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  • How to properly deal with KVO notifications when an managed object turns into a fault?

    - by dontWatchMyProfile
    From the docs: When Core Data turns an object into a fault, key-value observing (KVO) change notifications (see Key-Value Observing Programming Guide) are sent for the object’s properties. If you are observing properties of an object that is turned into a fault and the fault is subsequently realized, you receive change notifications for properties whose values have not in fact changed. So if an object turns into a fault, Core Data does send KVO notifications for changed properties? So I must always check for isFault == NO before beeing happy about the notification?

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  • CMBufferQueueCreate fail, required parameters?

    - by Agustin
    Reading the documentation about iOS SDK CMBufferQueueCreate, it says that getDuration and version are required, all the others callbacks can be NULL. but running the following code: CFAllocatorRef allocator; CMBufferCallbacks *callbacks; callbacks = malloc(sizeof(CMBufferCallbacks)); callbacks->version = 0; callbacks->getDuration = timeCallback; callbacks->refcon = NULL; callbacks->getDecodeTimeStamp = NULL; callbacks->getPresentationTimeStamp = NULL; callbacks->isDataReady = NULL; callbacks->compare = NULL; callbacks->dataBecameReadyNotification = NULL; CMItemCount capacity = 4; OSStatus s = CMBufferQueueCreate(allocator, capacity, callbacks, queue); NSLog(@"QUEUE: %x", queue); NSLog(@"STATUS: %i", s); with timeCallback: CMTime timeCallback(CMBufferRef buf, void *refcon){ return CMTimeMake(1, 1); } and queue is: CMBufferQueueRef* queue; queue creations fails (queue = 0) and returns a status of: kCMBufferQueueError_RequiredParameterMissing = -12761, The callbacks variable is correctly initialized, at least the debugger says so. Somebody have played arround with CMBufferQueue? google doesn't know about that! Thanks

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  • Convert a string of numbers to a NSTimeInterval

    - by culov
    I know I must be over-complicating this because it NSTimeInterval is just a double, but I just can't seem to get this done properly since I have had very little exposure to objective c. the scenario is as follows: The data im pulling into the app contains two values, startTime and endTime, which are the epoch times in milliseconds. The variables that I want to hold these values are NSTimeInterval *start; NSTimeInterval *end; I decided to store them as NSTimeIntervals but im thinking that maybe i ought to store them as doubles because theres no need for NSTimeIntervals since comparisons can just be done with a primitive. Either way, I'd like to know what I'm missing in the following step, where I try to convert from string to NSTimeInterval: tempString = [truckArray objectAtIndex:2]; tempDouble = [tempString doubleValue]; Now it's safely stored as a double, but I can't get the value into an NSTimeInterval. How should this be accomplished? Thanks

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  • PerformSelectorInBackground leaking on device

    - by Oysio
    While it seems to not pose a problem on the simulator, using performSelectorInBackground on the device causes memory leaks. Or at least that's what Instruments indicates. Looking at the code I don't have a single clue what the cause could be. I tried to strip the affected code to a bare minimum but still strangely Instruments keeps showing a leak every time this piece of code is executed. Anything unusual going on here? //In viewcontrollerA: -(void)mainLoop { [self.viewControllerB performSelectorInBackground:@selector(calculateTotals) withObject:nil]; //This gives the same problem //[NSThread detachNewThreadSelector:@selector(calculateTotals) toTarget:self.viewControllerB withObject:nil]; //UI stuff ... } //viewControllerB: -(void)calculateTotals { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; //Heavy calculations ... [pool release]; }

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  • Tableview not updating correctly after adding person

