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  • Changing <object> height and width works in Chrome but not Firefox or IE. Why?

    - by Michael Hopkins
    I am making a site with two Youtube videos. These videos use the raw embed code from Youtube. The site's design doesn't work with any of the default Youtube sizes, so I am writing code to automatically resize the video. Here is my code. There will never be more than these two tags on the page, otherwise I'd do a better job selecting the videos. <script language='JavaScript' type='text/javascript'> var x=document.getElementsByTagName('object'); x.[0].width='350'; x.[0].height='350'; x.[1].width='350'; x.[1].height='350'; </script> For reference, here's a sample default Youtube embed that the code might alter: <object width="480" height="385"> <param name="movie" value="http://www.youtube-nocookie.com/v/zSgiXGELjbc&hl=en_US&fs=1&rel=0"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube-nocookie.com/v/zSgiXGELjbc&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed> </object> In Chrome, the video players sit perfectly in a 350x350 box. In IE and FF (latest versions), the videos are the unchanged, normal size. I cannot find anything in Google that explans why this won't work. I have tried using setattribute, for loops, adjusting both and , single-quotes and double-quotes, etc. Any ideas what is going wrong?

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  • Idiomatic PHP web page creation

    - by GreenMatt
    My PHP experience is rather limited. I've just inherited some stuff that looks odd to me, and I'd like to know if this is a standard way to do things. The page which shows up in the browser location (e.g. www.example.com/example_page) has something like: <? $title = "Page Title"; $meta = "Some metadata"; require("pageheader.inc"); ?> <!-- Content --> Then pageheader.inc has stuff like: <? @$title = ($title) ? $title : ""; @$meta = ($meta) ? $meta : ""; ?> <html> <head> <title><?=$title?></title </head> <!-- and so forth --> Maybe others find this style useful, but it confuses me. I suppose this could be a step toward a rudimentary content management system, but the way it works here I'd think it adds to the processing the server has to do without reducing the load on the web developer enough to make it worth the effort. So, is this a normal way to create pages with PHP? Or should I pull all this in favor of a better approach? Also, I know that "<?" (vs. "<?php" ) is undesirable; I'm just reproducing what is in the code.

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  • jQuery - Creating a dynamic content loader using $.get()

    - by Kenny Bones
    Hello everybody! (hello dr.Nick) :) So I posted a question yesterday about a content loader plugin for jQuery I thought I'd use, but didn't get it to work. http://stackoverflow.com/questions/2469291/jquery-could-use-a-little-help-with-a-content-loader Although it works now, I see some disadvantages to it. It requires heaploads of files where the content is in. Since the code essentially picks up the url in the href link and searches that file for a div called #content What I would really like to do is to collect all of these files into a single file and give each div/container it's unique ID and just pick up the content from those. So i won't need so many separate files laying around. Nick Craver thought I should use $.get()instead since it's got a descent callback. But I'm not that strong in js at all.. And I don't even know what this means. I'm basically used to Visual Basic and passing of arguments, storing in txt files etc. Which is really not suitable for this purpose. So what's the "normal" way of doing things like this? I'm pretty sure I'm not the only one who's thought of this right? I basically want to get content from a single php file that contains alot of divs with unique IDs. And without much hassle, fade out the existing content in my main page, pick up the contents from the other file and fade it into my main page.

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  • Dealing with rapid tapping on Buttons

    - by Eric Burke
    I have a Button with an OnClickListener. For illustrative purposes, consider a button that shows a modal dialog: public class SomeActivity ... { protected void onCreate(Bundle state) { super.onCreate(state); findViewById(R.id.ok_button).setOnClickListener( new View.OnClickListener() { public void onClick(View v) { // This should block input new AlertDialog.Builder(SomeActivity.this) .setCancelable(true) .show(); } }); } Under normal usage, the alert dialog appears and blocks further input. Users must dismiss the dialog before they can tap the button again. But sometimes the button's OnClickListener is called twice before the dialog appears. You can duplicate this fairly easily by tapping really fast on the button. I generally have to try several times before it happens, but sooner or later I'll trigger multiple onClick(...) calls before the dialog blocks input. I see this behavior in Android 2.1 on the Motorola Droid phone. We've received 4 crash reports in the Market, indicating this occasionally happens to people. Depending on what our OnClickListeners do, this causes all sorts of havoc. How can we guarantee that blocking dialogs actually block input after the first tap?

