Search Results

Search found 20817 results on 833 pages for 'general exception'.

Page 445/833 | < Previous Page | 441 442 443 444 445 446 447 448 449 450 451 452  | Next Page >

  • Sandcastle Help File Builder - October 2010 release

    - by TATWORTH
    At http://shfb.codeplex.com/releases/view/92191, the latest Sandcastle has been released. I am pleased to say that it incorporates the generic version of a fix, I originated that allows projects including Crystal Reports to be documented.Here is the relevant passage from the help file:"The default configuration for MRefBuilder has been updated to ignore the Crystal Reports licensing assembly (BusinessObjects.Licensing.KeycodeDecoder) if it fails to get resolved. This assembly does not appear to be available and ignoring it prevents projects that include Crystal Reports assemblies from failing and being unbuildable."There are many other fixes. Here are the release notes:IMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog.This release supports the Sandcastle October 2012 Release (v2.7.1.0). It includes full support for generating, installing, and removing MS Help Viewer files. This new release supports Visual Studio 2010 and 2012 solutions and projects as documentation sources, and adds support for projects targeting the .NET 4.5 Framework, .NET Portable Library 4.5, and .NET for Windows Store Apps.See the Sandcastle 2.7.1.0 Release Notes for details on all of the changes made to the underlying Sandcastle tools and presentation styles.This release uses the Sandcastle Guided Installation package. Download and extract to a folder and then runSandcastleInstaller.exe to run the guided installation of Sandcastle, the various extra items, the Sandcastle Help File Builder core components, and the Visual Studio extension package.What's IncludedHelp 1 compiler check and instructions on where to download it and how to install it if neededHelp 2 compiler check and instructions on where to download it and how to install it if neededSandcastle October 2012 2.7.1.0An option to install the MAML schemas in Visual Studio to provide IntelliSense for MAML topicsSandcastle Help File Builder 1.9.5.0SHFB Visual Studio Extension PackageFor more information about the Visual Studio extension package, see the Visual Studio Package help file topic.

    Read the article

  • I've inherited 200K lines of spaghetti code -- what now?

    - by kmote
    I hope this isn't too general of a question; I could really use some seasoned advice. I am newly employed as the sole "SW Engineer" in a fairly small shop of scientists who have spent the last 10-20 years cobbling together a vast code base. (It was written in a virtually obsolete language: G2 -- think Pascal with graphics). The program itself is a physical model of a complex chemical processing plant; the team that wrote it have incredibly deep domain knowledge but little or no formal training in programming fundamentals. They've recently learned some hard lessons about the consequences of non-existant configuration management. Their maintenance efforts are also greatly hampered by the vast accumulation of undocumented "sludge" in the code itself. I will spare you the "politics" of the situation (there's always politics!), but suffice to say, there is not a consensus of opinion about what is needed for the path ahead. They have asked me to begin presenting to the team some of the principles of modern software development. They want me to introduce some of the industry-standard practices and strategies regarding coding conventions, lifecycle management, high-level design patterns, and source control. Frankly, it's a fairly daunting task and I'm not sure where to begin. Initially, I'm inclined to tutor them in some of the central concepts of The Pragmatic Programmer, or Fowler's Refactoring ("Code Smells", etc). I also hope to introduce a number of Agile methodologies. But ultimately, to be effective, I think I'm going to need to hone in on 5-7 core fundamentals; in other words, what are the most important principles or practices that they can realistically start implementing that will give them the most "bang for the buck". So that's my question: What would you include in your list of the most effective strategies to help straighten out the spaghetti (and prevent it in the future)?

    Read the article

  • Is it possible to hide Launcher for certain apps?

    - by Przemek
    As 14.04LTS has been released I thought I'd try to make larger switch to Ubuntu - especially considering most of the apps I use at work are at last available in Linux versions (with the major exception being Rhino3d v5 - hope that it will be possible to launch it with Wine somehow). But as I use my PC for 3D design I need every damn inch of screen space. And this is where Launcher becomes a pain. While in general I like it (as well as the rest of Unity) when I do office work (emails, docs etc) it has turned out to be a major pain with 3D apps and tablet. I'd like to set launcher to hide when certain apps are maximized. Is it possible? If not is it possible to set it as intellihide/stay in the background globally, so it won't be visible when any app is maximized? Autohide is (sadly) not a good solution - the way Ubuntu handles revealing the hidden bar is tricky to work with when you use a graphic tablet (but to be honest I have gripes with it even when using a mouse). I need the bar to disappear or stay in the background so it won't take screen space - 3D apps have way too much menus that eat valuable screen space already.