    - by tazboy
    I have to be missing something simple here but it escapes me. After the user enters a new person to a mutable array I want to update the table. The mutable array is the datasource. I believe my issue lies within cellForRowAtIndexPath. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { TextFieldCell *customCell = (TextFieldCell *)[tableView dequeueReusableCellWithIdentifier:@"TextCellID"]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; if (indexPath.row == 0) { if (customCell == nil) { NSArray *nibObjects = [[NSBundle mainBundle] loadNibNamed:@"TextFieldCell" owner:nil options:nil]; for (id currentObject in nibObjects) { if ([currentObject isKindOfClass:[TextFieldCell class]]) customCell = (TextFieldCell *)currentObject; } } customCell.nameTextField.delegate = self; cell = customCell; } else { if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; cell.textLabel.text = [[self.peopleArray objectAtIndex:indexPath.row-1] name]; NSLog(@"PERSON AT ROW %d = %@", indexPath.row-1, [[self.peopleArray objectAtIndex:indexPath.row-1] name]); NSLog(@"peopleArray's Size = %d", [self.peopleArray count]); } } return cell; } When I first load the view everything is great. This is what prints: PERSON AT ROW 0 = Melissa peopleArray's Size = 2 PERSON AT ROW 1 = Dave peopleArray's Size = 2 After I add someone to that array I get this: PERSON AT ROW 1 = Dave peopleArray's Size = 3 PERSON AT ROW 2 = Tom peopleArray's Size = 3 When I add a second person I get: PERSON AT ROW 2 = Tom peopleArray's Size = 4 PERSON AT ROW 3 = Ralph peopleArray's Size = 4 Why is not printing everyone in the array? This pattern continues and it only ever prints two people, and it's always the last two people. What the heck am I missing?

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  • Show blank UITableViewCells in custom UITableView

    - by Typeoneerror
    I am trying to customize a UITableView. So far, it looks good. But when I use a custom UITableViewCell sub-class, I do not get the blank table cells when there's only 3 cells: Using the default TableView style I can get the repeating blank rows to fill the view (for example, the mail application has this). I tried to set a backgroundColor pattern on the UITableView to the same tile background: UIColor *color = [UIColor colorWithPatternImage:[UIImage imageNamed:@"score-cell-bg.png"]]; moneyTableView.backgroundColor = color; ...but the tile starts a bit before the TableView's top, so the tile is off once the actual cell's are done displaying: How can I customize my tableview but still keep the blank rows if there's less rows than fill a page?

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  • CLLocation is not nil but trying to print it out throws EXC_BAD_ACCESS

    - by nefsu
    Sorry, this may be a noob question but I'm working with CoreLocation and this has be stumped. I'm looking up the currentLocation using a singleton that was recommended on this site and when I get the currentLocation object, it returns true to a not nil check. However, when I try to print out its description, it throws EXC_BAD_ACCESS. //WORKS Current location 8.6602e-290 NSLog(@"Current location %g",currLoc); //DOESN'T WORK NSLog(@"Current location %@",[currLoc description]); //DOESN'T WORK - Is this causing the description to fail as well? NSLog(@"Current location %g",currLoc.coordinate.latitude); Why am I able to see something on the first one but not the others? BTW, this is being run on a 3.1.2 simulator Thanks.

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  • Setting up gcov in Xcode 3.1

    - by Algorithmic
    I'm trying to setup my Xcode project to be instrumented with gcov so I can determine the code coverage of my unit tests. All of the documentation I find online talks about settings that I don't find in Xcode 3.1, though. An example: To work with Coverstory, first you need to set up your target to work with gcov. This requires turning on "Instrument Program Flow", "Generate Test Coverage Files" and linking with the gcov library. (Using Coverstory) The closest thing I can find to "Instrument Program Flow" and "Generate Test Coverage Files" in my build settings is "Generate Profiling Code", which doesn't appear to do what I want it to do. Am I looking in the wrong place for these settings or are all of the examples I'm finding online stale?

