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  • Class hierarchy problem (with generic's variance!)

    - by devoured elysium
    The problem: class StatesChain : IState, IHasStateList { private TasksChain tasks = new TasksChain(); ... public IList<IState> States { get { return _taskChain.Tasks; } } IList<ITask> IHasTasksCollection.Tasks { get { return _taskChain.Tasks; } <-- ERROR! You can't do this in C#! I want to return an IList<ITask> from an IList<IStates>. } } Assuming the IList returned will be read-only, I know that what I'm trying to achieve is safe (or is it not?). Is there any way I can accomplish what I'm trying? I wouldn't want to try to implement myself the TasksChain algorithm (again!), as it would be error prone and would lead to code duplication. Maybe I could just define an abstract Chain and then implement both TasksChain and StatesChain from there? Or maybe implementing a Chain<T> class? How would you approach this situation? The Details: I have defined an ITask interface: public interface ITask { bool Run(); ITask FailureTask { get; } } and a IState interface that inherits from ITask: public interface IState : ITask { IState FailureState { get; } } I have also defined an IHasTasksList interface: interface IHasTasksList { List<Tasks> Tasks { get; } } and an IHasStatesList: interface IHasTasksList { List<Tasks> States { get; } } Now, I have defined a TasksChain, that is a class that has some code logic that will manipulate a chain of tasks (beware that TasksChain is itself a kind of ITask!): class TasksChain : ITask, IHasTasksList { IList<ITask> tasks = new List<ITask>(); ... public List<ITask> Tasks { get { return _tasks; } } ... } I am implementing a State the following way: public class State : IState { private readonly TaskChain _taskChain = new TaskChain(); public State(Precondition precondition, Execution execution) { _taskChain.Tasks.Add(precondition); _taskChain.Tasks.Add(execution); } public bool Run() { return _taskChain.Run(); } public IState FailureState { get { return (IState)_taskChain.Tasks[0].FailureTask; } } ITask ITask.FailureTask { get { return FailureState; } } } which, as you can see, makes use of explicit interface implementations to "hide" FailureTask and instead show FailureState property. The problem comes from the fact that I also want to define a StatesChain, that inherits both from IState and IHasStateList (and that also imples ITask and IHasTaskList, implemented as explicit interfaces) and I want it to also hide IHasTaskList's Tasks and only show IHasStateList's States. (What is contained in "The problem" section should really be after this, but I thought puting it first would be way more reader friendly). (pff..long text) Thanks!

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  • Architectural decision : QT or Eclipse Platform ?

    - by umanga
    We are in the process of designing a tool to be used with HDEM(High Definition Electron Microscope).We get stacks of 2D images from HDEM and first step is 'detecting borders' on the sections.After detecting edges of 2D slices ,next step is construct the 3D model using these 2D slices. This 'border detecting' algorithm(s) is/are implemented by one of professor and he has used and suggests to use C.(to gain high performance and probably will parallelise in future) We have to develop comprehensive UI ,3D viewer ,2D editor...etc and use this algorithm. Application should support usual features like project save/open.Undo,Redo...etc Our technology decisions are: A) Build entire platform from the scratch using QT. B) Use Eclipse Platform Our concerns are, if we choose A) we can easily integrate the 'border detecting' algorithm(s) because the development environment is C/C++ But we have to implement the basic features from the scratch. If we choose B) we get basic features from the Eclipse platform , but integrating C libraries going to be a tedious task. Any suggestions on this?

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  • Am I abusing Policies?

    - by pmr
    I find myself using policies a lot in my code and usually I'm very happy with that. But from time to time I find myself confronted with using that pattern in situations where the Policies are selected and runtime and I have developed habbits to work around such situations. Usually I start with something like that: class DrawArrays { protected: void sendDraw() const; }; class DrawElements { protected: void sendDraw() const; }; template<class Policy> class Vertices : public Policy { using Policy::sendDraw(); public: void render() const; }; When the policy is picked at runtime I have different choices of working around the situation. Different code paths: if(drawElements) { Vertices<DrawElements> vertices; } else { Vertices<DrawArrays> vertices; } Inheritance and virtual calls: class PureVertices { public: void render()=0; }; template<class Policy> class Vertices : public PureVertices, public Policy { //.. }; Both solutions feel wrong to me. The first creates an umaintainable mess and the second introduces the overhead of virtual calls that I tried to avoid by using policies in the first place. Am I missing the proper solutions or do I use the wrong pattern to solve the problem?

