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  • Architect Day Artifacts

    - by Bob Rhubart
    In the last eight days the Oracle Technology Network Architect Day tour has stopped in Dallas,  Anaheim (Disneyland, to be precise) , and at Oracle HQ in Redwood Shores,  CA. I was on-scene for the Dallas event, where I pulled a TMZ-style ambush on Chris Benedict from the Oracle Enterprise Solutions Group to capture this short video.     The other presenters escaped. But the slide decks from several of the presentations are now available on Slideshare:  IT Optimization: Reduce Data Center Costs and Set the Foundation for Future Growth as presented by Alan Levine, Oracle Enterprise Architect Senior Director Implementing Applications with SOA and Application Integration Architecture as presented by Vish Gaitonde, Director, Ecosystem Strategy, Application Integration Architecture Application Grid: Platform for Virtualization and Consolidation of Your Java Applications as presented by Sam Shah, Director, SOA and Integration, Oracle Enterprise Solutions Group Infrastructure Consolidation and Virtualization as presented by Steve Bennett, also a Director with the Oracle Enterprise Solutions Group Security in a Cloudy Architecture as presented by Geri Born, Security Specialist with the Oracle Enterprise Solutions Group I’ll post more Architect Day presentations as soon as I track them down. A special thank you to Oracle ACE Directors Jordan Braunstein, Billy Tong, and Kai Yu, who were on hand in Dallas, and to fellow ACE Directors Basheer Khan and Floyd Teter for their participation in the Anaheim event.  (Floyd and his iPad came through again, allowing me to record the Anaheim panel discussion via Skype while sitting in my home office in Cleveland.) That audio, as well as audio from the panel discussion and a roundtable from the Dallas event, will be available soon as ArchBeat podcast programs. If you attended one of these events, a big thanks. Your active participation, your questions and input, are what these events are all about.  As new cities are added to the tour, we expect more of the same from the OTN architect community. And did I mention that the food is free? So stay tuned… del.icio.us Tags: oracle,otn,enterprise architecture,enterprise architect,archbeat,arch2arch,architect day Technorati Tags: oracle,otn,enterprise architecture,enterprise architect,archbeat,arch2arch,architect day   Cross-posted to the Oracle Technology Network Blog

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  • SQLAuthority News – Community Tech Days – TechEd on The Road – Ahmedabad – June 11, 2011

    - by pinaldave
    TechEd on Road is back! In Ahmedabad June 11, 2011! Inviting all Professional Developers, Project Managers, Architects, IT Managers, IT Administrators and Implementers of Ahmedabad to be a part of Tech•Ed on the Road, on 11th June, 2011. We have put together the best sessions from Tech•Ed India 2011 for you in your city. Focal point will be technologies like Database and BI, Windows 7, ASP.NET. REGISTER HERE! Venue: Venue: Ahmedabad Management Association (AMA) Dr. Vikram Sarabhai Marg, University Area, Ahmedabad, Gujarat 380 015 Time: 9:30AM – 5:30PM The biggest attraction of the event is session HTML5 – Future of the Web by Harish Vaidyanathan. He is Evangelist Lead in Microsoft and hands on developer himself. I strongly urge all of you to attend his session to understand direction of the web and Microsoft’s take on the subject. I (Pinal Dave) will be presenting on the session of SQL Server Performance Tuning and Jacob Sebastian will be presenting on T-SQL Worst Practices. Do not miss this opportunity. Those who have attended in the past know that from last two years the venue is jam packed in first few minutes. Do come in early to get better seat and reserve your spot. We will have QUIZ during the event and we will have various gifts – Watches, USB Drives, T-Shirts and many more interesting gifts. Refer the agenda today and register right away. There will be no video recording so come and visit the event in person. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, Best Practices, Database, DBA, MVP, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • Windows 7 PC crashes after being locked a few minutes