    Read the article

  • Microsoft Access as a Weapon of War

    - by Damon
    A while ago (probably a decade ago, actually) I saw a report on a tracking system maintained by a U.S. Army artillery control unit.  This system was capable of maintaining a bearing on various units in the field to help avoid friendly fire.  I consider the U.S. Army to be the most technologically advanced fighting force on Earth, but to my terror I saw something on the title bar of an application displayed on a laptop behind one of the soldiers they were interviewing: Tracking.mdb Oh yes.  Microsoft Office Suite had made it onto the battlefield.  My hope is that it was just running as a front-end for a more proficient database (no offense Access people), or that the soldier was tracking something else like KP duty or fantasy football scores.  But I could also see the corporate equivalent of a pointy-haired boss walking into a cube and asking someone who had piddled with Access to build a database for HR forms.  Except this pointy-haired boss would have been a general, the cube would have been a tank, and the HR forms would have been targets that, if something went amiss, would have been hit by a 500lb artillery round. Hope that solider could write a good query :)

    Read the article

  • Are there any significant advantages to using a native language for mobile app development?

    - by Karl Daniel
    Forgive me if this question has already been answered but I couldn't quite find the answer I was looking for. What I wanted to know was, is there any significant advantage to using a native language when developing and deploying apps to a mobile environment? The reason I ask is for a long while now I've been using Objective-C, Apple's native language for iOS, to build my apps. However I've been wondering whether or not there is any real benefit to doing this, over using a non-native language like JavaScript and then deploying it through a service like 'Phone Gap'? I do stress 'significant' advantages as native languages are always more likely to have the upper hand when it comes to speed and access to the latest APIs. However in general I don't see using a non-native language or a service like 'Phone Gap' causing and major slow down to my apps or restricting my development. Additionally having the ability to deploy to multiple services is also very handy indeed. This is why I put the question, are there any significant advantages to using a native language for mobile app development?

    Read the article

  • Questions before I revamp my rendering engine to use shaders (GLSL)

    - by stephelton
    I've written a fairly robust rendering engine using OpenGL ES 1.1 (fixed-function.) I've been looking into revamping the engine to use OpenGL ES 2.0, which necessitates that I use shaders. I've been absorbing information all day long and still have some questions. Firstly, lighting. The fixed-function pipeline is guaranteed to have at least 8 lights available. My current engine finds lights that are "close" to the primitives being drawn and enables them; I don't know how many lights are going to be enabled until I draw a given model. Nothing is dynamically allocated in GLSL, so I have to define in a shader some number of lights to be used, right? So if I want to stick with 8, should I write my general purpose shader to have 8 lights and then use uniforms to tell it how many / which lights to use? Which brings me to another question: should I be concerned with the amount of data I'm allocating in a shader? Recent video cards have hundreds of "stream processors." If I've got a fragment shader being used on some number of fragments in a given triangle, I assume they must each have their own stack to work on. Are read-only variables copied here, or read when needed? My initial goal is to rework my code so that it is virtually identical to the current implementation. What I have in mind is to create my own matrix stack so that I can implement something along the lines of push/popMatrix and apply all my translations, rotations, and scales to this matrix, then provide the matrix to the vertex shader so that it can make very quick vertex translations. Is this approach sound? Edit: My original intention was to ask if there was a tutorial that would explain the bare minimum necessary to jump from fixed-function to using shaders. Thanks!

    Read the article

  • Proper method to update and draw from game loop?

    - by Lost_Soul
    Recently I've took up the challenge for myself to create a basic 2d side scrolling monster truck game for my little brother. Which seems easy enough in theory. After working with XNA it seems strange jumping into Java (which is what I plan to program it in). Inside my game class I created a private class called GameLoop that extends from Runnable, then in the overridden run() method I made a while loop that handles time and such and I implemented a targetFPS for drawing as well. The loop looks like this: @Override public void run() { long fpsTime = 0; gameStart = System.currentTimeMillis(); lastTime = System.currentTimeMillis(); while(game.isGameRunning()) { currentTime = System.currentTimeMillis(); long ellapsedTime = currentTime - lastTime; if(mouseState.leftIsDown) { que.add(new Dot(mouseState.getPosition())); } entities.addAll(que); game.updateGame(ellapsedTime); fpsTime += ellapsedTime; if(fpsTime >= (1000 / targetedFPS)) { game.drawGame(ellapsedTime); } lastTime = currentTime; } The problem I've ran into is adding of entities after a click. I made a class that has another private class that extends MouseListener and MouseMotionListener then on changes I have it set a few booleans to tell me if the mouse is pressed or not which seems to work great but when I add the entity it throws a CME (Concurrent Modification Exception) sometimes. I have all the entities stored in a LinkedList so later I tried adding a que linkedlist where I later add the que to the normal list in the update loop. I think this would work fine if it was just the update method in the gameloop but with the repaint() method (called inside game.drawGame() method) it throws the CME. The only other thing is that I'm currently drawing directly from the overridden paintComponent() method in a custom class that extends JPanel. Maybe there is a better way to go about this? As well as fix my CME? Thanks in advance!!!

