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  • Problem with RSA-encrypting a string in PHP and passing it to .NET service

    - by jonasaxelsson
    I need to call a web service that requires a login url containing an RSA encrypted, base_64 encoded and url-encoded login data. I don't have a formal php training, but even for me it seems like an easy task, however when calling the service I get an 'Invalid Format' response. What am I doing wrong and is there another way to come up with the encrypted string? Code example below. Thank you for your help! http://www.edsko.net/misc/ for encryption. $message = '?id=112233&param1=hello&[email protected]&name=Name'; $keyLength = '2048'; $exponent = '65537'; $modulus = '837366556729991345239927764652........'; $encryptedData = rsa_encrypt($message, $exponent, $modulus, $keyLength); $data = urlencode(base64_encode($encryptedData)); $loginurl = 'http://www.somedomain.com/LoginWB.aspx?Id=9876&Data='.$data; echo '<iframe src="'.$loginurl.'" width="570px" height="800px">'; echo '</iframe>'; ?

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  • Java scripts conflict on my home page

    - by naveen
    <script type="text/javascript" src="jquery-1.js"></script> <script type="text/javascript" src="mootools.js"></script> <script type="text/javascript" src="slideshow.js"></script> <script type="text/javascript"> //<![CDATA[ window.addEvent('domready', function(){ var data = { '1.jpg': { caption: 'Volcano Asención in Ometepe, Nicaragua.' }, '2.jpg': { caption: 'A Ceibu tree.' }, '3.jpg': { caption: 'The view from Volcano Maderas.' }, '4.jpg': { caption: 'Beer and ice cream.' } }; var myShow = new Slideshow('show', data, {controller: true, height: 400, hu: 'images/', thumbnails: true, width: 500}); }); //]]> </script> <script type="text/javascript"> $(document).ready(function() { //slides the element with class "menu_body" when paragraph with class "menu_head" is clicked $("#firstpane p.menu_head").click(function() { $(this).css({backgroundImage:"url(down.png)"}).next("div.menu_body").slideToggle(300).siblings("div.menu_body").slideUp("slow"); $(this).siblings().css({backgroundImage:"url(left.png)"}); }); //slides the element with class "menu_body" when mouse is over the paragraph $("#secondpane p.menu_head").mouseover(function() { $(this).css({backgroundImage:"url(down.png)"}).next("div.menu_body").slideDown(500).siblings("div.menu_body").slideUp("slow"); $(this).siblings().css({backgroundImage:"url(left.png)"}); }); }); </script> <!--[if lt IE 7]> <script type="text/javascript" src="unitpngfix.js"></script> <![endif]-->

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  • How to gracefully handle YouTube thumbnail broken images when videos are taken down?

    - by mrjf
    Our site contains some lists of YouTube videos with their thumbnails linked to the movies themselves. We fetch the thumbnail URLs from the YouTube API, and hotlink to them in situ on YouTube's servers. So our image tags look like: <img src="http://i.ytimg.com/vi/o6CHqSN7O-o/2.jpg" alt="" width="133" height="78" /> The problem is that sometimes a video gets removed -- and so does the thumbnail. We don't know when that might happen, and our thumbnails just turn into broken images. How can we handle this? There are a number of solutions: Download thumbnails and store them locally -- movie won't work, but that's ok, it will explain it was removed, and we avoid the broken image Check periodically with the API to see if the image thumbnail has changed -- if it no longer exists, substitute our own "movie removed" thumbnail. This is pretty heavy on the API calling! Use JavaScript to replace broken images (don't like this one much) Our ideal solution would be to point the img src to a location on YouTube that would display a friendly "move removed" image when a movie goes down. However, that doesn't seem to exist. Anyone else dealt with this? Thanks!

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  • how to disable an onclick event?

    - by user1819709
    <form id="QandA" action="<?php echo htmlentities($action); ?>" method="post"> <table id="question"> <tr> <td colspan="2"> <a onclick="return plusbutton();"> <img src="Images/plussign.jpg" width="30" height="30" alt="Look Up Previous Question" class="plusimage" id="mainPlusbutton" name="plusbuttonrow"/> </a> <span id="plussignmsg">(Click Plus Sign to look up Previous Questions)</span> </td> </tr> </table> </form> In the code above I am able to replace an image with another image when the if statement is met. But my problem is that when the image is replaced, it does not disable the on click event. My question is that when the image is replaced, how do I disable the onclick event onclick="return plusbutton();?

