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  • JUnit Testing in Multithread Application

    - by e2bady
    This is a problem me and my team faces in almost all of the projects. Testing certain parts of the application with JUnit is not easy and you need to start early and to stick to it, but that's not the question I'm asking. The actual problem is that with n-Threads, locking, possible exceptions within the threads and shared objects the task of testing is not as simple as testing the class, but testing them under endless possible situations within threading. To be more precise, let me tell you about the design of one of our applications: When a user makes a request several threads are started that each analyse a part of the data to complete the analysis, these threads run a certain time depending on the size of the chunk of data (which are endless and of uncertain quality) to analyse, or they may fail if the data was insufficient/lacking quality. After each completed its analysis they call upon a handler which decides after each thread terminates if the collected analysis-data is sufficient to deliver an answer to the request. All of these analysers share certain parts of the applications (some parts because the instances are very big and only a certain number can be loaded into memory and those instances are reusable, some parts because they have a standing connection, where connecting takes time, ex.gr. sql connections) so locking is very common (done with reentrant-locks). While the applications runs very efficient and fast, it's not very easy to test it under real-world conditions. What we do right now is test each class and it's predefined conditions, but there are no automated tests for interlocking and synchronization, which in my opionion is not very good for quality insurances. Given this example how would you handle testing the threading, interlocking and synchronization?

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  • How can I make an infinite cave using stage3d?

    - by ifree
    I want to make an infinite cave in my 3d game using flash stage3d. But I got no idea about how to build that cave. Can anyone can give me some solution or hint? update: I've tried agal fragment shader like squeae tunnel in shader toy code: var fragmentProgramCode:String = AGALUtils.build() .mov("ft0","v0") .div("ft1","ft0.xy","fc3.xy") .mul("ft2","fc6.x","ft1") .sub("ft3","ft2","fc5.x")//vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy; .mul("ft1","ft3.x","ft3.x") .mul("ft2","ft3.y","ft3.y") .pow("ft4","ft1","fc6.z")//float r = pow( pow(p.x*p.x,16.0) + pow(p.y*p.y,16.0), 1.0/32.0 ); .pow("ft5","ft2","fc6.z") .add("ft1","ft4","ft5") .pow("ft4","ft1","fc6.w") .mov("ft5","fc5")//uv .sub("ft1","fc7.x","ft4") .add("ft5.x","fc7.x","ft1")//uv.x = .5*time + 0.5/r; .mov("ft6","fc0")//for atan .atan2("ft5.y","ft3.y","ft3.x",new <String>["fc7.y","fc5.x","fc7.z","fc7.w","fc8.x","fc8.y","fc8.z","fc8.w","fc9.x","fc9.y"],"ft6") .tex("ft0","ft5","fs0","repeat","linear","nomip")//tex .mul("ft1","ft4","ft4") .mul("ft2","ft1","ft4")//r*r*r .mul("ft1","ft0.xyz","ft2") .mov("ft0.w","fc5.x") .mov("oc","ft1").toString() it can only apply one material,but my project requires different types of material (like floor,ceilling). so ,I create a 3d model Is there anyway to make that 3d model render like "infinity cave"? use agal to make each side of cave's texture move? thanks for your help

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  • Ubuntu unstable, showing awkward behavior

    - by Christophe De Troyer
    Let me start off by saying that this problem can't be described in such a way that allows me to find other topics, which have some relevance to this problem. That's why I created this question. In case this question might have been asked before, I apologize. So what is the problem: My computer (Intel Core I5 2500K - with HD3000 graphics -, 6 gb DDR, 1 SSD, 3 HDD's and an Asus P8Z68 mobo) runs Windows on the SDD. But I decided to give Ubuntu a chance to be my daily OS for basic needs since it's open source and I find it a handicap of not being able to work with it. I decided to run the windows installer and install Ubuntu 12.04 to my 320 Gb hdd which was not being used in my computer. After installing it and booting it, it worked great! I spent the rest of the day/night using it, and falling for it. Great, today I booted Ubuntu (I had the choice in the bootloader as I expected). It asked me for my login and it started logging in. Now, after a few (literally) minutes of letting it "boot" I tried determining the cause of this. What I've figured out so far: When I left click on my desktop it freezes completely for a few seconds I have something like tearing in the left side menu (in games, you know) when I move my mouse around It runs well when just hovering around with my mouse, but from the point I click on something it freezes. What have I tried? I ran a HD Tune diagnostic on the HDD but the performance seems to be very close to the stock values, so I'm taking it as a good HDD. I'm trying to get to the drivers update panel for Ubuntu, but with the state it's in, it's taking a lot of time.. Could anyone point me in a direction for troubleshooting this? I'm not really a noob at all, just when using Linux.. :) Thanks in advance! Christophe,

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  • Implmenting RLE into a tilemap or how to create a large 3D array?

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages. Edit: As Will posted, RLE sounds like the best method for achieving a fast 3D array. However I'm struggling to understand how I would even start to implement it? Would I create a 4D array the 4th being something which controls how many to skip? Or would the x-axis simply change altogether and have large gaps in between - for example [5][y][z] would skip 5 tiles? Is there something really obvious here which I am missing? The number of z levels I'm trying to have is around 66, it would be preferably that I can have up to or more than 1000 in x and y.

