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  • jQuery code in ajax loaded content only runs once

    - by Michael Howland
    I have been looking around SO for a while and haven't been able to find anything that matches my issue, which I'm not even sure I can explain that well, so take that for what it's worth. I have a page that loads content into a div via AJAX (using the .load() method). There are several links in the navigation, meaning the content will change while navigating the site without refreshing the entire page. (Actually, to be honest, I just cribbed the DocTemplate layout [http://css-tricks.com/examples/DocTemplate/] from css-tricks.com. Apparently while I'm not a re-invent the wheel type programmer, I am a bash my head against the wheel incessantly to get it to work programmer.) So, index.php loads up some DB content in a div. There is also a jQuery UI modal input form on index.php. Essentially, the only HTML on the page is an empty div and a form. This all works fine, until I call up another page, then go back to index.php. The DB content is not loaded, and my form is shown there in all its naked glory. I know why this is happening. The page was not refreshed, nothing kicked off the code to load the content and hide the form. My question is, how can I ensure that the AJAX .load() and the .dialog() will run when loading index.php again? Is it even possible? Thanks, and my apologies for the length. I get verbose when I'm confused.

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  • zend session exception on zend_session::start with forms

    - by Grant Collins
    Hi I'm having issues with trying to use Zend_Form_SubForm and sessions. My controller is in essance acting a wizard showing different subforms depending on the stage of the wizard. Using the example I am planning on storing the forms in a session namespace. My controller looks like this. include 'mylib/Form/addTaskWizardForm.php'; class AddtaskController extends Zend_Controller_Action{ private $config = null; private $log = null; private $subFormSession = null; /** * This function is called and initialises the global variables to this object * which is the configuration details and the logger to write to the log file. */ public function init(){ $this->config = Zend_Registry::getInstance()->get('config'); $this->log = Zend_Registry::getInstance()->get('log'); //set layout $this->_helper->layout->setLayout('no-sidemenus'); //we need to get the subforms and $wizardForms = new addTaskWizardForm(); $this->subFormSession = new Zend_Session_Namespace('addTaskWizardForms'); if(!isset($this->subFormSession->subforms)){ $this->subFormSession->subforms = $wizardForms; } } /** * The Landing page controller for the site. */ public function indexAction(){ $form = $this->subFormSession->subforms->getSubForm('start'); $this->view->form = $form; } However this is causing the application session to crash out with Uncaught exception 'Zend_Session_Exception' with message 'Zend_Session::start() Any idea why this is having issues with the Zend Session?? thanks.

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  • C# Minimize all running windows when application runs

    - by Derek
    I am working on a C# windows form application. How can i edit my code in a way that when more than 2 faces is being detected by my webcam. More information: When "FaceDetectedLabel.Text = "Faces Detected : " + cam.facesdetected.ToString();" becomes Face Detected: 2 or more... How can i do the following: Minimize all program running except my application. Log out of my computer Here is my code: namespace PBD { public partial class MainPage : Form { //declaring global variables private Capture capture; //takes images from camera as image frames public MainPage() { InitializeComponent(); } private void ProcessFrame(object sender, EventArgs arg) { Wrapper cam = new Wrapper(); //show the image in the EmguCV ImageBox WebcamPictureBox.Image = cam.start_cam(capture).Resize(390, 243, Emgu.CV.CvEnum.INTER.CV_INTER_CUBIC).ToBitmap(); FaceDetectedLabel.Text = "Faces Detected : " + cam.facesdetected.ToString(); } private void MainPage_Load(object sender, EventArgs e) { #region if capture is not created, create it now if (capture == null) { try { capture = new Capture(); } catch (NullReferenceException excpt) { MessageBox.Show(excpt.Message); } } #endregion Application.Idle += ProcessFrame; }

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  • Cryptography: best practices for keys in memory?

    - by Johan
    Background: I got some data encrypted with AES (ie symmetric crypto) in a database. A server side application, running on a (assumed) secure and isolated Linux box, uses this data. It reads the encrypted data from the DB, and writes back encrypted data, only dealing with the unencrypted data in memory. So, in order to do this, the app is required to have the key stored in memory. The question is, is there any good best practices for this? Securing the key in memory. A few ideas: Keeping it in unswappable memory (for linux: setting SHM_LOCK with shmctl(2)?) Splitting the key over multiple memory locations. Encrypting the key. With what, and how to keep the...key key.. secure? Loading the key from file each time its required (slow and if the evildoer can read our memory, he can probably read our files too) Some scenarios on why the key might leak: evildoer getting hold of mem dump/core dump; bad bounds checking in code leading to information leakage; The first one seems like a good and pretty simple thing to do, but how about the rest? Other ideas? Any standard specifications/best practices? Thanks for any input!

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  • When NOT TO USE 'this' keyword?