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  • Fun with casting and inheritance

    - by Vaccano
    NOTE: This question is written in a C# like pseudo code, but I am really going to ask which languages have a solution. Please don't get hung up on syntax. Say I have two classes: class AngleLabel: CustomLabel { public bool Bold; // code to allow the label to be on an angle } class Label: CustomLabel { public bool Bold; // Code for a normal label // Maybe has code not in an AngleLabel (align for example). } They both decend from this class: class CustomLabel: Control { protected bool Bold; } The bold field is exposed as public in the descended classes. No interfaces are available on the classes. Now, I have a method that I want to beable to pass in a CustomLabel and set the Bold property. Can this be done without having to 1) find out what the real class of the object is and 2) cast to that object and then 3) make seperate code for each variable of each label type to set bold. Kind of like this: public void SetBold(customLabel: CustomLabel) { AngleLabel angleLabel; NormalLabel normalLabel; if (angleLabel is AngleLabel ) { angleLabel= customLabel as AngleLabel angleLabel.Bold = true; } if (label is Label) { normalLabel = customLabel as Label normalLabel .Bold = true; } } It would be nice to maybe make one cast and and then set bold on one variable. What I was musing about was to make a fourth class that just exposes the bold variable and cast my custom label to that class. Would that work? If so, which languages would it work for? (This example is drawn from an old version of Delphi (Delphi 5)). I don't know if it would work for that language, (I still need to try it out) but I am curious if it would work for C++, C# or Java. If not, any ideas on what would work? (Remember no interfaces are provided and I can not modify the classes.) Any one have a guess?

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  • Sql Compact and __sysobjects

    - by Scott Wisniewski
    I have some SQL Compact queries that create tables inside of transaction. This is mainly because I need to simulate temporary tables, which SQL Compact does not support. I do this by creating a real table, and then dropping it at the end of the transaction. This mostly works. Sometimes, however, when creating the tables Sql Compact will try to acquire PAGE level locks on the __sysobjects table. If there are several concurrent queries running that create "temp" tables, the attempt to acquire a page lock can result in a dead lock followed by a SqlLockTimeout exception. For normal tables I could fix this using a "with (rowlock)" hint. However, because I'm not writing the query to insert into __sysobjets (SQL server does that in response to "create table") I can't do this. Does anyone know of a way I could get around this? I've thought about pulling the table creation out of the transaction, but that opens up the possibility of phantom temporary tables that I'd then need to clean up regularly. Ideally I'd like to avoid that if possible.

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  • Perl: How do I capture Chinese input via SCIM with STDIN?

    - by KCArpe
    Hi, I use SCIM on Linux for Chinese and Japanese language input. Unfortunately, when I try to capture input using Perl's STDIN, the input is crazy. As roman characters are typed, SCIM tries to guess the correct final characters. ^H (backspace) codes are used to delete previously suggested chars on the command line. (As you type, SCIM tries to guess final Asian chars and displays them.) However, these backspace chars are shown literally as ^H and not interpreted correctly. Example one-liner: perl -e 'print "Chinese: "; my $s = <STDIN>; print $s' When I enable SCIM Chinese or Japanese language input, as I type, e.g., nihao = ??, here is the result: ?^H?^H?^H?^H?^H??^H^H??^H^H??^H^H??^H^H??^H^H??^H^H??^H^H??^H^H??^H^H?? At the very end of this string, you can see "??" (nihao/hello). At a normal bash prompt, if I type nihao (with Chinese enabled), the results is perfect. This has something to do with interpretation of backspace chars (or control chars) during Perl's STDIN. The same thing happens when using command 'read' in Bash. Witness: read -p 'Chinese: ' s && echo $s Cheers, Kevin

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  • PHP strtotime without leap-years

