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  • Boost Your SEO With Good Keyword Research

    Once you get into the search engine optimization game, you'll learn all types of basic principles. Emphasizing your keyword in code is one. Stressing Your Keyword For SEO. Keywords are the key, pun supposed, to search engine optimization. You must develop an understanding of what your projections are wanting for in your space of business. Keyword research is the method for doing this and a step that should be conducted with nice precision and effort.

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  • Use Business VoIP Service To Maximize Your Profits

    The very basic principle for each and Every business concern is to generate or to maximize their profits. There are a several factors which show the accurate results of the company whether it is maki... [Author: Dennis Smith - Computers and Internet - May 17, 2010]

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  • MySQL Workbench 6.2.1 BETA has been released

    - by user12602715
    The MySQL Workbench team is announcing availability of the first beta release of its upcoming major product update, MySQL  Workbench 6.2. MySQL Workbench 6.2 focuses on support for innovations released in MySQL 5.6 and MySQL 5.7 DMR (Development Release) as well as MySQL Fabric 1.5, with features such as: A new spatial data viewer, allowing graphical views of result sets containing GEOMETRY data and taking advantage of the new GIS capabilities in MySQL 5.7. Support for new MySQL 5.7.4 SQL syntax and configuration options. Metadata Locks View shows the locks connections are blocked or waiting on. MySQL Fabric cluster connectivity - Browsing, view status, and connect to any MySQL instance in a Fabric Cluster. MS Access migration Wizard - easily move to MySQL Databases. Other significant usability improvements were made, aiming to raise productivity for advanced and new users: Direct shortcut buttons to commonly used features in the schema tree. Improved results handling. Columns have better auto-sizing and their widths are saved. Fonts can also be customized. Results "pinned" to persist viewing data. A convenient Run SQL Script command to directly execute SQL scripts, without loading them first. Database Modeling has been updated to allow changes to the formatting of note objects and attached SQL scripts can now be included in forward engineering and synchronization scripts. Integrated Visual Explain within the result set panel. Visual Explain drill down for large to very large explain plans. Shared SQL snippets in the SQL Editor, allowing multiple users to share SQL code by storing it within a MySQL instance. And much more. The list of provided binaries was updated and MySQL Workbench binaries now available for: Windows 7 or newer Mac OS X Lion or newer Ubuntu 12.04 LTS and Ubuntu 14.04 Fedora 20 Oracle Linux 6.5 Oracle Linux 7 Sources for building in other Linux distributions For the full list of changes in this revision, visit http://dev.mysql.com/doc/relnotes/workbench/en/changes-6-2.html For discussion, join the MySQL Workbench Forums: http://forums.mysql.com/index.php?151 Download MySQL Workbench 6.2.1 now, for Windows, Mac OS X 10.7+, Oracle Linux 6 and 7, Fedora 20, Ubuntu 12.04 and Ubuntu 14.04 or sources, from: http://dev.mysql.com/downloads/tools/workbench/ On behalf of the MySQL Workbench and the MySQL/ORACLE RE Team.

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  • Outsource SEO - A Strong Business Case

    Outsourcing became quite popular in the 1990's as companies raced to reduce costs by moving non-essential functions out of the corporate cost structure. One of the main methods for doing this was to outsource. The basic business case to move any function to a subcontract was quite simple. Subcontractors that focus only on one thing have probably developed a deeper technical understanding of the process and are more effective. Economies of scale allow the outsourcer to provide the same (or higher quality) service at a lower price.

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  • Sortie de la version 0.3 de Dvp.NET, la librairie .Net open source regroupant des fonctionnalités issues des membres du club Developpez.com

    La version 0.3 de la librairie Dvp.NET est disponible ! [IMG]http://dvp-net.developpez.com/images/logo-dvp.net.png[/IMG] En plus des nouvelles fonctionnalités, améliorations et corrections de bugs, la grosse nouveauté de cette version est le déploiement avec NuGet, qui va permettre de faciliter l'utilisation de Dvp.NET dans vos projets (si vous utilisez Visual Studio 2010). NuGet est un gestionnaire de packages : vous sélectionnez la librairie que vous souhaitez utiliser dans une liste, et NuGet se charge de tout

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  • In Depth SEO Tutorials Are Ideal For Advanced Students

    There are basic, intermediate and advanced SEO tutorials on offer which will cover subjects such as SEO copywriting, web analysis, keyword research and social media marketing as well as other necessary topics needed to set up a web page. These in depth tutorials are perfect for those who have already attended SEO training classes as well as for beginners. These tutorials are run over a one and two day period and there are also individual three hour sessions offered.

