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  • How to replace GRUB with BURG without overwriting MBR?

    - by StepTNT
    I'd like to install BURG but I don't want it to overwrite my MBR. That's because I've got two bootloaders in my system : Default Windows 7 in MBR Grub in /dev/sda2 With the first power button, it will boot into Windows and with the second button it boots from /dev/sda2, loading Grub and then Kubuntu. Now I want to replace GRUB with BURG. I've installed Burg with burg-install /dev/sda2 --force because I don't want my MBR to be overwritten (pressing the first power button MUST load Windows and avoid showing any sign of Linux). Setup was completed without errors, If I open burg-manager it loads my settings, allowing me to change them and to test everything with burg-emu, so I've changed my settings but the second power button still loads GRUB (Even a different version from the default Kubuntu one). How can I replace GRUB that's on /dev/sda2 with BURG and without overwriting MBR?

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  • How do I boot the live CD on a Macbook Pro?

    - by pst007x
    Trying to install Ubuntu-11.10-64bit-MAC on a Macbook Pro. But I cannot get the live CD to load. 'C' does not work 'CMD' does not work 'OPT' no opt key CD is not corrupt and burnt using the correct iso, all checked. Installed perfectly on my Acer PC.... God I hate Apple Macs! Mac currently has Ubuntu 10.10 32bit, but i get issues with the touchpad, I read Ubuntu 11.10-mac version resolves these issues, hence the attempted re-installation... I do not have any MAC OS installed in this PC only Ubuntu 10.10. When I press 'alt' the CD does not appear in the list only my HDD, yes my CD is working fine.

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  • Introducing the new Demantra Guided Resolutions!

    - by user702295
    There is a new method to find your solution called guided resolution or search helper. Currently, we cover 5 specific topical areas: Oracle Demantra 7.x and Above Data Loading Guided Resolution Note 1461899.1 Oracle Demantra Load Data Issues Not Necessarily Error Code Related Guided Resolution Note 1468884.1 Oracle Demantra 7.x and Above Workflow Issues Guided Resolution Note 1353217.1 Oracle Demantra 7.x and Above Worksheet Related Guided Resolution Note 1486639.1 Oracle Demantra 7.x and Above Engine Related Guided Resolution Note 1486634.1 The guides will be updated with the latest proven solutions on a regular basis, keeping the contect relevant. What is a guided resolution?   What is the best practice using a guided resolution? How to Use the Demantra Guided Resolution, a Proactive Services Tutorial.  Note 1473992.1

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  • Why do I get an exception when playing multiple sound instances?

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. /// <summary> /// Manages all sound instances. /// </summary> public static class Audio { static XAudio2 device; static MasteringVoice master; static List<SoundInstance> instances; /// <summary> /// The XAudio2 device. /// </summary> internal static XAudio2 Device { get { return device; } } /// <summary> /// Initializes the audio device and master track. /// </summary> internal static void Initialize() { device = new XAudio2(); master = new MasteringVoice(device); instances = new List<SoundInstance>(); } /// <summary> /// Releases all XA2 resources. /// </summary> internal static void Shutdown() { foreach(SoundInstance i in instances) i.Dispose(); master.Dispose(); device.Dispose(); } /// <summary> /// Registers a sound instance with the system. /// </summary> /// <param name="instance">Sound instance</param> internal static void AddInstance(SoundInstance instance) { instances.Add(instance); } /// <summary> /// Disposes any sound instance that has stopped playing. /// </summary> internal static void Update() { List<SoundInstance> temp = new List<SoundInstance>(instances); foreach(SoundInstance i in temp) if(!i.Playing) { i.Dispose(); instances.Remove(i); } } } /// <summary> /// Loads sounds from various files. /// </summary> internal class SoundLoader { /// <summary> /// Loads a .wav sound file. /// </summary> /// <param name="format">The decoded format will be sent here</param> /// <param name="buffer">The data will be sent here</param> /// <param name="soundName">The path to the WAV file</param> internal static void LoadWAV(out WaveFormat format, out AudioBuffer buffer, string soundName) { WaveStream wave = new WaveStream(soundName); format = wave.Format; buffer = new AudioBuffer(); buffer.AudioData = wave; buffer.AudioBytes = (int)wave.Length; buffer.Flags = BufferFlags.EndOfStream; } } /// <summary> /// Manages the data for a single sound. /// </summary> public class Sound : IAsset { WaveFormat format; AudioBuffer buffer; /// <summary> /// Loads a sound from a file. /// </summary> /// <param name="soundName">The path to the sound file</param> /// <returns>Whether the sound loaded successfully</returns> public bool Load(string soundName) { if(soundName.EndsWith(".wav")) SoundLoader.LoadWAV(out format, out buffer, soundName); else return false; return true; } /// <summary> /// Plays the sound. /// </summary> public void Play() { Audio.AddInstance(new SoundInstance(format, buffer)); } /// <summary> /// Unloads the sound from memory. /// </summary> public void Unload() { buffer.Dispose(); } } /// <summary> /// Manages a single sound instance. /// </summary> public class SoundInstance { SourceVoice source; bool playing; /// <summary> /// Whether the sound is currently playing. /// </summary> public bool Playing { get { return playing; } } /// <summary> /// Starts a new instance of a sound. /// </summary> /// <param name="format">Format of the sound</param> /// <param name="buffer">Buffer holding sound data</param> internal SoundInstance(WaveFormat format, AudioBuffer buffer) { source = new SourceVoice(Audio.Device, format); source.BufferEnd += (s, e) => playing = false; source.Start(); source.SubmitSourceBuffer(buffer); // THIS IS WHERE THE EXCEPTION IS THROWN playing = true; } /// <summary> /// Releases memory used by the instance. /// </summary> internal void Dispose() { source.Dispose(); } } The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • Cannot boot Win7 after updating to ubuntu 11.10

