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  • C++ Exam Question

    - by Carlucho
    I just took an exam where i was asked the following: Write the function body of each of the methods GenStrLen, InsertChar and StrReverse for the given code bellow. You must take into consideration the following; How strings are constructed in C++ The string must not overflow Insertion of character increases its length by 1 An empty string is indicated by StrLen = 0 class Strings { private: char str[80]; int StrLen; public: // Constructor Strings() { StrLen=0; }; // A function for returning the length of the string 'str' int GetStrLen(void) { }; // A function to inser a character 'ch' at the end of the string 'str' void InsertChar(char ch) { }; // A function to reverse the content of the string 'str' void StrReverse(void) { }; }; The answer I gave was something like this (see bellow). My one of problem is that used many extra variables and that makes me believe am not doing it the best possible way, and the other thing is that is not working.... class Strings { private: char str[80]; int StrLen; int index; // *** Had to add this *** public: Strings(){ StrLen=0; } int GetStrLen(void){ for (int i=0 ; str[i]!='\0' ; i++) index++; return index; // *** Here am getting a weird value, something like 1829584505306 *** } void InsertChar(char ch){ str[index] = ch; // *** Not sure if this is correct cuz I was not given int index *** } void StrRevrse(void){ GetStrLen(); char revStr[index+1]; for (int i=0 ; str[i]!='\0' ; i++){ for (int r=index ; r>0 ; r--) revStr[r] = str[i]; } } }; I would appreciate if anyone could explain me toughly what is the best way to have answered the question and why. Also how come my professor closes each class function like " }; " i thought that was only used for ending classes and constructors only. Thanks a lot for your help.

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  • WCF App using Peer Chat app as example does not work.

    - by splate
    I converted a VB .Net 3.5 app to use peer to peer WCF using the available Microsoft example of the Chat app. I made sure that I copied the app.config file for the sample(modified the names for my app), added the appropriate references. I followed all the tutorials and added the appropriate tags and structure in my app code. Everything runs without any errors, but the clients only get messages from themselves and not from the other clients. The sample chat application does run just fine with multiple clients. The only difference I could find is that the server on the sample is targeting the framework 2.0, but I assume that is wrong and it is building it in at least 3.0 or the System.ServiceModel reference would break. Is there something that has to be registered that the sample is doing behind the scenes or is the sample a special project type? I am confused. My next step is to copy all my classes and logic from my app to the sample app, but that is likely a lot of work. Here is my Client App.config: <client><endpoint name="thldmEndPoint" address="net.p2p://thldmMesh/thldmServer" binding="netPeerTcpBinding" bindingConfiguration="PeerTcpConfig" contract="THLDM_Client.IGameService"></endpoint></client> <bindings><netPeerTcpBinding> <binding name="PeerTcpConfig" port="0"> <security mode="None"></security> <resolver mode="Custom"> <custom address="net.tcp://localhost/thldmServer" binding="netTcpBinding" bindingConfiguration="TcpConfig"></custom> </resolver> </binding></netPeerTcpBinding> <netTcpBinding> <binding name="TcpConfig"> <security mode="None"></security> </binding> </netTcpBinding> </bindings> Here is my server App.config: <services> <service name="System.ServiceModel.PeerResolvers.CustomPeerResolverService"> <host> <baseAddresses> <add baseAddress="net.tcp://localhost/thldmServer"/> </baseAddresses> </host> <endpoint address="net.tcp://localhost/thldmServer" binding="netTcpBinding" bindingConfiguration="TcpConfig" contract="System.ServiceModel.PeerResolvers.IPeerResolverContract"> </endpoint> </service> </services> <bindings> <netTcpBinding> <binding name="TcpConfig"> <security mode="None"></security> </binding> </netTcpBinding> </bindings> Thanks ahead of time.

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  • Sort a list of pointers.

    - by YuppieNetworking
    Hello all, Once again I find myself failing at some really simple task in C++. Sometimes I wish I could de-learn all I know from OO in java, since my problems usually start by thinking like Java. Anyways, I have a std::list<BaseObject*> that I want to sort. Let's say that BaseObject is: class BaseObject { protected: int id; public: BaseObject(int i) : id(i) {}; virtual ~BaseObject() {}; }; I can sort the list of pointer to BaseObject with a comparator struct: struct Comparator { bool operator()(const BaseObject* o1, const BaseObject* o2) const { return o1->id < o2->id; } }; And it would look like this: std::list<BaseObject*> mylist; mylist.push_back(new BaseObject(1)); mylist.push_back(new BaseObject(2)); // ... mylist.sort(Comparator()); // intentionally omitted deletes and exception handling Until here, everything is a-ok. However, I introduced some derived classes: class Child : public BaseObject { protected: int var; public: Child(int id1, int n) : BaseObject(id1), var(n) {}; virtual ~Child() {}; }; class GrandChild : public Child { public: GrandChild(int id1, int n) : Child(id1,n) {}; virtual ~GrandChild() {}; }; So now I would like to sort following the following rules: For any Child object c and BaseObject b, b<c To compare BaseObject objects, use its ids, as before. To compare Child objects, compare its vars. If they are equal, fallback to rule 2. GrandChild objects should fallback to the Child behavior (rule 3). I initially thought that I could probably do some casts in Comparator. However, this casts away constness. Then I thought that probably I could compare typeids, but then everything looked messy and it is not even correct. How could I implement this sort, still using list<BaseObject*>::sort ? Thank you

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  • Getting up to speed on modern architecture