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  • CAShapeLayer slowing down interface rotation

    - by MrMage
    Hi, I am trying to move some custom drawing code from a view into a CAShapeLayer, which then get added as a sublayer to the original view's CALayer. This also works well, but when rotating the device, the animation starts to stutter, e.g. you just see the frame in the original orientation and then the final orientation, with at most one frame in between - not smooth at all. Slide-in and slide-out animations of the corresponding UIViewController are a bit jerky, too (but not that much). All the CAShapeLayer has in its path is one CGPathAddRect, it is set to be opaque, its opacity is 1.0f and the fillColor is set to opaque blue. When drawing the path directly in the views drawRect method, however, the animation is smooth. So I suppose it has something to do with the CAShapeLayer being animated during the rotation. Could you tell me how to either get rid of those jerkiness or just hide the CAShapeLayer when animating? Getting back to just draw CGPaths directly is not an option to me because I rely on the ability of CAShapeLayer to animate its path (it is not animated in my tries with rotating the view). /update: this also happens when the rotating UIViewControllers view contains a view with a subclass of CAGradientLayer as its layerClass (e.g. a view with a gradient layer as background). Cheers MrMage

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  • show a new view after x seconds?

    - by user301496
    hey all, i'm quite new to objective c and i have this problem. i'm animating an image an show this in a imageview. after 15 seconds i want to show another view, thought of a "flying in view from the bottom". any hints fpr me how i could manage that? thanx in advance marcus

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  • Updating a deallocated UIWebView from a background thread

    - by Dan Ray
    As you can see from the title, I've programmed myself into a corner and I've got several things working against me... In a UIViewController subclass that manages a large and complex view. One part of it is a UIWebView that contains output from a web request that I had to build and execute, and manually assemble HTML from. Since it takes a second or two to run, I dropped it into the background by calling self performSelectorInBackground:. Then from that method I call there, I use self performSelectorOnMainThread: to get back to the surface of the thread stack to update the UIWebView with what I just got. Like this (which I've cut down to show only the relevant issues): -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //then get mapquest directions NSLog(@"Got called to handle new location!"); [manager stopUpdatingLocation]; [self performSelectorInBackground:@selector(getDirectionsFromHere:) withObject:newLocation]; } - (void)getDirectionsFromHere:(CLLocation *)newLocation { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; CLLocationCoordinate2D here = newLocation.coordinate; // assemble a call to the MapQuest directions API in NSString *dirURL // ...cut for brevity NSLog(@"Query is %@", dirURL); NSString *response = [NSString stringWithContentsOfURL:[NSURL URLWithString:dirURL] encoding:NSUTF8StringEncoding error:NULL]; NSMutableString *directionsOutput = [[NSMutableString alloc] init]; // assemble response into an HTML table in NSString *directionsOutput // ...cut for brevity [self performSelectorOnMainThread:@selector(updateDirectionsWithHtml:) withObject:directionsOutput waitUntilDone:NO]; [directionsOutput release]; [pool drain]; [pool release]; } - (void)updateDirectionsWithHtml:(NSString *)directionsOutput { [self.directionsWebView loadHTMLString:directionsOutput baseURL:nil]; } This all works totally great, UNLESS I've backed out of this view controller before CLLocationManager hits its delegate method. If this happens after I've already left this view, I get: 2010-06-07 16:38:08.508 EverWondr[180:760b] bool _WebTryThreadLock(bool), 0x1b6830: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Despite what this says, I can repeatably cause this crash when I back out too early. I'm not at all convinced that attempting a UI update from a background thread is really the issue; I think it's that my UIWebView is deallocated. I suspect that the fact I was just IN a background thread makes the runtime suspect something's up about that, but I feel fairly sure that's not it. So how do I tell CLLocationManager not to worry about it, when I'm backing out of that view? I tried [self.locationManager stopUpdatingLocation] inside my viewWillDisappear method, but that didn't do it. (Incidentally, MapQuest's apis are FANTASTIC. Way WAY better than anything Google provides. I can't recommend them highly enough.)