    - by LifeH2O
    Sorry for asking it again, there are already 3 questions about this keyword. But all of them tell the purpose of 'this'. My question is when not to use 'this' keyword . OR Is it all right to use this keyword always in situation like the code class RssReader { private XmlTextReader _rssReader; private XmlDocument _rssDoc; private XmlNodeList _xn; protected XmlNodeList Item { get { return _xn; } } public int Count { get { return _count; } } public bool FetchFeed(String url) { this._rssReader = new XmlTextReader(url); this._rssDoc = new XmlDocument(); _rssDoc.Load(_rssReader); _xn = _rssDoc.SelectNodes("/rss/channel/item"); _count = _xn.Count; return true; } } here i have not used 'this' with "_xn" and "_count" also not with "_rssDoc.Load(_rssReader);" is it fine? Should i use "this" with all occurrences of class variables within the class?

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  • Hibernate is persisting entity during flush when the entity has not changed

    - by Preston
    I'm having a problem where the entity manger is persisting an entity that I don't think has changed during the flush. I know the following code is the problem because if I comment it out the entity doesn't persist. In this code all I'm doing is loading the entity and calling some getters. Query qry = em.createNamedQuery("Clients.findByClientID"); qry.setParameter("clientID", clientID); Clients client = (Clients) qry.getSingleResult(); results.setFname(client.getFirstName()); results.setLname(client.getLastName()); ... return results; Later in a different method I do another namedQuery which causes the entity manger to flush. For some reason the client loaded above is persisted. The reason this is a problem is because in the middle of all this, there is some old code that is making some straight JDBC changes to the client. When the entity manger persists the changes made by the straight JDBC are lost. The theory we have at moment is that the entity manger is comparing the entity to the underlying record, sees that it's different, then persists it. Can someone explain or confirm the behavior we're seeing?

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  • help me improve my sse yuv to rgb ssse3 code

