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  • Send a "304 Not Modified" for images stored in the datastore

    - by Emilien
    I store user-uploaded images in the Google App Engine datastore as db.Blob, as proposed in the docs. I then serve those images on /images/<id>.jpg. The server always sends a 200 OK response, which means that the browser has to download the same image multiple time (== slower) and that the server has to send the same image multiple times (== more expensive). As most of those images will likely never change, I'd like to be able to send a 304 Not Modified response. I am thinking about calculating some kind of hash of the picture when the user uploads it, and then use this to know if the user already has this image (maybe send the hash as an Etag?) I have found this answer and this answer that explain the logic pretty well, but I have 2 questions: Is it possible to send an Etag in Google App Engine? Has anyone implemented such logic, and/or is there any code snippet available?

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  • Is it possible to have an out-of-process COM server where a separate O/S process is used for each ob

    - by Tom Williams
    I have a legacy C++ "solution engine" that I have already wrapped as an in-process COM object for use by client applications that only require a single "solution engine". However I now have a client application that requires multiple "solution engines". Unfortunately the underlying legacy code has enough global data, singletons and threading horrors that given available resources it isn't possible to have multiple instances of it in-process simultaneously. What I am hoping is that some kind soul can tell me of some COM magic where with the flip of a couple of registry settings it is possible to have a separate out-of-process COM server (separate operating system process) for each instance of the COM object requested. Am I in luck?

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  • Dealing w/ Sqlite Join results in a cursor

    - by Bill
    I have a one-many relationship in my local Sqlite db. Pretty basic stuff. When I do my left outer join I get back results that look like this: the resulting cursor has multiple rows that look like this: A1.id | A1.column1 | A1.column2 | B1.a_id_fk | B1.column1 | B1.column2 A1.id | A1.column1 | A1.column2 | B2.a_id_fk | B2.column1 | B2.column2 and so on... Is there a standard practice or method of dealing with results like this ? Clearly there is only A1, but it has many B-n relationships. I am coming close to using multiple queries instead of the "relational db way". Hopefully I am just not aware of the better way to do things. I intend to expose this query via a content provider and I would hate for all of the consumers to have to write the same aggregation logic.

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  • Are there any design-patterns specifically useful for game-development?

    - by Baelnorn
    This question's been bugging me for a long time. I've always wondered how game developers were solving certain problems or situations that are quite common in certain genres. For example, how would one implement the quests of a typical role-playing game (e.g. BG or TES)? Or how would you implement weapons with multiple stacking effects in a first-person shooter (e.g. the Shrink-gun or Freezer from DN3D)? How would you implement multiple choice options with a possibly intricate decision tree leading to several different outcomes (e.g. the mission trees in WC)? Are there any examples or other resources for that? Blogs? Books? Sourcecode?

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  • SQL Strings vs. Conditional SQL Statements

    - by Yatrix
    Is there an advantage to piecemealing sql strings together vs conditional sql statements in SQL Server itself? I have only about 10 months of SQL experience, so I could be speaking out of pure ignorance here. Where I work, I see people building entire queries in strings and concatenating strings together depending on conditions. For example: Set @sql = 'Select column1, column2 from Table 1 ' If SomeCondtion @sql = @sql + 'where column3 = ' + @param1 else @sql = @sql + 'where column4 = ' + @param2 That's a real simple example, but what I'm seeing here is multiple joins and huge queries built from strings and then executed. Some of them even write out what's basically a function to execute, including Declare statements, variables, etc. Is there an advantage to doing it this way when you could do it with just conditions in the sql itself? To me, it seems a lot harder to debug, change and even write vs adding cases, if-elses or additional where parameters to branch the query.

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  • How to leverage Spring Integration in a real-world JMS distributed architecture?

    - by ngeek
    For the following scenario I am looking for your advices and tips on best practices: In a distributed (mainly Java-based) system with: many (different) client applications (web-app, command-line tools, REST API) a central JMS message broker (currently in favor of using ActiveMQ) multiple stand-alone processing nodes (running on multiple remote machines, computing expensive operations of different types as specified by the JMS message payload) How would one best apply the JMS support provided by the Spring Integration framework to decouple the clients from the worker nodes? When reading through the reference documentation and some very first experiments it looks like the configuration of an JMS inbound adapter inherently require to use a subscriber, which in a decoupled scenario does not exist. Small side note: communication should happen via JMS text messages (using a JSON data structure for future extensibility).

