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  • how to submit a form without losing values already selected at the same form

    - by kawtousse
    Hi everyone, I am using jstl with dropdown lists. When i click submit button i success the specification but values int dropdownlists are reinitialized. So I want to submit form without loosing the values already selected in the form because I need to stay always at the same level in the form.To be more clear, user choose a value from ddl and click edit button to show other options and fill them at the same form without loosing what he has selected. I have tried to deal like that... <form action="myjsp.jsp" method="post"> <input type="Submit" value="Edit"> ...but it doesn't work. Thank you for your help.

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  • How do I redirect a page in php

    - by user225269
    I'm having difficulties in the making the logout code for php to work. When I click on the logout button, it will go back to the home page, but when I click on the back button in the browser. I can still access the previous page, wherein the user must be logged on to access it. So I'm thinking of redirecting to the login page when the user clicks on the back button on the browser. This is my code, in the home page(where in no user is logged in yet. This page is being called by a logout link on the user page. <? session_start(); session_destroy(); ?> <table width="300" border="0" align="center" cellpadding="0" cellspacing="1" bgcolor="#CCCCCC"> <tr> <form name="form1" method="post" action="checklogin.php"> <td> <table width="100%" border="0" cellpadding="3" cellspacing="1" bgcolor="#FFFFFF"> <tr> <td colspan="3"><strong>Member Login </strong></td> </tr> <tr> <td width="78">Username</td> <td width="6">:</td> <td width="294"><input name="myusername" type="text" id="myusername"></td> </tr> <tr> <td>Password</td> <td>:</td> <td><input name="mypassword" type="text" id="mypassword"></td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td><input type="submit" name="Submit" value="Login"></td> </tr> </table> </td> </form> </tr> </table>

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  • Numpad doesn't work after booting up - forced to reconnect USB keyboard after startup

    - by HorusKol
    I've tried this on two different USB keyboards - both of which work fine on a different computer running Windows XP. For some reason, the numerical keypad doesn't work probably immediately after booting up - neither the numbers work, nor the 'home' commands and so on that you can use with the numlock off. It doesn't make a difference whether I press numlock on or off - the keypad doesn't work correctly no matter what state this is in. However, once I've booted the machine I can disconnect/reconnect the USB connector for the keyboard, and it will work exactly as expected. I'm running Gnome on Ubuntu 10.04. The only other USB devices connected is a mouse - and I've experienced no problems with that. This is a direct connection to the box (not via an external USB hub)

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  • Is there any way that an export-to-Excel function can be scalable?