    - by David McPaul
    Hello, I am looking to optimise some sse code I wrote for converting yuv to rgb (both planar and packed yuv functions). i am using SSSE3 at the moment but if there are useful functions from later sse versions thats ok. I am mainly interested in how I would work out processor stalls and the like. Anyone know of any tools that do static analysis of sse code? ; ; Copyright (C) 2009-2010 David McPaul ; ; All rights reserved. Distributed under the terms of the MIT License. ; ; A rather unoptimised set of ssse3 yuv to rgb converters ; does 8 pixels per loop ; inputer: ; reads 128 bits of yuv 8 bit data and puts ; the y values converted to 16 bit in xmm0 ; the u values converted to 16 bit and duplicated into xmm1 ; the v values converted to 16 bit and duplicated into xmm2 ; conversion: ; does the yuv to rgb conversion using 16 bit integer and the ; results are placed into the following registers as 8 bit clamped values ; r values in xmm3 ; g values in xmm4 ; b values in xmm5 ; outputer: ; writes out the rgba pixels as 8 bit values with 0 for alpha ; xmm6 used for scratch ; xmm7 used for scratch %macro cglobal 1 global _%1 %define %1 _%1 align 16 %1: %endmacro ; conversion code %macro yuv2rgbsse2 0 ; u = u - 128 ; v = v - 128 ; r = y + v + v >> 2 + v >> 3 + v >> 5 ; g = y - (u >> 2 + u >> 4 + u >> 5) - (v >> 1 + v >> 3 + v >> 4 + v >> 5) ; b = y + u + u >> 1 + u >> 2 + u >> 6 ; subtract 16 from y movdqa xmm7, [Const16] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm0,xmm7 ; y = y - 16 ; subtract 128 from u and v movdqa xmm7, [Const128] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm1,xmm7 ; u = u - 128 psubsw xmm2,xmm7 ; v = v - 128 ; load r,b with y movdqa xmm3,xmm0 ; r = y pshufd xmm5,xmm0, 0xE4 ; b = y ; r = y + v + v >> 2 + v >> 3 + v >> 5 paddsw xmm3, xmm2 ; add v to r movdqa xmm7, xmm1 ; move u to scratch pshufd xmm6, xmm2, 0xE4 ; move v to scratch psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r psraw xmm6,1 ; divide v by 2 paddsw xmm3, xmm6 ; and add to r psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r ; b = y + u + u >> 1 + u >> 2 + u >> 6 paddsw xmm5, xmm1 ; add u to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,4 ; divide u by 32 paddsw xmm5, xmm7 ; and add to b ; g = y - u >> 2 - u >> 4 - u >> 5 - v >> 1 - v >> 3 - v >> 4 - v >> 5 movdqa xmm7,xmm2 ; move v to scratch pshufd xmm6,xmm1, 0xE4 ; move u to scratch movdqa xmm4,xmm0 ; g = y psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,1 ; divide u by 2 psubsw xmm4,xmm6 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,2 ; divide v by 4 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g %endmacro ; outputer %macro rgba32sse2output 0 ; clamp values pxor xmm7,xmm7 packuswb xmm3,xmm7 ; clamp to 0,255 and pack R to 8 bit per pixel packuswb xmm4,xmm7 ; clamp to 0,255 and pack G to 8 bit per pixel packuswb xmm5,xmm7 ; clamp to 0,255 and pack B to 8 bit per pixel ; convert to bgra32 packed punpcklbw xmm5,xmm4 ; bgbgbgbgbgbgbgbg movdqa xmm0, xmm5 ; save bg values punpcklbw xmm3,xmm7 ; r0r0r0r0r0r0r0r0 punpcklwd xmm5,xmm3 ; lower half bgr0bgr0bgr0bgr0 punpckhwd xmm0,xmm3 ; upper half bgr0bgr0bgr0bgr0 ; write to output ptr movntdq [edi], xmm5 ; output first 4 pixels bypassing cache movntdq [edi+16], xmm0 ; output second 4 pixels bypassing cache %endmacro SECTION .data align=16 Const16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 Const128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 UMask db 0x01 db 0x80 db 0x01 db 0x80 db 0x05 db 0x80 db 0x05 db 0x80 db 0x09 db 0x80 db 0x09 db 0x80 db 0x0d db 0x80 db 0x0d db 0x80 VMask db 0x03 db 0x80 db 0x03 db 0x80 db 0x07 db 0x80 db 0x07 db 0x80 db 0x0b db 0x80 db 0x0b db 0x80 db 0x0f db 0x80 db 0x0f db 0x80 YMask db 0x00 db 0x80 db 0x02 db 0x80 db 0x04 db 0x80 db 0x06 db 0x80 db 0x08 db 0x80 db 0x0a db 0x80 db 0x0c db 0x80 db 0x0e db 0x80 ; void Convert_YUV422_RGBA32_SSSE3(void *fromPtr, void *toPtr, int width) width equ ebp+16 toPtr equ ebp+12 fromPtr equ ebp+8 ; void Convert_YUV420P_RGBA32_SSSE3(void *fromYPtr, void *fromUPtr, void *fromVPtr, void *toPtr, int width) width1 equ ebp+24 toPtr1 equ ebp+20 fromVPtr equ ebp+16 fromUPtr equ ebp+12 fromYPtr equ ebp+8 SECTION .text align=16 cglobal Convert_YUV422_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx mov esi, [fromPtr] mov edi, [toPtr] mov ecx, [width] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP REPEATLOOP: ; loop over width / 8 ; YUV422 packed inputer movdqa xmm0, [esi] ; should have yuyv yuyv yuyv yuyv pshufd xmm1, xmm0, 0xE4 ; copy to xmm1 movdqa xmm2, xmm0 ; copy to xmm2 ; extract both y giving y0y0 pshufb xmm0, [YMask] ; extract u and duplicate so each u in yuyv becomes u0u0 pshufb xmm1, [UMask] ; extract v and duplicate so each v in yuyv becomes v0v0 pshufb xmm2, [VMask] yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,16 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP ENDLOOP: ; Cleanup pop ecx pop esi pop edi mov esp, ebp pop ebp ret cglobal Convert_YUV420P_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx push eax push ebx mov esi, [fromYPtr] mov eax, [fromUPtr] mov ebx, [fromVPtr] mov edi, [toPtr1] mov ecx, [width1] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP1 REPEATLOOP1: ; loop over width / 8 ; YUV420 Planar inputer movq xmm0, [esi] ; fetch 8 y values (8 bit) yyyyyyyy00000000 movd xmm1, [eax] ; fetch 4 u values (8 bit) uuuu000000000000 movd xmm2, [ebx] ; fetch 4 v values (8 bit) vvvv000000000000 ; extract y pxor xmm7,xmm7 ; 00000000000000000000000000000000 punpcklbw xmm0,xmm7 ; interleave xmm7 into xmm0 y0y0y0y0y0y0y0y0 ; extract u and duplicate so each becomes 0u0u punpcklbw xmm1,xmm7 ; interleave xmm7 into xmm1 u0u0u0u000000000 punpcklwd xmm1,xmm7 ; interleave again u000u000u000u000 pshuflw xmm1,xmm1, 0xA0 ; copy u values pshufhw xmm1,xmm1, 0xA0 ; to get u0u0 ; extract v punpcklbw xmm2,xmm7 ; interleave xmm7 into xmm1 v0v0v0v000000000 punpcklwd xmm2,xmm7 ; interleave again v000v000v000v000 pshuflw xmm2,xmm2, 0xA0 ; copy v values pshufhw xmm2,xmm2, 0xA0 ; to get v0v0 yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,8 add eax,4 add ebx,4 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP1 ENDLOOP1: ; Cleanup pop ebx pop eax pop ecx pop esi pop edi mov esp, ebp pop ebp ret SECTION .note.GNU-stack noalloc noexec nowrite progbits

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  • JQuery - Fade in new Background Image?

