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  • Empirical evidence regarding testability

    - by Xodarap
    A google scholar search turns up numerous papers on testability, including models for computing testability, recommendations for how ones code can be more testable, etc. They all come with the assertion that more testable code is more stable, but I can't find any studies which actually demonstrate this. Can someone link me to a study evaluating the effect of testable code vs. quality? The closest I can find is Improving the Testability of Object Oriented Systems, which discusses the relationship between design flaws and testability.

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  • AdventueWorks Design Patterns Project - Part 1

    - by RonGarlit
    This is the presentation I did tonight at PHILLYNJ.NET.  It is the first in a multi-part of a series on the Applied Design Patterns.   The solution files are working code with design pattern notes in the comment blocks. After the overview and higher level discussions on Enterprise Design Patterns I reviewed the low level Database Access Library of code.  With walk-throughs of the the code and unint test. After that we went through the ProductPhotoConsoleTest Application that performed intergration testing of the DBAccess Class with the AdventureWorks ProductPhoto table extracting the photos and writing them to a file folder. The Demo code and PowerPoint can be obained from this link.  https://skydrive.live.com/?wa=wsignin1.0&cid=29e34e9a8650bb9e#!/?cid=29e34e9a8650bb9e&sc=documents&id=29E34E9A8650BB9E%21151 Please note that I use Visual Studio 2010 Ultimate.  If you have a lesser version the Modeling projects likely will not work or have limited functionality and you should unload that project to prevent warning. Enjoy! --Ron

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  • Google I/O 2010 - Keynote Day 2 Android Demo, pt. 3

    Google I/O 2010 - Keynote Day 2 Android Demo, pt. 3 Google I/O 2010 - Keynote Day 2 Android Demo, part 3 Video footage from Day 2 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 2 0 ratings Time: 09:44 More in Science & Technology

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  • Add copyright notice to a website

    - by PeeHaa
    Not really a programming question, but I find it related. If not (or you find this question too subjective), please tell me, yell at me, swear at me, kick me in the nuts, or just vote to close :) I've read some questions and answers here on SO about adding copyright notices, but not the specific ones I am looking for. I want to add a copyright notice to a website I created. Something like (c) Me 2010. All rights reserved. I am aware that everything written by someone is automatically copyrighted (if I'm not mistaken and perhaps depending on country laws). I see some sites use the following format for this (c) Me 2009-2010. However for me that makes no sense to add an 'end-date' to the notice. I am aware I can code to update the notice every year, but I just find it strange. Or is it just me? Another question is: I also use copyrighted code from others (they are all mentioned in the credits incl. links to their licenses ofc) on my site. Would it still be OK to add the copyright notice to the site with only Me in it? So to sum it up I have 2 questions: What is THE RIGHT WAYTM of adding a copyright notice on a website (or code or whatever)? If there is one. Is it allowed to copyright code with other copyrighted code within it?

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  • Google I/O Sandbox Case Study: GoAnimate

    Google I/O Sandbox Case Study: GoAnimate We interviewed GoAnimate at the Google I/O Sandbox on May 10, 2011 and they explained to us the benefits of using partnering with YouTube. GoAnimate is an video creation platform that lets users easily create animated videos and publish them on YouTube. For more information on developing on YouTube, visit: code.google.com For more information on GoAnimate, visit: goanimate.com From: GoogleDevelopers Views: 33 0 ratings Time: 02:17 More in Science & Technology

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  • Google I/O 2010 - Keynote Day 2 Android Demo, pt. 1

    Google I/O 2010 - Keynote Day 2 Android Demo, pt. 1 Google I/O 2010 - Keynote Day 2 Android Demo, part 1 Video footage from Day 2 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 20 0 ratings Time: 10:23 More in Science & Technology

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  • Google I/O 2010 Keynote, pt. 12

    Google I/O 2010 Keynote, pt. 12 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 1 0 ratings Time: 14:55 More in Science & Technology

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  • test coverage reality

    - by iPhoneDeveloper
    I am NOT doing test driven development and I write my test classes after the actual code is written. In my current project I have a test coverage of(Line coverage) %70 for 3000 lines of Java code.(Using JUnit, Mockito and Sonar for testing) But while I feel actually I am not covering and catching %70 of the problems that can occur. So my question is in theory is that possible to have a %100 Line coverage but in reality it is meaningless because of low quality of the test code and maybe a %40 well written test code is much better than a bad %100 coverage? or we can always say line coverage more or less gives the percentage of all covered issues?