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  • Announcing Oracle Database Mobile Server 11gR2

    - by Eric Jensen
    I'm pleased to announce that Oracle Database Mobile Server 11gR2 has been released. It's available now for download by existing customers, or anyone who wants to try it out. New features include: Support for J2ME platforms, specifically CDC platforms including OJEC(this is in addition to our existing support for Java SE and SE Embedded) Per-application integration with Berkeley DB on Android Server-side support for Apache TomEE platform Adding support for Oracle Java Micro Edition Embedded Client (OJEC for short) is an important milestone for us; it enables Database Mobile Server to work with any of the incredibly wide array of devices that run J2ME. In particular, it enables management of  networks of embedded devices, AKA machine to machine (M2M) networks. As these types of networks become more common in areas like healthcare, automotive, and manufacturing, we're seeing demand for Database Mobile Server from new and different areas. This is in addition to our existing array of mobile device use cases. The Android integration feature with Berkeley DB represents the completion of phase I of our Android support plan, we now offer a full set of sync, device and app management features for that platform. Going forward, we plan to continue the dual-focus approach, supporting mobile platforms such as Android, and iOS (hint) on the one hand, and networks of embedded M2M devices on the other. In either case, Database Mobile Server continues to be the best way to connect data-driven applications to an Oracle backend.

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  • Compiling C++ code with mingw under 12.04

    - by golemit
    I tried to setting up compiling of the C++ projects under my Ubuntu 12.04 by mingw with QT libraries. The idea was to get executable independent from variations of target Windows versions and development environments of my colleagues. It was successfully implemented under OpenSuse 12.2 with mingw32 and some additional libraries including mingw32-libqt4 and some others. Fine. However when trying to do the same under Ubuntu 12.04 with mingw-w64 including latest libraries QT-4.8.3 copied from Windows there were always errors. No luck. The typical errors in these attempts can be seen in attachments. The commands used: qmake -spec /path_to_my_conf/win32-x-g++ my_project.pro make Can someone give a hint of the problem source? I would appreciate a good advice. Serge some exctracts from LOG: ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0xec): undefined reference to `QDialog::accept()' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0xf0): undefined reference to `QDialog::reject()' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x104): undefined reference to `non-virtual thunk to QWidget::devType() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x108): undefined reference to `non-virtual thunk to QWidget::paintEngine() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x10c): undefined reference to `non-virtual thunk to QWidget::getDC() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x110): undefined reference to `non-virtual thunk to QWidget::releaseDC(HDC__*) const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x114): undefined reference to `non-virtual thunk to QWidget::metric(QPaintDevice::PaintDeviceMetric) const' ./.obj/qrc_images.o:qrc_images.cpp:(.text+0x24): undefined reference to `__imp___Z21qRegisterResourceDataiPKhS0_S0_' ./.obj/qrc_images.o:qrc_images.cpp:(.text+0x64): undefined reference to `__imp___Z23qUnregisterResourceDataiPKhS0_S0_' collect2: ld returned 1 exit status

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  • CodePlex Daily Summary for Sunday, January 09, 2011

    CodePlex Daily Summary for Sunday, January 09, 2011Popular ReleasesEnhSim: EnhSim 2.2.10 BETA: 2.2.10 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Removed the part...TweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffAllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...New Projects[OOBL] Projekt: Projekt iz kolegija Objektno Oblikovanje na Fakultetu Elektrotehnike i Racunarstva u Zagrebu.Aikido Glossary Reader: The Aikido Glossary Reader application makes it easier for Aikido students to search for Japanese terms used in martial arts training.AsyncFunc: AsyncFunc makes it easy to implement Event-based Asynchronous Pattern in .NET.BeijingAgricultureScience: ???????????BizTalk 5010 999 Generation: Create 5010 999 acknowledgement from the default 997 Generated by BizTalk ServerCheck if Knowledge Base fix is installed script: A handy script that checks if a knowledge base fix is installed or not.Coproject - rich project management: Coproject is a sample Silverlight application built on WCF RIA Services and Caliburn.Micro framework. It should demonstrate typical scenarios in business applications.DeskNote: DeskNote, makes taking and displaying a notes a lot easier. Have your notes on your desktop, write your notes in a text file and it will be automatically displayed on the desktop. DriveBackup: Are you tired of losing data? And do you sometimes forget to backup your data? Then this program is right for you, one-time setup with each new removable disk and after that Drive Backup instantly backs up your data in the background, without you pushing a button.ELSEngine XNA Game OS Engine: XNA Game Operating System Engine, designed to handle and make easy to use Interface, Interface assets, game screens, menus, controls, and more. Designed to be adaptable to XBOX or Windows, and to ANY style game.FermaProject: Team Ferma ProjectHalfNetworkNET: HalfNetworkNET makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in C++/CLILFS Record: LFS Record is a camera animation and video recording tool for Live for Speed users. It doesn't replace programs like Fraps 100%, but in most cases you'll find LFS Record allows a lot more freedom and control. It's developed in C# using WPF .net 4.MPC HC Web remote: A Web interface for Media Player Classic Home Cinema. Designed especialy for smart phones. Tested on Nokia 5800, but in theory it works on all smart phones with wifi & a browser.MSMS2CMP: Very simple application to swap particular strings (MSMS and CMPD number) in .mgf files (results from Mascot search engine used to identify proteins by mass spectrometry data). This might be a kind of example of using Regex and Text File I/OMy Now Playing to Twitter: A Simple WinForm Program that can get what user is playing in Winamp and send a status to Twitter. It's wrote in VB.Net but some source code is port of MiniTwitter(http://minitwitter.codeplex.com)and uses tagLib-sharp library(https://github.com/mono/taglib-sharp)RPM Header for .NET: RPM Header for .NET allows a developer to access the headers of RPM Package Manager files. It's developed in C#.SilverMenu: SilverMenu brings some of the menu functionality of Silverlight for Windows Phone 7 to the XNA world.Smartgrid Smartmeter GRYD: The GRYD smartgrid and Smartmeter project shows features and capabilities like Demand Response, Smart Home Appliance Load Curtailments, DMS integration with SCADA etc. GRYD, Gryd.org is to teach you the technology, this is only for personal use and not commercial use.WakeMeQt: WakeMeQt is a smart alarm for the Nokia n810 (and probably n800) internet tablets. Using a Nintendo Wii remote as the sensor it monitors your movements during sleep and chooses the optimal time to wake you. It's developed in C++ using the Qt framework.WPF SplitButton & MenuButton: This WPF SplitButton and MenuButton implementation aims to be more robust and visual attractive than the other WPF split buttons available on CodePlex and elsewhere. The code is based on David Anson's implementation made available on his blog.Y2XMas: Merry Chirstmas - Happy New Year 2011 software