    - by Christian Sciberras
    With regards to this thread, I've developed a partial solution: function strtosecs($time,$now=null){ static $LEAPDIFF=86400; $time=strtotime($time,$now); return $time-((date('Y',$time)-1968)/4*$LEAPDIFF); } The function is supposed to get the number of seconds given a string without checking leap-years. It does this calculating the number of leap-years 1970 [(year-1986)/4], multiplying it by the difference in seconds between a leap-year and a normal year (which in the end, it's just the number of seconds in a day). Finally, I simply remove all those excess leap-year seconds from the calculated time. Here's some examples of the inputs/outputs: // test code echo strtosecs('+20 years',0).'=>'.(strtosecs('+20 years',0)/31536000); echo strtosecs('+1 years',0).'=>'.(strtosecs('+1 years',0)/31536000); // test output 630676800 => 19.998630136986 31471200 => 0.99794520547945 You will probably ask why am I doing a division on the output? It's to test it out; 31536000 is the number of seconds in a year, so that 19.99... should be 20 and 0.99... should be a 1. Sure, I could round it all and get "correct" answer, but I'm worried about the inaccuracies.

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  • How to copy files without slowing down my app?

    - by Kevin Gebhardt
    I have a bunch of little files in my assets which need to be copied to the SD-card on the first start of my App. The copy code i got from here placed in an IntentService works like a charm. However, when I start to copy many litte files, the whole app gets increddible slow (I'm not really sure why by the way), which is a really bad experience for the user on first start. As I realised other apps running normal in that time, I tried to start a child process for the service, which didn't work, as I can't acess my assets from another process as far as I understood. Has anybody out there an idea how a) to copy the files without blocking my app b) to get through to my assets from a private process (process=":myOtherProcess" in Manifest) or c) solve the problem in a complete different way Edit: To make this clearer: The copying allready takes place in a seperate thread (started automaticaly by IntentService). The problem is not to separate the task of copying but that the copying in a dedicated thread somehow affects the rest of the app (e.g. blocking to many app-specific resources?) but not other apps (so it's not blocking the whole CPU or someting) Edit2: Problem solved, it turns out, there wasn't really a problem. See my answer below.

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  • NullPointerException on Activity Testing Tutorial

    - by Bendik
    Hello, I am currently trying the activity testing tutorial (Found here), and have a problem. It seems that whenever I try to call something inside the UIThread, I get a java.lang.NullPointerException. public void testSpinnerUI() { mActivity.runOnUiThread( new Runnable() { public void run() { mSpinner.requestFocus(); } }); } This gives me: Incomplete: java.lang.NullPointerException and nothing else. I have tried this on two different samples now, with the same result. I tried with a try/catch clause around the mSpinner.requestFocus() call, and it seems that mSpinner is null inside the thread. I have set it properly up with the setUp() function found in the same sample, and a quick assertNotNull( mSpinner ) shows me that mSpinner is in fact not null after the setUp() function. What can be the cause of this? EDIT; ok, some more testing has been done. It seems that the application that is being tested resets between each test. This essentially makes me have to reinstantiate all variables between each test. Is this normal?

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  • Is this 2D array initialization a bad idea?

    - by Brendan Long
    I have something I need a 2D array for, but for better cache performance, I'd rather have it actually be a normal array. Here's the idea I had but I don't know if it's a terrible idea: const int XWIDTH = 10, YWIDTH = 10; int main(){ int * tempInts = new int[XWIDTH * YWIDTH]; int ** ints = new int*[XWIDTH]; for(int i=0; i<XWIDTH; i++){ ints[i] = &tempInts[i*YWIDTH]; } // do things with ints delete[] ints[0]; delete[] ints; return 0; } So the idea is that instead of newing a bunch of arrays (and having them placed in different places in memory), I just point to an array I made all at once. The reason for the delete[] (int*) ints; is because I'm actually doing this in a class and it would save [trivial amounts of] memory to not save the original pointer. Just wondering if there's any reasons this is a horrible idea. Or if there's an easier/better way. The goal is to be able to access the array as ints[x][y] rather than ints[x*YWIDTH+y].

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  • How do you use stl's functions like for_each?

