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  • usage of try catch

    - by Muhammed Rauf K
    Which is best: Code Snippet 1 or Code Snippet 2 ? And Why? /* Code Snippet 1 * * Write try-catch in function definition */ void Main(string[] args) { AddMe(); } void AddMe() { try { // Do operations... } catch(Exception e) { } } /* Code Snippet 2 * * Write try-catch where we call the function. */ void Main(string[] args) { try { AddMe(); } catch (Exception e) { } } void AddMe() { // Do operations... }

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  • How can i combine crystal reports and JAVA SWT?

    - by Armin
    I have to create reports from my application (java, swt). For reports i am using crystal reports, but i have problem, i can't find SWT code that enables me to open (create) and save report. I have found Swing code that enables me to do that, but i cant find SWT code. So can somebody explain me, or give me code, or tutorial that will help me to to that. Tnx.

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  • CSS Calendar Display

    - by Steven
    I created my own custom date picker consisting of an ASP TextBox, Button, and Calendar complete with CSS styles, javascript code, and event handling vb code. I want to use this date picker multiple times on my form. I know the wrong way to do this would be to copy all the code and just adjust each name accordingly. How can I put those controls, styles, and code into a single entity?

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  • requestAccessToEntity for both iOS6 and 5.x - EKEventStore

    - by ShiShi
    following iOS6 eventKit and the new privacy settings I am using the following code - which works perfectly fine on iOS6 devices. Still, I would like the same code to work also for devices with iOS 5.x and I wish not to write a the "same code" twice - Seems wrong. Can anyone assist in an elegant solution ? EKEventStore *eventStore = [[EKEventStore alloc] init]; [eventStore requestAccessToEntityType:EKEntityTypeEvent completion:^(BOOL granted, NSError *error) { // some code }];

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  • No module named difflib

    - by bugbug
    I want to execute python code from C# with following code. static void Main(string[] args) { ScriptEngine engine = Python.CreateEngine(); ScriptSource source = engine.CreateScriptSourceFromFile(@"F:\Script\extracter.py"); source.Execute(); } I have the problem at line source.Execute(), I got error "No module named difflib". What is wrong in my code? This is my python code (extracter.py). import re import itertools import difflib print "Hello"

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  • Restructuting XML Data

    - by Frank
    Hi! The following is an excerpt of my XML data source: <file> <ALL_INSTANCES> <instance> <ID>1</ID> <start>5.8633333333</start> <end>29.8216666667</end> <code>Player 1</code> </instance> <instance> <ID>2</ID> <start>28.4566666667</start> <end>51.1450000000</end> <code>Player 2</code> </instance> <instance> <ID>3</ID> <start>49.8383333333</start> <end>71.1150000000</end> <code>Player 3</code> </instance> <instance> <ID>4</ID> <start>72.9850000000</start> <end>95.3766666667</end> <code>Speler 1</code> </instance> </ALL_INSTANCES> I'm looking to restructure this data into something like this: <Player 1> <ID>1</ID> <start>5.8633333333</start> <end>29.8216666667</end> </Player 1> <Player 1> <ID>4</ID> <start>72.9850000000</start> <end>95.3766666667</end> </Player 1> <Player 2> <ID>2</ID> <start>28.4566666667</start> <end>51.1450000000</end> </Player 2> <Player 3> <ID>3</ID> <start>49.8383333333</start> <end>71.1150000000</end> </Player 3> Could anyone please help me to achieve this? Much appreciated! Cheers, Frank

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  • jQuery UI draggable() and resizable()

    - by foxlance
    I want to write the draggable() and resizable() code in such a way that all future elements with a particular class will inherit those plugins without calling them again. $('div.resizeMe').resizable({ containment: 'parent', minWidth: 400, minHeight: 200 }) When the above code is executed, all divs with resizeMe class inherits the resizable() function. But if I appended BODY with a new div with the same class, I needed to execute that code again. So my goal here is how to rewrite that code such that it will work for all and including future elements.

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  • Good Perlin noise resources/implementation?