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  • Webcast Series Part II: Integrated Infrastructure and Lifecycle Solutions for Capital Assets - A New Delivery Model

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif";} Register today for the second part of this webcast series on Thursday, November 29, 2012 10:00 a.m. PT/ 1:00 p.m. ET Project Portfolio Management solutions have immediate and lasting impact o both Provider’s and Contractor’s bottom lines by helping to manage the costs and risks of healthcare infrastructure projects from planning through handing-over and operating. During this Webcast, Integrated Infrastructure and Lifecycle Solutions for Capital Assets - A New Delivery Model, Garrett Harley and Thomas Koulouris will continue their discussion on Healthcare Infrastructure strategy changes and will cover the following topics: The shift in the Healthcare infrastructure strategy and how it will impact providers and contractors The Integrated Infrastructure & Lifecycle Solutions for Capital Assets and how these solutions help your business Communication and integration between providers and contractors and why it is so important to your bottom line The new integrated delivery system in Healthcare infrastructure and how Project Portfolio Management is so critical to the success of that system.

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  • Another guvcview issue? Core dump!

    - by user290498
    guvcview is core dumping with my Sony Handycam plugged in. It works fine with my standard Logitech Webcam. I deleted the config file so it could re-create it. here is the output: $ guvcview guvcview 1.5.3 Could not open /home/rayj/.guvcviewrc for read, will try to create it write /home/rayj/.guvcviewrc OK ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started video device: /dev/video0 ERROR opening V4L2 interface for /dev/video1 Init. stk1160 (location: usb-0000:00:1d.0-1.5) { pixelformat = 'UYVY', description = '16 bpp YUY2, 4:2:2, packed' } VIDIOC_ENUM_FRAMESIZES - Error enumerating frame sizes: Inappropriate ioctl for device Unable to enumerate frame sizes. : Inappropriate ioctl for device { pixelformat = 'RGB3', description = 'RGB3' } { ?GSPCA? : width = 720, height = 480 } fmtind:2 fsizeind: 1 { pixelformat = 'BGR3', description = 'BGR3' } { ?GSPCA? : width = 720, height = 480 } fmtind:3 fsizeind: 1 { pixelformat = 'YU12', description = 'YU12' } { ?GSPCA? : width = 720, height = 480 } fmtind:4 fsizeind: 1 { pixelformat = 'YV12', description = 'YV12' } { ?GSPCA? : width = 720, height = 480 } fmtind:5 fsizeind: 1 vid:05e1 pid:0408 driver:stk1160 checking format: 1196444237 Format unavailable: 1196444237. Init v4L2 failed !! Init video returned -2 trying minimum setup ... Segmentation fault (core dumped)

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  • Getting Started with GlassFish 4 and OEPE

