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  • How do CUDA devices handle immediate operands?

    - by Jack Lloyd
    Compiling CUDA code with immediate (integer) operands, are they held in the instruction stream, or are they placed into memory? Specifically I'm thinking about 24 or 32 bit unsigned integer operands. I haven't been able to find information about this in any of the CUDA documentation I've examined so far. So references to any documents on specific uarch details like this would be perfect, as I don't currently have a good model for how CUDA works at this level.

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  • Type classe, generic memoization

    - by nicolas
    Something quite odd is happening with y types and I quite dont understand if this is justified or not. I would tend to think not. This code works fine : type DictionarySingleton private () = static let mutable instance = Dictionary<string*obj, obj>() static member Instance = instance let memoize (f:'a -> 'b) = fun (x:'a) -> let key = f.ToString(), (x :> obj) if (DictionarySingleton.Instance).ContainsKey(key) then let r = (DictionarySingleton.Instance).[key] r :?> 'b else let res = f x (DictionarySingleton.Instance).[key] <- (res :> obj) res And this ones complains type DictionarySingleton private () = static let mutable instance = Dictionary<string*obj, _>() static member Instance = instance let memoize (f:'a -> 'b) = fun (x:'a) -> let key = f.ToString(), (x :> obj) if (DictionarySingleton.Instance).ContainsKey(key) then let r = (DictionarySingleton.Instance).[key] r :?> 'b else let res = f x (DictionarySingleton.Instance).[key] <- (res :> obj) res The difference is only the underscore in the dictionary definition. The infered types are the same, but the dynamic cast from r to type 'b exhibits an error. 'this runtime coercition ... runtime type tests are not allowed on some types, etc..' Am I missing something or is it a rough edge ?

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  • Invalid function declaration. DevC++

    - by user69514
    Why do I get invalid function declaration when I compile the code in DevC++ in Windows, but when I compile it in CodeBlocks on Linux it works fine. #include <iostream> #include <vector> using namespace std; //structure to hold item information struct item{ string name; double price; }; //define sandwich, chips, and drink struct item sandwich{"Sandwich", 3.00}; **** error is here ***** struct item chips{"Chips", 1.50}; **** error is here ***** struct item drink{"Large Drink", 2.00}; **** error is here ***** vector<item> cart; //vector to hold the items double total = 0.0; //total const double tax = 0.0825; //tax //gets item choice from user char getChoice(){ cout << "Select an item:" << endl; cout << "S: Sandwich. $3.00" << endl; cout << "C: Chips. $1.50" << endl; cout << "D: Drink. $2.00" << endl; cout << "X: Cancel. Start over" << endl; cout << "T: Total" << endl; char choice; cin >> choice; return choice; } //displays current items in cart and total void displayCart(){ cout << "\nCart:" << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "Total: $" << total << endl << endl; } //adds item to the cart void addItem(struct item bought){ cart.push_back(bought); total += bought.price; displayCart(); } //displays the receipt, items, prices, subtotal, taxes, and total void displayReceipt(){ cout << "\nReceipt:" << endl; cout << "Items: " << cart.size() << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << (i+1) << ". " << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "----------------------------" << endl; cout << "Subtotal: $" << total << endl; double taxes = total*tax; cout << "Tax: $" << taxes << endl; cout << "Total: $" << (total + taxes) << endl; } int main(){ //sentinel to stop the loop bool stop = false; char choice; while (stop == false ){ choice = getChoice(); //add sandwich if( choice == 's' || choice == 'S' ){ addItem(sandwich); } //add chips else if( choice == 'c' || choice == 'C' ){ addItem(chips); } //add drink else if( choice == 'd' || choice == 'D' ){ addItem(drink); } //remove everything from cart else if( choice == 'x' || choice == 'X' ){ cart.clear(); total = 0.0; cout << "\n***** Transcation Canceled *****\n" << endl; } //calcualte total else if( choice == 't' || choice == 'T' ){ displayReceipt(); stop = true; } //or wront item picked else{ cout << choice << " is not a valid choice. Try again\n" << endl; } }//end while loop return 0; //end of program }