    - by MusiGenesis
    Summary: ASP.Net website with a couple hundred users. Data is exported to Excel files which can be relatively large (~5 MB). In the pilot phase (just a few users), we are already seeing occasional errors on the server in the exporting method. Here's the stack trace: System.Web.HttpUnhandledException: Exception of type 'System.Web.HttpUnhandledException' was thrown. --- System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at System.IO.MemoryStream.set_Capacity(Int32 value) at System.IO.MemoryStream.EnsureCapacity(Int32 value) at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count) at MS.Internal.IO.Packaging.TrackingMemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count) at MS.Internal.IO.Packaging.SparseMemoryStream.WriteAndCollapseBlocks(Byte[ ] buffer, Int32 offset, Int32 count) at MS.Internal.IO.Packaging.SparseMemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count) at MS.Internal.IO.Packaging.CompressEmulationStream.Write(Byte[] buffer, Int32 offset, Int32 count) at MS.Internal.IO.Packaging.CompressStream.Write(Byte[] buffer, Int32 offset, Int32 count) at MS.Internal.IO.Zip.ProgressiveCrcCalculatingStream.Write(Byte[] buffer, Int32 offset, Int32 count) at MS.Internal.IO.Zip.ZipIOModeEnforcingStream.Write(Byte[] buffer, Int32 offset, Int32 count) at System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder) at System.IO.StreamWriter.Write(String value) at System.Xml.XmlTextEncoder.Write(String text) at System.Xml.XmlTextWriter.WriteString(String text) at System.Xml.XmlText.WriteTo(XmlWriter w) at System.Xml.XmlAttribute.WriteContentTo(XmlWriter w) at System.Xml.XmlAttribute.WriteTo(XmlWriter w) at System.Xml.XmlElement.WriteTo(XmlWriter w) at System.Xml.XmlElement.WriteContentTo(XmlWriter w) at System.Xml.XmlElement.WriteTo(XmlWriter w) at System.Xml.XmlElement.WriteContentTo(XmlWriter w) at System.Xml.XmlElement.WriteTo(XmlWriter w) at System.Xml.XmlElement.WriteContentTo(XmlWriter w) at System.Xml.XmlElement.WriteTo(XmlWriter w) at System.Xml.XmlDocument.WriteContentTo(XmlWriter xw) at System.Xml.XmlDocument.WriteTo(XmlWriter w) at System.Xml.XmlDocument.Save(Stream outStream) at OfficeOpenXml.ExcelWorksheet.Save() in C:\temp\XXXXXXXXXX\ExcelPackage\ExcelWorksheet.cs:line 605 at OfficeOpenXml.ExcelWorkbook.Save() in C:\temp\XXXXXXXXXX\ExcelPackage\ExcelWorkbook.cs:line 439 at OfficeOpenXml.ExcelPackage.Save() in C:\temp\XXXXXXXXXX\ExcelPackage\ExcelPackage.cs:line 348 at Framework.Exporting.Business.ExcelExport.BuildReport(HttpContext context) at WebUserControl.BtnXLS_Click(Object sender, EventArgs e) in C:\TEMP\XXXXXXXXXX\XXXXXXXXXX\OneList\UserControls\TicketReportExporter. ascx.cs:line 108 at System.Web.UI.WebControls.Button.OnClick(EventArgs e) at System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) at System.Web.UI.WebControls.Button.System.Web.UI.IPostBackEventHandler.Rai sePostBackEvent(String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) --- End of inner exception stack trace --- at System.Web.UI.Page.HandleError(Exception e) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest() at System.Web.UI.Page.ProcessRequestWithNoAssert(HttpContext context) at System.Web.UI.Page.ProcessRequest(HttpContext context) at ASP.XXXXXXXXXXX_aspx.ProcessRequest(HttpContext context) in c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\XXXX\cdf32a52\d1a5eabd\App_Web_enxdwlks.1.cs:line 0 at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpAppli cation.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Even aside from this particular problem, in general exporting to Excel requires the instantiation of huge Excel objects on the server for each request, which I've always assumed to mean disqualifies Excel for "serious" work on a highly-loaded server. Is there any general way to export to Excel in a "light-weight" manner? Would simply streaming the data into a CSV file work for this?

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  • How can I include additional markup within a 'Content' inner property of an ASP.Net WebControl?

    - by GenericTypeTea
    I've searched the site and I cannot find a solution for my problem, so apologies if it's already been answered (I'm sure someone must have asked this before). I have written a jQuery Popup window that I've packaged up as a WebControl and IScriptControl. The last step is to be able to write the markup within the tags of my control. I've used the InnerProperty attribute a few times, but only for including lists of strongly typed classes. Here's my property on the WebControl: [PersistenceMode(PersistenceMode.InnerProperty)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] public something??? Content { get { if (_content == null) { _content = new something???(); } return _content; } } private something??? _content; Here's the HTML Markup of what I'm after: <ctr:WebPopup runat="server" ID="win_Test" Hidden="false" Width="100px" Height="100px" Modal="true" WindowCaption="Test Window" CssClass="window"> <Content> <div style="display:none;"> <asp:Button runat="server" ID="Button1" OnClick="Button1_Click" /> </div> <%--Etc--%> <%--Etc--%> </Content> </ctr:WebPopup> Unfortunately I don't know what type my Content property should be. I basically need to replicate the UpdatePanel's ContentTemplate. EDIT: So the following allows a Template container to be automatically created, but no controls show up, what's wrong with what I'm doing? [PersistenceMode(PersistenceMode.InnerProperty)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] public ITemplate Content { get { return _content; } set { _content = value; } } private ITemplate _content; EDIT2: Overriding the CreateChildControls allows the controls within the ITemplate to be rendered: protected override void CreateChildControls() { if (this.Content != null) { this.Controls.Clear(); this.Content.InstantiateIn(this); } base.CreateChildControls(); } Unfortunately I cannot now access the controls within the ITemplate from the codebehind file on the file. I.e. if I put a button within my mark as so: <ctr:WebPopup runat="server" ID="win_StatusFilter"> <Content> <asp:Button runat="server" ID="btn_Test" Text="Cannot access this from code behind?" /> </Content> </ctr:WebPopup> I then cannot access btn_Test from the code behind: protected void Page_Load(object sender, EventArgs e) { btn_Test.Text = "btn_Test is not present in Intellisense and is not accessible to the page. It does, however, render correctly."; }

