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  • Execute a Application On The Server Using PHP

    - by Nathan Campos
    I have an application on my server that is called leaf.exe, that haves two arguments needed to run, they are: inputfile and outputfile, that will be like this example: pnote.exe input.pnt output.txt The executable is at exec/, inputfile is at upload/ and outputfile is on compiled/. But I need that a PHP could run the application like that, then I want to know: How could I do this? How could I echo the output of the program?

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  • set windows PATH environment variable at runtime in Java

    - by hhhh
    I have a java program that fires off an executable using the Runtime.exec() method. I'm using the variant that takes in a set of command line params as one argument, and some environment variables as another argument. The environment variable I'm tryign to set is path, so i'm passing in "PATH=C:\some\path". This does not work. Is there some trick to this or any alternatives. I am stuck to Java 1.4 unfortunately.

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  • Using memcpy/memset

    - by Andrew Coad
    When using memset or memcpy within an Obj-C program, will the compiler optimise the setting (memset) or copying (memcpy) of data into 32-bit writes or will it do it byte by byte?

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  • It's possible make an OCR in Python to check words...

    - by Shady
    in opened applications? I want to automate firefox in some web page and I don't have a way to "know" if the page already load completely or if it still loading... I was thinking about making an OCR to check the status bar... it's difficult ? For example, when the word DONE appears at the status bar, the program continues to the next command...

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  • g++ SSE intrinsics dilemma - value from intrinsic "saturates"

    - by Sriram
    Hi, I wrote a simple program to implement SSE intrinsics for computing the inner product of two large (100000 or more elements) vectors. The program compares the execution time for both, inner product computed the conventional way and using intrinsics. Everything works out fine, until I insert (just for the fun of it) an inner loop before the statement that computes the inner product. Before I go further, here is the code: //this is a sample Intrinsics program to compute inner product of two vectors and compare Intrinsics with traditional method of doing things. #include <iostream> #include <iomanip> #include <xmmintrin.h> #include <stdio.h> #include <time.h> #include <stdlib.h> using namespace std; typedef float v4sf __attribute__ ((vector_size(16))); double innerProduct(float* arr1, int len1, float* arr2, int len2) { //assume len1 = len2. float result = 0.0; for(int i = 0; i < len1; i++) { for(int j = 0; j < len1; j++) { result += (arr1[i] * arr2[i]); } } //float y = 1.23e+09; //cout << "y = " << y << endl; return result; } double sse_v4sf_innerProduct(float* arr1, int len1, float* arr2, int len2) { //assume that len1 = len2. if(len1 != len2) { cout << "Lengths not equal." << endl; exit(1); } /*steps: * 1. load a long-type (4 float) into a v4sf type data from both arrays. * 2. multiply the two. * 3. multiply the same and store result. * 4. add this to previous results. */ v4sf arr1Data, arr2Data, prevSums, multVal, xyz; //__builtin_ia32_xorps(prevSums, prevSums); //making it equal zero. //can explicitly load 0 into prevSums using loadps or storeps (Check). float temp[4] = {0.0, 0.0, 0.0, 0.0}; prevSums = __builtin_ia32_loadups(temp); float result = 0.0; for(int i = 0; i < (len1 - 3); i += 4) { for(int j = 0; j < len1; j++) { arr1Data = __builtin_ia32_loadups(&arr1[i]); arr2Data = __builtin_ia32_loadups(&arr2[i]); //store the contents of two arrays. multVal = __builtin_ia32_mulps(arr1Data, arr2Data); //multiply. xyz = __builtin_ia32_addps(multVal, prevSums); prevSums = xyz; } } //prevSums will hold the sums of 4 32-bit floating point values taken at a time. Individual entries in prevSums also need to be added. __builtin_ia32_storeups(temp, prevSums); //store prevSums into temp. cout << "Values of temp:" << endl; for(int i = 0; i < 4; i++) cout << temp[i] << endl; result += temp[0] + temp[1] + temp[2] + temp[3]; return result; } int main() { clock_t begin, end; int length = 100000; float *arr1, *arr2; double result_Conventional, result_Intrinsic; // printStats("Allocating memory."); arr1 = new float[length]; arr2 = new float[length]; // printStats("End allocation."); srand(time(NULL)); //init random seed. // printStats("Initializing array1 and array2"); begin = clock(); for(int i = 0; i < length; i++) { // for(int j = 0; j < length; j++) { // arr1[i] = rand() % 10 + 1; arr1[i] = 2.5; // arr2[i] = rand() % 10 - 1; arr2[i] = 2.5; // } } end = clock(); cout << "Time to initialize array1 and array2 = " << ((double) (end - begin)) / CLOCKS_PER_SEC << endl; // printStats("Finished initialization."); // printStats("Begin inner product conventionally."); begin = clock(); result_Conventional = innerProduct(arr1, length, arr2, length); end = clock(); cout << "Time to compute inner product conventionally = " << ((double) (end - begin)) / CLOCKS_PER_SEC << endl; // printStats("End inner product conventionally."); // printStats("Begin inner product using Intrinsics."); begin = clock(); result_Intrinsic = sse_v4sf_innerProduct(arr1, length, arr2, length); end = clock(); cout << "Time to compute inner product with intrinsics = " << ((double) (end - begin)) / CLOCKS_PER_SEC << endl; //printStats("End inner product using Intrinsics."); cout << "Results: " << endl; cout << " result_Conventional = " << result_Conventional << endl; cout << " result_Intrinsics = " << result_Intrinsic << endl; return 0; } I use the following g++ invocation to build this: g++ -W -Wall -O2 -pedantic -march=i386 -msse intrinsics_SSE_innerProduct.C -o innerProduct Each of the loops above, in both the functions, runs a total of N^2 times. However, given that arr1 and arr2 (the two floating point vectors) are loaded with a value 2.5, the length of the array is 100,000, the result in both cases should be 6.25e+10. The results I get are: Results: result_Conventional = 6.25e+10 result_Intrinsics = 5.36871e+08 This is not all. It seems that the value returned from the function that uses intrinsics "saturates" at the value above. I tried putting other values for the elements of the array and different sizes too. But it seems that any value above 1.0 for the array contents and any size above 1000 meets with the same value we see above. Initially, I thought it might be because all operations within SSE are in floating point, but floating point should be able to store a number that is of the order of e+08. I am trying to see where I could be going wrong but cannot seem to figure it out. I am using g++ version: g++ (GCC) 4.4.1 20090725 (Red Hat 4.4.1-2). Any help on this is most welcome. Thanks, Sriram.

