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  • Print Your Favorite Video Game Character in 3D

    - by Jason Fitzpatrick
    Beloved video game characters of yesterday are perfect candidates for 3D printing with their simple and block-based sprite shapes. Read on to learn more about the process and mathematics of turning 2D sprites into 3D models. Courtesy of Mikola Lysenko, a computer scientist and mechanical engineer, we’re treated to not just a tutorial on how to create a 3D shape from a 2D seed image, but the mathematics behind figuring out exactly what that 2D sprite should look like if stretched out into three dimensions. Hit up the link below for his tour of techniques including multiview stereo reconstruction and space carving (and why he went with one technique over the other)–the explanation of his process is just as interesting as the cool results it yields. Turning 8-Bit Sprites into Printable 3D Models [via Hack A Day] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • MAAS/Juju architecture and issues

    - by Massimo
    I recently deployed a MAAS/Juju environment based on a six nodes cluster, using Ubuntu 12.04 LTS, to run a "proof of concept". I could appreciate how interesting the architecture is, and I'd like to understand if I can really base my future business on this technology. Therefore I'd like to understand more about any involved limitations, constraints and necessities. In particular I'd like to understand: 1) how can MAAS be made reliable, i.e. deployed over two or more physical nodes able to fail-over ? 2) can the same physical cluster host multiple juju environments, under the assumption openstack/virtualization is not used ? 3) can the same physical node host different charms of the same juju environment, deployed in a standard, reliable way by juju ?

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  • Lenovo ThinkPad Edge E430 Battery Problem

    - by LEo
    On Ubuntu's Web Page, in the Certified hardware section, it is listed Lenovo. http://www.ubuntu.com/certification/ So I decided to buy a ThinkPad from Lenovo. Just one month after I bought the notebook, the battery got a problem and it does not charge anymore. Now Lenovo won't give me any support because I am using Ubuntu. Lenovo says they will give support only for Windows users because their tools runs on Windows. They refused to change my battery before running the Windows based test. What should I do?

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  • Sending email with exim and extrnal sender address

    - by Tronic
    hi. i have following problem: i want to send emails with an rails webapp. i set up an exim server and when looking into the logs, the sending works, but the emails aren't sent really. i had the same problem with another isp. the sender address is hosted on another mailserver, other isp. i think the problem is, that sending doesn't work because the sener address isn't hosted on the same server. do you have any advice on this? the logs (exim) tell me the following: 2011-01-01 14:38:06 1PZ1eo-0000Ga-38 <= <> R=1PZ1eo-0000GY-1p U=Debian-exim P=local S=1778 2011-01-01 14:38:08 1PZ1eo-0000Ga-38 => [email protected] R=dnslookup T=remote_smtp H=mx1.emailsrvr.com [98.129.184.131] X=TLS1.0:RSA_AES_256_CBC_SHA1:32 DN="C=US,O=mx1.emailsrvr.com,OU=GT21850092,OU=See www.geotrust.com/resources/cps (c)08,OU=Domain Control Validated - QuickSSL(R),CN=mx1.emailsrvr.com" 2011-01-01 14:38:08 1PZ1eo-0000Ga-38 Completed [email protected] is the external sender-address! thank you!

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  • cPanel SSL installation

    - by Joe
    I've tried transferring SSL issued by GoDaddy to Linux based server. The website was originally hosted in Windows. After the installation is completed, I got a message like this in cPanel: Certificate ID: *********** Domains: xxxxsomethingxxxxx.com Issuer: GoDaddy.com, Inc. Key Size: 2,048 bits Expiration: Feb 10, 2015 10:05:10 PM Does that look fine? Does the Issuer still remain as GoDaddy? Now how do I test to see if this is in fact working? After installing the SSL in the Linux server, do I now need to do something in GoDaddy or in the previous Windows server to indicate that the SSL has now been transferred to the new server?