    Read the article

  • phpBB - display a public message when the whole board is private

    - by Sparky672
    In my installation all discussion forums/boards are private and can only be seen after a user registers and admin approves their membership. This is working. When a user first comes to the main phpBB page and they're not logged in, they can see very little except for the login and registration functions. Now I'm trying to configure phpBB to display a Read Me posting that is available to general public before registration or login. The problem is that I'd have to create a whole "public" forum and it would likely contain only one topic thread called "Read Me". The users would have to click into the public forum and then click again to get into the Topic called "Read Me". Is it possible to have a Topic thread outside of a forum? If not, is there another, better, way to achieve this? I just want to display a message, maybe a few short paragraphs to the public, explaining the purpose of the Forum and that they must register and wait for approval in order to gain additional access. I'm not seeing anything like this in the ACP. Thank-you.

    Read the article

  • CodePlex Daily Summary for Wednesday, August 13, 2014

    CodePlex Daily Summary for Wednesday, August 13, 2014Popular ReleasesLozzi's SharePoint 2013 Scripts: Lozzi.Fields (without Site Col Admin): This file is the same as the primary download, however I've removed the override allowing Site Collection Administrators access regardless of groups. This applies to the disableWithAllowance and hideWithAllowance functions.bitboxx bbcontact: 01.00.00: Release Notes bitboxx bbcontact 01.00.00bbcontact 01.00.00 will work for any DNN version 6.1.0 and up. - Initial releaseAD4 Application Designer for flow based .NET applications: AD4.AppDesigner.23.27: AD4.Iteration.23.27(Advanced Rendering Features) Refacturing: RenderStepPinsCaptions simplified by extending FlowChartStepPinDecoratorExtensions RenderFlowChartPinsCaptions simplified by FlowChartFlowPinDecoratorExtensions RenderWiresCaptions simplified by FlowChartWireDecoratorExtensions Design of tutorial samples updated Next tutorial finished: ThreadAsynchronizer Pattern (Version V7) ToDo: Some tutorials are unfinished but coming soon ... Note: The gluing code of the AD4.AppDesig...OooPlayer: 1.1: Added: Support for speex, TAK and OptimFrog files Added: An option to not to load cover art Added: Smaller package size Fixed: Unable to drag&drop audio files to playlist Updated: FLAC, WacPack and Opus playback libraries Updated: ID3v1 and ID3v2 tag librariesEWSEditor: EwsEditor 1.10 Release: • Export and import of items as a full fidelity steam works - without proxy classes! - I used raw EWS POSTs. • Turned off word wrap for EWS request field in EWS POST windows. • Several windows with scrolling texts boxes were limiting content to 32k - I removed this restriction. • Split server timezone info off to separate menu item from the timezone info windows so that the timezone info window could be used without logging into a mailbox. • Lots of updates to the TimeZone window. • UserAgen...Python Tools for Visual Studio: 2.1 RC: Release notes for PTVS 2.1 RC We’re pleased to announce the release candidate for Python Tools for Visual Studio 2.1. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, editing, IntelliSense, interactive debugging, profiling, Microsoft Azure, IPython, and cross-platform debugging support. PTVS 2.1 RC is available for: Visual Studio Expre...Aspose for Apache POI: Missing Features of Apache POI SS - v 1.2: Release contain the Missing Features in Apache POI SS SDK in comparison with Aspose.Cells What's New ? Following Examples: Create Pivot Charts Detect Merged Cells Sort Data Printing Workbooks Feedback and Suggestions Many more examples are available at Aspose Docs. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.AngularGo (SPA Project Template): AngularGo.VS2013.vsix: First ReleaseDaphne 2014 - application for playing Czech Draughts: Daphne 2014 verze 0.9.0.21: Daphne 2014 verze 0.9.0.21MFCBDAINF: MFCBDAINF: Added recognition of TBS, Hauppauge, DVBWorld and FireDTV proprietary GUID'sFluffy: Fluffy 0.3.35.4: Change log: Text editorSKGL - Serial Key Generating Library: SKGL Extension Methods 4 (1.0.5.1): This library contains methods for: Time change check (make sure the time has not been changed on the client computer) Key Validation (this will use http://serialkeymanager.com/ to validate keys against the database) Key Activation (this will, depending on the settings, activate a key with a specific machine code) Key Activation Trial (allows you to update a key if it is a trial key) Get Machine Code (calculates a machine code given any hash function) Get Eight Byte Hash (returns an...Touchmote: Touchmote 1.0 beta 13: Changes Less GPU usage Works together with other Xbox 360 controls Bug fixesPublic Key Infrastructure PowerShell module: PowerShell PKI Module v3.0: Important: I would like to hear more about what you are thinking about the project? I appreciate that you like it (2000 downloads over past 6 months), but may be you have to say something? What do you dislike in the module? Maybe you would love to see some new functionality? Tell, what you think! Installation guide:Use default installation path to install this module for current user only. To install this module for all users — enable "Install for all users" check-box in installation UI ...Modern UI for WPF: Modern UI 1.0.6: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. BREAKING CHANGE LinkGroup.GroupName renamed to GroupKey NEW FEATURES Improved rendering on high DPI screens, including support for per-monitor DPI awareness available in Windows 8.1 (see also Per-monitor DPI awareness) New ModernProgressRing control with 8 builtin styles New LinkCommands.NavigateLink routed command New Visual Studio project templates 'Modern UI WPF App' and 'Modern UI W...Roll20 Custom Power Card Macro Generator: R20CPCMG 0.2.0.0 Public Beta: This is the beta release for version 0.2.0.0. Its still very much a work in progress, but I'd rather get this out now before another lapse in updates so we can solicit feedback from the community. The two main updates for this version is that you can now import macros and you can customize the tag buttons and group them by game system. The Import Macro function turns the raw text, like the following, into something you can easily edit inside the program. !power --name|Whirling Assault --us...Utility Database: UtilityDB.2.0: Release Notes: Version 2.0 This is the second release of the UtilityDB, it builds on top of and includes the Version 1.8 of code. This release focus on performance metrics in particular Disk I/O. The deployment scripts have been rewritten to utilize transactions to insure completeness of script execution. This project releases the source code as a SQL Server 2012 project file. The intended way to deliver the scripts to the database is through the execution of the @BuildScript.sql in the ...ClosedXML - The easy way to OpenXML: ClosedXML 0.74.0: Multiple thread safe improvements including AdjustToContents XLHelper XLColor_Static IntergerExtensions.ToStringLookup Exception now thrown when saving a workbook with no sheets, instead of creating a corrupt workbook Fix for hyperlinks with non-ASCII Characters Added basic workbook protection Fix for error thrown, when a spreadsheet contained comments and images Fix to Trim function Fix Invalid operation Exception thrown when the formula functions MAX, MIN, and AVG referenc...SEToolbox: SEToolbox 01.042.019 Release 1: Added RadioAntenna broadcast name to ship name detail. Added two additional columns for Asteroid material generation for Asteroid Fields. Added Mass and Block number columns to main display. Added Ellipsis to some columns on main display to reduce name confusion. Added correct SE version number in file when saving. Re-added in reattaching Motor when drag/dropping or importing ships (KeenSH have added RotorEntityId back in after removing it months ago). Added option to export and r...jQuery List DragSort: jQuery List DragSort 0.5.2: Fixed scrollContainer removing deprecated use of $.browser so should now work with latest version of jQuery. Added the ability to return false in dragEnd to revert sort order Project changes Added nuget package for dragsort https://www.nuget.org/packages/dragsort Converted repository from SVN to MercurialNew Projectsangle.works: Sample AngularJS projectArtezio spTree for SharePoint 2013: spTree is a jQuery plugin to display SharePoint websites and lists in a tree view. It uses jsTree plugin to display data, expand and complement its settings.DigitalProject: no project ,no project ,no project ,no project ,no project ,no project ,no project ,no project ,no project ,no project ,no project ,no project ,no project ,no popenelecmedicrec: its an open source emrPetriFlow: A new solution for workflow using Petri NetReflexive .Net: Stream transformation over durable and transient channelsrunner-prototype: Small game prototype for self-practicing, likely no use at all for anyone else.Spizzi PowerShell Module: This project provides different PowerShell CmdLet's combined into one module to extend the built-in PowerShell Modules.Testill: Test Web Fabricator: A highly composable web fabricwingate log parser: wingate log parser