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  • PHP - Loop thru recordset and fire event each n rows

    - by Luciano
    I'm looking for the right logic to loop thru a recordset and fire an event each n times. Searching on Google i've found some discussion on similar situations, but it seems that solutions don't fits my needs. Let's say i have a recordset of 22 rows. I want to loop thru each row and launch a function on the 4th, the 8th, the 12th and so on... Using the modulus operator as shown in this answer, if($i % 4 == 0), i get the event fired each 4 rows, but 22 its not a multiple of 4 so the event is fired till the 20th row and then nothing. Maybe i need to make a division counting rows in 'excess'? Since the recordset will be between 50 and 200 rows i think its not necessary run multiple query of 4 rows, am I wrong? Thanks in advance!

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  • restful way for deleting a bunch of items

    - by keisimone
    In wiki article for REST it is indicated that if you use http://example.com/resources DELETE, that means you are deleting the entire collection. If you use http://example.com/resources/7HOU57Y DELETE, that means you are deleting that element. I am doing a WEBSITE, note NOT WEB SERVICE. I have a list that has 1 checkbox for each item on the list. Once i select multiple items for deletion, i will allow users to press a button called DELETE SELECTION. If user presses the button, a js dialog box will popup asking user to confirm the deletion. if user confirms, all the items are deleted. So how should i cater for deleting multiple items in a RESTFUL way? NOTE, currently for DELETE in a webpage, what i do is i use FORM tag with POST as action but include a _method with the value DELETE since this is what was indicated by others in SO on how to do RESTful delete for webpage.

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  • where to define variable for a for each loop?

    - by David
    can you please advise me why my first code attempt didn't work : public void listAllFiles() { for(String filename : files) { int position = 0; System.out.println(position + ": " + filename); position = position + 1; } } it kept printing position at 0 without iterating position but it seems to work after i did it this way: public void listAllFiles() { int position = 0; for(String filename : files) { System.out.println(position + ": " + filename); position = position + 1; } } I don't understand why the position + 1 was not being executed, is it because we are not meant to define variables inside for loops or am i missing something in my code.

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  • Database Modelling - Conceptually different entities but with near identical fields

    - by Andrew Shepherd
    Suppose you have two sets of conceptual entities: MarketPriceDataSet which has multiple ForwardPriceEntries PoolPriceForecastDataSet which has multiple PoolPriceForecastEntry Both different child objects have near identical fields: ForwardPriceEntry has MarketPriceDataSetId (foreign key to parent table) StartDate EndDate SimulationItemId ForwardPrice PoolPriceForecastEntry has PoolPriceForecastDataSetId (foreign key to parent table) StartDate EndDate SimulationItemId ForecastPoolPrice If I modelled them as separate tables, the only difference would be the foreign key, and the name of the price field. There has been a debate as to whether the two near identical tables should be merged into one. Options I've thought of to model this is: Just keep them as two independent, separate tables Have both sets in the one table with an additional "type" field, and a parent_id equalling a foreign key to either parent table. This would sacrifice referential integrity checks. Have both sets in the one table with an additional "type" field, and create a complicated sequence of joining tables to maintain referential integrity. What do you think I should do, and why?

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  • How are components properly instantiated and used in XNA 4.0?

    - by Christopher Horenstein
    I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this component for the latest input, and I am wondering where I should create it. I am also wondering how I should create components that are specific to my game objects - I envision them as variables, but then how do their Update/Draw methods get called? What I'm trying to ask is, what are the best practices for adding components to the proper collections? Right now I've added my input component in the main Game class that XNA creates when everything is first initialized, saying something along the lines of this.Components.Add(new InputComponent(this)), which looks a little odd to me, and I'd still want to hang onto that reference so I can ask it things. An answer to my input component's dilemma is great, but also I'm guessing there is a right way to do this in general in XNA.

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  • [C#] How to consume web service adheres to the Event-based Asynchronous Pattern?