    - by JasonS
    Hi, I think I may be trying something that isn't possible. I was recently tasked to create a html version of the flash site. On the flash site when you click on the body the image changes. I have done this with JQuery. Its brilliant! However.. it isn't "flash" enough. The powers that be want a fade effect between images. This is where I have come completely undone. This is how my script works at the moment. Images are stored in a div called photos. This is hidden. <div id="photos"> <img src="image.jpg" alt="Some caption" style="#page-bg-color" /> </div> When the page is loaded jquery checks to see if the first image is loaded. If it isn't then a loading symbol spins. When the image is loaded, it becomes the body background. $("body").css('background', 'url(' + photos[currentImage]["url"] + ') no-repeat 50% 50% fixed ' + photos[currentImage]["background"]); I have tried the following. I have tried animate. However, this doesn't work. I have tried this plugin: http://plugins.jquery.com/project/bgImageTransition This doesn't work either. It appears to clone the tag and do something. I assume it isn't working because you cannot clone the body tag. That or it is really old and is no longer compatible with the current version of JQuery. I fear that I have coded my way down a dead end. Does anybody know how I could make this work?

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  • Limit Annotation number in Mapkit

    - by teddafan
    Hi all, I want to stop my app from loading more annotations after they are all added ( they are added by the user one by one). How would you do that? the following code is what i think is important (void) loadAndSortPOIs { [poiArray release]; nextPoiIndex = 0; NSString *poiPath = [[NSBundle mainBundle] pathForResource:@"pois" ofType:@"plist"]; poiArray = [[NSMutableArray alloc] initWithContentsOfFile:poiPath]; CLLocation *homeLocation = [[CLLocation alloc] initWithLatitude:homeCoordinate.latitude longitude:homeCoordinate.longitude]; for (int i = 0; i < [poiArray count]; i++) { NSDictionary *dict = (NSDictionary*) [poiArray objectAtIndex: i]; CLLocationDegrees storeLatitude = [[dict objectForKey:@"workingCoordinate.latitude"] doubleValue]; CLLocationDegrees storeLongitude = [[dict objectForKey:@"workingCoordinate.longitude"] doubleValue]; CLLocation *storeLocation = [[CLLocation alloc] initWithLatitude:storeLatitude longitude:storeLongitude]; CLLocationDistance distanceFromHome = [storeLocation getDistanceFrom: homeLocation]; NSMutableDictionary *mutableDict = [[NSMutableDictionary alloc] initWithDictionary:dict]; [mutableDict setValue:[NSNumber numberWithDouble:distanceFromHome] forKey:@"distanceFromHome"]; [poiArray replaceObjectAtIndex:i withObject:mutableDict]; [mutableDict release]; } [homeLocation release]; // now sort by distanceFromHome NSArray *sortDescriptors = [NSArray arrayWithObject: [[NSSortDescriptor alloc] initWithKey: @"distanceFromHome" ascending: YES]]; [poiArray sortUsingDescriptors:sortDescriptors]; NSLog (@"poiArray: %@", poiArray); } Thank you for your help. Best regards,

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  • Counting entries in a list of dictionaries: for loop vs. list comprehension with map(itemgetter)

    - by Dennis Williamson
    In a Python program I'm writing I've compared using a for loop and increment variables versus list comprehension with map(itemgetter) and len() when counting entries in dictionaries which are in a list. It takes the same time using a each method. Am I doing something wrong or is there a better approach? Here is a greatly simplified and shortened data structure: list = [ {'key1': True, 'dontcare': False, 'ignoreme': False, 'key2': True, 'filenotfound': 'biscuits and gravy'}, {'key1': False, 'dontcare': False, 'ignoreme': False, 'key2': True, 'filenotfound': 'peaches and cream'}, {'key1': True, 'dontcare': False, 'ignoreme': False, 'key2': False, 'filenotfound': 'Abbott and Costello'}, {'key1': False, 'dontcare': False, 'ignoreme': True, 'key2': False, 'filenotfound': 'over and under'}, {'key1': True, 'dontcare': True, 'ignoreme': False, 'key2': True, 'filenotfound': 'Scotch and... well... neat, thanks'} ] Here is the for loop version: #!/usr/bin/env python # Python 2.6 # count the entries where key1 is True # keep a separate count for the subset that also have key2 True key1 = key2 = 0 for dictionary in list: if dictionary["key1"]: key1 += 1 if dictionary["key2"]: key2 += 1 print "Counts: key1: " + str(key1) + ", subset key2: " + str(key2) Output for the data above: Counts: key1: 3, subset key2: 2 Here is the other, perhaps more Pythonic, version: #!/usr/bin/env python # Python 2.6 # count the entries where key1 is True # keep a separate count for the subset that also have key2 True from operator import itemgetter KEY1 = 0 KEY2 = 1 getentries = itemgetter("key1", "key2") entries = map(getentries, list) key1 = len([x for x in entries if x[KEY1]]) key2 = len([x for x in entries if x[KEY1] and x[KEY2]]) print "Counts: key1: " + str(key1) + ", subset key2: " + str(key2) Output for the data above (same as before): Counts: key1: 3, subset key2: 2 I'm a tiny bit surprised these take the same amount of time. I wonder if there's something faster. I'm sure I'm overlooking something simple. One alternative I've considered is loading the data into a database and doing SQL queries, but the data doesn't need to persist and I'd have to profile the overhead of the data transfer, etc., and a database may not always be available. I have no control over the original form of the data. The code above is not going for style points.