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  • Google I/O Sandbox Case Study: DayZipping

    Google I/O Sandbox Case Study: DayZipping We interviewed DayZipping at the Google I/O Sandbox on May 10, 2011. They explained to us the benefits of integrating with Google Maps. DayZipping is a website where users can find and share day trips for a variety of popular destinations. For more information about developing on Google Maps, visit: code.google.com For more information on DayZipping, visit: www.dayzipping.com From: GoogleDevelopers Views: 33 0 ratings Time: 02:09 More in Science & Technology

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  • Animation in Silverlight

    In this chapter, you will be learning the fundamental concepts of Animations in Silverlight Application, which includes Animation Types, namespace details, classes, objects used, implementation of different types of animations with XAML and with C# code ...

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  • Embedding Pygame to C++ [closed]

    - by Pendertuga
    If embedding Pygame to C++ to have a game be an executable, is there any extra process I would have to use in order to use Pygame functions when embedding into C++? As opposed to just writing embedding code in C++ for normal Python code? To clear cut the question I want to know if it's the same process without having to call different functions. EDIT: My question is if I have to call different functions in C++ when embedding Python code that uses Pygame modules. I am NOT using pygame2exe nor py2exe. I never even mentioned those. My question is solely about code embedding.

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  • Algorithm to increase odds of matching when randomly selecting

    - by Bryan
    I am building a mobile game loosely based on dual n-back http://brainworkshop.sourceforge.net/tutorial.html Now with the game I have 9 squares (numbered 1 through 9) and 9 letters (A through K) In the current code, I randomly select a square (e.g. 3) and a letter (e.g. C), then repeat the random selection for the next turn. For 1-back, I test whether either, neither or both match the previous turn. The problem with my current code is I get very few matches - I can go through many turns without having either match. How can I increase the match frequency, or alternatively decrease the randomness so a match is more likely? I am not looking for specific code (but pseudo-code would be fine) - just more an approach to increase match frequency.

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  • Google I/O 2010 Keynote, pt. 5

    Google I/O 2010 Keynote, pt. 5 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 1 0 ratings Time: 09:55 More in Science & Technology

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  • How do I create tileable solid noise for map generation?

    - by nickbadal
    Hey guys, I'm trying to figure out how to generate tileable fractals in code (for game maps, but that's irrelevant) I've been trying to modify the Solid Noise plug-in shipped with GIMP (with my extremely limited understanding of how the code works) but I cant get mine to work correctly. My modified code so far (Java) GIMP's solid noise module that I'm basing my code off of (C) Here is what I'm trying to achieve but This is what I'm getting So if anybody can see what I've done wrong, or has a suggestion how I could go about doing it differently, I'd greatly appreciate it. Thanks in advance. And if I'm asking way to much or if just a huge failure at life, I apologize.

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  • Can I rightfully claim this as my own project if I recieved help online?

    - by Brad Guy
    Basically I'm new to network programming in Python, so I went on a tutorial online to find out about it. Using what was taught in the tutorial (creating a socket, connecting to ports, etc), I modified the code so that I made a program where two computers can send messages to one another. If I were to apply for a job and show this to my interviewers, would the code for it technically be mine? It is fair to say that I didn't modify the code by that much; However, what if for example I modified it into something like a tic-tac-toe game, where two users play each other from different PCs, would the code then be mine? I just don't want to look like a plagiarizer hence why I ask.

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  • Google I/O Sandbox Case Study: Evite

    Google I/O Sandbox Case Study: Evite We interviewed Evite at the Google I/O Sandbox on May 10, 2011 and they explained to us the benefits of using App Engine to build their website. Evite is the world's largest online personal invitations platform, allowing users to create customized invitations for any type of gathering. For more information on App Engine Developers, visit: code.google.com For more information on Evite, visit: www.evite.com From: GoogleDevelopers Views: 29 0 ratings Time: 01:51 More in Science & Technology

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  • Does NaCl mean the death of Internet Explorer? [closed]

    - by Monika Michael
    From the wikipedia - Google Native Client (NaCl) is a sandboxing technology for running a subset of Intel x86 or ARM native code using software-based fault isolation. It is proposed for safely running native code from a web browser, allowing web-based applications to run at near-native speeds. (Emphasis mine) (Source) Compiled C++ code running in a browser? Are other companies working on a similar offering? What would it mean for the browser landscape?

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  • Using packages (gems, eggs, etc.) to create decoupled architectures

    - by Juan Carlos Coto
    The main issue Seeing the good support most modern programming platforms have for package management (think gem, npm, pip, etc), does it make sense to design an application or system be composed of internally developed packages, so as to promote and create a loosely coupled architecture? Example An example of this would be to create packages for database access, as well as for authentication and other components of the system. These, of course, use external packages as well. Then, your system imports and uses these packages - instead of including their code within its own code base. Considerations To me, it seems that this would promote code decoupling and help maintainability, almost in a Web-based-vs.-desktop-application kind of way (updates are applied almost automatically, single code base for single functionality, etc.). Does this seem like a rational and sane design concept? Is this actually used as a standard way of structuring applications today? Thanks very much!

