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  • Base32 Decoding

    - by trampster
    I have a base32 string which I need to convert to a byte array. And I'm having trouble finding a conversion method in the .net framework. I can find methods for base64 but not for base32. Convert.FromBase64String – something like this for base32 would be perfect. Is there such a method in the framework or do I have to roll my own?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • capture image tag from multiple images

    - by Ruthy
    Hello, I have a .xib file containing 30 images and each image has a unique tag. How could I capture this tag in order to know which image has been touched when (void)touchesEnded??? How to define that images, on an array? Thanks for any idea to solve it!!

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  • factory girl - know when an attribute is overridden in factory

    - by carlos
    Is there any way to determine if attributes are overridden in a factory and adjust the behavior of the factory based on those overrides? The evaluator passed into the callbacks contains a __override_names__ method. Unfortunately, by the time it is passed to the callback, every attribute configured by the factory is included in the array returned. Moreover, the Evaluator is marked as api private.

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  • How to Take whitespace in Input in C

    - by itsaboutcode
    I wanted to take character array from console and it also include white spaces, the only method i know in C is scanf, but it miss stop taking input once it hit with white space. What i should do? Here is what i am doing. char address[100]; scanf("%s", address);

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  • Supersized image captions - render outside of JavaScript

    - by Sol
    I am using the jQuery supersized script for a full screen slideshow (not the WordPress plugin as this didn't give me enough control). However, one issue that I am trying to tackle is how to render the image caption text outside of the javascript slides[ ] call - and instead, render them within the page div - to improve SEO on the page. My code works fine right now, images and the caption text are correctly displaying, but looking at the source code, there is very little text outside of the javascript (which is bad for SEO), so I would just like to improve it, if possible. I haven't been able to find any other topic on this subject and so far, I've been unsuccessful at improving on the current code, which is as follows; <!-- Supersized 3.2.7 - By Sam Dunn / One Mighty Roar (www.onemightyroar.com) Released under MIT License / GPL License --> <script type="text/javascript"> var slides=[]; <?php $my_query = new WP_Query ( array( 'post_status' => 'publish', 'post_type' => 'featured', //'numberposts' => 5, 'orderby' => 'menu_order', 'order' => 'ASC', 'showposts' => 50 )); while( $my_query->have_posts() ) : $my_query->the_post(); $slink = get_post_meta($post->ID,'FS_link',true); ?> slides.push({image : '<?php echo get_image_path(get_post_meta($post->ID, 'FS_slideimage_src', true)); ?>', title : '<div class="slidecaptioninside"><h1><?php echo the_title(); ?></h1><p><?php echo strip_tags(get_post_meta($post->ID, 'FS_fitemcaption', true)); ?>...<a href="<?php echo $slink;?>">find out more</a></p></div>', url : '<?php echo $slink;?>'}); <?php endwhile; ?> // start supersized JS $j = jQuery.noConflict(); $j(window).load(function() { $j.supersized({ //Functionality slideshow: 1, // ..... additional functions go here... slide_captions : 1, //Slide caption (Pull from "title" in slides array) slides : slides, slide_links : 'blank', progress_bar : 1, mouse_scrub: 1 }); }); </script> <div id="slidecontainer"> <div id="slidecaption"></div> <!--Thumbnail Navigation--> <div id="prevthumb"></div> <div id="nextthumb"></div> <!--additional tray divs here--> </div><!--slidecontainer--> I have tried to get Supersized to output the content into a parent div [div id="supersized"] using $j('#supersized').supersized({ but this doesn't appear to work. Has anyone managed to do this differently to improve page SEO?

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  • If I allocate memory in one thread in C++ can I de-allocate it in another

    - by Shane MacLaughlin
    If I allocate memory in one thread in C++ (either new or malloc) can I de-allocate it in another, or must both occur in the same thread? Ideally, I'd like to avoid this in the first place, but I'm curious to know is it legal, illegal or implementation dependent. Edit: The compilers I'm currently using include VS2003, VS2008 and Embedded C++ 4.0, targetting XP, Vista, Windows 7 and various flavours of Windows CE / PocketPC & Mobile. So basically all Microsoft but across an array of esoteric platforms.