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  • What's the best way of marketing to programmers?

    - by Stuart
    Disclaimer up front - I'm definitely not going to include any links in here - this question isn't part of my marketing! I've had a few projects recently where the end product is something that developers will use. In the past I've been on the receiving end of all sorts of marketing - as a developer I've gotten no end of junk - 1000s of pens, tee-shirts and mouse pads; enough CDs to keep my desk tea-free; some very useful USB keys with some logos I no longer recognise; a small forest's worth of leaflets; a bulging spam folder full of ignored emails, etc... So that's my question - What are good ways to market to developers? And as an aside - are developers the wrong people to target? - since we so often don't have a purchasing budget anyways!

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  • Android MediaPlayer crashing app

    - by user1555863
    I have an android app with a button that plays a sound. the code for playing the sound: if (mp != null) { mp.release(); } mp = MediaPlayer.create(this, R.raw.match); mp.start(); mp is a field in the activity: public class Game extends Activity implements OnClickListener { /** Called when the activity is first created. */ //variables: MediaPlayer mp; //... The app runs ok, but after clicking the button about 200 times on the emulator, app crashed and gave me this error https://dl.dropbox.com/u/5488790/error.txt (couldn't figure how to post it here so it will appear decently) i am assuming this is because the MediaPlayer object is consuming up too much memory, but isn't mp.release() supposed to take care of this? What am i doing wrong here?

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  • C#/MonoDevelop: GTK MessageDialogs require a doubleclick to close - why?

    - by Connel
    I'm a newbie programmer writting a program in MonoDevelop in C# and have a porblem with my gtk MessageDialogs. The close button on the window boarders of my GTK Message dialogues require a double click to actually close them. The close button on the dialogue its self works fine. Could someone please tell me how I can fix this below is the code: if (fchDestination.CurrentFolder == fchTarget.CurrentFolder) { MessageDialog msdSame = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "Destination directory cannot be the same as the target directory"); msdSame.Title="Error"; if ((ResponseType) msdSame.Run() == ResponseType.Close) { msdSame.Destroy(); } return; } if (fchTarget.CurrentFolder.StartsWith(fchDestination.CurrentFolder)) { MessageDialog msdContains = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "error"); msdContains.Title="Error"; if ((ResponseType) msdContains.Run() == ResponseType.Close) { msdContains.Destroy(); } return; }

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  • OOP: how much program logic should be encapsulated within related objects/classes as methods?

    - by Andrew
    I have a simple program which can have an admin user or just a normal user. The program also has two classes: for UserAccount and AdminAccount. The things an admin will need to do (use cases) include Add_Account, Remove_Account, and so on. My question is, should I try to encapsulate these use-cases into the objects? Only someone who is an Admin, logged in with an AdminAccount, should be able to add and remove other accounts. I could have a class-less Sub-procedure that adds new UserAccount objects to the system and is called when an admin presses the 'Add Account' button. Alternatively, I could place that procedure as a method inside the AdminAccount object, and have the button event execute some code like 'Admin.AddUser(name, password).' I'm more inclined to go with the first option, but I'm not sure how far this OO business is supposed to go.