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  • Rsync: pure Ruby implementation?

    - by peter
    I have a Rsync program Deltacopy with an executable as client and server but would like to replace this if possible with a pure Ruby implementation of Rsync. I found gems like six-rsync and rsync-update but they seem to be no general implementations. I'm looking for a pure Ruby solution, so no executables involved and preferably runnable on multiple OS. If possible a simple sample would be great. I only look for Rsync, no other transfer or backup solutions please.

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  • ASP.NET reading files from BIN

    - by nettguy
    I am processing some CSV file which i have copied in Bin folder of My ASP.NET Website. When i execute using (IDataReader csv = new CsvReader (new StreamReader("sample.txt"), true, '|')) { ..... } it complains me that "sample.txt" not found in "c:\Program Files\.....\" Won't the runtime automatically look into the bin folder? what modification do i need to do?

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  • How to check Linux version with Autoconf?

    - by Goofy
    My program requires at least Linux 2.6.26 (I use timerfd and some other Linux-specific features). I have an general idea how to write this macro but I don't have enough knowledge about writing test macros for Autoconf. Algorithm: Run "uname --release" and store output Parse output and subtract Linux version number (MAJOR.MINOR.MICRO) Compare version I don't know how to run command, store output and parse it. Maybe such macro already exists and it's available (I haven't found any)?

