to install that too, of course): http://ubuntuforums.org/showthread.php?t=369848 I still get the errors that libpng12.so.0 cannot be opened because 'No such file or directory'. ldconfig -p | grep libpng shows that the library is there, but it still doesn't seem to be findable. What to do next? (for the record, doing this in windows is painless-- download, click, and it's done. But I'm trying to be all linuxy and get away from Windows for this...)

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  • Sony ouvre le PlayStation Move aux développeurs universitaires et amateurs en sortant Move.Me : suffisant pour contrer Kinect ?

    Sony ouvre son PlayStation Move aux développeurs Universitaires et amateurs en sortant Move.Me : suffisant pour contrer le Kinect de Microsoft ? Il y a un an de cela lors de l'événement annuel Game Developers Conference 2010, Sony avait dévoilé officiellement son contrôleur à détection de mouvements pour sa console de Jeux la PlayStation 3, le PlayStation Move. Un an après, à l'occasion du même événement qui se déroule actuellement à San Francisco , Sony a annoncé Move.Me, un SDK que les étudiants, les chercheurs et les amateurs peuvent utiliser pour créer de nouvelles applications en utilisant le PlayStation Move.

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  • Gettings Terms asscoiated to a Specific list item

    - by Gino Abraham
    I had a fancy requirement where i had to get all tags associated to a document set in a document library. The normal tag could webpart was not working when i add it to the document set home page, so planned a custom webpart. Was checking in net to find a straight forward way to achieve this, but was not lucky enough to get something. Since i didnt get any samples in net, i looked into Microsoft.Sharerpoint.Portal.Webcontrols and found a solution.The socialdataframemanager control in 14Hive/Template/layouts/SocialDataFrame.aspx directed me to the solution. You can get the dll from ISAPI folder. Following Code snippet can get all Terms associated to the List Item given that you have list name and id for the list item. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.SharePoint; using Microsoft.Office.Server.SocialData; namespace TagChecker { class Program { static void Main(string[] args) { // Your site url string siteUrl = http://contoso; // List Name string listName = "DocumentLibrary1"; // List Item Id for which you want to get all terms int listItemId = 35; using (SPSite site = new SPSite(siteUrl)) { using(SPWeb web = site.OpenWeb()) { SPListItem listItem = web.Lists[listName].GetItemById(listItemId); string url = string.Empty; // Based on the list type the url would be formed. Code Sniffed from Micosoft dlls :) if (listItem.ParentList.BaseType == SPBaseType.DocumentLibrary) { url = listItem.Web.Url.TrimEnd(new char[] { '/' }) + "/" + listItem.Url.TrimStart(new char[] { '/' }); } else if (SPFileSystemObjectType.Folder == listItem.FileSystemObjectType) { url = listItem.Web.Url.TrimEnd(new char[] { '/' }) + "/" + listItem.Folder.Url.TrimStart(new char[] { '/' }); } else { url = listItem.Web.Url.TrimEnd(new char[] { '/' }) + "/" + listItem.ParentList.Forms[PAGETYPE.PAGE_DISPLAYFORM].Url.TrimStart(new char[] { '/' }) + "?ID=" + listItem.ID.ToString(); } SPServiceContext serviceContext = SPServiceContext.GetContext(site); Uri uri = new Uri(url); SocialTagManager mgr = new SocialTagManager(serviceContext); SocialTerm[] terms = mgr.GetTerms(uri); foreach (SocialTerm term in terms) { Console.WriteLine(term.Term.Labels[0].Value ); } } } Console.Read(); } } } Reference dlls added are Microsoft.Sharepoint , Microsoft.Sharepoint.Taxonomy, Microsoft.office.server, Microsoft.Office.Server.UserProfiles from ISAPI folder. This logic can be used to make a custom tag cloud webpart by taking code from OOB tag cloud, so taht you can have you webpart anywhere in the site and still get Tags added to a specifc libdary/List. Hope this helps some one.

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  • GhostScript noob help - Breaking a multipage PDF file into many single page PS or EPS files.

