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  • TVirtualStringTree - resetting non-visual nodes and memory comsumption

    - by Remy Lebeau - TeamB
    I have an app that loads records from a binary log file and displays them in a virtual TListView. There are potentially millions of records in a file, and the display can be filtered by the user, so I do not load all of the records in memory at one time, and the ListView item indexes are not a 1-to-1 relation with the file record offsets (List item 1 may be file record 100, for instance). I use the ListView's OnDataHint event to load records for just the items the ListView is actually interested in. As the user scrolls around, the range specified by OnDataHint changes, allowing me to free records that are not in the new range, and allocate new records as needed. This works fine, speed is tolerable, and the memory footprint is very low. I am currently evaluating TVirtualStringTree as a replacement for the TListView, mainly because I want to add the ability to expand/collapse records that span multiple lines (I can fudge it with the TListView by incrementing/decrementing the item count dynamically, but this is not as straight forward as using a real tree). For the most part, I have been able to port the TListView logic and have everything work as I need. I notice that TVirtualStringTree's virtual paridigm is vastly different, though. It does not have the same kind of OnDataHint functionality that TListView does (I can use the OnScroll event to fake it, which allows my memory buffer logic to continue working), and I can use the OnInitializeNode event to associate nodes with records that are allocated. However, once a tree node is initialized, it sees that it remains initialized for the lifetime of the tree. That is not good for me. As the user scrolls around and I remove records from memory, I need to reset those non-visual nodes without removing them from the tree completely, or losing their expand/collapse states. When the user scrolls them back into view, I can re-allocate the records and re-initialize the nodes. Basically, I want to make TVirtualStringTree act as much like TListView as possible, as far as its virtualization is concerned. I have seen that TVirtualStringTree has a ResetNode() method, but I encounter various errors whenever I try to use it. I must be using it wrong. I also thought of just storing a data pointer inside each node to my record buffers, and I allocate and free memory, update those pointers accordingly. The end effect does not work so well, either. Worse, my largest test log file has ~5 million records in it. If I initialize the TVirtualStringTree with that many nodes at one time (when the log display is unfiltered), the tree's internal overhead for its nodes takes up a whopping 260MB of memory (without any records being allocated yet). Whereas with the TListView, loading the same log file and all the memory logic behind it, I can get away with using just a few MBs. Any ideas?

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  • ie7 z-index problem

    - by rezna
    Hi, I've isolated a little test case of IE7's z-index bug, but don't know how to fix it. Have been playing with z-indeces all day long but it didn't. If someone knows, what to do about it, pls help ;) The test case is located here - http://upload.rezna.info/z-index-test.html The problem is, that in IE7 the second textbox is placed over the red list (suggest box). Thx, rezna

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  • Multi-line EditText with Done action button.

    - by kefs
    Is it possible to have an EditText widget with android:inputType="textMultiLine" set, and android:imeOptions="actionDone" at the same time? I'd like a multi-line edit box, with the action button on the keyboard to be Done, not Enter (Carriage Return), but it doesn't seem to be working.. Thanks in advance

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  • Convert a PDF to a Transparent PNG with GhostScript

    - by Jonathon Wolfe
    Hi all. I am attempting, unsuccessfully, to use Ghostscript to rasterize PDF files with a transparent background to PNG files with a transparent background. I've searched high and low for questions from others attempting the same thing and none of the posted solutions, which as far as I can tell come down to specifying -sDEVICE=pngalpha, have worked with my test files. At this point I would really appreciate any advice or tips a more experienced hand could provide. My test PDF is located here: http://www.kolossus.com/files/test.pdf It could be that the issue is with this file, but I doubt it. As far as I can tell, it has no specified background, and when I open the file with a transparency-aware app like Photoshop or Illustrator, sure enough it displays with a transparent background. However, when opened with an application like Adobe Reader the file is rendered with a white background. I believe that this has more to do with the application rendering the PDF than with the PDF itself -- apps like Adobe Reader assume you want to see what a printed document will look like and therefore always show a white canvas behind the artwork -- but I can't be sure. The gs command I'm using is: gs -dNOPAUSE -dBATCH -sDEVICE=pngalpha -r72 -sOutputFile=test.png test.pdf This produces a PNG that has transparent pixels outside of the bounding box of the artwork in the file, but all pixels that are inside the artwork's bounding box are rasterized against a white background. This is a problem for me, as my artwork has drop shadows and antialiased edges that need to be preserved in the final output, and can't just be postprocessed out with ImageMagick. A sample of my PNG output is at the same location as the pdf above, with .png at the end (stackoverflow won't let me include more than one url in my post). Interestingly, I see no effects from using the -dBackgroundColor flag, even if I set it to something non-white like -dBackgroundColor=16#ff0000. Perhaps my understanding of the syntax of this flag is wrong. Also interestingly, I see no effects from using the -dTextAlphaBits=4 -dGraphicsAlphaBits=4 flags to try to enable subpixel antialiasing. I would also appreciate any advice on how to enable subpixel antialiasing, especially on text. Finally, I'm using GPL Ghostscript 8.64 on Mac OS 10.5.7, and the rendering workflow I'm trying to get set up is to generate transparent PNG images from PDFs output by PrinceXML. I'm calling Ghostscript directly for the rasterization instead of using ImageMagick because ImageMagick delegates to Ghostscript for PDF rasterization and I should be able to control the rasterization better by calling GS directly. Thanks for your help. -Jon Wolfe