    - by angryInsomniac
    I had a dual boot setup on my system, with ubuntu 11.04 and Win7. Yesterday I updated ubuntu to 11.10. Now , I cannot seem to be able to load Win7 , I do see an entry for it on the boot menu. I select that entry and then the screen goes black , with everything coming to a standstill. I tried to wait for it to respond but nothing happened. I went through the forums and tried "grub-update" but when I do that , nothing really happens. I am not sure of this , but I get no output from grub for upto 10 minutes ( can grub-update be made verbose ) How can I fix this and get back to booting both OS'es properly ?

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  • Right-Time Retail Part 2

    - by David Dorf
    This is part two of the three-part series. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Right-Time Integration Of course these real-time enabling technologies are only as good as the systems that utilize them, and it only takes one bottleneck to slow everyone else down. What good is an immediate stock-out notification if the supply chain can’t react until tomorrow? Since being formed in 2006, Oracle Retail has been not only adding more integrations between systems, but also modernizing integrations for appropriate speed. Notice I tossed in the word “appropriate.” Not everything needs to be real-time – again, we’re talking about Right-Time Retail. The speed of data capture, analysis, and execution must be synchronized or you’re wasting effort. Unfortunately, there isn’t an enterprise-wide dial that you can crank-up for your estate. You’ll need to improve things piecemeal, with people and processes as limiting factors while choosing the appropriate types of integrations. There are three integration styles we see in the retail industry. First is batch. I know, the word “batch” just sounds slow, but this pattern is less about velocity and more about volume. When there are large amounts of data to be moved, you’ll want to use batch processes. Our technology of choice here is Oracle Data Integrator (ODI), which provides a fast version of Extract-Transform-Load (ETL). Instead of the three-step process, the load and transform steps are combined to save time. ODI is a key technology for moving data into Retail Analytics where we can apply science. Performing analytics on each sale as it occurs doesn’t make any sense, so we batch up a statistically significant amount and submit all at once. The second style is fire-and-forget. For some types of data, we want the data to arrive ASAP but immediacy is not necessary. Speed is less important than guaranteed delivery, so we use message-oriented middleware available in both Weblogic and the Oracle database. For example, Point-of-Service transactions are queued for delivery to Central Office at corporate. If the network is offline, those transactions remain in the queue and will be delivered when the network returns. Transactions cannot be lost and they must be delivered in order. (Ever tried processing a return before the sale?) To enhance the standard queues, we offer the Retail Integration Bus (RIB) to help the management and monitoring of fire-and-forget messaging in the enterprise. The third style is request-response and is most commonly implemented as Web services. This is a synchronous message where the sender waits for a response. In this situation, the volume of data is small, guaranteed delivery is not necessary, but speed is very important. Examples include the website checking inventory, a price lookup, or processing a credit card authorization. The Oracle Service Bus (OSB) typically handles the routing of such messages, and we’ve enhanced its abilities with the Retail Service Backbone (RSB). To better understand these integration patterns and where they apply within the retail enterprise, we’re providing the Retail Reference Library (RRL) at no charge to Oracle Retail customers. The library is composed of a large number of industry business processes, including those necessary to support Commerce Anywhere, as well as detailed architectural diagrams. These diagrams allow implementers to understand the systems involved in integrations and the specific data payloads. Furthermore, with our upcoming release we’ll be providing a new tool called the Retail Integration Console (RIC) that allows IT to monitor and manage integrations from a single point. Using RIC, retailers can quickly discern where integration activity is occurring, volume statistics, average response times, and errors. The dashboards provide the ability to dive down into the architecture documentation to gather information all the way down to the specific payload. Retailers that want real-time integrations will also need real-time monitoring of those integrations to ensure service-level agreements are maintained. Part 3 looks at marketing.