    - by Matt Thrower
    Hi, I don't have any formal qualifications in computer science, rather I taught myself classic ASP back in the days of the dotcom boom and managed to get myself a job and my career developed from there. I was a confident and, I think, pretty good programmer in ASP 3 but as others have observed one of the problems with classic ASP was that it did a very good job of hiding the nitty-gritty of http so you could become quite competent as a programmer on the basis of relatively poor understanding of the technology you were working with. When I changed on to .NET at first I treated it like classic ASP, developing stand-alone applications as individual websites simply because I didn't know any better at the time. I moved jobs at this point and spent the next several years working on a single site whose architecture relied heavily on custom objects: in other words I gained a lot of experience working with .NET as a middle-tier development tool using a quite old-fashioned approach to OO design along the lines of the classic "car" class example that's so often used to teach OO. Breaking down programs into blocks of functionality and basing your classes and methods around that. Although we worked under an Agile approach to manage the work the whole setup was classic client/server stuff. That suited me and I gradually got to grips with .NET and started using it far more in the manner that it should be, and I began to see the power inherent in the technology and precisely why it was so much better than good old ASP 3. In my latest job I have found myself suddenly dropped in at the deep end with two quite young, skilled and very cutting-edge programmers. They've built a site architecture which is modelling along a lot of stuff which is new to me and which, in truth I'm having a lot of trouble understanding. The application is built on a cloud computing model with multi-tenancy and the architecture is all loosely coupled using a lot of interfaces, factories and the like. They use nHibernate a lot too. Shortly after I joined, both these guys left and I'm now supposedly the senior developer on a system whose technology and architecture I don't really understand and I have no-one to ask questions of. Except you, the internet. Frankly I feel like I've been pitched in at the deep end and I'm sinking. I'm not sure if this is because I lack the educational background to understand this stuff, if I'm simply not mathematically minded enough for modern computing (my maths was never great - my approach to design is often to simply debug until it works, then refactor until it looks neat), or whether I've simply been presented with too much of too radical a nature at once. But the only way to find out which it is is to try and learn it. So can anyone suggest some good places to start? Good books, tutorials or blogs? I've found a lot of internet material simply presupposes a level of understanding that I just don't have. Your advice is much appreciated. Help a middle-aged, stuck in the mud developer get enthusastic again! Please!

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  • jQuery nextUntill id < num or alternative

    - by Volmar
    Hi, i'm using jQuery to show/hide different LI-elements based on their classes. Look at this example. <li id="1" class="fp de1"></li> <li id="2" class="fp de1"><button onclick="hide(2,2);"></li> <li id="3" class="fp de2"><button onclick="hide(3,3);"></li> <li id="4" class="fp de3"><button onclick="hide(4,4);"></li> <li id="5" class="fp de4"></li> <li id="6" class="fp de3"></li> <li id="7" class="fp de3"></li> <li id="8" class="fp de1"><button onclick="hide(8,2);"></li> <li id="9" class="fp de2"><button onclick="hide(9,3);"></li> <li id="10" class="fp de3"><button onclick="hide(10,4);"></li> <li id="11" class="fp de4"></li> You se that some of these have a button with a hide funcion. what i want is that when you press the hide button The following elements the have a highernumber in the .de# class should be hidden untill it reaches a LI with the same .de#-class. so if you press the hide(), i want LIs with ids 3,4,5,6,7 to be hiden. if i press the next on i want 4,5,6,7, and the thirs i want id 5 to be hidden. so this is the Javascript i made for it: function hide(id,de){ var de2 = de-1; $('#'+id).nextUntil('li.de'+de2).hide(); } The problem is that this function is not working exactly as i want. it would work correctly in the first hide()-function and the thirs but not in hide()function number two. here it will hide IDs: 4-8. so i want to do something. so i want the nextuntill() to hide elements untill it reaches a LI-element with the same .de# or a lower .de#. i hope i didn't complicate it to much in my description of the problem. if you have better idea than using nextUntill i'm all ears.

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  • -[CCScene setOffsetx:]: unrecognized selector sent to instance

    - by Alexander Sharunov
    please help me, i'm very new in objective-c i've got 2 simplest classes (bellow first, second) i would like to set the offsetx properties of self.rolypoly object in second class like a self.rolypoly.offsetx=1 or run use [self.rolypoly setOffx]; to do somethings, but i always have the errors: trying [self.rolypoly setOffx]; in second class -[CCScene setOffx:]: unrecognized selector sent to instance 0x91d0b70' or trying self.rolypoly.offsetx=1; in second class -[CCScene setOffsetx:]: unrecognized selector sent to instance 0x808bfc0' first class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" @interface RolyPoly : CCLayer { CCAction *_walkAction; CCSprite *_rolypoly; int offsetx; int offsety; } @property (nonatomic, retain) CCSprite *rolypoly; @property (nonatomic, retain) CCAction *walkAction; @property (nonatomic, assign) int offsetx; @property (nonatomic, assign) int offsety; +(id) scene; -(void) setOffx; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" @implementation RolyPoly @synthesize rolypoly = _rolypoly; @synthesize walkAction = _walkAction; @synthesize offsetx = _offsetx; @synthesize offsety = _offsety; +(id) scene { CCScene *scene = [CCScene node]; RolyPoly *layer = [RolyPoly node]; [scene addChild: layer]; return scene; } -(id) init { if ((self = [super init])) { [self scheduleUpdate]; } return self; } -(void) setOffx { NSLog(@"setOffx"); } -(void) update:(ccTime)delta { } - (void) dealloc { self.rolypoly = nil; self.walkAction = nil; [super dealloc]; } @end second class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" #import "RolyPoly.h" @interface GameLayer : CCLayer { RolyPoly *_rolypoly; } // returns a CCScene that contains the HelloWorldLayer as the only child +(CCScene *) scene; @property (nonatomic, assign) RolyPoly * rolypoly; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" // HelloWorldLayer implementation @implementation GameLayer @synthesize rolypoly = _rolypoly; +(CCScene *) scene { CCScene *scene = [CCScene node]; GameLayer *layer = [GameLayer node]; [scene addChild: layer]; return scene; } -(id) init { if( (self=[super init])) { CGSize screenSize = [[CCDirector sharedDirector] winSize]; self.rolypoly = [RolyPoly scene]; [self addChild:self.rolypoly z:1]; [self.rolypoly setOffx]; [self scheduleUpdate]; } return self; } - (void)update:(ccTime)dt { } - (void) dealloc { [super dealloc]; } @end

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  • Derived template override return type of member function C++

    - by Ruud v A
    I am writing matrix classes. Take a look at this definition: template <typename T, unsigned int dimension_x, unsigned int dimension_y> class generic_matrix { ... generic_matrix<T, dimension_x - 1, dimension_y - 1> minor(unsigned int x, unsigned int y) const { ... } ... } template <typename T, unsigned int dimension> class generic_square_matrix : public generic_matrix<T, dimension, dimension> { ... generic_square_matrix(const generic_matrix<T, dimension, dimension>& other) { ... } ... void foo(); } The generic_square_matrix class provides additional functions like matrix multiplication. Doing this is no problem: generic_square_matrix<T, 4> m = generic_matrix<T, 4, 4>(); It is possible to assign any square matrix to M, even though the type is not generic_square_matrix, due to the constructor. This is possible because the data does not change across children, only the supported functions. This is also possible: generic_square_matrix<T, 4> m = generic_square_matrix<T, 5>().minor(1,1); Same conversion applies here. But now comes the problem: generic_square_matrix<T, 4>().minor(1,1).foo(); //problem, foo is not in generic_matrix<T, 3, 3> To solve this I would like generic_square_matrix::minor to return a generic_square_matrix instead of a generic_matrix. The only possible way to do this, I think is to use template specialisation. But since a specialisation is basically treated like a separate class, I have to redefine all functions. I cannot call the function of the non-specialised class as you would do with a derived class, so I have to copy the entire function. This is not a very nice generic-programming solution, and a lot of work. C++ almost has a solution for my problem: a virtual function of a derived class, can return a pointer or reference to a different class than the base class returns, if this class is derived from the class that the base class returns. generic_square_matrix is derived from generic_matrix, but the function does not return a pointer nor reference, so this doesn't apply here. Is there a solution to this problem (possibly involving an entirely other structure; my only requirements are that the dimensions are a template parameter and that square matrices can have additional functionality). Thanks in advance, Ruud