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  • LESS CSS on Windows

    - by Mojave Storm
    Trying to set up LESS for css (see http://lesscss.org/index.html) on my Windows box, and I've installed ruby and rubygems and I've followed the instructions here (http://lesscss.org/docs) exactly. I have a file 'teststyle.less' in C:\ and in command when I type lessc teststyle.less to compile into a .css file, I get the error "The filename, directory name, or volume label syntax is incorrect." Out of those familiar with LESS, do any of you have a solution to my problem? Did I mess up the install? Thanks -Mojave Storm

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  • Parser generator for inline documentation

    - by Leonth
    To have a general-purpose documentation system that can extract inline documentation of multiple languages, a parser for each language is needed. A parser generator (which actually doesn't have to be that complete or efficient) is thus needed. http://antlr.org/ is a nice parser generator that already has a number of grammars for popular languages. Are there better alternatives i.e. simpler ones that support generating parsers for even more languages out-of-the-box?

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  • create text inside a rectangle using inkscape

    - by mr calendar
    I've put some text inside a rectangle using inkscape so the tree is like <svg:rect><svg:text><svg:tspan>text.... The problem is, I can't see the text. I've tried fiddling with the opacity of the rect to no avail. There should be a way of doing this from the UI? Edit example as requested <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!-- Created with Inkscape (http://www.inkscape.org/) --> <svg xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://creativecommons.org/ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="184.25197" height="262.20471" id="svg2" sodipodi:version="0.32" inkscape:version="0.46" version="1.0" sodipodi:docname="ex1.svg" inkscape:output_extension="org.inkscape.output.svg.inkscape"> <defs id="defs4"> <inkscape:perspective sodipodi:type="inkscape:persp3d" inkscape:vp_x="0 : 526.18109 : 1" inkscape:vp_y="0 : 1000 : 0" inkscape:vp_z="744.09448 : 526.18109 : 1" inkscape:persp3d-origin="372.04724 : 350.78739 : 1" id="perspective10" /> </defs> <sodipodi:namedview id="base" pagecolor="#ffffff" bordercolor="#666666" borderopacity="1.0" gridtolerance="10000" guidetolerance="10" objecttolerance="10" inkscape:pageopacity="0.0" inkscape:pageshadow="2" inkscape:zoom="0.64" inkscape:cx="195.9221" inkscape:cy="335.3072" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="false" inkscape:window-width="640" inkscape:window-height="675" inkscape:window-x="44" inkscape:window-y="44" /> <metadata id="metadata7"> <rdf:RDF> <cc:Work rdf:about=""> <dc:format>image/svg+xml</dc:format> <dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> </cc:Work> </rdf:RDF> </metadata> <g inkscape:label="Layer 1" inkscape:groupmode="layer" id="layer1"> <rect style="opacity:0.25480766;fill:#ff0000;fill-opacity:1;stroke:#000000;stroke-width:12.94795799;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" id="rect2383" width="150.87796" height="84.226181" x="18.221733" y="39.557121"> <text xml:space="preserve" style="font-size:56.0331955px;font-style:normal;font-weight:normal;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;font-family:Bitstream Vera Sans" x="44.815186" y="114.0088" id="text2385" transform="scale(1.0054479,0.9945816)"><tspan sodipodi:role="line" id="tspan2387" x="44.815186" y="114.0088">text</tspan></text> </rect> </g> </svg> I'd expect to be able to see this in inkscape. The workaround is to put text on a layer above the box (the intent is that the box obscures the layers below it) and not try and get clever with nested tags. Shame it doesn't work though.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Quick help with some jQuery toggle

