Search Results

Search found 25401 results on 1017 pages for 'adobe partner program'.

Page 446/1017 | < Previous Page | 442 443 444 445 446 447 448 449 450 451 452 453  | Next Page >

  • while(0=0) evaluates to false

    - by paque
    b=10; while(a=b) { b--; if(b==-10)break; } B goes from 10 to -10. In my world, the while-statement, a=b, should always be true (since the assigment always "goes well"). That is not the case. When the loop stops, b will have a value of 0. In my world, it should pass 0 and go all the way to -10, when the if-statement kicks in. Have I misunderstood something major? (Code tested in IE8 and Adobe Acrobat)

    Read the article

  • The best way to predict performance without actually porting the code?

    - by ardiyu07
    I believe there are people with the same experience with me, where he/she must give a (estimated) performance report of porting a program from sequential to parallel with some designated multicore hardwares, with a very few amount of time given. For instance, if a 10K LoC sequential program was given and executes on Intel i7-3770k (not vectorized) in 100 ms, how long would it take to run if one parallelizes the code to a Tesla C2075 with NVIDIA CUDA, given that all kinds of parallelizing optimization techniques were done? (but you're only given 2-4 days to report the performance? assume that you didn't know the algorithm at all. Or perhaps it'd be safer if we just assume that it's an impossible situation to finish the job) Therefore, I'm wondering, what most likely be the fastest way to give such performance report? Is it safe to calculate solely by the hardware's capability, such as GFLOPs peak and memory bandwidth rate? Is there a mathematical way to calculate it? If there is, please prove your method with the corresponding problem description and the algorithm, and also the target hardwares' specifications. Or perhaps there already exists such tool to (roughly) estimate code porting? (Please don't the answer: 'kill yourself is the fastest way.')

    Read the article

  • Determining two lines in MATLAB

    - by Sanyi
    Hi! I am making the game planarity in MATLAB, and i am stuck where the program have to determine that is there any lines that are in inscision with each other. Any ideas how could the program find the inscision points. Heres my source for the game: > clear; clc; a=1; b=10; x=floor(rand(5,1)*(b-a+1)+a); y=floor(rand(5,1)*(b-a+1)+a); fig1=figure; set(fig1,'Color','w','Position',[100 100 500 500]) plot(x,y,'o','MarkerSize',12,'MarkerFaceColor','r'); axis([0 11 0 11]); axis off grid on; hold on; FirstPlayerLines=[]; SecondPlayerLines=[]; for a1=1:+1:2 for a2=5:-1:2 plot([x(a1) x(a2)],[y(a1) y(a2)],'Color','black','LineWidth',3); end end waitforbuttonpress

    Read the article

  • Read data from form

    - by Superhuman
    This is a strange question, I've never tried to do this before. I have a repetitive process requiring that I copy and paste data from text boxes in one program into another program for further processing. I'd like to automate this process using VB .NET. The application from which the data is gathered isn't mine, so I don't have ActiveX-like access to its controls. How would you write an application to gain access to a form from another application, to be able to find the controls on the form, and gather the values from them? Just experimenting, I've used the following code. This resulted in only the name of the form to which this code belongs. It didn't find the names of any other forms I have open, and I have a lot open to choose from. This is frustrating because it's only step one of what I'll need to do to make my life easier... Public Declare Function EnumWindows Lib "user32" (ByVal lpEnumFunc As CallBack, ByVal lParam As Integer) As Integer Public Delegate Function CallBack(ByVal hwnd As IntPtr, ByVal lParam As IntPtr) As Boolean Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim cb As New CallBack(AddressOf MyCallBack) EnumWindows(cb, 8) End Sub Public Function MyCallBack(ByVal hwnd As Long, ByVal lparam As Long) As Boolean Dim frm As System.Windows.Forms.Control frm = System.Windows.Forms.Form.FromHandle(hwnd) If frm Is Nothing Then Return True If frm.Text <> "" Then TextBox1.Text += frm.Text & ", " End If Return True End Function Does anyone have a recommendation? Thanks, SH

    Read the article

  • Is there any better way to capture the screen than PIL.ImageGrab.grab()?