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  • Generate navigation from a multi-dimensional array

    - by rg88
    The question: How do I generate navigation, allowing for applying different classes to different sub-items, from a multi-dimensional array? Here is how I was doing it before I had any need for multi-level navigation: Home Pics About and was generated by calling nav(): function nav(){ $links = array( "Home" => "home.php", "Pics" => "pics.php", "About" => "about.php" ); $base = basename($_SERVER['PHP_SELF']); foreach($nav as $k => $v){ echo buildLinks($k, $v, $base); } } Here is buildLinks(): function buildLinks($name, $page, $selected){ if($selected == $page){ $theLink = "<li class=\"selected\"><a href=\"$page\">$name</a></li>\n"; } else { $thelink = "<li><a href=\"$page\">$name</a></li>\n"; } return $thelink; } My question, again: how would I achieve the following nav (and notice that the visible sub navigation elements are only present when on that specific page): Home something1 something2 Pics About and... Home Pics people places About What I've tried From looking at it it would seem that some iterator in the SPL would be a good fit for this but I'm not sure how to approach this. I have played around with RecursiveIteratorIterator but I'm not sure how to apply a different style to only the sub menu items and also how to only show these items if you are on the correct page. I built this array to test with but don't know how to work with the submenu1 items individually: $nav = array( array( "Home" => "home.php", "submenu1" => array( "something1"=>"something1.php", "something2" => "something2.php") ), array("Pics" => "pics.php"), array("About" => "about.php") ); The following will print out the lot in order but how do I apply, say a class name to the submenu1 items or only show them when the person is on, say, the "Home" page? $iterator = new RecursiveIteratorIterator(new RecursiveArrayIterator($nav)); foreach($iterator as $key=>$value) { echo $key.' -- '.$value.'<br />'; }

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  • Secure WS client with UsernameToken(SOAP security header)

    - by user79163
    Hi, I'm trying to secure my WS client to be able to call the WS. My code looks like this: SendSmsService smsService = new SendSmsService(); SendSms sendSMS = smsService.getSendSms(); BindingProvider stub = (BindingProvider)sendSMS; //Override endpoint with local copy of wsdl. String URL ="";//here is the wsdl url Map<String,Object> requestContext = stub.getRequestContext(); requestContext.put(BindingProvider.ENDPOINT_ADDRESS_PROPERTY, URL); //Set usernametoken URL fileURL = loader.getResource("client-config.xml"); File file = new File(fileURL.getFile()); FileInputStream clientConfig = null; try { clientConfig = new FileInputStream(file); } catch (FileNotFoundException e) { e.printStackTrace(); } XWSSecurityConfiguration config = null; try { config = SecurityConfigurationFactory.newXWSSecurityConfiguration(clientConfig); } catch (Exception e) { e.printStackTrace(); log.warn("Exception: "+e.getMessage()); } requestContext.put(XWSSecurityConfiguration.MESSAGE_SECURITY_CONFIGURATION, config); //Invoke the web service String requestId = null; try { requestId = sendSMS.sendSms(addresses, senderName, charging, message, receiptRequest); } catch (PolicyException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (ServiceException e) { // TODO Auto-generated catch block e.printStackTrace(); } and the config file looks like this: <xwss:JAXRPCSecurity xmlns:xwss="http://java.sun.com/xml/ns/xwss/config" optimize="true"> <xwss:Service> <xwss:SecurityConfiguration dumpMessages="true" xmlns:xwss="http://java.sun.com/xml/ns/xwss/config"> <xwss:UsernameToken name="username" password="password> </xwss:SecurityConfiguration> </xwss:Service> <xwss:SecurityEnvironmentHandler> util.SecurityEnvironmentHandler </xwss:SecurityEnvironmentHandler> </xwss:JAXRPCSecurity> The SecurityEnviromentHandler is a dummy class that implements javax.security.auth.callback.CallbackHandler. Authentication must be in compliance with Oasis Web Services Security Username Token Profile 1.0. But I'm constantly getting "Security header not valid" error. Where am I going wrong, can anyone tell me. I used wsimport(JAX_WS 2.1 to generate classes for my client) Note:Only thing I know about this WS is WSDL URL and user&pass for authentication

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  • Unable to find assembly, C#

