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  • Will adding q&a help my site's rankings, and if so, what are the implications of a sub-domain for q&a rather than a path on the site? [closed]

    - by ElHaix
    Possible Duplicate: Subdomain versus subdirectory One of our web properties is doing quite well without any additional links being created on the site, and our link inventory is tightly managed - no user-generated links. To introduce a community aspect to the site, we want to implement a q&a forum. Once in place, new links will populate our link inventory with keywords that are not necessarily targeted to the site. With the q&a on a sub-domain, would that not affect the main site's rankings? What's the best approach for this?

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  • Best Option for Creating A Small Church Website

    - by Jim
    I've been asked to create a website for a small church. Their prior site was hosted on geocities which is no longer. They are not looking for anything robust, just an informational site with a calendar and maybe a contact form. The church would also like to be able to administer the site with little technical know-how. Cost is also an issue. Given these requirements, something like sites.google.com seems like a good option. However, my main concern is that Sites will suffer the same fate as geocities. It is definitely not a flagship Google product. Are there other good alternatives that fit the requirements?

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  • New Bing Maps

    - by MikeParks
    Normally I don't stray too far from Programming and TFS on my blog posts but I'm just really impressed with how much Silverlight has improved Bing maps. I use to be big on MapQuest, then hopped over to Google, but now the new Bing Maps have everything I need. The two coolest features are right on the main page. All you have to do is go to http://www.bing.com/maps/explore/, enter your city and hit enter in the search box, then look in the lower left corner under the EXPLORE section. Check out the "What's nearby" and "Restaurants" links. The best part is, if you're interested in doing any Silverlight programming, they have a Bing Maps Silverlight Control Interactive SDK. I was thinking about coding something....but they've pretty much got it down :) Pretty impressive stuff.

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  • 301 re-direct all external links to new domain

    - by Dean Legg
    I have changed the main domain to a sub-domain & would like to re-direct all external links to the new sub domain. Have read a few articles but having no luck editing the .htaccess as it might be interfering with all the rules in there. Old: www.example.co.uk New: https://secure.example.co.uk The current rules are quite handy because it seems to have sorted out the structure for all internal links. It has even updated the file path for images (or this could just be wordpress as the url was updated under general settings). This is the current .htaccess <files wp-config.php> order allow,deny deny from all </files> # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress

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  • Is it bad form to stage a function's steps in intermediate variables (let bindings)?

    - by octopusgrabbus
    I find I tend to need intermediate variables. In Clojure that's in the form of let bindings, like cmp-result-1 and cmp-result-2 in the following function. (defn str-cmp "Takes two strings and compares them. Returns the string if a match; and nil if not." [str-1 str-2 start-pos substr-len] (let [cmp-result-1 (subs str-1 start-pos substr-len) cmp-result-2 (subs str-2 start-pos substr-len)] (compare cmp-result-1 cmp-result-2))) I could re-write this function without them, but to me, the function's purpose looks clearer. I tend to do this quite in a bit in my main, and that is primarily for debugging purposes, so I can pass a variable to print out intermediate output. Is this bad form, and, if so, why? Thanks.

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  • Texture not drawing on cubes

    - by Christian Frantz
    I can draw the cubes fine but they are just solid black besides the occasional lighting that goes on. The basic effect is being set for each cube also. public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 8, 0, 12); } } The cubes draw method. TextureEnabled is set to true in my main draw method. My texture is also loading fine. public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Texture2D Texture) { device = graphicsDevice; texture = Texture; cubePosition = Position; effect = new BasicEffect(device); } The constructor seems fine too. Could this be caused by the Vector2's of my VertexPositionNormalTexture? Even if they were out of order something should still be drawn other than a black cube

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  • What are the ways to get included in Google Alerts mails

    - by stacker
    There is a news website / blog - I'll call it the Site from now on. The site mention a keyword in one of its articles. I add a Google Alerts for the keyword, but I do not get any alert for the word from The Site. Furthermore, searching the keyword in the news section don't getting any results from The Site. The Site has a sitemap, that indexed by Google every x minutes. And in the main search, searching for a news title bring the item on the top. What are the best ways to get included in Google Alerts mails?

