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  • FBO rendering different result between Glaxay S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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  • OpenGL ES multiple objects not being rendered

    - by ladiesMan217
    I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glDisable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glClientActiveTexture(DRAWING_CACHE_QUALITY_HIGH); gl.glLoadIdentity(); for(int i=0;i<mParticleSystem.getParticleCount();i++){ gl.glPushMatrix(); gl.glTranslatef(mParticleSystem.getPosX(i), mParticleSystem.getPosY(i), -3.0f); gl.glScalef(0.3f, 0.3f, 0.3f); gl.glColor4f(r.nextFloat(), r.nextFloat(), r.nextFloat(), 1); gl.glEnable(GL10.GL_TEXTURE_2D); mParticleSystem.getBall(i).draw(gl); gl.glPopMatrix(); } } Here is my void draw(GL10 gl) method public void draw(GL10 gl){ gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); // gl.glTranslatef(0.2f, 0.2f, -3.0f); // gl.glScalef(size, size, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); }

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  • Bluetooth broadcasting realtime - is it possible

    - by user69961
    Is it possible to broadcast data via bluetooth to one ore more connected devices? I mean that each phone will be master and slave at the same time and each phone will broadcast data that should be received by all other phones. Or is the only possibility to use a "client-server"-like topology; one phone acts as a server and listens to all clients and then sends data from each client to the rest of clients in the network? Which variant should be more effective? If broadcasting is possible then the same implementation can be used for all devices and if one device will die communication between rest of network can continue. And also will there be enough to send one message per device - not message from each device to server and then back to all devices. Am I right?

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  • Convert old videos to have smaller sizes

    - by Tim
    I have some videos from a few years ago,with various formats, such as avi, mpg, wmv, rm, rmvb, .... Their sizes are huge(more than 500 MB, and sometimes 1GB). Given there may likely be some advance in data compression, I would like to know which file formats and compression methods are recommended these days, by the standard that without losing obvious data, while achieving big size reduction. How can I perform the file format conversion and data compression in Ubuntu 12.04? Command line and batch ways would be the most convenient, although GUI ways are also appreciated. Thanks and regards!

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  • AVI to DVD playable

    - by kefalari
    Using DVDFLick I tried to convert several AVI movies to a DVD playable disc and got nothing but error messages- toward the end of the conversion. I tried another program with the same result. What is wrong?

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  • Analytics on Mobile Phones

    - by Samuh
    Tracking events and setting up Analytics for Websites seems easy. You create an account with one of the Analytics service providers like Google. They give you javascript code that you embed in your pages (whichever event you wish to track) and voila..you're done. I have written a native application for Android phones, which is actually an adaptation of the actual web site. Now, I am required to setup Analytics and tracking for this native application. Question: How to do this on Mobile phones from within a native application? We have Java Script code that works for the original web site. Is there a way to incorporate that in the native application? I know Android supports Java Script via WebViews(Webkit);my application does not have webviews and it is native. Also, I have not worked on JavaScript since school so excuse me if I sound naive. Thanks.

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  • How can I support scrolling when using batched rendering for my tiles?

    - by dardanel
    I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion? edit :to more clarify I want to use occlusion culling and batching at the same time.I thought that drawing only visible areas and batching them together .But there is a something i couldn't figure out .When scrolling screen with translate matrix , if one row become invisible , I bind new row and batch them again.Every batched objects needs to buffer again.So I batch tiles and buffer to VBO every time when one row become invisible .I don't know these way is efficient or not .This is my question .And i am open to any suggestions.

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  • iPad connection to external monitor

    - by user1234
    Apple have been relatively restrictive in the way in which they have enabled the iPad to be connected to an external display i.e. only certain things like videos and images can be displayed in this way (via a converting lead). Does anyone know of a way to get around this? I.e. display any content on the iPad on an external display - not just the apps/content that Apple has designated? For example, I want to connect my iPad to an external monitor and create documents, viewing them on the monitor not the iPad display? Thanks in advance for any help.

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  • Linux : How to convert media files to DVD format and burn?

    - by James.Elsey
    I have a load of media files on my PC, mostly AVI/MKV and some mpegs. On windows, I would use ConvertXToDVD to convert these to DVD format, and to burn to disc. That application also lets you save a bit of space on the DVD to put the original file in its AVI format on as well. How can I do this on linux? What are the alternatives to this Windows application? I could try to run ConvertXtoDVD under wine but I would prefer to find a native linux solution Thanks in advance!