    - by mplacona
    I have the following code: <script> $(document).ready(function() { $('.toggle_section').click(function(e){ parent = $(e.target).closest("div") objChild = parent.children('div'); $('.sectionContentId').hide(400); $(objChild).toggle(400); }); }); </script> <br /> <div class="box" id="parent_section_1"> <strong> <a class="toggle_section" href="javascript:;">New Section 1</a> </strong> <div class="sectionContentId" id="section_1" style="display: none"> <br /> Contents<br />for<br />section<br />1 </div> </div> <br /> <div class="box" id="parent_section_2"> <strong> <a class="toggle_section" href="javascript:;">New Section 2</a> </strong> <div class="sectionContentId" id="section_2" style="display: none"> <br /> Contents<br />for<br />section<br />2 </div> </div> And example can be seen here As you can see, what I'm trying to accomplish is that when you click on one of the links, all the other "already expanded sections" collapse, and the clicked section expand. this works fine as it is, but obviously by using the logic: $('.sectionContentId').hide(400); $(objChild).toggle(400); When I click one of the expanded sections in the attempt to close it, it closes briefly and opens again. I wanna keep the same functionality, but wanna be able to open and close a section by clicking on a link, as well as when I'm opening a section, I wan't it to close everything before opening this new section. I'm not sure I'm being very clear here, but by looking at the example, you will be able to understand better what I mean. Thnks in advance

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  • FastMM log to file without FullDebugMode

    - by dmauric.mp
    I'd like to get FastMM memory leak report that shows up on app shutdown, but in a file instead of the dialog box. The idea is to use it in a release build as I have trouble reproducing the leaks. I would however prefer to not use the FullDebugMode which seems to be required for logging to a file. Am I missing anything or is this not supported ?

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  • Mono vs .NET Interop curiosity

    - by Olaseni
    I'm developing a huge console application for Unix using C# via Mono. If I develop that app using M Visual Studio and .NET 3.5 and I carefully neglect to use win32 specific API calls, should I expect that application to automatically work in my Unix box? Or should I just get MonoDevelop and go the Mono way?

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  • UISlider increments

    - by Stan Note
    Hi all, I have a UISlider that slides with a range from 0.0 to 1.0. Out of the box, the slider lets users slide with a really high number of fraction digits, but I only want my users to be able to increment/decrement by .001 for each "tick" up or down of the slider. Is this possible to set up? Thank you!

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  • Not sure about ACL permissions

    - by Darko Miletic
    I'm writing up something about ACL usage on CentOS but since I still do not have a box ready I would like to ask something. Let us assume we have a folder /var/www/test If I do this in terms of permissions: /bin/chown -R root:root /var/www/test/ /bin/chmod -R u=rwx,go= /var/www/test/ /usr/bin/setfacl -R -m u:apache:rwx /var/www/test/ Will user apache be able to change owner of folder test or of any particular file within that folder? If answer is yes shall I than use group instead of user?

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  • What are the recommended BEST CASE hardware requirements for TFS 2010

    - by Doug
    Hi guys, i have installed TFS 2010 in a 2 server setup with an App Tier server and a SQL Server and am not 100% happy with the performance. Both are running in VM's on SAN disks and have been given the following virtual hardware each: Windows 2008 R2 1 CPU @ 2.8Ghz 2gb RAM what should i lift - neither machine is hammered but both do go up to 80% when people are doing things on them - should i add another CPU to each - usually this is now required in a VMWARE setup but i don't know if TFS 2010 takes advantage of an extra core??? thank you in advance :-)

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  • onFocusChange code example?

    - by Rich
    I have a form with 2 fields where you can enter in either months or years. How do I setup the form so that if you enter in the years, the months edittext field will be automatically calculated and entered into it's own box. Likewise, I want the years to be calculated if you entered in the months Can anyone give me sample code for this?

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  • Mac OS on a Windows PC

    - by HDawg
    I've done a little bit of reading on the topic, but nothing too clear has turned up. Why is it so difficult to run Mac OS on a virtual machine on a PC? Some sources say it's because of hardware architecture. Is there a clear, definitive reason?