    - by PlasmaCube
    So, here's the deal. I've got two ASP.NET applications, both of which use SQLServer Session State management. They also both use the same server. I've got a custom session class in an external DLL, which fully implements serialization, and which both applications have referenced. Each application, in turn, has a class which inherits from the DLL class, and both applications use their own respective classes for their session state. Now, what I was trying to accomplish was that if you wanted to go to the other application, it could look in the session (they all use the same session key) and treat the existing object there as the base (the one from the DLL), extract whatever login info you need, then overwrite the session object with your own. Unfortunately, when the second application attempts to read the session, it seems that it looks for the DLL of the first application, and when it can't find it, it throws an exception. Is there a flaw in my logic? Here's an example: // Global.asax of the 1st app protected void Session_Start(object sender, EventArgs e) { Session.Add( "UserSessionKey", new FirstUserSession()); // FirstUserSession inherits from BaseUserSession } Now the second application: // Global.asax of 2nd app protected void Session_Start(object sender, EventArgs e) { if (Session["UserSessionKey"] != null) { BaseUserSession existing = (BaseUserSession)Session["UserSessionKey"]; SecondUserSession session = new SecondUserSession(); // This also inherits from BaseUserSession session.Authenticated = existing.Authenticated; session.Id = existing.Id; session.Role = existing.Role; Session.Add("UserSessionKey", session); } else { Session.Add("UserSessionKey", new SecondUserSession()); } } Here's the exception stack trace. In this case, "MyCBC" is the real name of the first app, and "ASPTesting" is the second app. [SerializationException: Unable to find assembly 'MyCBC, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.] System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo.GetAssembly() +1871092 System.Runtime.Serialization.Formatters.Binary.ObjectReader.GetType(BinaryAssemblyInfo assemblyInfo, String name) +7545734 System.Runtime.Serialization.Formatters.Binary.ObjectMap..ctor(String objectName, String[] memberNames, BinaryTypeEnum[] binaryTypeEnumA, Object[] typeInformationA, Int32[] memberAssemIds, ObjectReader objectReader, Int32 objectId, BinaryAssemblyInfo assemblyInfo, SizedArray assemIdToAssemblyTable) +120 System.Runtime.Serialization.Formatters.Binary.ObjectMap.Create(String name, String[] memberNames, BinaryTypeEnum[] binaryTypeEnumA, Object[] typeInformationA, Int32[] memberAssemIds, ObjectReader objectReader, Int32 objectId, BinaryAssemblyInfo assemblyInfo, SizedArray assemIdToAssemblyTable) +52 System.Runtime.Serialization.Formatters.Binary.__BinaryParser.ReadObjectWithMapTyped(BinaryObjectWithMapTyped record) +190 System.Runtime.Serialization.Formatters.Binary.__BinaryParser.ReadObjectWithMapTyped(BinaryHeaderEnum binaryHeaderEnum) +61 System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run() +253 System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) +168 System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) +203 System.Web.Util.AltSerialization.ReadValueFromStream(BinaryReader reader) +788 System.Web.SessionState.SessionStateItemCollection.ReadValueFromStreamWithAssert() +55 System.Web.SessionState.SessionStateItemCollection.DeserializeItem(String name, Boolean check) +281 System.Web.SessionState.SessionStateItemCollection.get_Item(String name) +19 System.Web.SessionState.HttpSessionStateContainer.get_Item(String name) +13 System.Web.SessionState.HttpSessionState.get_Item(String name) +13 ASPTesting._Default.Page_Load(Object sender, EventArgs e) in C:\Documents and Settings\sarsstu\My Documents\Projects\Testing\ASPTesting\ASPTesting\Default.aspx.cs:20 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +14 System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +35 System.Web.UI.Control.OnLoad(EventArgs e) +99 System.Web.UI.Control.LoadRecursive() +50 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +627 Thanks to everyone in advance.

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  • C++ exam question on string class implementation

    - by Carlucho
    I just took an exam where i was asked the following: Write the function body of each of the methods GenStrLen, InsertChar and StrReverse for the given code bellow. You must take into consideration the following; How strings are constructed in C++ The string must not overflow Insertion of character increases its length by 1 An empty string is indicated by StrLen = 0 class Strings { private: char str[80]; int StrLen; public: // Constructor Strings() { StrLen=0; }; // A function for returning the length of the string 'str' int GetStrLen(void) { }; // A function to inser a character 'ch' at the end of the string 'str' void InsertChar(char ch) { }; // A function to reverse the content of the string 'str' void StrReverse(void) { }; }; The answer I gave was something like this (see bellow). My one of problem is that used many extra variables and that makes me believe am not doing it the best possible way, and the other thing is that is not working.... class Strings { private: char str[80]; int StrLen; int index; // *** Had to add this *** public: Strings(){ StrLen=0; } int GetStrLen(void){ for (int i=0 ; str[i]!='\0' ; i++) index++; return index; // *** Here am getting a weird value, something like 1829584505306 *** } void InsertChar(char ch){ str[index] = ch; // *** Not sure if this is correct cuz I was not given int index *** } void StrRevrse(void){ GetStrLen(); char revStr[index+1]; for (int i=0 ; str[i]!='\0' ; i++){ for (int r=index ; r>0 ; r--) revStr[r] = str[i]; } } }; I would appreciate if anyone could explain me toughly what is the best way to have answered the question and why. Also how come my professor closes each class function like " }; " i thought that was only used for ending classes and constructors only. Thanks a lot for your help.

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  • Calling a JAVA method from C++ with JNI, no parameters

    - by PRNDL Development Studios
    Please bear with me, I am an iPhone developer and this whole android this confuses me a bit. I have some c++ methods that are called from a cocos2d-x CCMenuItem. Therefore I cannot send any parameters, according to the docs. I need to open a url with the android browser which will require me to call a JAVA function to start a new intent. I understand that I need to create a VM, however the below code gives me the error: jni/../../Classes/MyClass.cpp:184: error: 'JNI_CreateJavaVM' was not declared in this scope I was looking at this thread: Calling a java method from c++ in Android But he uses parameters, and I can't do that. And I don't see where those are in his code to just make them myself. I don't know what the string should be in the 'Find Class' method. Also, I assume it is pretty terrible to create a new VM instance in every method I need to call. How would I create one as a singleton to use across the board? This is my c++ code called by my menu item: #include <jni.h> ... JavaVM *vm; // Global ... void OptionsScene::website(){ JNIEnv *env; JavaVMInitArgs vm_args; vm_args.version = JNI_VERSION_1_2; vm_args.nOptions = 0; vm_args.ignoreUnrecognized = 1; jint result = JNI_CreateJavaVM(&vm, (void **)&env, &vm_args); // This line still errors jclass clazz = env->FindClass("com/prndl/project/WebExecute"); jmethodID method = env->GetMethodID(clazz, "website", "(Ljava/lang/String;)V"); env->CallVoidMethod(NULL,method); vm->DestroyJavaVM(); And this is the JAVA Method that I need to call: public class WebExecute extends Activity{ public void website(){ Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://www.google.com")); startActivity(browserIntent); } } Honestly, I am struggling with this, any help is appreciated. Thanks.