    - by White Island
    I have a problem with an Optiplex 755 PC running (32-bit) Windows 7 Professional. I just installed the operating system last week, and ever since, it seems to crash when I lock the screen. It doesn't happen immediately; it's usually after I walk away, so a few minutes (but I'm not sure exactly how many). I have this non-specific error in the Event log. I've run a chkdsk, thinking it might be hard drive-related, but that didn't help. Any ideas on what to check and how are appreciated. :) Log Name: System Source: Microsoft-Windows-Kernel-Power Date: 11/17/2010 3:09:28 PM Event ID: 41 Task Category: (63) Level: Critical Keywords: (2) User: SYSTEM Computer: WORKSTATION.domain.local Description: The system has rebooted without cleanly shutting down first. This error could be caused if the system stopped responding, crashed, or lost power unexpectedly. Event Xml: 41 2 1 63 0 0x8000000000000002 6250 System WORKSTATION.domain.local 0 0x0 0x0 0x0 0x0 false 0

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  • Microsoft Press Deal of the day 4/Sep/2012 - Programming Microsoft® SQL Server® 2012

    - by TATWORTH
    Today's deal of the day from Microsoft Press at http://shop.oreilly.com/product/0790145322357.do?code=MSDEAL is Programming Microsoft® SQL Server® 2012 "Your essential guide to key programming features in Microsoft® SQL Server® 2012 Take your database programming skills to a new level—and build customized applications using the developer tools introduced with SQL Server 2012. This hands-on reference shows you how to design, test, and deploy SQL Server databases through tutorials, practical examples, and code samples. If you’re an experienced SQL Server developer, this book is a must-read for learning how to design and build effective SQL Server 2012 applications."

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  • libssh2 and simultaneous connections

    - by Florian Margaine
    I'm writing a node.js C++ module using the C library libssh2. The module is supposed to be a bridge to connect to SSH over HTTPS. Right now, I'm still in the design/learning phase of v8 API and C++, and I have a design question: libssh2 is a C library, all its methods are global. From what I see in the examples, libssh2 can only handle one connection at a time. If I want to allow simultaneous connections to different SSH servers, do I have to fork a process to completely separate the libssh2 "instances", or is forking a thread enough? I don't know enough of the separation limit used there. Any idea on how to handle this is appreciated.

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  • Do you develop with security in mind?

    - by MattyD
    I was listening to a podcast on Security Now and they mentioned about how a lot of the of the security problems found in Flash were because when flash was first developed it wasdn't built with security in mind because it didn't need to thus flash has major security flaws in its design etc. I know best practices state that you should build secure first etc. Some people or companies don't always follow 'best practice'... My question is do you develop to be secure or do you build with all the desired functionality etc then alter the code to be secure (Whatever the project maybe) (I realise that this question could be a possible duplicate of Do you actively think about security when coding? but it is different in the fact of actually process of building the software/application and design of said software/application)

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  • Can you over-normalize?

    - by drsql
    Now, don’t get too excited and grab your pitchforks and torches. Clearly, it is extremely possible to overdo something in the design, but very often normalization takes the rap as being the culprit. In my “Database Design Fundamentals” presentation, one of my favorite things to do is ask “What is the most important normal form?” 9 out of 10 times, someone answers “Third”. When I ask what they have against fourth, the usually say that it makes the database work too slow. But when they find out that...(read more)

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  • Patterns & Practices: Composite Services CTP2 is Public

    - by HernanDL
    Finally the last CTP and pre-release version for the Composite Services is out. There were quite a lot of changes since CTP1. We added many new samples and many enhancements to the repository (DB) which is now called Inventory in sync with SOA Patterns. Here is a brief list of the main changes according to the included documentations.   Changes and additions in this release This CTP release contains reusable source code and samples to illustrate implementation for the following patterns and scenarios: Repair and Resubmit – this pattern is implemented in ESB Toolkit 2.0 as part of Exception Management Framework (EMF). This code drop provides code sample how to implement this pattern for Windows AppFabric workflow service, using Exceptions Web Service and workflow activities to create fault message, which will be created in EMF database.  Analytic Tracing – this code drop contains reusable code and samples for implementing ETW tracing: event collector service and database that store collected events. This capability may be used for scenarios that need flexibility on how collected events are decoded and processed via extensibility points you can configure and implement:  plugins and event decoders with leveraging ETW tracing capabilities provided by the event collector service.   Inventory Centralization – this code drop contains service catalog database, web services and samples to show how to implement Metadata Centralization, Schema Centralization and Policy Centralization patterns.  Service Virtualization – we included sample for implementing this pattern using WCF routing service( which is part of .NET framework) and service metadata centralization capabilities to define routing service metadata in service catalog. Termination Notification – we included sample for implementing this pattern using sample WCF service and policy centralization capabilities provided by this CTP release.   You will also find many new videos that will be uploaded to the home page any time soon. Stay tunned for new posts regarding implemetation details and advanced customizations for custom policy exporters/importers and monitoring.