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  • How to skip to next iteration in jQuery.each() util?

    - by Josh
    I'm trying to iterate through an array of elements. jQuery's documentation says: jquery.Each() documentation Returning non-false is the same as a continue statement in a for loop, it will skip immediately to the next iteration. I've tried calling 'return non-false;' and 'non-false;' (sans return) neither of which skip to the next iteration. Instead, they break the loop. What am i missing?

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  • Generic JSON parser in .NET / WPF?

    - by niklassaers
    I've read lots of tutorials on how to deserialize a JSON object to an object of a particular using DataContractJsonSerializer. However, I'd like to deserialize my object to a Dictionary consisting of either Strings, Arrays or Dictionaries, such as System.Json does with SilverLight when I say JsonObject.Parse(myJSONstring). Is there an equivalent to System.Json that I can use in my WPF project? (just a short background: I'm fetching JSON objects that have way to much info, and I just want to use a little bit to fill out a String array) Cheers Nik

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  • ¿Que riesgo hay en usar extract con las variables superglobales de php?

    - by Carlos Montalvo
    Hola usando estas funciones, que riesgo corro en tener problemas de seguridad, es necesesario usar extract() o hay alguna manera mejor de convertir las variables superglobales (array) en trozos de variables. if ( get_magic_quotes_gpc() ) { $_GET = stripslashes( $_GET ); $_POST =stripslashes( $_POST ); } function vars_globals($value = '') { if (is_array ( $value )) $r = &$value; else parse_str ( $value, $r ); return $r; } $r = vars_globals( $_GET ); extract($r, EXTR_SKIP);

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  • How can I get started with PHPUnit, where my class construct requires a preconfigured db connection?

    - by Ben Dauphinee
    I have a class that uses a lot of database internally, so I built the constructor with a $db handle that I am supposed to pass to it. I am just getting started with PHPUnit, and I am not sure how I should go ahead and pass the database handle through setup. public function setUp(/*do I pass a database handle through here, using a reference? aka &$db*/){ $this->_acl = new acl; } public function __construct(Zend_Db_Adapter_Abstract $db, $config = array()){

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  • cakephp javascript form

    - by udhaya
    i want to submit a form via ajax javascript to cakephp function. cakephp function accepts $this-data, so i want to convert html form datas to cakephp function acceptable format i.e $this-data(array)... how to do this in javascript(jquery)

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  • MySQL : Selecting alternative field if given field is empty

    - by Kyobul
    Hi, I wonder if is it possible to run mysql command which can select an alternative field if the first given field is empty, on the same table. Example : I have table called "posts" which have "intro" and "content". In the same statement I would like to select as a result "content" if "intro" is empty, but not having both in the result array. Thanks in advance

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  • Fastest way to represent a collection of bits in PHP?

    - by Piskvor
    What is a good way to represent a collection of bits? I have a set of various on/off toggles (thousands of them) and need to store and retrieve their state. The naïve implementation would be an array of booleans, but I'm wondering if there's a better way (better in terms of access speed and/or memory requirements). I've found this BitArray implementation, but it's limited to 32 bits, which is not enough for this case.

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  • descendeing heap sort

    - by user1
    use heap sort to sort this in descending order and show the steps or explanation please below is the tree 79 33 57 8 25 48 below is the array 79 - 33 - 57 - 8 - 25 - 48

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  • jquery 1.4.1 breaks my slideshow