    - by Chumpy
    Are there any good resources out there detailing Perlin noise generation? I understand that most languages have noise generating libraries available, but I'm interested in creating my own for fun/experience. I've already looked at this, which seems pretty popular, but it only gives an in-depth explanation of one dimensional noise. Google searches have been relatively unhelpful so far, as most of them focus on applications instead of how to create a generator. Books and/or websites are welcome, even if their focus is not the generation itself so long as it gives a thorough explanation of an implementation, or at least the concepts involved so I can "discover" my own.

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  • .Net Dynamically Load DLL

    - by hermiod
    I am trying to write some code that will allow me to dynamically load DLLs into my application, depending on an application setting. The idea is that the database to be accessed is set in the application settings and then this loads the appropriate DLL and assigns it to an instance of an interface for my application to access. This is my code at the moment: Dim SQLDataSource As ICRDataLayer Dim ass As Assembly = Assembly. _ LoadFrom("M:\MyProgs\WebService\DynamicAssemblyLoading\SQLServer\bin\Debug\SQLServer.dll") Dim obj As Object = ass.CreateInstance(GetType(ICRDataLayer).ToString, True) SQLDataSource = DirectCast(obj, ICRDataLayer) MsgBox(SQLDataSource.ModuleName & vbNewLine & SQLDataSource.ModuleDescription) I have my interface (ICRDataLayer) and the SQLServer.dll contains an implementation of this interface. I just want to load the assembly and assign it to the SQLDataSource object. The above code just doesn't work. There are no exceptions thrown, even the Msgbox doesn't appear. I would've expected at least the messagebox appearing with nothing in it, but even this doesn't happen! Is there a way to determine if the loaded assembly implements a specific interface. I tried the below but this also doesn't seem to do anything! For Each loadedType As Type In ass.GetTypes If GetType(ICRDataLayer).IsAssignableFrom(loadedType) Then Dim obj1 As Object = ass.CreateInstance(GetType(ICRDataLayer).ToString, True) SQLDataSource = DirectCast(obj1, ICRDataLayer) End If Next EDIT: New code from Vlad's examples: Module CRDataLayerFactory Sub New() End Sub ' class name is a contract, ' should be the same for all plugins Private Function Create() As ICRDataLayer Return New SQLServer() End Function End Module Above is Module in each DLL, converted from Vlad's C# example. Below is my code to bring in the DLL: Dim SQLDataSource As ICRDataLayer Dim ass As Assembly = Assembly. _ LoadFrom("M:\MyProgs\WebService\DynamicAssemblyLoading\SQLServer\bin\Debug\SQLServer.dll") Dim factory As Object = ass.CreateInstance("CRDataLayerFactory", True) Dim t As Type = factory.GetType Dim method As MethodInfo = t.GetMethod("Create") Dim obj As Object = method.Invoke(factory, Nothing) SQLDataSource = DirectCast(obj, ICRDataLayer) EDIT: Implementation based on Paul Kohler's code Dim file As String For Each file In Directory.GetFiles(baseDir, searchPattern, SearchOption.TopDirectoryOnly) Dim assemblyType As System.Type For Each assemblyType In Assembly.LoadFrom(file).GetTypes Dim s As System.Type() = assemblyType.GetInterfaces For Each ty As System.Type In s If ty.Name.Contains("ICRDataLayer") Then MsgBox(ty.Name) plugin = DirectCast(Activator.CreateInstance(assemblyType), ICRDataLayer) MessageBox.Show(plugin.ModuleName) End If Next I get the following error with this code: Unable to cast object of type 'SQLServer.CRDataSource.SQLServer' to type 'DynamicAssemblyLoading.ICRDataLayer'. The actual DLL is in a different project called SQLServer in the same solution as my implementation code. CRDataSource is a namespace and SQLServer is the actual class name of the DLL. The SQLServer class implements ICRDataLayer, so I don't understand why it wouldn't be able to cast it. Is the naming significant here, I wouldn't have thought it would be.