    - by thomas-gies
    I started using stl containers because they came in very handy when I needed functionality of a list, set and map and had nothing else available in my programming environment. I did not care much about the ideas behind it. STL documentations were only interesting up to the point where it came to functions, etc. Then I skipped reading and just used the containers. But yesterday, still being relaxed from my holidays, I just gave it a try and wanted to go a bit more the stl way. So I used the transform function (can I have a little bit of applause for me, thank you). From an academic point of view it really looked interesting and it worked. But the thing that boroughs me is that if you intensify the use of those functions, you need 10ks of helper classes for mostly everything you want to do in your code. The hole logic of the program is sliced in tiny pieces. This slicing is not the result of god coding habits. It's just a technical need. Something, that makes my life probably harder not easier. And I learned the hard way, that you should always choose the simplest approach that solves the problem at hand. And I can't see what, for example, the for_each function is doing for me that justifies the use of a helper class over several simple lines of code that sit inside a normal loop so that everybody can see what is going on. I would like to know, what you are thinking about my concerns? Did you see it like I do when you started working this way and have changed your mind when you got used to it? Are there benefits that I overlooked? Or do you just ignore this stuff as I did (and will go an doing it, probably). Thanks. PS: I know that there is a real for_each loop in boost. But I ignore it here since it is just a convenient way for my usual loops with iterators I guess.

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  • Terminal-based snake game: input thread manipulates output

    - by enlightened
    I'm writing a snake game for the terminal, i.e. output via print. The following works just fine: while status[snake_monad] do print to_string draw canvas, compose_all([ frame, specs, snake_to_hash(snake[snake_monad]) ]) turn! snake_monad, get_dir move! snake_monad, specs sleep 0.25 end But I don't want the turn!ing to block, of course. So I put it into a new Thread and let it loop: Thread.new do loop do turn! snake_monad, get_dir end end while status[snake_monad] do ... # no turn! here ... end Which also works logically (the snake is turning), but the output is somehow interspersed with newlines. As soon as I kill the input thread (^C) it looks normal again. So why and how does the thread have any effect on my output? And how do I work around this issue? (I don't know much about threads, even less about them in ruby. Input and output concurrently on the same terminal make the matter worse, I guess...) Also (not really important): Wanting my program as pure as possible, would it be somewhat easily possible to get the input non-blockingly while passing everything around? Thank you!

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  • ASP.NET Web Optimization - confusion about loading order

    - by Ciel
    Using the ASP.NET Web Optimization Framework, I am attempting to load some javascript files up. It works fine, except I am running into a peculiar situation with either the loading order, the loading speed, or its execution. I cannot figure out which. Basically, I am using ace code editor for javascript, and I also want to include its autocompletion package. This requires two files. /ace.js /ext-language_tools.js This isn't an issue, if I load both of these files the normal way (with <script> tags) it works fine. But when I try to use the web optimization bundles, it seems as if something goes wrong. Trying this out... bundles.Add(new ScriptBundle("~/bundles/js") { .Include("~/js/ace.js") .Include("~/js/ext-language_tools.js") }); and then in the view .. @Scripts.Render("~/bundles/js") I get the error ace is not defined This means that the ace.js file hasn't run, or hasn't loaded. Because if I break it apart into two bundles, it starts working. bundles.Add(new ScriptBundle("~/bundles/js") { .Include("~/js/ace.js") }); bundles.Add(new ScriptBundle("~/bundles/js/language_tools") { .Include("~/js/ext-language_tools.js") }); Can anyone explain why this would behave in this fashion?

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  • Howcome some C++ functions with unspecified linkage build with C linkage?

    - by christoffer
    This is something that makes me fairly perplexed. I have a C++ file that implements a set of functions, and a header file that defines prototypes for them. When building with Visual Studio or MingW-gcc, I get linking errors on two of the functions, and adding an 'extern "C"' qualifier resolved the error. How is this possible? Header file, "some_header.h": // Definition of struct DEMO_GLOBAL_DATA omitted DWORD WINAPI ThreadFunction(LPVOID lpData); void WriteLogString(void *pUserData, const char *pString, unsigned long nStringLen); void CheckValid(DEMO_GLOBAL_DATA *pData); int HandleStart(DEMO_GLOBAL_DATA * pDAta, TCHAR * pLogFileName); void HandleEnd(DEMO_GLOBAL_DATA *pData); C++ file, "some_implementation.cpp" #include "some_header.h" DWORD WINAPI ThreadFunction(LPVOID lpData) { /* omitted */ } void WriteLogString(void *pUserData, const char *pString, unsigned long nStringLen) { /* omitted */ } void CheckValid(DEMO_GLOBAL_DATA *pData) { /* omitted */ } int HandleStart(DEMO_GLOBAL_DATA * pDAta, TCHAR * pLogFileName) { /* omitted */ } void HandleEnd(DEMO_GLOBAL_DATA *pData) { /* omitted */ } The implementations compile without warnings, but when linking with the UI code that calls these, I get a normal error LNK2001: unresolved external symbol "int __cdecl HandleStart(struct _DEMO_GLOBAL_DATA *, wchar_t *) error LNK2001: unresolved external symbol "void __cdecl CheckValid(struct _DEMO_MAIN_GLOBAL_DATA * What really confuses me, now, is that only these two functions (HandleStart and CheckValid) seems to be built with C linkage. Explicitly adding "extern 'C'" declarations for only these two resolved the linking error, and the application builds and runs. Adding "extern 'C'" on some other function, such as HandleEnd, introduces a new linking error, so that one is obviously compiled correctly. The implementation file is never modified in any of this, only the prototypes.