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  • UIImage - should be loaded with [UIImage imageNamed:@""] or not ?

    - by sagar
    Hello ! every one. I am having number of images with in my application. ( images more than 50 - approximately & it can extend according to client's need ) Each image are very large round about - 1024 x 768 & 150 dpi Now, I have to add all this images in a scroll view & display it. Ok, My question is as follows. According to me there are two options of loading large images imageNamed:@"" load asynchronously when viewDidLoad Called. Which is more preferable ? imgModel.image=[UIImage imageNamed:[dMain valueForKey:@"imgVal"]]; or like this. NSURL *ur=[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:lblModelName.text ofType:@"png"] isDirectory:NO]; NSURLRequest *req=[NSURLRequest requestWithURL:ur cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:40]; [ur release]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self]; if(con){ myWebData=[[NSMutableData data] retain]; } else { } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [connection release]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"ImageView Ref From - %@",imgV); // my image view & set image imgV.image=[UIImage imageWithData:myWebData]; [connection release]; connection=nil; }

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  • floating point equality in Python and in general

    - by eric.frederich
    I have a piece of code that behaves differently depending on whether I go through a dictionary to get conversion factors or whether I use them directly. The following piece of code will print 1.0 == 1.0 -> False But if you replace factors[units_from] with 10.0 and factors[units_to ] with 1.0 / 2.54 it will print 1.0 == 1.0 -> True #!/usr/bin/env python base = 'cm' factors = { 'cm' : 1.0, 'mm' : 10.0, 'm' : 0.01, 'km' : 1.0e-5, 'in' : 1.0 / 2.54, 'ft' : 1.0 / 2.54 / 12.0, 'yd' : 1.0 / 2.54 / 12.0 / 3.0, 'mile' : 1.0 / 2.54 / 12.0 / 5280, 'lightyear' : 1.0 / 2.54 / 12.0 / 5280 / 5.87849981e12, } # convert 25.4 mm to inches val = 25.4 units_from = 'mm' units_to = 'in' base_value = val / factors[units_from] ret = base_value * factors[units_to ] print ret, '==', 1.0, '->', ret == 1.0 Let me first say that I am pretty sure what is going on here. I have seen it before in C, just never in Python but since Python in implemented in C we're seeing it. I know that floating point numbers will change values going from a CPU register to cache and back. I know that comparing what should be two equal variables will return false if one of them was paged out while the other stayed resident in a register. Questions What is the best way to avoid problems like this?... In Python or in general. Am I doing something completely wrong? Side Note This is obviously part of a stripped down example but what I'm trying to do is come with with classes of length, volume, etc that can compare against other objects of the same class but with different units. Rhetorical Questions If this is a potentially dangerous problem since it makes programs behave in an undetermanistic matter, should compilers warn or error when they detect that you're checking equality of floats Should compilers support an option to replace all float equality checks with a 'close enough' function? Do compilers already do this and I just can't find the information.

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  • 'Fixed' for loop - what is more efficient?

    - by pimvdb
    I'm creating a tic-tac-toe game, and one of the functions has to iterate through each of the 9 fields (tic-tac-toe is played on a 3x3 grid). I was wondering what is more efficient (which one is perhaps faster, or what is the preferred way of scripting in such situation) - using two for nested loops like this: for(var i=0; i<3; i++) { for(var j=0; j<3; j++) { checkField(i, j); } } or hard-coding it like this: checkField(0, 0); checkField(0, 1); checkField(0, 2); checkField(1, 0); checkField(1, 1); checkField(1, 2); checkField(2, 0); checkField(2, 1); checkField(2, 2); As there are only 9 combinations, it would be perhaps overkill to use two nested for loops, but then again this is clearer to read. The for loop, however, will increment variables and check whether i and j are smaller than 3 every time as well. In this example, the time saving at least might be negligible, but what is the preferred way of coding in this case? Thanks.