    Read the article

  • How to add display resolution fo an LCD in Ubuntu 12.04? xrandr problem

    - by SeregaI
    I am fresh for Ubuntu and Linux in general. I have installed Ubuntu 12.04 and stuck trying to setup correct resolution for my LCD display. The native resolution for the LCD is 1920x1080 here is the output from xrandr: $xrandr Screen 0: minimum 320 x 200, current 1280 x 720, maximum 4096 x 4096 LVDS1 connected 1280x720+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1280x720 60.0*+ 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) Then I create new modeline: $ cvt 1920 1080 60 1920x1080 59.96 Hz (CVT 2.07M9) hsync: 67.16 kHz; pclk: 173.00 MHz Modeline "1920x1080_60.00" 173.00 1920 2048 2248 2576 1080 1083 1088 1120 -hsync +vsync So far so good. then I create new mode using xrandr: $ xrandr --newmode "1920x1080_60.00" 173.00 1920 2048 2248 2576 1080 1083 1088 1120 -hsync +vsync But for some reason that new mode was created for VGA (VGA1) output instead of LCD output (LVDS1): $ xrandr Screen 0: minimum 320 x 200, current 1280 x 720, maximum 4096 x 4096 LVDS1 connected 1280x720+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1280x720 60.0*+ 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) 1920x1080_60.00 (0xbc) 173.0MHz <---------- ????!!!!!! h: width 1920 start 2048 end 2248 total 2576 skew 0 clock 67.2KHz v: height 1080 start 1083 end 1088 total 1120 clock 60.0Hz So, if I try to add mode to LVDS1, I get an error: $ xrandr --addmode LVDS1 "1920x1080_60.00" X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 149 (RANDR) Minor opcode of failed request: 18 (RRAddOutputMode) Serial number of failed request: 25 Current serial number in output stream: 26 Adding that new mode to VGA1 works fine, but I don't use that VGA1 output.