    - by gstachni
    Oracle Enterprise Pack for Eclipse 12.1.1.2.2 introduces new support for GlassFish 4.0, the reference implementation of Java EE7.  Getting started with GlassFish 4.0 in Eclipse couldn't be easier. Follow these short steps to get GlassFish 4.0 setup so you can start developing, deploying, and debugging your Java EE7 applications. Prerequisites GlassFish 4.0 Oracle Enterprise Pack for Eclipse 12.1.1.2.2+ from OTN or Eclipse Marketplace Setting up the server connection In the Servers view, click to add a New > Server . Select GlassFish 4.0 from the list of supported server configurations. Pick your GlassFish installation directory (usually <glassfish 4>/glassfish) and select your domain. After you click Finish you should now be setup to launch Glassfish 4.0 in normal and debug mode within Eclipse as well as associate projects for deployment through the Add and Remove wizard. Using GlassFish tools in Eclipse GlassFish server tools provide some useful information about your running GlassFish 4.0 environment. Resources displays current resources deployed in the domain including your JDBC Connection Pool and JDBC Resource names. I find this extra bit of information useful when working with JPA. Deployed Applications shows the current active deployments in GlassFish which can be undeployed as needed from within Eclipse. Deployed Web Services provides information about SOAP-based web services deployed in this domain. Also with the running server are quick launch links to open the Administrative Console, Server Logs, and the GlassFish Community Site all within Eclipse's embedded browser.

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  • What partition to use to keep data files in Ubuntu?

    - by Martin Lee
    I have been using Ubuntu for a few years and usually my partition set up was the following: Ext3 or Ext4 partition for the system itself (20 GB); A 10 GB swap partition; a big FAT32 partition to store movies, photos, work stuff, etc. (depends on the capacity of the disk, but usually it is what is left from Ext3+Swap, currently it is more than 200 GB). Does this setup sound right? I am considering to switching to one big Ext3 partition now, because the problem with Fat32 in Ubuntu has not gone anywhere: for example, right now I can access my 'big' partition with a 'Data' label only through /media/_themes?END. Pretty strange name for a partition, isn't it? some Linux software fail to read/write on this partition. For example, if I want to play around with rebar and build/make/compile things on this FAT32 partition, it will always complain about permissions and won't work (the same goes for many other kinds of software); it is not stable, I can not refer to some files on this FAT32 partition, because after the next reboot it will be called not '_themes?END', but something else. On the other side I usually begin to run out of space on the Ext3 partition after a few months of usage. So, the question is - what is the best setup of partitions for an Ubuntu system? Should a FAT32 partition be used at all?

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  • Detecting collision between ball (circle) and brick(rectangle)?

    - by James Harrison
    Ok so this is for a small uni project. My lecturer provided me with a framework for a simple brickbreaker game. I am currently trying to overcome to problem of detecting a collision between the two game objects. One object is always the ball and the other objects can either be the bricks or the bat. public Collision hitBy( GameObject obj ) { //obj is the bat or the bricks //the current object is the ball // if ball hits top of object if(topX + width >= obj.topX && topX <= obj.topX + obj.width && topY + height >= obj.topY - 2 && topY + height <= obj.topY){ return Collision.HITY; } //if ball hits left hand side else if(topY + height >= obj.topY && topY <= obj.topY + obj.height && topX + width >= obj.topX -2 && topX + width <= obj.topX){ return Collision.HITX; } else return Collision.NO_HIT; } So far I have a method that is used to detect this collision. The the current obj is a ball and the obj passed into the method is the the bricks. At the moment I have only added statement to check for left and top collisions but do not want to continue as I have a few problems. The ball reacts perfectly if it hits the top of the bricks or bat but when it hits the ball often does not change directing. It seems that it is happening toward the top of the left hand edge but I cannot figure out why. I would like to know if there is another way of approaching this or if people know where I'm going wrong. Lastly the collision.HITX calls another method later on the changes the x direction likewise with y.

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  • CodePlex Daily Summary for Friday, August 31, 2012