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  • OpenCV compare two images and get different pixels

    - by Richard Knop
    For some reason the code bellow is not working. I have two 640*480 images which are very similar but not the same (at least few hundred/thousand pixels should be different). This is how I am comparing them and counting different pixels: unsigned char* row; unsigned char* row2; int count = 0; // this happens in a loop // fIplImageHeader is current image // lastFIplImageHeader is image from previous iteration if ( NULL != lastFIplImageHeader->imageData ) { for( int y = 0; y < fIplImageHeader->height; y++ ) { row = &CV_IMAGE_ELEM( fIplImageHeader, unsigned char, y, 0 ); row2 = &CV_IMAGE_ELEM( lastFIplImageHeader, unsigned char, y, 0 ); for( int x = 0; x < fIplImageHeader->width*fIplImageHeader->nChannels; x += fIplImageHeader->nChannels ) { if (row[x] == row2[x]) // the pixel in the first channel (usually G) { count++; } if (row[x+1] == row2[x+1]) // ... second channel (usually B) { count++; } if (row[x+2] == row2[x+2]) // ... third channel (usually R) { count++; } } } } Now at the end I get number 3626 which would seem alright. But, I tried opening one of the images in MS Paint and drawing thick red lines all over it which should increase the number of different pixels substantially. I got the same number again: 3626. Obviously I am doing something wrong here. I am comparing these images in a loop. This line is before the loop: IplImage* lastFIplImageHeader = cvCreateImageHeader(cvSize(640, 480), 8, 3); Then inside the loop I load images like this: IplImage* fIplImageHeader = cvLoadImage( filePath.c_str() ); // here I compare the pixels (the first code snippet) lastFIplImageHeader->imageData = fIplImageHeader->imageData; So lastFIplImageHeader is storing the image from the previous iteration and fIplImageHeader is storing the current image.

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  • Is it possible to access the SMIL timer from javascript?

    - by Will
    I'm trying to use SMIL to animate the typing of text into a field embedded in a SVG. I tried the following code in both Chrome and a SMIL-enable Firefox nightly, but it has no effect: <svg xmlns="http://www.w3.org/2000/svg" xmlns:html="http://www.w3.org/1999/xhtml"> <foreignObject> <html:input type="text" value=""> <set attributeName="value" to="Hello World" begin="0" dur="10s" fill="freeze" /> </html:input> </foreignObject> </svg> The text field appears, but remains empty. So, I thought I would register for the beginEvent and do the substitution manually. To test the events, I added: <rect id="rect" x="0" y="0" width="10" height="10"> <animate id="dx" attributeName="x" attributeType="XML" begin="0s" dur="1s" fill="freeze" from="0" to="-10" /> </rect> As well as the javascript that made sense from the event model: window.addEventListener( 'load', function() { function listen( id ) { var elem = document.getElementById( id ) elem.addEventListener( 'beginEvent', function() { console.log( 'begin ' + id ) }, false ) elem.addEventListener( 'endEvent', function() { console.log( 'end ' + id ) }, false ) } listen( 'rect' ) listen( 'dx' ) }) But there's no events fired on either the rect or the animate in either browser. The next logical step seems to be to simulate the animation (ala. FakeSmile), but I want to use the browser's animation timer if at all possible.

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  • Slowing Down mywindow.print()

    - by TraderY
    I'm using this nice printing script: <script type="text/javascript"> function PrintElem(elem) { Popup($(elem).text()); } function Popup(data) { var mywindow = window.open('', 'my div', 'height=400,width=600'); mywindow.document.write('<html><head><title>my div</title>'); /*optional stylesheet*/ //mywindow.document.write('<link rel="stylesheet" href="main.css" type="text/css" />'); mywindow.document.write('</head><body >'); mywindow.document.write(data); mywindow.document.write('</body></html>'); mywindow.document.close(); mywindow.print(); return true; } </script> </head> <body> It works fine except for two things: mywindow.print() is triggered before the page has completely loaded so you can't see the material in the window to be printed (if you select "Print" it prints correctly though). The print dialog box opens on top of the window blocking the contents (presuming #1 is an easy fix). How can it positioned? Thanks - TY

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  • How can I have a Label change dynamically based on a Slider Value?

