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  • fglrx installation without success - gl_conf issue

    - by Lucio
    I followed the steps of this guide. I've installed the drivers without any problems with sudo dpkg -i fglrx*.deb. The next step is Generate a new /etc/X11/xorg.conf file, but I can't do this due to the following reason: When I enter sudo aticonfig --initial -f the terminal show me this output: sudo: aticonfig: command not found This problem is caused by an error with the symbolics links into the fglrx directory. Look at this section, where you can see -how to fix it- but it doesn't work for me. Why it doesn't? Because after I enter sudo update-alternatives --auto gl_conf the terminal show me this: update-alternatives: error: no alternatives for gl_conf. What I have to do to fix this problem? GC: ATI RadeonHD 6670

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  • How To Be Your Own Personal Clone Army (With a Little Photoshop)

    - by Eric Z Goodnight
    Maybe you’ve always wanted more of yourself. Or maybe you’ve always thought you could be your own best friend! Regardless of your reasons, here’s how to duplicate yourself with some clever photograph tricks and either Photoshop or GIMP. How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume

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  • How to render Minecraft on the GPU?

    - by l0b0
    Hardware: Intel i7 AMD Radeon HD 6970 SSD with plenty of space 6 GB RAM Software OpenJDK 6, 7, and Oracle Java 7 (reproducible with all three) AMD Catalyst 12.8 and open source driver (reproducible with both) Ubuntu 12.04 x86_64 and older Minecraft 1.3.2 vanilla and older On this setup I am getting rubbish frame rates after a short while of playing, dropping from about 45-55 to 15 in a couple of minutes. CPU use is 40-45 even when rendering the opening screen at 1920x1280, and gameRenderer is using about 90% CPU when playing. Rather than trying to eke out a few more FPS out of an obviously broken rendering pipeline, I really hope to find a solution to make the GPU render Minecraft.

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  • Crash on shutdown when using second monitor

    - by plua
    I have recently added a second monitor to my setup. Instead of one VGA monitor, I now have one VGA and one DVI monitor hooked up to the computer. The displays work just fine. However, ever since this monitor was added Ubuntu (10.10) does not shut down properly. I go to shutdown and it starts shutting down but just hangs and I need to manually shut it down. This has been like this for weeks and I feel not comfortable shutting it down this way over and over again. Has anybody any idea what this can be? Or, also useful, does anybody know how to get some info on why this crash occurs? Any logs that can be used for this? Thanks! Paul

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  • How do I get a new license for gDEBugger after the 1 free year?

    - by Byte56
    I downloaded the gDEBugger from gremedy over a year ago, with their one year free license. The license has since expired and their site says that I'll be presented with the option for 1 year free license the first time I run it after install. This doesn't happen when re-installing, it just tells me the license has expired. How do I get a new license? I use this regularly for debugging shader problems and performance testing my game.

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  • Enable Compiz on Alienware M11x R2

    - by user3307
    I want to enable compiz on my Alienware m11x r2 but when I try to I get a message that I have to enable Nvidia propietary drivers and I cant enable them because it will cause problems with next startup because the nvidia is the discrate GPU of my laptop, I had search a little on this here and here. But I seem to not get it working right, if someone can help me I will thank you alot! I have also tried the vga-swticheroo thing with no results at all...

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  • Ubuntu 12.04 - NVIDIA GT 525M Error

    - by talha06
    I removed all packages associated with NVIDIA from Synaptic Package Manager and installed nvidia-current. When I click NVIDIA-Settings, gives an error like this: You do not appear to be using the NVIDIA X driver. Please edit your X configuration file (just run `nvidia-xconfig` as root), and restart the X server. Please help me, I need your helps. My laptop model is Dell Inspiron N5110 using Nvidia GeForce GT525M..

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  • hpdv6 6080 two graphic card

    - by Taher
    My laptop has two graphic card one is ati radeon 6770m and other intel sandybridge. i install ati driver from repository but i can't select ati as my graphic card after installing ati ubuntu lose 3d mode how can i set graphic card? and switch between two graphic cards? or how can i set one of them? my laptop is hp dv6 6080 and i add blacklist radeon to /etc/modprobe.d/blacklist.conf and add below lines to /etc/rc.local file: modprobe radeon echo OFF /sys/kernel/debug/vgaswitcheroo/switch exit 0

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  • Doesn't boot after installing fglrx for ati 5650

    - by elivanja
    Hi, I'm a complete noob here, I recently bought an HP 3161 with an ATI 5650 hd card, when I installed 10.04 LTS everything was working fine until I was prompted to activate proprietary driver fglrx, after I did this I couldn't reboot (not even in recovery mode) until I reinstalled 10.04, what can I do? I would appreciate any help since I haven't been able to find anyone with the same problem, thanks.