    CodePlex Daily Summary for Friday, August 31, 2012Popular ReleasesStartComp: Beta Release 1.0.0: Beta Release 1 Featured Content Bing-Search has been removed Window anchor implemented The listview can now be configured to be shown in details view or tile view through the context menu The listview now allows sorting through the context menu The view, sort order and sort column are now saved for each repository The listview now shows the background image in the lower right The listview now shows a background image for the user defined repositories Added a "Tell-A-Friend" bu...SharePoint Column & View Permission: SharePoint Column and View Permission v1.2: Version 1.2 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerDotNetNuke® Form and List: 06.00.04: DotNetNuke Form and List 06.00.04 Don't forget to backup your installation before upgrade. Changes in 06.00.04 Fix: Sql Scripts for 6.003 missed object qualifiers within stored procedures Fix: added missing resource "cmdCancel.Text" in form.ascx.resx Changes in 06.00.03 Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 Change: Data is now stored in nvarchar(max) instead of ntext Changes in 06.00.02 The scripts are now compatible with SQL Azure, tested in a ne...DotNetNuke Translator: 01.00.00 Beta: First release of the project.Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.2: fixed several issues with streaming modeUrlPager: UrlPager 1.2: Fixed bug in which url parameters will lost after paging; ????????url???bug;EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.NicAudio: NicAudio 2.0.6: ac3,dts Solved some initialization issues with no-linear decode.ExpressProfiler: Initial release of ExpressProfiler v1.2: This is initial release of ExpressProfilerNabu Library: 2012-08-29, 14: .Net Framework 4.0, .Net Framework 4.5 Debug and Release builds.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...DotNetNuke® Blog: 05.00.00: Version 5.0.0 - Final This version of the module requires DotNetNuke Core 6.2 or greater. FYI: Developers should be aware that the module uses Visual Studio 2010 only. Release Highlights: Corrected blog comment sorting problem. 20228 - Integrated with the core Journal API. 20789, 21988 - wired in fix submitted by J Sheely around blank author names. 20210 - Updated manifest to 5.0 format (from 3.0). Automated packaging and made project structure more inline with other DotNetNuke m...Christoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...Home Access Plus+: v8.0: v8.0828.1800 RELEASE CHANGED TO BETA Any issues, please log them on http://www.edugeek.net/forums/home-access-plus/ This is full release, NO upgrade ZIP will be provided as most files require replacing. To upgrade from a previous version, delete everything but your AppData folder, extract all but the AppData folder and run your HAP+ install Documentation is supplied in the Web Zip The Quota Services require executing a script to register the service, this can be found in there install di...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3406 (September 2012): New features: Extended ReflectionClass libxml error handling, constants DateTime::modify(), DateTime::getOffset() TreatWarningsAsErrors MSBuild option OnlyPrecompiledCode configuration option; allows to use only compiled code Fixes: ArgsAware exception fix accessing .NET properties bug fix ASP.NET session handler fix for OutOfProc mode DateTime methods (WordPress posting fix) Phalanger Tools for Visual Studio: Visual Studio 2010 & 2012 New debugger engine, PHP-like debugging ...MabiCommerce: MabiCommerce 1.0.1: What's NewSetup now creates shortcuts Fix spelling errors Minor enhancement to the Map window.ScintillaNET: ScintillaNET 2.5.2: This release has been built from the 2.5 branch. Version 2.5.2 is functionally identical to the 2.5.1 release but also includes the XML documentation comments file generated by Visual Studio. It is not 100% comprehensive but it will give you Visual Studio IntelliSense for a large part of the API. Just make sure the ScintillaNET.xml file is in the same folder as the ScintillaNET.dll reference you're using in your projects. (The XML file does not need to be distributed with your application)....BlackJumboDog: Ver5.7.1: 2012.08.25 Ver5.7.1 (1)?????·?????LING?????????????? (2)SMTP???(????)????、?????\?????????????????????New ProjectsAbcLibrary: A Library of methods and class types used for ABCAprendendo Windows 8: Não foi feito nada ainda...Auto fill template generator (word): This program was designed to help the automate generation of files using keywords.ClarkTestCodePlex2: clark test Code Razor: This tools translates Razor files to code. This allows the Razor views to be compiled and shared across projects.Contrib.Mod.ChangePassword: It is an evil module that abuses users rights and lets you change anyone's password.CurrentConsumption: CurrentConsumptionDbSettings - An API to store settings in a database: This stores settings in an OleDb/Sql database using an API similar to ApplicationSettingsBase. Settings vary by app, version, user.JCI prototipos: summaryMemberAdminService: This is a test projectMeteor Rendering Engine: The Meteor rendering engine is developed in C# with XNA 4.0, and provides various rendering outputs for 3D scenes.Mod.Colorbox: Orchard module for Mod.ColorboxMogulTestProject1: papaMogulTestTRY: papaosmm: this is a sample test projectServer Survey: Server Survey ScriptShops' Cloud: This project is a Cloud Platform for Mini Shops' Daily Management.Simple Grocery 5: This is a very simple application to help me (or you) out setting up a grocery list and use it on the food market using ALL smart phones or tablets.Tikun Korim: Community site to help people learn to read in Sefer Torah. This project is going to use ASP.NET MVC 4 and as much as open source project as we can. TreeCreeper: TreeCreeper programs (Spatial and NonSpatial) support the taxonomic analysis of species assemblagesVisual Studio Icon Patcher: Visual Studio Icon Patcher allows you to update Visual Studio 2012 with the Solution Explorer icons from Visual Studio 2010.WPT Generator: WPT Generator HTML5 , Google API 3.0, Javascript and CSS 3.0 Web Application for generating a WPT file (Ozi Explorer Format).

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  • Which Open Source Licenses can address concerns for an Open Source Game Engine?

    - by Chris
    I am on a team that is looking to open source an engine we are building. It's intended as an engine for Online RPG style games. We're writing it to work on both desktops and android platforms. I've been over to the OSI http://opensource.org/licenses/category to check out the most common licenses. However, this will be my first time going into an open source project and I wanted to know if the community had some insight into which licenses might be best suited. Key licensing concerns: Removing or limiting our liability (most already seem to cover this, but stating for completeness). We want other developers to be able to take part or all of our project and use it in their own projects with proper accreditation to our project. Licensing should not hinder someone's ability to quickly use the engine. They should be able to download a release and start using it without needing to wait on licensing issues. Game content (gfx, sound, etc.) that is not part of the engine should be allowed to be licensed separately. If someone is using our engine, they can retain full copy right of their content, including engine generated data. Our primary goal is exposure, which is why we're going open source to start with. Both for the project and for the individuals developing it. Are there any licenses that can require accreditation visible to players? While I'd put our primary goal as exposure, for licensing the accreditation is less of a concern. From what I've read through (and have been able to understand) it doesn't seem like any of the licenses cover anything that is produced by the licensed software. Are there any that state this specifically, or does simply not mentioning it leave it open for other licensing? Are there any other concerns that we should consider? Has anyone had any issues using any of these licenses?