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  • Program freezing when syncing a ldap database (100+ entries added)

    - by djerry
    Hey guys, I'm updating a ldap database. I need to add a list of users to the db. I've written a simple foreach loop. There are about 180 users i need to add, but at the 128th user, the program freezes. I know ldap is really used for querying (fast), and that adding and modifying entries will not go as smooth as a search query, but is it normal that the program freezes while doing this? I'll post some code just in case. public static void SyncLDAPWithMySql(Novell.Directory.Ldap.LdapConnection _conn) { List<User> users = GetUsers(); int iteller = 0; foreach (User user in users) { if (!UserAlreadyInLdap(user, _conn)) { TelUser teluser = new TelUser(); teluser.Telephone = user.E164; teluser.Uid = user.E164; teluser.Company = "/"; teluser.Dn = ""; teluser.Name = "/"; teluser.DisplayName = "/"; teluser.FirstName = "/"; TelephoneDA.InsertUser(_conn, teluser ); } Console.WriteLine(iteller + " : " + user.E164); iteller++; } } private static bool UserAlreadyInLdap(User user, Novell.Directory.Ldap.LdapConnection _conn) { List<TelUser> users = TelephoneDA.GetAllEntries(_conn); foreach (TelUser teluser in users) { if (teluser.Telephone.Equals(user.E164)) return true; } return false; } public static int InsertUser(LdapConnection conn, TelUser user) { int iResponse = IsTelNumberUnique(conn, user.Dn, user.Telephone); if (iResponse == 0) { LdapAttributeSet attrSet = MakeAttSet(user); string dnForPhonebook = configurationManager.AppSettings.Get("phonebookDn"); LdapEntry ent = new LdapEntry("uid=" + user.Uid + "," + dnforPhonebook, attrSet); try { conn.Add(ent); } catch (Exception ex) { Console.WriteLine(ex.Message); } } return iResponse; } Am i adding too many entries at a time??? Thanks in advance.

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  • App is fast on 3GS but slow on 3G

    - by Anthony Chan
    Hi all, I'm new to computer coding and have just finished coding an app and tested it on both 3G and 3GS. On 3GS, it worked as normal as on the simulator. However, when I tried to run it on 3G, the app becomes extremely slow. I'm not sure what's the reason and I hope someone could shed some light on me. Generally, my app has a couple of view controller classes, with one of them being the title page, one being the main page, one is setting, etc. I used a dissolve to transition from the title page to the main page. But even this simple transition shows un-smooth performance on a 3G! My other part of the app involves zooming in to some images by scaling up the images, switching images by push or dissolve upon receiving touch events, saving photos into photo library and storing and retrieving some photos in a folder and some data in a SQlite database, each showing un-smooth actions. Compared with some heavy graphic or heavy maths app, I think mine is pretty simple. I totally have no clue why the app would behave so slow and un-smooth that it is barely useful on a 3G. Any help/ direction would be much appreciated. Thanks for helping out.

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  • how to update a table in c# using oledb parameters?