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  • windows7 magnifier for ubuntu12.04

    - by Behnam
    Salam(Persian). I need a magnifier like windows 7 magnifier. But I tried "kmag", It is not full_screen, doesn't color inversion, uses part of my desktop and bothers me. I tried "compiz config settings manager" too, I active magnifier and zoom and set the shortcuts of them, But did not work. I tried mouse wheel+ctrl+windows keys but ... . Help me pleas I need win7 magnifier in Ubuntu 12.04. Allah helps you insha'Allah.

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  • "is not abstact and does not override abstract method."

    - by Chris Bolton
    So I'm pretty new to android development and have been trying to piece together some code bits. Here's what I have so far: package com.teslaprime.prirt; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import android.widget.AdapterView.OnItemClickListener; import java.util.ArrayList; import java.util.List; public class TaskList extends Activity { List<Task> model = new ArrayList<Task>(); ArrayAdapter<Task> adapter = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button add = (Button) findViewById(R.id.add); add.setOnClickListener(onAdd); ListView list = (ListView) findViewById(R.id.tasks); adapter = new ArrayAdapter<Task>(this,android.R.layout.simple_list_item_1,model); list.setAdapter(adapter); list.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(View v, int position, long id) { adapter.remove(position); } });} private View.OnClickListener onAdd = new View.OnClickListener() { public void onClick(View v) { Task task = new Task(); EditText name = (EditText) findViewById(R.id.taskEntry); task.name = name.getText().toString(); adapter.add(task); } }; } and here are the errors I'm getting: compile: [javac] /opt/android-sdk/tools/ant/main_rules.xml:384: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds [javac] Compiling 2 source files to /home/chris-kun/code/priRT/bin/classes [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:30: <anonymous com.teslaprime.prirt.TaskList$1> is not abstract and does not override abstract method onItemClick(android.widget.AdapterView<?>,android.view.View,int,long) in android.widget.AdapterView.OnItemClickListener [javac] list.setOnItemClickListener(new OnItemClickListener() { [javac] ^ [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:32: remove(com.teslaprime.prirt.Task) in android.widget.ArrayAdapter<com.teslaprime.prirt.Task> cannot be applied to (int) [javac] adapter.remove(position); [javac] ^ [javac] 2 errors BUILD FAILED /opt/android-sdk/tools/ant/main_rules.xml:384: Compile failed; see the compiler error output for details. Total time: 2 seconds any ideas?

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  • How to do this layout? (Link on Image)

    - by Spredzy
    Hi all, I was wondering how to obtain this result : http://img718.imageshack.us/img718/6173/screenshot20100411at126.png This is what I tried : <RelativeLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="#CCCCCC" android:orientation="horizontal" android:layout_weight="0"> <Button android:id="@+id/btn_cancel" android:text="@string/cancel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="5px" android:gravity="left" /> <Button android:id="@+id/btn_save" android:text="@string/save" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="5px" android:layout_toRightOf="@id/btn_cancel" android:gravity="right"/> </RelativeLayout> I tried to play with the layout_width properties and setting them up to fill parents both of them but did not work, if anyone has an idea ... Thank you !

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  • How can I get six Xbox controllers to provide input to an HTML5 game?

    - by Daniel X Moore
    I'm creating a six player HTML 5 game designed to be played locally (Red Ice). I've previous set up handling 7 Wiimotes using something along the lines of Joy2Key to map each input for each player to a separate keyboard key, but Wiimotes are pretty hard on the hands for these types of games and not very ergonomic so I thought I'd try and get Xbox controller support. I don't believe that any simple key mapping solution will work due to the nature of the directional stick. My inclination is that this will require a browser plugin and if so I'd prefer to write the plugin for Google Chrome. How do I create a Chrome browser plugin to handle multiple Xbox controllers or is there some other way? Please do not answer this question saying it can't be done, because it absolutely can. EDIT: I don't believe any keymapping/mouse simulating solution will work unless it can reliably distinguish six axis of inputs, one per player.