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  • Another Spring + Hibernate + JPA question

    - by Albinoswordfish
    I'm still struggling with changing my Spring Application to use Hibernate with JPA to do database activities. Well apparently from a previous post I need an persistence.xml file. However do I need to make changes to my current DAO class? public class JdbcProductDao extends Dao implements ProductDao { /** Logger for this class and subclasses */ protected final Log logger = LogFactory.getLog(getClass()); public List<Product> getProductList() { logger.info("Getting products!"); List<Product> products = getSimpleJdbcTemplate().query( "select id, description, price from products", new ProductMapper()); return products; } public void saveProduct(Product prod) { logger.info("Saving product: " + prod.getDescription()); int count = getSimpleJdbcTemplate().update( "update products set description = :description, price = :price where id = :id", new MapSqlParameterSource().addValue("description", prod.getDescription()) .addValue("price", prod.getPrice()) .addValue("id", prod.getId())); logger.info("Rows affected: " + count); } private static class ProductMapper implements ParameterizedRowMapper<Product> { public Product mapRow(ResultSet rs, int rowNum) throws SQLException { Product prod = new Product(); prod.setId(rs.getInt("id")); prod.setDescription(rs.getString("description")); prod.setPrice(new Double(rs.getDouble("price"))); return prod; } } } Also my Product.Java is below public class Product implements Serializable { private int id; private String description; private Double price; public void setId(int i) { id = i; } public int getId() { return id; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public Double getPrice() { return price; } public void setPrice(Double price) { this.price = price; } public String toString() { StringBuffer buffer = new StringBuffer(); buffer.append("Description: " + description + ";"); buffer.append("Price: " + price); return buffer.toString(); } } I guess my question would be, How would my current classes change after using Hibernate + JPA with an Entity Manager

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  • Mutable objects and hashCode

    - by robert
    Have the following class: public class Member { private int x; private long y; private double d; public Member(int x, long y, double d) { this.x = x; this.y = y; this.d = d; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + x; result = (int) (prime * result + y); result = (int) (prime * result + Double.doubleToLongBits(d)); return result; } @Override public boolean equals(Object obj) { if (this == obj) { return true; } if (obj instanceof Member) { Member other = (Member) obj; return other.x == x && other.y == y && Double.compare(d, other.d) == 0; } return false; } public static void main(String[] args) { Set<Member> test = new HashSet<Member>(); Member b = new Member(1, 2, 3); test.add(b); System.out.println(b.hashCode()); b.x = 0; System.out.println(b.hashCode()); Member first = test.iterator().next(); System.out.println(test.contains(first)); System.out.println(b.equals(first)); System.out.println(test.add(first)); } } It produces the following results: 30814 29853 false true true Because the hashCode depends of the state of the object it can no longer by retrieved properly, so the check for containment fails. The HashSet in no longer working properly. A solution would be to make Member immutable, but is that the only solution? Should all classes added to HashSets be immutable? Is there any other way to handle the situation? Regards.

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  • Can I use the [] operator in C++ to create virtual arrays

    - by Shane MacLaughlin
    I have a large code base, originally C ported to C++ many years ago, that is operating on a number of large arrays of spatial data. These arrays contain structs representing point and triangle entities that represent surface models. I need to refactor the code such that the specific way these entities are stored internally varies for specific scenarios. For example if the points lie on a regular flat grid, I don't need to store the X and Y coordinates, as they can be calculated on the fly, as can the triangles. Similarly, I want to take advantage of out of core tools such as STXXL for storage. The simplest way of doing this is replacing array access with put and get type functions, e.g. point[i].x = XV; becomes Point p = GetPoint(i); p.x = XV; PutPoint(i,p); As you can imagine, this is a very tedious refactor on a large code base, prone to all sorts of errors en route. What I'd like to do is write a class that mimics the array by overloading the [] operator. As the arrays already live on the heap, and move around with reallocs, the code already assumes that references into the array such as point *p = point + i; may not be used. Is this class feasible to write? For example writing the methods below in terms of the [] operator; void MyClass::PutPoint(int Index, Point p) { if (m_StorageStrategy == RegularGrid) { int xoffs,yoffs; ComputeGridFromIndex(Index,xoffs,yoffs); StoreGridPoint(xoffs,yoffs,p.z); } else m_PointArray[Index] = p; } } Point MyClass::GetPoint(int Index) { if (m_StorageStrategy == RegularGrid) { int xoffs,yoffs; ComputeGridFromIndex(Index,xoffs,yoffs); return GetGridPoint(xoffs,yoffs); // GetGridPoint returns Point } else return m_PointArray[Index]; } } My concern is that all the array classes I've seen tend to pass by reference, whereas I think I'll have to pass structs by value. I think it should work put other than performance, can anyone see any major pitfalls with this approach. n.b. the reason I have to pass by value is to get point[a].z = point[b].z + point[c].z to work correctly where the underlying storage type varies.

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  • Why does JAXB not create a member variable in its generated code when an XML schema base type and subtype have the same element declared in them?

    - by belltower
    I have a question regarding with regard to JAXB generated classes. As you can I see, I have a complex type, DG_PaymentIdentification1, declared in my schema. Its a restriction of PaymentIdentification1. DG_PaymentIdentification1 is also identical to PaymentIdentification1. I also have a type called DG_CreditTransferTransactionInformation10 which has a base type of CreditTransferTransactionInformation10 and is identical to it. I have included the relevant XML schema snippets below. <xs:complexType name="DG_PaymentIdentification1"> <xs:complexContent> <xs:restriction base="PaymentIdentification1"> <xs:sequence> <xs:element name="InstrId" type="DG_Max35Text_REF" minOccurs="0"/> <xs:element name="EndToEndId" type="DG_Max35Text_REF" id="DG-41"/> </xs:sequence> </xs:restriction> </xs:complexContent> </xs:complexType> <xs:complexType name="PaymentIdentification1"> <xs:sequence> <xs:element name="InstrId" type="Max35Text" minOccurs="0"/> <xs:element name="EndToEndId" type="Max35Text"/> </xs:sequence> </xs:complexType> <xs:complexType name="DG_CreditTransferTransactionInformation10"> <xs:complexContent> <xs:restriction base="CreditTransferTransactionInformation10"> <xs:sequence> <xs:element name="PmtId" type="DG_PaymentIdentification1"/> <xs:simpleType name="DG_Max35Text_REF"> <xs:restriction base="DG_NotEmpty35"> <xs:pattern value="[\-A-Za-z0-9\+/\?:\(\)\.,'&#x20;]*"/> </xs:restriction> </xs:simpleType> <xs:simpleType name="Max35Text"> <xs:restriction base="xs:string"> <xs:minLength value="1"/> <xs:maxLength value="35"/> </xs:restriction> </xs:simpleType> JAXB generates the following java class for DG_PaymentIdentification1: @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "DG_CreditTransferTransactionInformDGion10") public class DGCreditTransferTransactionInformation10 extends CreditTransferTransactionInformation10 { } My question is why doesnt the DGCreditTransferTransactionInformation10 generated class have a variable of type DG_PaymentIdentification1 in the generated code? The base class CreditTransferTransactionInformation10 does have a type PaymentIdentification1 declared in it. Is there any way of ensuring that DGCreditTransferTransactionInformation10 will have a DG_PaymentIdentification1 in it?