    - by godzilla_g
    Hi, I'm trying to do the following with ghostscript: Turn one multipage PDF file (about 3,000 pages, 200mb file) into: One file per page of the PDF, and convert each (page/file) to EPS or PS (post script(preferably)). Example: hello.pdf (10 pages) would produce: hello1.ps (page 1 out of 10) hello2.ps hello3.ps ... hello10.ps How can I do this? I've been trying for 4 days, and can't figure it out. I have a script I've tried(won't work): Note: Windows(7) user here. gs -sDEVICE=epswrite -o documentname-%.eps documentname.pdf I also don't know how to navigate to the directory where my file resides (cannot figure that out, too). If you can, please show me how. A big thank you.

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  • "ssh_exchange_identification: Connection closed by remote host lost connection" when running cron job

    - by grautur
    I have a Ruby script that connects to a remote machine via ssh and executes a command. The script runs fine when I just run it in my terminal. In my crontab, I have 1 * * * * /bin/bash -l -c 'ruby myfile.rb' and if I go ahead and run /bin/bash -l -c 'ruby myfile.rb', everything executes fine. But when cron itself executes the job, I get a ssh_exchange_identification: Connection closed by remote host error. What's the cause of this? How do I fix it?

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  • bridge to share WiFi internet connection over eth0

    - by rubo77
    In this script there is implemented that you create a mesh network and connect other machines to your device to serve an internet connection with dhcp: echo "starting bridge to share internet connection over eth0" ifconfig eth0 up promisc brctl addbr br-freifunk brctl addif br-freifunk bat0 brctl addif br-freifunk eth0 echo "internet starting, this may take some minutes due to latency..." echo "(use" echo "tail -f /var/log/syslog" echo "in another window for debugging)" echo echo dhclient br-freifunk echo "The error 'Rather than invoking init scripts through /etc/init.d...' can be ignored:" dhclient br-freifunk # without bridge: dhclient bat0 This works fine with the freifunk-mesh network. But how can I serve internet in a normal case? I would like to connect to any open Wifi I find with my network-manager or wicd (yes, with the graphical GUI) and then start a small script that creates a bridge to my network-out on my laptop I use Ubuntu and my networkcards are eth0 and wlan0

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  • Testing the load factor in my lab

    - by Ami Winter
    I am a system admin in a lab, I have ~90 computers in the lab and I want to check the load factor on them.. meaning, to check how many people are working on the computers hourly.. To see if I need to buy more computers or not. I am looking for a way to build a script to check if a computer is logged on or not.. (0 for log off - 1 for log on) After I will have this data, I know how to build a script to build me the graphs. All the computers are linked via a domain and most of them have windows XP (few windows 7) I'll be happy to get some help. Amihay

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  • Failed to start up after upgrading software in ubuntu 10.10

    - by Landy
    I asked this question in SuperUser one hour ago, then I know this community so I moved the question here... I've been running Ubuntu 10.10 in a physical x86-64 machine. Today Update Manager reminded me that there are some updates to install and I confirmed the action. I should had read the update list but I didn't. I can only remember there is an update about cups. After the upgrading, Update Manager requires a restart and I confirmed too. But after the restart, the computer can't start up. There are errors in the console. Begin: Running /scripts/init-premount ... done. Begin: Mounting root file system ... Begin: Running /scripts/local-top ... done. [xxx]usb 1-8: new high speed USB device using ehci_hcd and address 3 [xxx]usb 2-1: new full speed USB device using ohci_hcd and address 2 [xxx]hub 2-1:1.0: USB hub found [xxx]hub 2-1:1.0: 4 ports detected [xxx]usb 2-1.1: new low speed USB device using ohci_hcd and address 3 Gave up waiting for root device. Common probles: - Boot args (cat /proc/cmdline) - Check rootdelay=(did the system wait long enough) - Check root= (did the system wait for the right device?) - Missing modules (cat /proc/modules; ls /dev) FATAL: Could not load /lib/modules/2.6.35-22-generic/modules.dep: No such file or directory FATAL: Could not load /lib/modules/2.6.35-22-generic/modules.dep: No such file or directory ALERT! /dev/sda1 does not exist. Dropping to a shell! BusyBox v1.15.3 (Ubuntu 1:1.15.3-1ubuntu5) built-in shell(ash) Enter 'help' for a list of built-in commands. (initramfs)[cursor is here] At the moment, I can't input anything in the console. The keyboard doesn't work at all. What's wrong? How can I check boot args or "root=" as suggested? How can I fix this issue? Thanks. =============== PS1: the /dev/sda1 is type ext4 (rw,nosuid,nodev) PS2: the /dev/sda1 can be mounted and accessed successfully under SUSE 11 SP1 x64. PS3: From this link, I think the keyboard doesn't work because the USB driver is not loaded at that time.

