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  • What's the meaning of “Monty Python’s Flying Circus” phrase on Python?

    - by Zignd
    I just started studying Python using the Python 3.2 Tutorial and on the introduction is written: By the way, the language is named after the BBC show “Monty Python’s Flying Circus” and has nothing to do with reptiles. Making references to Monty Python skits in documentation is not only allowed, it is encouraged! But I have to say that I did not understood this part: “Monty Python’s Flying Circus”, I'm Brazilian and even Google Translator don't know how to answer it. Can someone explain me this phrase?

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  • What Project Management Software should I use?

    - by Vecdid
    I am looking for either an MS tool like project or an open source equivalent. Yes I could google it, but I am looking for some insight from some people whp handle the end of the software I would as a programmer. The tool has to run using IIS as the webserver. What are some of the best features of your suggestion?

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  • Sequence reduction in R

    - by drknexus
    Assume you have a vector like so: v <- c(1,1,1,2,2,2,2,1,1,3,3,3,3) How can it be best reduced to a data.frame like this? v.df <- data.frame(value=c(1,2,1,3),repetitions=c(3,4,2,4)) In a procedural language I might just iterate through a loop and build the data.frame as I go, but with a large dataset in R such an approach is inefficient. Any advice?

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  • How to cancel binding ObjectDataSource ?

    - by nCdy
    CheckPara is my OnDataBinding procedure SqlDataSource1 is ObjectDataSource (it's only confusing name) Language is Nemerle, but if you know C# you can read it easy protected virtual CheckPara(_ : object, _ : System.EventArgs) : void { foreach(x is Parameter in SqlDataSource1.SelectParameters) when(x.DefaultValue=="") //Cancel binding } so how can I cancel binding when there is not fully configurated ObjectDataSource ? Or... how can I run binding only when I done with all parameters ?

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  • many1 no longer works with Parsec 3.x

    - by Zak
    After updating to Parsec 3.1 from 2.x, code using many1, such as word = many1 letter fails with No instance for (Stream s m Char) arising from a use of `letter' I found a mailing list post claiming that adding {-#LANGUAGE NoMonomorphismRestriction #-} to the top of the source file would solve the problem, but it did not.

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  • Actor model to replace the threading model?

    - by prosseek
    I read a chapter in a book (Seven languages in Seven Weeks by Bruce A. Tate) about Matz (Inventor of Ruby) saying that 'I would remove the thread and add actors, or some other more advanced concurrency features'. Why and how an actor model can be an advanced concurrency model that replaces the threading? What other models are the 'advanced concurrency model'?

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  • Looking for replacement for Snippet Compiler

    - by Scott Bilas
    I have been using Snippet Compiler for a few years, and it's great. Unfortunately, it isn't getting maintained, and is falling behind. Doesn't support .NET 4, which we recently switched to, and even some C# 3 features like extension methods get flagged as errors (though they do compile). Alternatives?

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  • What text editors support vertical rulers?

    - by leeand00
    I'm looking for a feature somewhat like the vertical red 80 columns marker in NetBeans but one that's easier to use. I'd like it to function more like the tabs in MS Word except that the horizontal line is displayed on the entire file. I looked on the Comparison of Text Editors over at Wikipedia and I didn't find that "vertical ruler" was one of their features. It would be used to line up html tags in a massive file that I did not create, but have to maintain.

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  • Breaking a concave polygon into convex ones.

    - by Bart van Heukelom
    I'm using a game physics library (Box2D) which only supports convex polygon shapes. However, I'd like the level builder to be able to just specify concave polygons without having to worry about that. So, how can I automatically break apart a concave polygon into convex ones (or even all triangles). Speed would be cool, but ease of implementation is more important. The breaking apart will only be done on game initialization. (My language is Flash/ActionScript 3, but that shouldn't matter)

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  • How to use MSMQ in WCF?

    - by Jader Dias
    I can work with many WCF bindings, except netMsmqBinding. All I get is: CommunicationObjectFaultedException: "The communication object, System.ServiceModel.ServiceHost, cannot be used for communication because it is in the Faulted state." at System.ServiceModel.Channels.CommunicationObject.Close(TimeSpan timeout) I tried it in a Windows Server 2008 R2 with the following features installed Message Queueing Message Queueing Services Message Queueing Server Message Queueing Triggers HTTP Support Multicasting Support Message Queueing DCOM Proxy I tried also to add manually a private Message Queue in the Server Manager but it didn't work. The address I am trying to expose is: net.msmq://localhost/private/MyServiceName

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  • indentation preference and personality

    - by dreftymac
    This question is similar in spirit to : http://stackoverflow.com/questions/492178/links-between-personality-types-and-language-technology-preferences But it is based specifically on indentation (spaces vs tabs and the number of spaces). The reason I am asking here instead of searching is because I remember seeing a specific document writing about this. If I remember correctly, it also talked about why Linus prefers eight spaces.