    - by duney
    I'm writing a grade calculator and I currently have a slider with a textbox beside it which displays the current value of the slider: <Slider Name="gradeSlider" Grid.Row="3" Grid.Column="2" VerticalAlignment="Center" Minimum="40" Maximum="100" IsSnapToTickEnabled="True" TickFrequency="5" TickPlacement="BottomRight"/> <TextBox Name="targetGrade" Grid.Row="3" Grid.Column="3" Width="30" Height="23" Text="{Binding ElementName=gradeSlider, Path=Value}" TextAlignment="Center"/> However I'm struggling to include a label which will show display a different grade classification based on the slider's value range. I'd have thought that I could create the label: <Label Name="gradeClass" Grid.Row="2" Grid.Column="2" HorizontalAlignment="Center" VerticalAlignment="Bottom"/> And then use code: string gradeText; if (gradeSlider.Value >= 40 && gradeSlider.Value < 50) { gradeText = "Pass"; gradeClass.Content = gradeText; } else if (gradeSlider.Value >= 50 && gradeSlider.Value < 60) { gradeText = "2:2"; gradeClass.Content = gradeText; } else { gradeText = "so on..."; gradeClass.Content = gradeText; } But the label just stays as "Pass" whatever the slider value. Could somebody please advise me as to where I'm going wrong? I tried using Content = "{Binding Source = gradeText}" on the Label xaml and removing the gradeClass.Content's in the code but it complained that gradeText was declared but never used. Many thanks to anyone who can help.

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  • How can I layout a sidebar or pullquote?

    - by Rich
    I have 4 divs in a fixed width layout: a, b, c, and d, and they are ordered in the html like this: <div id="a"> </div> <div id="b"> </div> <div id="c"> </div> <div id="d"> </div> Using CSS, I want them to be laid out with divs a, b, and d in a vertical column, and div c to the right of and top-aligned with div b, like this: aaa aaa aaa bbbccc bbbccc bbbccc ddd ddd ddd I need this layout to work even though the divs contain unknown content, and so could be of varying length: aaa aaa aaa bbbccc bbbccc dddccc dddccc ddd or: aaa aaa aaa bbbccc bbb bbb ddd ddd ddd or even (if possible): aaa aaa bbbccc dddccc eeeccc eee I can't simply float div c to the right and then move it up, because, without using Javascript, I don't know the height of div b, and so don't know how much to move it up by. Is this possible in HTML and CSS, without reordering the divs?

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  • Jquery Block on my document .ready function not working

    - by kumar
    Hello Friens, I have this code, I added JS Script file to my Master page. <script src="/Scripts/Jquery.blockUI.js" type="text/javascript"></script> This Below code I have in my master page.on document.ready <script type="text/javascript"> $(document).ready(function () { $.blockUI({ message: $('#question'), css: { width: '275px'} }); }); </script> <div id="question" style="display:none; cursor: default"> <h2 class="padding"><br />An unexpected system error has occurred while processing your request.<br /></h2> <h3>We apologize for this inconvenience.<br /> Please report this error to your system administrator with the following information:<br /><br /> Session id is:</h3> <input type="button" id="OK" value="OK" /> </asp:Content> On my Document.ready Function my BlockUi is not working? can any body tell me why its not working? thanks

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  • Optimize jQuery code

    - by Dannemannen
    Greetings, Just built some stuff with jQuery, everything works perfect(!), but I would like it to be as optimzed as possible.. what small changes can I do to my code? $(document).ready(function() { // hide the indicator, we use it later $(".indicator").hide(); // start the animation of the progressbar $(".fill").animate({ width: "50px",}, 4000, function() { $(".indicator").effect("pulsate", { times:999 }, 2000);}); // notify-me ajax function $(".btn-submit").click(function() { // get the variable email and put it in a new variable var email = $("input#mail").val(); var dataString = 'mail='+email; $.ajax({ type: "POST", url: "/mail.php", data: dataString, dataType: "json", success: function(msg){ // JSON return, lets do some magic if(msg.status == "ok") { $("#response-box").fadeIn("slow").delay(2000).fadeOut("slow"); $("#fade").fadeIn("slow").delay(2000).fadeOut("slow"); $("#response-box .inner").html("<h1>Thank you.</h1>We'll keep in touch!"); $("#mail").val("e.g. [email protected]"); } else { $("#response-box").fadeIn("slow").delay(2000).fadeOut("slow"); $("#fade").fadeIn("slow").delay(2000).fadeOut("slow"); $("#response-box .inner").html("<h1>Oops.</h1>Please try again!"); } } }); //make sure the form doesn't post return false; }); });

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  • How do I stop events from bubbling/multiple events with animated mouseovers?