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  • [UITableViewController loadView] loaded the "PersonnalDetails" nib but didn't get a UITableView.

    - by tak
    I am trying to load a new view with the following code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { PersonnelDetails *detailViewController = [[PersonnelDetails alloc] initWithNibName:@"PersonnelDetails" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } inhertance :- PersonnelDetails inherits UITableViewController but i am getting an exception : Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UITableViewController loadView] loaded the "PersonnalDetails" nib but didn't get a UITableView.' even though i have a UITableView in the PersonnalDetails nib and also i have connected the view outlet of PersonnelDetails(viewController) to the UITableView. what can be the posible cause?

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  • Detect if certain UIView was touched amongst other UIViews

    - by Rudiger
    HI Guys, Sorry if this has been answered elsewhere but I can't seem to get it to work. I have 3 UIViews, layered on top of one large uiview. I want to know if the user touches the top one and not care about the other ones. I will have a couple of buttons in the second UIView and a UITable in the 3rd UIView. Problem is I turn userInteractionEngabled on on the first view and that works, but all the other views respond in the same way even if I turn it off. If I disable userInteractionEnabled on self.view none of them respond. I also can't detect which view was touched in the touchesBegan delegate method. my code: UIView *aView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 150)]; aView = userInteractionEnabled = YES; [self.view addSubview:aView]; UIView *bView = [[UIView alloc] initWithFrame:CGRectMake(0, 150, 320, 50)]; bView.userInteractionEnabled = NO; [self.view addSubview:bView]; -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //This gets called for a touch anywhere } Thanks for any help.

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  • how do you make a "concurrent queue safe" lazy loader (singleton manager) in objective-c