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  • Unlock the full potential of Oracle Retail with Oracle Retail Consulting

    - by user801960
    In this video, Maria Porretta, Engagement Director, introduces Oracle Retail Consulting which supports Oracle Retail customers by unlocking the potential of the software solutions they are utilising. Oracle Retail Consulting comprises of a global team of over 300 consultants, 70 of which are EMEA based. 90% of the team have a retail background in either IT or business, ensuring true industry expertise and maximum business benefit. Oracle Retail Consulting offers two primary streams of service; design authority which looks at analysis and design to ensure a guided process through to implementation, and delivery ownership which runs throughout the implementation process. Further information is available on our website regarding Oracle Retail Consulting.

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  • Massive Minecraft Creation Is a Functional Graphing Calculator

    - by Jason Fitzpatrick
    We’re no stranger to cool Minecraft creations, but this project takes Minecraft design to a whole new level. An industrious teen has built functional graphing calculator out of Minecraft blocks. It’s an absolutely enormous project that, if constructed in real life instead of in a virtual Minecraft space, would loom over a city. To fully appreciate how much ingenuity and effort went into the project, we’d suggest hitting up the comments over at Slashdot where commenters discuss the numerous obstacles and design tricks he would have needed to overcome and employ to pull the project off. [via Slashdot] What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop)

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  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

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  • Access Log Files

    - by Matt Watson
    Some of the simplest things in life make all the difference. For a software developer who is trying to solve an application problem, being able to access log files, windows event viewer, and other details is priceless. But ironically enough, most developers aren't even given access to them. Developers have to escalate the issue to their manager or a system admin to retrieve the needed information. Some companies create workarounds to solve the problem or use third party solutions.Home grown solution to access log filesSome companies roll their own solution to try and solve the problem. These solutions can be great but are not always real time, and don't account for the windows event viewer, config files, server health, and other information that is needed to fix bugs.VPN or FTP access to log file foldersCreate programs to collect log files and move them to a centralized serverModify code to write log files to a centralized placeExpensive solution to access log filesSome companies buy expensive solutions like Splunk or other log management tools. But in a lot of cases that is overkill when all the developers need is the ability to just look at log files, not do analytics on them.There has to be a better solution to access log filesStackify recently came up with a perfect solution to the problem. Their software gives developers remote visibility to all the production servers without allowing them to remote desktop in to the machines. They can get real time access to log files, windows event viewer, config files, and other things that developers need. This allows the entire development team to be more involved in the process of solving application defects.Check out their product to learn morehttp://www.Stackify.com

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  • Web services, J2EE, Spring, DB integration project ideas - maybe data mining related?

    - by saral jain
    I am a graduate Computer Science student (Data Mining and Machine Learning) and have good exposure to core Java (3 years). I have read up on a bunch of stuff on the following topics: Design patterns, J2EE Web services (SOAP and REST), Spring, and Hibernate Java Concurrency - advanced features like Task and Executors. I would now like to do a project combining this stuff -- over my free time of course -- to get a better understanding of these things and to kind of make an end to end software (to learn the best design principles etc + SVN, maven). Any good project ideas would be really appreciated. I just want to build this stuff to learn, so I don't really mind re-inventing the wheel. Also, anything related to data mining would be an added bonus as it fits with my research but is absolutely not necessary since this project is more to learn to do large scale software development.