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  • Invoke Python modules from Java

    - by user36813
    I have a Python interface of a graph library written in C - igraph (the name of library). My need is to invoke the python modules pertaining to this graph library from Java code. It goes like this, the core of library is in c. This core has been imported into Python and interfaces to the functions embedded in core are available in Python. My project's rest of the code is in Java and hence I would like to call the graph functions by Java as well. Jython - which lets you invoke python modules with in Java was an option.I went on trying Jython to discover that it will not work in my case as the core code is in C and Jython wont support anything that is imported as a c dll in python code.I also thought of opting for the approach of calling graph routines directly in c. That is without passing through Python code. I am assuming there must be something which lets you call c code from Java, how ever I am not good in C hence I did not go for it. My last resort seems to execute Python interpreter from command line using Java. But that is a dirty and shameless. Also to deal with the results produced by Python code I will have to write the results in a file and read it back in java. Again dirty way. Is there something that any one can suggest me? Thanks to every one giving time. Thanks Igal for answering. I had a look at it. At first glance it appears as if it is simply calling the python script. Jep jep = new Jep(false, SCRIPT_PATH, cl); jep.set("query", query); jep.runScript(SCRIPT_PATH + file); jep.close(); Isnt it very similar to what we would do if called the python interpreter from command line through a Java code. Runtime runtime = Runtime.getRuntime(); Process proc = runtime.exec("python test.py"); Concern is how do I use the results generated by Python script. The naive way is to write them to file and read it back in Java. I am searching for a smarter approach.Thanks for suggestion anyway.

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  • hide javascript in php

    - by raja
    hi all i am working on a project, it need email validation when user enter his email address check for availiblity. i wrote the php code in javascript it works fine but my problem is when some see my page source it display all user email address in javascript code. i want hide this one. i wrote javascript code in seperate file but validation is not working. if any one hide how hide javascript code in php, guide me plzz. thanks

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  • Is -1 a magic number? An anti-pattern? A code smell? Quotes and guidelines from authorities

    - by polygenelubricants
    I've seen -1 used in various APIs, most commonly when searching into a "collection" with zero-based indices, usually to indicate the "not found" index. This "works" because -1 is never a legal index to begin with. It seems that any negative number should work, but I think -1 is almost always used, as some sort of (unwritten?) convention. I would like to limit the scope to Java at least for now. My questions are: What are the official words from Sun regarding using -1 as a "special" return value like this? What quotes are there regarding this issue, from e.g. James Gosling, Josh Bloch, or even other authoritative figures outside of Java? What were some of the notable discussions regarding this issue in the past?

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  • Is removing unused functionality a bad thing?

    - by Andrew Grimm
    Is it possible for YAGNI to apply in the past tense? You created some functionality, it was used a little bit a while ago, but you aren't using it any more, and you don't want to maintain it, so you'd rather delete it. Is getting rid of unused or rarely-used functionality neccessarily a bad thing? Background: I use source control, so if I need the functionality again, I can get it. I'm the only user of my software (I'm a bioinformatician analyzing a data set). One scenario where I came across this was that I was using inheritance, with a parent class, and two child classes. One was handling files generated by 454 sequencing (next-generation sequencing), and the other was handling files generated by Sanger sequencing (previous-generation sequencing). I was actively maintaining the latter, but not the former. Maybe my mistake was using inheritance rather than composition, but that's a slightly different story.

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  • How to select visibility of specific worksheet at the opening of Excel using Spreadsheet XML

    - by user211607
    Hi, I am getting spreadsheet xml from a code logic (Flex Grids to spreadsheet xml). I have 3 worksheets (A, B, C) in that spreadsheet xml. I am opening this spreadsheet xml in Excel. I want to view worksheet B when I am opening the spreadhseet xml in Excel. Is there any tag/code, I need to add so that worksheet B will be visible at initial? I can add that code in code logic Thanks ... Atul

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • how to create a particle system on iphone and retain the created particles?