    - by codemonkie
    I am following the example from http://msdn.microsoft.com/en-us/library/8wy069k1.aspx to consume a web service implemented (by 3rd party) using the Event-based Asynchronous Pattern. However, my program needs to do multiple calls to the DoStuffAsync() hence will get back as many DoStuffCompleted. I chose the overload which takes an extra parameter - Object userState to distinguish them. My first question is: Is it valid to cast a GUID to Object as below, where GUID is used to generate unique taskID? Object userState = Guid.NewGuid(); Secondly, do I need to spawn off a new thread for each DoStuffAsync() call, since I am calling it multiple times? Also, would be nice to have some online examples or tutorials on this subject. (I've been googling for it the whole day and didn't get much back) Many thanks

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  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

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  • Are concurrency issues possible when using the WCF Service Behavoir attribute set to ConcurrencyMode

    - by Brandon Linton
    We have a WCF service that makes a good deal of transactional NHibernate calls. Occasionally we were seeing SQL timeouts, even though the calls were updating different rows and the tables were set to row level locking. After digging into the logs, it looks like different threads were entering the same point in the code (our transaction using block), and an update was hanging on commit. It didn't make sense, though, because we believed that the following service class attribute was forcing a unique execution thread per service call: [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.PerCall)] We recently changed the concurrency mode to ConcurrencyMode.Single and haven't yet run into any issues, but the bug was very difficult to reproduce (if anyone has any thoughts on flushing a bug like that out, let me know!). Anyway, that all brings me to my question: shouldn't an InstanceContextMode of PerCall enforce thread-safety within the service, even if the ConcurrencyMode is set to multiple? How would it be possible for two calls to be serviced by the same service instance? Thanks!

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  • google docs + web app

    - by King
    Hi Guys I am trying to create a web app to share docs with all editor features (just like google docs). My main requirements for this app are as follows: 1. Should have all editor features (can be done using open office api, google docs api, Microsoft office web apps api) 2. Should be shared between multiple users and can be edited by multiple users and other sync features (can be done using google docs api, Microsoft office web apps) 3. Can save the document created and edited on my own/ custom server addr. (Which api can support this??? I know open office can support this) Guys can you please suggest me one api which can be used to do all the above. Also please suggest if I am underestimating any API above regarding any functionality that i thing is not supported. Thanks King

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  • 2D Particle Explosion

    - by TheBroodian
    I'm developing a 2D action game, and in said game I've given my primary character an ability he can use to throw a fireball. I'm trying to design an effect so that when said fireball collides (be it with terrain or with an enemy) that the fireball will explode. For the explosion effect I've created a particle that once placed into game space will follow random, yet autonomic behavior based on random variables. Here is my question: When I generate my explosion (essentially 90 of these particles) I get one of two behaviors, 1) They are all generated with the same random variables, and don't resemble an explosion at all, more like a large mass of clumped sprites that all follow the same randomly generated path. 2) If I assign each particle a unique seed to its random number generator, they are a little bit -more- spread out, yet clumping is still visible (they seem to fork out into 3 different directions) Does anybody have any tips for producing particle-based 2D explosions? I'll include the code for my particle and the event I'm generating them in. Fire particle class: public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0,0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content, int seed) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(seed); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0, 0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } #endregion #region Update and Draw public void Update(GameTime gameTime) { elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; fireParticleAnimation.Update(gameTime); Vector2 moveAmount = velocity * elapsed; xTile.Dimensions.Location newPosition = new xTile.Dimensions.Location(worldLocation.X + (int)moveAmount.X, worldLocation.Y + (int)moveAmount.Y); worldLocation = newPosition; velocity.Y += upwardForce; if (fireParticleAnimation.finishedPlaying) { dead = true; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( fireParticleAnimation.image.Image, new Rectangle((int)drawLocation.X, (int)drawLocation.Y, scale, scale), fireParticleAnimation.image.SizeAndsource, Color.White * fireParticleAnimation.image.Alpha); } Fireball explosion event: public override void Update(GameTime gameTime) { if (enabled) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (Heart_of_Fire.World_Objects.Particles.FireParticle particle in explosionParticles.ToList()) { particle.Update(gameTime); if (particle.Dead) { explosionParticles.Remove(particle); } } collisionRectangle = new Microsoft.Xna.Framework.Rectangle((int)wrldPstn.X, (int)wrldPstn.Y, 5, 5); explosionCheck = exploded; if (!exploded) { coreGraphic.Update(gameTime); tailGraphic.Update(gameTime); Vector2 moveAmount = velocity * elapsed; moveAmount = horizontalCollision(moveAmount, layer); moveAmount = verticalCollision(moveAmount, layer); Vector2 newPosition = new Vector2(wrldPstn.X + moveAmount.X, wrldPstn.Y + moveAmount.Y); if (hasCollidedHorizontally || hasCollidedVertically) { exploded = true; } wrldPstn = newPosition; worldLocation = new xTile.Dimensions.Location((int)wrldPstn.X, (int)wrldPstn.Y); } if (explosionCheck != exploded) { for (int i = 0; i < 90; i++) { explosionParticles.Add(new World_Objects.Particles.FireParticle( new Location( collisionRectangle.X + random.Next(0, 6), collisionRectangle.Y + random.Next(0, 6)), contentMgr)); } } if (exploded && explosionParticles.Count() == 0) { //enabled = false; } } }