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  • JList with JScrollPane and prototype cell value wraps element names (replaces with dots instead of s

    - by Tom
    I've got a Jlist inside a JScrollPane and I've set a prototype value so that it doesn't have to calculate the width for big lists, but just uses this default width. Now, the problem is that the Jlist is for some reason replacing the end of an element with dots (...) so that a horizontal scrollbar will never be shown. How do I disable with "wrapping"? So that long elements are not being replaced with dots if they are wider than the Jlist's width? I've reproduced the issue in a small example application. Please run it if you don't understand what I mean: import javax.swing.*; import java.awt.*; public class Test { //window private static final int windowWidth = 450; private static final int windowHeight = 500; //components private JFrame frame; private JList classesList; private DefaultListModel classesListModel; public Test() { load(); } private void load() { //create window frame = new JFrame("Test"); frame.setSize(windowWidth, windowHeight); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setUndecorated(true); frame.getRootPane().setWindowDecorationStyle(JRootPane.PLAIN_DIALOG); //classes list classesListModel = new DefaultListModel(); classesList = new JList(classesListModel); classesList.setPrototypeCellValue("prototype value"); classesList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); classesList.setVisibleRowCount(20); JScrollPane scrollClasses = new JScrollPane(classesList, JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED, JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED); for (int i = 0; i < 200; i++) { classesListModel.addElement("this is a long string, does not fit in width"); } //panel JPanel drawingArea = new JPanel(); drawingArea.setBackground(Color.white); drawingArea.add(scrollClasses); frame.add(drawingArea); //set visible frame.setVisible(true); } } Even if you force horizontal scrollbar, you still won't be able to scroll because the element is actually not wider than the width because of the dot (...) wrapping. Thanks in advance.

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  • Should we use temporary variables for the returned values of functions?

    - by totymedli
    I thought about this: Is there a performance difference in these two practices: Store the return value of a function in a temporary variable than give that variable as a parameter to another function. Put the function into the other function. Specification Assuming all classes and functions are written correctly. Case 1. ClassA a = function1(); ClassB b = function2(a); function3(b); Case 2. function3(function2(function1())); I know there aren't a big difference with only one run, but supposed that we could run this a lot of times in a loop, I created some tests. Test #include <iostream> #include <ctime> #include <math.h> using namespace std; int main() { clock_t start = clock(); clock_t ends = clock(); // Case 1. start = clock(); for (int i=0; i<10000000; i++) { double a = cos(1); double b = pow(a, 2); sqrt(b); } ends = clock(); cout << (double) (ends - start) / CLOCKS_PER_SEC << endl; // Case 2. start = clock(); for (int i=0; i<10000000; i++) sqrt(pow(cos(1),2)); ends = clock(); cout << (double) (ends - start) / CLOCKS_PER_SEC << endl; return 0; } Results Case 1 = 6.375 Case 2 = 0.031 Why is the first one is much slower, and if the second one is faster why dont we always write code that way? Anyway does the second pratice has a name? I also wondered what happens if I create the variables outside the for loop in the first case, but the result was the same. Why?

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  • Hibernate Persistence problems with Bean Mapping (Dozer)

    - by BuffaloBuffalo
    I am using Hibernate 3, and having a particular issue when persisting a new Entity which has an association with an existing detached entity. Easiest way to explain this is via code samples. I have two entities, FooEntity and BarEntity, of which a BarEntity can be associated with many FooEntity: @Entity public class FooEntity implements Foo{ @Id private Long id; @ManyToOne(targetEntity = BarEntity.class) @JoinColumn(name = "bar_id", referencedColumnName = "id") @Cascade(value={CascadeType.ALL}) private Bar bar; } @Entity public class BarEntity implements Bar{ @Id private Long id; @OneToMany(mappedBy = "bar", targetEntity = FooEntity.class) private Set<Foo> foos; } Foo and Bar are interfaces that loosely define getters for the various fields. There are corresponding FooImpl and BarImpl classes that are essentially just the entity objects without the annotations. What I am trying to do is construct a new instance of FooImpl, and persist it after setting a number of fields. The new Foo instance will have its 'bar' member set to an existing Bar (runtime being a BarEntity) from the database (retrieved via session.get(..)). After the FooImpl has all of its properties set, Apache Dozer is used to map between the 'domain' object FooImpl and the Entity FooEntity. What Dozer is doing in the background is instantiating a new FooEntity and setting all of the matching fields. BarEntity is cloned as well via instantiation and set the FooEntity's 'bar' member. After this occurs, passing the new FooEntity object to persist. This throws the exception: org.hibernate.PersistentObjectException: detached entity passed to persist: com.company.entity.BarEntity Below is in code the steps that are occurring FooImpl foo = new FooImpl(); //returns at runtime a persistent BarEntity through session.get() Bar bar = BarService.getBar(1L); foo.setBar(bar); ... //This constructs a new instance of FooEntity, with a member 'bar' which itself is a new instance that is detached) FooEntity entityToPersist = dozerMapper.map(foo, FooEntity.class); ... session.persist(entityToPersist); I have been able to resolve this issue by either removing or changing the @Cascade annotation, but that limits future use for say adding a new Foo with a new Bar attached to it already. Is there some solution here I am missing? I would be surprised if this issue hasn't been solved somewhere before, either by altering how Dozer Maps the children of Foo or how Hibernate reacts to a detached Child Entity.

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  • Achieving C# "readonly" behavior in C++

    - by Tommy Fisk
    Hi guys, this is my first question on stack overflow, so be gentle. Let me first explain the exact behavior I would like to see. If you are familiar with C# then you know that declaring a variable as "readonly" allows a programmer to assign some value to that variable exactly once. Further attempts to modify the variable will result in an error. What I am after: I want to make sure that any and all single-ton classes I define can be predictably instantiated exactly once in my program (more details at the bottom). My approach to realizing my goal is to use extern to declare a global reference to the single-ton (which I will later instantiate at a time I choose. What I have sort of looks like this, namespace Global { extern Singleton& mainInstance; // not defined yet, but it will be later! } int main() { // now that the program has started, go ahead and create the singleton object Singleton& Global::mainInstance = Singleton::GetInstance(); // invalid use of qualified name Global::mainInstance = Singleton::GetInstance(); // doesn't work either :( } class Singleton { /* Some details ommited */ public: Singleton& GetInstance() { static Singleton instance; // exists once for the whole program return instance; } } However this does not really work, and I don't know where to go from here. Some details about what I'm up against: I'm concerned about threading as I am working on code that will deal with game logic while communicating with several third-party processes and other processes I will create. Eventually I would have to implement some kind of synchronization so multiple threads could access the information in the Singleton class without worry. Because I don't know what kinds of optimizations I might like to do, or exactly what threading entails (never done a real project using it), I was thinking that being able to predictably control when Singletons were instantiated would be a Good Thing. Imagine if Process A creates Process B, where B contains several Singletons distributed against multiple files and/or libraries. It could be a real nightmare if I can not reliably ensure the order these singleton objects are instantiated (because they could depend on each other, and calling methods on a NULL object is generally a Bad Thing). If I were in C# I would just use the readonly keyword, but is there any way I can implement this (compiler supported) behavior in C++? Is this even a good idea? Thanks for any feedback.

