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  • OOP vs PP for algorithms

    - by Ilian
    Which paradigm is better for design and analysis of algorithms? Which is faster? Because I have a subject called Design and Analysis of Algorithms in university and have a time limit for programs. Is OOP slower than Procedure programming? Or the time difference is not big?

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  • SSO possible with LDAP-backed web applications?

    - by rutherford
    I have a client who wants their wordpress and google apps user accounts accessible using SSO, ie if they log in on one app domain google.client.com they will be logged into wordpress.client.com too without extra steps. The same LDAP directory will be used to do backend authentication for both systems. Is it possible to setup SSO for LDAP-backed webapps?

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  • Lightweight PHP5 based template class/system

    - by Wizzard
    Hi there. Looking at using a template system for a new project, it's only a small site and don't want to use the overhead and 'complexity' of smarty. I don't really like template systems that force you to make use of another language just to make it easier for designers (apparently). Something like this http://www.namepros.com/code/517342-php5-template-class.html is what Im looking at but something which is a bit more robust and proven.

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  • How do I get the entity framework to work with archive flags?

    - by Orion Adrian
    I'm trying to create a set of tables where we don't actually delete them, but rather we set the archive flags instead. When we delete an entity, it shouldn't be deleted, it should be marked as archived instead. What are the programming patterns to support this? I would also prefer not to have to roll out my own stored procs for every table that have these archive flags if there is another solution.

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  • OSX Weak Linking - check if a class exists and use that class

    - by psychotik
    I'm trying to create a universal iPhone app, but it uses a class defined only in a newer version of the SDK. The framework exists on older systems, but a class defined in the framework doesn't. I know I want to use some kind of weak linking, but any documentation I can find talks about runtime checks for function existence - how do I check that a class exists?

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  • Persist header data across reply emails

    - by mickyjtwin
    Am trying to determine the best way to persist information from an originating email, through to a reply back. Essentially, it is to pass a GUID from the original email (c#), whereby when the receiver replies back, that GUID is also sent back for reference. I have tried setting the MessageID, whereby using Outlook, the In-Reply-To value is set with the original ID, however using some webclient email systems, that value is not created on reply. Is there another way to sent this info through email headers?

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  • Are there some newer books to read beside these?

    - by Gandalf StormCrow
    I've come accross these websites who recommend certain books but they are pretty much old : http://www.joelonsoftware.com/navLinks/fog0000000262.html http://www.codinghorror.com/blog/2004/02/recommended-reading-for-developers.html http://sites.google.com/site/steveyegge2/ten-great-books Are there books in recent years which every developer should read?I'm mostly interested about Java/Spring/Hibernate/Jboss although reading book about programming in general wouldn't be bad.

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  • Running DOS command through C# just opens blank cmd window

    - by Mohit Deshpande
    I was trying to execute a command through C#, but when I run the following code, a blank cmd window just opens up. The code: string command = string.Format(@"adb install C:\Users\Mohit\Programming\Android_Workspace\{0}\bin\{0}.apk", appName); ProcessStartInfo cmdsi = new ProcessStartInfo("cmd.exe"); cmdsi.Arguments = command; Process cmd = Process.Start(cmdsi); What could be wrong? I am sure the syntax is right.

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  • Qt Program depoly to multi platform, how?

    - by coderex
    Hi, Am new in Qt Programming and i would like to develop a program which i want to run in Windows, Linux(ubuntu), and Mac. I heard that Qt support mutli-platform application development, but my Question is that, would any Qt library need to run these appilication in Ubuntu after i depolyed or compiled. Or

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  • Text-based game graphics in Python

    - by Jasper
    Hi, i'm pretty new 2 programming, and I'm creating a simple text-based game I'm wondering if there is a simple way to create my own terminal-type window with which I can place coloured input etc. Is there a graphics module well suited to this? I'm using Mac, but I would like it to work on Windows as well Thanks

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  • Why is it still so hard to write software?

    - by nornagon
    Writing software, I find, is composed of two parts: the Idea, and the Implementation. The Idea is about thinking: "I have this problem; how do I solve it?" and further, "how do I solve it elegantly?" The answers to these questions are obtainable by thinking about algorithms and architecture. The ideas come partially through analysis and partially through insight and intuition. The Idea is usually the easy part. You talk to your friends and co-workers and you nut it out in a meeting or over coffee. It takes an hour or two, plus revisions as you implement and find new problems. The Implementation phase of software development is so difficult that we joke about it. "Oh," we say, "the rest is a Simple Matter of Code." Because it should be simple, but it never is. We used to write our code on punch cards, and that was hard: mistakes were very difficult to spot, so we had to spend extra effort making sure every line was perfect. Then we had serial terminals: we could see all our code at once, search through it, organise it hierarchically and create things abstracted from raw machine code. First we had assemblers, one level up from machine code. Mnemonics freed us from remembering the machine code. Then we had compilers, which freed us from remembering the instructions. We had virtual machines, which let us step away from machine-specific details. And now we have advanced tools like Eclipse and Xcode that perform analysis on our code to help us write code faster and avoid common pitfalls. But writing code is still hard. Writing code is about understanding large, complex systems, and tools we have today simply don't go very far to help us with that. When I click "find all references" in Eclipse, I get a list of them at the bottom of the window. I click on one, and I'm torn away from what I was looking at, forced to context switch. Java architecture is usually several levels deep, so I have to switch and switch and switch until I find what I'm really looking for -- by which time I've forgotten where I came from. And I do that all day until I've understood a system. It's taxing mentally, and Eclipse doesn't do much that couldn't be done in 1985 with grep, except eat hundreds of megs of RAM. Writing code has barely changed since we were staring at amber on black. We have the theoretical groundwork for much more advanced tools, tools that actually work to help us comprehend and extend the complex systems we work with every day. So why is writing code still so hard?

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  • Html / Email / Distribution list problem from a noob

    - by Hezeus
    I need to create a feature for a website that will allow a user to enter their email in order to receive a free promotion (which will be emailed immediately) and be added to an announcement list. I haven't done any web programming and am wondering where I should start? Should I just create a database and everytime an email is entered, add the email to the database, then when I want to send out an announcement just write a script that will send an email to every address? Thanks!

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  • Is there a way to avoid debugger?

    - by Gabriel Šcerbák
    I don't like debugging in a debugger, because I think it is often below the abstraction layer of the programming language and it is often not reproducible. I favor usign unit tests when possible and I think they are a good way, but it is not always that easy to implement them. Do you know about any other alternative approaches to avoid the use of debugger?

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • Recommended Clang command line options

    - by frou
    The Manual for Clang seems to be work in progress, so could you help me formulate the definitive command line options for compiling ANSI-C (AKA C89, C90) with maximum strictness and relevant/helpful warnings? Clang is a compiler front end for the C, C++, and Objective-C programming languages. It uses the Low Level Virtual Machine (LLVM) as its back end. It is still under development. Its goal is to offer a replacement to the GNU Compiler Collection (GCC)

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