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  • Pixel Collision - Detecting corners

    - by Milkboat
    How would I go about detecting the corners of a texture when I use pixel collision detection? I read about corner collision with rectangles, but I am unsure how to adapt it to my situation. Right now my map is tile based and I do rectangular collision until the player is intersecting with a blocked tile, then I switch to pixel collision. The effect I would like to achieve is when the player hits the corner of an object to push him around the side so he doesn't just hit the edge and stop. Any ideas?

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  • What good Social Networking Site solutions there are? [closed]

    - by ZetsubouWebmaster
    What good and free Social Networking Site solutions there are? I tried many options but most of them are either too complicated, too simple, or just do not work... I tried: Dolphin, DZOIC-Handshakes, elgg, Oxwall, SocialEngine, and some plugins for wp and other CMS. I don't need much, just: groups, chats, forums, profiles, PM, photos, pages, comments, search, statistics. Most of which included in pretty much every CMS out there, but not all.. So, what good solutions there are? Also I don't mind paying some money (I guess no more then $200), but I'd prefer if it was a free open source engine. Of course it should be PHP+MySQL based.

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  • Using OSX home directories from linux

    - by Steffen
    I'm running an OSX (Snow Leopard) Server with OpenDirectory, which is nothing else than a modified OpenLDAP with some Apple-specific schemas. However, I want to reuse this directory on some of my Linux (Debian Squeeze) boxes. It's no problem to authenticate against OSXs LDAP Server, this works fine already. What I struggle with is the way the home folders are specified in OSX. If I query the passwd config on one of my linux machines, the OSX imported entries are looking like this myaccount:x:1034:1026:Firstname Lastname:/Network/Servers/hostname.example.com/Volumes/MyShare/Users/myaccount:/bin/bash While those network home folders might be fine for OSX-Clients, I don't want those server based paths on my linux machines. I saw that there is an NFSHomeDirectory Attribute in the OSX User inspector, but if I change this the whole user home path gets changed. Since my users should be able to login on both systems, OSX and Linux, this is not what I want. Does anyone have an idea how I must configure OSX to make my linux machines use home folders like /net/myaccount and leave the configuration for OSX clients untouched?

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  • How should I design a wizard for generating requirements and documentation

    - by user1777663
    I'm currently working in an industry where extensive documentation is required, but the apps I'm writing are all pretty much cookie cutter at a high level. What I'd like to do is build an app that asks a series of questions regarding business rules and marketing requirements to generate a requirements spec. For example, there might be a question set that asks "Does the user need to enter their age?" and a follow-up question of "What is the minimum age requirement?" If the inputs are "yes" and "18", then this app will generate requirements that look something like this: "The registration form shall include an age selector" "The registration form shall throw an error if the selected age is less than 18" Later on down the line, I'd like to extend this to do additional things like generate test cases and even code, but the idea is the same: generate some output based on rules determined by answering a set of questions. Are there any patterns I could research to better design the architecture of such an application? Is this something that I should be modeling as a finite state machine?

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  • Automated Post-billing Service/Solution

    - by geoffreak
    I'm trying to find a solution or service that will allow for my company to automatically take a customer's credit card information via the web to keep on file and bill against based on how much they have used the services we provide. We need a service that will also handle the payment processing as well. Note that this is not recurring billing. The bill at the end of each month won't be the same. Presently, we are having to take a customer's credit card information over the phone and manually input it into Quickbooks, but this just doesn't work for scalability. We will still be manually invoicing the customers, but we need automated credit card acceptance and storage without the liabilities involved with storing it on our own server. Solutions that integrate with Wordpress would be a plus.

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  • mysql INNODB inserts very slow