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  • php framework with sqlite, orm, i18n, l10n search addon

    - by ddorian
    im trying to find a php framework to build small,multilingual sites. do you know a php framework with support for: 1.sqlite (it will be little sites so no performance problem and good for copy-paste from development to production) 2.orm 3.i18n & l10n 4.easy search addon 5.ability to just copy-paste no need to change config for going from devel machine to production and if you know cms with those features put it too thank you

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  • Why did Dylan loose to Objective-C

    - by Adam Gent
    I have played/worked with many different programming languages and Dylan is still one of my favorites. My question is why did Dylan fail when Objective-C, Ruby and even Scheme have had more success? Was Dylans performance that much worse than Objective-C that Apple went with it or was purely for social/political reasons. Hopefully someone from apple will see this question :) BTW if you have no idea what Dylan is please google Dylan Progrmaming Language.

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  • What's the Easiest Way to Learn Programming?

    - by Chris
    If a friend of yours wanted to get into development and didn't have any experience, what would you suggest? What language/resources would you suggest to break into programming? With all of the technologies out right now and buzz words where should one even start explaining this stuff to people?

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  • Migrating from VBA Excel 2003

    - by Diego Castro
    I have a series of big excel files that work like a program, but I hate beeing tied up (stuck in VBA for excel 2003), so... Whats the best way to implement a gui over a excel vba program (office 2003)? (are there any tools for that... I want to move away from the office suite, but still have it in the background) Or what's the easiest alternative for migrating this code to a more open language. Any ideias?

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  • Strategy pattern and "action" classes explosion

    - by devoured elysium
    Is it bad policy to have lots of "work" classes(such as Strategy classes), that only do one thing? Let's assume I want to make a Monster class. Instead of just defining everything I want about the monster in one class, I will try to identify what are its main features, so I can define them in interfaces. That will allow to: Seal the class if I want. Later, other users can just create a new class and still have polymorphism by means of the interfaces I've defined. I don't have to worry how people (or myself) might want to change/add features to the base class in the future. All classes inherit from Object and they implement inheritance through interfaces, not from mother classes. Reuse the strategies I'm using with this monster for other members of my game world. Con: This model is rigid. Sometimes we would like to define something that is not easily achieved by just trying to put together this "building blocks". public class AlienMonster : IWalk, IRun, ISwim, IGrowl { IWalkStrategy _walkStrategy; IRunStrategy _runStrategy; ISwimStrategy _swimStrategy; IGrowlStrategy _growlStrategy; public Monster() { _walkStrategy = new FourFootWalkStrategy(); ...etc } public void Walk() { _walkStrategy.Walk(); } ...etc } My idea would be next to make a series of different Strategies that could be used by different monsters. On the other side, some of them could also be used for totally different purposes (i.e., I could have a tank that also "swims"). The only problem I see with this approach is that it could lead to a explosion of pure "method" classes, i.e., Strategy classes that have as only purpose make this or that other action. In the other hand, this kind of "modularity" would allow for high reuse of stratagies, sometimes even in totally different contexts. What is your opinion on this matter? Is this a valid reasoning? Is this over-engineering? Also, assuming we'd make the proper adjustments to the example I gave above, would it be better to define IWalk as: interface IWalk { void Walk(); } or interface IWalk { IWalkStrategy WalkStrategy { get; set; } //or something that ressembles this } being that doing this I wouldn't need to define the methods on Monster itself, I'd just have public getters for IWalkStrategy (this seems to go against the idea that you should encapsulate everything as much as you can!) Why? Thanks

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  • Looking for a good book on microprocessor internals

    - by David Holm
    I'm looking for a good book on how modern microprocessors are designed and work as I would like to increase my understanding of what makes them tick. Something that covers pipelines, superscalar architectures, caches etc. A book that is suitable for a programmer with several years of experience and has done and understands assembly programming and machine language, so basically not "CPUs for Dummies" or anything such. What books do people who design today's processors read for instance?

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