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  • Tree Node Checked behavior on a TreeView in Compact Framework 3.5 running on Windows Mobile 6.5

    - by Hydroslide
    I have been upgrading an existing .NET Windows Mobile application to use the 3.5 version of the compact framework and to run on Windows Mobile 6.5. I have a form with a TreeView. The TreeView.Checkboxes property is set to true so that each node has a check box. This gives no trouble in all previous versions of Windows Mobile. However, in version 6.5 when you click on a check box it appears to check and then uncheck instantaneously. But it only raises the AfterCheck event once. The only way I can get a check to stick is by double clicking it (which is the wrong behavior). Has anyone seen this behavior? Does anyone know of a workaround for it? I have included a simple test form. Dump this form into a Visual Studio 2008 Smart Device application targeted at Windows Mobile 6 to see what I mean. Public Class frmTree Inherits System.Windows.Forms.Form #Region " Windows Form Designer generated code " Public Sub New() MyBase.new() ' This call is required by the Windows Form Designer. InitializeComponent() ' Add any initialization after the InitializeComponent() call. End Sub 'Form overrides dispose to clean up the component list. <System.Diagnostics.DebuggerNonUserCode()> _ Protected Overrides Sub Dispose(ByVal disposing As Boolean) If disposing AndAlso components IsNot Nothing Then components.Dispose() End If MyBase.Dispose(disposing) End Sub 'Required by the Windows Form Designer Private components As System.ComponentModel.IContainer Friend WithEvents TreeView1 As System.Windows.Forms.TreeView Private mainMenu1 As System.Windows.Forms.MainMenu 'NOTE: The following procedure is required by the Windows Form Designer 'It can be modified using the Windows Form Designer. 'Do not modify it using the code editor. <System.Diagnostics.DebuggerStepThrough()> _ Private Sub InitializeComponent() Dim TreeNode1 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node0") Dim TreeNode2 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node2") Dim TreeNode3 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node3") Dim TreeNode4 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node4") Dim TreeNode5 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node1") Dim TreeNode6 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node5") Dim TreeNode7 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node6") Dim TreeNode8 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node7") Me.mainMenu1 = New System.Windows.Forms.MainMenu Me.TreeView1 = New System.Windows.Forms.TreeView Me.SuspendLayout() ' 'TreeView1 ' Me.TreeView1.CheckBoxes = True Me.TreeView1.Location = New System.Drawing.Point(37, 41) Me.TreeView1.Name = "TreeView1" TreeNode2.Text = "Node2" TreeNode3.Text = "Node3" TreeNode4.Text = "Node4" TreeNode1.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode2, TreeNode3, TreeNode4}) TreeNode1.Text = "Node0" TreeNode6.Text = "Node5" TreeNode7.Text = "Node6" TreeNode8.Text = "Node7" TreeNode5.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode6, TreeNode7, TreeNode8}) TreeNode5.Text = "Node1" Me.TreeView1.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode1, TreeNode5}) Me.TreeView1.Size = New System.Drawing.Size(171, 179) Me.TreeView1.TabIndex = 0 ' 'frmTree ' Me.AutoScaleDimensions = New System.Drawing.SizeF(96.0!, 96.0!) Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi Me.AutoScroll = True Me.ClientSize = New System.Drawing.Size(240, 268) Me.Controls.Add(Me.TreeView1) Me.Menu = Me.mainMenu1 Me.Name = "frmTree" Me.Text = "frmTree" Me.ResumeLayout(False) End Sub #End Region End Class

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  • SharePoint MOSS Approve/Reject button customisation

    - by 78lro
    It seems that the out of the box approve/reject buttons in SharePoint CMS try to direct you to an InfoPath form. We have implemented custom .aspx pages that we use for our workflow approval process and would like it to show these when a user clicks the buttons. Currently we get an error that the formURN cannot be found. Can I affect the url that is shown when the approve/reject buttons are clicked or Can I hide those buttons and provide my own buttons/functionality for that purpose Thanks for any suggestions

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  • Unable to find CFNetwork in XCode

    - by Baishampayan Ghose
    Hello, I am trying to use CFNetwork in my app so I tried adding CFNetwork.framework from the Edit Target dialog in XCode. The interesting thing is that CFNetwork is not visible in the dialog box at all. Am I missing anything? Do I have to add/install CFNetwork in some other way? Screenshot - Thanks in advance.