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  • YouTube: Realtime Graph Sharing on the NetBeans Platform

    - by Geertjan
    Yet another really cool movie by the Maltego team in South Africa, this time showing Visual Library widgets in their NetBeans Platform application shared in realtime between different users of the Maltego open source intelligence gathering and analytics software: What you see above is Maltego CaseFile. Below you find out more about it in the latest blog entry on the Maltego site: http://maltego.blogspot.be/2013/11/maltego-casefile-v2-released.html

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  • Reading RSS data with Linq to Xml

    - by hakanbilge
     Linq to Xml is the best method, I think, for querying, constructing and writing Xml data. In this article, I'll show how to read Rss data with this powerful Xml technique, Linq. Now, create a Website in Visual Studio, add a Textbox and a  [read more....]

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  • What is SEO? Just Keyword and Backinks

    This is basic and exact definition of SEO according to our research and understanding search engine optimization and web promotion field. We all know what SEO stands for of course - Search Engine Optimization. This is the creativity of making your website more readers friendly, relevant to the interest of search engine users and hence ranking better in the search engine results.

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  • Search Engine Optimization - Why?

    What I intend to cover is basically: Why does one need to utilize SEO for their site. Starting off, I want to attempt to group the potential readers of this article into a number of categories: 1) Those that have no knowledge of these types of marketing and/or basic web knowledge. 2) Those that have a good website, just never required SEO services.

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  • MySQL Connector/Net 6.6.4 RC1 has been released

    - by fernando
    MySQL Connector/Net 6.6.4, a new version of the all-managed .NET driver  for MySQL has been released.  This is the Release Candidate intended to introduce users to the new features in the release.  This release is feature complete it should be stable enough for users to understand the new features and how we expect them to work.  As is the case with all non-GA releases, it should not be used in any production environment.  It is appropriate for use with MySQL server versions 5.0-5.6 It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloads and mirror sites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) The 6.6 version of MySQL Connector/Net brings the following new features:   * Stored routine debugging   * Entity Framework 4.3 Code First support   * Pluggable authentication (now third parties can plug new authentications mechanisms into the driver).   * Full Visual Studio 2012 support: everything from Server Explorer to Intellisense&  the Stored Routine debugger. The following specific fixes are addressed in this version: - Fixed Entity Framework + mysql connector/net in partial trust throws exceptions (MySql bug #65036, Oracle bug #14668820). - Added support in Parser for Datetime and Time types with precision when using Server 5.6 (No bug Number). - Fix for bug TIMESTAMP values are mistakenly represented as DateTime with Kind = Local (Mysql bug #66964, Oracle bug #14740705). The release is available to download athttp://dev.mysql.com/downloads/connector/net/6.6.html Documentation ------------------------------------- You can view current Connector/Net documentation at http://dev.mysql.com/doc/refman/5.5/en/connector-net.html For specific topics: Stored Routine Debugger:http://dev.mysql.com/doc/refman/5.5/en/connector-net-visual-studio-debugger.html Authentication plugin:http://dev.mysql.com/doc/refman/5.5/en/connector-net-programming-authentication-user-plugin.html You can find our team blog at http://blogs.oracle.com/MySQLOnWindows. You can also post questions on our forums at http://forums.mysql.com/. Enjoy and thanks for the support!

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  • Microsoft Days 2010 : Rencontres Techniques, Rencontrez des experts pour enrichir vos connaissances

    Microsoft Days 2010 : Rencontres Techniques, Rencontrez des experts pour enrichir vos connaissances Du 1er Avril au 15 Juin, les partenaires Microsoft viennent à la rencontre des développeurs et professionnels de l'informatique en organisant des événements en région, sponsorisés par les Microsoft Days. Au programme de ces journées : - tour d'horizon des derniers lancements comme Office 2010, SQL Server 2008 R2, Visual Studio 2010, SharePoint 2010, Windows Azure, etc. - démonstrations live pour vous permettre de découvrir et d'explorer les dernières innovations, résolument tournées vers l'utilisateur. D'autres thématiques seront abordées selon les étapes, parmi lesquelles Windows Server...

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  • The 2012 SQLServerCentral/Exceptional DBA Awards Party at the PASS Summit

    The 2012 SQLServerCentral party at the PASS Summit is on and will once again include the awards ceremony for the Exceptional DBA of 2012. Get your tickets now. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

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  • Working with SQL Agent Durations

    SQL Agent stores duration in HHMMSS format - not always useful. Discover how to use Powershell, some basic math, and T-SQL to tame these unruly values. Learn Agile Database Development Best PracticesAgile database development experts Sebastian Meine and Dennis Lloyd are running day-long classes designed to complement Red Gate’s SQL in the City US tour. Classes will be held in San Francisco, Chicago, Boston and Seattle. Register Now.

