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  • I can't get my Android program to run correctly on an AVM in Eclipse

    - by Wes
    This is a simple question about getting started with developing Android apps using Eclipse. I have followed all the tutorials on the developer site for installing Eclipse, the SDK and the ADT plugin. When trying to run a simple Hello World program, everything seems to compile correctly, but then the virtual machine comes up empty. In the Console Window it reads: The program then just sits and my text never comes up. Any idea with what the problem could be?

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  • What is an efficient way to find a non-colliding rectangle nearest to a location

    - by hyn
    For a 2D game I am working on, I am using y axis sorting in a simple rectangle-based collision detection. This is working fine, and now I want to find the nearest empty rectangle at a given location with a given size, efficiently. How can I do this? Is there an algorithm? I could think of a simple brute force grid test (with each grid the size of the empty space we're looking for) but obviously this is slow and not even a complete test.

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  • ASP.NET - programmatically generated delete button

    - by WedTM
    I'm trying to create a simple button that deletes a row from the database. I would like to set the ID of the control to something like delete_MATERIALID_button however, when I do this: <asp:Button ID='delete_<%# Eval("MatID") %>_button' runat="server" Text="Delete" /> I get an error that the name can't be generated like that. I know that there must be a simple solution, I just can't figure it out.

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  • C#- Console Program Ideas for Noob

    - by user335932
    So, Im a beginning C# programmer. I know basic syntax and simple things like if statements and loops(methods and classes too). I've only used console apps right now havent bothered with windows forms yet. So any simple app ideas that introduce new things important for C# programming. Also, NO tutorials. I want to make all by myself.

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  • programming language implemented in pure python

    - by iamgopal
    hi, i am creating ( researching possibility of ) a highly customizable python client and would like to allow users to actually edit the code in another language to customize the running of program. ( analogous to browser which itself coded in c/c++ and run another language html/js ). so my question is , is there any programming language implemented in pure python which i can see as a reference ( or use directly ? ) -- i need simple language ( simple statements and ifs can do )

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  • the file 'info.plist' could not be opened because there is no such file

    - by user1609545
    I tried to deploy the app to the iphone device for test.When I pressed the run button, one error accured.pic is attched below. "the file 'Simple-Info.plist' could not be opened because there is no such file".But the file is there in the project! I mentioned the path of the file which was marked in red in the pic.Why there is 2 Simple(the Project name) in the path? Anyone could help?! enter image description here

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  • Macros to set and clear bits

    - by volting
    Im trying to write a few simple macros to simplify the task of setting and clearing bits which should be a simple task however I cant seem to get them to work correctly. #define SET_BIT(p,n) ((p) |= (1 << (n))) #define CLR_BIT(p,n) ((p) &= (~(1) << (n)))

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Detecting end of method chain in PHP?

    - by fabrik
    Hello! I cannot find a simple example about my question above: how can i detect the end of a method chain? I'm just looked Zend_Db_Select for example but this one is too complex for this simple question i think. Is it possible to catch the 'end' of a method chain in PHP? thanks, fabrik

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  • Why maven requires so many options to create a hello world project,can you recommend a more dedicate

    - by user198729
    Quoted from here: mvn archetype:generate -DgroupId=org.sonatype.mavenbook.simple \ -DartifactId=simple \ -DpackageName=org.sonatype.mavenbook \ -Dversion=1.0-SNAPSHOT And I also have to specify an archetype number... It seems that maven isn't satisfied to be just a Java build tool,but want to control all aspect of developing... Can someone recommend a really dedicated build tool for Java?

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  • Why can't I access the instance.__class__ attribute in Python?

    - by froadie
    I'm new to Python, and I know I must be missing something pretty simple, but why doesn't this very, very simple code work? class myClass: pass testObject = myClass print testObject.__class__ I get the following error: AttributeError: class myClass has no attribute '__class__' Doesn't every object in Python have a __class__ attribute?