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  • BoundsChecker shows incorrect memory leak message

    - by Prabhu
    Hello All, I'm using BoundsChecker9.1 with visual c++. I have a class class Sample{ public: vector(AnotherClass) x; }. When I run my program the BoundsChecker tool reports all push_back() calls such as S.x.push_back(AnotherClass()) as memory leak.. Wouldn't all the elements in vector x will always be deallocated when the Sample class goes out of scope? If so, any idea about why BoundsChecker is showing them as memory leak?

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  • GUI for Dialog-design for WiX

    - by leiflundgren
    WiX is great in that there is no GUI, you just write the installer you want it to be. No fiddling with GUI-wizards! However, drawing GUI is actually one thing I prefer to use a GUI for. So, is there any Dialog-drawing program which exports WiX-data? (I suppose else-wise perhaps I could transform what Visual Studio's forms editor does to WiX-XML.) /L

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  • import csv file and save to sql database table using VB2008

    - by Cookster
    Hi all, Well I have read ALOT of posts and I can't quite find the perfect answer to my question, (or I have and havn't realised it!:-)) I have a large csv file that I want to read into my program and sve it to a SQL database table. I'm useing VB2008 and my dabase is SQL2008. Any help would be appreciated. Cheers Cookster

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  • Redirecting multiple stdouts to single file

    - by obvio171
    I have a program running on multiple machines with NFS and I'd like to log all their outputs into a single file. Can I just run ./my_program >> filename on every machine or is there an issue with concurrency I should be aware of? Since I'm only appending, I don't think there would be a problem, but I'm just trying to make sure.

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  • Problem when creating Web Service

    - by Polaris
    I am using Visual Studio 2008 SP1 and framework 3.5 sp1 on Windows XP sp3. I have Java service which I consume in my .NET application. When attemp to add web service I get next error: The operation could not be complited.An attempt was made to load a program with an incorrect format But on another machine everything works fine. There is not any error in Java service. I think error in VS. Is anybody have seen this error before?

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  • Reading HTTP server push streams with Python

    - by Sam
    I'm playing around trying to write a client for a site which provides data as an HTTP stream (aka HTTP server push). However, urllib2.urlopen() grabs the stream in its current state and then closes the connection. I tried skipping urllib2 and using httplib directly, but this seems to have the same behaviour. Is there a way to get the stream to stay open, so it can be checked each program loop for new contents, rather than waiting for the whole thing to be redownloaded every few seconds, introducing lag?

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  • UIImagePickerController, UIImage, Memory and More!