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  • Frame rate on one of two machines running same code seems to be capped at 60 for no reason

    - by dennmat
    ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by this is on the laptop it will display 300 fps(for example) where on my desktop it will show only up to 60. If I add 100 objects to the game on the laptop I'll see my frame rate drop accordingly; the same test on the desktop results in no change and the frames stay at 60. It takes a lot(~300) entities before I'll see a frame drop on the desktop, then it will descend. It seems as though its "theoretical" frames would be 400 or 500 but will never actually get to that and only do 60 until there's too much to handle at 60. This 60 frame cap is coming from no where. I'm not doing any frame limiting myself. It seems like something external is limiting my loop iterations on the desktop, but for the last couple days I've been scratching my head trying to figure out how to debug this. SETUPS Desktop: Visual Studio Express 2012 Windows 7 Ultimate 64-bit Laptop: Visual Studio Express 2010 Windows 7 Ultimate 64-bit The libraries(allegro, box2d) are the same versions on both setups. CODE Main Loop: while(!abort) { frameTime = al_get_time(); if (frameTime - lastTime >= 1.0) { lastFps = fps/(frameTime - lastTime); lastTime = frameTime; avgMspf = cumMspf/fps; cumMspf = 0.0; fps = 0; } /** DRAWING/UPDATE CODE **/ fps++; cumMspf += al_get_time() - frameTime; } Note: There is no blocking code in the loop at any point. Where I'm at My understanding of al_get_time() is that it can return different resolutions depending on the system. However the resolution is never worse than seconds, and the double is represented as [seconds].[finer-resolution] and seeing as I'm only checking for a whole second al_get_time() shouldn't be responsible. My project settings and compiler options are the same. And I promise its the same code on both machines. My googling really didn't help me much, and although technically it's not that big of a deal. I'd really like to figure this out or perhaps have it explained, whichever comes first. Even just an idea of how to go about figuring out possible causes, because I'm out of ideas. Any help at all is greatly appreciated.

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  • Learning Issued Token in Federated Service

    - by Lijo
    I would like to learn federated WCF service. I have the following in my system. • Windows XP • Visual Studio 2010 Express • SQL Server 2008 Express Is it possible to create a federated service sample with this infrastructure? Is there any article for that? UPDATE Federation: http://msdn.microsoft.com/en-us/library/ms730908.aspx Federation Sample: http://msdn.microsoft.com/en-us/library/aa355045.aspx

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  • Speaking - SQL Saturday 173, Washington DC

    - by AllenMWhite
    After a great time at the PASS Summit in Seattle I'll be once again presenting on PowerShell for SQL Server at SQL Saturday #173 in Chevy Chase, Maryland. On Friday, December 7 I'll be presenting my full day session Automate and Manage SQL Server with PowerShell . Here's the abstract: This soup-to-nuts all day session will first introduce you to PowerShell, after which you'll learn the basic SMO object model, how to manipulate data with PowerShell and how to use SMO to manage objects. We'll then...(read more)

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  • Can i place a image as a map and then code a grid over the top of it?

    - by kraze
    what i'm trying to do is make a huge map, best way i found is just make a big map and save it as a image... can i code a grid over the top so i can implement tile based movement for my character? afterwards place collision tiles so they can't move to certain spots. btw this is in visual studio 2010 using XNA Anyone able to explain the process of how i would do this and if its even viable? thanks for your help

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  • Tweeting through the Genesis Smart Client Framework

    This article demonstrates a basic Twitter client as a Genesis Hosted Application for the Genesis Smart Client Framework...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Could I be going crazy with Event Handlers? Am I going the "wrong way" with my design?

    - by sensae
    I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen consequence to my design decisions. My game engine currently does basic sprite-based rendering with a panning overhead camera. My design looks a bit like this: SceneHandler Contains a list of classes that implement the SceneListener interface (currently only Sprites). Calls render() once per tick, and sends onCameraUpdate(); messages to SceneListeners. InputHandler Polls the input once per tick, and sends a simple "onKeyPressed" message to InputListeners. I have a Camera InputListener which holds a SceneHandler instance and triggers updateCamera(); events based on what the input is. AgentHandler Calls default actions on any Agents (AI) once per tick, and will check a stack for any new events that are registered, dispatching them to specific Agents as needed. So I have basic sprite objects that can move around a scene and use rudimentary steering behaviors to travel. I've gotten onto collision detection, and this is where I'm not sure the direction my design is going is good. Is it a good practice to have many, small event handlers? I imagine going the way I am that I'd have to implement some kind of CollisionHandler. Would I be better off with a more consolidated EntityHandler which handles AI, collision updates, and other entity interactions in one class? Or will I be fine just implementing many different event handling subsystems which pass messages to each other based on what kind of event it is? Should I write an EntityHandler which is simply responsible for coordinating all these sub event handlers? I realize in some cases, such as my InputHandler and SceneHandler, those are very specific types of events. A large portion of my game code won't care about input, and a large portion won't care about updates that happen purely in the rendering of the scene. Thus I feel my isolation of those systems is justified. However, I'm asking this question specifically approaching game logic type events.

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  • Awesome SEO Tips

    To survive in the competitive e-marketing world almost every small e-commerce business is implementing Search Engine Optimization technique. From the pile of SEO tips as well as strategies selecting the best strategy is pretty tough. You must have basic knowledge of SEO and what is the latest update on this field. Here are some of the most praiseworthy and efficient SEO tips framed for you.

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