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  • Drupal 7 Advice Needed: "Portal" Creation

    - by WernerCD
    Question: What is the best game plan for building what I want. I'm rebuilding the company intranet and am trying to get our "Portals" system re-created in Drupal. I'm trying to learn Panels, because thats what I think would do this, but I just can't seem to get it working. Menu at top, drop down lists for various webpages, tools, internal applications... and Department Portals. When you click on a department portal, you get the same menu at top... and on the main part of the page you have a menu on the left, with content on the right. Menu stays on the left, content loads next to it. Each Portal has its own menu and content (least of which is "Home"). Ultimately, I'd like to be able to say - users with role "Foo" can add/edit/delete Portal Bar. - Each Portal starts with a "Home" - Each Portal has its own Menu tree's. (Picture 2 above has a < ul for video tutorials that would be a second level menu. So more than one deep.) - Content on the right side of the portal should be flexible (Video, PDF via fileviewer, etc) - Portal Bar should have its own Folder to contain it's content. I'm trying to do this in Panels, but I can't seem to put the pieces together in my mind and in practice. I hope I'm making sense, because the dizzying array of stuff is killing me lol.

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  • C++ Numerical Recipes &ndash; A New Adventure!

    - by JoshReuben
    I am about to embark on a great journey – over the next 6 weeks I plan to read through C++ Numerical Recipes 3rd edition http://amzn.to/YtdpkS I'll be reading this with an eye to C++ AMP, thinking about implementing the suitable subset (non-recursive, additive, commutative) to run on the GPU. APIs supporting HPC, GPGPU or MapReduce are all useful – providing you have the ability to choose the correct algorithm to leverage on them. I really think this is the most fascinating area of programming – a lot more exciting than LOB CRUD !!! When you think about it , everything is a function – we categorize & we extrapolate. As abstractions get higher & less leaky, sooner or later information systems programming will become a non-programmer task – you will be using WYSIWYG designers to build: GUIs MVVM service mapping & virtualization workflows ORM Entity relations In the data source SharePoint / LightSwitch are not there yet, but every iteration gets closer. For information workers, managed code is a race to the bottom. As MS futures are a bit shaky right now, the provider agnostic nature & higher barriers of entry of both C++ & Numerical Analysis seem like a rational choice to me. Its also fascinating – stepping outside the box. This is not the first time I've delved into numerical analysis. 6 months ago I read Numerical methods with Applications, which can be found for free online: http://nm.mathforcollege.com/ 2 years ago I learned the .NET Extreme Optimization library www.extremeoptimization.com – not bad 2.5 years ago I read Schaums Numerical Analysis book http://amzn.to/V5yuLI - not an easy read, as topics jump back & forth across chapters: 3 years ago I read Practical Numerical Methods with C# http://amzn.to/V5yCL9 (which is a toy learning language for this kind of stuff) I also read through AI a Modern Approach 3rd edition END to END http://amzn.to/V5yQSp - this took me a few years but was the most rewarding experience. I'll post progress updates – see you on the other side !

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  • Ubuntu boot problem/unity failure

    - by Kenny
    So here I am sitting in a big pile of muck...over the last 2 days things have just been going from bad to worse with version of Ubuntu 12.10. So 2 days ago I was fiddling around with kismet and airmon-ng. I had added a bunch of libraries, I remember adding GTK+, Glib, Pango, etc. After restarting the other day my desktop opened fine but my background was changed to the default and none of my files on the desktop were visible and the top bar and side bar were not visible or functioning. The window managers were still working. I then tried reinstalling my nvidia drivers to see if that would change anything, it did not. Then after doing some searching online I found something that suggested I try deleting the file "libgtk-3.so.0". I deleted this and tried to restart the computer. Upon restart, I was greeted by a black screen with some writing saying something about -starting clamAV [OK] -problem with Apache Server could not verify correct...something... - checking battery state [ok]. After it gets to battery state it just stops and sits there indefinitely. So to sum, I cannot login to ubuntu because it just sits at this black screeen. If anyone has any idea as to what is going on and how to fix it please let me know. Thanks!