    - by user1474837
    I am making a screen capture program with python. My current problem is PIL.ImageGrab.grab() gives me the same output as 2 seconds later. For instance, for I think I am not being clear, in the following program, almost all the images are the same, have the same Image.tostring() value, even though I was moving my screen during the time the PIL.ImageGrab.grab loop was executing. >>> from PIL.ImageGrab import grab >>> l = [] >>> import time >>> for a in l: l.append(grab()) time.sleep(0.01) >>> for a in range(0, 30): l.append(grab()) time.sleep(0.01) >>> b = [] >>> for a in l: b.append(a.tostring()) >>> len(b) 30 >>> del l >>> last = [] >>> a = 0 >>> a = -1 >>> last = "" >>> same = -1 >>> for pic in b: if b == last: same = same + 1 last = b >>> same 28 >>> This is a problem, as all the images are the same but 1. 1 out of 30 is different. That would make for a absolutly horrable quality video. Please, tell me if there is any better quality alternative to PIL.ImageGrab.grab(). I need to capture the whole screen. Thanks!

    Read the article

  • Trying to create a flash app that dispalys photos from facebook.

    - by Cam
    Hi there, i'm intending to create a flash app that pulls images from facebook and displays them in a slideshow format. Has some here tried this? or does anyone have suggestions/advice/links on where to find information on this. i have had a look at; http://components.zerofractal.com/FacebookBridge/ has anyone succesfully used this? i couldn't find examples. and http://www.adobe.com/devnet/facebook/ however most examples i found are created using flex. any help appreciated, Thanks Cam

    Read the article

  • How can I serialize functions using JSON or some other serialization library?

    - by Oragamster
    I am trying to create a program that uses javascript to write a simple textadventure that I can then post on my blog and run on my iphone. I have run into a problem though. I was trying to make it so that my program would save it's state into cookies using JSON to convert it into strings and then post it into a cookie but then I realised that I couldn't serialize the functions that are on my item object. I was trying to make it so that my item would have an associative array that would contain the name of the use as the key and the function as the value. This worked well untill I tried to serialize it. I learned that I could create a JSON like serialization for functions by storing the body into a string and using escape charectors for the double quotes but for some reason I was unable to make my cookie with the function as the string stored. When I posted the cookie and then tried to get it back the string wasn't there. My code and the over all project are on my site if you want to look at that, though my full code including the item actions are not posted yet.

    Read the article

  • wxPython: MainLoop() seems to hang

    - by BandGap
    Hi all, my problem stems from the use of wxApp as far as I can tell. Inside a litte subroutine I call a wx.MessageDialog to ask for a yes or no. I retrieve the answer an process some stuff acordingly. My example code below actually works (though it might be ugly) except that the Dialog box stays open after hitting one of the buttons... import wx from os import path def HasFile(filename): if path.isfile(filename ): app = wx.App() dial = wx.MessageDialog(None, 'Die Datei "'+filename+'" wurde gefunden.\nSoll sie eingelesen werden?', 'Bitte antworten', wx.YES_NO | wx.YES_DEFAULT | wx.ICON_QUESTION) result = dial.ShowModal() dial.EndModal(retCode=0) dial.Destroy() app.MainLoop() return result == wx.ID_YES else: return False So while the rest of the program does whatever is expected, the box just sits there. It also seems like my calls to matplotlib later on are producing errors (a Tkinter error to be precise), maybe because of the wx stuff? Edit: I tried to end the app with a call to app.Destroy(). This doesn't change the fact that the box is still there. When I issue a app.IsActive() afterwards the whole program exits (almost like a sys.exit())! How come? Edit 2: Adding a wxApp like this isn't a good idea since the other scripts get affected as well. Subsequent plotting commands don't get displayed and I don't know how to fix this. Thus I decided to remove the DialogBox alltogether.

    Read the article

  • Can the size of a structure change after compiled?

    - by Sarah Altiva
    Hi, suppose you have the following structure: #include <windows.h> // BOOL is here. #include <stdio.h> typedef struct { BOOL someBool; char someCharArray[100]; int someIntValue; BOOL moreBools, anotherOne, yetAgain; char someOthercharArray[23]; int otherInt; } Test; int main(void) { printf("Structure size: %d, BOOL size: %d.\n", sizeof(Test), sizeof(BOOL)); } When I compile this piece of code in my machine (32-bit OS) the output is the following: Structure size: 148, BOOL size: 4. I would like to know if, once compiled, these values may change depending on the machine which runs the program. E.g.: if I ran this program in a 64-bit machine, would the output be the same? Or once it's compiled it'll always be the same? Thank you very much, and forgive me if the answer to this question is obvious...