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  • What's the standard way to organize the contents of Java packages -- specifically the location of in

    - by RenderIn
    I suppose this could go for many OO languages. I'm building my domain objects and am not sure where the best place is for the interfaces & abstract classes. If I have a pets package with various implementations of the APet abstract class: should it live side-by-side with them or in the parent package? How about interfaces? It seems like they almost have to live above the implementations in the parent package, since there could potentially be other subpackages which implement it, while there seems to be a stronger correlation between one abstract class and a subpackage. e.g. com.foo com.foo.IConsumer (interface) com.foo.APet (abstract) com.foo.pets.Dog extends APet implements IConsumer OR com.foo com.foo.IConsumer (interface) com.foo.pets.APet (abstract) com.foo.pets.Dog extends APet implements IConsumer or something else?

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  • ASP.NET sets of technologies/components

    - by Maxim Gueivandov
    Just a question of pure curiosity. It happens that development teams tend to stick to the same technological set(s) for some time, for various reasons (obviously, the lack of time, money, necessity and/or willingless to adopt new technologies). So, what are your usual sets of technologies/components to build an ASP.NET application (e.g., WebForms / MVC, Automapper, NInject, NHibernate / LinqToSql, JQuery / ASP.NET Ajax, ...) or architectural frameworks (Arch#, Catharsis, ...) and in which context do you use them (site size, speed/availability requirements, etc.)?

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  • Learning Modelling

    - by me1234
    Is there a good book which I can follow to learn modelling/doing architecture? Good samples? What would you do if you have to learn modelling from very basics? Thanks

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  • Pros / Cons displaying list of users at login page

    - by Radu094
    We seem to have a lot of clients asking us to change the login screen in this manner: Display a list of all available users (thumbnail picture + name) User selects a username from the list A password prompt appears near the username User enters password then presses enter This sounds remarcably similar to the Windows XP login, which is probably where they got the ideea in the first place. There are only about 4 - 5 different users that can login at any given station, so implementing that list on one screen is feasable. So I was wondering if there are any usability experts with some word on this method of login. As far as I can tell, MS droped this behaviour in Vista/Win7, didn't they?

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  • Getting started with nbehave

    - by dotnetdev
    Hi, I am looking at using BDD, however, when evaluating the stories/conditions I write (using nBehave), how do I check if the story passes? Do I write another library with test methods? For example, if I want to test a site for having a link called "About", do I write a method which can check this and then another method in another class library which can call the method to check the link via lambda syntax and add the relevant test and bdd attributes? Thanks

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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  • In symfony/doctrine's schema.yml, where should I put onDelete: CASCADE for a many-to-many relationsh

    - by nselikoff
    I have a many-to-many relationship defined in my Symfony (using doctrine) project between Orders and Upgrades (an Order can be associated with zero or more Upgrades, and an Upgrade can apply to zero or more Orders). # schema.yml Order: columns: order_id: {...} relations: Upgrades: class: Upgrade local: order_id foreign: upgrade_id refClass: OrderUpgrade Upgrade: columns: upgrade_id: {...} relations: Orders: class: Order local: upgrade_id foreign: order_id refClass: OrderUpgrade OrderUpgrade: columns: order_id: {...} upgrade_id: {...} I want to set up delete cascade behavior so that if I delete an Order or an Upgrade, all of the related OrderUpgrades are deleted. Where do I put onDelete: CASCADE? Usually I would put it at the end of the relations section, but that would seem to imply in this case that deleting Orders would cascade to delete Upgrades. Is Symfony + Doctrine smart enough to know what I'm wanting if I put onDelete: CASCADE in the above relations sections of schema.yml?

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  • Dependency Injection: I don't get where to start!