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  • AWN displaying window icons even when Display Launchers Only selected

    - by EmmyS
    I'm using AWN with the DockbarX applet.I have Display Launchers Only checked in the awn dock properties, but I'm still getting window icons displaying for certain apps when they're open. Any ideas? Here's a screenshot, note the Firefox icon at the top of the bar (shaded icon) which is part of the DockbarX applet,then note it displaying again at the bottom of the bar (indicating an open window.) You can see from the Launchers list in the dock properties that it isn't in fact a launcher. (The Yahoo and Gmail launchers are standalone Prism apps, they don't use the FF Prism extension. And if I mouse over the bottom FF icon, it does display the title of the open Firefox window, not anything using Prism.) Any ideas?

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  • How can I trigger a server-side event from a client-side event?

    - by danish
    Short version All I need is that, in a ModalPopUp, when the DoubleClick event of a ListItem fires, the click event of my OK button should be executed. Detail I have a ModalPopUpExtender, which hosts a user control. The user control has an OK and a Cancel button. Along with that, it has a dynamic ListBox added to it. So far, I've considered the following possible solutions: Use Ajax.Net. But, I cannot afford to have a WebMethod. Use a ClientScriptCallBack. This will need a lot of JavaScript, since I have made almost every control dynamic. Is there any other way apart from using an UpdatePanel?

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  • The Linux powered LAN Gaming House

    - by sachinghalot
    LAN parties offer the enjoyment of head to head gaming in a real-life social environment. In general, they are experiencing decline thanks to the convenience of Internet gaming, but Kenton Varda is a man who takes his LAN gaming very seriously. His LAN gaming house is a fascinating project, and best of all, Linux plays a part in making it all work.Varda has done his own write ups (short, long), so I'm only going to give an overview here. The setup is a large house with 12 gaming stations and a single server computer.The client computers themselves are rack mounted in a server room, and they are linked to the gaming stations on the floor above via extension cables (HDMI for video and audio and USB for mouse and keyboard). Each client computer, built into a 3U rack mount case, is a well specced gaming rig in its own right, sporting an Intel Core i5 processor, 4GB of RAM and an Nvidia GeForce 560 along with a 60GB SSD drive.Originally, the client computers ran Ubuntu Linux rather than Windows and the games executed under WINE, but Varda had to abandon this scheme. As he explains on his site:"Amazingly, a majority of games worked fine, although many had minor bugs (e.g. flickering mouse cursor, minor rendering artifacts, etc.). Some games, however, did not work, or had bad bugs that made them annoying to play."Subsequently, the gaming computers have been moved onto a more conventional gaming choice, Windows 7. It's a shame that WINE couldn't be made to work, but I can sympathize as it's rare to find modern games that work perfectly and at full native speed. Another problem with WINE is that it tends to suffer from regressions, which is hardly surprising when considering the difficulty of constantly improving the emulation of the Windows API. Varda points out that he preferred working with Linux clients as they were easier to modify and came with less licensing baggage.Linux still runs the server and all of the tools used are open source software. The hardware here is a Intel Xeon E3-1230 with 4GB of RAM. The storage hanging off this machine is a bit more complex than the clients. In addition to the 60GB SSD, it also has 2x1TB drives and a 240GB SDD.When the clients were running Linux, they booted over PXE using a toolchain that will be familiar to anyone who has setup Linux network booting. DHCP pointed the clients to the server which then supplied PXELINUX using TFTP. When booted, file access was accomplished through network block device (NBD). This is a very easy to use system that allows you to serve the contents of a file as a block device over the network. The client computer runs a user mode device driver and the device can be mounted within the file system using the mount command.One snag with offering file access via NBD is that it's difficult to impose any security restrictions on different areas of the file system as the server only sees a single file. The advantage is perfomance as the client operating system simply sees a block device, and besides, these security issues aren't relevant in this setup.Unfortunately, Windows 7 can't use NBD, so, Varda had to switch to iSCSI (which works in both server and client mode under Linux). His network cards are not compliant with this standard when doing a netboot, but fortunately, gPXE came to the rescue, and he boostraps it over PXE. gPXE is also available as an ISO image and is worth knowing about if you encounter an awkward machine that can't manage a network boot. It can also optionally boot from a HTTP server rather than the more traditional TFTP server.According to Varda, booting all 12 machines over the Gigabit Ethernet network is surprisingly fast, and once booted, the machines don't seem noticeably slower than if they were using local storage. Once loaded, most games attempt to load in as much data as possible, filling the RAM, and the the disk and network bandwidth required is small. It's worth noting that these are aspects of this project that might differ from some other thin client scenarios.At time of writing, it doesn't seem as though the local storage of the client machines is being utilized. Instead, the clients boot into Windows from an image on the server that contains the operating system and the games themselves. It uses the copy on write feature of LVM so that any writes from a client are added to a differencing image allocated to that client. As the administrator, Varda can log into the Linux server and authorize changes to the master image for updates etc.SummaryOverall, Varda estimates the total cost of the project at about $40,000, and of course, he needed a property that offered a large physical space in order to house the computers and the gaming workstations. Obviously, this project has stark differences to most thin client projects. The balance between storage, network usage, GPU power and security would not be typical of an office installation, for example. The only letdown is that WINE proved to be insufficiently compatible to run a wide variety of modern games, but that is, perhaps, asking too much of it, and hats off to Varda for trying to make it work.