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  • Is it any loose coupling mechanism in Objective-C + Cocoa like C# delegates or C++Qt signals+slots?

    - by Eye of Hell
    Hello. For a large programs, the standard way to chalenge a complexity is to divide a program code into small objects. Most of the actual programming languages offer this functionality via classes, so is Objective-C. But after source code is separated into small object, the second challenge is to somehow connect them with each over. Standard approaches, supported by most languages are compositon (one object is a member field of another), inheritance, templates (generics) and callbacks. More cryptic techniques include method-level delagates (C#) and signals+slots (C++Qt). I like the delegates / signals idea, since while connecting two objects i can connect individual methods with each over, without objects knowing anything of each over. For C#, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); object1.SomethingHappened += object2.HandleSomething; In this code, is object1 calls it's SomethingHappened delegate (like a normal method call) the HandleSomething method of object2 will be called. For C++Qt, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); connect( object1, SIGNAL(SomethingHappened()), object2, SLOT(HandleSomething()) ); The result will be exactly the same. This technique has some advantages and disadvantages, but generally i like it more than interfaces since if program code base grows i can change connections and add new ones without creating tons of interfaces. After examination of Objective-C i havn't found any way to use this technique i like :(. It seems that Objective-C supports message passing perfectly well, but it requres for object1 to have a pointer to object2 in order to pass it a message. If some object needs to be connected to lots of other objects, in Objective-C i will be forced to give him pointers to each of the objects it must be connected. So, the question :). Is it any approach in Objective-C programming that will closely resemble delegate / signal+slot types of connection, not a 'give first object an entire pointer to second object so it can pass a message to it'. Method-level connections are a bit more preferable to me than object-level connection ^_^.

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  • unrecognized selector sent to instance while trying to add an object to a mutable array

    - by madpoet
    I'm following the "Your Second iOS App" and I decided to play with the code to understand Objective C well... What I'm trying to do is simply adding an object to a mutable array in a class. Here are the classes: BirdSighting.h #import <Foundation/Foundation.h> @interface BirdSighting : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, copy) NSString *location; @property (nonatomic, copy) NSDate *date; -(id) initWithName: (NSString *) name location:(NSString *) location date:(NSDate *) date; @end BirdSighting.m #import "BirdSighting.h" @implementation BirdSighting -(id) initWithName:(NSString *)name location:(NSString *)location date:(NSDate *)date { self = [super init]; if(self) { _name = name; _location = location; _date = date; return self; } return nil; } @end BirdSightingDataController.h #import <Foundation/Foundation.h> @class BirdSighting; @interface BirdSightingDataController : NSObject @property (nonatomic, copy) NSMutableArray *masterBirdSightingList; - (NSUInteger) countOfList; - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex; - (void) addBirdSightingWithSighting: (BirdSighting *) sighting; @end BirdSightingDataController.m #import "BirdSightingDataController.h" @implementation BirdSightingDataController - (id) init { if(self = [super init]) { NSMutableArray *sightingList = [[NSMutableArray alloc] init]; self.masterBirdSightingList = sightingList; return self; } return nil; } -(NSUInteger) countOfList { return [self.masterBirdSightingList count]; } - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex { return [self.masterBirdSightingList objectAtIndex:theIndex]; } - (void) addBirdSightingWithSighting: (BirdSighting *) sighting { [self.masterBirdSightingList addObject:sighting]; } @end And this is where I'm trying to add a BirdSighting instance to the mutable array: #import "BirdsMasterViewController.h" #import "BirdsDetailViewController.h" #import "BirdSightingDataController.h" #import "BirdSighting.h" @implementation BirdsMasterViewController - (void)awakeFromNib { [super awakeFromNib]; BirdSightingDataController *dataController = [[BirdSightingDataController alloc] init]; NSDate *date = [NSDate date]; BirdSighting *sighting = [[[BirdSighting alloc] init] initWithName:@"Ebabil" location:@"Ankara" date: date]; [dataController addBirdSightingWithSighting: sighting]; NSLog(@"dataController: %@", dataController.masterBirdSightingList); self.dataController = dataController; } .......... @end It throws NSInvalidArgumentException in BirdSightingDataController addBirdSightingWithSighting method... What am I doing wrong?

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  • Jquery Content Cycle Next/Previous not working

    - by user340745
    I have a definition list with a lot of text inside of it. When a user comes to the page, I want the jQuery to hide two thirds of that content, add a next and previous button where appropriate, and fade the content in and out. The first third of the content is .issue-group-1, the second third is .issue-group-3, the third, .issue-group-3. I am trying to set it so that when the user hits the next button, the next button changes classes, and thus acts differently the next time the user clicks it (that is, it takes them to the third page instead of the second. Right now, the next/previous buttons are working on the first and second "pages" but the next button to the third page won't work. My code is probably too long and this is maybe not the best way to do it--I'm new to jquery. Any suggestions would be helpful. $(document).ready(function(){ $('.issue-group-2, .issue-group-3').hide(); $('a#next-button.page1').fadeIn(500); $('a#next-button.page1').click(function() { $(this).removeClass('page1').addClass('page2'); $('.issue-group-1').fadeOut(500, function() { $('.issue-group-2').fadeIn(500); }); $('a#previous-button').fadeIn(500); }); $('a#previous-button.page2').click(function() { $('#next-button.page2').removeClass('page2').addClass('page1'); $('.issue-group-2').fadeOut(500, function() { $('.issue-group-1').fadeIn(500); }); $('a#previous-button').fadeOut(500); }); $('a#next-button.page2').click(function() { $('a#previous-button').removeClass('page2').addClass('page3'); $('.issue-group-2').fadeOut(500, function() { $('.issue-group-3').fadeIn(500); }); $('a#next-button').fadeOut(500); }); $('a#previous-button.page3').click(function() { $(this).removeClass('page3').addClass('page2'); $('.issue-group-2').fadeOut(500, function() { $('.issue-group-2').fadeIn(500); }); $('a#next-button').fadeIn(500); }); });