    Read the article

  • Sequential searching with sorted linked lists

    - by John Graveston
    struct Record_node* Sequential_search(struct Record_node *List, int target) { struct Record_node *cur; cur = List->head ; if(cur == NULL || cur->key >= target) { return NULL; } while(cur->next != NULL) { if(cur->next->key >= target) { return cur; } cur = cur->next; } return cur; } I cannot interpret this pseudocode. Can anybody explain to me how this program works and flows? Given this pseudocode that searches for a value in a linked list and a list that is in an ascending order, what would this program return? a. The largest value in the list that is smaller than target b. The largest value in the list that is smaller than or same as target c. The smallest value in the list that is larger than or same as target d. Target e. The smallest value in the list that is larger than target And say that List is [1, 2, 4, 5, 9, 20, 20, 24, 44, 69, 70, 71, 74, 77, 92] and target 15, how many comparisons are occurred? (here, comparison means comparing the value of target)

    Read the article

  • C++ gdb GUI

    - by HappyDude
    Briefly: Does anyone know of a GUI for gdb that brings it on par or close to the feature set you get in the more recent version of Visual C++? In detail: As someone who has spent a lot of time programming in Windows, one of the larger stumbling blocks I've found whenever I have to code C++ in Linux is that debugging anything using commandline gdb takes me several times longer than it does in Visual Studio, and it does not seem to be getting better with practice. Some things are just easier or faster to express graphically. Specifically, I'm looking for a GUI that: Handles all the basics like stepping over & into code, watch variables and breakpoints Understands and can display the contents of complex & nested C++ data types Doesn't get confused by and preferably can intelligently step through templated code and data structures while displaying relevant information such as the parameter types Can handle threaded applications and switch between different threads to step through or view the state of Can handle attaching to an already-started process or reading a core dump, in addition to starting the program up in gdb If such a program does not exist, then I'd like to hear about experiences people have had with programs that meet at least some of the bullet points. Does anyone have any recommendations? Edit: Listing out the possibilities is great, and I'll take what I can get, but it would be even more helpful if you could include in your responses: (a) Whether or not you've actually used this GUI and if so, what positive/negative feedback you have about it. (b) If you know, which of the above-mentioned features are/aren't supported Lists are easy to come by, sites like this are great because you can get an idea of people's personal experiences with applications.

    Read the article

  • Can review changes in Acrobat Reader (Pro, or not) be 'applied' to a PDF?

    - by Danjah
    Hi there, As part of an enhancement to my workplace processes, we're trying to streamline review of various documents. Yeah, there's way better alternatives to what I'm about to suggest, but the reality is that I have no time allocated to investigate things like DAV, repo setups and such. What I do have time allocated for is improving workflow around tools we already use. So I tried to work through the Adobe PDF collaborative review cycle. I have to say it was pretty amazing, from the notify toolbar icon to doc merging, to user access control. They offer it all, EXCEPT the ability to actually apply review changes to a PDF!?! To clarify, after sending a PDF through the collab review cycle (involving a bunch for external editors and internal staff) the end result was a PDF full of rich feedback - but I can see no way to finalised and apply those 'accepted' review points to the PDF in question. I hope this is clear enough, feel free to ask questions to clarify - perhaps I'm just missing something obvious, but perhaps applying changes to an already existing PDF is not possible? -d

    Read the article

  • Does anyone know of any good tutorials for using the APIs from Amazon WeB Services, namely CloudWatc