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  • How can I inject clips [ads] in a playlist every x minutes (even if previous clip is not over)

    - by azera
    Sorry for the title, I find it quite hard to describe what I want to do in a single sentence We have a few TV here linked to our computer, which we use to display clips about what we do in our sport center, what you should do to stay in good form ect ... It's running non stop, actually though vlc + playlist. Those main clips are 1-2 hours long and we have about 20 of them looping randomly all day. We would like to inject ads for some of our sponsiored products every now and then during the playlist, like say one ad every 15 minute. Does any one know how we can do that, while keeping the main clip random order ? I thought about encoding the whole thing as a single movie with ads inserted, but then it's not random. So we can put the ads in the playlist itself right ? Except clips are several hours long and we want that more often than that. Cutting the main clips in several pieces seems to work but that kind of sucks as new clips are made every month. If any one has an idea, thanks a lot

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  • How to pass an interface to Java from Unity code?

    - by nickbadal
    First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be as frequently answered there. I'm trying to create a plugin that allows me to access an SDK from my game. I can call SDK methods just fine using AndroidJavaObject and I can pass data to them with no issue. But there are some SDK methods that require an interface to be passed. For example, my Java function: public void attemptLogin(String username, String password, LoginListener listener); Where listener; is a callback interface. I would normally run this code from Java as such: attemptLogin("username", "password", new LoginListener() { @Override public void onSuccess() { //Yay! do some stuff in the game } @Override public void onFailure(int error) { //Uh oh, find out what happened based on error } }); Is there a way to pass a C# interface through JNI/Unity to my attemptLogin function? Or is there a way to create a mimic-ing interface in C# that I can call from inside the Java code (and pass in any kind of parameter)? Thanks in advance! :)

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  • What's the difference between AppMobi and PhoneGap?

    - by Ajmal
    I am new to the cross platform application development. I came across the very similar cross platform frameworks AppMobi and PhoneGaP. I found the basic difference between appmobi and phonegap is appMobi offers a complete cloud-based development system that includes a the XDK development tool. ie It's possible to develop Apple apps without owning a Mac using appMobi. I want to know Is there any differences between apk/ipa created using Appmobi and apk/ipa created using PhoneGap? Is there any difference in native features that can be used ? Also other differences between these two.

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  • How can I combine 30,000 images into a timelapse movie?

    - by Swift
    I have taken 30,000 still images that I want to combine into a timelapse movie. I have tried QuickTime Pro, TimeLapse 3, and Windows Movie Maker, but with such a huge amount of images, each of the programs fail (I tried SUPER ©, but couldn't get it to work either...?). It seems that all of these programs crash after a few thousand pictures. The images I have are all in .JPG format, at a resolution of 1280x800, and I'm looking for a program that can put these images into a timelapse movie in some kind of lossless format (raw/uncompressed AVI would be fine) for further editing. Does anyone have any ideas, or has anyone tried anything like this with a similar number of pictures?

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  • DotNetNuke Gallery Module - 7 Videos

    In this tutorial we cover the Installation of the DotNetNuke Core Gallery Module and show you how to configure it correctly. We walk you through how to use all of the features in the Gallery module including creating albums, uploading files, bulk uploads, the slideshow, media files, watermarks, templates, and more. The videos contain: Video 1 - Introduction to the DNN Gallery Module, Installation and Basic Configuration Video 2 - How to Upload Images and Configure Their Settings Video 3 - Creating Gallery Albums and Bulk Uploading Video 4 - How to Add Files and Albums Using FTP, Adding Music and Changing Permissible Upload Types Video 5 - How to Add Video Files, How to Rate Files, Gallery Look and Feel Video 6 - Changing Feature Settings, Adding Watermarks, Gallery Security Roles Video 7 - Working with Private Galleries and Security Roles, Gallery Maintenance Total Time Length: 57minsDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • I need help with background interaction with foreground

    - by luther t
    So basicly my game design idea is to have a still back. In the foreground is a PNG format spirite that the user has controll over it is on the ground and the user jump over the oncoming from the right to left spirites. kinda like jumping over rock while running...So the problem...I don't where start. whether with the background or foreground...basicly i am a noob at this as a whole. I am sure if i explained well enough...

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  • encoding movies for the web

    - by ELS
    Hi All, I have a friend that hosts his website on IIS and Windows Server 2003 R2 32-bit. He has .WMV files and .MPG and others and some of these are 30 mb in size! He wonders why users complain the site is slow! So my question is how can we reduce the size of these movies? What software? What settings for bit-rate, etc? Is there free software? I can use either a Mac or a PC. Thoughts are appreciated.