    - by lukya
    Hi all, I need to create a particle system and retain the created particles. I need to shake / move the created particles with the iphone accelerometer. Also, the number of particles needs to be very high (I need to show sand!). I do not have any OpenGLES programming experience. After initial search, I found Cocos2D can be used for particle generation. But there is no way of retaining the particles in the CCParticle system. As a work around, I tried creating many sprites at the end of particle generation and shown them as particles. But moving few number of sprites with accelerometer drops the frame rate considerably. Please suggest how this can be achieved and whether I should look for some other framework or if some kind of similar demo code is available. Thanks, Swapnil

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  • In-line assembly

    - by aCuria
    For the below code, if i want to convert the for loop to in-line assembly, how would it be done? (Pardon the weird code, i just made it up.) 1) This is for the x86, using visual studio 2) This is a "how to use in line assembly" question, not a "how to optimize this code" question 3) Any other example will be fine. I will think of some better example code in abit.

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  • Aspect Oriented Programming Library/Framework for Actionscript 3?

    - by Tom
    I'm looking for a full featured AOP Library for Actionscript 3. The following projects I noticed so far, but they all seem to have their problems: - http://farmcode.org/page/Sodality.aspx (looks most promising so far, however it requires you to create a whole new class for every AOP "call" I believe, and it forces you to follow quite a lot of restrictions, anyone has experience with it? - http://code.google.com/p/loom-as3/ (this one is discontinued) - http://code.google.com/p/floxy/ (dynamic proxy generation? this isn't really AOP as I know it, right?) - http://code.google.com/p/flemit/ (dynamic byte code generation? this is something AOP needs I think, but not the full featured AOP framework I am looking for) Does anyone know of a better solution? Or does anyone have any experiences with AOP in Actionscript 3? Best regards, Tom

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  • Consolidating coding styles: Funcs, private method, single method classes

    - by jdoig
    Hi all, We currently have 3 devs with, some, conflicting styles and I'm looking for a way to bring peace to the kingdom... The Coders: Foo 1: Likes to use Func's & Action's inside public methods. He uses actions to alias off lengthy method calls and Func's to perform simple tasks that can be expressed in 1 or 2 lines and will be used frequently through out the code Pros: The main body of his code is succinct and very readable, often with only one or 2 public methods per class and rarely any private methods. Cons: The start of methods contain blocks of lambda rich code that other developers don't enjoy reading; and, on occasion, can contain higher order functions that other dev's REALLY don't like reading. Foo 2: Likes to create a private method for (almost) everything the public method will have to do . Pros: Public methods remain small and readable (to all developers). Cons: Private methods are numerous. With private methods that call into other private methods, that call into... etc, etc. Making code hard to navigate. Foo 3: Likes to create a public class with a, single, public method for every, non-trivial, task that needs performing, then dependency inject them into other objects. Pros: Easily testable, easy to understand (one object, one responsibility). Cons: project gets littered by classes, opening multiple class files to understand what code does makes navigation awkward. It would be great to take the best of all these techniques... Foo-1 Has really nice, readable (almost dsl-like) code... for the most part, except for all the Action and Func lambda shenanigans bulked together at the start of a method. Foo-3 Has highly testable and extensible code that just feels a bit "belt-&-braces" for some solutions and has some code-navigation niggles (constantly hitting F12 in VS and opening 5 other .cs files to find out what a single method does). And Foo-2... Well I'm not sure I like anything about the one-huge .cs file with 2 public methods and 12 private ones, except for the fact it's easier for juniors to dig into. I admit I grossly over-simplified the explanations of those coding styles; but if any one knows of any patterns, practices or diplomatic-manoeuvres that can help unite our three developers (without just telling any of them to just "stop it!") that would be great. From a feasibility standpoint : Foo-1's style meets with the most resistance due to some developers finding lambda and/or Func's hard to read. Foo-2's style meets with a less resistance as it's just so easy to fall into. Foo-3's style requires the most forward thinking and is difficult to enforce when time is short. Any ideas on some coding styles or conventions that can make this work?

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  • How to specify this 'symbolic link' for the Jungo WinDriver?