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  • Invalid instruction suffix for push when assembling with gas

    - by vitaut
    When assembling a file with GNU assembler I get the following error: hello.s:6: Error: invalid instruction suffix for `push' Here's the file that I'm trying to assemble: .text LC0: .ascii "Hello, world!\12\0" .globl _main _main: pushl %ebp movl %esp, %ebp subl $8, %esp andl $-16, %esp movl $0, %eax movl %eax, -4(%ebp) movl -4(%ebp), %eax call __alloca call ___main movl $LC0, (%esp) call _printf movl $0, %eax leave ret What is wrong here and how do I fix it?

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  • Where is this backward_warning.h #warning coming from?

    - by Piku
    Without looking through every single source file in my XCode project, is there a way to find out which #include is triggering the following warning? #warning This file includes at least one deprecated or antiquated header. Please consider using one of the 32 headers found in section 17.4.1.2 of the C++ standard. Examples include substituting the <X> header for the <X.h> header for C++ includes, or <iostream> instead of the deprecated header <iostream.h>. To disable this warning use -Wno-deprecated. Clicking on the error in XCode just opens the backward_warning.h file, which is totally useless. I know what the warning means, I know how to fix it (when I see the file in question and can look at its #includes)... but I just don't know how to find the file causing the error!

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  • Can't get Javac to work on Mac OS X

    - by elguapo-85
    I am trying to compile with javac on Snow Leopard through the command line. I have Xcode installed. I am just using a simple Hello World file, it works in Eclipse but I can't get it to work using javac. javac -version returns javac 1.6.0_17 HelloWorld.java public class HelloWorld { public static void main(String[] args) { String message = "Welcome to Java!"; System.out.println(message); } } I type: javac HelloWorld.java and get the following error. HelloWorld.java:1: class, interface, or enum expected public class HelloWorld ^ 1 error and... javac -cp . HelloWorld.java returns the same. echo $CLASSPATH just returns blank. Thanks for the help.

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  • How do polymorphic inline caches work with mutable types?

    - by kingkilr
    A polymorphic inline cache works by caching the actual method by the type of the object, in order to avoid the expensive lookup procedures (usually a hashtable lookup). How does one handle the type comparison if the type objects are mutable (i.e. the method might be monkey patched into something different at run time). The one idea I've come up with would be a "class counter" that gets incremented each time a method is adjusted, however this seems like it would be exceptionally expensive in a heavily monkey patched environ since it would kill all the PICs for that class, even if the methods for them weren't altered. I'm sure there must be a good solution to this, as this issue is directly applicable to Javascript and AFAIK all 3 of the big JS VMs have PICs (wow acronym ahoy).

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  • MSVCRTD.lib(cpu_disp.obj) : warning LNK4210: .CRT section exists; there may be unhandled static init

    - by Johan
    Hi I know this question has popped up before but I could not find a good answer so I try here. I have a pure C dll (Win32) and I get this warning when compiling: MSVCRTD.lib(cpu_disp.obj) : warning LNK4210: .CRT section exists; there may be unhandled static initializers or terminators Everything seems to work just fine but I am concerned about this warning since I do not understad it. I have quite a few static variables but I do not understand what ".CRT section exist" means. What approach should I take to eliminate this warning. When I try to add the libs msdn suggests I get a ton of linker errors.

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  • Avoiding "variable might not have been initialized"

    - by Mason Wheeler
    I recently ran across a routine that looks something like this: procedure TMyForm.DoSomething(list: TList<TMyObject>; const flag: boolean); var local: integer; begin if flag then //do something else local := ExpensiveFunctionCallThatCalculatesSomething; //do something else for i := 0 to list.Count do if flag then //do something else if list[i].IntValue > local then //WARNING HERE //do something else end; This gives Variable 'local' might not have been initialized even though you can tell by reading the code that you won't hit that line unless the code branch that initializes it has run. Now, I could get rid of this warning by adding a useless local := 0; at the top of the procedure, but I wonder if there might not be a better way to structure this to avoid the issue. Anyone have any ideas?