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  • Avoiding lag when rendering Texture2D for first time

    - by Emir Lima
    I have found a similar question here, but it is about playing sounds. I am using 2048 x 2048 textures for sprite sheets and every time I call spriteBatch.Draw using a sheet for the first time in game execution, causes a considerable lag. The lag doesn't appears for the next times. Someone has faced this problem before? What can I do to overcome this? Update: I inserted a code in the end of content load routine that draws EVERY Texture2D that is loaded into ContentManager before follow to the game screen. This works well. None lag occurs when different textures are rendered over the time, EXCEPT if the IsFullScreen are changed. Apparently, changing this property makes the textures loaded in the GPU gone. Is that correct?

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  • Do you use to third party companies to review your company's code?

    - by CodeToGlory
    I am looking to get the following - Basic code review to make sure they follow the guidelines imposed. Security code analysis to make sure there are no loopholes. No performance bottlenecks by doing a load test etc. We have lot of code coming in from third parties and is becoming laborious to manage code reviews and hence looking to see if others employ such practices. I understand that it may be a concern for some and would raise the question "Well, who is going to make sure the agency is doing their job right?" But basically I am just looking for a third party who can hold all vendor code to the same standards.

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  • ASP.NET 4.0 and the Entity Framework 4 - Part 4 - A 3 Layered Approach to the Entity Framework

    In this article, Vince suggests a pattern to use when developing a three layered application using the Entity Framework 4. After providing a short introduction he demonstrates the creation of the database, data access layer, business logic layer, and a web form. He does so with the help of detailed explanations, source code examples and related screenshots. He also examines how to select records to load a Drop Down List, including adding, editing and deleting records.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • image viewer: png vs gif

    - by David Oneill
    I have a bunch of files that have .png extension. However, some of them are actually gif files. Any of the files, I can open them w/ gimp or view them in firefox, but when I try to open them with the Eye of Gnome viewer, it gives an error "Could not load image: Fatal error reading PNG image file: Not a PNG file" Is there: Another image viewer that can open files with incorrect extensions that I could use as default? It would need to have the ability to zoom in and out on images, and scroll through all the images in a folder via arrow keys. An automated way to rename the files that are actually gif files to the correct extensions? Choice 2 is preferred, but I don't now how to tell what type they are. I would be able to put together a bash script to do the renaming if there is a command that could tell me what type they are.

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  • Unable to install 12.10 on asus r500v

    - by bmdr38
    I have been unable to get beyond the grub boot screen of the live dvd/usb. The Try Ubuntu without installing, Install Ubuntu, etc menu shows, and I have tried adding/replacing nomodeset and no splash with neither helping. Even "Check disc for defects" does not display anything when selected. I am at a complete loss as to how to fix this one. I have had many successful installs in the past, but this is definitely a first for me. Just as FYI, Gfx card: Geforce GT 635M I realize this particular card has Optimus on it, however even the alternative boot/command line install fails to load. Any help would be appreciated. I realize there have been multiple threads on this, but none of the methods within them have solved this yet. Thanks

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  • How do .so files avoid problems associated with passing header-only templates like MS dll files have?

