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  • Convert MySQL to an MS SQL Server 2008 Database

    Converting a MySQL database to an MS SQL Server 2 8 database is a bit tricky. It is however an important database migration conversion. Is there some way to do it without resorting to costly database conversion software or facing issues with ODBC connectivity This article will teach you a new method to help you accomplish this conversion.... Test Drive the Next Wave of Productivity Find Microsoft Office 2010 and SharePoint 2010 trials, demos, videos, and more.

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  • test coverage reality

    - by iPhoneDeveloper
    I am NOT doing test driven development and I write my test classes after the actual code is written. In my current project I have a test coverage of(Line coverage) %70 for 3000 lines of Java code.(Using JUnit, Mockito and Sonar for testing) But while I feel actually I am not covering and catching %70 of the problems that can occur. So my question is in theory is that possible to have a %100 Line coverage but in reality it is meaningless because of low quality of the test code and maybe a %40 well written test code is much better than a bad %100 coverage? or we can always say line coverage more or less gives the percentage of all covered issues?

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  • La ville de Munich envisagerait d'abandonner Linux pour revenir sur Windows à cause notamment de nombreuses plaintes des utilisateurs

    La ville de Munich envisagerait d'abandonner Linux pour revenir sur Windows à cause notamment de nombreuses plaintes des utilisateurs En 2003, la ville de Munich (Allemagne) a lancé un projet de migration de 14 000 ordinateurs équipés de Windows NT vers LiMux (un système d'exploitation dérivé d'Ubuntu) mais également vers la suite bureautique LibreOffice. Le projet baptisé du même nom (LiMux), qui a été voté en 2003 et devait s'étendre sur 10 ans, a été motivé par les résultats d'une étude...

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  • Google I/O 2010 Keynote, pt. 5

    Google I/O 2010 Keynote, pt. 5 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 1 0 ratings Time: 09:55 More in Science & Technology

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  • returning null vs returning zero, which would be better?

    - by Dark Star1
    I inherited a project that I am managing and having to maintain pending the redevelopment of the code base. At the moment I am being tasked with adding little feature all over the place and have gotten into the habit of returning null instead of zero in parts of the code where I am working on. The problem is we have a client that is using this code and parts of code that require data from my implemented features recieve a null and dump the stack trace in UI. I would like to avoid this entirely from my input but without the nullPointer exceptions there's the potential that errors would be introduced into the client's data which may go un-noticed. Usually I would have come up with my own error notification system but I have never inherited a project before. so I am unsure whether to continue down this path. I still believe that the stack dump is preferable to un-noticed data corruption/inaccuracies.

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  • Algorithm to increase odds of matching when randomly selecting

    - by Bryan
    I am building a mobile game loosely based on dual n-back http://brainworkshop.sourceforge.net/tutorial.html Now with the game I have 9 squares (numbered 1 through 9) and 9 letters (A through K) In the current code, I randomly select a square (e.g. 3) and a letter (e.g. C), then repeat the random selection for the next turn. For 1-back, I test whether either, neither or both match the previous turn. The problem with my current code is I get very few matches - I can go through many turns without having either match. How can I increase the match frequency, or alternatively decrease the randomness so a match is more likely? I am not looking for specific code (but pseudo-code would be fine) - just more an approach to increase match frequency.

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  • Embedding Pygame to C++ [closed]

    - by Pendertuga
    If embedding Pygame to C++ to have a game be an executable, is there any extra process I would have to use in order to use Pygame functions when embedding into C++? As opposed to just writing embedding code in C++ for normal Python code? To clear cut the question I want to know if it's the same process without having to call different functions. EDIT: My question is if I have to call different functions in C++ when embedding Python code that uses Pygame modules. I am NOT using pygame2exe nor py2exe. I never even mentioned those. My question is solely about code embedding.