    Read the article

  • Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons?

    - by Oak
    This is a dilemma about which I have been thinking for quite a while. I'm a graduate student and my topics of interest are programming language design, code analysis, compilation, etc. So far, this field has been very interesting and rewarding for me, so I was thinking about finding a job in that field and continuing to specialize in it. I feel like it's a relatively solid field which won't "get out of style" anytime soon. I've always thought that in such complex fields it's better to be a real expert than just another guy who superficially understand what the experts are talking about. On the other hand, I feel that by specializing this way I really limit my future option. I have always been a strong believer in multidisciplinary approaches to problems. Maybe I should go search for a general programming job in which I could gain experience in other fields, as well as occasionally apply my favorite field for solving problems. Specializing in only one or two fields can prevent me from thinking outside the box and cause stagnation. I would really like to hear more opinions about this choice. The truth is I'm already leaning towards one of the choices, so basic psychology says nothing will change my mind, but I would still love to hear some feedback.

    Read the article

  • Is Akka a good solution for a concurrent pipeline/workflow problem?

    - by herpylderp
    Disclaimer: I am brand new to Akka and the concept of Actors/Event-Driven Architectures in general. I have to implement a fairly complex problem where users can configure a "concurrent pipeline": Pipeline: consists of 1+ Stages; all Stages execute sequentially Stage: consists of 1+ Tasks; all Tasks execute in parallel Task: essentially a Java Runnable As you can see above, a Task is a Runnable that does some unit of work. Tasks are organized into Stages, which execute their Tasks in parallel. Stages are organized into the Pipeline, which executes its Stages sequentially. Hence if a user specifies the following Pipeline: CrossTheRoadSafelyPipeline Stage 1: Look Left Task 1: Turn your head to the left and look for cars Task 2: Listen for cars Stage 2: Look right Task 1: Turn your head to the right and look for cars Task 2: Listen for cars Then, Stage 1 will execute, and then Stage 2 will execute. However, while each Stage is executing, it's individual Tasks are executing in parallel/at the same time. In reality Pipelines will become very complicated, and with hundreds of Stages, dozens of Tasks per Stage (again, executing at the same time). To implement this Pipeline I can only think of several solutions: ESB/Apache Camel Guava Event Bus Java 5 Concurrency Actors/Akka Camel doesn't seem right because its core competency is integration not synchrony and orchestration across worker threads. Guava is great, but this doesn't really feel like a subscriber/publisher-type of problem. And Java 5 Concurrency (ExecutorService, etc.) just feels too low-level and painful. So I ask: is Akka a strong candidate for this type of problem? If so, how? If not, then why, and what is a good candidate?

    Read the article

  • How do I improve terrain rendering batch counts using DirectX?

    - by gamer747
    We have determined that our terrain rendering system needs some work to minimize the number of batches being transferred to the GPU in order to improve performance. I'm looking for suggestions on how best to improve what we're trying to accomplish. We logically split our terrain mesh into smaller grid cells which are 32x32 world units. Each cell has meta data that dictates the four 256x256 textures that are used for spatting along with the alpha blend data, shadow, and light mappings. Each cell contains 81 vertices in a 9x9 grid. Presently, we examine each cell and determine the four textures that are being used to spat the cell. We combine that geometry with any other cell that perhaps uses the same four textures regardless of spat order. If the spat order for a cell differs, the blend map is adjusted so that the spat order is maintained the same as other like cells and blending happens in the right order too. But even with this batching approach, it isn't uncommon when looking out across an area of open terrain to have between 1200-1700 batch count depending upon how frequently textures differ or have different texture blends are between cells. We are only doing frustum culling presently. So using texture spatting, are there other alternatives that can reduce the batch count and allow rendering to be extremely performance-friendly even under DirectX9c? We considered using texture atlases since we're targeting DirectX 9c & older OpenGL platforms but trying to repeat textures using atlases and shaders result in seam artifacts which we haven't been able to eliminate with the exception of disabling mipmapping. Disabling mipmapping results in poor quality textures from a distance. How have others batched together terrain geometry such that one could spat terrain using various textures, minimizing batch count and texture state switches so that rendering performance isn't negatively impacted?