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  • Can't get my head arround background workers in c#

    - by Connel
    I have wrote an application that syncs two folders together. The problem with the program is that it stops responding whilst copying files. A quick search of stack-overflow told me I need to use something called a background worker. I have read a few pages on the net about this but find it really hard to understand as I'm pretty new to programming. Below is the code for my application - how can I simply put all of the File.Copy(....) commands into their own background worker (if that's even how it works)? Below is the code for the button click event that runs the sub procedure and the sub procedure I wish to use a background worker on all the File.Copy lines. Button event: protected virtual void OnBtnSyncClicked (object sender, System.EventArgs e) { //sets running boolean to true booRunning=true; //sets progress bar to 0 prgProgressBar.Fraction = 0; //resets values used by progressbar dblCurrentStatus = 0; dblFolderSize = 0; //tests if user has entered the same folder for both target and destination if (fchDestination.CurrentFolder == fchTarget.CurrentFolder) { //creates message box MessageDialog msdSame = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync two folders that are the same"); //sets message box title msdSame.Title="Error"; //sets respone type ResponseType response = (ResponseType) msdSame.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdSame.Destroy(); } return; } //tests if user has entered a target folder that is an extension of the destination folder // or if user has entered a desatination folder that is an extension of the target folder if (fchTarget.CurrentFolder.StartsWith(fchDestination.CurrentFolder) || fchDestination.CurrentFolder.StartsWith(fchTarget.CurrentFolder)) { //creates message box MessageDialog msdContains = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync a folder with one of its parent folders"); //sets message box title msdContains.Title="Error"; //sets respone type and runs message box ResponseType response = (ResponseType) msdContains.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdContains.Destroy(); } return; } //gets folder size of target folder FileSizeOfTarget(fchTarget.CurrentFolder); //gets folder size of destination folder FileSizeOfDestination(fchDestination.CurrentFolder); //runs SyncTarget procedure SyncTarget(fchTarget.CurrentFolder); //runs SyncDestination procedure SyncDestination(fchDestination.CurrentFolder); //informs user process is complete prgProgressBar.Text = "Finished"; //sets running bool to false booRunning = false; } Sync sub-procedure: protected void SyncTarget (string strCurrentDirectory) { //string array of all the directories in directory string[] staAllDirectories = Directory.GetDirectories(strCurrentDirectory); //string array of all the files in directory string[] staAllFiles = Directory.GetFiles(strCurrentDirectory); //loop over each file in directory foreach (string strFile in staAllFiles) { //string of just the file's name and not its path string strFileName = System.IO.Path.GetFileName(strFile); //string containing directory in target folder string strDirectoryInsideTarget = System.IO.Path.GetDirectoryName(strFile).Substring(fchTarget.CurrentFolder.Length); //inform user as to what file is being copied prgProgressBar.Text="Syncing " + strFile; //tests if file does not exist in destination folder if (!File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //if file does not exist copy it to destination folder, the true below means overwrite if file already exists File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } //tests if file does exist in destination folder if (File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //long (number) that contains date of last write time of target file long lngTargetFileDate = File.GetLastWriteTime(strFile).ToFileTime(); //long (number) that contains date of last write time of destination file long lngDestinationFileDate = File.GetLastWriteTime(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName).ToFileTime(); //tests if target file is newer than destination file if (lngTargetFileDate > lngDestinationFileDate) { //if it is newer then copy file from target folder to destination folder File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } } //gets current file size FileInfo FileSize = new FileInfo(strFile); //sets file's filesize to dblCurrentStatus and adds it to current total of files dblCurrentStatus = dblCurrentStatus + FileSize.Length; double dblPercentage = dblCurrentStatus/dblFolderSize; prgProgressBar.Fraction = dblPercentage; } //loop over each folder in target folder foreach (string strDirectory in staAllDirectories) { //string containing directories inside target folder but not any higher directories string strDirectoryInsideTarget = strDirectory.Substring(fchTarget.CurrentFolder.Length); //tests if directory does not exist inside destination folder if (!Directory.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget)) { //it directory does not exisit create it Directory.CreateDirectory(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget); } //run sync on all files in directory SyncTarget(strDirectory); } } Any help will be greatly appreciated as after this the program will pretty much be finished :D