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  • Visual Studio 2005 Error

    - by xscape
    Im currently debugging a webservice written in visual studio 2005, however when i build it, it has an error but it did not specify anything Error 1 The specified module could not be found. (Exception from HRESULT: 0x8007007E) error message can be seen here Badly needed your help. Thank you

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  • Compiling a class using Java code using process

    - by Noona
    I have this piece of code that compiles a class called tspClassName, when I compile using this code: Process compileProc = null; try { compileProc = Runtime.getRuntime().exec("javac -classpath ." + File.separator + "src" + File.separator + File.separator + "generated." + tspClassName + ".java -d ." + File.separator + "bin"); // catch exception if (compileProc.exitValue() != 0) { System.out.println("Compile exit status: " + compileProc.exitValue()); System.err.println("Compile error:" + compileProc.getErrorStream()); it outputs this: "Compile exit status: 2 Compile error:java.io.FileInputStream@17182c1" The class tspClassName.java compiles without errors otherwise, so I am guessing it has to do with the path,and in my eclipse project, the tspClassName.java resides in package homework4.generated inside src, is there something wrong with the path that I use in the code? thanks

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  • MSVC++ 6.0: Fatal error C1509 "Too many exception handler states in function"

    - by sep332
    I'm working on a project that uses a lot of generated files for a GUI. After some recent updates, I get this error. If I remove some controls (the new ones or some old ones, doesn't seem to matter which), the error goes away. I've temporarily worked around the problem, but I'd like a more permanent solution. I've seen mentioned on the web that there's a fix for this in VS.Net 2003, but I can't find anything for 6.0. Does anyone know of a hotfix or service pack that fixes this?

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  • How do you set up your JScript (NOT JScript.NET) development environment?

    - by jJack
    In my environment, if I create a class in JScript syntax: class test{ } and then save it to a file named "test.js" and run it with wscript, I get a Microsoft JScript "Syntax error" at line 1. However, if I simply, say, write a function: function getInput() { var wshell = WScript.CreateObject("WScript.Shell"); wshell.Popup ("Do you want to continue?"); return userInput } getInput() and run it the same way, it works. Hopefully, there is something fundamentally wrong with my class definition. If that is the case, I am excited to find out.

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  • What information about me and my system do compilers add to executeables?

    - by I can't tell you my name.
    I'm currently using Microsoft Visual Studio 2010. If we say that we give 10 different people a copy of MSVC 10 and a short C++ Hello, World listing. They all create a new project using exactly the same settings, add a new cpp file with the Hello, World program and compile it. Do they all get the exactly same binary? If not, what are the exact differences? What information about my system does MSVC add to my executeable? Paranoia!

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  • FMOD Compiling trouble

    - by CptAJ
    I'm trying to get started with FMOD but I'm having some issues compiling the example code in this tutorial: http://www.gamedev.net/reference/articles/article2098.asp I'm using MinGW, I placed the libfmodex.a file in MinGW's include folder (I also tried linking directly to the filename) but it doesn't work. Here's the output. C:\>g++ -o test1.exe test1.cpp -lfmodex test1.cpp:4:1: error: 'FSOUND_SAMPLE' does not name a type test1.cpp: In function 'int main()': test1.cpp:9:29: error: 'FSOUND_Init' was not declared in this scope test1.cpp:12:4: error: 'handle' was not declared in this scope test1.cpp:12:53: error: 'FSOUND_Sample_Load' was not declared in this scope test1.cpp:13:30: error: 'FSOUND_PlaySound' was not declared in this scope test1.cpp:21:30: error: 'FSOUND_Sample_Free' was not declared in this scope test1.cpp:22:17: error: 'FSOUND_Close' was not declared in this scope This is the particular example I'm using: #include <conio.h> #include "inc/fmod.h" FSOUND_SAMPLE* handle; int main () { // init FMOD sound system FSOUND_Init (44100, 32, 0); // load and play sample handle=FSOUND_Sample_Load (0,"sample.mp3",0, 0, 0); FSOUND_PlaySound (0,handle); // wait until the users hits a key to end the app while (!_kbhit()) { } // clean up FSOUND_Sample_Free (handle); FSOUND_Close(); } I have the header files in the "inc" path where my code is. Any ideas as to what I'm doing wrong?