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  • Internal hard drive, can't format

    - by user113923
    I cannot format anymore the hard drive of my laptop. Here is how I proceed: I am starting my computer with a USB live drive (Ubuntu 10.04 LTS - the Lucid Lynx). Then I start disk utility and try to format the hard drive - I choosed to format the Master boot record but I get the following error: Error creating partition table: helper exited with exit code 1: Error calling fsync(2) on /dev/sda: Input/output error If I try to delete partitions I get the following error Error erasing: helper exited with exit code 1: In part_del_partition: device_file=/dev/sda, offset=32256 Entering MS-DOS parser (offset=0, size=30005821440) MSDOS_MAGIC found looking at part 0 (offset 32256, size 4096157184, type 0x83) new part entry looking at part 1 (offset 10618836480, size 8414461440, type 0x83) new part entry looking at part 2 (offset 19033297920, size 1077511680, type 0x82) new part entry looking at part 3 (offset 20110809600, size 9895011840, type 0x07) new part entry Exiting MS-DOS parser MSDOS partition table detected got it got disk got partition - part-type=0 Error: Input/output error during write on /dev/sda ped_disk_commit_to_dev() failed If I try to install ubuntu frrom the usb on the hard drive and choose erase and use the entire disk I get the error message Input/output error during write on /dev/sda For side infos I have at the moment 4 partitions on my hard drive: /dev/sda1 (ext2) /dev/sda2 (ext2) /dev/sda3 (swap) /dev/sda1 (ntfs) + /dev/sda (unlocated Space) My ultimate goal is to reinstall ubuntu and have only 2 partitions... I would really appreciate any help here! Thanks JB

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  • Google analytics - drop in traffic

    - by Andy
    Bit of a general question here. We are in the process of converting a number of our clients from older web sites to new ones. The problem we are getting, and sorry for being so general here, is we are getting a sharp decline in traffic as reported on Google Analytics. It's not a gradual decline, it seems to hit almost as soon as the new site goes live. I've just got a few questions to see if there is something we are doing wrong: a) We are using the same analytics accounts going from old to new site. Is this a bad idea? b) The actual analytics code is integrated into the pages using a server-side include. IS this a bad idea? c) We structure our sites differently to our old site. IE. The old sites would pretty must have all the web pages in the root directory, and hyperlinks would be linked to the page files: EG. <a href="somepage.aspx">Link</a> Our new sites now have a directory structure that pretty much reflects the navigation structure, and hyper links link to the pages directory instead of the actual page: EG. <a href="/new-items/shoes/">New shoes</a> Is this a bad idea. I'm really searching for a needle in a haystack here. Would appriciate any help or advice as to why we are getting such a sharp and sudden drop in traffic. Again, so this is such a general question. Thanks in advance.

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  • What is a good way to share internal helpers?

    - by toplel32
    All my projects share the same base library that I have build up over quite some time. It contains utilities and static helper classes to assist them where .NET doesn't exactly offer what I want. Originally all the helpers were written mainly to serve an internal purpose and it has to stay that way, but sometimes they prove very useful to other assemblies. Now making them public in a reliable way is more complicated than most would think, for example all methods that assume nullable types must now contain argument checking while not charging internal utilities with the price of doing so. The price might be negligible, but it is far from right. While refactoring, I have revised this case multiple times and I've come up with the following solutions so far: Have an internal and public class for each helper The internal class contains the actual code while the public class serves as an access point which does argument checking. Cons: The internal class requires a prefix to avoid ambiguity (the best presentation should be reserved for public types) It isn't possible to discriminate methods that don't need argument checking   Have one class that contains both internal and public members (as conventionally implemented in .NET framework). At first, this might sound like the best possible solution, but it has the same first unpleasant con as solution 1. Cons: Internal methods require a prefix to avoid ambiguity   Have an internal class which is implemented by the public class that overrides any members that require argument checking. Cons: Is non-static, atleast one instantiation is required. This doesn't really fit into the helper class idea, since it generally consists of independent fragments of code, it should not require instantiation. Non-static methods are also slower by a negligible degree, which doesn't really justify this option either. There is one general and unavoidable consequence, alot of maintenance is necessary because every internal member will require a public counterpart. A note on solution 1: The first consequence can be avoided by putting both classes in different namespaces, for example you can have the real helper in the root namespace and the public helper in a namespace called "Helpers".

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  • Problem with Ogre::Camera lookAt function when target is directly below.

    - by PigBen
    I am trying to make a class which controls a camera. It's pretty basic right now, it looks like this: class HoveringCameraController { public: void init(Ogre::Camera & camera, AnimatedBody & target, Ogre::Real height); void update(Ogre::Real time_delta); private: Ogre::Camera * camera_; AnimatedBody * target_; Ogre::Real height_; }; HoveringCameraController.cpp void HoveringCameraController::init(Ogre::Camera & camera, AnimatedBody & target, Ogre::Real height) { camera_ = &camera; target_ = &target; height_ = height; update(0.0); } void HoveringCameraController::update(Ogre::Real time_delta) { auto position = target_->getPosition(); position.y += height_; camera_->setPosition(position); camera_->lookAt(target_->getPosition()); } AnimatedBody is just a class that encapsulates an entity, it's animations and a scene node. The getPosition function is simply forwarded to it's scene node. What I want(for now) is for the camera to simply follow the AnimatedBody overhead at the distance given(the height parameter), and look down at it. It follows the object around, but it doesn't look straight down, it's tilted quite a bit in the positive Z direction. Does anybody have any idea why it would do that? If I change this line: position.y += height_; to this: position.x += height_; or this: position.z += height_; it does exactly what I would expect. It follows the object from the side or front, and looks directly at it.