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  • Pygame surfaces and their Rects

    - by Jaka Novak
    I am trying to understand how pygame surfaces work. I am confused about Rect position of Surface object. If I try blit surface on screen at some position then Surface is drawn at right position, but Rect of the surface is still at position (0, 0)... I tried write my own surface class with new rect, but i am not sure if is that right solution. My goal is that i could move surface like image with rect.move() or something like that. If there is any solution to do that i would be happy to read it. Thanks for answer and time for reading this awful English If helps i write some code for better understanding my problem. (run it first, and then uncomment two lines of code and run again to see the diference): import pygame from pygame.locals import * class SurfaceR(pygame.Surface): def __init__(self, size, position): pygame.Surface.__init__(self, size) self.rect = pygame.Rect(position, size) self.position = position self.size = size def get_rect(self): return self.rect def main(): pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Screen!?") clock = pygame.time.Clock() fps = 30 white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) blue = (0, 0, 255) surface = pygame.Surface((70,200)) surface.fill(red) surface_re = SurfaceR((300, 50), (100, 300)) surface_re.fill(blue) while True: for event in pygame.event.get(): if event.type == QUIT: return 0 screen.blit(surface, (100,50)) screen.blit(surface_re, surface_re.position) #pygame.draw.rect(screen, white, surface.get_rect()) #pygame.draw.rect(screen, white, surface_re.get_rect()) pygame.display.update() clock.tick(fps) if __name__ == "__main__": main()

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  • Poll Results: Foreign Key Constraints

    - by Darren Gosbell
    A few weeks ago I did the following post asking people – if they used foreign key constraints in their star schemas. The poll is still open if you are interested in adding to it, but here is what the chart looks like as of today. (at the bottom of the poll itself there is a link to the live results, unfortunately I cannot link the live results in here as the blogging platform blocks the required javascript)   Interestingly the results are fairly even. Of the 78 respondents, fractionally over half at least aim to start with referential integrity in their star schemas. I did not want to influence the results by sharing my opinion, but my personal preference is to always aim to have foreign key constraints. But at the same time, I am pragmatic about it, I do have projects where for various reasons some constraints are not defined. And I also have other designs that I have inherited, where it would just be too much work to go back and add foreign key constraints. If you are going to implement foreign keys in your star schema, they really need to be there at the start. In fact this poll was was the result of a feature request for BIDSHelper asking for a feature to check for null/missing foreign keys and I am entirely convinced that BIDS is the wrong place for this sort of functionality. BIDS is a design tool, your data needs to be constantly checked for consistency. It's not that I think that it's impossible to get a design working without foreign key constraints, but I like the idea of failing as soon as possible if there is an error and enforcing foreign key constraints lets me "fail early" if there are constancy issues with my data. By far the biggest concern with foreign keys is performance and I suppose I'm curious as to how often people actually measure and quantify this. I worked on a project a number of years ago that had very large data volumes and we did find that foreign key constraints did have a measurable impact, but what we did was to disable the constraints before loading the data, then enabled and checked them afterwards. This saved as time (although not as much as not having constraints at all), but still let us know early in the process if there were any consistency issues. For the people that do not have consistent data, if you have ETL processes that you control that are building your star schema which you also control, then to be blunt you only have yourself to blame. It is the job of the ETL process to make the data consistent. There are techniques for handling situations like missing data as well as  early and late arriving data. Ralph Kimball's book – The Data Warehouse Toolkit goes through some design patterns for handling data consistency. Having foreign key relationships can also help the relational engine to optimize queries as noted in this recent blog post by Boyan Penev

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  • Accenture Launches Smart Grid Data Management Platform

    - by caroline.yu
    Accenture announced today it has launched the Accenture Intelligent Network Data Enterprise (INDE), a data management platform to help utilities design, deploy and manage smart grids. INDE's functionality can be enabled by an array of third party technologies. In addition, Accenture plans to offer utilities the option of implementing the INDE solution based on a pre-configured suite of Oracle technologies. The Oracle-based version of INDE will accelerate the design of smart grids and help reduce the costs and risks associated with smart grid implementation. Stephan Scholl, Senior Vice President and General Manager of Oracle Utilities said, "Oracle and Accenture share a common vision of how the smart grid will enable more efficient energy choices for utilities and their customers. Our combined expertise in delivering mission-critical smart grid applications, security, data management and systems integration can help accelerate utilities toward a more intelligent network now and as future needs arise." For the full press release, click here.