    - by Itay
    I've noticed that there are many questions about how to handle UIImage objects, especially in conjunction with UIImagePickerController and then displaying it in a view (usually a UIImageView). Here is a collection of common questions and their answers. Feel free to edit and add your own. I obviously learnt all this information from somewhere too. Various forum posts, StackOverflow answers and my own experimenting brought me to all these solutions. Credit goes to those who posted some sample code that I've since used and modified. I don't remember who you all are - but hats off to you! How Do I Select An Image From the User's Images or From the Camera? You use UIImagePickerController. The documentation for the class gives a decent overview of how one would use it, and can be found here. Basically, you create an instance of the class, which is a modal view controller, display it, and set yourself (or some class) to be the delegate. Then you'll get notified when a user selects some form of media (movie or image in 3.0 on the 3GS), and you can do whatever you want. My Delegate Was Called - How Do I Get The Media? The delegate method signature is the following: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; You should put a breakpoint in the debugger to see what's in the dictionary, but you use that to extract the media. For example: UIImage* image = [info objectForKey:UIImagePickerControllerOriginalImage]; There are other keys that work as well, all in the documentation. OK, I Got The Image, But It Doesn't Have Any Geolocation Data. What gives? Unfortunately, Apple decided that we're not worthy of this information. When they load the data into the UIImage, they strip it of all the EXIF/Geolocation data. Can I Get To The Original File Representing This Image on the Disk? Nope. For security purposes, you only get the UIImage. How Can I Look At The Underlying Pixels of the UIImage? Since the UIImage is immutable, you can't look at the direct pixels. However, you can make a copy. The code to this looks something like this: UIImage* image = ...; // An image NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(image.CGImage)); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; // Take away the red pixel, assuming 32-bit RGBA for(int i = 0; i < [pixelData length]; i += 4) { pixelBytes[i] = 0; // red pixelBytes[i+1] = pixelBytes[i+1]; // green pixelBytes[i+2] = pixelBytes[i+2]; // blue pixelBytes[i+3] = pixelBytes[i+3]; // alpha } However, note that CGDataProviderCopyData provides you with an "immutable" reference to the data - meaning you can't change it (and you may get a BAD_ACCESS error if you do). Look at the next question if you want to see how you can modify the pixels. How Do I Modify The Pixels of the UIImage? The UIImage is immutable, meaning you can't change it. Apple posted a great article on how to get a copy of the pixels and modify them, and rather than copy and paste it here, you should just go read the article. Once you have the bitmap context as they mention in the article, you can do something similar to this to get a new UIImage with the modified pixels: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; Do remember to release your references though, otherwise you're going to be leaking quite a bit of memory. After I Select 3 Images From The Camera, I Run Out Of Memory. Help! You have to remember that even though on disk these images take up only a few hundred kilobytes at most, that's because they're compressed as a PNG or JPG. When they are loaded into the UIImage, they become uncompressed. A quick over-the-envelope calculation would be: width x height x 4 = bytes in memory That's assuming 32-bit pixels. If you have 16-bit pixels (some JPGs are stored as RGBA-5551), then you'd replace the 4 with a 2. Now, images taken with the camera are 1600 x 1200 pixels, so let's do the math: 1600 x 1200 x 4 = 7,680,000 bytes = ~8 MB 8 MB is a lot, especially when you have a limit of around 24 MB for your application. That's why you run out of memory. OK, I Understand Why I Have No Memory. What Do I Do? There is never any reason to display images at their full resolution. The iPhone has a screen of 480 x 320 pixels, so you're just wasting space. If you find yourself in this situation, ask yourself the following question: Do I need the full resolution image? If the answer is yes, then you should save it to disk for later use. If the answer is no, then read the next part. Once you've decided what to do with the full-resolution image, then you need to create a smaller image to use for displaying. Many times you might even want several sizes for your image: a thumbnail, a full-size one for displaying, and the original full-resolution image. OK, I'm Hooked. How Do I Resize the Image? Unfortunately, there is no defined way how to resize an image. Also, it's important to note that when you resize it, you'll get a new image - you're not modifying the old one. There are a couple of methods to do the resizing. I'll present them both here, and explain the pros and cons of each. Method 1: Using UIKit + (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; { // Create a graphics image context UIGraphicsBeginImageContext(newSize); // Tell the old image to draw in this new context, with the desired // new size [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; // Get the new image from the context UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); // End the context UIGraphicsEndImageContext(); // Return the new image. return newImage; } This method is very simple, and works great. It will also deal with the UIImageOrientation for you, meaning that you don't have to care whether the camera was sideways when the picture was taken. However, this method is not thread safe, and since thumbnailing is a relatively expensive operation (approximately ~2.5s on a 3G for a 1600 x 1200 pixel image), this is very much an operation you may want to do in the background, on a separate thread. Method 2: Using CoreGraphics + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSize:(CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The benefit of this method is that it is thread-safe, plus it takes care of all the small things (using correct color space and bitmap info, dealing with image orientation) that the UIKit version does. How Do I Resize and Maintain Aspect Ratio (like the AspectFill option)? It is very similar to the method above, and it looks like this: + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize; { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The method we employ here is to create a bitmap with the desired size, but draw an image that is actually larger, thus maintaining the aspect ratio. So We've Got Our Scaled Images - How Do I Save Them To Disk? This is pretty simple. Remember that we want to save a compressed version to disk, and not the uncompressed pixels. Apple provides two functions that help us with this (documentation is here): NSData* UIImagePNGRepresentation(UIImage *image); NSData* UIImageJPEGRepresentation (UIImage *image, CGFloat compressionQuality); And if you want to use them, you'd do something like: UIImage* myThumbnail = ...; // Get some image NSData* imageData = UIImagePNGRepresentation(myThumbnail); Now we're ready to save it to disk, which is the final step (say into the documents directory): // Give a name to the file NSString* imageName = @"MyImage.png"; // Now, we have to find the documents directory so we can save it // Note that you might want to save it elsewhere, like the cache directory, // or something similar. NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // and then we write it out [imageData writeToFile:fullPathToFile atomically:NO]; You would repeat this for every version of the image you have. How Do I Load These Images Back Into Memory? Just look at the various UIImage initialization methods, such as +imageWithContentsOfFile: in the Apple documentation.