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  • Visual Studio 2010 Modeling and Architecture Tools

    - by MikeParks
    Jennifer Marsman (Microsoft Evangelist) and Cameron Skinner (Microsoft Visual Studio Product Unit Manager) recently stopped by our office while they were passing through Louisville on their tour to give us a presentation on the new Visual Studio 2010 Modeling and Architecture Tools. I checked out these new features when Visual Studio 2010 Beta versions originally rolled out and have been really impressed with this stuff ever since then. So it was pretty cool to actually learn some new techniques from Cameron himself since he helped write the actual code behind some of those features. If you've upgraded to Visual Studio 2010 recently I would highly recommend using the Architecture tools. They're awesome. If you want to make improvements to it, they even have their own SDK for it. There are plenty of blogs out there to show you how to use it. I've been waiting to find a tool that works like this where I can really analyze the code in solutions and projects and see how everything ties together. It's really handy if you're asked to work on a new project and aren't familiar with how it works. Just run the tools, analyze the DLL's, learn how everything works, and then you'll be ready to implement new code! It's a great tool to learn new systems quick and easy and it's all housed within the Visual Studio IDE. I just wanted to write a blog to brag about it a little bit, so I figured I'd throw this up here. It's a must have tool for Developers/Architects. Here's some screenshots of when I was using it earlier:   Thanks everyone! - Mike

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  • Sprite Sheets in PyGame?

    - by Eamonn
    So, I've been doing some googling, and haven't found a good solution to my problem. My problem is that I'm using PyGame, and I want to use a Sprite Sheet for my player. This is all well and good, and it would be too, if I wasn't using a Sprite Sheet strip. Basically, if you don't understand, I have a strip of 32x32 'frames'. These frames are all in an image, along side each other. So, I have 3 frames in 1 image. I'd like to be able to use them as my sprite sheet, and not have to crop them up. I have used an awesome, popular and easy-to-use game framework for Lua called LÖVE. LÖVE has these things called "Quads". They are similar to texture regions in LibGDX, if you know what they are. Basically, quads allow you to get parts of an image. You define how large a quad is, and you define parts of an image that way, or 'regions' of an image. I would like to do something similar to this in PyGame, and use a "for" loop to go through the entire image width and height and mark each 32x32 area (or whatever the user defines as their desired frame width and height) and store that in a list or something for use later on. I'd define an animation speed and stuff, but that's for later on. I've been looking around on the web, and I can't find anything that will do this. I found 1 script on the PyGame website, but it crashed PyGame when I tried to run it. I tried for hours trying to fix it, but no luck. So, is there a way to do this? Is there a way to get regions of an image? Am I going about this the wrong way? Is there a simpler way to do this? Thanks! :-)

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  • Mohsen Agsen on C++

    - by raccoon_tim
    As I already blogged a while back, native code has been on the lips of many since TechEd 2011. Microsoft seems very committed to actually putting the language to use again after all these years of radio silence. Regarding this I urge you all guys to watch this video interview of Mohsen Agsen about C++ Today and Tomorrow http://channel9.msdn.com/Shows/Going+Deep/Mohsen-Agsen-C-Today-and-Tomorrow on Channel 9. What I find very inspiring about this interview is that Microsoft has a number of internal projects where they are using C++ and they really understand the value of C++ as a highly performant programming language. He also talks about combining managed code, scripted code and native code to get the most out of each of them. This is something that we are doing a lot in the game industry, since we recognize the need for performant platform code with an easy to write scripting layer on top of that. This is something I intend to blog about in the near future, so stay tuned! Another great thing that I bumped into recently is C++ AMP that was announced at this year’s AMD Fusion Developer Summit. I would recommend watching Herb Sutter’s keynote on the subject at http://channel9.msdn.com/posts/AFDS-Keynote-Herb-Sutter-Heterogeneous-Computing-and-C-AMP.

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  • SOA Forcing A Shift In IT Governance

    As more and more companies adopt a service oriented approach to developing and maintaining existing enterprise systems, IT governance also needs to shift its philosophies to fit the emerging development paradigm. When I first started programming companies placed an emphasis on “Code and Go” software development style. They only developed for current problems and did not really take a look at how the company could leverage some of the code we were developing across the entire enterprise system.  The concept of Service Oriented Architecture (SOA) has dramatically shifted how we develop enterprise software with emphasizing software processes as company assets. This has driven some to start developing new components as processes strictly for the possibility of future integration of existing and new systems. I personally like this new paradigm because it truly promotes code reusability. However, most enterprise level IT governance polices were created prior to the introduction of SOA in their respected organization. This can create a sense of the Wild West for developers working on projects related to SOA. This is due to the fact that a lot of the standards and polices implemented by enterprise IT governing boards were initially for developing under the “Code and Go” paradigm and do not take in to account idiosyncrasies found in the SOA/integration based development. As IT governance moves forward its focus should aim more for “Develop to Integrate” versus “Code and Go” philosophies. Examples of “Develop to Integrate” Philosophy: Defining preferred data transfer methodologies (XML vs. JSON), and when to use them Updating security best practices for exposing public services based on existing standard security policies Define when to use create new SOA project vs. implementing localized components that could be reused elsewhere in the enterprise.

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