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  • Openmeetings: problem in running: "Address already in use "

    - by takpar
    hi, i am trying to run openmeetings in my CentOS vps. when i run $ ./red5.sh after a lot of lines it says: Bootstrap Complete and a few lines before it it says: Caused by: java.net.BindException: Address already in use at sun.nio.ch.Net.bind(Native Method) ... i have tried red5.sh with root and a nomral user. both gives error like that. any suggestion?

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  • Managing large downloadable content on mobile devices

    - by larromba
    This is a general question of how to best manage large downloadable content on mobile devices. Lets consider a situation whereby a mobile app needs to download a number of very large content items, like HD videos, that are over 500MB but under 2GB. Now, lets assume this content delivery system should be scalable. Would it be a fair assumption that: A reputable cloud service would be needed - if so, what is a reliable and cost effective cloud service for mobile devices based on anyone's experience? Large content downloads should only be attempted over a wifi connection, so the end user doesn't incur large costs, e.g. when travelling. Downloads should carry on in the background if possible, as the user won't want to wait in an app for long periods. If the downloads don't finish, or the OS quits the app, all downloads should carry on when the app is next activated? Are there any other pitfalls anyone may have experienced when managing large content on mobile devices? Thanks.

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  • "Download failed, tap to resume"

    - by user96142
    I have shared folders on my Laptop System76 Pangolin Performance and installed Ubuntu One on my Motorola Droid RAZR. The folders show up on my Droid, however when I try to view them by tapping on them I get the following error, "Download failed, tap to resume". I have Googled for solutions and I have uninstalled and reinstalled the app on my t still have the problem. Does anyone have any suggestions?

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  • Ubuntu 11.04 fresh install - "Input signal out of range" or "Mode not supported..."

    - by Dennis
    I recently installed Ubuntu 11.04 using a CD .iso. Installation went fine. Upon completion I rebooted and after a second or two I got a black screen with the message "Input signal out of range". And there it sits... Read a few things about how this could be related to screen resolution, refresh rate, etc. For the heck of it I tried a different monitor. The result is the same but the message provides some clues - "Mode not supported - H:92.7kHz, V:58.3Hz" (the latter is Hz; not kHz). So my thought is that I should probably be able to use the 11.04 install disc to "Try out Ubuntu", find and edit some file that was created by the install with the correct values. Problem is, I am not too sure what I am supposed to edit. Looked at the xorg.conf file but this is so minimal at this point I am not sure it is where I want to go. By the way, the monitor is an I-Inc ix191a. Anyone have any ideas on how to get around this?

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  • Crash when trying to detect touch

    - by iQue
    I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } And if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } The sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does anyone know why this is or how to fix it? I cannot figure it out. I'm using MotionEvent.ACTION_DOWN to check if the user if pressing the screen.

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  • Physics don't apply on a unique body AndEngine

    - by Kanga
    I am developing a game in AndEngine so far I managed to create everything I wanted for my sprite that was connected to a BoxBody. I was rotating it moving it everything was great. I wanted my collision detection to be more precise so I changed from boxBody to unique irregular shaped body. I found all the vertices and I just replaced the newly created irregular shaped body with the boxbody everywhere in my code. Not only that the image of the sprite is not in place but all the physics and maths I was doing for movement and physics wont work. Please help me :(. Thanks in advance.

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  • How to stream multiple files on demand in VLC?

    - by romkyns
    Is there any way at all that I can set up VLC on a server PC in such a way that I can access a list of all my videos from another PC, and pick one to be streamed on demand? I've been pointed at this streaming guide (pdf), but it's pretty useless. For a start, most of the menus in those screenshots don't match the actual current version VLC, and then it sort of assumes you already know what you're doing. So far I managed to figure out how to stream a single file, which I must choose before watching on the server PC - pretty useless if you ask me! The impenetrable "UI" doesn't help either... (P.S. The reason I'm going for streaming rather than the very simple to set up network drive is described in this question)

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  • Finding (listing) all Youtube videos embedded under a single domain?

    - by Tylerr
    Is there a way (a google search, maybe?) to list/find all Youtube videos embedded under a single domain? There used to be (if memory servers) an option on youtube, to find all videos from a single site (they were referencing them as "blogs"), but was available for short period of time and it totally disappeared. I was experimenting with a couple google searches, but to no avail, like this one: site:theverge.com intext:"youtube.com/embed" Even if it worked, it wouldn't provide elegant "thumbnailed" results. Anyone has any ideas? Thanks

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