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  • Good Project Organization Software

    - by QAH
    Hello everyone! I am really having a hard time trying to set a schedule with development of my game. I would do better and quicker development if I had some sort of schedule to go by. What are some good programs out there, desktop or web, that allow you to easily organize your project and set development goals and milestones? I would prefer options that are free in cost, but feel free to mention non-free programs also. Thanks alot

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  • Cross compiling unit tests with CppUnit or similar

    - by Mark
    Has anyone used a package like CppUnit to cross-compile C++ unit tests to run on an embedded platform? I'm using G++ on a Linux box to compile executables that must be run on a LynxOS board. I can't seem to get any of the common unit test packages to configure and build something that will create unit tests. I see a lot of unit test packages, CppUnit, UnitTest++, GTest, CppUTest, etc., but very little about using these packages in a cross-compiler scenario. The ones with a "configure" script imply that this is possible, but I can't seem to get them to configure and build.

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  • substitution of someaddress.com on local desktop computer

    - by dev
    Here is VDS server with ip(for example 105.123.123.123) with working apache service. And there is a desktop computer with linux on board(but really I presume there is no difference). I need to type on web browser address like someaddress.com and to see website situated at my server. My /etc/hosts: 127.0.0.1 localhost 105.123.123.123 someaddress.com 105.123.123.123 www.someaddress.com But it doesn't work. I see real someaddress.com website. What can be wrong. It will be great if you help me with that. P.S. Why I need this. There is one project with fixed links(like someaddress.com/inf). And I need to test it.

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  • Ubuntu: What gcc to use when crosscompiling for the STM32 (Cortex-M3)?

    - by Johan
    Hi I'm trying to get started with the STM32 (Cortex-M3) and my plan is get this working from Ubuntu (9.04 / AMD64). To start with I got the Olimex stm32-h103 header board and the Olimex ARM-USB-OCD jtag, and on to of that I will probably use OpenOCD, gcc and Eclipse. But right now I'm looking into what version of gcc to use and how to setup that to be able to crosscompile the code. There seem to be some arm projects out there but I don't know what to start with, can somebody push me in the right direction? Thanks Johan Update: There seems almost to be what I want from codesourcery, but they seem to focus on IA32 and not AMD64. However in the supported devices I find the Cortex-M3 ARM EABI, ARM M-profile Simulator -mcpu=cortex-m3 -mthumb Update: There is a possibility to install IA32 on AMD64, so maybe the marked answer is obsolete already. Update: Found this link about crosscompile for the Cortex-M3. http://www.eluaproject.net/en_tc_cortex.html http://fanplastic.org/gcc-for-arm-eabi/

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  • crossword algorithm....

    - by teddy
    I'm making algorithm like crossword, but i dont know how to design d algorith. for example, there are words like 'car', 'apple' in the dictionary. and the 'app' words is given on the board. and there are letters like 'l' 'e' 'c' 'r'....for making words. so the algorithm work is making correct words which are stored in dictionary. app - lapp- leapp- lecapp- .... - lappe - eappc - ... - appl - apple(correct answer) what is the best solution for this algorithm?

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  • Sonar integration in hudson, meet "container state was: CONSTRUCTED"

    - by larry cai
    Environment: hudson/sonar/maven2 in ubuntu locally with default parameters And I got the log from hudson below, I can't figure out where is the problem. [INFO] Sonar host: http://localhost:9000 [INFO] Sonar version: 2.0.1 [INFO] [sonar-core:internal {execution: default-internal}] [INFO] Database dialect class org.sonar.api.database.dialect.Derby [INFO] ------------- Analyzing Game of Life business logic module [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Can not execute Sonar Embedded error: Can not analyze the project Cannot stop. Current container state was: CONSTRUCTED [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.lifecycle.LifecycleExecutionException: Can not execute Sonar

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  • Android browser GREEN border on click...