    - by Rich
    Hi, I made this class that turns any object into a singleton, but I know that it's not "concurrent queue safe." Could someone please explain to me how to do this, or better yet, show me the code. To be clear I want to know how to use this with operation queues and dispatch queues (NSOperationQueue and Grand Central Dispatch) on iOS. Thanks in advance, Rich EDIT: I had an idea for how to do it. If someone could confirm it for me I'll do it and post the code. The idea is that proxies make queues all on their own. So if I make a mutable proxy (like Apple does in key-value coding/observing) for any object that it's supposed to return, and always return the same proxy for the same object/identifier pair (using the same kind of lazy loading technique as I used to create the singletons), the proxies would automatically queue up the any messages to the singletons, and make it totally thread safe. IMHO this seems like a lot of work to do, so I don't want to do it if it's not gonna work, or if it's gonna slow my apps down to a crawl. Here's my non-thread safe code: RMSingletonCollector.h // // RMSingletonCollector.h // RMSingletonCollector // // Created by Rich Meade-Miller on 2/11/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import <Foundation/Foundation.h> #import "RMWeakObjectRef.h" struct RMInitializerData { // The method may take one argument. // required SEL designatedInitializer; // data to pass to the initializer or nil. id data; }; typedef struct RMInitializerData RMInitializerData; RMInitializerData RMInitializerDataMake(SEL initializer, id data); @interface NSObject (SingletonCollector) // Returns the selector and data to pass to it (if the selector takes an argument) for use when initializing the singleton. // If you override this DO NOT call super. + (RMInitializerData)designatedInitializerForIdentifier:(NSString *)identifier; @end @interface RMSingletonCollector : NSObject { } + (id)collectionObjectForType:(NSString *)className identifier:(NSString *)identifier; + (id<RMWeakObjectReference>)referenceForObjectOfType:(NSString *)className identifier:(NSString *)identifier; + (void)destroyCollection; + (void)destroyCollectionObjectForType:(NSString *)className identifier:(NSString *)identifier; @end // ==--==--==--==--==Notifications==--==--==--==--== extern NSString *const willDestroySingletonCollection; extern NSString *const willDestroySingletonCollectionObject; RMSingletonCollector.m // // RMSingletonCollector.m // RMSingletonCollector // // Created by Rich Meade-Miller on 2/11/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import "RMSingletonCollector.h" #import <objc/objc-runtime.h> NSString *const willDestroySingletonCollection = @"willDestroySingletonCollection"; NSString *const willDestroySingletonCollectionObject = @"willDestroySingletonCollectionObject"; RMInitializerData RMInitializerDataMake(SEL initializer, id data) { RMInitializerData newData; newData.designatedInitializer = initializer; newData.data = data; return newData; } @implementation NSObject (SingletonCollector) + (RMInitializerData)designatedInitializerForIdentifier:(NSString *)identifier { return RMInitializerDataMake(@selector(init), nil); } @end @interface RMSingletonCollector () + (NSMutableDictionary *)singletonCollection; + (void)setSingletonCollection:(NSMutableDictionary *)newSingletonCollection; @end @implementation RMSingletonCollector static NSMutableDictionary *singletonCollection = nil; + (NSMutableDictionary *)singletonCollection { if (singletonCollection != nil) { return singletonCollection; } NSMutableDictionary *collection = [[NSMutableDictionary alloc] initWithCapacity:1]; [self setSingletonCollection:collection]; [collection release]; return singletonCollection; } + (void)setSingletonCollection:(NSMutableDictionary *)newSingletonCollection { if (newSingletonCollection != singletonCollection) { [singletonCollection release]; singletonCollection = [newSingletonCollection retain]; } } + (id)collectionObjectForType:(NSString *)className identifier:(NSString *)identifier { id obj; NSString *key; if (identifier) { key = [className stringByAppendingFormat:@".%@", identifier]; } else { key = className; } if (obj = [[self singletonCollection] objectForKey:key]) { return obj; } // dynamic creation. // get a class for Class classForName = NSClassFromString(className); if (classForName) { obj = objc_msgSend(classForName, @selector(alloc)); // if the initializer takes an argument... RMInitializerData initializerData = [classForName designatedInitializerForIdentifier:identifier]; if (initializerData.data) { // pass it. obj = objc_msgSend(obj, initializerData.designatedInitializer, initializerData.data); } else { obj = objc_msgSend(obj, initializerData.designatedInitializer); } [singletonCollection setObject:obj forKey:key]; [obj release]; } else { // raise an exception if there is no class for the specified name. NSException *exception = [NSException exceptionWithName:@"com.RMDev.RMSingletonCollector.failed_to_find_class" reason:[NSString stringWithFormat:@"SingletonCollector couldn't find class for name: %@", [className description]] userInfo:nil]; [exception raise]; [exception release]; } return obj; } + (id<RMWeakObjectReference>)referenceForObjectOfType:(NSString *)className identifier:(NSString *)identifier { id obj = [self collectionObjectForType:className identifier:identifier]; RMWeakObjectRef *objectRef = [[RMWeakObjectRef alloc] initWithObject:obj identifier:identifier]; return [objectRef autorelease]; } + (void)destroyCollection { NSDictionary *userInfo = [singletonCollection copy]; [[NSNotificationCenter defaultCenter] postNotificationName:willDestroySingletonCollection object:self userInfo:userInfo]; [userInfo release]; // release the collection and set it to nil. [self setSingletonCollection:nil]; } + (void)destroyCollectionObjectForType:(NSString *)className identifier:(NSString *)identifier { NSString *key; if (identifier) { key = [className stringByAppendingFormat:@".%@", identifier]; } else { key = className; } [[NSNotificationCenter defaultCenter] postNotificationName:willDestroySingletonCollectionObject object:[singletonCollection objectForKey:key] userInfo:nil]; [singletonCollection removeObjectForKey:key]; } @end RMWeakObjectRef.h // // RMWeakObjectRef.h // RMSingletonCollector // // Created by Rich Meade-Miller on 2/12/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // // In order to offset the performance loss from always having to search the dictionary, I made a retainable, weak object reference class. #import <Foundation/Foundation.h> @protocol RMWeakObjectReference <NSObject> @property (nonatomic, assign, readonly) id objectRef; @property (nonatomic, retain, readonly) NSString *className; @property (nonatomic, retain, readonly) NSString *objectIdentifier; @end @interface RMWeakObjectRef : NSObject <RMWeakObjectReference> { id objectRef; NSString *className; NSString *objectIdentifier; } - (RMWeakObjectRef *)initWithObject:(id)object identifier:(NSString *)identifier; - (void)objectWillBeDestroyed:(NSNotification *)notification; @end RMWeakObjectRef.m // // RMWeakObjectRef.m // RMSingletonCollector // // Created by Rich Meade-Miller on 2/12/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import "RMWeakObjectRef.h" #import "RMSingletonCollector.h" @implementation RMWeakObjectRef @dynamic objectRef; @synthesize className, objectIdentifier; - (RMWeakObjectRef *)initWithObject:(id)object identifier:(NSString *)identifier { if (self = [super init]) { NSString *classNameForObject = NSStringFromClass([object class]); className = classNameForObject; objectIdentifier = identifier; objectRef = object; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(objectWillBeDestroyed:) name:willDestroySingletonCollectionObject object:object]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(objectWillBeDestroyed:) name:willDestroySingletonCollection object:[RMSingletonCollector class]]; } return self; } - (id)objectRef { if (objectRef) { return objectRef; } objectRef = [RMSingletonCollector collectionObjectForType:className identifier:objectIdentifier]; return objectRef; } - (void)objectWillBeDestroyed:(NSNotification *)notification { objectRef = nil; } - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; [className release]; [super dealloc]; } @end