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  • Recycle Old Hardware into a Showcase Table

    - by Jason Fitzpatrick
    If you have a plethora of old hardware laying around, especially motherboard and expansion cards, this obsolete-hardware-to-table hack is just the ticket for your office or geek cave. The table’s design is simple. They took a regular coffee table, affixed old mother boards to it and then, over the motherboards and elevated by acrylic standoffs, they put a heavy sheet of acrylic to serve as the table top. You could replicate the design with any sort of old hardware that is interesting to look at: memory modules your company is sending off to be recycled, old digital cameras, mechanisms from peripherals headed for the scrap heap, etc. Hit up the link below to see more photos of the table. Circuit Table [Chris Harrison] How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • Announcing the Mastering SharePoint 2013 Development lab

    - by Erwin van Hunen
    If you’re a seasoned SharePoint developer and you’d like to get up and running with all the new goodies that SharePoint 2013 is bringing, make sure you check out the Mastering SharePoint 2013 Development lab I’m giving at LabCenter in Stockholm, Sweden. 3 days of development heaven *and* you take away a brand new laptop, or an iPad, or some of the other perks you decide to go for. Check out: http://www.labcenter.se/Labs#lab=Mastering_Sharepoint_2013_Development The overview of the 3 days: Day 1 Module 1: Comparing SharePoint 2013 to SharePoint 2010 What’s new in SharePoint 2013 Module 2: Installing your SharePoint 2013 development environment How to successfully (and above all correctly) install SharePoint 2013 Day 2 Module 3: Apps, sandboxed or full trust? What’s the difference between the deployment models. Pro’s and con’s Code or no-code solutions? Module 4: Search is the new black Using the new out of the box Search webparts Building a search based solution Day 3 Module 5: Workflows Differences between SharePoint 2010 workflows and 2013 workflows Building a workflow using Visio and SharePoint Designer Building a workflow using Visual Studio Module 6: You’re the master of the design The design manager Master pages Page layouts CSS and HTML5

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  • Sql Server database logs "missing"

    - by linkerro
    Here's the problem we're having: In the applications that are using the databases we get errors like: The log for database 'redactedDatabaseName' is not available. Check the event log for related error messages. Resolve any errors and restart the database. Cannot close event log because there are still event handle users active. The server log says this: Error: 9001, Severity: 21, State: 1. Context: The server in question is holding databases for a multi-tenant application and lately it's been under quite heavy loads. It has something like 3k small databases on it and these errors have been coming in the last week. We have a work-around right now, which is taking the database offline then bringing it online again. Any ideas why this is happening and how we can fix it?

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • Contracting rate for Android development

    - by Robottinosino
    I am a developer, maybe I have a project to work on, not sure how much to "charge" for my work.... Help me find the price? Looking for an contracting rate interval, expressed in EUR, to offer for an Android development gig. Location: Europe, off-site (telecommuting) Environment: Android + HTTP back-end Length of project: 1 month Rate currency: EUR Rate measure: daily or hourly Other skills required: UI design, basic J2EE, web services Client profile: medium business (100+ employees) Previous published apps: 1, on G-Play Design work: partially already done, data flow is established, data models to be built Required graphics/multimedia elements: provided by the client Source control: remove over SSH Team size: one person in development, others (unknown) for marketing, copy, etc. Risk factor: medium Client reputation: modest but established Potential for continued work: absent (for now) Internationalisation/localisation: no Native code (C/C++,...): none, only Android SDK, pure Java Working culture: (based on initial discussion) - high pressure Other projects in the pipe: zero Opportunity to learn from the project or build new skills: 5% Negotiating experience: good Cost of accessories: (licenses, device to debug on) zero If I need to be more precise, please just say how and I will be.