    - by Paul
    Hi, I want to develop a web application using HTML, CSS and Javascript one thing that is really annoying is that any link or button etc when clicked inside the Android browser gets highlighted with a green border. To demonstrate what I mean I have included a link to a page that contains a basic game written in CSS http://marbles2.com/app/ Is there any way that you are aware of to disable the click green border? Cheers Paul

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  • Receiving data with Winsock

    - by Tamir
    Right now, I'm programming the networking for my online game, and I'm not really sure what to do about receiving data. The problem is that I can't really guess the packet's size, so I thought of reading just 4 bytes from the packet and converting them to an int to know what's the packet's size. Then I'll just create a buffer in that size and receive the rest of the packet, is that a good idea? For your information, I'm using non-blocking i/o.

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  • Fixing LOD gaps, T-junctions

    - by Jaka Jancar
    I'm creating a heightmap renderer. One of the examples for solving gaps when doing LOD I found is this: (from Game Programming Gems 2 - Greg Snook - Simplified Terrain using Interlocking Tiles) Wouldn't this still produce a gap, if the three vertices encircled with red were not co-linear? Shouldn't the middle triangle be split into two, as I marked with the orange line? Am I misunderstanding the problem, or is there a mistake in the example?

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  • What should programmers practice every day?

    - by Jacinda S
    Musicians practice scales, arpeggios, etc. every day before they begin playing "real" music. The top sports players spend time every day practicing fundamentals like dribbling before playing the "real" game. Are there fundamentals that programmers should practice every day before writing "real" code?

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  • Will Python 3.0's backwards-incompatibility affect adoption?

    - by George Stocker
    I visited Slashdot this morning to find out that Python 3.0 has been released. I know C# and Perl, but have wanted to learn Python for some time, especially after I saw its ease of use to create useful tools, not to mention its use in game scripting. My question is, how does the intentionally backwards-incompatible release of Python 3.0 affect adoption, and should I learn Python 2? Or should I take the dive and learn Python 3.0 first, and wait for the libraries to be ported?

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  • How do I obtain a code point integer from a 1 to 4 byte UTF-8 encoded sequence in Windows?

    - by Patrick Niedzielski
    Hello, I am Patrick Niedzielski, a programmer for the Free Software 3D adventure game Humm and Strumm. I'm working on a minimal Unicode character class in C++. I currently have an array of four bytes representing a UTF-8 sequence. On GNU/Linux, I can just convert to UTF-32 with iconv(), but on Windows, I cannot do this. Is it possible to convert the array to a single code point? Thanks, Patrick

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  • Does mixing Quartz and OpenGL-ES cause big performance degrade??

    - by Eonil
    I have a plan to make a game using OpenGL for 3D world view, and CALayer(or UIView) for HUD UI. It's easy to imagine performance degrade from mixing them, but the document which mention this impact disappeared: http://developer.apple.com/iphone/library/technotes/tn2008/tn2230.html I cannot find the document on current version of SDK reference. And I got this document: http://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl If you experienced about this, please let me know about performance impact on current SDK.

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  • Ruby Abstract Class Design

    - by MattDiPasquale
    I'm creating a video game. It has Characters & Items. Since I want Characters & Items to each have a name, should I make another class called NamedObjects with just a name field and have Characters & Items extend that? Or is that going overboard?

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  • From a 3D modeler to an iPhone app - what are best practices?