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  • Setting a leader from a sprite array

    - by Craig
    I'm looking to set a leader from an array of sprites, I keep on getting a NullReferenceException was unhandled error from within my main game class when calling the UpdateMouse Method. What have I dont wrong here? class MouseSprite { Random random = new Random(); private MouseSprite leader; public void UpdateBoundaryBox() { mouseBounds.X = (int)mousePosition.X - mouseTexture.Width / 2; mouseBounds.Y = (int)mousePosition.Y - mouseTexture.Height / 2; } public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; this.alive = true; mice[random.Next(0, mice.Length)] = leader;

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  • Open World Day 4

    - by Antony Reynolds
    A Day in the Life of an OpenWorld Attendee Part V Last day at OpenWorld.  The exhibits are closed, and the final few presentations are being given.  I spent much of the day meeting with customers to talk about SOA/OSB and Coherence.  Main event of the day was the farewell party which was loud and surprisingly well attended.  I was able to have lunch with Dave Felcey, Coherence PM, who has a great blog and is always ready to share his expertise with people. So that was OpenWOrld for another year.  I met a friend of a friend who attends OpenWorld every year and attends the Demo Grounds with a list of questions to ask people.  I think that illustrates the point that everyone approaches OpenWorld in a different way and looks to get different things from it.  For me OpenWorld is a great experience to feel the energy in Oracle and network with customers and partners.  Hope to see you there next year!

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  • The resulting .iso doesn't work - MultiCD

    - by Ravi
    Burning a separate CD for each distribution (Ubuntu, Kubuntu etc.) is cumbersome. I found MultiCD which promises me to have a single DVD which can hold several distributions. It is very great tool. Main Problem : The resulting .iso created from multicd doesn't work in a USB pen drive through I haven't tested it in a DVD. Running the .iso through pen drive (I mean booting from pen drive) doesn't work. I cannot even run it in live mode or can install it. Concern : I think if I burn the .iso to a DVD then might it will work. But considering it doesn't work in the pen drive, Will it work on the DVD? So how to fix it? If you know other method to make a multi CD/DVD then please tell me.

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  • Matching my skills with Java and Web Programming

    - by John R
    here is my main question: What is the most common way that Java is used in web development? The reason I ask: I am currently in the process of finding my first internship. Every employer has a separate set of languages, technologies and acronyms they want their candidates to know. In school I did well with Java. As a hobby and interest I have developed a handful of web pages widgets, scripts, etc. My university emphasized Java, C and theory. My hobbies emphasize HTML, PHP, JavaScript, CSS, and a little jQuery, etc. I can't learn a dozen different technologies to satisfy most prospective employers (in what is left of the summer). I think my best bet is combine my skills with Java and my interests in web development. That brings me back to my original question: What is the most common way that Java is used in web development?

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  • Update problems due to "installation of packages from not authenticated sources" error

    - by Denis Hoss
    I have some problems updating my Ubuntu Requires installation of untrusted packages The action would require the installation of packages from not authenticated sources. cinnamon gir1.2-muffin-3.0 libgnome-keyring-common libgnome-keyring0 libmuffin0 muffin-common The downloads are from the Main server, the Source code under Ubuntu Software tab is marked Is there something I have missed? The output of sudo apt-get update is: W: GPG error: http://ppa.launchpad.net oneiric Release: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY 6A9653F936FD5529 W: GPG error: http://ppa.launchpad.net oneiric Release: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY A777609328949509 W: Duplicate sources.list entry http://archive.canonical.com/ubuntu/ oneiric/partner i386 Packages (/var/lib/apt/lists/archive.canonical.com_ubuntu_dists_oneiric_partner_binary-i386_Packages)

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  • C# XNA Make rendered screen a texture2d

    - by redcodefinal
    I am working on a cool little city generator which makes cities in the isometric perspective. However, a problem arose where if the grid size was over a certain limit it would have awful lag. I found the main problem to be in the draw method. So I took the precautionary step of rendering only items that were onscreen. This fixed the lag but, not by much. The idea I have is to render the frame once and take a snapshot. Then, display that as a texture2d on screen. This way I don't have to render 1,000,000 objects every frame since they don't change anyways. TL;DR - I want to Take a snapshot of an already rendered frame Turn it into a Texture2D Render that to the screen instead of all the objects. Any help appreciated.

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  • How To Get a Better Wireless Signal and Reduce Wireless Network Interference

    - by Chris Hoffman
    Like all sufficiently advanced technologies, Wi-Fi can feel like magic. But Wi-Fi isn’t magic – it’s radio waves. A variety of things can interfere with these radio waves, making your wireless connection weaker and more unreliable. The main keys to improving your wireless network’s signal are positioning your router properly — taking obstructions into account — and reducing interference from other wireless networks and household appliances. Image Credit: John Taylor on Flickr How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

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  • Unable to Install Guard

    - by Dillmo
    I've seen Guard and it's usefulness in web development and would like to install it. Naturally, I expected to be able to use sudo gem install guard to do so (yes, it is a Ruby Gem). However the installation errors out. Here is what I'm getting: Building native extensions. This could take a while... ERROR: Error installing guard: ERROR: Failed to build gem native extension. /usr/bin/ruby1.9.1 extconf.rb /usr/lib/ruby/1.9.1/rubygems/custom_require.rb:36:in `require': cannot load such file -- mkmf (LoadError) from /usr/lib/ruby/1.9.1/rubygems/custom_require.rb:36:in `require' from extconf.rb:4:in `<main>' Gem files will remain installed in /var/lib/gems/1.9.1/gems/ffi-1.9.3 for inspection. Results logged to /var/lib/gems/1.9.1/gems/ffi-1.9.3/ext/ffi_c/gem_make.out Does anyone know how I can fix this? Thanks for any help.