    Read the article

  • Relation between developers and clients

    - by guiman
    Hi everyone, i've been facing a situation at work and i would like to share it with you and tell me: Did you had to do it to? Should a developer be in direct contact wit the client? Or there should be an "adapter" guy that translates client needs in pseudo formal requirements understandable to us? I'm currently working in a small company that its taking care of implementing lots of systems, most of them for goverment institutions, in witch it generally means taking software developted 20 years ago and refurbish them so fit up-to-date needs. The clients generally are very used to them and tend to discourage change (they are in their 50s 60s give or take, so not technologie-friendly in general). As you can imagine, dev-team in most cases starts taking care of relation with clients, generating the documentation needed in this cases (CU usually), assisting to weekly meets to see improvements with clients. As for experience, this is a gold mine for me, because gives a nice perspective on all the aspects of software development, but also some problems rise because, if developers come from mars then client are from venus. So there is a fine gap on the vocabulary/experience/capability-to-interpret-needs that generates an noice in the communication, and some times affecting the final product.

    Read the article

  • Pick Up BioShock and Bioshock 2 for Price of a Big Mac Meal

    - by Jason Fitzpatrick
    Pre-ordering just opened on the third-installment of the highly-acclaimed horror-survival game series BioShock, BioShock Infinite. As part of the pre-order promotions, you can pick up a bundled copy of BioShock and BioShock 2 for a song. For the unfamiliar, BioShock is an atmospheric first-person-shooter backed up by an incredible storyline set in the underwater utopian-turned-dystopian city of Rapture. BioShock 2 continues the story in Rapture and the upcoming release (Febuary 2013) of BioShock Infinite takes place in the same game universe but fifty years before the events of the first two installments. If that seems like the kind of game you could dig into, Amazon has the Windows-platform version of BioShock and BioShock 2 bundled together for a scant $7.49–81% off the Steam and general retail price. The best part about the promotion is you can either download the games from Amazon or, for those of you that use Steam, you can simply plug the game product key into Steam. You can read more about the both the original two games and the upcoming release at the official BioShock site. BioShock Dual Pack [via Geeks Are Sexy] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

    Read the article

  • How to sync client and server at the first frame

    - by wheelinlight
    I'm making a game where an authoritative server sends information to all clients about states and positions for objects in a 3d world. The player can control his character by clicking on the screen to set a destination for the character, much like in the Diablo series. I've read most information I can find online about interpolation, reconciliation, and general networking architecture (Valve's for instance). I think I understand everything but one thing seems to be missing in every article I read. Let say we have an interpolation delay of 100ms, server tickrate=50ms, latency=200ms; How do I know when 100ms has past on the client? If the server sends the first update on t=0, can I assume it arrives at t=200, therefore assuming that all packets takes the same amount of time to reach the client? What if the first packet arrives a little quick, for instance at t=150. I would then be starting the client with t=150 and at t=250 it will think it has past 100ms since its connect to the server when it in fact only 50ms has past. Hopefully the above paragraph is understandable. The summarized question would be: How do I know at what tick to start simulating the client? EDIT: This is how I ended up doing it: The client keeps a clock (approximately) in sync with the server. The client then simulates the world at simulationTime = syncedTime - avg(RTT)/2 - interpolationTime The round-trip time can fluctuate so therefore I average it out over time. By only keeping the most recent values when calculating the average I hope to adapt to more permanent changes in latency. It's still to early to draw any conclusion. I'm currently simulating bad network connections, but it's looking good so far. Anyone see any possible problems?

    Read the article

  • Plan for your OpenWorld experience

    - by jeffrey.waterman
    Here is a partial list of the events which will take place at Oracle OpenWorld 2012, please take time out of your conference activities to get to these important, and informative, events: Attend the Sessions: General Session: Public Sector Wednesday, 3 October 10:15 a.m. – 11:15 a.m. Westin San Francisco Market Street – Metropolitan III Oracle Exadata, Oracle Exalogic, Oracle Exalytics, and Big Data Solutions in the Public Sector Wednesday, 3 October 11:45 a.m. – 12:45 p.m. Westin San Francisco Market Street – City Room Best Practices in the Use of Middleware for Information Sharing Across Agencies Wednesday, 3 October 1:15 p.m. – 2:15 p.m. Westin San Francisco Market Street – City Room Upgrading PeopleSoft Applications in the Public Sector Wednesday, 3 October 1:15 p.m. – 2:15 p.m. Westin San Francisco Market Street – Franciscan I Shared Services in Public Sector Organizations Wednesday, 3 October 3:30 p.m. – 4:30 p.m. Westin San Francisco Market Street – City Room Achieving Agility Through Closed-Loop Oracle Policy Automation Wednesday, 3 October 5:00 p.m. – 6:00 p.m. Westin San Francisco Market Street – Franciscan I The Value of Oracle E-Business Suite in the Public Sector Wednesday, 3 October 5:00 p.m. – 6:00 p.m. Westin San Francisco Market Street – City Ballroom Public Sector Reception Monday, 1 October 6:30pm – 9:30 pm Jillian’s, 101 Fourth Street