    - by Andy
    I have several articles about Dependency Injection, and I can see the benefits, especially when it comes to unit testing. The units can me loosely coupled, and mocking of dependencies can be made. The trouble is - I just don't get where to start. Consider this snippet below of (much edited for the purpose of this post) code that I have. I am instantiating a Plc object from the main form, and passing in a communications mode via the Connect method. In it's present form it becomes hard to test, because I can't isolate the Plc from the CommsChannel to unit test it. (Can I?) The class depends on using a CommsChannel object, but I am only passing in a mode that is used to create this channel within the Plc itself. To use dependancy injection, I should really pass in an already created CommsChannel (via an 'ICommsChannel' interface perhaps) to the Connect method, or maybe via the Plc constructor. Is that right? But then that would mean creating the CommsChannel in my main form first, and this doesn't seem right either, because it feels like everything will come back to the base layer of the main form, where everything begins. Somehow it feels like I am missing a crucial piece of the puzzle. Where do you start? You have to create an instance of something somewhere, but I'm struggling to understand where that should be. public class Plc() { public bool Connect(CommsMode commsMode) { bool success = false; // Create new comms channel. this._commsChannel = this.GetCommsChannel(commsMode); // Attempt connection success = this._commsChannel.Connect(); return this._connected; } private CommsChannel GetCommsChannel(CommsMode mode) { CommsChannel channel; switch (mode) { case CommsMode.RS232: channel = new SerialCommsChannel( SerialCommsSettings.Default.ComPort, SerialCommsSettings.Default.BaudRate, SerialCommsSettings.Default.DataBits, SerialCommsSettings.Default.Parity, SerialCommsSettings.Default.StopBits); break; case CommsMode.Tcp: channel = new TcpCommsChannel( TCPCommsSettings.Default.IP_Address, TCPCommsSettings.Default.Port); break; default: // Throw unknown comms channel exception. } return channel; } }

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  • Conditional Styling In Silverlight?

    - by DeanMc
    Hi, While I'm fine with standard control styling in silverlight I have recently began using more dynamic methods of fetching data to be displayed in items controls. One of the controls I am reworking is a collection of links. The issue I am having is that each link is coloured differently when moused over. One red, one blue, one green, etc. Is there a way to style these items without sacrificing the dynamics of using an items control with a data template?

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  • Is MVVM killing silverlight development?

    - by DeanMc
    This is a question I have had rattling around in my head for some time. I had a chat with a guy the other night who told me he would not be using the navigational framework because he could not figure out how it works with MVVM. As much as I tried to explain that patterns should be taken with a pinch of salt he would not listen. My point is this, patterns are great when they solve some problem. Sometimes only part of the pattern solves a particular problem while the other parts of it cause different problems. The goal of any developer is to build a solid application using a combination of patterns know how and foresight. I feel MVVM is becoming the one pattern to rule them all. As it is not directly supported by .Net some fancy business is needed to make it work. I feel that people are missing the point of the pattern, which is loosely coupled, testable code and instead jumping through hoops and missing out on great experiences trying to follow MVVM to the letter. MVVM is great but I wish it came with a warning or disclaimer for newbies as my fear is people will shy away from silverlight development for fear of being smacked with the mvvm stick. EDIT: Can I just add as an edit, I use and agree with MVVM as a pattern I know when it is and isn't feasible in my projects. My issue is with the encompassing nature it is taking, as if it HAS to be used as part of development. It is being used as an integral feature and not a pattern, which it is.

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  • Using free function as pseudo-constructors to exploit template parameter deduction

    - by Poita_
    Is it a common pattern/idiom to use free functions as pseudo-constructors to avoid having to explicitly specify template parameters? For example, everyone knows about std::make_pair, which uses its parameters to deduce the pair types: template <class A, class B> std::pair<A, B> make_pair(A a, B b) { return std::pair<A, B>(a, b); } // This allows you to call make_pair(1, 2), // instead of having to type pair<int, int>(1, 2) // as you can't get type deduction from the constructor. I find myself using this quite often, so I was just wondering if many other people use it, and if there is a name for this pattern?

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  • Is Form validation and Business validation too much?

    - by Robert Cabri
    I've got this question about form validation and business validation. I see a lot of frameworks that use some sort of form validation library. You submit some values and the library validates the values from the form. If not ok it will show some errors on you screen. If all goes to plan the values will be set into domain objects. Here the values will be or, better said, should validated (again). Most likely the same validation in the validation library. I know 2 PHP frameworks having this kind of construction Zend/Kohana. When I look at programming and some principles like Don't Repeat Yourself (DRY) and single responsibility principle (SRP) this isn't a good way. As you can see it validates twice. Why not create domain objects that do the actual validation. Example: Form with username and email form is submitted. Values of the username field and the email field will be populated in 2 different Domain objects: Username and Email class Username {} class Email {} These objects validate their data and if not valid throw an exception. Do you agree? What do you think about this aproach? Is there a better way to implement validations? I'm confused about a lot of frameworks/developers handling this stuff. Are they all wrong or am I missing a point? Edit: I know there should also be client side kind of validation. This is a different ballgame in my Opinion. If You have some comments on this and a way to deal with this kind of stuff, please provide.