    - by undefined
    Hi, I have been wrestling with Amazon's CloudWatch API with limited success. Does anyone know of any good resources (other than amazon's api docs) for using the APIs. I have tried to run them using the PHP library for CloudWatch but get nothing but error codes. I am configuring the GetMetricStatisticsSample.php file as follows: $request = array(); $endTime = date("Y-m-d G:i:s"); $yesterday = mktime (date("H"), date("i"), date("s"), date("m"), date("d")-1, date("Y")); $startTime = date("Y-m-d 00:00:00", $yesterday); $request["Statistics.member.1"] = "Average"; $request["EndTime"] = $endTime; $request["StartTime"] = $startTime; $request["MeasureName"] = "CPUUtilization"; $request["Unit"] = "Percent"; invokeGetMetricStatistics($service, $request); But this returns "Caught Exception: Internal Error Response Status Code: 400 Error Code: Error Type: Request ID: XML:" I have also tried from command line as follows - set JAVA_HOME=C:\Program Files\Java\jre1.6.0_05 set AWS_CLOUDWATCH_HOME=C:\AmazonWebServices\API_tools\CloudWatch-1.0.0.24 set PATH=%AWS_CLOUDWATCH_HOME%\bin mon-list-metrics but get C:|Program' is not recognized as an internal or external command... any suggestions? cheers

    Read the article

  • Flex: -frames.frame

    - by Michael Brewer-Davis
    Has anyone used this successfully or found further documentation than just the below (from the Adobe site): frames.frame label class_name [...] Specifies a SWF file frame label with a sequence of class names that are linked onto the frame. This option lets you add asset factories that stream in after the application that then publish their interfaces with the ModuleManager class. The advantage to doing this is that the application starts faster than it would have if the assets had been included in the code, but does not require moving the assets to an external SWF file. This is an advanced option.

    Read the article

  • Getting the type of an array of T, without specifying T - Type.GetType("T[]")

    - by Merlyn Morgan-Graham
    I am trying to create a type that refers to an array of a generic type, without specifying the generic type. That is, I would like to do the equivalent of Type.GetType("T[]"). I already know how to do this with a non-array type. E.g. Type.GetType("System.Collections.Generic.IEnumerable`1") // or typeof(IEnumerable<>) Here's some sample code that reproduces the problem. using System; using System.Collections.Generic; public class Program { public static void SomeFunc<T>(IEnumerable<T> collection) { } public static void SomeArrayFunc<T>(T[] collection) { } static void Main(string[] args) { Action<Type> printType = t => Console.WriteLine(t != null ? t.ToString() : "(null)"); Action<string> printFirstParameterType = methodName => printType( typeof(Program).GetMethod(methodName).GetParameters()[0].ParameterType ); printFirstParameterType("SomeFunc"); printFirstParameterType("SomeArrayFunc"); var iEnumerableT = Type.GetType("System.Collections.Generic.IEnumerable`1"); printType(iEnumerableT); var iEnumerableTFromTypeof = typeof(IEnumerable<>); printType(iEnumerableTFromTypeof); var arrayOfT = Type.GetType("T[]"); printType(arrayOfT); // Prints "(null)" // ... not even sure where to start for typeof(T[]) } } The output is: System.Collections.Generic.IEnumerable`1[T] T[] System.Collections.Generic.IEnumerable`1[T] System.Collections.Generic.IEnumerable`1[T] (null) I'd like to correct that last "(null)". This will be used to get an overload of a function via reflections by specifying the method signature: var someMethod = someType.GetMethod("MethodName", new[] { typeOfArrayOfT }); // ... call someMethod.MakeGenericMethod some time later I've already gotten my code mostly working by filtering the result of GetMethods(), so this is more of an exercise in knowledge and understanding.

    Read the article

  • Which Java Service or Daemon framework would you recommend?

    - by blwy10
    I have encountered many different ways to turn a Java program into a Windows Service or a *nix daemon, such as Java Service Wrapper, Apache Commons Daemon, and so on. Barring licensing concerns (such as JSW's GPL or pay dual-license), and more advanced features, which one would you recommend? All I intend to do is convert a simple Java program into a service; I don't need anything fancy, just something that runs as a service or a daemon, so I can start it or stop it in the service manager, or it runs for the lifetime of my *nix uptime. EDIT: I've decided to make this community wiki. I didn't start this question with an intention to find an answer for a problem I really had. I was just doing some reading and researching and chanced upon this question, so I was looking for recommendations and the like. Sorry for not doing this sooner or doing this at first. I didn't know what community wiki was for when I first started, and I completely forgot about this question until now. Many thanks for the answers!

    Read the article

  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

    Read the article

  • Is there a name for a pure-data Objective-C class?