    - by 133794m3r
    The database's schema is as follows. CREATE TABLE `items` ( `id` mediumint( 8 ) unsigned NOT NULL AUTO_INCREMENT , `name` varchar( 45 ) NOT NULL , `main_type` tinyint( 4 ) NOT NULL , `rarity` tinyint( 4 ) NOT NULL , `stack_size` smallint( 6 ) NOT NULL , `sub_type` tinyint( 4 ) NOT NULL , `cost` mediumint( 8 ) unsigned NOT NULL , `ilvl` smallint( 6 ) unsigned NOT NULL DEFAULT '0', `flavor_text` varchar( 250 ) NOT NULL , `rlvl` tinyint( 3 ) unsigned NOT NULL , `final` tinyint( 4 ) NOT NULL DEFAULT '0', PRIMARY KEY ( `id` ) ) ENGINE = InnoDB DEFAULT CHARSET = ascii; Now, doing an insert on this table takes 0.22 seconds. I don't know why it's taking so long to do a single row insert. Reads are really really fast something like 0.005 seconds. With using the example configuration from here dev mysql innodb it averages ~0.002 to ~0.005 seconds. Why it takes more than 100x more time to do a single insert makes no sense to me. My computer is as follows. OS:Debian Sid x86-x64, Mysql 5.1, RAM:4GB ddr2, cpu 2.0Ghz dual core, HDD 7200RPM 32MB cache 640GB. Why it's taking almost 100x as much time for a SELECT * FROM items; vs INSERT INTO items ...; will never make any sense to me. It's still a small table at only 70 rows, and took that long even when it had 0 rows.

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  • What are some client-side sitemap generators?

    - by BHare
    Most of the sitemap generators I've found all scan my internal files and base it on that. However using apache and htaccess I have many aliases for things for example: /brand/model/photos/ is empty directory wise, but on the web it relocates it to a zenphoto gallery using htaccess. http://www.xml-sitemaps.com/ does What I need, but I'd like to have more control over it and I need it to be dynamic and run weekly or daily. Allow for specific change frequencies based on the file/directory. I also want to be able to make a "pretty" sitemap html file. Counting the photo gallery I have around 300 links, without the photo gallery more like 100. I have MySQL, PHP 5.3 installed.

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  • Walking Through a Seaside Village Wallpaper

    - by Asian Angel
    Sea View [DesktopNexus] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • libsasl2 change paths

    - by mk_89
    I have been following the tutorial https://help.ubuntu.com/community/Postfix for installing Postfix on ubuntu. Im stuck at the Authenication section of the tutorial where you change paths to live in the false root, if you look at the link above I have a file (/etc/default/saslauthd) which is pretty much the same as the one from the tutorial. saslauthd # This needs to be uncommented before saslauthd will be run automatically START=yes PWDIR="/var/spool/postfix/var/run/saslauthd" PARAMS="-m ${PWDIR}" PIDFILE="${PWDIR}/saslauthd.pid" # You must specify the authentication mechanisms you wish to use. # This defaults to "pam" for PAM support, but may also include # "shadow" or "sasldb", like this: # MECHANISMS="pam shadow" MECHANISMS="pam" # Other options (default: -c) # See the saslauthd man page for information about these options. # # Example for postfix users: "-c -m /var/spool/postfix/var/run/saslauthd" # Note: See /usr/share/doc/sasl2-bin/README.Debian #OPTIONS="-c" #make sure you set the options here otherwise it ignores params above and will not work OPTIONS="-c -m /var/spool/postfix/var/run/saslauthd" When I run the following command in ubuntu dpkg-statoverride --force --update --add root sasl 755 /var/spool/postfix/var/run/saslauthd I get the following error dpkg-statoverride: warning: An override for '/var/spool/postfix/var/run/saslauthd' already exists, but --force specified so will be ignored. dpkg-statoverride: warning: --update given but /var/spool/postfix/var/run/saslauthd does not exist I don't why this is happening, I literally followed the tutorial step by step and have installed all the packages necessary, what could be the problem? do I have to manually create

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  • links for 2011-01-05

    - by Bob Rhubart
    A Role-Based Approach to Automated Provisioning and Personalized Portals Authors Rex Thexton (Managing Dir, PricewaterhouseCoopers), Nishidhdha Shah (Sr. Associate at PwC Consulting) and Harish Gaur (Dir. Product Management, Oracle Fusion Middleware) bring you the final article in the Fusion Middleware Patterns series. (tags: Oracle otn entarch enterprise2.0) 13 Jan 2011 - New York, NY - Coherence Special Interest Group - Oracle Coherence Knowledge Base The world's largest enterprise software company, Oracle is the only vendor to offer solutions for every tier of your business -- database, middleware, business intelligence, business applications, and collaboration. With Oracle, you get information that helps you measure results, improve business processes, and communicate a single truth to your constituents. (tags: ping.fm) Marc Kelderman: Exporting the SOA MDS Marc Kelderman show you how in this brief tutorial. (tags: oracle otn soa mds)

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  • Naming: objectAction or actionObject?