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  • Delegates in Action -Help

    - by Amutha
    I am learning delegates.I am very curious to apply delegates to the following chain-of-responsibility pattern. Kindly help me the way to apply delegates to the following piece. Thanks in advance.Thanks for your effort. #region Chain of Responsibility Pattern namespace Chain { public class Player { public string Name { get; set; } public int Score { get; set; } } public abstract class PlayerHandler { protected PlayerHandler _Successor = null; public abstract void HandlePlayer(Player _player); public void SetupHandler(PlayerHandler _handler) { _Successor = _handler; } } public class Employee : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score <= 100) { MessageBox.Show(string.Format("{0} is greeted by Employee", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Supervisor : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score >100 && _player.Score<=200) { MessageBox.Show(string.Format("{0} is greeted by Supervisor", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Manager : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score > 200) { MessageBox.Show(string.Format("{0} is greeted by Manager", _player.Name)); } else { MessageBox.Show(string.Format("{0} got low score", _player.Name)); } } } } #endregion #region Main() void Main() { Chain.Player p1 = new Chain.Player(); p1.Name = "Jon"; p1.Score = 100; Chain.Player p2 = new Chain.Player(); p2.Name = "William"; p2.Score = 170; Chain.Player p3 = new Chain.Player(); p3.Name = "Robert"; p3.Score = 300; Chain.Employee emp = new Chain.Employee(); Chain.Manager mgr = new Chain.Manager(); Chain.Supervisor sup = new Chain.Supervisor(); emp.SetupHandler(sup); sup.SetupHandler(mgr); emp.HandlePlayer(p1); emp.HandlePlayer(p2); emp.HandlePlayer(p3); } #endregion

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  • Twitter Bootstrap Collapsible Navbar Duplicating

    - by sixeightzero
    I am working on a project using Twitter Bootstrap. One thing that I noticed is that my pages have duplicate navbars when they are defined as collapsible and the page is resized smaller. Here is the duplicate NavBar: Here is the normal width NavBar: Code: <!DOCTYPE html> <html lang="en"> <!--[if lt IE 7]> <html class="no-js lt-ie9 lt-ie8 lt-ie7"> <![endif]--> <!--[if IE 7]> <html class="no-js lt-ie9 lt-ie8"> <![endif]--> <!--[if IE 8]> <html class="no-js lt-ie9"> <![endif]--> <!--[if gt IE 8]><!--> <html class="no-js"> <!--<![endif]--> <head> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <title></title> <meta name="description" content=""> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="/assets/css/bootstrap.css"> <style> body { padding-top: 60px; } </style> <link rel="stylesheet" href="/assets/css/bootstrap-responsive.min.css"> <link rel="stylesheet" href="/assets/css/main.css"> <script>window.jQuery || document.write('<script src="/assets/js/vendor/jquery-1.8.1.min.js"><\/script>')</script> <script src="/assets/js/vendor/modernizr-2.6.1-respond-1.1.0.min.js"></script> </head> <body class="dark"> <!--[if lt IE 9]> <p class="chromeframe">You are using an outdated browser. <a href="http://browsehappy.com/">Upgrade your browser today</a> or <a href="http://www.google.com/chromeframe/?redirect=true">install Google Chrome Frame</a> to better experience this site.</p> <![endif]--> <div class="navbar navbar-inverse navbar-fixed-top"> <div class="navbar-inner"> <div class="container"> <a class="btn btn-navbar" data-toggle="collapse" data-target=".nav-collapse"> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </a> <a class="brand" href="#">Project name</a> <div class="nav-collapse collapse"> <ul class="nav"> <li class="active"><a href="#">Home</a></li> <li><a href="#about">About</a></li> <li><a href="#contact">Contact</a></li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Dropdown <b class="caret"></b></a> <ul class="dropdown-menu"> <li><a href="#">Action</a></li> <li><a href="#">Another action</a></li> <li><a href="#">Something else here</a></li> <li class="divider"></li> <li class="nav-header">Nav header</li> <li><a href="#">Separated link</a></li> <li><a href="#">One more separated link</a></li> </ul> </li> </ul> </div><!--/.nav-collapse --> </div> </div> </div> Has anyone else run into this and have some pointers?

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  • How to leverage Spring Integration in a real-world JMS distributed architecture?