    - by BrianEnigma
    This is less of a code-specific question and more of an Objective-C nomenclature question. In C you have struct for pure data. In Enterprise Java, you have "bean" classes that are purely member variables with getters and setters, but no business logic. In Adobe FLEX, you have "Value Objects". In Objective-C, is there a proper name for an object (descended from NSObject, of course) that simply has ivars and getters/setters (or @property/@synthesize, if you want to get fancy) and no real business logic? A more concrete example might be a simple class with getters and setters for filename, file size, description, and assorted other metadata. You could then take a bunch of these and easily throw them into a container (NSDictionary, NSArray) without the need for messy NSValue wrapping of a C struct. It is also a little more structure than putting, say, a bunch of loosely-typed child NSDictionaries into a parent container object.

    Read the article

  • cuda 5.0 namespaces for contant memory variable usage

    - by Psypher
    In my program I want to use a structure containing constant variables and keep it on device all long as the program executes to completion. I have several header files containing the declaration of 'global' functions and their respective '.cu' files for their definitions. I kept this scheme because it helps me contain similar code in one place. e.g. all the 'device' functions required to complete 'KERNEL_1' are separated from those 'device' functions required to complete 'KERNEL_2' along with kernels definitions. I had no problems with this scheme during compilation and linking. Until I encountered constant variables. I want to use the same constant variable through all kernels and device functions but it doesn't seem to work. ########################################################################## CODE EXAMPLE ########################################################################### filename: 'common.h' -------------------------------------------------------------------------- typedef struct { double height; double weight; int age; } __CONSTANTS; __constant__ __CONSTANTS d_const; --------------------------------------------------------------------------- filename: main.cu --------------------------------------------------------------------------- #include "common.h" #include "gpukernels.h" int main(int argc, char **argv) { __CONSTANTS T; T.height = 1.79; T.weight = 73.2; T.age = 26; cudaMemcpyToSymbol(d_consts, &T, sizeof(__CONSTANTS)); test_kernel <<< 1, 16 >>>(); cudaDeviceSynchronize(); } --------------------------------------------------------------------------- filename: gpukernels.h --------------------------------------------------------------------------- __global__ void test_kernel(); --------------------------------------------------------------------------- filename: gpukernels.cu --------------------------------------------------------------------------- #include <stdio.h> #include "gpukernels.h" #include "common.h" __global__ void test_kernel() { printf("Id: %d, height: %f, weight: %f\n", threadIdx.x, d_const.height, d_const.weight); } When I execute this code, the kernel executes, displays the thread ids, but the constant values are displayed as zeros. How can I fix this?

    Read the article

  • Learning C++ from AS3

    - by grey
    I'm a decent AS3 programmer. I work in games, and that is my reason for programming. While there is much I can accomplish with Adobe AIR, my understanding at this point is that learning C++ is probably a good direction to take. I would learn a lot of valuable lower level programming if I needed it down the road, and I would have an easier time learning other C oriented languages. I see a lot of information for people looking to learn AS3 who know C++, but not the other way around. Why C++? Cross platform compatibility is important to me, so I'm not particularly interested in C# or Objective-C at this junction. I'm also aware of HaXe, and while I love the concept, after doing some research I'm worried about investing a lot of time into something so recent with limited learning resources and documentation. I'm looking for advice and resources (books, articles) related to this topic. Thanks in advance!

    Read the article

  • Need help in Hashtable implementation

    - by rafael
    Hi all, i'm quite a beginner in C# , i tried to write a program that extract words from an entered string, the user has to enter a minimum length for the word to filter the words output ... my code doesn't look good or intuitive, i used two arrays countStr to store words , countArr to store word length corresponding to each word .. but the problem is i need to use hashtables instead of those two arrays , because both of their sizes are depending on the string length that the user enter , i think that's not too safe for the memory or something ? here's my humble code , again i'm trying to replace those two arrays with one hashtable , how can this be done ? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { int i = 0 ; int j = 0; string myString = ""; int counter = 0; int detCounter = 0; myString = Console.ReadLine(); string[] countStr = new string[myString.Length]; int[] countArr = new int[myString.Length]; Console.Write("Enter minimum word length:"); detCounter = int.Parse(Console.ReadLine()); for (i = 0; i < myString.Length; i++) { if (myString[i] != ' ') { counter++; countStr[j] += myString[i]; } else { countArr[j] = counter; counter = 0; j++; } } if (i == myString.Length) { countArr[j] = counter; } for (i = 0; i < myString.Length ; i++) { if (detCounter <= countArr[i]) { Console.WriteLine(countStr[i]); } } Console.ReadLine(); } } }

    Read the article

  • ID3DXAnimationController.RegisterAnimationSet - How exactly is this supposed to work?