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  • Java2Days 2012 Trip Report

    - by reza_rahman
    Java2Days 2012 was held in beautiful Sofia, Bulgaria on October 25-26. For those of you not familiar with it, this is the third installment of the premier Java conference for the Balkan region. It is an excellent effort by admirable husband and wife team Emo Abadjiev and Iva Abadjieva as well as the rest of the Java2Days team including Yoana Ivanova and Nadia Kostova. Thanks to their hard work, the conference continues to grow vigorously with almost a thousand enthusiastic, bright young people attending this year and no less than three tracks on Java, the Cloud and Mobile. The conference is a true gem in this region of the world and I am very proud to have been a part of it again, along with the other world class speakers the event rightfully attracts. It was my honor to present the first talk of the conference. It was a full-house session on Java EE 7 and 8 titled "JavaEE.Next(): Java EE 7, 8, and Beyond". The talk was primarily along the same lines as Arun Gupta's JavaOne 2012 technical keynote. I covered the changes in JMS 2, the Java API for WebSocket (JSR 356), the Java API for JSON Processing (JSON-P), JAX-RS 2, JCache, JPA 2.1, JTA 1.2, JSF 2.2, Java Batch, Bean Validation 1.1 and the rest of the APIs in Java EE 7. I also briefly talked about the possible contents of Java EE 8. My stretch goal was to gather some feedback on some open issues in the Java EE EG (more on that soon) but I ran out of time in the short format forty-five minute session. The talk was received well and I had some pretty good discussions afterwards. The slides for the talk are here: JavaEE.Next(): Java EE 7, 8, and Beyond from reza_rahman To my delight, the Java2Days folks were very interested in my domain-driven design/Java EE 6 talk (titled "Domain Driven Design with Java EE 6"). I've had this talk in my inventory for a long time now but it always gets overridden by less theoretical talks on APIs, tools, etc. The talk has three parts -- a brief overview of DDD theory, mapping DDD to Java EE and actual running DDD code in Java EE 6/GlassFish. For the demo, I converted the well-known DDD sample application (http://dddsample.sourceforge.net/) written mostly in Spring 2 and Hibernate 2 to Java EE 6. My eventual plan is to make the code available via a top level java.net project. Even despite the broad topic and time constraints, the talk went very well. It was a full house, the Q & A was excellent and one of the other speakers even told me they thought this was the best talk of the conference! The slides for the talk are here: Domain Driven Design with Java EE 6 from Reza Rahman The code examples are available here: https://blogs.oracle.com/reza/resource/dddsample.zip for now, as a simple zip file. Give me a shout if you would like to get it up and running. It was also a great honor to present the last session of the conference. It was a talk on the Java API for WebSocket/JSR 356 titled "Building HTML5/WebSocket Applications with JSR 356 and GlassFish". The talk is based on Danny Coward's JavaOne 2012 talk. The talk covers the basic of WebSocket, the JSR 356 API and a simple demo using Tyrus/GlassFish. The talk went very well and there were some very good questions afterwards. The slides for the talk are here: Building HTML5/WebSocket Applications with GlassFish and JSR 356 from Reza Rahman The code samples are available here: https://blogs.oracle.com/arungupta/resource/totd183-HelloWebSocket.zip. You'll need the latest promoted GlassFish 4 build to run the code. Give me a shout if you need help. Besides presenting my talks, I got to attend some great sessions on OSGi, HTML5, cloud, agile and Java 8. I got an invite to speak at the Macedonia JUG when possible. Victor Grazi of InfoQ wrote about my sessions and Java2Days here: http://www.infoq.com/news/2012/11/Java2DaysConference. Stoyan Rachev was very kind to blog about my sessions here: http://www.stoyanr.com/2012/11/java2days-2012-java-ee.html. I definitely enjoyed Java2Days 2012 and hope to be part of the conference next year!

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  • In Visio 2010, how can I create a mandatory, non-identifying relationship between two database tables

    - by Cam Jackson
    I'm working in MS Visio 2010. This is the relevant part of my ERD: The relationship between Event and Adventure is correct: there's a foreign key from Event to Adventure, and that FK is part of Event's primary key. However, what I can't figure out is how to make the relationship line from Adventure to AccomodationType be the same, without making that relationship part of the PK of adventure. When I look at the 'Miscellaneous' properties of that relationship line, I want it to be: Cardinality: Zero or more Relationship type: Non-identifying Child has parent: Not optional (mandatory) But the checkbox for the third property is greyed out, and toggles between True/False as I make the relationship Non-identifying/Identifying. The only way I could figure out was to disconnect the two columns, from the 'Definition' tab, which then un-grey's the 'Optional' checkbox, but then I lose the foreign key property on the accomType column, and while the relationship symbols are correct, the line remains dotted. Any ideas, anyone?

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