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  • How to install Radeon Open Source Driver in Ubuntu 12.04

    - by Clintonio
    I have an MSI Radeon HD 7850 card. MSI provide no Linux support, and the AMD driver gives me an Unsupported Hardware watermark that does not show up in screenshots. I uninstalled the proprietary driver and found that Unity 3D no longer works, and I really only picked Ubuntu because of the excellent shortcuts provided in the recent versions. Trying to locate the open source driver has been a pain for me. According to the documentation I have read it is pre-included in Ubuntu 12.04, yet there is no Unity 3D support. I tried using the newest drivers from AMD's website, but that also had the watermark. Does anyone know how I can get the open source driver? If not, does anyone know how to remove the watermark. I'm on the verge of going back to Windows.

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  • Calculating a circle or sphere along a vector

    - by Sparky
    Updated this post and the one at Math SE (http://math.stackexchange.com/questions/127866/calculating-a-circle-or-sphere-along-a-vector), hope this makes more sense. I previously posted a question (about half an hour ago) involving computations along line segments, but the question and discussion were really off track and not what I was trying to get at. I am trying to work with an FPS engine I am attempting to build in Java. The problem I am encountering is with hitboxing. I am trying to calculate whether or not a "shot" is valid. I am working with several approaches and any insight would be helpful. I am not a native speaker of English nor skilled in Math so please bear with me. Player position is at P0 = (x0,y0,z0), Enemy is at P1 = (x1,y1,z1). I can of course compute the distance between them easily. The target needs a "hitbox" object, which is basically a square/rectangle/mesh either in front of, in, or behind them. Here are the solutions I am considering: I have ruled this out...doesn't seem practical. [Place a "hitbox" a small distance in front of the target. Then I would be able to find the distance between the player and the hitbox, and the hitbox and the target. It is my understanding that you can compute a circle with this information, and I could simply consider any shot within that circle a "hit". However this seems not to be an optimal solution, because it requires you to perform a lot of calculations and is not fully accurate.] Input, please! Place the hitbox "in" the player. This seems like the better solution. In this case what I need is a way to calculate a circle along the vector, at whatever position I wish (in this case, the distance between the two objects). Then I can pick some radius that encompasses the whole player, and count anything within this area a "hit". I am open to your suggestions. I'm trying to do this on paper and have no familiarity with game engines. If any software folk out there think I'm doing this the hard way, I'm open to help! Also - Anyone with JOGL/LWJGL experience, please chime in. Is this making sense?

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  • How would I go about implementing a globe-like "ballish" map?

    - by rFactor
    I am new to 3D development and I have this idea of having the game world like our globe is - a ball. So, there would be no corners in the map and the game is top-down RTS game. I would like the camera to go on and on and never stop even though you are moving the camera to the same direction all the time. I am not sure if this is even possible, but I would really like to build a globe-like map without borders. Can this be done, and how exactly? I am using XNA, C#, and DirectX. Any tutorials or links or help is greatly appreciated!

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  • Ubuntu live cd : black screen and blinking cursor

    - by IFasel
    I try to install ubuntu 12.04 on my computer. I can get to the purple screen on the live cd but then, if I choose "Installing Ubuntu", I have a black screen with a cursor blinking (and nothing else happens). My PC : acer aspire M3920, CPU i5-2300, 8 Gb RAM, NVIDIA gt 405. What I already tried : I tried with 12.04 and 13.04 daily build I tried with a live usb and with a live dvd I tried the following boot options : nomodset, acpi=off I googled a lot and it seems that it could be a graphic card problem. Do you know any other boot options that I could try ? UPDATE This is not a duplicate : I've tried all the common boot options (nomodeset, noacpi...) and it doesn't change anything. With the option "no splash" (instead of "quiet splash"), I can see what happens before the forever-blinking cursor : [sdg] no caching mode present [sdg] assuming drive cache : write trough ata8.00: excetion Emask 0x52 ... frozen ata8 : SError : { RecovData RecovComm UnrecovData...} ata8.00 : failed command : IDENTIFY PACKET DEVICE ... ata8.00 : status : { DRDY } ata8 : hard resetting link Does somebody know what it means ? N.B. astonishingly, Puppy Linux boots fine (but Debian, Fedora and Ubuntu do not) Solution In fact, it was not a graphic card problem. I had to disconnect the dvd drive and connect it to another free sata connector (I don't really understand why Ubuntu had trouble with this connector and Windows 7 not). After that, everything worked fine.

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  • How can I support scrolling when using batched rendering for my tiles?