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  • A good solution for displaying galleries with lytebox and php

    - by Johann
    Hello I have thought for a while over an issue with the loading of images on a website-solution that I have programmed (For fun and the experience) The programming language used is PHP with MYSQL as the database language It also uses javascript, but not extensively I have recently realized that the engine I programmed, while it has it's smart solutions also carry a lot of flaws and redundant code. I have therefore decided to make a new one, now incorporating what I know, but didn't when I started the previous project. For the new system, there will be an option to add galleries to a site, and upload images to it. I have used the javascript image viewer Lytebox before. The screen goes dark and an image appears with a "Previous" and "next" button to view the other images. The problem is that I used groups with lytebox and the images themselves, resized as thumbs. This causes lytebox to work only when all the images have loaded. If you click a link before that, the image is shown as if you right click and choose "Show image" Information about these images is parsed from a database using a while statement with a counter that goes from 0 to sizeof() I'm thinking it probably isn't a good idea to have the images as the thumbs, even if you restrict the upload size. Likewise, adding thumbs at upload also seems like a hassle. It would be practical if the thumbs didn't show up before they were fully loaded. Has anyone got any good tips. Any help would be appreciated. Johann

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  • log4net - why would the same MyLog.Debug line not work at one point of startup, but work at another

    - by Greg
    Hi, During startup of my WinForms application I'm noting that there are a couple of points (before the MainForm renders) that do a "MyDataSet.GetInstance()". For the first one the MyLog.Debug line comes through in the VS2008 output window, but for a later one it does work and come through. What could explain this? What settings could I check at debug time to see why an output line for a MyLog.Debug line doesn't come out in the output window? namespace IntranetSync { public class MyDataSet { private static readonly ILog MyLog = LogManager.GetLogger(typeof(MyDataSet)); public static MyDataSet GetInstance() { MyLog.Debug("MyDataSet GetInstance() ====================================="); if (myDataSet == null) { myDataSet = new MyDataSet(); } return myDataSet; } . . . PS. What I have been doing re log4net repository initialization is putting the following line as a private variables in the classes I use logging - is this OK? static class Program { private static readonly ILog MyLog = LogManager.GetLogger(typeof(MainForm)); . . . public class Coordinator { private static readonly ILog MyLog = LogManager.GetLogger(typeof(MainForm)); . . . public class MyDataSet { private static readonly ILog MyLog = LogManager.GetLogger(typeof(MyDataSet)); . . .

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  • OpenAL not playing on Max OS X 10.6

    - by Grimless
    I've been working on getting a basic audio engine running on my Mac using OpenAL. It seems relatively straightforward after working with OpenGL for a while. However, despite the fact that I believe I have everything in place, my sound will not play. Here is the order of things I am doing: //Creating a new device ALCdevice* device = alcOpenDevice(NULL); //Create a new context with the device ALCcontext* context = alcCreateContext(device, NULL); //Make that context current alcMakeContextCurrent(context); //Do lots of loading stuff to bring in an AIFF... voodooAIFF = myAIFFLoader("name"); //Then use that data ALuint buf; alGenBuffers(1, &buf); //Check for errors, but none happen... //Bind buffer data. alBufferData(buf, voodooAIFF.format, voodooAIFF.data, voodooAIFF.sizeInBytes, voodooAIFF.frequency); //Check for errors, none here either... //Create Source ALuint src; alGenSources(1, &src); //Error check again, no errors. //Bind source to buffer alSourcei(src, AL_BUFFER, buf); //Set reference distance alSourcei(sourceID, AL_REFERENCE_DISTANCE, 1); //Set source attributes including gain and pitch to 1 (direction set to 0,0,0) //Check for errors, nothing... //Set up listener attributes. //Check for errors, no errors. //Begin playing. alSourcePlay(src); Observe silence... Any insight, what steps am I missing here?

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  • How to debug problems in Linux kernel module `init()`?

    - by Kimvais
    I am using remote (k)gdb to debug a problem in a module that causes a panic when loaded e.g. when init() is called. The stack trace just shows that do_one_initcall(mod->init) causes the crash. In order to get the symbol file loaded in the gdb, I need to get the address of the module text section, and to get that I need to get the module loaded. Because the insmod in busybox (1.16.1) doesn't support -m so I'm stuck to grep modulename /proc/modules + adding the offset from nm to figure out the address. So I'm facing a sort a of a chicken and an egg problem here - to be able to debug the module loading, I need to get the module loaded - but in order to get the module loaded, I need to debug the problem... So I am currently thinking about two options - is there a way to get the address information either: by printk() in the module init code by printk() somewhere in the kernel code all this prior to calling the mod->init() - so I could place a breakpoint there, load the symbol file, hit c and see it crash and burn...