    - by Kurucu
    I noticed a lot of JQuery answers on this, but I'm using MooTools... I have a Table of Contents which uses CSS Fixed positioning to keep it off to the left side, except for 20 pixels. The user hovers their cursor over the 20 pixels, which fires the DIV's mouseover event and the ToC slides fully into the page. When the cursor leaves, the ToC slides back to where it was. $('frameworkBreakdown').addEvents({ 'mouseover': function(event){ event = new Event(event); $('frameworkBreakdown').tween('left', 20); event.stop; }, 'mouseout': function(event){ event = new Event(event); $('frameworkBreakdown').tween('left', (10 - $('frameworkBreakdown').getStyle('width').toInt()) ); event.stop; } }); This works well (aside from unrelated issues) except that when I move the mouse on the DIV it starts to jitter, presumably because the contents of the DIV are also firing the event, or the event refires as the mouse tracks over the DIV. How can I stop this behaviour from occuring? Is there a standard method, or do I use some sort of nast global variable that determines whether effects are in action, and thus ignore the event?

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Web UI element to represent two different micro-views of data in the same spot?

    - by Chris McCall
    I've been tasked with laying out a portion of a screen for a customer care (call center) app that serves as sort of a header/summary block at the top of the screen. Here's what it looks like: The important part is in the red box. That little tooltip is the biz's vision for how to represent both the numeric SiteId and the textual Site Name all in the same piece of screen real estate. I asked, and the business thinks the Name is more important than the ID, but lists the Id by default, because the Name can't be truncated in the display, and there's only so much horizontal room to put the data. So they go with the Id, because it's fewer characters, and then they have the user mouse-over the Id to display the name (presumably because the tooltip can be of unlimited width and since it's floating over the rest of the screen, the full name will always be displayed. So, here's my question: Is there some better UI metaphor that I don't know about that could get this job done, while meeting the following constraints?: Does not require the mouse (uses a keyboard shortcut to do the "reveal") Allows the user to copy and paste the name Will not truncate the name Provides for the display of both the ID and name in the same spot Works with IE7

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  • Setting Android webview initialScale prevents proper zooming

    - by Ryan
    Need: I want a webview to automatically be sized to fit the width of that particular page. I have Googled this and found several different suggestions. Most of them work. But then each of them effects zooming in / zooming out. What I'm looking for is a solution that accomplishes both. The webview is initially set to fill the screen, but then it allows the user to zoom in (with pinching) and zoom out. What I've Tried: mainView.getSettings().setLoadWithOverviewMode(true); mainView.getSettings().setUseWideViewPort(false); mainView.setScrollBarStyle(WebView.SCROLLBARS_OUTSIDE_OVERLAY); mainView.getSettings().setBuiltInZoomControls(true); mainView.getSettings().setSupportZoom(true); I have also tried setting mainView.setInitialScale(various percentages) Again, I have tried these in different orders, including some, not including others. Currently, if I use the above code and setInitialScale(65), it loads initially fine but then once you zoom in, you cannot zoom all the way back out. Does anyone know of the best practice to set initial scale to fit screen but fully allow zooming out and in? Why I Need It: I'm using a ViewFlipper in my Android app to load several webviews simultaneously. I have a touch sensor that allows sliding from left to right to switch between different webviews. The practical purpose of this is to show a grocery store's ads and allow the user to slide from page to page. The problem is that the API feed I'm using basically only allows me to load a URL for each page. So I have to use webviews.

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  • Position a div relative to a top-level container?

    - by Seifeddine Dridi
    I'm trying to model an HTML document which only contains div elements positioned in absolute. For each div, properties left and top are precalculated wrt. the top-level div, but a problem occurs with nested divs since according to the CSS standard an element is positioned relative to its first ancestral element whose positioning is either relative or absolute. Does anyone know any workaround? EDIT: small code snippet that demonstrates the problem <html> <body style="background-color: #444444"> <div style="position: relative; background-color: white;"> <div style="position: absolute; background-color: red; width: 4cm; height: 3cm; top: 1cm">div 1 <div style="position: absolute; background-color: green; top: 4cm"> div 1.1</div> </div> </div> </body> </html> The green div is expected to be positioned right after the red div, instead there is a gap of 1cm in between.