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  • Dell N7110 i7 overheats and doesn't boot when anything is plugged into the USB3 port

    - by Kostyantyn
    When i plug in any devices (mouse, keyboard) into usb 3.0 system dell n7110 overheats and fan goes crazy with terrible noise. So i'm using 1 usb 2.0 slot now with a usb hub. It doesn't solve the problem completely but system stays at a low fan rate for a longer time. I've tried to lower CPU frequency, but in my case (DELL INSPIRON N7110 i7 on Linux 3.0.0-14-generic #23-Ubuntu SMP Mon Nov 21 20:28:43 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux) CPU was pretty cool (51 C) and still the same horrible fan noise. Looks like there is no such problems with ubuntu 10.04 (but there're some other problems). Ubuntu even doesn't boot if anything is plugged into usb 3.0

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  • CommandManager Executed Events don't fire for custom ICommands

    - by Andre Luus
    The WPF CommandManager allows you to do the following (pseudo-ish-code): <Button Name="SomeButton" Command="{Binding Path=ViewModelCommand}"/> And in the code-behind: private void InitCommandEvents() { CommandManager.AddExecutedEventHandler(this.SomeButton, SomeEventHandler); } The SomeEventHandler never gets called. To me this didn't seem like something very wrong to try and do, but if you consider what happens inside CommandManager.AddExecutedEventHandler, it makes sense why it doesn't. Add to that the fact that the documentation clearly states that the CommandManager only works with RoutedCommands. Nonetheless, this had me very frustrated for a while and led me to this question: What would you suggest is the best workaround for the fact that the CommandManager does not support custom ICommands? Especially if you want to add behavior around the execution of a command? For now, I fire the command manually in code behind from the button click event.

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  • Drupal 6 - Including a module form in a view

    - by espais
    I'm making use of the Favorites module, in order to allow my users to favorite nodes they like. Currently, I know that there is a block available for listing out the favorites, along with the 'Add to favorites' button at the top of this list. What I'd like to do is generate the form which includes the button, and include it within each node that I generate. I'd gotten it hacked up and quickly working by copying the generated form and placing it in my views-view--fields-.tpl.php template, however I believe that doing it this way goes against the thought behind Drupal, and probably introduces security issues with the form_id and form_token being hand-written. I've attempted to call the get_form function, and have passed it the form_id that I found in the generated form code, however I can't get Drupal to recognize it. From some Googling I've noticed that generating module forms programmatically may require a hook, but I haven't been able to find any good examples of this. What is the best way to go about creating this form?