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  • Git Branch Model for iOS projects with one developer

    - by glenwayguy
    I'm using git for an iOS project, and so far have the following branch model: feature_brach(usually multiple) -> development -> testing -> master Feature-branches are short-lived, just used to add a feature or bug, then merged back in to development and deleted. Development is fairly stable, but not ready for production. Testing is when we have a stable version with enough features for a new update, and we ship to beta testers. Once testing is finished, it can be moved back into development or advanced into master. The problem, however, lies in the fact that we can't instantly deploy. On iOS, it can be several weeks between the time a build is released and when it actually hits users. I always want to have a version of the code that is currently on the market in my repo, but I also have to have a place to keep the current stable code to be sent for release. So: where should I keep stable code where should I keep the code currently on the market and where should I keep the code that is in review with Apple, and will be (hopefully) put on the market soon? Also, this is a one developer team, so collaboration is not totally necessary, but preferred because there may be more members in the future.

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  • Google I/O 2010 - Keynote Day 2 Android Demo, pt. 5

    Google I/O 2010 - Keynote Day 2 Android Demo, pt. 5 Google I/O 2010 - Keynote Day 2 Android Demo, part 5 Video footage from Day 2 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 2 0 ratings Time: 05:30 More in Science & Technology

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  • Google I/O 2010 Keynote, pt. 3

    Google I/O 2010 Keynote, pt. 3 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 0 0 ratings Time: 09:59 More in Science & Technology

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  • La troisième version majeure de Mono est disponible : support complet de C# 5.0 et de la programmation asynchrone

    La troisième version majeure de Mono est disponible Support complet de C# 5.0 et de la programmation asynchrone, profil 4.5, amélioration du compilateur et des performances L'implémentation Open Source du framework .NET est disponible dans sa troisième version majeure et améliore le support du framework de Microsoft pour les machines UNIX, Windows, MacOS et autres. Compilateur C# Mono possède maintenant un support complet de C# 5.0 et de la programmation asynchrone. Le compilateur a finalisé sa migration du générateur de code afin de pleinement utiliser l'API IKVM.Reflection. Cett...

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  • Google I/O 2010 - Keynote Day 2 Android Demo, pt. 2

    Google I/O 2010 - Keynote Day 2 Android Demo, pt. 2 Google I/O 2010 - Keynote Day 2 Android Demo, part 2 Video footage from Day 2 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 0 0 ratings Time: 09:58 More in Science & Technology

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  • Google I/O Sandbox Case Study: Evite

    Google I/O Sandbox Case Study: Evite We interviewed Evite at the Google I/O Sandbox on May 10, 2011 and they explained to us the benefits of using App Engine to build their website. Evite is the world's largest online personal invitations platform, allowing users to create customized invitations for any type of gathering. For more information on App Engine Developers, visit: code.google.com For more information on Evite, visit: www.evite.com From: GoogleDevelopers Views: 29 0 ratings Time: 01:51 More in Science & Technology

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  • Increase Availability for Data Center Virtual Environments