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  • Difference in behavior of reboot

    - by LinuxPenseur
    Hi, I have 2 machines running linux. In one machine, the reboot command is an executable normally found in all linux distributions. In the second machine the reboot command is a shell script customized using some other hardware tool commands to reboot the system. One behavior difference between the 2 machines is that when i execute reboot command on the first machine, it shows another shell prompt and then only reboots. But in the case of second machine, it reboots without showing a shell prompt. I expect the second machine to behave the same way as first machine when reboot command is given. Currently i am analyzing the source code of shutdown.c and halt.c normally found in linux distributions, so that i can find out the implementation which produces the shell propmt on reboot and use that in the shell script in second machine. Kindly give me some pointers on where i should start looking to find the implementation. Thanks

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  • Deploying Office 2013 via GPO

    - by NickC
    Looking at potential ways to deploy Office 2013 via GPO. First and most obvious way is to run a startup script which calls the Office 2013 setup.exe. Problem here is what happens after it is installed, will that startup script keep re-installing the product every time the machine boots? Another potential way is to install each Office component separately using the multitude of .msi files which are present, would that work and provide the same thing as a full install of Office? There is actually twenty three separate .msi files. What about officemui.msi is that a wrapper which contains calls to all of the other office components.

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  • TechEd 2010 Day Four: Learning how to help others learn

    - by BuckWoody
    I do quite a few presentations, and teach at the University of Washington, and also teach other classes. But I'm always learning from others how to help others learn. At events like TechEd I have access to some of the best speakers around, so I try to find out what they do that works. I attended a great session by allen White, in which he demonstrated a set of PowerShell scripts. He said that Dan Jones of the Microsoft Manageability team told him while he demonstrated a script he needed to provide some visual way to represent the process. Allen used one of the oldest visualizations around - a flowchart. It was the first time I'd seen one used to illustrate a PowerShell script, and it was very effective. I'm totally stealing the idea. All of us are teachers - we help others on our team understand what we're up to. Make sure you make notes for what you find effective in dealing with you, and then meld that into your own way of teaching. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • showing hiding toolbars with shortcuts in firefox

    - by Edwinistrator
    I'm a webdeveloper and using firefox with the bookmarks toolbar, the webdeveloper toolbar and the google toolbar. Are there shortcuts in firefox 3.5 to hide and show these toolbars. If not, may be an add on wich works in 3.5 to create a small script to hide these toolbars, bind with a shortcut? I found keyconfig addon but won't work in 3.5. I also found this script what sounds great. Anyone knows how to get it working? http://superuser.com/questions/77206/shortcut-key-for-bookmar-toolbar-in-firefox var toolbar = document.getElementById("PersonalToolbar"); toolbar.collapsed = !toolbar.collapsed; document.persist(toolbar.id, "collapsed");

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  • MySQL query works in Workbench but gives error code 63 from PHP

    - by smund3
    I am making a poll system with PHP/MySQL and have made created a MySQL user for the system to use. However, whenever I try to run a query from PHP as that user, I get error code 63, which after some Googleing I found out means: OS error code 63: Out of streams resources If I make the PHP script use an almighty user instead, everything works fine, so it looks like it has something to do with permissions. I am using a non-persistent connection. I have Googled a lot but I haven't found anything even slightly relevant to this issue. What could cause this error? EDIT: Now it actually started giving me a different error: OS error code 65: Package not installed ...all I did was revert the script to using the poll user instead of the almighty one.