    - by ngeek
    For the following scenario I am looking for your advices and tips on best practices: In a distributed (mainly Java-based) system with: many (different) client applications (web-app, command-line tools, REST API) a central JMS message broker (currently in favor of using ActiveMQ) multiple stand-alone processing nodes (running on multiple remote machines, computing expensive operations of different types as specified by the JMS message payload) How would one best apply the JMS support provided by the Spring Integration framework to decouple the clients from the worker nodes? When reading through the reference documentation and some very first experiments it looks like the configuration of an JMS inbound adapter inherently require to use a subscriber, which in a decoupled scenario does not exist. Small side note: communication should happen via JMS text messages (using a JSON data structure for future extensibility).

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  • 3 tier application pattern suggestion

    - by Maxim Gershkovich
    I have attempted to make my first 3 tier application. In the process I have run into one problem I am yet to find an optimal solution for. Basically all my objects use an IFillable interface which forces the implementation of a sub as follows Public Sub Fill(ByVal Datareader As Data.IDataReader) Implements IFillable.Fill This sub then expects the Ids from the datareader will be identical to the properties of the object as such. Me.m_StockID = Datareader.GetGuid(Datareader.GetOrdinal("StockID")) In the end I end up with a datalayer that looks something like this. Public Shared Function GetStockByID(ByVal ConnectionString As String, ByVal StockID As Guid) As Stock Dim res As New Stock Using sqlConn As New SqlConnection(ConnectionString) sqlConn.Open() res.Fill(StockDataLayer.GetStockByIDQuery(sqlConn, StockID)) End Using Return res End Function Mostly this pattern seems to make sense. However my problem is, lets say I want to implement a property for Stock called StockBarcodeList. Under the above mentioned pattern any way I implement this property I will need to pass a connectionstring to it which obviously breaks my attempt at layer separation. Does anyone have any suggestions on how I might be able to solve this problem or am I going about this the completely wrong way? Does anyone have any suggestions on how I might improve my implementation? Please note however I am deliberately trying to avoid using the dataset in any form.

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  • How should i organize authority code?

    - by acidzombie24
    I have users that fall into the following Not logged in Not Verified Verified Moderator Admin All code that only admin and moderators can access (like banning) is in ModeratorUser which inherits from verified which inherits from BaseUser. Some pages are accessible to all users such as public profiles. If a user is logged in he can leave a comment. To check this i use if (IsVerifiedUser). Now here is the problem. To avoid problems if a user is banned he is not recognized as a verified user. However in the rare case i need to know if he is verified i can use usertype & Verified. Should i not be doing this? I have a bunch of code in my VerifiedUser class and find i am moving tons of it to BaseUser. Is this something i help because a not logged in user can access the page? Should i handle the ban user in a different way and allow IsVerifiedUser to be true even if the user is banned?

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  • how to get access to private members of nested class?

    - by macias
    Background: I have enclosed (parent) class E with nested class N with several instances of N in E. In the enclosed (parent) class I am doing some calculations and I am setting the values for each instance of nested class. Something like this: n1.field1 = ...; n1.field2 = ...; n1.field3 = ...; n2.field1 = ...; ... It is one big eval method (in parent class). My intention is -- since all calculations are in parent class (they cannot be done per nested instance because it would make code more complicated) -- make the setters only available to parent class and getters public. And now there is a problem: when I make the setters private, parent class cannot acces them when I make them public, everybody can change the values and C# does not have friend concept I cannot pass values in constructor because lazy evaluation mechanism is used (so the instances have to be created when referencing them -- I create all objects and the calculation is triggered on demand) I am stuck -- how to do this (limit access up to parent class, no more, no less)? I suspect I'll get answer-question first -- "but why you don't split the evaluation per each field" -- so I answer this by example: how do you calculate min and max value of a collection? In a fast way? The answer is -- in one pass. This is why I have one eval function which does calculations and sets all fields at once.

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  • What's an easy way to set up object communication in Obj-C?

    - by seaworthy
    I am trying to send a slider value from a controller object to a method of a model object. The later is implemented in the separate file and I have appropriate headers. I think the problem is that I am not sure how to instantiate the receiver in order to produce a working method for the controller. Here is the controller's method. -(IBAction)setValue:(id)slider {[Model setValue:[slider floatValue]];} @implementation Model -(void)setValue:(float)n{ printf("%f",n); } @end What I get is 'Model' may not respond to '+setValue' warning and no output in my console. Any insight is appreciated.

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