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  • Getting following warning while compiling

    - by thetna
    warning: passing argument 1 of 'bsearch' makes pointer from integer without a cast and the corresponding code is Parent =bsearch((const size_t)ParentNum, ClauseVector, Size, sizeof(CLAUSE),pcheck_CompareNumberAndClause); the compilar is gcc. here CLAUSE is defined as *CLAUSE.

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  • Using member variables inherited from a templated base class (C++)

    - by Aaron Becker
    I'm trying to use member variables of a templated base class in a derived class, as in this example: template <class dtype> struct A { int x; }; template <class dtype> struct B : public A<dtype> { void test() { int id1 = this->x; // always works int id2 = A<dtype>::x; // always works int id3 = B::x; // always works int id4 = x; // fails in gcc & clang, works in icc and xlc } }; gcc and clang are both very picky about using this variable, and require either an explicit scope or the explicit use of "this". With some other compilers (xlc and icc), things work as I would expect. Is this a case of xlc and icc allowing code that's not standard, or a bug in gcc and clang?

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  • Avoid warning 'Unreferenced Formal Parameter'

    - by bdhar
    I have a super class like this: class Parent { public: virtual void Function(int param); }; void Parent::Function(int param) { std::cout << param << std::endl; } ..and a sub-class like this: class Child : public Parent { public: void Function(int param); }; void Child::Function(int param) { ;//Do nothing } When I compile the sub-class .cpp file, I get this error warning C4100: 'param' : unreferenced formal parameter As a practise, we used to treat warnings as errors. How to avoid the above warning? Thanks.

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  • Getting the errors for code in unopened .aspx pages

    - by Glennular
    Is there a way to check for errors in unopened *.ASPX pages. For example, if you change the name of a function Visual Studio will catch the error on the page and list it in the "Error List" only if the page is opened and being validated? I guess the question could be is there a validation option opposed to the compile option to check for errors? (Yes, i know code should go into the pre-compiled code-behind pages.) How do i find out about the following without running the page through the webserver or opening the page to be validated in VS? <script runat="server"> Public Sub MyFunciton() Undefined_FUNCTION() End Sub </script>

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  • What is the .NET attribuet to not compile a method is release mode

    - by Russ
    I know that if I have a block of code I don't want compiled when in release mode I can wrap that code block in: #if DEBUG while(true) { Console.WriteLine("StackOverflow rules"); } #endif This will keep this code block from compiling in any mode other than DEBUG. I know there is an attribute that can be placed on an entire method that will do that same, but for the life of me I can't remember what that attribute is. I believe that it’s down the System.Diagnostics namespace, but I'm not really sure. BTW: I'm using .NET 4, but I know this attribute existed in .NET 2 because I have used in in old projects. Thanks

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  • implementing a read/write field for an interface that only defines read

    - by PaulH
    I have a C# 2.0 application where a base interface allows read-only access to a value in a concrete class. But, within the concrete class, I'd like to have read/write access to that value. So, I have an implementation like this: public abstract class Base { public abstract DateTime StartTime { get; } } public class Foo : Base { DateTime start_time_; public override DateTime StartTime { get { return start_time_; } internal set { start_time_ = value; } } } But, this gives me the error: Foo.cs(200,22): error CS0546: 'Foo.StartTime.set': cannot override because 'Base.StartTime' does not have an overridable set accessor I don't want the base class to have write access. But, I do want the concrete class to provide read/write access. Is there a way to make this work? Thanks, PaulH Unfortunately, Base can't be changed to an interface as it contains non-abstract functionality also. Something I should have thought to put in the original problem description. public abstract class Base { public abstract DateTime StartTime { get; } public void Buzz() { // do something interesting... } } My solution is to do this: public class Foo : Base { DateTime start_time_; public override DateTime StartTime { get { return start_time_; } } internal void SetStartTime { start_time_ = value; } } It's not as nice as I'd like, but it works.

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