    - by Doug T.
    Based on the discussion around this question. I'd like to know how .so files/the ELF format/the gcc toolchain avoid problems passing classes defined purely in header files (like the std library). According to Jan in that answer, the dynamic linker/loader only picks one version of such a class to load if its defined in two .so files. So if two .so files have two definitions, perhaps with different compiler options/etc, the dynamic linker can pick one to use. Is this correct? How does this work with inlining? For example, MSVC inlines templates aggressively. This makes the solution I describe above untenable for dlls. Does Gcc never inline header-only templates like the std library as MSVC does? If so wouldn't that make the functionality of ELF described above ineffective in these cases?

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  • Bring the Windows 8 'Start Menu' back!

    - by ihaynes
    I've been using the the Windows 8 RTM from MSDN for a week but the more of my normal software I load onto the machine the more awkward it becomes using the new 'Metro' (yes I know that name is now not used) 'Start' screen. Yes, you can oraganise your programs in groups, or you can add them to the Quick Launch bar, or you can create alphabetic folders on the desktop but sorry Microsoft, none of these are as logical as the alphabetic Start menu of previous Windows versions.Fortunately the good people at Stardock have a solution in 'Start8', which brings the Start Menu we know and love back to Windows 8. It's still in Beta and the current one runs out in October. I'm looking forward to the final release and like lots of other users, I'll be happy to pay for this.Lets hope Microsoft either reinstate the Start Menu in the first service pack or gives us a usable alternative. In the meantime, here's an excellent solution.http://www.stardock.com/products/start8/

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  • Why is there a delay for logging in (wubi)?

    - by Xianlin Xiong
    I use wubi to install Ubuntu under win7 in partition F which is fat32. When I choose Ubuntu at boot time, it jumps into a window. It shows two choices: ubuntu ubuntu recovery After choosing Ubuntu, it shows: error: file not found error: you need to load kernel first press any key to continue. It goes back to the choice window after I press a key. Again I choose Ubuntu, and it goes black and then it comes to the login window. After I log in it works. My question is: Is what happens before the login window normal or not (when using wubi)?

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  • Images from remote source - is it possible or is it bad practice?

    - by user1620696
    I'm building a management system for websites and I had an idea related to image galleries. I'm not sure it's a good approach. Since image space needed is related to how many images a user might upload, I thought about using cloud services like DropBox, Mega, and Google Drive to store images and load then when needed. The obvious problem with this approach is that downloading the images from the 3rd party service would hamper the user experience due to the increased download times. Is there any way to save images belonging in an image gallery on remote source without hampering the user experience because of speed? Or is this approach really not a good practice?

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  • Black screen after installing Ubuntu 11.10

    - by Abbas
    I downloaded Ubuntu 11.10 one week ago and burned it to a CD. I installed it on my system which has a 1.5 TB hard. It installed successfully and I clicked on the restart button. The computer restarted and I chose the first option, which was to load Ubuntu. A black screen would appear with a cursor in top left hand side and I think the system was hung. I repeated this process by erasing the last Ubuntu install but I faced a similar problem. Can anybody help me?

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  • HP mini 5102 Ethernet does not work after suspend on Lubuntu 12.10

    - by Marcin
    Ethernet works fine after system is rebooted The onboard card is seen in 'lspci' as: 43:00.0 Ethernet controller: Marvell Technology Group Ltd. Yukon Optima 88E8059 [PCIe Gigabit Ethernet Controller with AVB] (rev 11) After system being suspended the sky2 driver loads but does not enable the NIC. I have noticed that it happens when PC is left suspended for longer period of time (few houres) Trying to reproduce it I have tried to load the sky2 driver with 'modprobe sky2'. Unfortunately typing 'ifconfig -a' for the onboard ethernet adapter does not list the driver once the sky2 driver is loaded. I have searched internet and I found some information about a bug in kernel. Hovewer it was reported in 2010 so I hope it has been fixed. Here it is http://lists.opensuse.org/opensuse-bugs/2010-02/msg01473.html

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  • Unable to login following permission changes in device manager (11.10 + Gnome)

    - by Symanuk
    (Running Gnome 3 on Ubuntu 11.10) Everything working well (at least a couple of months), until recently when I changed the permissions through the device manager on the sda1 /2/ 3 drives, thinking it would save all the switching I seem to have to do between users in order to see / use files I previously copied across from an external drive. Now when I boot up the Ubuntu splash screen loads indefinitely, and if I go in through the GRUB / recover option, i'm getting a load of negative permission messages back (regardless of using the fsck or remount options) Either way = unusable machine (Laptop Dell Inspiron n5050), and no way through to login. I'm looking for: (1) a way back in so any help greatfully received (answers need to be pretty basic as i'm a novice), and (2) if i'm to learn anything, a decent thread on setting permissions within Ubuntu / Gnome 3. I'm new to both Ubuntu & Linux, so please be gentle!! Cheers