    Read the article

  • Weird bug in Visual Studio 11 Beta when running on Windows 8

    - by raccoon_tim
    With the Windows 8 Consumer Preview version out in the open and the Visual Studio 11 Beta also available, I’ve been putting some more effort into trying them both out. The first impression of the new Visual Studio 11 build was: Why doesn’t it work at all on Windows 8?! The issues I encountered were odd to say the least. Visual Studio did install correctly, which was a good sign, but when I started it, I was greeted with a multitude of popups each telling me that some package could not be loaded. So I clicked away for quite some time to finally be greeted by the new default visual style of Visual Studio. The next thing I wanted to do was start a new project so I pressed “New Project” and got the “Microsoft.VisualStudio.Dialogs.DialogInitializationException” exception. After some pondering and even submitting a bug report I found another already reported bug “http://connect.microsoft.com/VisualStudio/feedback/details/727578/vs-do-not-work-with-finnish-number-format-on-w8-64-bit”. It turns out that the dialog initialization failure has something to do with the packages no being loaded and following the presented workaround helped. The trick is to change the negative number sign to “-“ (U+002D) from the additional settings of your regional settings. This issue appears to have a wider reach than just Visual Studio as I heard at TechDays Finland 2012 that the same fix has to be made when using Hyper-V.

    Read the article

  • Mechanics of reasoning during programming interviews

    - by user129506
    This is not the usual "I don't want to write code during an interview", in this question the assumption is that I need to write code during an interview (think about the level of rewriting the quicksort or mergesort from scratch) I know how the algorithm work or I have a basic idea of how I should start working from there, i.e. I don't remember the algorithm by heart I noticed that even on a whiteboard, I always end up writing bugged code or code that doesn't compile. If there's a typo, whatever I usually live with that.. but when there's a crash due to some uncaught particular case I end up losing confidence in my skills. I realize that perhaps interviewers might want to look at how I write code and/or how I solve problems rather than proof-compiling my whiteboard code, but I'd like to ask how should I approach the above problem in mental terms, i.e. what mental steps should I follow when writing code for an interview with the two bullet points above. There must be a unique and agreed series of steps I should follow to avoid getting stuck/caught into particular exception cases (limit cases) that might end up wasting my time and my energies rather than focusing on the overall algorithm for the general case. I hope I made my point clear

    Read the article

  • AME : How to Diagnose Issues With the Default Approver List in Purchasing When Using Approvals Management

    - by Oracle_EBS
    Do you need help in understanding the concepts or how to setup the Approval Management Engine (AME) for requisition approvals? See the new diagnostic Note 1437183.1 'AME : How to Diagnose Issues With the Default Approver List in Purchasing When Using Approvals Management'. AME is designed to generate the approval list according to the conditions and rules you define in the setup. This troubleshooting guide will help you understand how AME builds the default approval list for Purchasing and help users find solutions for scenarios where the approval list fails to be generated. Follow along with the logical steps for troubleshooting.  The note first reviews how to generate the AME Setup report.   For example in the note we see a fragment of the setup report. Notice it has different sections for each one of the setup categories including attributes, conditions, rules, action types, approval groups etc.  How the default approval list is built in AME is then reviewed, followed by the logical steps for diagnosing issues.  The diagnostic steps include how to run the Test Workbench, as well as how to obtain valuable debug and exception information.  Then follow along using the steps to build a simple test case to sharpen your understanding.

    Read the article

  • License validation and calling home

    - by VitalyB
    I am developing an application that, when bought, can be activated using a license. Currently I am doing offline validation which is a bit troubling to me. I am aware there is nothing to do against cracks (i.e modified binaries), however, I am thinking to trying to discourage license-key pirating. Here is my current plan: When the user activates the software and after offline validation is successful, it tries to call home and validate the license. If home approves of the license or if home is unreachable, or if the user is offline, the license gets approved. If home is reached and tells the license is invalid, validation fails. Licensed application calls home the same way every time during startup (in background). If license is revoked (i.e pirated license or generated via keygen), the license get deactivated. This should help with piracy of licenses - An invalid license will be disabled and a valid license that was pirated can be revoked (and its legal owner supplied with new license). Pirate-users will be forced to use cracked version which are usually version specific and harder to reach. While it generally sounds good to me, I have some concerns: Users tend to not like home-calling and online validation. Would that kind of validation bother you? Even though in case of offline/failure the application stays licensed? It is clear that the whole scheme can be thwarted by going offline/firewall/etc. I think that the bother to do one of these is great enough to discourage casual license sharing, but I am not sure. As it goes in general with licensing and DRM variations, I am not sure the time I spend on that kind of protection isn't better spent by improving my product. I'd appreciate your input and thoughts. Thanks!