    - by DocSalvage
    The question, Stored procedure Naming conventions?, and Joel's excellent Making Wrong Code Look Wrong article come closest to addressing my question, but I'm looking for a more general set of criteria to use in deciding how to name modules containing code (classes, objects, methods, functions, widgets, or whatever). English (my only human language) is structured as action-object (i.e closeFile, openFile, saveFile) and since almost all computer languages are based on English, this is the most common convention. However, in trying to keep related code close together and still be able to find things, I've found object-action (i.e. fileClose, fileOpen, fileSave) to be very attractive. Quite a number of non-English human languages follow this structure as well. I doubt that one form is universally superior, but when should each be used in the pursuit of helping to make sure bad code looks bad?

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  • File system implementation in MongoDB with GridFS

    - by Ralph
    I am working on two projects that will both implement a Webdav server backed by a MongoDB GridFS. In each case, there is the potential for the system to store tens of millions of files spread across thousands of hierarchical directories. I can come up with two different ways of storing the directory structure: As a "true" hierarchical file system, with directories containing the IDs (_id) of subdirectories and regular files. The paths will be separated by slashes (/) as in a POSIX-compliant file system. The path /a/b/c will be represented as a directory a containing a directory b containing a file c. As a flat file system, where file names include the slashes. The path /a/b/c will be stored as a single file with the name /a/b/c What are the advantages and disadvantages of each, with respect to a "real" folder-based file system?

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  • Live CD boot/installation problem, blank screen - 12.04

    - by traubi
    I'm trying to install ubuntu-12.04-desktop-amd64 from my usb stick. When booting from usb I instantly get a blank screen (with a grey box at the left bottom) I checked the live system with my laptop.works well except it also starts of with a black screen and a grey box at the bottom. I figure the Problem is my geforce gtx 570 since older versions of Ubuntu where only able to boot with xforcevesa and nomodeset. Unfortunately I can't change the boot parameters. I tried the alternate version for a text based install, but it has the same problem. If I press Esc in the alternate I get a message box with two buttons but no text. I would be happy for any advice on this matter

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  • How to properly add texture to multi-fixture/shape b2Body

    - by Blazej Wdowikowski
    Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But I wonder what when I want make more complex body with texture? Simple just add n b2FixtureDef to the same body. OK but what about texture? If I will take code from that tutorial it only fill last fixture. Probably it does not takes every b2Vec2 point. I was right, it did not. So quick refactor and from that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int vertexCount = shape->GetVertexCount(); NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; for(int i = 0; i < vertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width, _centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I came up with that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { int vertexCount = 0; //gather total number of b2Vect2 points b2Fixture *currentFixture = body->GetFixtureList(); while (currentFixture) { //new b2PolygonShape *shape = (b2PolygonShape*)currentFixture->GetShape(); vertexCount += shape->GetVertexCount(); currentFixture = currentFixture->GetNext(); } NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); while (originalFixture) { //new NSLog((NSString*)@"-"); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int currentVertexCount = shape->GetVertexCount(); for(int i = 0; i < currentVertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } originalFixture = originalFixture->GetNext(); } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width,_centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I was working for simple two fixtures body like b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = position; bodyDef.angle = rotation; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef fixtureDef; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; fixtureDef.filter.categoryBits = 0x0001; fixtureDef.filter.maskBits = 0x0001; b2Vec2 vertices[] = { b2Vec2(0.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(0.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(50.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(60.0/PTM_RATIO,60.0/PTM_RATIO) }; b2PolygonShape shape; shape.Set(vertices, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); b2Vec2 vertices2[] = { b2Vec2(20.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(20.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(70.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(80.0/PTM_RATIO,60.0/PTM_RATIO) }; shape.Set(vertices2, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); But if I try put secondary shape upper than first it starting wierd, texture goes crazy. For example not mention about more complex shapes. What's more if shapes have one common point texture will not render for them at all [For that I use Physics Edytor like in tutorial part1] BTW. I use PolygonSprite and in method createWithWorld... another shapes. Uff.. Question So my question is, why texture coords are in such a mess up? It's my modify method or just wrong approach? Maybe I should remove duplicated from points array?