    - by TrespassersW
    I have a mesh file that contains the skinned mesh that I want, and then a bunch of separate animation files that contain various AnimationSets. I'd like to have my program dynamically build the list of AnimationSets available to a mesh at run-time. I know I can combine these into one mesh file using MView, but that isn't practical for what I'm planning. I thought this would be pretty simple since ID3DXAnimationController.RegisterAnimationSet seems like it exists to do exactly this and the MView mesh viewer program can do this. But when I call RegisterAnimationSet using an animation from a different file, it fails with an unhelpful Invalid Call return value. Both the skinned mesh and the animation were exported from the same 3DS file, so I'm pretty certain that they are compatible. Here's my code: var anim : ID3DXAnimationSet; am : IDxAnimMesh; begin fAnim := ResMgr.AnimFetch('man01.x'); am := ResMgr.AnimFetch('a_rigtest.x'); DXCheck(am.Controller.GetAnimationSet(0,anim)); DXCheck(fAnim.Controller.RegisterAnimationSet(anim)); end; The file "man01.x" contains a default animation. And "a_rigtest.x" contains an animation exported from a different portion of the timeline fromt the same 3DS file. So it seems like they should be compatible. MView combines them with no trouble. Am I doing something wrong? Does anyone know how this is supposed to work? Or better yet, does anyone know where I could find the source code to MView? Any help would be appreciated.

    Read the article

  • Which are the current/emerging desktop development technologies worth looking into?

    - by heeboir
    Greetings, With all the existing development towards web development and emerging technologies in that area, I'm left wondering; what is a state of the art way to implement desktop applications in this day and age? If you were to start a new application of considerable size from scratch what technology would you invest your efforts in (focusing on cross platform portability, decent performance and interoperability with existing standards)? I've looked into the Adobe Air platform which appears quite impressive but seems rather limited to support a large application. Would something like Java/SWT still be the sensible choice? Do things like GWT fit the bill? Thanks P.S. I'm leaving my question a bit open-ended in an effort to gather diverse answers. Surely this a subjective matter and there is no right and wrong answer.

    Read the article

  • What is the correct way to open and close window/dialog?

    - by mree
    I'm trying to develop a new program. The work flow looks like this: Login --> Dashboard (Window with menus) --> Module 1 --> Module 2 --> Module 3 --> Module XXX So, to open Dashboard from Login (a Dialog), I use Dashboard *d = new Dashboard(); d->show(); close(); In Dashboard, I use these codes to reopen the Login if the user closes the Window (by clicking the 'X') closeEvent(QCloseEvent *) { Login *login = new Login(); login->show(); } With a Task Manager opened, I ran the program and monitor the memory usage. After clicking open Dashboard from Login and closing Dashboard to return to Login, I noticed that the memory keeps increasing about 500 KB. It can goes up to 20 MB from 12 MB of memory usage by just opening and closing the window/dialog. So, what did I do wrong here ? I need to know it before I continue developing those modules which will definitely eat more memory with my programming. Thanks in advance.

    Read the article

  • compile c problem in emacs (ubuntu)

    - by user565739
    I wrote a very simple program like: ( sorry, I typed the code in the right way, but the display is wired. How could I fix it?) #include <stdio.h> int main( void ) { int i; for ( i = 0; i <= 10; i++ ) { printf( "%d hello!\n", i); } return 0; } Usually, I compile c program in terminal with the command cc -o xxx xxx.c So in Emacs, when I type M-x compile, I change make -k to cc -o. But I got error like cc: argument to '-o' is missing What's the problem? If I use make, then I still got error No targets specified and no makefiles found. Finally, if the above problem is fixed, how could I define a custom hotkey for compile? I have already know how to do something like global-set-key [f8] 'goto-line But I don't know to set a hotkey for an action only for c-mode.

    Read the article

< Previous Page | 442 443 444 445 446 447 448 449 450 451 452 453  | Next Page >