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  • Unity Problem with colliding instances of same object

    - by Kuba Sienkiewicz
    I want to check if object's instance is overlapping with another instance (any spawned object with another spawned object, not necessary the same object). I'm doing this by detecting collisions between bodies. But I have a problem. Spawned object (instances) are detecting collision with everything but other spawned objects. I've checked collision layers etc. All of spawned objects have rigidbodies and mesh colliders. Also when I attach my script to another body and I touch that body with an instanced object it detects collision. So problem is visible only in collision between spawned objects. And one more information I have script, rigid body and collider attached to child of main object. using UnityEngine; using System.Collections; public class CantPlace : MonoBehaviour { public bool collided = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //Debug.Log (collided); } void OnTriggerEnter(Collider collider) { //if (true) { //foreach (Transform child in this.transform) { // if (child.name == "Cylinder") { //collided = true; Color c; c = this.renderer.material.color; c.g = 0f; c.b = 1f; c.r = 0f; this.renderer.material.color = c; Debug.Log (collider.name); //} // } //} //foreach (ContactPoint contact in collision.contacts) { // Debug.DrawRay(contact.point, contact.normal, Color.red,15f); // } } }

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  • Upload a directory recursively to an FTP server

    - by Nicolas Raoul
    I am writing a Linux shell script to copy a local directory to a remote server (removing any existing files). Local server: ftp and lftp commands are available, no ncftp or any graphical tools. Remote server: only accessible via FTP. No rsync nor SSH nor FXP. I am thinking about listing local and remote files to generate a lftp script and then run it. Is there a better way? Note: Uploading only modified files would be a plus, but not required

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  • Performance issues with new dedicated server [closed]

    - by Pierre Espenan
    I have just subscribed to a new dedicated server and am getting worst than expected PHP execution performance. Execution times are twice as high as on my old mutualized server! I'm definitely not an expert at server management, so I'm wondering what I missed. Here are some stuff that can help you understand what's wrong here : My server (in french but easy to understand) : http://www.online.net/fr/serveur-dedie/dedibox-sc phpinfo(); output : http://jsfiddle.net/E8b7W/embedded/result/ PHP bench script (dedicated server) : http://jsfiddle.net/EhXzK/embedded/result/ PHP bench script (old mutualized) : http://jsfiddle.net/ANbWt/embedded/result/ Is it normal to get such poor performances after a kernel update and basics "apt-get install" for apache2 and php ? Thanks !

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  • Why should I use MSBuild instead of Visual Studio Solution files?

    - by Sid
    We're using TeamCity for continuous integration and it's building our releases via the solution file (.sln). I've used Makefiles in the past for various systems but never msbuild (which I've heard is sorta like Makefiles + XML mashup). I've seen many posts on how to use msbuild directly instead of the solution files but I don't see a very clear answer on why to do it. So, why should we bother migrating from solution files to an MSBuild 'makefile'? We do have a a couple of releases that differ by a #define (featurized builds) but for the most part everything works. The bigger concern is that now we'd have to maintain two systems when adding projects/source code. UPDATE: Can folks shed light on the lifecycle and interplay of the following three components? The Visual Studio .sln file The many project level .csproj files (which I understand an "sub" msbuild scripts) The custom msbuild script Is it safe to say that the .sln and .csproj are consumed/maintained as usual from within the Visual Studio IDE GUI while the custom msbuild script is hand-written and usually consumes the already existing individual .csproj "as-is"? That's one way I can see reduce overlap/duplicate in maintenance... Would appreciate some light on this from other folks' operational experience

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  • PHP5 giving failed to open stream: HTTP request failed error when using fopen.

    - by mickey
    Hello everyone. This problem seems to have been discussed in the past everywhere on google and here, but I have yet to find a solution. A very simple fopen gives me a PHP Warning: fopen(http://www.google.ca): failed to open stream: HTTP request failed!". The URL I am fetching have no importance because even when I fetch http://www.google.com it doesnt work. The exact same script works on different server. The one failing is Ubuntu 10.04 and PHP 5.3.2. This is not a problem in my script, it's something different in my server or it might be a bug in PHP. I have tried using a user_agent in php.ini but no success. My allow_url_fopen is set to On. If you have any ideas, feel free!

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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