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  • C++ converting back and forth from derived and base classes

    - by user127817
    I was wondering if there is a way in C++ to accomplish the following: I have a base class called ResultBase and two class that are Derived from it, Variable and Expression. I have a few methods that do work on vector<ResultBase> . I want to be able to pass in vectors of Variable and Expression into these methods. I can achieve this by creating a vector<ResultBase> and using static_cast to fill it with the members from my vector of Variable/Expression. However, once the vector has run through the methods, I want to be able to get it back as the vector of Result/Expression. I'll know for sure which one I want back. static_cast won't work here as there isn't a method to reconstruct a Variable/Expression from a ResultBase, and more importantly I wouldn't have the original properties of the Variables/Expressions The methods modify some of the properties of the ResultBase and I need those changes to be reflected in the original vectors. (i.e. ResultBase has a property called IsLive, and one of the methods will modify this property. I want this IsLive value to be reflected in the derived class used to create the ResultBase Whats the easiest way to accomplish this?

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  • Background color remaining when switching views

    - by Guy
    Hi Guys. I have a UIViewController named equationVC who's user interface is being programmatically created from another NSObject class called equationCon. Upon loading equationVC, a method called chooseInterface is called from the equationCon class. I have a global variable (globalVar) that points to a user defined string. chooseInterface finds a method in the equationCon class that matches the string globalVar points to. In this case, let's say that globalVar points to a string that is called "methodThatMatches." In methodThatMatches, another view controller needs to show the results of what methodThatMatches did. methodThatMatches creates a new equationVC that calls upon methodThatMatches2. As a test, each method changes the color of the background. When the application starts up, I get a purple background, but as soon as I hit backwards I get another purple screen, which should be yellow. I do not think that I am release the view properly. Can anyone help? -(void)chooseInterface { NSString* equationTemp = [globalVar stringByReplacingOccurrencesOfString:@" " withString:@""]; equationTemp = [equationTemp stringByReplacingOccurrencesOfString:@"'" withString:@""]; SEL equationName = NSSelectorFromString(equationTemp); NSLog(@"selector! %@",NSStringFromSelector(equationName)); if([self respondsToSelector:equationName]){ [self performSelector:equationName]; } } -(void)methodThatMatches{ self.equationVC.view.backgroundColor = [UIColor yellowColor]; [setGlobalVar:@"methodThatMatches2"]; EquationVC* temp = [[EquationVC alloc] init]; [[self.equationVC navigationController] pushViewController:temp animated:YES ]; [temp release]; } -(void)methodThatmatches2{ self.equationVC.view.backgroundColor = [UIColor purpleColor]; }

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  • Problems with CGPoint/touches event

    - by Jason
    I'm having some problems with storing variables from my touch events. The warning I get when I run this is that coord and icoord are unused, but I used them in the viewDidLoad implementation, is there a reason why this does not work? Any suggestions? #import "iGameViewController.h" @implementation iGameViewController @synthesize player; -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint icoord = [touch locationInView:touch.view]; } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint coord = [touch locationInView:touch.view]; } - (void)viewDidLoad { if (coord.x > icoord.x) { player.center = CGPointMake(player.center.x + 5, player.center.y); } if (coord.x < icoord.x) { player.center = CGPointMake(player.center.x - 5, player.center.y); } if (coord.y > icoord.y) { player.center = CGPointMake(player.center.x, player.center.y - 5); } if (coord.y < icoord.y) { player.center = CGPointMake(player.center.x, player.center.y + 5); } } Thanks.

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  • Calc_Anniversary Function with a Loop

    - by Rachel Ann Arndt
    Name: Calc_Anniversary Input: Pay_Date, Hire_Date, Termination_Date Output: "Y" if is the anniversary of the employee's Hire_Date, "N" if it is not, and "T" if he has been terminated before his anniversary. Description: Create local variables to hold the month and day of the employee's Date_of_Hire, Termination_Date, and of the processing date using the TO_CHAR function. First check to see if he was terminated before his anniversary. The anniversary could be on any day during the pay period, so there will be a loop to check all 14 days in the pay period to see if one was his anniversary. CREATE OR replace FUNCTION Calc_anniversary( incoming_anniversary_date IN VARCHAR2) RETURN BOOLEAN IS hiredate VARCHAR2(20); terminationdate VARCHAR(20); employeeid VARCHAR2(38); paydate NUMBER := 0; BEGIN SELECT Count(arndt_raw_time_sheet_data.pay_date) INTO paydate FROM arndt_raw_time_sheet_data; WHILE paydate <= 14 LOOP SELECT To_char(employee_id, '999'), To_char(hire_date, 'DD-MON'), To_char(termination_date, 'DD-MON') INTO employeeid, hiredate, terminationdate FROM employees, time_sheet WHERE employees.employee_id = time_sheet.employee_id AND paydate = pay_date; IF terminationdate > hiredate THEN RETURN 'T'; ELSE IF To_char(SYSDATE, 'DD-MON') = To_char(hiredate, 'DD-MON')THEN RETURN 'Y'; ELSE RETURN 'N'; END IF; END IF; paydate := paydate + 1; END LOOP; END; I need help with the loop..