    - by bonkey
    I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like to find a solution for my current situation which I describe further, too. I've already done some research and found following libraries: SIO2 Khronos OpenGL ES 1.x SDK for PowerVR MBX Unity3D Oolong Game Engine I've checked modellers or plugins to them giving output formats readable by those tools: obj2opengl Wavefront OBJ to plain header file converter Blender with SIO2 exporter iphonewavefrontloader Cheetah3D PVRGeoPOD for 3DS / Maya Unfortunately I still have no clear vision how to combine any of that tools to get a desinger's work in an application. I look for a way of getting it in the most possible complete way: models, lights, scenes, textures, maybe some simple animations (but rather no game-like physics), but I still got nothing. And here comes my situation: I would like to find right way to present few (but quite complicated) models from a single scene. The designers mostly use 3DS Max 9, sometimes 10 (which partly prevents using PVRGeoPOD) and are rather reluctant to switch to something else but if there's no other choice I suppose it would be possible. The basic rule I've already found in some places "use Wavefront OBJ" not always works. I haven't got any acceptable results with production files, actually. The only things worked fine were some mere examples. Some of my models did imported incomplete, sometimes exporters hung or generated enormous files not really useful on an iPhone, sometimes enabling textures (with GL_TEXTURE_2D) just crashed an app. I know it might be a problem with too complicated models or my mistakes coming from inexeperience but I am not able to find any guidelines for that process to have streamlined cooperation with designers. I am even willing to write some things from scratch in pure OpenGL-ES if it's necessary, but I would like to avoid what might be avoided and get the most from the model files. The best would be the effect I saw on some SIO2 tutorials: export, build & go. But at that moment I've got only "import, wrong", "import, where are textures?", "import, that almost looks fine, export, hang" and so on... Is it really so much frustrating or I am just missed something obvious? Can anybody share his/her experience in that field and tell what kind of software uses for "making things happen"?

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  • get error with using php nusoap for web service.

    - by mohammad mirzadeh
    i want get data from a webserver (.net) and display it into my website. my code is : $client = new soapclient('http://www.tsetmc.com/WebService/TsePublic.asmx?WSDL', true); $client->useHTTPPersistentConnection(); $user = array('UserName' => 'etc'); $pass = array('Password' => 'etc'); $result = $client->call('Board', $user, $pass); print_r( $result ); and i get this error : Warning: Illegal offset type in isset or empty in /home/mmdicir/public_html/lib/nusoap-0.7.3/lib/nusoap.php on line 7211 Array ( [faultcode] = soap:Server [faultstring] = Server was unable to process request. --- String reference not set to an instance of a String. Parameter name: s [detail] = )

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  • Fastest python/C++ multimedia library

    - by Matthew Mitchell
    I'm using pyglet for my OpenGL based game but is it the fastest library out there which has a python wrapper? I could create a C++ extension and use any C++ multimedia library. Are there any C++ libraries that are worth investing time into or is it not worth the extra work? Thank you.

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  • Low level qemu based debugging

    - by Dacav
    I've to test some low level code on an ARM architecture. Typically experimentation is quite complicated on the real board, so I was thinking about QEMU. What I'd like to get is some kind of debugging information like printfs or gdb. I know that this is simple with linux since it implements both the device driver for the QEMU Integrator and the gdb feature, but I'm not working with Linux. Also I suspect that extracting this kind of functionality from the Linux kernel source code would be complicated. I'm searching from some simple operating system that already implements one of those features. Do you have some advice? Thanks in advance.

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  • Anyone knows which networking package contains winlive.h ?

    - by Reza
    I am dealing with a c++ small game solution which contains references to winlive.h header. I'm sure it is part of a networking package, but haven't been able to track it down. It is not in windows sdk or platform sdk. Anyone may have have seen this before and can point me in the right direction? thanks

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  • Command-line options for HH and opening CHM Windows Help Files

    - by Jeromy Anglim
    I'd like to be able to write Inquisit scripts in Vim. In the standard Inquisit application for writing scripts, I can press F1 and it brings up help on the topic related to the word under the cursor. I'd like to set up the same functionality through Vim. The help file for Inquisit is stored in a Windows .CHM file. I figured there must be a set of command-line options for doing a keyword search in a chm file, but I haven't been able to find a complete list of the command-line options, presumably for HH.exe. I did find this page with a few pointers, but it does not have a full listing of command-line options. I also found this discussion on AutoHotKey discussion board. It mentions keyhh. I also just found a vimscript designed to do exactly what I want Questions: Is there a complete list of command-line options for HH.exe? Is there a better way of going about what I am trying to do?

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  • What does "prototyping" mean in practice?

    - by prot
    When I recently asked about the uses of Ruby someone told me it was good for prototyping. I basically know what that means, quickly get the very base of your app up and working, see if there are conceptual problems and then add the rest. Am I right with how I understand prototyping? What would be a concrete example of prototyping a Snake game in Ruby or any other language?

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