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  • Windows Form UserControl design time properties

    - by Raffaeu
    I am struggling with a UserControl. I have a UserControl that represent a Pager and it has a Presenter object property exposed in this way: [Browsable(false)] [DesignSerializationAttribute(DesignSerializationAttribute.Hidden)] public object Presenter { get; set; } The code itself works as I can drag and drop a control into a Windows From without having Visual Studio initializing this property. Now, because in the Load event of this control I call a method of the Presenter that at run-time is null ... I have introduced this additional code: public override void OnLoad(...) { if (this.DesignMode) { base.OnLoad(e); return; } presenter.OnViewReady(); } Now, every time I open a Window that contains this UserControl, Visual Studio modifies the Windows designer code. So, as soon as I open it, VS ask me if I want to save it ... and of course, if I add a control to the Window, it doesn't keep the changes ... As soon as I remove the UserControl Pager the problem disappears ... How should I tackle that in the proper way? I just don't want that the presenter property is initialized at design time as it is injected at runtime ...

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  • How to bind Listbox to two properties?

    - by Gabriel
    I have in Silverlight a Grid with DataContext set to class ViewModel. ViewModel contains list of items (each of them containing int ID and string Text) and an integer "ID", which identifies actually active item (not selected item). I would like to construct xaml with ListBox where activated item has another color. How can I do it?

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  • Variables in properties.

    - by Woland
    <Me:FunctionalParFractal runat="server" ID="stockNextDayProg" MinZ=" I LIKE TO BUT it dynamicly" /> I know that i should do it from controller side but i ask, is this possible somehow? Tnxs

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  • C# eval equivalent?

    - by Adhip Gupta
    I can do an eval("something()"); to execute the code dynamically in JavaScript. Is there a way for me to do the same thing in C#? What I am exactly trying to do is that I have an integer variable (say i) and I have multiple properties by the names: "Property1","Property2","Property3" etc. Now, I want to perform some operations on the " Propertyi " property depending on the value of i. This is really simple with Javascript. Is there any way to do this with C#? Edit: Oh, and I am using C# 2.0

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  • how to hide some properties using ABPeoplePicker

    - by user321130
    greetings! when using peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person, a view with all of the contact's information is shown. I've seen apps which only display selected info only (e.g. phone numbers) how can I do this? I only want to display the contact's name and phone numbers. thank you very much

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  • How can I declare constant strings for use in both an unmanaged C++ dll and in a C# application?

    - by Surfbutler
    Curently I'm passing my const string values up from my C++ into my C# at startup via a callback, but I'm wondering if there's a way of defining them in a C++ header file that I can then also refer to in C#. I already do this with enums as they are easy. I include a file in both my C++ library project (via a .h file with a pragma once at the top), and my C# application (as a link): #if _NET public #endif enum ETestData { First, Second }; I know it sounds messy, but it works :) But...how can I do the same with string constants - I'm initially thinking the syntax is too different between the platforms, but maybe there's a way? Using clever syntax involving #if _NET, #defines etc? Using resource files? Using a C++/CLI library? Any ideas?

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  • Localizing formatting functions instead of properties in VS.NET resources

    - by LexL
    I noticed that .NET framework uses formatting functions, generated the same way localizable string are. There is a resource file Resources.resx with resource string TestString. So you may use it in code like this: string localizableValue = Resources.TestString; Now, imagine you need a formattable localizable string, to use it in string.Format function. So everytime you use it, you have to write something like this: string localizableFormattedValue = string.Format(Resources.TestFormatString, someParam1, someParam2); The observation says that in .NET framework generated resource classes already include the above construction. So instead of string property, a string function is generated. The resulting code looks like this: string localizableFormattedValue = Resources.TestFormatString(someParam1, someParam2); The question is - how do they do this? Is it some custom Microsoft feature (resx generator) or I'm missing something obvious?

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  • ASP.NET MVC 2 model properties binding order

    - by bniwredyc
    Is there a way to change order in which the default binder binds property values of model? For example I have model class A: class A { public string A1 {get; set;} public string A2 {get; set;} } and action DoSomethig: public ActionResult DoSomething(A model) { ... } I want that A2 property has been bound before the A1 property. Is it possible? Or I need to write custom binder?