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  • How to index a string like "aaa.bbb.ddd-fff" in Lucene?

    - by user46703
    Hi, I have to index a lot documents that contain reference numbers like "aaa.bbb.ddd-fff". The structure can change but it's always some arbitrary numbers or characters combined with "/","-","_" or some other delimiter. The users want to be able to search for any of the substrings like "aaa" or "ddd" and also for combinations like "aaa.bbb" or "ddd-fff". The best I have been able to come up with is to create my own token filter modeled after the synonym filter in "Lucene in action" which spits out multiple terms for each input. In my case I return "aaa.bbb", "bbb.ddd","bbb.ddd-fff" and all other combinations of the substrings. This works pretty well but when I index large documents (100MB) that contain lots of such strings I tend to get out of memory exceptions because my filter returns multiple terms for each input string. Is there a better way to index these strings?

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  • Database storage for high sample rate data in web app

    - by Jim
    I've got multiple sensors feeding data to my web app. Each channel is 5 samples per second and the data gets uploaded bundled together in 1 minute json messages (containing 300 samples). The data will be graphed using flot at multiple zoom levels from 1 day to 1 minute. I'm using Amazon SimpleDB and I'm currently storing the data in the 1 minute chunks that I receive it in. This works well for high zoom levels, but for full days there will be simply be too many rows to retrieve. The idea I've currently got is that every hour I can crawl through the data and collect together 300 samples for the last hour and store them in an hour Domain (table if you like). Does this sound like a reasonable solution? How have others implemented the same sort of systems?

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  • Parameter passing Vs Table Valued Parameters Vs XML to SQL 2008 from .Net Application

    - by Harryboy
    As We are working on a asp .net project there three ways one can update data into database when there are multiple rows updation / insertion required Let's assume we need to update employee education detail (which could be 1,3,5 or 10 records) Method to Update Data Pass value as parameter (Traditional approach), If 10 records are there then 10 round trip required Pass data as xml and write logic inside your stored procedure to get that data from xml and update the table (only single roundtrip required) Use Table valued parameters (only single roundtrip required) Note : Data is available as List, so i need to convert it to xml or any other format if i need to pass. There are no. of places in entire application we need to update data in bulk (or multiple records) I just need your suggestions that Which method will be faster (please mention if there are some other overheads) Manageability or testability concern with any approach Any other bottleneck or issue with any of the approach (Serialization /Deserialization concern or limit on size of the data passing) Any other method you suggest for same operations Thanks

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  • Select options value and text to JSON format

    - by uzay95
    How can i convert select options elements to JSON text. <select id="mySelect" multiple="multiple"> <option value="1">First</option> <option value="2">Second</option> <option value="3">Third</option> <option value="4">Fourth</option> </select> I want to set options belong to select which is not runat=server to the And I want to split string to array.

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  • Multitenant shared user account?

    - by jpartogi
    Dear all, Based on your experience, which is the route to go for a multi-tenant user login? One user login per account. Which means if there is one user that has access to multiple account, there will be redundancy of record in the database One user login for all account that she has privileges to. Which means one user record has access to multiple account if she has privileges to that account. From your experience, which one is better and why? I was thinking to choose the latter, but I don't know whether it will cause security issue or less flexibility. Thank you for sharing your experience.

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  • How can I get my meshes to work with Bullet Physics?

    - by Molmasepic
    The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game. When I attempted doing this method with my GLM(model loading library by nate robins) model, I get a segmentation fault in the debug, so I figured that it doesnt like the coordinate variables of the model. If i use blender to export my model as a collision file, what type of file should I use? I have heard of a .bullet exporter, but i dont know hot to integrate this python script into my Blender 2.5 program.

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