    - by dardanel
    I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion? edit :to more clarify I want to use occlusion culling and batching at the same time.I thought that drawing only visible areas and batching them together .But there is a something i couldn't figure out .When scrolling screen with translate matrix , if one row become invisible , I bind new row and batch them again.Every batched objects needs to buffer again.So I batch tiles and buffer to VBO every time when one row become invisible .I don't know these way is efficient or not .This is my question .And i am open to any suggestions.

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  • What's wrong with this OpenGL model picking code?

    - by openglNewbie
    I am making simple model viewer using OpenGL. When I want to pick an object OpenGL returns nothing or an object that is in another place. This is my code: GLuint buff[1024] = {0}; GLint hits,view[4]; glSelectBuffer(1024,buff); glGetIntegerv(GL_VIEWPORT, view); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPickMatrix(x,y,1.0,1.0,view); gluPerspective(45,(float)view[2]/(float)view[4],1.0,1500.0); glMatrixMode(GL_MODELVIEW); glRenderMode(GL_SELECT); glLoadIdentity(); //I make the same transformations for normal render glTranslatef(0, 0, -zoom); glMultMatrixf(transform.M); glInitNames(); glPushName(-1); for(int j=0;j<allNodes.size();j++) { glLoadName(allNodes.at(j)->id); allNodes.at(j)->Draw(textures); } glPopName(); glMatrixMode(GL_PROJECTION); glPopMatrix(); hits = glRenderMode(GL_RENDER);

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  • Book suggestions for GUI related topics [closed]

    - by asrijaal
    In the past, I've developed more on the server side, so no big GUI/graphic programming topics have crossed my way so far. I'm switching a little bit to the mobile plattforms (iOS, android) and would like to gather more info on the visual/graphic side. Using the SDK controls/widgets isn't that challenging and I would love to get deeper into the view/presentation layer. Animations, drawing itself, probably OpenGL. Any books that would take me a little deeper in understanding how drawing actually works would be helpful.

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  • How to ask developers to think about high resolution screens

    - by WhiteWind
    I just got a ASUS N56VZ laptop, and it`s all good, but the screen resolution 1920x1080px. I am not asking, how to scale ui elements. If someone is interested I have found some tricks: increase font size in system settings increase unity dock size in MyUnity or system settings in modern Ubuntu versions. tweak userChrome.js of FireFox to make buttons|panels|icons larger add DefaultZoomLevel extension to FireFox to make it zoom pages initially. But all of it is miserable, because there are some big bugs: window decoration elements are way too small to pick them with mouse. I can't scale window easily and I can't position my cursor fast on the close|maximize buttons. Tuning lines like in sound volume dialog are hardly clickable at all. Unity top panel (status panel & tray) hardly can contain the bigger font, so it looks ugly, but icons are still the same. Sometimes I can`t read text, as it is cropped (and I cant scale some dialogs as it has fixed size) Chromium is not usable at all (ok, it's not Ubuntu problem, but the problem still exists) JAVA applications are not scalable (same as above) In FF I am able to get descent results in most cases, but multiplication of system font increase and browser font increase makes system controls (combobox, lists, drop down lists) extremely big, so I cant even control the zoom level on the page. IMHO, we should post a bug report (but what kind of bug?) and vote for it! The problem is even deeper, but at least we should ask developers to think about it. So my question is: how can I post a report (the right words and right place) and how can we (who already has that problem, or who want it to be solved before hardware upgrade) vote for faster solution. Any ideas?

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  • Question about creating a sprite based 2-D Side Scroller with scaling/zooming

    - by Arthur
    I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side scroller a la Metal Slug, the zooming would come in as more enemy sprites entered the screen, or when facing a large sized boss. A feature that would be both cosmetic as well as functional to the game. I've done some reading and noticed a few suggestions that included drawing different sized sprites, a standard size and zoomed out size. Any thoughts? Thanks for your time.

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  • Theme sometimes fails to load on some UI elements

    - by Neil
    I have no idea if this error as been seen before or not, I have looked around and found people saying they have errors that sound the same but none of the fixes work, my issue is that sometimes the theme does not load some parts of the UI, (the buttons and icons in this case) but the rest is just fine (window bars e.t.c) so I have no idea what the issue is, it works just fine for the most part but sometimes has this bug, if you restart the system it tends to fix it for some time so its hard to see how it could be a graphic card error, however I am very new to linux systems so I may be missing someting very fundamental here. Thank-you in advance. This image shows my problem

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  • NVIDIA Additional Drivers Empty - maximum resolution 640x480 - Driver disappears

