Optimization and Saving/Loading
- by MrPlosion1243
I'm developing a 2D tile based game and I have a few questions regarding it.
First I would like to know if this is the correct way to structure my Tile class:
namespace TileGame.Engine {
public enum TileType {
Air,
Stone
}
class Tile {
TileType type;
bool collidable;
static Tile air = new…