    - by user252098
    Just now , I try to install the Jungo WinDriver in the Ubuntu 13.10 . But I am puzzled by the its manual : 4.2.3. Linux WinDriver Installation Instructions 4.2.3.1. Preparing the System for Installation In Linux, kernel modules must be compiled with the same header files that the kernel itself was compiled with. Since WinDriver installs kernel modules, it must compile with the header files of the Linux kernel during the installation process. Therefore, before you install WinDriver for Linux, verify that the Linux source code and the file version.h are installed on your machine: Install the Linux kernel source code: If you have yet to install Linux, install it, including the kernel source code, by following the instructions for your Linux distribution. If Linux is already installed on your machine, check whether the Linux source code was installed. You can do this by looking for 'linux' in the /usr/src directory. If the source code is not installed, either install it, or reinstall Linux with the source code, by following the instructions for your Linux distribution. Install version.h: The file version.h is created when you first compile the Linux kernel source code. Some distributions provide a compiled kernel without the file version.h. Look under /usr/src/linux/include/linux to see whether you have this file. If you do not, follow these steps: Become super user: $ su Change directory to the Linux source directory: cd /usr/src/linux Type: make xconfig Save the configuration by choosing Save and Exit. Type: make dep Exit super user mode: exit To run GUI WinDriver applications (e.g., DriverWizard [5]; Debug Monitor [7.2]) you must also have version 5.0 of the libstdc++ library — libstdc++.so.5. If you do not have this file, install it from the relevant RPM in your Linux distribution (e.g., compat-libstdc++). Before proceeding with the installation, you must also make sure that you have a linux symbolic link. If you do not, create one by typing /usr/src$ ln -s 'target kernel'/linux For example, for the Linux 2.4 kernel type /usr/src$ ln -s linux-2.4/ linux ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I can't understand how to specify these two parameters in my Ubuntu .

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  • Does jQuery or JavaScript have the concept of classes and objects?

    - by Prashant
    I found the following code somewhere, but I am not understanding the code properly. ArticleVote.submitVote('no');return false; Is ArticleVote a class and submitVote() a function of that class? Or what does the above code mean? And is there any concept of classes and objects in jQuery or in traditional JavaScript? How to create them? Please share some reference links or code.

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  • Need some constructive criticism on my SSE/Assembly attempt

    - by Brett
    Hello, I'm working on converting a bit of code to SSE, and while I have the correct output it turns out to be slower than standard c++ code. The bit of code that I need to do this for is: float ox = p2x - (px * c - py * s)*m; float oy = p2y - (px * s - py * c)*m; What I've got for SSE code is: void assemblycalc(vector4 &p, vector4 &sc, float &m, vector4 &xy) { vector4 r; __m128 scale = _mm_set1_ps(m); __asm { mov eax, p //Load into CPU reg mov ebx, sc movups xmm0, [eax] //move vectors to SSE regs movups xmm1, [ebx] mulps xmm0, xmm1 //Multiply the Elements movaps xmm2, xmm0 //make a copy of the array shufps xmm2, xmm0, 0x1B //shuffle the array subps xmm0, xmm2 //subtract the elements mulps xmm0, scale //multiply the vector by the scale mov ecx, xy //load the variable into cpu reg movups xmm3, [ecx] //move the vector to the SSE regs subps xmm3, xmm0 //subtract xmm3 - xmm0 movups [r], xmm3 //Save the retun vector, and use elements 0 and 3 } } Since its very difficult to read the code, I'll explain what I did: loaded vector4 , xmm0 _ p = [px , py , px , py ] mult. by vector4, xmm1 _ cs = [c , c , s , s ] _____________mult---------------------------- result,______ xmm0 = [px*c, py*c, px*s, py*s] reuse result, xmm0 = [px*c, py*c, px*s, py*s] shuffle result, xmm2 = [py*s, px*s, py*c, px*c] ___________subtract---------------------------- result, xmm0 = [px*c-py*s, py*c-px*s, px*s-py*c, py*s-px*c] reuse result, xmm0 = [px*c-py*s, py*c-px*s, px*s-py*c, py*s-px*c] load m vector4, scale = [m, m, m, m] ______________mult---------------------------- result, xmm0 = [(px*c-py*s)*m, (py*c-px*s)*m, (px*s-py*c)*m, (py*s-px*c)*m] load xy vector4, xmm3 = [p2x, p2x, p2y, p2y] reuse, xmm0 = [(px*c-py*s)*m, (py*c-px*s)*m, (px*s-py*c)*m, (py*s-px*c)*m] ___________subtract---------------------------- result, xmm3 = [p2x-(px*c-py*s)*m, p2x-(py*c-px*s)*m, p2y-(px*s-py*c)*m, p2y-(py*s-px*c)*m] then ox = xmm3[0] and oy = xmm3[3], so I essentially don't use xmm3[1] or xmm3[4] I apologize for the difficulty reading this, but I'm hoping someone might be able to provide some guidance for me, as the standard c++ code runs in 0.001444ms and the SSE code runs in 0.00198ms. Let me know if there is anything I can do to further explain/clean this up a bit. The reason I'm trying to use SSE is because I run this calculation millions of times, and it is a part of what is slowing down my current code. Thanks in advance for any help! Brett