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  • Upgrade 11.10 to 12.04 on Eee PC failed. GLIBC_2.14 not found

    - by user69170
    I was upgrading my Eee PC from 11.10 to 12.04 as prompted and the upgrade locked up (the lappy was plugged into power - so that wasn't the problem). The system won't boot now and I'm getting an error that "GLIBC_2.14 not found". I am unable to boot into any recovery mode or prior version. The lappy was a dual boot, but when I installed Ubuntu the first time, I opted out of that option (whoops). Now I can't load, it goes into a forever 'ubuntu' loading screen. I have a fresh install on a memory stick, but when I set the lappy to boot from it - it doesn't work. Help. I have no idea what to do next... ??

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  • Are there any open source projects for car engine sound simulation?

    - by Petteri Hietavirta
    I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound simulation? Simply pitching up the sample does not sound too great. The ideal would be to something that allows me to pick type of the engine (i.e. inline-4 vs v-8), add extras like turbo/supercharger whine and finally set the load and rpm. Edit: Something like http://www.sonory.org/examples.html

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • How can I convert an image from raw data in Android without any munging?

    - by stephelton
    I have raw image data (may be .png, .jpg, ...) and I want it converted in Android without changing its pixel depth (bpp). In particular, when I load a grayscale (8 bpp) image that I want to use as alpha (glTexImage() with GL_ALPHA), it converts it to 16 bpp (presumably 5_6_5). While I do have a plan B (actually, I'm probably on plan 'E' by now, this is really becoming annoying) I would really like to discover an easy way to do this using what is readily available in the API. So far, I'm using BitmapFactory.decodeByteArray(). While I'm at it. I'm doing this from a native environment via JNI (passing the buffer in from C, and a new buffer back to C from Java). Any portable solution in C/C++ would be preferable, but I don't want to introduce anything that might break in future versions of Android, etc.

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  • How do I efficiently generate chunks to fill entire screen when my player moves?

    - by Trixmix
    In my game I generate chunks when the player moves. The chunks are all generated on the fly, but currently I just created a simple flat 8X8 floor. What happens is that when he moves to a new chunk the chunk in the direction of the player gets generated and its neighboring chunks. This is not efficient because the generator does not fill the entire screen. I did try to use recursion but its not as fast as I would like it to be. My question is what would be an efficient way of doing so? How does minecraft do so? When I say this I mean just the way it PICKS which chunks to generate and in what order. Not how they generate or how they are saved in regions, just the order/way it generates them. I just want to know what is a good way to load chunks around the player.

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  • What causes the iOS OpenGLES driver to allocate extra memory?

    - by Martin Linklater
    I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ES Driver instrument the gartUsedBytes value can fluctuate quite wildly. We preload all our textures and build the buffer objects up front, so it's not the game engine requesting extra memory from GL. Currently we are manually requesting around 50MB of GL memory, yet the gartUsedBytes value sits at around 90MB most of the time, peaking at 125MB from time to time. It seems to be linked to what you are rendering that frame - our PVS only submits VBO's for visible meshes. Can anyone shed some light on what the driver is doing in the background ? Like I said earlier, all our game engine allocations are done on level load, so in theory there shouldn't be any fluctuation on GL memory usage while the level is running. Thanks.

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  • Pros and Cons of Session Replication

    - by techsjs2012
    Do I really need Session Replication? I am working on a number of web projects for a firm. Most of the projects are about one or two pages of input and then doing a save to a mysql database. Very Basic projects. My SA's are pushing to try to get session replication working in JBoss but I don't really see any need for it and all of its overhead. We need load balancing and clustering so if the server does go down we can move the new requests to the backup service but I am not to big in session replication. This is very low volume projects. In my eyes what is the odds of a user being in the project as the server goes down on the one or two pages. I need to convince the SAs that session replication is an un-necessary complication in this instance. I am looking for pros and cons of session replication so that I can better structure my argument.

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