    - by sameer
    I am having a table which has three fields, namely LM_code,M_Name,Desc. LC_code is a autogenerated string Id, keeping this i am updating M_Name and Desc. I used normal update command, the value is passing in runtime but the fields are not getting updated. I hope using oledb parameters the fileds can be updated. Any help will be appreciated... Here is my code. public void Modify() { String query = "Update Master_Accounts set (M_Name='" + M_Name + "',Desc='" + Desc + "') where LM_code='" + LM_code + "'"; DataManager.RunExecuteNonQuery(ConnectionString.Constr, query); } In DataManager Class i am executing the query string. public static void RunExecuteNonQuery(string Constr, string query) { OleDbConnection myConnection = new OleDbConnection(Constr); try { myConnection.Open(); OleDbCommand myCommand = new OleDbCommand(query, myConnection); myCommand.ExecuteNonQuery(); } catch (Exception ex) { string Message = ex.Message; throw ex; } finally { if (myConnection.State == ConnectionState.Open) myConnection.Close(); } } private void toolstModify_Click_1(object sender, EventArgs e) { txtamcode.Enabled = true; jewellery.LM_code = txtamcode.Text; jewellery.M_Name = txtaccname.Text; jewellery.Desc = txtdesc.Text; jewellery.Modify(); MessageBox.Show("Data Updated Succesfully"); }

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  • image display in block <a> - CSS

    - by blasteralfred
    I have a page like below; <style type="text/css"> #div1 { height: 100px; background-color: #CCCCCC; } #div2 { display: inline; height: 48px; margin: 0; padding: 0; position: relative; white-space: nowrap; } #div2 a { display: block; background-color: #FF9900; height: 51px; width: 150px; padding-right: 50px; text-decoration: none; word-wrap: break-word; white-space: normal; } #div2 img { border:0; float: right; } </style> <div id="div1"> <div id="div2"> <a href="">text1 text2 text3 text4 text5 text6 text7 text8<img src="image.jpg"></a> </div> </div> What I am getting is something like this; and I want this; Here is the fiddle. Thanks in advance...:)

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  • Logback: Logging with two loggers

    - by gammay
    I would like to use slf4j+logback for two purposes in my application - log and audit. For logging, I log the normal way: static final Logger logger = LoggerFactory.getLogger(Main.class); logger.debug("-> main()"); For Audit, I create a special named logger and log to it: static final Logger logger = LoggerFactory.getLogger("AUDIT_LOGGER"); Object[] params = { new Integer(1) /* TenantID */, new Integer(10) /* UserID */, msg}; logger.info("{}|{}|{}", params); logback configuration: <logger name="AUDIT_LOGGER" level="info"> <appender name="STDOUT" class="ch.qos.logback.core.ConsoleAppender"> <encoder> <pattern>%d{HH:mm:ss.SSS}|%msg%n </pattern> </encoder> </appender> </logger> <root level="all"> <appender name="STDOUT" class="ch.qos.logback.core.ConsoleAppender"> <encoder> <pattern>%d{HH:mm:ss.SSS} [%thread] %-5level %logger{36} - %msg%n </pattern> </encoder> </appender> </root> Problem: Messages logged through audit logger appear twice - once under the AUDIT_LOGGER and once under the root logger. 14:41:57.975 [main] DEBUG com.gammay.example.Main - - main() 14:41:57.978|1|10|welcome to main 14:41:57.978 [main] INFO AUDIT_LOGGER - 1|10|welcome to main How can I make sure audit messages appear only once under the audit logger?

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  • How to handle Win+Shift+LEft/Right on Win7 with custom WM_GETMINMAXINFO logic?

    - by Steven Robbins
    I have a custom windows implementation in a WPF app that hooks WM_GETMINMAXINFO as follows: private void MaximiseWithTaskbar(System.IntPtr hwnd, System.IntPtr lParam) { MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO)); System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); if (monitor != System.IntPtr.Zero) { MONITORINFO monitorInfo = new MONITORINFO(); GetMonitorInfo(monitor, monitorInfo); RECT rcWorkArea = monitorInfo.rcWork; RECT rcMonitorArea = monitorInfo.rcMonitor; mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left); mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top); mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left); mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top); mmi.ptMinTrackSize.x = Convert.ToInt16(this.MinWidth * (desktopDpiX / 96)); mmi.ptMinTrackSize.y = Convert.ToInt16(this.MinHeight * (desktopDpiY / 96)); } Marshal.StructureToPtr(mmi, lParam, true); } It all works a treat and it allows me to have a borderless window maximized without having it sit on to of the task bar, which is great, but it really doesn't like being moved between monitors with the new Win7 keyboard shortcuts. Whenever the app is moved with Win+Shift+Left/Right the WM_GETMINMAXINFO message is received, as I'd expect, but MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) returns the monitor the application has just been moved FROM, rather than the monitor it is moving TO, so if the monitors are of differing resolutions the window end up the wrong size. I'm not sure if there's something else I can call, other then MonitorFromWindow, or whether there's a "moving monitors" message I can hook prior to WM_GETMINMAXINFO. I'm assuming there is a way to do it because "normal" windows work just fine.