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  • How to call a set of variables functions based on class on a group of elements

    - by user1547007
    I have the following html code: <i class="small ele class1"></i> <i class="medium ele class1"></i> <i class="large ele class1"></i> <div class="clear"></div> <i class="small ele class2"></i> <i class="medium ele class2"></i> <i class="large ele class2"></i> <div class="clear"></div> <i class="small ele class3"></i> <i class="medium ele class3"></i> <i class="large ele class3"></i> <div class="clear"></div> <i class="small ele class4"></i> <i class="medium ele class4"></i> <i class="large ele class4"></i>? And my javascript looks like so: var resize = function(face, s) { var bb = face.getBBox(); console.log(bb); var w = bb.width; var h = bb.height; var max = w; if (h > max) { max = h; } var scale = s / max; var ox = -bb.x+((max-w)/2); var oy = -bb.y+((max-h)/2); console.log(s+' '+h+' '+bb.y); face.attr({ "transform": "s" + scale + "," + scale + ",0,0" + "t" + ox + "," + oy }); } $('.ele').each(function() { var s = $(this).innerWidth(); var paper = Raphael($(this)[0], s, s); var face = $(this).hasClass("class1") ? class1Generator(paper) : class4Generator(paper); /*switch (true) { case $(this).hasClass('class1'): class1Generator(paper); break; case $(this).hasClass('class2'): class2Generator(paper) break; case $(this).hasClass('class3'): class3Generator(paper) break; case $(this).hasClass('class4'): class4Generator(paper) break; }*/ resize(face, s); }); my question is, how could I make this line of code more scalable? I tried using a switch but The script below is calling two functions if one of the elements has a class, but what If i have 10 classes? I don't think is the best solution I created a jsFiddle http://jsfiddle.net/7uUgz/6/ //var face = $(this).hasClass("awesome") ? awesomeGenerator(paper) : awfulGenerator(paper);

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  • Using methods on 2 input files - 2nd is printing multiple times - Java

    - by Aaa
    I have the following code to read in text, store in a hashmap as bigrams (with other methods to sort them by frequency and do v. v. basic additive smoothing. I had it working great for one language input file (english) and then I want to expand it for the second language input file (japanese - doens;t matter what it is I suppose) using the same methods but the Japanese bigram hashmap is printing out 3 times in a row with diff. values. I've tried using diff text in the input file, making sure there are no gaps in text etc. I've also put print statements at certain places in the Japanese part of the code to see if I can get any clues but all the print statements are printing each time so I can't work out if it is looping at a certain place. I have gone through it with a fine toothcomb but am obviously missing something and slowly going crazy here - any help would be appreciated. thanks in advance... package languagerecognition2; import java.lang.String; import java.io.InputStreamReader; import java.util.*; import java.util.Iterator; import java.util.List.*; import java.util.ArrayList; import java.util.AbstractMap.*; import java.lang.Object; import java.io.*; import java.util.Enumeration; import java.util.Arrays; import java.lang.Math; public class Main { /** public static void main(String[] args) { //training English ----------------------------------------------------------------- File file = new File("english1.txt"); StringBuffer contents = new StringBuffer(); BufferedReader reader = null; try { reader = new BufferedReader(new FileReader(file)); String test = null; //test = reader.readLine(); // repeat until all lines are read while ((test = reader.readLine()) != null) { test = test.toLowerCase(); char[] charArrayEng = test.toCharArray(); HashMap<String, Integer> hashMapEng = new HashMap<String, Integer>(bigrams(charArrayEng)); LinkedHashMap<String, Integer> sortedListEng = new LinkedHashMap<String, Integer>(sort(hashMapEng)); int sizeEng=sortedListEng.size(); System.out.println("Total count of English bigrams is " + sizeEng); LinkedHashMap<String, Integer> smoothedListEng = new LinkedHashMap<String, Integer>(smooth(sortedListEng, sizeEng)); //print linkedHashMap to check values Set set= smoothedListEng.entrySet(); Iterator iter = set.iterator ( ) ; System.out.println("Beginning English"); while ( iter.hasNext()) { Map.Entry entry = ( Map.Entry ) iter.next ( ) ; Object key = entry.getKey ( ) ; Object value = entry.getValue ( ) ; System.out.println( key+" : " + value); } System.out.println("End English"); }//end while }//end try catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { try { if (reader != null) { reader.close(); } } catch (IOException e) { e.printStackTrace(); } } //End training English----------------------------------------------------------- //Training japanese-------------------------------------------------------------- File file2 = new File("japanese1.txt"); StringBuffer contents2 = new StringBuffer(); BufferedReader reader2 = null; try { reader2 = new BufferedReader(new FileReader(file2)); String test2 = null; //repeat until all lines are read while ((test2 = reader2.readLine()) != null) { test2 = test2.toLowerCase(); char[] charArrayJap = test2.toCharArray(); HashMap<String, Integer> hashMapJap = new HashMap<String, Integer>(bigrams(charArrayJap)); //System.out.println( "bigrams stage"); LinkedHashMap<String, Integer> sortedListJap = new LinkedHashMap<String, Integer>(sort(hashMapJap)); //System.out.println( "sort stage"); int sizeJap=sortedListJap.size(); //System.out.println("Total count of Japanese bigrams is " + sizeJap); LinkedHashMap<String, Integer> smoothedListJap = new LinkedHashMap<String, Integer>(smooth(sortedListJap, sizeJap)); System.out.println( "smooth stage"); //print linkedHashMap to check values Set set2= smoothedListJap.entrySet(); Iterator iter2 = set2.iterator(); System.out.println("Beginning Japanese"); while ( iter2.hasNext()) { Map.Entry entry2 = ( Map.Entry ) iter2.next ( ) ; Object key = entry2.getKey ( ) ; Object value = entry2.getValue ( ) ; System.out.println( key+" : " + value); }//end while System.out.println("End Japanese"); }//end while }//end try catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { try { if (reader2 != null) { reader2.close(); } } catch (IOException e) { e.printStackTrace(); } } //end training Japanese--------------------------------------------------------- } //end main (inner)

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