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  • Why doesn't my viewmodel properties get populated

    - by Jakob
    Hi. I've looked all over and I can't figure out why my viewmodel doesn't get populated. I have this code: Followers = new ObservableCollection<aspnet_User>(_followersRepo.aspnet_Users); _followersRepo.Load(_followersRepo.GetUsersFollowingIDQuery(CurrentUserId)); Following = new ObservableCollection<aspnet_User>(_followingRepo.aspnet_Users); _followingRepo.Load(_followingRepo.GetUsersFollowedByIDQuery(CurrentUserId)); CurrentUser = _fullUserRepo.FullUsers.SingleOrDefault(); _fullUserRepo.Load(_fullUserRepo.GetFullUserByIDQuery(CurrentUserId)); But when I debug, there is no data loaded to the Followers, Following and CurrentUser objects. I know that data should be returned because I'm trying to implement the MVVM pattern in my app, and haven't changed the domainservice. Also I can se debugging the CurrentUserId has a value.

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  • Programming terms - field, member, properties (C#)

    - by Petr
    Hi, I was trying to find meaning of this terms but especially due to language barrier I was not able to understand what they are used for. I assume that "field" is variable (object too?) in the class while "property" is just an object that returns specific value and cannot contain methods etc. By "member" I understand any object that is declared on the class level. But these are just my assumptions based on commented code samples where some careful programmers used "property region" etc. I would really appreciate if someone could explain it to me.

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  • How to give properties to c++ classes (interfaces)

    - by caas
    Hello, I have built several classes (A, B, C...) which perform operations on the same BaseClass. Example: struct BaseClass { int method1(); int method2(); int method3(); } struct A { int methodA(BaseClass& bc) { return bc.method1(); } } struct B { int methodB(BaseClass& bc) { return bc.method2()+bc.method1(); } } struct C { int methodC(BaseClass& bc) { return bc.method3()+bc.method2(); } } But as you can see, each class A, B, C... only uses a subset of the available methods of the BaseClass and I'd like to split the BaseClass into several chunks such that it is clear what it used and what is not. For example a solution could be to use multiple inheritance: // A uses only method1() struct InterfaceA { virtual int method1() = 0; } struct A { int methodA(InterfaceA&); } // B uses method1() and method2() struct InterfaceB { virtual int method1() = 0; virtual int method2() = 0; } struct B { int methodB(InterfaceB&); } // C uses method2() and method3() struct InterfaceC { virtual int method2() = 0; virtual int method3() = 0; } struct C { int methodC(InterfaceC&); } The problem is that each time I add a new type of operation, I need to change the implementation of BaseClass. For example: // D uses method1() and method3() struct InterfaceD { virtual int method1() = 0; virtual int method3() = 0; } struct D { int methodD(InterfaceD&); } struct BaseClass : public A, B, C // here I need to add class D { ... } Do you know a clean way I can do this? Thanks for your help edit: I forgot to mention that it can also be done with templates. But I don't like this solution either because the required interface does not appear explicitly in the code. You have to try to compile the code to verify that all required methods are implemented correctly. Plus, it would require to instantiate different versions of the classes (one for each BaseClass type template parameter) and this is not always possible nor desired.

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  • Mock Objects properties not changing

    - by frictionlesspulley
    I am new to using Mock test in .Net. I am testing out a financial transaction which is of the following nature: int amt =20; //sets all the props and func and returns a FinaceAccount. //Note I did not SetUp the amt of the account. var account =GetFinanceAccount() //service layer to be tested _financeService.tranx(account,amt); //checks if the amt was added to the account.amt //here the amt comes out same as that set in GetFinanceAccount. Assert.AreEqual(account.amt ,amt) I know that the function tranx works correctly but there is an issue with the test. Are there any GOOD reference material on Mocking in .Net

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  • Javascript object properties access functions in parent constructor?