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  • Which of these algorithms is best for my goal?

    - by JonathonG
    I have created a program that restricts the mouse to a certain region based on a black/white bitmap. The program is 100% functional as-is, but uses an inaccurate, albeit fast, algorithm for repositioning the mouse when it strays outside the area. Currently, when the mouse moves outside the area, basically what happens is this: A line is drawn between a pre-defined static point inside the region and the mouse's new position. The point where that line intersects the edge of the allowed area is found. The mouse is moved to that point. This works, but only works perfectly for a perfect circle with the pre-defined point set in the exact center. Unfortunately, this will never be the case. The application will be used with a variety of rectangles and irregular, amorphous shapes. On such shapes, the point where the line drawn intersects the edge will usually not be the closest point on the shape to the mouse. I need to create a new algorithm that finds the closest point to the mouse's new position on the edge of the allowed area. I have several ideas about this, but I am not sure of their validity, in that they may have far too much overhead. While I am not asking for code, it might help to know that I am using Objective C / Cocoa, developing for OS X, as I feel the language being used might affect the efficiency of potential methods. My ideas are: Using a bit of trigonometry to project lines would work, but that would require some kind of intense algorithm to test every point on every line until it found the edge of the region... That seems too resource intensive since there could be something like 200 lines that would have each have to have as many as 200 pixels checked for black/white.... Using something like an A* pathing algorithm to find the shortest path to a black pixel; however, A* seems resource intensive, even though I could probably restrict it to only checking roughly in one direction. It also seems like it will take more time and effort than I have available to spend on this small portion of the much larger project I am working on, correct me if I am wrong and it would not be a significant amount of code (100 lines or around there). Mapping the border of the region before the application begins running the event tap loop. I think I could accomplish this by using my current line-based algorithm to find an edge point and then initiating an algorithm that checks all 8 pixels around that pixel, finds the next border pixel in one direction, and continues to do this until it comes back to the starting pixel. I could then store that data in an array to be used for the entire duration of the program, and have the mouse re-positioning method check the array for the closest pixel on the border to the mouse target position. That last method would presumably execute it's initial border mapping fairly quickly. (It would only have to map between 2,000 and 8,000 pixels, which means 8,000 to 64,000 checked, and I could even permanently store the data to make launching faster.) However, I am uncertain as to how much overhead it would take to scan through that array for the shortest distance for every single mouse move event... I suppose there could be a shortcut to restrict the number of elements in the array that will be checked to a variable number starting with the intersecting point on the line (from my original algorithm), and raise/lower that number to experiment with the overhead/accuracy tradeoff. Please let me know if I am over thinking this and there is an easier way that will work just fine, or which of these methods would be able to execute something like 30 times per second to keep mouse movement smooth, or if you have a better/faster method. I've posted relevant parts of my code below for reference, and included an example of what the area might look like. (I check for color value against a loaded bitmap that is black/white.) // // This part of my code runs every single time the mouse moves. // CGPoint point = CGEventGetLocation(event); float tX = point.x; float tY = point.y; if( is_in_area(tX,tY, mouse_mask)){ // target is inside O.K. area, do nothing }else{ CGPoint target; //point inside restricted region: float iX = 600; // inside x float iY = 500; // inside y // delta to midpoint between iX,iY and tX,tY float dX; float dY; float accuracy = .5; //accuracy to loop until reached do { dX = (tX-iX)/2; dY = (tY-iY)/2; if(is_in_area((tX-dX),(tY-dY),mouse_mask)){ iX += dX; iY += dY; } else { tX -= dX; tY -= dY; } } while (abs(dX)>accuracy || abs(dY)>accuracy); target = CGPointMake(roundf(tX), roundf(tY)); CGDisplayMoveCursorToPoint(CGMainDisplayID(),target); } Here is "is_in_area(int x, int y)" : bool is_in_area(NSInteger x, NSInteger y, NSBitmapImageRep *mouse_mask){ NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSUInteger pixel[4]; [mouse_mask getPixel:pixel atX:x y:y]; if(pixel[0]!= 0){ [pool release]; return false; } [pool release]; return true; }

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  • Something about traveling in china?