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  • -(void)... does not work/appeal (iOS)

    - by user1012535
    Hi I've got a problem with my -(void) in my Xcode project for iOS. First of all here is the code ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController { IBOutlet UIWebView *webview; IBOutlet UIActivityIndicatorView *active; UIAlertView *alert_start; UIAlertView *alert_error; } -(IBAction)tele_button:(id)sender; -(IBAction)mail_button:(id)sender; -(IBAction)web_button:(id)sender; -(IBAction)news_button:(id)sender; @end ViewController.m #import "ViewController.h" @implementation ViewController - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } #pragma mark - View lifecycle - (void)viewDidLoad { [super viewDidLoad]; //Stop Bounce for WebView for (id subview in webview.subviews) if ([[subview class] isSubclassOfClass: [UIScrollView class]]) ((UIScrollView *)subview).bounces = NO; //First Start Alert [alert_start show]; NSLog(@"first alert"); NSString *start_alert = [[NSUserDefaults standardUserDefaults] objectForKey:@"alert_start"]; if(start_alert == nil) { [[NSUserDefaults standardUserDefaults] setValue:@"1" forKey:@"alert_start"]; [[NSUserDefaults standardUserDefaults] synchronize]; UIAlertView *alert_start = [[UIAlertView alloc] initWithTitle:@"iOptibelt" message:@"On some points this application need a internet connection." delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert_start show]; [alert_start release]; } // Do any additional setup after loading the view, typically from a nib. [webview loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"home-de" ofType:@"html"]isDirectory:NO]]]; NSLog(@"webview fertig"); } -(void)webViewDidStartLoad:(UIWebView *) webview { [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [active startAnimating]; NSLog(@"lade"); } -(void)webViewDidFinishLoad:(UIWebView *) webview { [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; [active stopAnimating]; NSLog(@"fertig"); } -(void)webView: (UIWebView *) webview didFailLoadWithError:(NSError *)error{ NSLog(@"lade error"); UIAlertView *alert_error = [[UIAlertView alloc] initWithTitle:@"Error" message:@"Can't connect. Please check your internet Connection" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert_error show]; [alert_error release]; }; - (IBAction)tele_button:(id)sender{ NSLog(@"it's connected!"); //Local HTML Call Button NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"phone" ofType:@"html"]isDirectory:NO]]; [webview loadRequest:theRequest]; } - (IBAction)mail_button:(id)sender{ NSLog(@"it's connected!"); //Mail App Mail Button [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"mailto://[email protected]"]]; } - (IBAction)web_button:(id)sender{ NSLog(@"it's connected!"); //Local HTML Button NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL URLWithString: @"http://optibelt.com"]]; [webview loadRequest:theRequest]; } - (IBAction)news_button:(id)sender{ NSLog(@"it's connected!"); //local Home Button NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"home-de" ofType:@"html"]isDirectory:NO]]; [webview loadRequest:theRequest]; } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end At last my 3. -(void) does not work and i ve no more idea what could be the problem.... -(void)webViewDidStartLoad:(UIWebView *) webview { [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [active startAnimating]; NSLog(@"lade"); } -(void)webViewDidFinishLoad:(UIWebView *) webview { [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; [active stopAnimating]; NSLog(@"fertig"); } -(void)webView: (UIWebView *) webview didFailLoadWithError:(NSError *)error{ NSLog(@"lade error"); UIAlertView *alert_error = [[UIAlertView alloc] initWithTitle:@"Error" message:@"Can't connect. Please check your internet Connection" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert_error show]; [alert_error release];

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  • how to maintain a Presistent state of an app in Android?

    - by androidbase Praveen
    hi all, i am working on my App. in between i pressed the Home button on the device. my app will go to the background tasks. After that i long press the home button it will show my app as a persistent state. i.e where and what i had done in my app. But i click my app in the directory window it restarts my app. i want to do if my app is in the background tasks it will wake up else it will start. how to achieve that? Any Idea?

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