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  • How access PhysicalMaterial from Actor Class?

    - by EmAdpres
    I use Projectile for my weapon system and UDKProjectile has two main function to handle Hit of projectiles(=bullet of my weapon): simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal) // For Actors simulated event HitWall(vector HitNormal, actor Wall, PrimitiveComponent WallComp) // Everything except Actors ( I guess) the first method, the function just give me the actor which I hit and my question is How I can get that actor's physical material by first parameter ( Other ), in order to make a proper react about it ( for example a proper Sound of collide ) ... A tricky (but hateful ) way which I knew works is, make a Trace from a little back of that actor to that actor, and use HitInfo parameter which include physical Material ! But there should be a more standard way !

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  • Getting SSL certificate for a sub-domain

    - by Hemant
    Our company owns a domain say www.mycompany.com. I understand that it is trivial to get an SSL certificate for above domain since we do have a website running on that address. We want a certificate for a subdomain say sub.mycompany.com. We intend to use this sub-domain in our organisation network only and have no plans to publish a public website on this subdomain. So the question is "Is it necessary to have a DNS entry for subdomain, resolving to our IP address and host some page on that address?" I hope proving that main domain is in our control, we can get an SSL certificate for sub domain also. Is it possible?

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  • What are good JS libraries for game dev? (HTML5)

    - by acidzombie24
    If i decide to write a simple game both text and graphical (2d) what libs may i use? Assuming we are using a HTML5 compatible browser. The main things i can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but i am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (i know this exist but i dont know how easy it is to setup or use. But this isnt important to me. Its for the question).

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  • Chromium and Google Chrome downloading

    - by user286166
    Well, I have sincerely enjoyed having Google Chrome on my linux machine, and have never had any problems until recently. I found that Google Chrome will simply not allow redirected downloads to start. I can download from direct links, but not pages that redirect and "Start in 3 seconds..." I immediately assumed it was the webpage itself, so I refreshed many times. I then restarted the browser, and after another failed attempt, my computer. After that point, I suspected my internet provider was to blame. I tried the redirection link in an alternative browser (Midori), and it worked perfectly fine. I decided it must be the version of Chrome that Google put out, so I quickly installed Chromium, and to my dismay, ran across the same problem. I can live with copying and pasting the url into Midori for redirected links, but I'd like the convenience of staying in my main browser. Thank you for any advice in advance. c:

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  • blurry images with mogrify & convert

    - by user140393
    Does anyone know why this image is so blurry? I did a convert from pdf to png and it turned out like that. Before deleting imagemagick and it's entire toolset from software-center most of my image programs were displaying like this image. Now for the most part it's just blurry, though a couple still display like that such as gimp. I am running in xfce maybe it's to do with the distribution enviornment. Main issue is the absurd blurriness. I reinstalled all additional packages that were available for imagemagick in the software-center I use convert *.pdf *.png & mogrify -format png *.pdf to convert Now on the other hand if I converted the file to djvu and converted that to a tif. The images have no problem converting. More so it does not generate an oversized tif file of around 25mb compared to 3mb with djvu which is super clear & no blurriness.

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  • Animations / OpenGL (ES 2) in game menu

    - by user16547
    (I am specifically asking for Android) If you look at Angry Birds (and in fact many other games), you can already see a lot of animations & effects going in the main menu and in other places even before starting to play. I assume they are done with OpenGL, more precisely a FrameLayout is used and inside it a GLSurfaceView is somewhere at the bottom of the hierarchy; above the GLSurfaceView you have regular Android buttons and texts. Is this how it's done*? Also would you reuse the same GLSurfaceView when running the actual game or should another one be created? *I am aware an alternative approach would be to make absolutely everything in OpenGL. Of these two I prefer the FrameLayout one, but I don't know whether other developers agree.

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  • OpenJDK 6 B27 Available

    - by user9158633
    On October 26, 2012 the source bundle for OpenJDK 6 b27 was published at http://download.java.net/openjdk/jdk6/. The main changes in b27 are the latest round of security updates and a number of other fixes. For more information see the detailed list of all the changes in OpenJDK 6 B27. Test Results: All the jdk regression tests run with  make test passed on linux_i586 cd jdk6 make make test Note: sun/tools/jinfo/Basic.sh test failed on linux_x64. For the current list of excluded tests see  jdk6/jdk/test/ProblemList.txt file:  ProblemList.html in B27 |  Latest ProblemList.txt (in the tip revision). Special thanks to Kelly O'Hair for his contributions to the project and Dave Katleman for his Release Engineering work.