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  • jQuery .height() property not working

    - by Andrew
    I'm attempting to get the height of an element using jQuery, but am receiving some unexpected results. Here's the code: $(function() { var contentheight = $('#subpage-content-small').height; alert(contentheight); }); Where #subpage-content-small has these CSS properties: #subpage-content-small { width: 400px; float: left; margin: 30px 10px 0 0; padding-bottom: 45px; } What I'm getting as an output for my alert is the following: function (f) { var e = this[0]; if (!e) { return f == null ? null : this; } if (c.isFunction(f)) { return this.each(function (j) {var i = c(this);i[d](f.call(this, j, i[d]()));}); } return "scrollTo" in e && e.document ? e.document.compatMode === "CSS1Compat" && e.document.documentElement["client" + b] || e.document.body["client" + b] : e.nodeType === 9 ? Math.max(e.documentElement["client" + b], e.body["scroll" + b], e.documentElement["scroll" + b], e.body["offset" + b], e.documentElement["offset" + b]) : f === w ? c.css(e, d) : this.css(d, typeof f === "string" ? f : f + "px"); } Any idea why I'm getting this as opposed to an integer of the height? Thanks in advance!

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  • Trouble getting QMainWindow to scroll

    - by random
    A minimal example: class MainWindow(QtGui.QMainWindow): def __init__(self, parent = None): QtGui.QMainWindow.__init__(self, parent) winWidth = 683 winHeight = 784 screen = QtGui.QDesktopWidget().availableGeometry() screenCenterX = (screen.width() - winWidth) / 2 screenCenterY = (screen.height() - winHeight) / 2 self.setGeometry(screenCenterX, screenCenterY, winWidth, winHeight) layout = QtGui.QVBoxLayout() layout.addWidget(FormA()) mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) FormA is a QFrame with a VBoxLayout that can expand to an arbitrary number of entries. In the code posted above, if the entries in the forms can't fit in the window then the window itself grows. I'd prefer for the window to become scrollable. I've also tried the following... replacing mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) with mainWidget = QtGui.QScrollArea() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) results in the forms and entries shrinking if they can't fit in the window. Replacing it with mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) scrollWidget = QtGui.QScrollArea() scrollWidget.setWidget(mainWidget) self.setCentralWidget(scrollWidget) results in the mainwidget (composed of the forms) being scrunched in the top left corner of the window, leaving large blank areas on the right and bottom of it, and still isn't scrollable. I can't set a limit on the size of the window because I wish for it to be resizable. How can I make this window scrollable?

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  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

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  • jquery slideToggle's position

    - by skargor
    I have a menu div to put the menu list inside <!--menu--> <a href="#"><div id="menu-tab">Menu</div></a> <div id="menu"> <ul> <li><a href="#">a</a></li> <li><a href="#">b</a></li> <li><a href="#">c</li> </ul> </div> for the css #menu { width: 220px; border: 2px solid #004990; float: right; margin-right: 15px; margin-top: -52px; } here is the javascript/jquery $('#menu-tab').click(function(){ $("#menu").slideToggle("normal"); }); becuase margin-top: -52px;(which I control the menu position in the page), therefore each time when I click the menu tab, the #menu will slide from -52px. how can I let it slide from 0px?

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  • How to import properties of an external API into Script#

    - by AndrewDotHay
    I'm using Script# inside Visual Studio 2010 to import the API for the HTML5 Canvas element. Its working great for things like FillRect(), MoveTo(), LineTo() and so on. I've declared the following interface and then I can code against it in C#. Then, Script# converts it to JavaScript nicely. public interface CanvasContext { void FillRect(int x, int y, int width, int height); void BeginPath(); void MoveTo(int x, int y); void LineTo(int x, int y); void Stroke(); void FillText(string text, int x, int y); } I want to include the StrokeStyle property that takes a simple string. The following interface definition produces a prefix in the JavaScript, which causes it to fail. string StrokeStyle { get; set; } string Font { get; set; } The previous property will create this JavaScript: ctx.set_strokeStyle('#FF0'); How can I get Script# to generate the simple assignment properties of the canvas context without the get_/set_ prefix?