    - by Hannibal
    EDIT: Optimus card. For resolution please read this thread: "You do not appear to be using the nvidia x server"(screenshot included) And this: Ubuntu 11.10 problem with Nvidia Thanks! I know, I know yet another NVIDIA question. So I did all the research. I uninstalled and installed nvidia-settings and drivers and nvidia-current from PPE repositories which are the most updated ones. I executed nvidia-xconfig. I have two major problems. One: Additional Drivers setting is empty! It doesn't contain any driver although one is installed. I have executed apt-get update too. But still the list is empty. Two: If I execute nvidia-xconfig it will properly configure an xorg.conf file. I restart but the maximum resolution I got is 640x480. I tried the xrandr but I can't add any resolution to display LVDS1. Some weird error occurs. So I can't add a proprietary driver and I can't boot in with the xorg file created by Nvidia... What can I do? With some work ( unistall nvidia-current and install libgl1-mesa-glx I was able to activate some kind of usage of my card because the resolution got better... and I added bumbelbee to because I have multiple video cards... ) but still the list is empty. I don't know what to do at this point??!!! Also: this is the most important part. When I first installed my ubuntu yesterday 11.10 one I saw the driver!! The driver was there... And then I ofc updated every package from internet.. And after that it was gone. And I can't bring it back. So there must be something wrong with one of the updates. But which???? Thanks for any extra info you can provide! I'm really desperate to solve this issue.

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  • After 10.10 -> 11.04 upgrade, can only login via Classic (No Effects)

    - by Ryan P.
    Yesterday I upgraded from 10.10 to 11.04, everything seemed to go okay until immediately after login: the desktop goes into a "corrupted" looking state (similar to having too high resolution set). I can see some kind of movement by moving the mouse around/right clicking, and can enter text terminals via ctrl + alt + f1 It does this in both plain "Ubuntu" and "Ubuntu Classic", and only seems to login/startup properly with Ubuntu Classic (No Effects). I have checked my video card (Radeon X600) and run the unity support test which passes with all "yes" results (Unity supported: yes): /usr/lib/nux/unity_support_test -p I have tried re-installing my Ubuntu desktop: rm -rf .gnome .gnome2 .gconf .gconfd .metacity sudo apt-get remove ubuntu-desktop sudo apt-get install ubuntu-desktop With no success. I can workaround for now with Classic (No Effects), but I'd really like to find the root problem. Any suggestions on what else to try would be appreciated!

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  • How to program a cutting tool for 3D model in game

    - by Jesse S
    I'm looking for a resource to figure out how to program a function to cut a 3d model in game. Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody texture where normally a 'polygon hole' would be. The first step is to actually 'cut/slice' the model, then add in polygons to fill the hole in the model. I know this can be done in 3D modelling software, but I'm not sure how to go about doing this in a game, code-wise. I do not wish to use 'pre cut-up" models, the code will determine where the cut is. Any pointers in the right direction would be greatly appreciated.

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  • How do you load in a .bmp file to use it as a height map in C++?

    - by user1324894
    I need to create a terrain that can be used in C++ and opengl and I am told that using a height map is the way to go. I have a .bmp file that is a greyscale image that I would like to use. However, I do not know how to load that greyscale image into the project so that it can be used as a height map or how I can apply a texture to it to create terrain nor how to compute the normals that I'm told will be required. How would I go about achieving what I would like to do?

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  • Unity 3D Display Lag

    - by ec2011
    I find that there is quite a lot of lag when using Unity after upgrading to Precise. It seems that when I first start up the computer, everything is fine, but then if I put the computer on standy for a while and then come back to it, the display is extremely slow and there is a significant delay to visual effects that make the system rather cumbersome to use. I tried to report this as a bug but then bug reporting tool directed me to ask this is a question here first. Thanks for any ideas

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  • OGRE 3D: How to create very basic gameworld [on hold]

    - by skiwi
    I'm considering trying around to create an FPS (First person shooter), using the Ogre 3D engine. I have done the Basic Tutorials (except CEGUI), and have read through the Intermediate Tutorial, I understand some of the more advanced concepts, but I'm stuck with very simple concepts. First of all: I would want to use some tiles (square ones, with relative little height) as the floor, I guess I need to set up a loop to get those tiles done. But how would I go about creating those tiles exactly? Like making it to be their own mesh, and then I would need to find some texture. Secondly: I guess I can derive the camera and movement functions from the basic tutorial. But I'll be needing a "soldier" (anything does for now), what is the best way to create a moderately decent looking soldier? (Or obtain a decent one from an open library?) And thirdly: How can I ensure that the soldier is actually walking on the ground, instead of mid air? Will raycasting into the ground + adjust position based on that, suffice?

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