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  • I can not download anything

    - by Jason Machen
    I am very new to ubuntu but decided to wipe my windows 7 and install it. I can not download anything from the software center. This is the error message I get. I can use the web in all other ways including this site. What can I do? Thanks, Jason W:Failed to fetch http://security.ubuntu.com/ubuntu/dists/raring-security/main/source/Sources 404 Not Found [IP: 91.189.91.13 80] W:Failed to fetch http://security.ubuntu.com/ubuntu/dists/raring-security/restricted Plus about 20 other lines.

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  • Unrecognized Display

    - by Kevin
    I just installed a fresh copy of Ubuntu 12.04, and before I installed drivers, I was able to get my two monitor setup working just fine. However, after updating all my drivers and installing all the recommended software, my second display is no longer detected. My main display is called "Laptop" (which it was detected as the monitor name previously), but it is the only display listed. I tried to detect displays, nothing happened. The monitor is plugged in, and should be working fine - after all, it just was. How can I fix the problem of Ubuntu not listing my second monitor in the display settings?

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  • How do I pass vertex and color positions to OpenGL shaders?

    - by smoth190
    I've been trying to get this to work for the past two days, telling myself I wouldn't ask for help. I think you can see where that got me... I thought I'd try my hand at a little OpenGL, because DirectX is complex and depressing. I picked OpenGL 3.x, because even with my OpenGL 4 graphics card, all my friends don't have that, and I like to let them use my programs. There aren't really any great tutorials for OpenGL 3, most are just "type this and this will happen--the end". I'm trying to just draw a simple triangle, and so far, all I have is a blank screen with my clear color (when I set the draw type to GL_POINTS I just get a black dot). I have no idea what the problem is, so I'll just slap down the code: Here is the function that creates the triangle: void CEntityRenderable::CreateBuffers() { m_vertices = new Vertex3D[3]; m_vertexCount = 3; m_vertices[0].x = -1.0f; m_vertices[0].y = -1.0f; m_vertices[0].z = -5.0f; m_vertices[0].r = 1.0f; m_vertices[0].g = 0.0f; m_vertices[0].b = 0.0f; m_vertices[0].a = 1.0f; m_vertices[1].x = 1.0f; m_vertices[1].y = -1.0f; m_vertices[1].z = -5.0f; m_vertices[1].r = 1.0f; m_vertices[1].g = 0.0f; m_vertices[1].b = 0.0f; m_vertices[1].a = 1.0f; m_vertices[2].x = 0.0f; m_vertices[2].y = 1.0f; m_vertices[2].z = -5.0f; m_vertices[2].r = 1.0f; m_vertices[2].g = 0.0f; m_vertices[2].b = 0.0f; m_vertices[2].a = 1.0f; //Create the VAO glGenVertexArrays(1, &m_vaoID); //Bind the VAO glBindVertexArray(m_vaoID); //Create a vertex buffer glGenBuffers(1, &m_vboID); //Bind the buffer glBindBuffer(GL_ARRAY_BUFFER, m_vboID); //Set the buffers data glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, GL_STATIC_DRAW); //Set its usage glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3D), 0); glVertexAttribPointer(1, 4, GL_FLOAT, GL_TRUE, sizeof(Vertex3D), (void*)(3*sizeof(float))); //Enable glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); //Check for errors if(glGetError() != GL_NO_ERROR) { Error("Failed to create VBO: %s", gluErrorString(glGetError())); } //Unbind... glBindVertexArray(0); } The Vertex3D struct is as such... struct Vertex3D { Vertex3D() : x(0), y(0), z(0), r(0), g(0), b(0), a(1) {} float x, y, z; float r, g, b, a; }; And finally the render function: void CEntityRenderable::RenderEntity() { //Render... glBindVertexArray(m_vaoID); //Use our attribs glDrawArrays(GL_POINTS, 0, m_vertexCount); glBindVertexArray(0); //unbind OnRender(); } (And yes, I am binding and unbinding the shader. That is just in a different place) I think my problem is that I haven't fully wrapped my mind around this whole VertexAttribArray thing (the only thing I like better in DirectX was input layouts D:). This is my vertex shader: #version 330 //Matrices uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; //In values layout(location = 0) in vec3 position; layout(location = 1) in vec3 color; //Out values out vec3 frag_color; //Main shader void main(void) { //Position in world gl_Position = vec4(position, 1.0); //gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_Position, 1.0); //No color changes frag_color = color; } As you can see, I've disable the matrices, because that just makes debugging this thing so much harder. I tried to debug using glslDevil, but my program just crashes right before the shaders are created... so I gave up with that. This is my first shot at OpenGL since the good old days of LWJGL, but that was when I didn't even know what a shader was. Thanks for your help :)

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