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  • JSLINT error: Move all 'var' declarations to the top of the function.

    - by Oleg Yaroshevych
    JSLINT site updated, and I cannot check JS scripts anymore. For me, this warning is not critical, and I don't want to go through thousands of lines to fix this, I want to find more critical problems. Does anybody know how to turn off this error, or use legacy JSLINT? UPDATE Example: function doSomethingWithNodes(nodes){ this.doSomething(); for (var i = 0; i < nodes.length; ++i){ this.doSomethingElse(nodes[i]); } doSomething(); // want to find this problem } jslint.com output: Error: Problem at line 4 character 8: Move all 'var' declarations to the top of the function. for (var i = 0; i < nodes.length; ++i){ Problem at line 4 character 8: Stopping, unable to continue. (44% scanned). Problem: Having variables on top of the functions is new requirement. I cannot use JSLINT to test code, because it stops scanning script on this error. I have a lot of code, and do not want to threat this warning as critical error.

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  • How can I change the VisualState in a View from the ViewModel?

    - by Decker
    I'm new to WPF and MVVM. I think this is a simple question. My ViewModel is performing an asynch call to obtain data for a DataGrid which is bound to an ObservableCollection in the ViewModel. When the data is loaded, I set the proper ViewModel property and the DataGrid displays the data with no problem. However, I want to introduce a visual cue for the user that the data is loading. So, using Blend, I added this to my markup: <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="LoadingStateGroup"> <VisualState x:Name="HistoryLoading"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="HistoryGrid"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="HistoryLoaded"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="WorkingStackPanel"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> I think I know how to change the state in my code-behind (something similar to this): VisualStateManager.GoToElementState(LayoutRoot, "HistoryLoaded", true); However, the place where I want to do this is in the I/O completion method of my ViewModel which does not have a reference to it's corresponding View. How would I accomplish this using the MVVM pattern?

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  • Best way to dynamically get column names from oracle tables

    - by MNC
    Hi, We are using an extractor application that will export data from the database to csv files. Based on some condition variable it extracts data from different tables, and for some conditions we have to use UNION ALL as the data has to be extracted from more than one table. So to satisfy the UNION ALL condition we are using nulls to match the number of columns. Right now all the queries in the system are pre-built based on the condition variable. The problem is whenever there is change in the table projection (i.e new column added, existing column modified, column dropped) we have to manually change the code in the application. Can you please give some suggestions how to extract the column names dynamically so that any changes in the table structure do not require change in the code? My concern is the condition that decides which table to query. The variable condition is like if the condition is A, then load from TableX if the condition is B then load from TableA and TableY. We must know from which table we need to get data. Once we know the table it is straightforward to query the column names from the data dictionary. But there is one more condition, which is that some columns need to be excluded, and these columns are different for each table. I am trying to solve the problem only for dynamically generating the list columns. But my manager told me to make solution on the conceptual level rather than just fixing. This is a very big system with providers and consumers constantly loading and consuming data. So he wanted solution that can be general. So what is the best way for storing condition, tablename, excluded columns? One way is storing in database. Are there any other ways? If yes what is the best? As I have to give at least a couple of ideas before finalizing. Thanks,

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  • How is a functional programming-based javascript app laid out?

    - by user321521
    I've been working with node.js for awhile on a chat app (I know, very original, but I figured it'd be a good learning project). Underscore.js provides a lot of functional programming concepts which look interesting, so I'd like to understand how a functional program in javascript would be setup. From my understanding of functional programming (which may be wrong), the whole idea is to avoid side effects, which are basically having a function which updates another variable outside of the function so something like var external; function foo() { external = 'bar'; } foo(); would be creating a side effect, correct? So as a general rule, you want to avoid disturbing variables in the global scope. Ok, so how does that work when you're dealing with objects and what not? For example, a lot of times, I'll have a constructor and an init method that initializes the object, like so: var Foo = function(initVars) { this.init(initVars); } Foo.prototype.init = function(initVars) { this.bar1 = initVars['bar1']; this.bar2 = initVars['bar2']; //.... } var myFoo = new Foo({'bar1': '1', 'bar2': '2'}); So my init method is intentionally causing side effects, but what would be a functional way to handle the same sort of situation? Also, if anyone could point me to either a python or javascript source code of a program that tries to be as functional as possible, that would also be much appreciated. I feel like I'm close to "getting it", but I'm just not quite there. Mainly I'm interested in how functional programming works with traditional OOP classes concept (or does away with it for something different if that's the case).

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