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  • Structuring iPhone/iPad application views

    - by Mark
    I have an idea about an application that I want to build and Im new to iPhone/iPad development (but not new to development in other languages/frameworks such as .NET and Java). I want to layout some views on the screen so that they animate (slide in) from different directions into their places. The question is about the strucuture of the application, if I have say 4 rectanglular areas on the screen that contain business data, such as contacts (name, photo, etc...) and they all take up different widths of the screen (say the first contact takes up one row of the screen, but the next 2 take up half the width of the next row each, and so on). Should I create a custom view for the different sized contact views, (i.e. LargeCustomView and SmallCustomView, and any other special type that I make) or should it all be one type, say, CustomerDetailsView which could be stretched to fit at design time? Also, if there were, say, 3 different instances of the same custom view on the one screen, are there 3 instances of the view controller also? Im a little confused about powering the data behind a view, can someone shed some light on this for me? Do I just set the properties (say an instance variable ContactForView) on the view controller for each instance? Thanks for any help you can give Cheers, Mark

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  • Flex 4: Scale to a point (zoom into an image where the mouse was clicked)

    - by Jason W
    I've been trying to get this working and I can't seem to figure it out. There is an Image control that when I click on it I need to zoom in (using the center/transform point where the mouse is clicked). I have the zoom transition working great, but when I set transformX & tranformY (with autoCenterTransform false) it doesn't zoom into that point. Here is my code that only zooms in (not to a specific point) <fx:Script> <![CDATA[ protected function imgLogo_clickHandler(event:MouseEvent):void { transformer.play(); } ]]> </fx:Script> <fx:Declarations> <s:Parallel id="transformer" target="{imgLogo}"> <s:Scale scaleXBy="0.5" scaleYBy="0.5" /> </s:Parallel> </fx:Declarations> <mx:Image id="imgLogo" width="250" x="100" y="100" maintainAspectRatio="true" source="@Embed('src/logo.png')" click="imgLogo_clickHandler(event)" /> Any help is greatly appreciated. Thanks

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  • Show Color Picker Value Code Within Input Text Field in Wordpress

    - by Shwan Namiq
    Hi i have options page for my theme i used color picker jquery plugin in my options page as show in image below. i want when i change the color from color picker automatically show the color value code within the text field.how can do this? this is the code within my options page related to appearing the color picker and text field function to register the options setting function YPE_register_settings_sections_fields() { register_setting ( 'YPE_header_option_group', 'YPE_header_option_name', 'YPE_sanitize_validate_callback' ); add_settings_section ( 'YPE_header_section', 'Header Section', 'YPE_header_section_callback', 'YPE_menu_page_options' ); add_settings_field ( 'YPE_header_bg', 'Header Background', 'YPE_header_bg_callback', 'YPE_menu_page_options', 'YPE_header_section' ); } add_action('admin_init', 'YPE_register_settings_sections_fields'); function to appear the text field and color picker function YPE_header_bg_callback() { $YPE_options = get_option('YPE_header_option_name'); $YPE_header_bg = isset($YPE_options['YPE_header_bg']) ? $YPE_options['YPE_header_bg'] : ''; ?> <div class="input-group color-picker"> <input class="form-control" style="width:80px;" name="YPE_header_option_name[YPE_header_bg]" id="<?php echo 'YPE_header_bg'; ?>" type="text" value="<?php echo $YPE_header_bg; ?>" /> <span class="input-group-btn"> <div id="colorSelector"> <div nam style="background-color: #0000ff"> </div> </div> </span> </div> <script> $("#colorSelector").ColorPicker({ color: '#0000ff', onShow: function (colpkr) { $(colpkr).fadeIn(500); return false; }, onHide: function (colpkr) { $(colpkr).fadeOut(500); return false; }, onChange: function (hsb, hex, rgb) { $('#colorSelector div').css('backgroundColor', '#' + hex); }); </script> <?php }

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  • Image on mouseover takes space on PageLoad.

    - by Ram
    Hello, I am trying to show an image on Mouseover and hide it on Mouseout. I am successful in mouseover and mouseout but the image is actually taking the space around the text though i have visibility as hidden.. The text is surrounded with the space of image but the image is displayed on mouseover. Here is the code: <td valign="middle" class="table_td td top" style="width: 347px"> <div id="Style16" style="position:relative; height:100%; left:50%; bottom:700%; visibility:hidden; border:solid 0px #CCC; padding:5px"><img src="images/window-decal-image.gif"></div> <span class="feature_text" style="cursor:pointer" onmouseover="ShowPicture('Style16',1)" onmouseout="ShowPicture('Style16',0)" id="a16">Storefront Window Decal</span> <span class="feature_text_small">(5"x3.5" double sided decal)</span></td> <script language="javascript" type="text/javascript"> function ShowPicture(id,Source) { var vis, elem; if (1 == Source) { vis = "visible"; } else if (0 == Source) { vis = "hidden"; } else { throw new RangeError("Unknown Flag"); } if (elem = document.getElementById(id)) { elem.style.visibility = vis; } else { throw new TypeError("Element with id '"+id+"' does not exist."); } return vis; } </script>

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