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  • Another application in the dialog in facebook?

    - by simple
    I have a fanpage which has a tab/facebook application, that renders some info from my server in this application(tab) I want to have button that will open up a dialog box where I would like to refer to another application. Is it possible? and any suggestion concerning how to implement this would be appreciated PS. the Application that I want to have inside the popup is going to ask to login first and if logged in show for for inviting friends

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  • SVN directories not showing up in localhost when using WAMP

    - by JsusSalv
    Hi: I recently installed WAMP for actual local use. I've worked on live development servers but now am working on localhost. I've managed to get multiple virtual hosts setup on my WAMP/Vista 64-bit box but am having difficulty with directories pulled from SVN. I have four vhosts setup. Two work well and they are not tied to any SVN just yet. I'm also using TortoiseSVN in case it makes any difference. However, the other projects are coming from SVN repositories. When I view these two projects I get the following error: Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator, admin@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error. More information about this error may be available in the server error log. The way I setup the vhosts is as follows: httpd.conf # Multiple Virtual Hosts <VirtualHost 127.0.0.1> ServerName localhost DocumentRoot "C:/wamp/www/" </VirtualHost> <VirtualHost 127.0.1.0> ServerName testone.local DocumentRoot "C:/wamp/www/root/projectone/" </VirtualHost> <VirtualHost 127.0.2.0> ServerName testtwo.local DocumentRoot "C:/wamp/www/root/projecttwo/" </VirtualHost> <VirtualHost 127.0.3.0> ServerName testthree.local DocumentRoot "C:/wamp/www/root/projectthree/" </VirtualHost> <VirtualHost 127.0.3.1> ServerName testfour.local DocumentRoot "C:/wamp/www/root/projectfour/" </VirtualHost> And here's the 'hosts' file: # Localhost 127.0.0.1 localhost ::1 localhost # Project One 127.0.1.0 testone.local # Project Two 127.0.2.0 testtwo.local # Project Three 127.0.3.0 testthree.local # Project Four 127.0.3.1 testfour.local Everything works just fine. So if you want to tell me I'm doing something wrong then by all means point out a few things. But as it stands, it works and I'm content using different IPs and/or named-based vhosts. The problem comes in not being able to see the directories and files in the projects that are tied to an SVN. Whenever I visit http://testxxxx.local I get the error message at the top of this post. Please provide some suggestions. Thank you!

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  • PHP fopen returning null on files that work fine with include and get_file_contents

    - by brad allred
    Hi, I have XAMPP installed on a windows 2000 server. everything is working great except the PHP fopen function. I can neither create nor open files with it. the strange thing is that i can include/require/file_get_contents/other file related functions; also fopen does not generate any errors or notices it just returns NULL. I have gone as far as to grant full control of the file and all enclosing folders to everybody but i still get NULL instead of a file pointer. I have tried this on php 5.2.9, 5.2.13, and 5.3.1 with the same effect. i have gone through the php.ini file looking for something that is breaking it; i have even tried deleting and using the basic ini file from a linux box where fopen is working and still nothing. I know i have to restart apache after changing my ini and all that and have been (I have even restarted the server) so thats not it. I am at this poing assuming it is an apache configuration issue somehow, tomorrow im going to run a test through php-cli to make sure. I really don't want to bruise my head anymore over this can some apache/php wizard come to my aid? Hi guys, thanks for the responses. you are right is is not any config problem. the problem has to be with one of my dlls or one of my included files. I just tried the same code that isn't working in a new file without any include and i disabled my custom libraries and it worked. for the record here is what I was doing that wasn't working: $test_file = 'c:\\test.csv';//everybody has full control. is very large. if(file_exists($test_file) && is_readable($test_file)){ $fp = fopen($test_file, 'r'); echo var_export($fp, true);//outputs NULL. on my linux box this is a number. if($fp !== false){ //do the work fread($fp, 10);//throws the error that $fp is not a valid file handle } } something that i am including must be breaking fopen somehow. works as expected in new file with no includes.

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  • facebook PermissionDialog

    - by Anthony
    <script src="http://static.ak.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php" type="text/javascript"></script> <script type="text/javascript"> FB.init('cef61789d5df166ac00c9fe13007c110', "xd_receiver.htm"); FB.Connect.showPermissionDialog("offline_access"); </script> After a user login i am using the above code to get the Dialog box. Why itsnt showing permission dialog??

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