    - by Antoinette O'Sullivan
    With Oracle VM, you can increase availability and add flexibility for data center virtual environments. To get started, take training on Oracle VM Server for x86 and Oracle VM Server for SPARC as appropriate for your systems. You can take these live instructor-led courses from your own desk as a live-virtual event or travel to an education center for an in-class event. The Oracle VM Administration: Oracle VM Server for x86 course, in 3 days, teaches you about creating NFS and iSCI repositories, migration, cloning and exercising high availabillity. In-class events already on the schedule include:  Location  Date  Delivery Language  Zagreb, Croatia  11 November 2013  Croatian  Prague, Czech Republic  21 October 2013  Czech  Ballerup, Denmark  26 August 2013  English  Bordeaux, France  18 September 2013  French  Paris, France  9 October 2013  French  Strasbourg, France  11 September 2013  French  Hamburg, Germany  30 Septemeber 2013  German  Munich, Germany  28 October 2013  German  Budapest, Hungary  9 September 2013  Hungarian  Riga, Latvia  30 September 2013  Latvian  Oslo, Norway  16 September 2013  English  Warsaw, Poland  28 October 2013  Polish  Bucharest, Romania  14 October 2013  English  Istanbul, Turkey  23 December 2013  Turkish  Indonesia, Jakarta  19 August 2013  English  Canberra, Australia  4 November 2013  English  Melbourne, Australia  6 November 2013  English  Sydney, Australia  25 November 2013  English  San Francisco, CA, United States  16 September 2013  English  Roseville, MN, United States  21 October 2013  English  St Louis, MO, United States  11 November 2013  English  Reston, VA, United States  31 July 2013  English  Buenos Aires, Argentina  21 August 2013  Spanish The Oracle VM Server for SPARC: Installation and Configuration course, in 2 days, teaches you about configuring control and service domains, creating guest domains, using virtual disks and networks, and migration. In-class events already on the schedule include:  Location  Date  Delivery Language  Budapest, Hungary  12 September 2013  Hungarian  Prague, Czech Republic  9 September 2013  Czech  Colombes, France  7 October 2013  French  Stuttgart, Germany  28 October 2013  German  Madrid, Spain  5 September 2013  Spanish  Istanbul, Turkey 30 September 2013  Turkish   Petaling Jaya, Malaysia 15 August 2013  English   Singapore 5 August 2013  English   Cnaberra, Australia  12 August 2013 English  Melbourne, Australia  30 October 2013 English  Sydney, Australia  26 August 2013 English To register for a course or to learn more about Oracle's virtualization curriculum, go to http://education.oracle.com/virtualization.

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  • Can I rightfully claim this as my own project if I recieved help online?

    - by Brad Guy
    Basically I'm new to network programming in Python, so I went on a tutorial online to find out about it. Using what was taught in the tutorial (creating a socket, connecting to ports, etc), I modified the code so that I made a program where two computers can send messages to one another. If I were to apply for a job and show this to my interviewers, would the code for it technically be mine? It is fair to say that I didn't modify the code by that much; However, what if for example I modified it into something like a tic-tac-toe game, where two users play each other from different PCs, would the code then be mine? I just don't want to look like a plagiarizer hence why I ask.

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  • How do I create tileable solid noise for map generation?

    - by nickbadal
    Hey guys, I'm trying to figure out how to generate tileable fractals in code (for game maps, but that's irrelevant) I've been trying to modify the Solid Noise plug-in shipped with GIMP (with my extremely limited understanding of how the code works) but I cant get mine to work correctly. My modified code so far (Java) GIMP's solid noise module that I'm basing my code off of (C) Here is what I'm trying to achieve but This is what I'm getting So if anybody can see what I've done wrong, or has a suggestion how I could go about doing it differently, I'd greatly appreciate it. Thanks in advance. And if I'm asking way to much or if just a huge failure at life, I apologize.

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  • Google I/O Sandbox Case Study: CloudSherpas

    Google I/O Sandbox Case Study: CloudSherpas We interviewed CloudSherpas at the Google I/O Sandbox on May 10, 2011. They explained to us the benefits of integrating with Google Apps. CloudSherpas helps companies migrate to Google Apps and offers SherpaTools as an additional contact management solution for companies' administrators. For more information about developing with Google Apps, visit: code.google.com For more information on CloudSherpas, visit: www.cloudsherpas.com From: GoogleDevelopers Views: 406 13 ratings Time: 02:29 More in Science & Technology

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  • Google I/O 2010 Keynote, pt. 8

    Google I/O 2010 Keynote, pt. 8 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 1 0 ratings Time: 10:18 More in Science & Technology

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  • SDL - Getting a single keypress event instead of a keystate?