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  • Git Branch Model for iOS projects with one developer

    - by glenwayguy
    I'm using git for an iOS project, and so far have the following branch model: feature_brach(usually multiple) -> development -> testing -> master Feature-branches are short-lived, just used to add a feature or bug, then merged back in to development and deleted. Development is fairly stable, but not ready for production. Testing is when we have a stable version with enough features for a new update, and we ship to beta testers. Once testing is finished, it can be moved back into development or advanced into master. The problem, however, lies in the fact that we can't instantly deploy. On iOS, it can be several weeks between the time a build is released and when it actually hits users. I always want to have a version of the code that is currently on the market in my repo, but I also have to have a place to keep the current stable code to be sent for release. So: where should I keep stable code where should I keep the code currently on the market and where should I keep the code that is in review with Apple, and will be (hopefully) put on the market soon? Also, this is a one developer team, so collaboration is not totally necessary, but preferred because there may be more members in the future.

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  • SDL - Getting a single keypress event instead of a keystate?

    - by MrKatSwordfish
    Right now I'm working on a simple SDL project, but I've hit an issue when trying to get a single keypress event to skip past a splash screen. Right now, there are 4 start-up splash screens that I would like to be able to skip with a single keypress (of any key). My issue is that, as of now, if I hold down a key, it skips through each splash screen to the very last one immediately. The splash screens are stored as an array of SDL surfaces which are all loaded at the initialization of the state. I have an variable called currentSplashImage that controls which element of the array is being rendered on the screen. I've set it up so that whenever there's a SDL_KEYDOWN event, it triggers a single incrementation of the currentSplashImage variable. So, I'm really not sure why my code isn't working correctly. For some reason, when I hold down a button, it seems to be treating the held button as a new key press event every time it ticks through the code. Does anyone know how I can go about fixing this issue? [Here's a snippet of code that I've been using...] void SplashScreenState::handleEvents() { SDL_PollEvent( &localEvent ); if ( localEvent.type == SDL_KEYDOWN ) { if ( currentSplashImage < 3 && currentSplashImage >= 0) { currentSplashImage++; } } else if ( localEvent.type == SDL_QUIT ) { smgaEngine.setRunning(false); } } I should also mention that the SDL_Event 'localEvent' is part of the GameState parent class, while this event handling code is part of a SplashScreenState subclass. If anyone knows why this is happening, or if there is any way to improve my code, It'd be helpful to me! :D I'm still a very new programmer, trying to learn. UPDATE: I added a std::cout line to that the code runs multiple times with a single KEYDOWN event. I also tried disabling SDL_EnableKeyRepeat, but it didn't fix the issue. void SplashScreenState::handleEvents() { SDL_PollEvent( &localEvent ); if ( localEvent.type == SDL_KEYDOWN ) { if ( currentSplashImage < 3 && currentSplashImage >= 0) { currentSplashImage++; std::cout << "KEYDOWN.."; //<---- test cout line } } else if ( localEvent.type == SDL_QUIT ) { smgaEngine.setRunning(false); } } This prints out "KEYDOWN..KEYDOWN..KEYDOWN.." in the cout stream when a button is held.

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  • Google I/O 2010 - Keynote Day 2 Android Demo, pt. 5

    Google I/O 2010 - Keynote Day 2 Android Demo, pt. 5 Google I/O 2010 - Keynote Day 2 Android Demo, part 5 Video footage from Day 2 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 2 0 ratings Time: 05:30 More in Science & Technology

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  • Empty Synchronized method in game loop

    - by Shijima
    I am studying the gameloop used in Replica Island to understand a bit about Android game development. The main loop has the below logic... GameThread.java (note the variable names in sample code dont match exact source code) while (!finished) { if (objectManager != null) { renderer.waitDrawingComplete(); //Do more gameloop stuff after drawing is complete... } } I was curious to see what waitDrawingComplete actually does, but found its just an empty syncrhonized method! I guess it does nothing, am I missing something here? GameRenderer.java line 328 public synchronized void waitDrawingComplete() { } Source code can be checked out here with SVN if you feel like having a look: https://code.google.com/p/replicaisland/source/checkout

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  • Google I/O 2010 Keynote, pt. 3

    Google I/O 2010 Keynote, pt. 3 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 0 0 ratings Time: 09:59 More in Science & Technology

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  • Google I/O 2010 - Keynote Day 2 Android Demo, pt. 2

    Google I/O 2010 - Keynote Day 2 Android Demo, pt. 2 Google I/O 2010 - Keynote Day 2 Android Demo, part 2 Video footage from Day 2 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 0 0 ratings Time: 09:58 More in Science & Technology

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