    - by user79989
    Well, i am Chinese ,i am in China, if you want to go to trvalling to China , you must must go to Beijing and the city of Xi' an , because of if you go to China you have to go to Beijing , eveyone in China wants to go to Beijing to play at Tian an men Place .The back of the square is the home of the ancient Chinese emperors , and you must know about Chinese Chang Cheng ,you can also see it in Beijing , and don't need to talk too much ,you must know Beijing , and there also has many modern culutures ,such like 798 arts center , and the SANLITUN village , and many many many foregner love to go to NAN LUO GU XIANG. ChinaTour.com is a reliable China Travel Agency based in USA, which has specialized in inbound China travel for decades. We provide a spectrum of private China tours, China group tours, customized China tours, China hotel booking and China-USA air ticket booking service for individuals, groups, families, students etc.

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  • Mail Scanning System

    - by Mr D
    In the same way gmail can generate ads based on email content, I am looking for a way to develop a system which can: Allow users to connect their email address to our site It then would continously monitor all incomming emails From the incomming emails there would be a critera(e.g. a certain address or subject) if any of the emails matched the critea it would would be saved to a database Then once a new email had been found the users would receive an email notification will tells them to log back into the site to see it. My questions are: Would this be possible? What would be a good language to use(generally I like php, python and java) Are there any frameworks which would help do this? How would I connect the users email account to allow access to their emails(do I need a mail server?) Any advice? Thank you! If you need more information please let me know.

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  • Multi option step-by-step walkthrough? [closed]

    - by James Simpson
    I'm looking for a service ideally (but script maybe) that would allow me to create a step-by-step walkthrough, customised by options users choose in earlier steps. It is difficult to describe and if there is a better description I could Google for, please let me know! Basically, I want to start with a few options for a user to click on and then change what comes next based on that click and be able to do this through a whole walk through (explaining how to set a service up). As mentioned earlier, if it was a SAAS I could use (in the vein of desk.com) that would be perfect. Thank you and please ask questions if I've described it poorly!

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  • Google I/O 2010 - Testing techniques for Google App Engine

    Google I/O 2010 - Testing techniques for Google App Engine Google I/O 2010 - Testing techniques for Google App Engine App Engine 201 Max Ross We typically write tests assuming that our development stack closely resembles our production stack. What if our target environment only lives in the cloud? We will highlight the key differences between typical testing techniques and Google App Engine testing techniques. We will also present concrete strategies for testing against local and cloud-based implementations of App Engine services. Finally, we will explain how to use App Engine as a highly parallel test harness that runs existing test suites without modification. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 6 1 ratings Time: 54:29 More in Science & Technology

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  • Alternatives to NSMutableArray for storing 2D grid - iOS Cocos2d

    - by SundayMonday
    I'm creating a grid-based iOS game using Cocos2d. Currently the grid is stored in an NSMutableArray that contains other NSMutableArrays (the latter are rows in the grid). This works ok and performance so far is pretty good. However the syntax feels bulky and the indexing isn't very elegant (using CGPoints, would prefer integer indices). I'm looking for an alternative. What are some alternatives data structures for 2D arrays in this situation? In my game it's very common to add and remove rows from the bottom of the grid. So the grid might start off 10x10, grow to 17x10, shrink to 8x10 and then finally end with 2x10. Note the column count is constant. I've consider using a vector<vector<Object*>>. Also I'm vaguely aware of some type of "fast array" or similar offered by Cocos2d. I'd just like to learn about best practices from other developers!

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