    - by MrKatSwordfish
    Right now I'm working on a simple SDL project, but I've hit an issue when trying to get a single keypress event to skip past a splash screen. Right now, there are 4 start-up splash screens that I would like to be able to skip with a single keypress (of any key). My issue is that, as of now, if I hold down a key, it skips through each splash screen to the very last one immediately. The splash screens are stored as an array of SDL surfaces which are all loaded at the initialization of the state. I have an variable called currentSplashImage that controls which element of the array is being rendered on the screen. I've set it up so that whenever there's a SDL_KEYDOWN event, it triggers a single incrementation of the currentSplashImage variable. So, I'm really not sure why my code isn't working correctly. For some reason, when I hold down a button, it seems to be treating the held button as a new key press event every time it ticks through the code. Does anyone know how I can go about fixing this issue? [Here's a snippet of code that I've been using...] void SplashScreenState::handleEvents() { SDL_PollEvent( &localEvent ); if ( localEvent.type == SDL_KEYDOWN ) { if ( currentSplashImage < 3 && currentSplashImage >= 0) { currentSplashImage++; } } else if ( localEvent.type == SDL_QUIT ) { smgaEngine.setRunning(false); } } I should also mention that the SDL_Event 'localEvent' is part of the GameState parent class, while this event handling code is part of a SplashScreenState subclass. If anyone knows why this is happening, or if there is any way to improve my code, It'd be helpful to me! :D I'm still a very new programmer, trying to learn. UPDATE: I added a std::cout line to that the code runs multiple times with a single KEYDOWN event. I also tried disabling SDL_EnableKeyRepeat, but it didn't fix the issue. void SplashScreenState::handleEvents() { SDL_PollEvent( &localEvent ); if ( localEvent.type == SDL_KEYDOWN ) { if ( currentSplashImage < 3 && currentSplashImage >= 0) { currentSplashImage++; std::cout << "KEYDOWN.."; //<---- test cout line } } else if ( localEvent.type == SDL_QUIT ) { smgaEngine.setRunning(false); } } This prints out "KEYDOWN..KEYDOWN..KEYDOWN.." in the cout stream when a button is held.

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  • Google I/O 2010 Keynote, pt. 1

    Google I/O 2010 Keynote, pt. 1 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 2 0 ratings Time: 10:07 More in Science & Technology

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  • Using packages (gems, eggs, etc.) to create decoupled architectures

    - by Juan Carlos Coto
    The main issue Seeing the good support most modern programming platforms have for package management (think gem, npm, pip, etc), does it make sense to design an application or system be composed of internally developed packages, so as to promote and create a loosely coupled architecture? Example An example of this would be to create packages for database access, as well as for authentication and other components of the system. These, of course, use external packages as well. Then, your system imports and uses these packages - instead of including their code within its own code base. Considerations To me, it seems that this would promote code decoupling and help maintainability, almost in a Web-based-vs.-desktop-application kind of way (updates are applied almost automatically, single code base for single functionality, etc.). Does this seem like a rational and sane design concept? Is this actually used as a standard way of structuring applications today? Thanks very much!

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  • Google I/O 2010 Keynote, pt. 7

    Google I/O 2010 Keynote, pt. 7 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 0 0 ratings Time: 09:57 More in Science & Technology

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  • Does NaCl mean the death of Internet Explorer? [closed]

    - by Monika Michael
    From the wikipedia - Google Native Client (NaCl) is a sandboxing technology for running a subset of Intel x86 or ARM native code using software-based fault isolation. It is proposed for safely running native code from a web browser, allowing web-based applications to run at near-native speeds. (Emphasis mine) (Source) Compiled C++ code running in a browser? Are other companies working on a similar offering? What would it mean for the browser landscape?

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  • GWT Quake

    GWT Quake Three Googlers present their 20% project: a port of the Quake II engine to HTML5 using the Google Web Toolkit. For more information, please visit code.google.com From: GoogleDevelopers Views: 73 4 ratings Time: 01:15 More in Science & Technology

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  • Google I/O 2010 Keynote, pt. 9

    Google I/O 2010 Keynote, pt. 9 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 0 0 ratings Time: 10:05 More in Science & Technology

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