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  • Jquery $.post and PHP - Prevent the ability to use script outside of main website.

    - by Tim
    I have a PHP script setup using Jquery $.post which would return a response or do an action within the targeted .php file within $.post. Eg. My page has a form where you type in your Name. Once you hit the submit form button, $.post is called and sends the entered Name field value into "mywebsite.xyz/folder/ajaxscript.php" If a user was to visit "mywebsite.xyz/folder/ajaxscript.php" directly and somehow POST the data to the script, the script would return a response / do an action, based on the submitted POST data. The problem is, I don't want others to be able to periodically "call" an action or request a response from my website without using the website directly. Theoretically, right now you could determine what Name values my website allows without even visiting it, or you could call an action without going through the website, by simply visiting "mywebsite.xyz/folder/ajaxscript.php" So, what measures can I take to prevent this from happening? So far my idea is to ensure that it is a $_POST and not a $_GET - so they cannot manually enter it into the browser, but they could still post data to the script... Another measure is to apply a session key that expires, and is only valid for X amount of visits until they revisit the website. ~ Or, just have a daily "code" that changes and they'd need to grab this code from the website each day to keep their direct access to the script working (eg. I pass the daily "code" into each post request. I then check that code matches in the ajax php script.) However, even with these meaures, they will STILL have access to the scripts so long as they know how to POST the data, and also get the new code each day. Also, having a daily code requirement will cause issues when visiting the site at midnight (12:00am) as the code will change and the script will break for someone who is on the website trying to call the script, with the invalid code being passed still. I have attempted using .htaccess however using: order allow,deny deny from all Prevents legitimate access, and I'd have to add an exception so the website's IP is allowed to access it.. which is a hassle to update I think. Although, if it's the only legitimate solution I guess I'll have to. If I need to be more clear please let me know.

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  • Working with OAuth on Google with Python

    - by Dan Loewenherz
    I'm having a very frustrating time creating a valid signature for Google's OAuth implementation. I have narrowed it all down to the fact that my signature-generation code has an error of some sort; what it is I have no idea. This is the signature base string in its entirety: GET&https%3A%2F%2Fwww.google.com%2Faccounts%2FOAuthGetAccessToken&oauth_consumer_key%3Ddlosplayground.appspot.com%26oauth_nonce%3D72815d55697cb24301fab03e1f7f1d66%26oauth_signature_method%3DHMAC-SHA1%26oauth_timestamp%3D1274327867%26oauth_token%3D4%252FX2cZ54JuseQbgRwzTBzZ7lqIwqof%26oauth_verifier%3Dihf0F2Fx%252FpnCmwbVQnk2xMre%26oauth_version%3D1.0 The OAuth Playground returns an oauth_signature of gF8qAfWjpdKjKb4KR%2FvA2Gy0vhU%3D. My code gives me ikMpIKJQJ58jseg%2BKPBTecjmYPE%3D, so obviously I'm doing something wrong. Here's my signature generation code (equivalent to that of the standard oauth.py library): binascii.b2a_base64(hmac.new(CONSUMER_SECRET, BASE_STRING, hashlib.sha1).digest())[:-1] Any thoughts?

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