    - by JMC Creative
    After toying with the jquery slideshow extension, I created my own that better suited my purposes ( I didn't like that all the images needed to load at the beginning for instance). Now, upon upgrading to jQuery 1.4.2 (I know I'm late), the slideshow loads the first image fine ( from the line$('div#slideshow img#ssone').fadeIn(1500); towards the bottom), but doesn't do anything beyond that. Does anyone have any idea which jquery construct is killing my script? The live page is at lplonline.org which is using 1.3.2 for the time being. Thanks in advance. Array.prototype.random = function( r ) { var i = 0, l = this.length; if( !r ) { r = this.length; } else if( r > 0 ) { r = r % l; } else { i = r; r = l + r % l; } return this[ Math.floor( r * Math.random() - i ) ]; }; jQuery(function($){ var imgArr = new Array(); imgArr[1] = "wp-content/uploads/rotator/Brbrshop4-hrmnywkshp72006.jpg"; imgArr[2] = "wp-content/uploads/rotator/IMGA0125.JPG"; //etc, etc, about 30 of these are created dynamically from a db function randImgs () { var randImg = imgArr.random(); var img1 = $('div#slideshow img#ssone'); var img2 = $('div#slideshow img#sstwo'); if(img1.is(':visible') ) { img2.fadeIn(1500); img1.fadeOut(1500,function() { img1.attr({src : randImg}); }); } else { img1.fadeIn(1500); img2.fadeOut(1500,function() { img2.attr({src : randImg}); }); } } setInterval(randImgs,9000); // 9 SECONDS $('div#slideshow img#ssone').fadeIn(1500); }); </script> <div id="slideshow"> <img id="ssone" style="display:none;" src="wp-content/uploads/rotator/quote-investments.png" alt="" /> <img id="sstwo" style="display:none;" src="wp-content/uploads/rotator/quote-drugs.png" alt="" /> </div>

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  • JQuery Datepicker Date highlight Issue

    - by Isola Olufemi
    I have an in-line date picker in which I want to highlight some dates based on array of strings from the server side. I found out the on load of the page with the datepicker, events the matches in the current month will not be highlighted. when I click the next month button the events on the next moth will be highlighted. What I discovered that i the matching only get highlighted when I click to the next month and not when I click back to the previous month. Below is my script: var actionCalDates = new Array(); function getDates(month, year) { $.ajax({ url: "/Index/GetAllAlerts", data: { month: month, year: year }, success: function (result) { var date = new Date(); var i = new Number(date.getMonth()); i += 1; actionCalDates = result.split(","); } }); } function getTitle(ar, d) { var result = ""; for (var i = 0; i < ar.length; i++) { if (ar[i].indexOf(d) != -1) { var e = actionCalDates[i].split(";"); result += e[0] + "\n"; } } return result; } $('#calendar').datepicker({ numberOfMonths: [1, 1], showCurrentAtPos: 0, dateFormat: 'dd/mm/y', beforeShowDay: function (thedate) { var theday = thedate.getDate(); var x = new Number(thedate.getMonth()); x += 1; var date = thedate.getDate() + "/" + x + "/" + thedate.getFullYear(); getDates(x, thedate.getFullYear()); for (var i = 0; i < actionCalDates.length; i++) { var entry = actionCalDates[i].split(";"); if (date == entry[1]) { return [true, "highlight", getTitle(actionCalDates, date)]; } } return [true, "", ""]; }, onChangeMonthYear: function (year, month, inst) { getDates(month, year); }, onSelect: function (d, instance) { $.ajax({ url: '/Index/AlertConvertDate', datatype: 'text', data: { dateString: d }, error: function (xhr, ajaxOptions, thrownError) { alert(xhr.statusText); alert(thrownError); }, success: function (data) { window.SetHomeContent(data); } }); } }); Please can someone point out where I went wrong? Thank you all.

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  • Java: Is there a way to obtain the bytecode for a class at runtime?

    - by Adam Paynter
    In Java, is there a way (at runtime) to obtain the bytecode which defined a particular class? Put another way, is there a way to obtain the byte[] array passed to ClassLoader.defineClass(String name, byte[] b, int off, int len) when a particular class was loaded? I see that this method is declared final, so creating a custom ClassLoader to intercept class definitions seems out of the question. In the past, I have used the class's ClassLoader to obtain the bytecode via the getResourceAsStream(String) method, but I would prefer a more canonical solution.

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  • System.Drawing.Image as source for asp.net image container

    - by trnTash
    I created image from byte array System.Drawing.Image newImage; using (MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length)) { ms.Write(imageBytes, 0, imageBytes.Length); newImage = System.Drawing.Image.FromStream(ms, true); } and now I need to have this image as a source for asp:Image (System.Web.UI.WebControls.Image). Is this possible as I know that conversion is impossible?

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