    - by Bob Spryn
    So I'm using this pretty standard jquery plugin pattern whereby you can grab an api after applying the jquery function to a specific instance. This API is essentially a javascript object with a bunch of methods and data. So I wanted to essentially create some private internal methods for the object only to manipulate data etc, which just doesn't need to be available as part of the API. So I tried this: // API returned with new $.TranslationUI(options, container) $.TranslationUI = function (options, container) { // private function? function monkey(){ console.log("blah blah blah"); } // extend the default settings with the options object passed this.settings = $.extend({},$.TranslationUI.defaultSettings,options); // set a reference for the container dom element this.container = container; // call the init function this.init(); }; The problem I'm running into is that init can't call that function "monkey". I'm not understanding the explanation behind why it can't. Is it because init is a prototype method?($.TranslationUI's prototype is extended with a bunch of methods including init elsewhere in the code) $.extend($.TranslationUI, { prototype: { init : function(){ // doesn't work monkey(); // editing flag this.editing = false; // init event delegates here for // languagepicker $(this.settings.languageSelector, this.container).bind("click", {self: this}, this.selectLanguage); } } }); Any explanations would be helpful. Would love other thoughts on creating private methods with this model too. These particular functions don't HAVE to be in prototype, and I don't NEED private methods protected from being used externally, but I want to know how should I have that requirement in the future.

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  • Backing Bean not getting values sent by javascript

    - by Developer106
    I have three drop down lists whose values are been copied to <h:inputHidden> components by the following JavaScript function: function getBirthDate() { var months = document.getElementById("months") var hidden1 = document.getElementById("formsignup:monthField"); hidden1.value = months.options[months.selectedIndex].text; var days = document.getElementById("days"); var hidden2 = document.getElementById("formsignup:dayField"); hidden2.value = days.options[days.selectedIndex].value; var years = document.getElementById("years"); var hidden3 = document.getElementById("formsignup:yearField"); hidden3.value = years.options[years.selectedIndex].value; } Here are the three <h:inputHidden> components: <h:inputHidden value="#{signupBean.month}" id="monthField"/> <h:inputHidden value="#{signupBean.day}" id="dayField"/> <h:inputHidden value="#{signupBean.year}" id="yearField"/> This is the command button that is supposed to invoke the function that copies the values to the inputs and then submits them to the backing bean. <h:commandButton image="images/images/signup1.png" styleClass="joinnow" id="joinus" action="#{signupBean.save}" onclick="getBirthDate()" /> But they arrive as null in the backing bean. How is this caused and how can I solve it?

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  • How do I branch if message.properties-code exists

    - by skurt
    I want to branch if a message-property-code does exist or not. <g:if test="${message(code: 'default.code.foo')}"> true </g:if><g:else> false </g:else> should answer true if there a message property named default.code.foo and false if not. It fails because it answers the code if there is no property for it.

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  • Tiny MCE how to get a tag properties?

    - by Yuru
    Im using tinymce for text formating. I have html code like <span class="ps_bonus_text_wide_t" style="font-family: Michroma;">my text</span>. when i select that text and class="ps_bonus_text_wide_t" i need to change it to <div class="effect"><span class="ps_bonus_text_wide_t" style="font-family: Michroma;">my text</span></div>. How i can to verify class="ps_bonus_text_wide_t" ?

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  • Struts 2 - Accessing different properties on the ValueStack sharing the same name

    - by veggen
    Struts 2 will resolve all property names during view rendering against the top object in the ValueStack first. But how can one access a property with the same name on the object lower on the stack? Example: Let's say I have an Action class called MyAction and it has a a logDate property. In the view rendered after this action is invoked, there's this: Now imagine a User object also has a logDate property. During the iteration, Struts 2 will always push the current user object to the top of the ValueStack effectively resolving all property names against it. But, what if I wanted to access logDate from the action? What's the correct way to do this?

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  • Accessing primitive properties from objects stored in a NSDictionary

    - by ChrisS
    Apologies if this is a basic question, I am just starting with Objective-C and trying to wrap things around in my head! I have a simple class of the form: @interface Whatever : NSObject { int somePrimitive; SomeObject* someObject; } @property (nonatomic) int somePrimitive; @property (nonatomic, retain) SomeObject* someObject; The class is more involved that this, but this illustrates the purpose. When I store instances of this class in a NSMutableDictionary: Whatever *whatever = [[Whatever alloc] init]; whatever.somePrimitive = 1; whatever.someObject = ...; [myDictionary setObject:whatever forKey:@"someKey"]; and then try to retrieve the object later: Whatever *result = [myDictionary valueForKey:@"someKey"]; then, result.someObject is ok to reference but, result.somePrimitive crashes. Does the NSDictionary not copy over the primitives of the object? Is the rule that the object stored in a dictionary should only contain objects?

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