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  • How do I make my NSNotification trigger a selector?

    - by marty
    Here's the code: - (void)viewDidLoad { [super viewDidLoad]; NSURL *musicURL = [NSURL URLWithString:@"http://live-three2.dmd2.ch/buureradio/buureradio.m3u"]; if([musicURL scheme]) { MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:musicURL]; if (mp) { // save the music player object self.musicPlayer = mp; [mp release]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(popBack:) name:@"MPMoviePlayerDidExitFullscreenNotification" object:nil]; // Play the music! [self.musicPlayer play]; } } } -(void)popBack:(NSNotification *)note { [self.navigationController popToRootViewControllerAnimated:YES]; } The selector method never gets called. I just want to pop back to the root menu when the "Done" button is pressed on the movie player. I put an NSLog in the selector to check if it was even being called, nothing. The music plays fine. Any thoughts?

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  • "SecondViewController" may not respond to '-updatePlayerQueueWithMedia:' Messages without a matching

    - by Pavan
    I don't understand whats happening I get a warning that says "SecondViewController" may not respond to '-updatePlayerQueueWithMedia:' Messages without a matching signature will be assumed to return 'id' and accept '...' as arguments. this is my method - (void)mediaPicker: (MPMediaPickerController *) mediaPicker didPickMediaItems: (MPMediaItemCollection *) mediaItemCollection { [self dismissModalViewControllerAnimated: YES]; [self updatePlayerQueueWithMediaCollection: mediaItemCollection]; } And the actual method which ive written in the same page is - (void) updatePlayerQueueWithMediaCollection: (MPMediaItemCollection *) mediaItemCollection { //and shit happens here. } I don't understand whats happening can someone please help me get rid of this warning.

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  • Loading Accessory callout view for mkannotationview

    - by Zap
    I have a map annotation view that contains a rightcallout button which loads an accessory view which is a UIViewController class. I am using resuable annotations, but am wondering how I can pass updated information to my UIViewController class. Let's say I have 2 string values which map to 2 UILabels on my view. How can I update those values after the initial accessory view has already been loaded into memory as a resusable view? Any help would be appreciated.