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  • Windows Server 2008 R2 File Permissions

    - by Fly_Trap
    I’m having some problems understanding some particular file permissions behaviour. Here are the steps to reproduce: Log into the server using the default Administrator account Create a text file (testfile.txt) in C:\ProgramData containing some arbitrary text Create a new user account and make it a member of the Administrators group Log in using new account and open C:\ProgramData\testfile.txt Edit the text and try to save Upon clicking save I’m presented with the save as dialog, which indicates that i do not have the necessary permissions to edit the file. This seems odd considering that the new user account is a member of Administrators. When I view the permissions of the file I can see the there are three groups listed, System, Administrators and Users. SYSTEM and Administrators have full permissions, however, Users only has the Read & Execute and Read permissions checked. It would appear that when I open the testfile.txt from the new users account, it opens in the context of the Users group, despite being a member of Administrators, is this correct? It would certainly explain the behaviour. The reason that this is an issue for me is that if I deploy an application via 'Run as Administrator', will normal users be able to edit the text files I install to ProgramData. Is this behaviour confined to Windows server or is it the same in Vista and Win7.

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  • Need help regarding lwuit

    - by rajiv
    Hi, I have project, already developed using canvas and lib used is LCDUI. It's for nokia keyboard supported devices. Now I want to incorporate same application for touch devices. I have used touch methods like pointerpressed, etc. For normal functionality that worked pretty well. But it creates problem in commands. My application is in fullscreen mode. Commands I have created using user defined menu list. Probles is that I can not directly identify that which command has been clicked. Setting coordinates for every command is not thr feasible solution for me. I come across the new lib LWUIT, but i found out that it supports only forms(Can't we use on canvas?). and integrating LCDUI and LWUIT is also not possible(please give suggestion that can we use both in same application?). Is it possible to create form under canvas itself? Any other lib support available? thank you.

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  • java.awt.Robot.keyPress for continuous keystrokes

    - by Deb
    So, here's my problem. I have a java program which will send keystroke messages to a game (built in Unity), based on how the user interacts with an android phone. (My java program is a listener for the android interaction over wi-fi) Now, in order to do this, I am using java.awt.Robot to send keyPresses to the game window. I have the following code block written in my listener program: if(interacting) { Robot robot = new Robot(); robot.keyPress(VK_A); robot.delay(20); //to simulate the normal keyboard rate } Now the variable interacting will be true as long as the user presses down on the touch screen of the phone, and what I intend to achieve is a continuous chain of keystroke messages being delivered to the game (through the listener). However, this is severely affecting performance, for some reason. I am noticing that the game becomes slow (rapidly dropping frame rates), and even the computer becomes slow, in general. What's going wrong? Should I use a robot.keyRelease(VK_A) after each keyPress? But my game has a different action mapped to the release of a key, and I do not want rapid key presses and releases; what I really want is to simulate continuous keystrokes, in exactly the way it would behave if the user were pressing down the A key on their keyboard manually. Please help.

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  • $().buttonset not working on dialog modal box JQUERY

    - by vikitor
    Hello everyone! I've done a dialog box that contains a form inside it, and I would like to add some jquery fancy items to it. I've been trying with $().buttonset() as I've done with most of my radio buttons in the application, in order to get a coherent IU for my application. The thing is that, even if following the rules specified, the buttons remain as a normal radio button, and not with the fancy interface. Do you know what could be the problem? This is the part of the form where I want the fancy radio buttons: <div id ="Replace"> <input type="radio" name="Replace" value = "true" id = "ReplaceYes" onclick = "setReplace(this)" /> <label for="ReplaceYes">Yes</label> <input type="radio" name="Replace" value = "false" checked="checked" id = "ReplaceNo" onclick = "setReplace(this)" /> <label for="ReplaceNo">No</label> </div> And then, as the previous part of code is in a partial view, invoked when showing the modal box, this is how I try to convert the buttons appearance: $("#Replace").buttonset(); The thing is that, debugging it I've seen that it goes through that part of the code, but it doesn't do what it's meant to do. Any clue? Thanks everyone for your attention, vikitor

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