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  • Strange use of the index in Mysql

    - by user309067
    explain SELECT feed_objects.* FROM feed_objects WHERE (feed_objects.feed_id IN (165,160,159,158,157,153,152,151,150,149,148,147,129,128,127,126,125,124,122,121,120,119,118,117,116,115,114,113,111,110)) ; +----+-------------+--------------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+--------------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | feed_objects | ALL | by_feed_id | NULL | NULL | NULL | 188 | Using where | +----+-------------+--------------+------+---------------+------+---------+------+------+-------------+ Not used index 'by_feed_id' But when I point less than the values in the "WHERE" - everything is working right explain SELECT feed_objects.* FROM feed_objects WHERE (feed_objects.feed_id IN (165,160,159,158,157,153,152,151,150,149,148,147,129,128,127,125,124)) ; +----+-------------+--------------+-------+---------------+------------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+--------------+-------+---------------+------------+---------+------+------+-------------+ | 1 | SIMPLE | feed_objects | range | by_feed_id | by_feed_id | 9 | NULL | 18 | Using where | +----+-------------+--------------+-------+---------------+------------+---------+------+------+-------------+ Used index 'by_feed_id' What is the problem?

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  • How to get all <img> tags inside a text selection?

    - by CyberShadow
    I've looked around for a while, but there doesn't seem to be a simple way to do this. jQuery doesn't help the in least, it seems to entirely lack any support for selection or DOM ranges. Something which I hoped would be as simple as $.selection.filter('img') seems to only be doable with dozens of lines of code dealing with manually enumerating elements in ranges and browser implementation inconsistencies (though ierange helps here). Any other shortcuts?

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  • Generic Open Source REST Client?

    - by Dean J
    I want a simple client that takes a few parameters (Method, URL, Parameters), makes an HTTP request, and shows me the results that were returned. A browser obviously can easily send GET and POST requests, but I have no good ideas on DELETE and UPDATE. Did I miss something in browser 101, or is there a common freeware tool to do this? I've seen other threads that give me Java APIs for a simple client, but that's not what I'm looking for.

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  • How can I move windows in Windows with keyboard? [closed]

    - by nestling
    I recently started using Linux and was floored by the ease with which windows can be moved and resized with simple keyboard combinations using Compiz. If I want to move a terminal to top-right of the screen a simple CTRL+ALT+Numpad9 does the trick for me, and it resizes the window at the same time. I'm sure you guys know what I'm talking about. I would like to know if there is a way to do this in windows. Thanks.

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  • Javascript plugins design pattern like jQuery

    - by Marco Demaio
    Could someone write down a very simple basic example in javascript to conceptualize (and hopefully make me understand) how the jQuery plugin design pattern is done and how it works? I'm not interested in how creating plugin for jQuery (so no jQuery code here at all). I'm interested in a simple explanation (maybe with a bit of Javascript code) to explain how it is done the plugin concept. Plz do not reply me to go and read jQuery code, I tried, but I it's too complex, otherwise I would have not post a question here.

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  • Flex Drawing Library

    - by Evgeny Nacu
    Do you know any simple drawing libraries with align support (one component to other, also align to grid) I would like to implement simple editor of wall configuration in the apartments, by the way. Or, may be, there is no such component and is better to use Graphics class?

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  • JSF action, value and binding catalog generator

    - by BBSnowman
    I am looking for a simple tool that generates a catalog of all used action methods, values and bindings. I'm working on a big JSF/RichFaces project and I have lost the overview of the used links to the beans. Therefore I need a tool (would be nice if it is a Eclipse plugin) that generates a simple list of all used EL expressions. Is there something out there?

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  • Can you selectively enable or disable 'FilterDescriptors' in silverlight 4?

    - by Simon_Weaver
    In Silverlight with RIA services it is very easy to implement simple data filtering with 'FilterDescriptor' instances. However I've got a case where I have several filters and I want to enable or disable them based on other filters. It seems like a simple 'Enabled' property would make this really easy - but there is none. Is there a way to achieve this without just manually defining all the filters I need every time the relevant checkbox is checked.

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  • which header do i need to send to browser when responding with flash file

    - by user63898
    hello all i build ed simple single threaded web server that i embedded to my application in Qt c++ this server are responding fine with simple html pages , but when i try to response with flash file embedded inside the html all the html string just got printed to the browser my question is what headers and http responses do i need to unable me to serve flash content to the browser Thanks

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