    Read the article

  • Oracle Endeca "Getting Started" Partner Guide

    - by Grant Schofield
    For partners looking for a concise step by step guide to getting started with Oracle Endeca Information Discovery, here it is to help you get started as quickly as possible. Step 1: Join the Knowledge Zone as a company and an individual - this will give you a) the right to resell Oracle Endeca ID, and b) notice of any free / subsidised training events in your region Step 2: For a quick general overview & positioning see the following article, in particular the Agile BI Video series which are useful in sharing with prospective clients. Also find a link to the official OEID Data Sheet. Step 3: For a more detailed overview there is a live recorded OEID partner webcast with downloadable slides. In conjunction with this, your sales / presales team have free access to the official OEID Partner Playbook as well as the full Oracle price book. Step 4: Download the OEID software and install. Please be aware you will need a 64-bit machine & a 64-bit Operating System. A useful solution for partners that have a 32-bit Operating System is to use Oracle's free VirtualBox software to quickly and easily create a Linux image and install on that. Step 5: Attend a free / subsidised training event in your region. Please join the Knowledge Zone as an Individual (opt in) to be informed of these. We will also publish these via the blog Things are moving fast, so please be aware that the team are working hard to produce more and more material such as downloadable data sets (structured / unstructured), a downloadable image, access to demos, and over the next few weeks we will update this article as soon as new material becomes available!

    Read the article

  • Beginners guide to developing optimization software

    - by Florenc
    I am novice in "serious" programming i.e. applications that deal with real-life applications and software projects that go beyond school assignments. My interests include optimization, operations research, algorithms and lately i discovered how much I do like software design/development/engineering. I have already developed some simple desktop applications for some "famous" problems like TSP using heuristc approaches, a VRP solver (in progress) and so on. While developing this kind of software I actually used basic concepts taught at school such as object-orientation analysis and design. But, I found these courses rather elementary and quite boring (for my expectations). So I decided to go a little further and start developing "real" software (and this is where I realized how important and interesting software engineering/design is.) Now, here's my issue: I can not find a "study guide" for developing software of this kind. Currently, there are numerous resources out there (books, websites, tutorials) in designing and developing complex IS, web applications, smartphone apps but I can't find a book for example entitled "optimization software development". Definetly, someone could claim that "design patterns apply to software in general" but that's not my point. My point is that I could simply use my imagination for "simple" implementations, but what happens, when my imagination can not go further? In other words I'm looking for a guide/path to bridge the gap between: Mathematics-Algorithm Design-Software Engineering-Optimization-Software development

    Read the article

  • What will be the better way for data retrieval on application that needs to handle limited amount of data?

    - by Milanix
    Just moved this question from Stack Overflow. Since, adding my code snippets itself would make this question really long. Instead, I am pretty interested in knowing a better ways for data retrieval on application that needs to handle limited amount of data which isn't updated regularly. Let's take this example: I am writing an application which gets a schedule as an XML from server. I have written a logic in order to parse XML version and update database only if the version is newer than the local version. Although the update is checked automatically/manually on daily basis based on user preference, the actual version update happens only once per few months or so. Since, this is done by some other authority which doesn't provide API but, rather inform publicly on their changes. The actual XML contains a "(n number of groups)(days in a week) (n number of schedule)" . The group is usually 6 and the number of schedule is usually 2. So basically there would usually be only around 100 strings. Now although I have used SQLite at the moment. I want to know how to make update on database. Should I show progress dialog that the application is updating and exit the app when it's done? Since, my updates are infrequent i don't think this will really harm user experience but, is there any better ways to do it? Because I don't want update to be made when user is searching which is done using database. This will cause an database already open exception. At least I have faced this problem before. Is it better to rather parse XML every time when user wants to view certain things or to use SQLite? Since, I make lots of use of adapter in my app to create lists, will that degrade the performance?

    Read the article

  • Should Android and iPhone UI be different?

    - by Phonon
    I'm not completely new to developing apps, but I'm at a point where I'm trying to develop something and deploy it on several mobile platforms. To only concentrate on two major ones, suppose I'm developing an app for Android and iPhone and designing UI and the general user interaction architecture. Both platforms give guidelines as to how their UIs should work. For example, most iPhone apps have the Navigation Bar (the one that says Testing 1 and has a Back button) and an Icon Bar for navigating a program, while Android uses an Options Menu fetched via a Menu button and the "back" navigation is handled with the physical Back button on the device. I've seen many apps that try to force the same UI on every platform. For example, custom-building an iPhone style Icon Bar and putting it in their Android apps, but it just doesn't quite look right to me and it feels like it violates UI design guidelines somewhat. Are there any good design patters for implementing something sufficiently similar on both platforms, yet still platform-specific enough so that the user would not feel out of their comfort zone? What do people usually do in these situations?

    Read the article

< Previous Page | 441 442 443 444 445 446 447 448 449 450 451 452  | Next Page >