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  • XSLT Stylesheet works with a vbs script, but not Perl

    - by user2472274
    I have a program that is essentially a search application, and it exists in both VBScript and Perl form (I'm trying to make an executable with a GUI). Currently the search application outputs an HTML file, and if a section of text in the HTML is longer than twelve lines then it hides anything after that and includes a clickable More... tag. This is done in XSLT and works with VBScript. I literally copied and pasted the stylesheet into the Perl program that I'm using and it does everything right except for the More... tag. Is there any reason why it would be working with the VBScript but not Perl? I'm using XML::LibXSLT in the Perl script, and here is the template that is supposed to be creating the More... tag <xsl:template name="more"> <xsl:param name="text"/> <xsl:param name="row-id"/> <xsl:param name="cycle" select="1"/> <xsl:choose> <xsl:when test="($cycle &gt; 12) and contains($text,'&#13;')"> <span class="show" onclick="showID('SHOW{$row-id}');style.display = 'none';">More...</span> <span class="hidden" id="SHOW{$row-id}"> <xsl:call-template name="highlight"> <xsl:with-param name="text" select="$text"/> </xsl:call-template> </span> </xsl:when> <xsl:when test="contains($text,'&#13;')"> <xsl:call-template name="highlight"> <xsl:with-param name="text" select="substring-before($text,'&#13;')"/> </xsl:call-template> <xsl:text>&#13;</xsl:text> <xsl:call-template name="more"> <xsl:with-param name="text" select="substring-after($text,'&#13;')"/> <xsl:with-param name="row-id" select="$row-id"/> <xsl:with-param name="cycle" select="$cycle + 1"/> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:call-template name="highlight"> <xsl:with-param name="text" select="$text"/> </xsl:call-template> </xsl:otherwise> </xsl:choose> </xsl:template>

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  • AcroPDF in Delphi - How do I scroll?

    - by Liezzzje
    Hi, I'm currently adding a PDF viewer in a Delphi program using TAcroPDF. My problem is, the touch screens that need to show the PDF are rather small, so I wanted to add bigger buttons for scrolling. I thought I could use the function ScrollBy(DeltaX, DeltaY), but the function scrolls the component within it's container in stead of scrolling the document itself. Is there some way to scroll the PDF document?

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  • groovyx.net.ws.WSClient is having problems with ''soapenc:Array' Any workaround?

    - by ?????
    I'm trying to call a webservice (implemented with a .NET/ASP system) from groovy/grails using WSClient. I have no trouble accessing this service using the SOAPClient debugger (Todd Ditchendorf's program for OSX), but when i try it via groovy/grails, I get the error undefined simple or complex type 'soapenc:Array' Is there any solution? Looking at it with wireshark: It seems to have thrown this error even before it gets a chance to perform the transaction. The error is thrown right after WSClient has downloaded the second of two schemas referenced in he WSDL.

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  • Removing file locks in Windows and Java

    - by Jack
    I have a Java program that opens a file using the RandomAccessFile class. I'd like to be able to rename that file while it is opened by Java. In Unix, this isn't a problem. Does anyone know how I can do this in Windows? Should I set Java to open it a certain way? Thanks in advance.

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  • How does assembly language interact with something like the Internet?

    - by Maulrus
    So I was thinking about languages the other day, and it struck me that any program written in a compiled language that interacts with the Internet is then translated into assembly that has to interact with the Internet. I've just begun learning a bit of x86 assembly to help me understand C++ a bit better, and I'm baffled by how something so low-level could do something like access the Internet. I'm sure the full answer to this question is much more than would fit in a SO answer, but could somebody give me maybe a basic summary?

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