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  • Using objective-c objects with an NSDictionary

    - by Mark
    I want store a URL against a UILabel so that when a user touches the label it takes them to that URL in a UIWebView. I have declared a NSDictionary like so: NSMutableArray *linksArray = [[NSMutableArray alloc] init]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem1ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem2ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem3ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem4ReadMoreLabel]]; [linksArray addObject: [NSValue valueWithNonretainedObject: newsItem5ReadMoreLabel]]; //NSString *ageLink = @"http://www.theage.com.au"; NSArray *defaultLinks = [NSArray arrayWithObjects: @"1", @"2", @"3", @"4", @"5", nil]; self.urlToLinkDictionary = [[NSMutableDictionary alloc] init]; self.urlToLinkDictionary = [NSDictionary dictionaryWithObjects:defaultLinks forKeys:linksArray]; Considering I used a NSValue as the key, how do I get/set the URL associated with that key given that I only have references to the UILabels? this is what I have but it doesn't work: for(NSValue *key in [self.urlToLinkDictionary allKeys]) { if ([key nonretainedObjectValue] == linkedLabel) { [self.urlToLinkDictionary setValue:[newsItem link] forKey: key]; } } but I get an error: "objc_exception_throw" resolved

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  • Preserve onchange for a dropdown list when setting the value with Javascript.

    - by Zac Altman
    I have a dropdown list with a piece of code that is run when the value is changed: <select name="SList" onchange="javascript:setTimeout('__doPostBack(\'SList\',\'\')', 0)" id="SList"> Everything works fine when manually done. As an option is selected, the onchange code is called. The problem begins when I try to change the selected value using a piece of Javscript. I want to be able to automatically change the selected option using JS, whilst still having the onchange code called, exactly as if done manually. I try calling this: form.SList.value = "33"; The right option is selected, but the onchange code does not get called. So then I try doing this: form.SList.value = "33"; javascript:setTimeout('__doPostBack(\'SList\',\'\')', 0); The right value is not selected and nothing happens. FYI, the code is done in ASP.NET and Javascript. What can I run to change the selected option whilst still calling the onchange code?

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  • How to change rowHeight of a TableViewCell depending on Stringlength

    - by Jens Koehler
    I have a table with different entries, each with different length. The height of each row should fit, so it can show the whole string. I use the following code: //... cellForRowAtIndexPath if (row == 0) { cell = [tableView dequeueReusableCellWithIdentifier:@"affCell"]; //if (!cell) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"affCell"]autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; cell.selectionStyle = UITableViewCellSelectionStyleNone; cell.autoresizingMask = UIViewAutoresizingFlexibleHeight; affL = [[UILabel alloc] initWithFrame:CGRectZero]; affL.textAlignment = UITextAlignmentLeft; affL.autoresizingMask = UIViewAutoresizingFlexibleHeight; [cell.contentView addSubview:affL]; //} //declaration label affL.text = [fDictionary objectForKey:@"aff"]; affL.numberOfLines = 0; [affL sizeToFit]; affL.frame = CGRectMake(15.0, 10.0, 220.0, affL.frame.size.height); CGFloat affLH = affL.frame.size.height; [tableView setRowHeight:affLH+30]; I also use //... heightForRowAtIndexPath return affL.frame.size.height; How can I fix this problem?

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  • how do i add two delegates to a ui element at run time?

    - by Michael Xu
    Hi everyone, im trying to implement some behaviors when a mapview element scrolls... by coding a delegate for the scrollview inside of a mapview. so, right now, i got a pointer to the scroll view used by the map view in my code. however, i wish to set the delegate of this scroll view inside the map view, but the issue is that the mapview already sets up a default delegate for this scroll view inside the map view. can i make my delegate implement all of the messages of the protocol, explicitly sending them to the mapview's default delegate while also implementing my own behaviors? how else can i go about adding my own delegate behavior, to an already existing default delegate....? thanks everyone, michael

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